Difference between revisions of "Class:Spy"

From Fortress Forever Wiki
Jump to navigationJump to search
Line 20: Line 20:
 
* Slot 1: [[Weapon:Knife|Knife]]
 
* Slot 1: [[Weapon:Knife|Knife]]
 
* Slot 2: [[Weapon:Tranq|Tranq]]
 
* Slot 2: [[Weapon:Tranq|Tranq]]
* Slot 3: [[Weapon:Double-barrelled Shotgun|Double-barrelled Shotgun]]
+
* Slot 3: [[Weapon:Super Shotgun|Super Shotgun]]
 
* Slot 4: [[Weapon:Nailgun|Nailgun]]
 
* Slot 4: [[Weapon:Nailgun|Nailgun]]
 
* Slot 5: N/A
 
* Slot 5: N/A

Revision as of 09:13, 7 June 2006

Content

Ze Spy.

Health and Armour

  • Health maximum: 90
  • Armour type: Yellow
  • Armour on spawn: 25
  • Armour maximum: 100

Movement

  • Maximum speed: 300

Grenades

Weapons

Ammunition

Grenade Type 1

  • At spawn: 2
  • Maximum: 4
  • Discard: No

Grenade Type 2

  • At spawn: 2
  • Maximum: 4
  • Discard: No

Shells

  • At spawn: 40
  • Maximum: 40
  • Discard: No

Nails

  • At spawn: 50
  • Maximum: 100
  • Discard: No

Cells

  • At spawn: 10
  • Maximum: 30
  • Discard: Yes

Rockets

  • At spawn: 0
  • Maximum: 15
  • Discard: Yes

Detpacks

  • At spawn: 0
  • Maximum: 0
  • Discard: Yes

Radio Tags

  • At spawn: 0
  • Maximum: 1
  • Discard: Yes

Special Command

  • Brings up the Disguise Menu. (see below)

Special Abilities

  • Specific to class: Abilities.
  • The spy can cut people down using his Knife, including one hit kill backstabs. See the page for details.
  • The spy can tranquilise people using the Tranquiliser Gun. See the page for details.
  • The spy can disorientate and confuse enemies through the use of Gas Grenades. See the page for details.