Category:Player functions

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Revision as of 09:43, 12 May 2009 by Crazycarl (talk | contribs) (New page: This is just a dump of commands that we'll get to documenting later. These lack parameter information and the list is incomplete. ===Usage=== CFFPlayer:''function''(''parameters'') ===Ex...)
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This is just a dump of commands that we'll get to documenting later. These lack parameter information and the list is incomplete.

Usage

CFFPlayer:function(parameters)

Example

function location_info:ontouch( touch_entity )

	-- set the location of the player
	if IsPlayer( touch_entity ) then
		local player = CastToPlayer( touch_entity )
		--this new variable is of type CFFPlayer; we can use any player function on it
		player:SetLocation(entity:GetId(), self.text, self.team)
	end
end
AddAmmo   ,   &CFFPlayer::LuaAddAmmo 
 AddArmor   ,   &CFFPlayer::AddArmor 
 AddFrags   ,   &CFFPlayer::IncrementFragCount 
 AddFortPoints   ,   &CFFPlayer::AddFortPoints 
 AddHealth   ,   &CFFPlayer::AddHealth 
 GetClass   ,   &CFFPlayer::GetClassSlot 
 GetName   ,   &CFFPlayer::GetPlayerName 
 GetArmor   ,   &CFFPlayer::GetArmor 
 GetMaxArmor   ,   &CFFPlayer::GetMaxArmor 
 GetHealth   ,   &CFFPlayer::GetHealth 
 GetMaxHealth   ,   &CFFPlayer::GetMaxHealth 
 HasItem   ,   &CFFPlayer::HasItem 
 IsFeetDeepInWater   ,   &CFFPlayer::IsFeetDeepInWater 
 IsInNoBuild   ,   &CFFPlayer::IsInNoBuild 
 IsUnderWater   ,   &CFFPlayer::IsUnderWater 
 IsWaistDeepInWater   ,   &CFFPlayer::IsWaistDeepInWater 
 IsInAttack1   ,   &CFFPlayer::IsInAttack1 
 IsInAttack2   ,   &CFFPlayer::IsInAttack2 
 IsInUse   ,   &CFFPlayer::IsInUse 
 IsInJump   ,   &CFFPlayer::IsInJump 
 IsInForward   ,   &CFFPlayer::IsInForward 
 IsInBack   ,   &CFFPlayer::IsInBack 
 IsInMoveLeft   ,   &CFFPlayer::IsInMoveLeft 
 IsInMoveRight   ,   &CFFPlayer::IsInMoveRight 
 IsInLeft   ,   &CFFPlayer::IsInLeft 
 IsInRight   ,   &CFFPlayer::IsInRight 
 IsInRun   ,   &CFFPlayer::IsInRun 
 IsInReload   ,   &CFFPlayer::IsInReload 
 IsInSpeed   ,   &CFFPlayer::IsInSpeed 
 IsInWalk   ,   &CFFPlayer::IsInWalk 
 IsInZoom   ,   &CFFPlayer::IsInZoom 
 IsOnGround   ,   &CFFPlayer::IsOnGround 
 IsInAir   ,   &CFFPlayer::IsInAir 
 IsDucking   ,   &CFFPlayer::IsDucking 
 MarkRadioTag   ,   &CFFPlayer::SetRadioTagged 
 RemoveAmmo   ,   &CFFPlayer::LuaRemoveAmmo 
 RemoveArmor   ,   &CFFPlayer::RemoveArmor 
 RemoveLocation   ,   &CFFPlayer::RemoveLocation 
 Respawn   ,   &CFFPlayer::KillAndRemoveItems 
 SetDisguisable   ,   &CFFPlayer::SetDisguisable 
 IsDisguisable   ,   &CFFPlayer::GetDisguisable 
 SetCloakable   ,   &CFFPlayer::SetCloakable 
 IsCloakable   ,   &CFFPlayer::IsCloakable 
 SetRespawnable   ,   &CFFPlayer::SetRespawnable 
 IsRespawnable   ,   &CFFPlayer::IsRespawnable 
 SetLocation   ,   &CFFPlayer::SetLocation 
 SetRespawnDelay   ,   &CFFPlayer::LUA_SetPlayerRespawnDelay 
 GetActiveWeaponName   ,   &CFFPlayer::GetActiveWeaponName 
 GiveWeapon   ,   &CFFPlayer::GiveNamedItem 
 RemoveWeapon   ,   &CFFPlayer::TakeNamedItem 
 RemoveAllWeapons   ,   &CFFPlayer::RemoveAllItems 
 IsCloaked   ,   &CFFPlayer::IsCloaked 
 IsDisguised   ,   &CFFPlayer::IsDisguised 
 GetDisguisedClass   ,   &CFFPlayer::GetDisguisedClass 
 GetDisguisedTeam   ,   &CFFPlayer::GetDisguisedTeam 
 AddEffect   ,   &CFFPlayer::LuaAddEffect 
 IsEffectActive   ,   &CFFPlayer::LuaIsEffectActive 
 RemoveEffect   ,   &CFFPlayer::LuaRemoveEffect 
 GetSteamID   ,   &CFFPlayer::GetSteamID 
 GetPing   ,   &CFFPlayer::GetPing 
 GetPacketloss   ,   &CFFPlayer::GetPacketloss 
 IsAlive   ,   &CFFPlayer::IsAlive

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