Game Type:Territory Control
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Latest revision as of 09:16, 12 July 2011
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[edit] Territorial Control Maps[edit] GoalsTerritory Control, aka Control Point, aka Command Point, aka Domination, is a game type where each team vies for control of a series of points found scattered throughout the map. Points are captured by standing on them. The faster a class is, the faster the point will be captured. In addition, the more people on a cap, the faster it'll be capped. Teams score a point every x seconds for each control point they hold. Holding a large number of points obviously builds a larger score. Teams can score a decisive advantage by capturing 100% of the control points for a sizable points bonus. If this should occur, the map will either reset and everyone will respawn & get ready to go again, or the points will simply pass into neutral ownership, ready to be captured once more. [edit] Variations on the Territory Control Theme[edit] ParallelEach point is independently held and can be captured or lost by the attacking or defending team respectively. Typical Features:
[edit] SequentialEach point must be captured in a linear fashion. To capture point three, you must have control of point two. To capture point four, you require point three and so on. Each point has a short delay after being captured before it is available for transfer into the other team's ownership (to stop points changing hands repeatedly). Capturing 100% of the points in a fraction of a second is possible by placing a friendly player on all enemy held points. Sequential Territory Control is a much more cat & mouse game, as things can change in an instant (as a team can go from holding four points to zero points in a matter of a few seconds). Typical features:
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