Difference between revisions of "Lua Commands"

From Fortress Forever Wiki
Jump to navigationJump to search
Line 46: Line 46:
 
*RespawnAllPlayers
 
*RespawnAllPlayers
 
*RespawnPlayer
 
*RespawnPlayer
 +
*SetPlayerDisguisable
 +
*SetPlayerRespawnDelay
 +
 +
Dealing with locations:
 
*SetPlayerLocation
 
*SetPlayerLocation
 
*RemoveLocation
 
*RemoveLocation
*SetPlayerDisguisable
+
 
*SetPlayerRespawnDelay
+
Dealing with nobuild areas:
 +
*IsPlayerInNoBuild
 +
*SetPlayerNoBuild
 +
*RemovePlayerNoBuild
  
 
==Manipulating Teams==
 
==Manipulating Teams==

Revision as of 07:13, 18 June 2006

Introduction

LUA Commands are functions LUA can use to call into game code to do something and usually return a result. These are also referred to as "entry points".

Communicating with player

  • BroadCastMessage
  • BroadCastMessageToPlayer
  • BroadCastSound
  • BroadCastSoundToPlayer
  • ConsoleToAll
  • EmitSound
  • SmartMessage
  • SmartSound
  • SmartTeamMessage
  • SmartTeamSound

Interfacing with map entities

  • CloseDoor
  • FireOutput
  • LockButton
  • LockDoor
  • OpenDoor
  • PressButton
  • ToggleDoor
  • SpawnEntityAtPlayer
  • UnlockButton
  • UnlockDoor
  • UseEntity

Finding Information about the Players

  • GetPlayer
  • GetPlayerClass
  • GetPlayerOnTeam
  • GetPlayerName
  • GetPlayerTeam
  • NumPlayers
  • NumPlayersOnTeam

Manipulating Players

  • AddAmmo
  • AddFrags
  • AddHealth
  • AddArmor
  • IsPlayer
  • MarkRadioTag
  • RemoveAmmo
  • RespawnAllPlayers
  • RespawnPlayer
  • SetPlayerDisguisable
  • SetPlayerRespawnDelay

Dealing with locations:

  • SetPlayerLocation
  • RemoveLocation

Dealing with nobuild areas:

  • IsPlayerInNoBuild
  • SetPlayerNoBuild
  • RemovePlayerNoBuild

Manipulating Teams

Item/Flag related

  • DropItem
  • Pickup
  • PlayerHasItem
  • RemoveItem
  • Respawn
  • ReturnItem

Misc

  • GetObjectsTeam
  • IncludeScript
  • IsDispenser
  • IsSentrygun
  • PrecacheModel
  • PrecacheSound
  • Random / rand
  • SetGlobalRespawnDelay
  • SetModel

Map Location System