Difference between revisions of "Category:Cvars"

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==General Stuff==
 
==General Stuff==
  
* '''[[Client Vars:default_fov|default_fov]]''' [80 to 120]
+
* '''[[cvars:default_fov|default_fov]]''' [80 to 120]
 
* ''Sets the player's default field of view.  Doesn't get affected by zoom sensitivity ratio (i.e. mouse speed / turning rate are both consistent across all default_fov values).  if a fov is entered, it takes precedence over the default_fov value.  See below.''
 
* ''Sets the player's default field of view.  Doesn't get affected by zoom sensitivity ratio (i.e. mouse speed / turning rate are both consistent across all default_fov values).  if a fov is entered, it takes precedence over the default_fov value.  See below.''
  

Revision as of 03:16, 3 July 2006

This page is for client cvars. Please make sure anything placed here is a cvar and not a command.

Format of Client Variables

  • ffc_cvarname [value range / restrictions]
  • Description of cvar

Example

  • ffc_spawnslot [1 to 5]
  • Sets which weapon slot is equipped when the player spawns. I.e. sets the default weapon when spawning. If a class does not have a weapon in the selected slot, default to slot 1

General Stuff

  • default_fov [80 to 120]
  • Sets the player's default field of view. Doesn't get affected by zoom sensitivity ratio (i.e. mouse speed / turning rate are both consistent across all default_fov values). if a fov is entered, it takes precedence over the default_fov value. See below.
  • fov [80 to 120]
  • Sets the player's field of view. Overrides the default_fov command and takes into account the zoom sensitivity ratio. cvar is reset to the value held in default_fov when the user enters fov 0, or dies.

Class Specific

Scout

Sniper

Soldier

Demoman

Medic

HWGuy

Pyro

Spy

  • ffc_disguisespeed [0 or 1]
  • Determines whether the Spy runs at the speed of the class he's imitating, or at regular speed. If the disguise class is faster than the spy, then the spy does not run faster than normal.

Engineer

Civilian

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