Lua:IsPlayer
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IsPlayerIsPlayer is used to see if an entity index being passed into a function is a player or not. UsageIsPlayer( ent_id ) InputThe ent_id passed in is simply an integer index that refers to an entities game code ENTINDEX(). OutputThe output is true or false depending if ent_id is a player or not. ExampleHere's an example of seeing if someone touching a trigger_ff_script named "red_goal" is a player or not and then giving that players team a point: -- In the map's .LUA file... -- Define red_goal trigger_ff_script red_goal = trigger_ff_script:new({}) -- When we're touched by a player, do something function red_goal:ontouch( ent_id ) if IsPlayer( ent_id ) then -- Add 1 point to the players team AddTeamScore( GetPlayerTeam( ent_id ), 1 ) end end |