Lua:SetTeamName
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SetTeamNameSetTeamName is used to set the name of a team in game (instead of just "Red Team", or "Blue Team"). It must be placed in your map's startup() function and gets passed 2 parameters: SetTeamName( team, name ) team - team to set limits on name - [a string] the name of the team (like "Attackers") In this example, we will make red team be called "Flag Hoppers": Example .LUA startup() functionfunction startup() -- Make red team's name be "Flag Hoppers" SetTeamName( RED_TEAM, "Flag Hoppers" ) end |