Game Type:Territory Control

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Latest revision as of 09:16, 12 July 2011

[edit] Territorial Control Maps

[edit] Goals

Territory Control, aka Control Point, aka Command Point, aka Domination, is a game type where each team vies for control of a series of points found scattered throughout the map. Points are captured by standing on them. The faster a class is, the faster the point will be captured. In addition, the more people on a cap, the faster it'll be capped. Teams score a point every x seconds for each control point they hold. Holding a large number of points obviously builds a larger score. Teams can score a decisive advantage by capturing 100% of the control points for a sizable points bonus. If this should occur, the map will either reset and everyone will respawn & get ready to go again, or the points will simply pass into neutral ownership, ready to be captured once more.

[edit] Variations on the Territory Control Theme

[edit] Parallel

Each point is independently held and can be captured or lost by the attacking or defending team respectively.

Typical Features:

  • All command points can be potentially captured at any time.
  • Points are captured by standing on them.
  • The faster your class speed, the faster you cap points.
  • The more people on a point, the faster it'll be capped.
  • 1 team point scored per command point held each 30 seconds
  • 2 personal points scored per capture
  • 25 team points scored for holding all points
  • All points reset to neutral upon all cap

[edit] Sequential

Each point must be captured in a linear fashion. To capture point three, you must have control of point two. To capture point four, you require point three and so on. Each point has a short delay after being captured before it is available for transfer into the other team's ownership (to stop points changing hands repeatedly). Capturing 100% of the points in a fraction of a second is possible by placing a friendly player on all enemy held points. Sequential Territory Control is a much more cat & mouse game, as things can change in an instant (as a team can go from holding four points to zero points in a matter of a few seconds).

Typical features:

  • Command points may only be captured in a sequential fashion
  • Once a point is captured, it may not be recaptured by the opposing team for a period of 15 seconds
  • 0 team points per point captured
  • 2 personal points per point captured
  • 30 team points scored for capturing all points
  • 10 personal points for scoring the final capture
  • Game resets and everyone respawns upon all cap

Map Types
Capture the Flag  •  Attack and Defend  •  Territory Control  •  Hunted  •  Deathmatch
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