Difference between revisions of "HUD"

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{{Infobox manual/Header}}
 
=Content=
 
=Content=
  
Pretty self explanitory.  This page is for all the hud topics.  Health, Armour, class skills, map info (such as cap points held on cz2), Death messages, messages sent when players touch a dispenser or have their dispenser touched.  Text messages, voice channels and so forth.  Break everything down into subtopics if any detail is involved, using the prefix HUD:.
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The HUD or 'Head-Up Display' is an interface in which important information about the ongoing game and the player's personal condition are relayed back to the player visually.
  
Check the discussion page.
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==Health, Armor, and Locational Information==
  
==Health and Armour==
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{| class="wikitable" border="0"
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|-
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|In the bottom left hand corner, the player's current health and armor are displayed. The bar below the health and armor tabs reveal the current player's location (if the map supports them.) The player's health will flash between red and white when critically low. Picking up health kits or being healed from a friendly medic will show the additions to health as green-colored numbers that briefly appear above the specifically increased stat.
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|[[Image:hud1.jpg]]
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|}
  
==Ammo==
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==Combat Loadout Information==
  
==Engineer Messages==
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{| class="wikitable" border="0"
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|-
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|In the bottom right hand of the corner, information about your character's loadout is supplied. Working clockwise, the HUD offers you the following information: Your current weapon's clip or magazine size, a movement speedometer, the number of primary grenades available to you, the number of secondary grenades available to you, an illustration of your current weapon, the ammotype, and the ammunition reserves.
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|[[Image:hud2.jpg]]
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|}
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==Engineer Menu==
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{| class="wikitable" border="0"
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|-
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|When playing the Engineer class, information about your constructed buildables will be relayed through the bottom right hand Engineer Menu. This information will contain health and ammunition percentages for your Sentry Gun and Dispenser as well as displaying the current Sentry Gun build level.
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|[[Image:hud7.jpg]]
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|}
  
 
==Map Objective Information==
 
==Map Objective Information==
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{| class="wikitable" border="0"
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|-
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|The top center of your HUD displays information about the current game. This information varies depending upon the current game and the gamemode being played, but it generally lists team scores, the current map, as well as a timer advertising the time left before the map concludes. In Capture the Flag, this area usually displays the enemy flag location and an icon corresponding to whether or not security (if available) is online or offline. In AVD maps, this area displays information about the current capture point and who is carrying the flag. In Capture Point and Territory Control maps, this information will allow you to quickly see which team controls more and what parts of the battlefield.
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|[[Image:hud3.jpg]]
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|}
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==Death Messages==
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==Combat Information==
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{| class="wikitable" border="0"
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|-
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|The upper right hand portion of the screen displays 'kill messages'. When someone kills another player, that player's name is displayed in this area along with the cause of death (usually the weapon that caused the death) in icon form as well as the victim of the right side of the this icon.
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|[[Image:hud5.jpg]]
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|}
  
==Voice System==
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==Chat Stream Information==
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{| class="wikitable" border="0"
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|-
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|When a player uses the voice chat stream, a semi-transparent microphone icon will display his or her name on the right hand side of the screen. When a player uses the text chat stream, their messages as well as any gameplay changes (someone enters or exits the game, changes team, changes class, changes name, and so on) will be displayed.
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|[[Image:hud6.jpg]]
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|}
  
 
==Player Information==
 
==Player Information==
* When the player looks at an enemy, the enemy player's name should be displayed on the hud (either on the bottom or next to the crosshair, like TFC -- hud_centerid )
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{| class="wikitable" border="0"
* When the player looks at a friendly, the player's name, health and armour should be displayed.
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|-
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|Mousing over an enemy will display information about that player. This information includes the player's class, their name, and their health and armor percentages.
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|[[Image:hud8.jpg]]
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|}

Latest revision as of 07:56, 5 April 2010


Content

The HUD or 'Head-Up Display' is an interface in which important information about the ongoing game and the player's personal condition are relayed back to the player visually.

Health, Armor, and Locational Information

In the bottom left hand corner, the player's current health and armor are displayed. The bar below the health and armor tabs reveal the current player's location (if the map supports them.) The player's health will flash between red and white when critically low. Picking up health kits or being healed from a friendly medic will show the additions to health as green-colored numbers that briefly appear above the specifically increased stat. Hud1.jpg

Combat Loadout Information

In the bottom right hand of the corner, information about your character's loadout is supplied. Working clockwise, the HUD offers you the following information: Your current weapon's clip or magazine size, a movement speedometer, the number of primary grenades available to you, the number of secondary grenades available to you, an illustration of your current weapon, the ammotype, and the ammunition reserves. Hud2.jpg

Engineer Menu

When playing the Engineer class, information about your constructed buildables will be relayed through the bottom right hand Engineer Menu. This information will contain health and ammunition percentages for your Sentry Gun and Dispenser as well as displaying the current Sentry Gun build level. Hud7.jpg

Map Objective Information

The top center of your HUD displays information about the current game. This information varies depending upon the current game and the gamemode being played, but it generally lists team scores, the current map, as well as a timer advertising the time left before the map concludes. In Capture the Flag, this area usually displays the enemy flag location and an icon corresponding to whether or not security (if available) is online or offline. In AVD maps, this area displays information about the current capture point and who is carrying the flag. In Capture Point and Territory Control maps, this information will allow you to quickly see which team controls more and what parts of the battlefield. Hud3.jpg


Combat Information

The upper right hand portion of the screen displays 'kill messages'. When someone kills another player, that player's name is displayed in this area along with the cause of death (usually the weapon that caused the death) in icon form as well as the victim of the right side of the this icon. Hud5.jpg

Chat Stream Information

When a player uses the voice chat stream, a semi-transparent microphone icon will display his or her name on the right hand side of the screen. When a player uses the text chat stream, their messages as well as any gameplay changes (someone enters or exits the game, changes team, changes class, changes name, and so on) will be displayed. Hud6.jpg

Player Information

Mousing over an enemy will display information about that player. This information includes the player's class, their name, and their health and armor percentages. Hud8.jpg