Difference between revisions of "FF Commands"

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None of the 'traditional' options that are inherent in the HL2 engine should be listed here.  By this, I mean movement commands, mouse parameters and so forth.  Simply list the '''additional''' things that FF features.
 
None of the 'traditional' options that are inherent in the HL2 engine should be listed here.  By this, I mean movement commands, mouse parameters and so forth.  Simply list the '''additional''' things that FF features.
  
Examples:
+
These things are separated (kinda) into two fields:  Commands and cvars.
 +
 
 +
==Examples of Commands==
 +
* Discard
 +
* Medic call
 +
* Engineer call
 +
 
 +
==Examples of Cvars==
 
* Spawn Holding Weapon as Class
 
* Spawn Holding Weapon as Class
 
* Quickswitch Settings (allows player to set up two slots / weapons to quickswitch between using a single key -- again, this can be set up in the classname.cfg rather than requiring medic_quickswitch1, medic_quickswitch2 etc)
 
* Quickswitch Settings (allows player to set up two slots / weapons to quickswitch between using a single key -- again, this can be set up in the classname.cfg rather than requiring medic_quickswitch1, medic_quickswitch2 etc)
 
* Suicide When Changing Class (ff_autokill)
 
* Suicide When Changing Class (ff_autokill)
  
Use the prefix UCS: for any subtopics.
+
Use the prefix FF Command: for commands, and FF Cvar: for cvars.. or whatever.  I haven't fully thought this through yet.  We do need a list of all the commands & cvars in the game, though.

Revision as of 18:41, 1 October 2005

Content

This page is somewhat hard to categorise. It's for things that can be selected / influenced by the player. Most of the items on this page should have corresponding entries in the Menu System controls / options page, unless it's an obscure option that is accessible by config only. Common sense should be exercised, as this could get really cluttered. For example, there's no need for ff_medic_sensitivity, as the player can simply use the sensitivity command and place it in the medic.cfg.

None of the 'traditional' options that are inherent in the HL2 engine should be listed here. By this, I mean movement commands, mouse parameters and so forth. Simply list the additional things that FF features.

These things are separated (kinda) into two fields: Commands and cvars.

Examples of Commands

  • Discard
  • Medic call
  • Engineer call

Examples of Cvars

  • Spawn Holding Weapon as Class
  • Quickswitch Settings (allows player to set up two slots / weapons to quickswitch between using a single key -- again, this can be set up in the classname.cfg rather than requiring medic_quickswitch1, medic_quickswitch2 etc)
  • Suicide When Changing Class (ff_autokill)

Use the prefix FF Command: for commands, and FF Cvar: for cvars.. or whatever. I haven't fully thought this through yet. We do need a list of all the commands & cvars in the game, though.