Difference between revisions of "Class:Medic"

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Line 19: Line 19:
  
 
* Slot 1: [[Weapon:Medikit|Medikit]]
 
* Slot 1: [[Weapon:Medikit|Medikit]]
* Slot 2: [[Weapon:Single-barrelled Shotgun|Single-barrelled Shotgun]]
+
* Slot 2: [[Weapon:Single Shotgun|Single Shotgun]]
* Slot 3: [[Weapon:Double-barrelled Shotgun|Double-barrelled Shotgun]]
+
* Slot 3: [[Weapon:Super Shotgun|Super Shotgun]]
 
* Slot 4: [[Weapon:Super Nailgun|Super Nailgun]]
 
* Slot 4: [[Weapon:Super Nailgun|Super Nailgun]]
 
* Slot 5: N/A
 
* Slot 5: N/A

Revision as of 09:14, 7 June 2006

Content

The medic.

Health and Armour

  • Health on spawn: 90
  • Armour type: Yellow
  • Armour on spawn: 50
  • Armour maximum: 100

Movement

  • Maximum speed: 320

Grenades

Weapons

Ammunition

Grenade Type 1

  • At spawn: 2
  • Maximum: 4
  • Discard: No

Grenade Type 2

  • At spawn: 2
  • Maximum: 3
  • Discard: No

Shells

  • At spawn: 50
  • Maximum: 75
  • Discard: No

Nails

  • At spawn: 50
  • Maximum: 150
  • Discard: No

Cells

  • At spawn: 0
  • Maximum: 50
  • Discard: Yes

Rockets

  • At spawn: 0
  • Maximum: 25
  • Discard: Yes

Detpacks

  • At spawn: 0
  • Maximum: 0
  • Discard: Yes

Radio Tags

  • At spawn: 0
  • Maximum: 1
  • Discard: Yes

Special Command

Special Abilities

  • Specific to class: Abilities.
  • The medic can use the Medikit to heal, cure and infect certain players. Check out the page for details.
  • The medic can use Concussion Grenades to conc jump. See the concussion grenade page for details.