Difference between revisions of "Entity:path mapguide"
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* '''Next mapguide target''' - Targetname of the next mapguide | * '''Next mapguide target''' - Targetname of the next mapguide | ||
− | * '''Wait''' - Time to wait at this mapguide before continuing on | + | * '''Wait''' - Time to wait at this mapguide before continuing on (number cannot be 0) |
− | * '''Time''' - Time taken to travel from this mapguide to the next one | + | * '''Time''' - Time taken to travel from this mapguide to the next one (number cannot be 0) |
* '''Curve''' towards target - Curve towards the target entity on route to the next mapguide (can be any entity) | * '''Curve''' towards target - Curve towards the target entity on route to the next mapguide (can be any entity) | ||
* '''Narration''' - Sound file to play at this point. Can be either a .wav or .mp3, and the filename is relative to sound/mapname/ | * '''Narration''' - Sound file to play at this point. Can be either a .wav or .mp3, and the filename is relative to sound/mapname/ |
Revision as of 12:20, 26 June 2009
path_mapguideBy linking these entities together you can create narrated guided tours through your map. The entity has the following properties: * Next mapguide target - Targetname of the next mapguide * Wait - Time to wait at this mapguide before continuing on (number cannot be 0) * Time - Time taken to travel from this mapguide to the next one (number cannot be 0) * Curve towards target - Curve towards the target entity on route to the next mapguide (can be any entity) * Narration - Sound file to play at this point. Can be either a .wav or .mp3, and the filename is relative to sound/mapname/ The player's view will make a transition to each mapguide orientation as it travels. Each map needs two different mapguide routes. One beginning with a mapguide called "overview" and another with a mapguide called "interest". Overview is a basic overview of the level, this will also be shown by default for unassigned players. The interest route is a guided tour of the main points of interest of the map; this would be things such as good defence or sg positions, security button locations, etc. |