Difference between revisions of "Movement:Trimping"

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Trimping is a movement skill that causes a player in possession of horizontal velocity on an incline to 'pop' upwards.  The distance of the additional vertical movement (hereby known as a trimp) is dependent on two things when the trimp is initiated:
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* The player's horizontal velocity
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* The gradient of the slope with respect to the player's direction of travel
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If the slope is facing away from the player (i.e. the player is travelling downhill) then the trimp code is pretty much ignored at the moment.  It only functions when hitting an upslope.
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There are a few things to discuss regarding trimping; check the discussion page -- [[User:Defrag|Defrag]]
  
 
[[Category:Movement_Systems]]
 
[[Category:Movement_Systems]]

Revision as of 14:24, 15 February 2006

Content

Trimping is a movement skill that causes a player in possession of horizontal velocity on an incline to 'pop' upwards. The distance of the additional vertical movement (hereby known as a trimp) is dependent on two things when the trimp is initiated:

  • The player's horizontal velocity
  • The gradient of the slope with respect to the player's direction of travel

If the slope is facing away from the player (i.e. the player is travelling downhill) then the trimp code is pretty much ignored at the moment. It only functions when hitting an upslope.

There are a few things to discuss regarding trimping; check the discussion page -- Defrag