Difference between revisions of "Lua Commands"
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==Misc== | ==Misc== | ||
*IncludeScript | *IncludeScript | ||
+ | *PrecacheModel | ||
*Random / rand | *Random / rand | ||
*RespawnAllPlayers | *RespawnAllPlayers | ||
*SetModel | *SetModel | ||
+ | *UseEntity | ||
==Map Location System== | ==Map Location System== |
Revision as of 09:30, 14 June 2006
Introduction
LUA Commands are functions LUA can use to call into game code to do something and usually return a result. These are also referred to as "entry points".
Communicating with player
- BroadCastMessage
- BroadCastMessageToPlayer
- BroadCastSound
- BroadCastSoundToPlayer
- ConsoleToAll
Interfacing with map entities
- SpawnEntityAtPlayer
- FireOutput
- OpenDoor
- CloseDoor
- ToggleDoor
- LockDoor
- UnlockDoor
- LockButton
- UnlockButton
- PressButton
Finding Information about the Players
- GetPlayerTeam
- GetPlayerClass
- GetPlayerName
- NumPlayersOnTeam
- GetPlayerOnTeam
- NumPlayers
- GetPlayer
Manipulating Players
- AddAmmo
- RemoveAmmo
- AddArmor
- AddHealth
- AddFrags
- MarkRadioTag
Manipulating Teams
- AddTeamScore
- SetTeamAllies
- SetTeamClassLimit
- DropItem
- Pickup
- PlayerHasItem
- RemoveItem
- Respawn
- ReturnItem
Misc
- IncludeScript
- PrecacheModel
- Random / rand
- RespawnAllPlayers
- SetModel
- UseEntity