Difference between revisions of "Lua:player killed"
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This function is called whenever a player dies. The global variable "killer" will be set, which contains the player that killed this player. | This function is called whenever a player dies. The global variable "killer" will be set, which contains the player that killed this player. | ||
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Revision as of 04:22, 13 December 2007
This function is called whenever a player dies. The global variable "killer" will be set, which contains the player that killed this player.
Here's an example if you wanted to give your team a point when you killed someone not on your team:
function player_killed( player_id ) -- If you kill someone, give your team a point if GetPlayerTeam( killer ) then if not ( GetPlayerTeam( player_id ) == GetPlayerTeam( killer ) ) then AddTeamScore( GetPlayerTeam( killer ), 1 ) end end end