Difference between revisions of "Talk:Buildable:Dispenser"

From Fortress Forever Wiki
Jump to navigationJump to search
 
Line 1: Line 1:
===Unknown Questions===
+
==Finding Answers==
 +
A few things to try:
 +
 
 +
A: developer 1 in TFC, then twat the dispenser with the spanner constantly to see the ammo levels go up, then monitor the levels to get the rates.
 +
B: (ted_maul): it does this (ted_maul): Z = (X * 1.5) + Y + 25 (ted_maul): if(Z > 250) Z = 250.  X is probably Rockets and Z is probably Cells (or vice-versa). 
 +
 
 +
The empty dispenser is basically all empty.
 +
 
 +
==Unknown Questions==
 
* At what speed does the contents of the dispenser grow?
 
* At what speed does the contents of the dispenser grow?
 
* Is it linear or exponential?  (i.e. does putting more in the dispenser cause it to produce ammo & armour even faster)  
 
* Is it linear or exponential?  (i.e. does putting more in the dispenser cause it to produce ammo & armour even faster)  

Revision as of 02:48, 20 March 2006

Finding Answers

A few things to try:

A: developer 1 in TFC, then twat the dispenser with the spanner constantly to see the ammo levels go up, then monitor the levels to get the rates. B: (ted_maul): it does this (ted_maul): Z = (X * 1.5) + Y + 25 (ted_maul): if(Z > 250) Z = 250. X is probably Rockets and Z is probably Cells (or vice-versa).

The empty dispenser is basically all empty.

Unknown Questions

  • At what speed does the contents of the dispenser grow?
  • Is it linear or exponential? (i.e. does putting more in the dispenser cause it to produce ammo & armour even faster)
  • Are we going to allow players to spend more cells when building the Dispenser (as with TFC) to give a greater amount of initial contents?
  • Does the damage caused by the Dispenser grow with the contents and have a strict relationship with each ammo type? (I.e. One cell does 1 damage, One nail does 1 damage, One rocket does 4 damage and so forth). We will have to juggle this to account for the new tracer ammo (or just make it non-explosive).
  • Does the armour amount contribute to the blast's damage?

--Defrag