Difference between revisions of "Movement Skills"

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This page describes a few of the handy movement skills in Fortress Forever.
 
This page describes a few of the handy movement skills in Fortress Forever.
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==Bunnyhopping==
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Bunnyhopping is arguably the most useful ability to possess in most online games where it exists. Bunnyhopping is a traditional movement method that began due to quirks in the Quake engine-based games. Changing direction results in a slight acceleration; this acceleration is negligible when on the ground, as friction slows the player down.  However, when constantly airborne, a player is not subject to ground friction and repeatedly turning will keep increasing the player speed way above the normal limits.
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The basic pattern of events during a bunnyhop is described below:
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* Jump forwards.
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* Release the forward key.
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* Hold a strafe key
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* While keeping the strafe key held, begin to smoothly turn the mouse in the same direction as the strafe
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* You should now be turning in a circular fashion and slowly accelerating
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* Now, swap strafe keys and begin turning in the other direction.  Again, do this smoothly
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* Keep jumping again instantly whenever you hit the ground
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The timing of the swap direction swap often coincides with the timings of the jumping (since this is easier to coordinate). This technique does take some practice, but once learned you'll end up trying to do it in all games (it's quite fun).
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In Fortress Forever you can ensure that you will jump as soon as you hit the ground by pressing and holding the jump key while you are still in the air (i.e. on your descent). This way you won't miss a jump and slow down.
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[http://www.youtube.com/watch?v=NTo7tbEeKn4&feature=related Video Tutorial on Youtube (Low quality)] or [http://www.stage6.com/user/ArxFF/video/1959078/Fortress-Forever---Tutorial-4---Bunny-Hopping Stage6 (High quality)]
  
 
==Wall Strafing==
 
==Wall Strafing==

Revision as of 05:36, 29 January 2008

This page describes a few of the handy movement skills in Fortress Forever.

Bunnyhopping

Bunnyhopping is arguably the most useful ability to possess in most online games where it exists. Bunnyhopping is a traditional movement method that began due to quirks in the Quake engine-based games. Changing direction results in a slight acceleration; this acceleration is negligible when on the ground, as friction slows the player down. However, when constantly airborne, a player is not subject to ground friction and repeatedly turning will keep increasing the player speed way above the normal limits.

The basic pattern of events during a bunnyhop is described below:

  • Jump forwards.
  • Release the forward key.
  • Hold a strafe key
  • While keeping the strafe key held, begin to smoothly turn the mouse in the same direction as the strafe
  • You should now be turning in a circular fashion and slowly accelerating
  • Now, swap strafe keys and begin turning in the other direction. Again, do this smoothly
  • Keep jumping again instantly whenever you hit the ground

The timing of the swap direction swap often coincides with the timings of the jumping (since this is easier to coordinate). This technique does take some practice, but once learned you'll end up trying to do it in all games (it's quite fun).

In Fortress Forever you can ensure that you will jump as soon as you hit the ground by pressing and holding the jump key while you are still in the air (i.e. on your descent). This way you won't miss a jump and slow down.

Video Tutorial on Youtube (Low quality) or Stage6 (High quality)

Wall Strafing

Running parallel to a wall while holding strafe (so that the player 'leans' into the wall) results in a reasonable speed boost. This occurs because the strafe & forward velocities combined are greater when applied in a straight line. Normally, the player would strafe to the side meaning they are travelling off-line, but the wall holds the player on a straight path, so the player gets the extra velocity and retains the direction of travel.

Wall Strafing is a traditional movement skill and is a habit for a lot of people.

Ramp sliding

When a player hits a ramp or other incline at a fast speed (without jumping), the player will naturally glide up the surface without losing much speed providing they do not hold the forward or backward movement keys. Players can direct their slide by using the strafe keys and the mouse in a smooth gliding action.

Video Tutorial on Youtube (Low quality) or Stage6 (High quality)

Trimping

Trimping is a movement skill where players moving at high speeds are able to 'bounce' (by jumping as they land on it) off a sloped surface in order to reach greater heights than normally possible.

The vertical distance possible is dependent on two factors:

  • The player's horizontal speed
  • The gradient of the slope with respect to the player's direction of travel

If the slope is facing away from the player (i.e. the player is travelling downhill) then the player will gain horizontal speed while losing height.

Video Tutorial on Youtube (Low Quality) or Stage6 (High quality)

Sharking

Sharking, aka Water Strafing or Speedboating, is the act of gliding across the surface of a body of water. Sharking can be performed by simply landing onto the surface of a body of water with jump held. The majority of the player's horizontal velocity will be retained as long as the jump button is held. Sharking players can turn in a manner similar to Bunnyhopping while retaining speed, i.e. turning is achieved by letting go of the forward key, then using the strafe keys & the mouse to change direction. If the crouch button is held, it slows you down similarly to holding duck while strafe jumping.

Video Tutorial on Youtube (Low quality)