From Fortress Forever Wiki
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Napalm Grenade
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Characteristics
Velocity
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660 u/s
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Fuse
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4 s
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Status Effect
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Fire
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Expire Time
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5.0 ±0.5 s
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The Napalm Grenade explodes, then spreads a viscous napalm substance in the immediate area (hereby referred to as 'flames'). The flames spewing from the grenade take on the grenade's velocity in addition to a smaller, random vector. As the grenade explodes and the flames fly out, if a flame strikes a victim it will stick to them, causing damage and setting them on fire. If a flame sticks to the player, it is removed from the world. Any flames that did not strike a player will fall to the ground and settle, still burning. Flames on the ground emit a thick, black acrid smoke that can block visibility in confined spaces such as corridors. Running through any flames on the ground will cause damage, but not as much as a direct strike. Once the grenade expires, the smoke persists for a few more seconds.
Splash Range
- The initial explosion's splash range is low (slightly smaller than a regular grenade explosion).
- Each airborne flame requires a fairly accurate shot to stick to enemies.
- Flames on the ground cause damage to anything that is nearby.
Push
- Flames on the ground push the player upwards with a small impulse. This aids jumping without being annoying.
Special Properties
- Emits a thick, black viscous smoke cloud
- Can be used to perform a Napalm jump
- All Napalm damage sets people On Fire. This includes the initial explosion and all kinds of flame damage caused by he secondary stage of the grenade.
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A napalm grenade
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Second image of the napalm
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Third consecutive image
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Just before napalm is activated
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