Difference between revisions of "Game Type:Capture the Flag"
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==Capture the Flag Maps== | ==Capture the Flag Maps== | ||
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+ | {{Guide Navbox/Map|map=ff_2fort|name=2fort}} | ||
+ | {{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}} | ||
+ | {{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}} | ||
+ | {{Guide Navbox/Map|map=ff_bases|name=Bases}} | ||
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}} | {{Guide Navbox/Map|map=ff_crossover|name=Crossover}} | ||
+ | {{Guide Navbox/Map|map=ff_destroy|name=Destroy}} | ||
+ | {{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}} | ||
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}} | {{Guide Navbox/Map|map=ff_monkey|name=Monkey}} | ||
+ | {{Guide Navbox/Map|map=ff_openfire|name=Openfire}} | ||
+ | {{Guide Navbox/Map|map=ff_pitfall|name=Pitfall}} | ||
+ | {{Guide Navbox/Map|map=ff_schtop|name=Schtop}} | ||
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}} | {{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}} | ||
{{Guide Navbox/Map|map=ff_well|name=Well}} | {{Guide Navbox/Map|map=ff_well|name=Well}} | ||
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Capture the flag (CTF) is a very simple game type. Each team has an item (often a flag) within their base. The goal of the game is to pick up the enemy team's flag and bring it back to your base, while simultaneously stopping the enemy from doing the same. Taking the flag all the way back to your base's ''cap point'' earns the player and team points. The team with the most points at the end of the game wins. | Capture the flag (CTF) is a very simple game type. Each team has an item (often a flag) within their base. The goal of the game is to pick up the enemy team's flag and bring it back to your base, while simultaneously stopping the enemy from doing the same. Taking the flag all the way back to your base's ''cap point'' earns the player and team points. The team with the most points at the end of the game wins. | ||
− | ==Variations on the CTF | + | ==Variations on the CTF Theme== |
* '''Security deactivation''' - requires a security system to be deactivated (using via a button or lever) before the flag can be accessed (see example: [[Map:ff_shutdown2|shutdown2]]). | * '''Security deactivation''' - requires a security system to be deactivated (using via a button or lever) before the flag can be accessed (see example: [[Map:ff_shutdown2|shutdown2]]). | ||
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==Typical Features== | ==Typical Features== | ||
* Flag returns after 60 seconds regardless of position. | * Flag returns after 60 seconds regardless of position. | ||
* 10 team points per capture. | * 10 team points per capture. | ||
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[[Category:Game_Types|Capture the Flag]] [[Category:Mapping]] | [[Category:Game_Types|Capture the Flag]] [[Category:Mapping]] |
Latest revision as of 06:16, 28 May 2009
Capture the Flag MapsGoalsCapture the flag (CTF) is a very simple game type. Each team has an item (often a flag) within their base. The goal of the game is to pick up the enemy team's flag and bring it back to your base, while simultaneously stopping the enemy from doing the same. Taking the flag all the way back to your base's cap point earns the player and team points. The team with the most points at the end of the game wins. Variations on the CTF Theme
Typical Features
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