Difference between revisions of "Class:Sniper"

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The lighter, faster classes such as the [[Class:Scout|Scout]] and [[Class:Medic|Medic]] can utilize their [[Grenade:Concussion|Concussion Grenades]] to get a speed or height boost. Avoiding a Sniper is usually better than engaging them in combat.
 
The lighter, faster classes such as the [[Class:Scout|Scout]] and [[Class:Medic|Medic]] can utilize their [[Grenade:Concussion|Concussion Grenades]] to get a speed or height boost. Avoiding a Sniper is usually better than engaging them in combat.
  
Heavier classes such as the [[Class:Soldier|Soldier]] can try to use their weapons for suppressing fire - a few [[Ammo:Rocket|Rockets]] shot at a Sniper's position might spook him into taking cover, giving you the opportunity to get across an open space.
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Heavier classes such as the [[Class:Soldier|Soldier]] can try to use their weapons for suppressing fire - a few [[Reference:Ammo#Rocket|Rockets]] shot at a Sniper's position might spook him into taking cover, giving you the opportunity to get across an open space.
  
 
Snipers do not do well at close range, and they are further incapicated in close range combat when they are zoomed in with their [[Weapon:Sniper_Rifle|Sniper Rifle]]. Use this to your advantage. If a Sniper is doing a lot of damage to your team, try to get close to him and take him out quickly.
 
Snipers do not do well at close range, and they are further incapicated in close range combat when they are zoomed in with their [[Weapon:Sniper_Rifle|Sniper Rifle]]. Use this to your advantage. If a Sniper is doing a lot of damage to your team, try to get close to him and take him out quickly.

Revision as of 03:29, 1 January 2008