Locations
Spawn Room
The spawn room contains three backpacks, a grenade backpack and the flag. Each backpack contains little armor and health, so at the start of a round, an Engineer should repair each teammate's armour before the round starts. The flag and grenades shold be reserved for fast classes, such as the Scout and Medic. This room leads to the Balcony and Streets.
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Overview of the Spawn Room.
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x Balcony
The Balcony is a small strip of land that connects the Spawn Room, Street and Building together.
Sneaky attackers can get to the Cap Point by using the Balcony to bypass the Street and go to the part of the Building that connects to the Cap Point. However, they should be aware of people coming out of the Spawn Room. It only takes one person noticing the attacker to set off the entire defense.
Defenders shouldn't worry about protecting this area. Most attackers don't use it, and the ones that do risk being caught by a teammate coming out of Spawn. If a defender notices that enemies are using it to access the Cap Point, they should set set up a temporary Sentry Gun or a HWGuy until the attackers get scared off.
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x Building
x Streets
The Bridge
The Bridge is where the Red and Blue sides of the map meet. Defenders usually don't set up here, so attackers are free to fly by and shoot each other. This area leads to the Streets.
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x cap Area
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