Difference between revisions of "FF Commands"

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* Exec class configs automatically
 
* Exec class configs automatically
 
* Exec map config automatically
 
* Exec map config automatically
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 +
Use the prefix FF Command: for commands, and FF Cvar: for cvars.. or whatever.  I haven't fully thought this through yet.  We do need a list of all the commands & cvars in the game, though.  This page is very very rough, and I haven't finalised its formatting.  I'm just jotting down some ideas & stuff without fleshing it out right now.
 +
 +
==General Stuff==
 +
 +
==Class Specific==
  
+
===Scout===
Use the prefix FF Command: for commands, and FF Cvar: for cvars.. or whatever.  I haven't fully thought this through yet.  We do need a list of all the commands & cvars in the game, though.
+
*
 +
===Sniper===
 +
*
 +
===Soldier===
 +
*
 +
===Demoman===
 +
* Detpipe
 +
* +det5
 +
* +det20
 +
* +det50
 +
* detstart x
 +
===Medic===
 +
*
 +
===HWGuy===
 +
*
 +
===Pyro===
 +
*
 +
===Spy===
 +
* disguise stuff
 +
* feign/invis
 +
* sneak mode (if applicable)
 +
* switch between normal movement speed and disguise movement speed
 +
===Engineer===
 +
* build stuff (sg, disp)
 +
===Civilian===
 +
*

Revision as of 10:31, 2 October 2005

Content

This page is somewhat hard to categorise. It's for things that can be selected / influenced by the player. Most of the items on this page should have corresponding entries in the Menu System controls / options page, unless it's an obscure option that is accessible by config only. Common sense should be exercised, as this could get really cluttered. For example, there's no need for ff_medic_sensitivity, as the player can simply use the sensitivity command and place it in the medic.cfg.

None of the 'traditional' options that are inherent in the HL2 engine should be listed here. By this, I mean movement commands, mouse parameters and so forth. Simply list the additional things that FF features.

These things are separated (kinda) into two fields: Commands and cvars.

Examples of Commands

  • Discard
  • Medic call
  • Engineer call

Examples of Cvars

  • Spawn Holding Weapon as Class
  • Quickswitch Settings (allows player to set up two slots / weapons to quickswitch between using a single key -- again, this can be set up in the classname.cfg rather than requiring medic_quickswitch1, medic_quickswitch2 etc)
  • Suicide When Changing Class (ff_autokill)
  • Exec class configs automatically
  • Exec map config automatically

Use the prefix FF Command: for commands, and FF Cvar: for cvars.. or whatever. I haven't fully thought this through yet. We do need a list of all the commands & cvars in the game, though. This page is very very rough, and I haven't finalised its formatting. I'm just jotting down some ideas & stuff without fleshing it out right now.

General Stuff

Class Specific

Scout

Sniper

Soldier

Demoman

  • Detpipe
  • +det5
  • +det20
  • +det50
  • detstart x

Medic

HWGuy

Pyro

Spy

  • disguise stuff
  • feign/invis
  • sneak mode (if applicable)
  • switch between normal movement speed and disguise movement speed

Engineer

  • build stuff (sg, disp)

Civilian