Talk:Concjumping

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Concjumping

Concing tutorial -by Dr.Satan

Who is that referring to? If it's referring to me...when did I say that lol? I think I just commented on some other tut's out there, but I haven't ever written anything for concing. Is that another Dr.S or me?

Also edited some spelling errors here. DrSatan-12955 17:42, 15 January 2008 (CST)

Ok still not sure who did this, but I definitely didn't...does anyone know why I am being referenced as the creator of this page? DrSatan-12955 14:56, 22 October 2008 (CDT)

Editions

  • I just got a pm on the forums from Xproterg^vi with a bunch of stuff that would probably fit in really nice here...can another more active sysop add this shit?
The QuadConc
Prime the first conc and throw it on the ground.
Prime the second conc at 2.0 beeps and throw it where the first conc was dropped.
Crouch above the two concs. Jump just before the first conc explodes.
(With the correct timing, you should land on the edge of the second conc's blast sphere.)
Prime the third conc as the second conc explodes.
Looking upward, throw the third conc at 2.5 beeps.
Prime the fourth conc as soon as the third conc is released. 
Hold the fourth conc

This technique allows a concer to reach heights greater than those possible with a four conc juggle.



The Double QuadConc
Prime the first conc and throw it on the ground.
Prime the second conc at 2.0 beeps and throw it where the first conc was dropped.
Crouch above the two concs. Jump just before the first conc explodes.
(With the correct timing, you should land on the edge of the second conc's blast sphere.)
Prime the third conc as the second conc explodes.
Looking upward, throw the third conc at 2.5 beeps.
Prime the fourth conc as soon as the third conc is released. 
Hold the fourth conc
Prime the fifth conc as the fourth conc explodes.
Looking upward, throw the fifth conc at 2.5 beeps.
Prime the sixth conc as soon as the fifth conc is released. 
Hold the sixth conc

This technique allows a concer to reach heights greater than those possible with a six conc juggle. The direction in which the fifth and sixth concs are thrown can be modified to blast you at a different angle.



Inverted Juggling (Flower Technique Extension)
Prime the first conc and throw it on the ground. 
Position yourself above the first conc.
Prime a second conc at 2.0 beeps. 
Looking upward, throw your second conc as you jump over your first conc.
Prime a third conc as soon as the second conc is released.
Looking upward, throw your third conc before 2.0 beeps.
Prime a fourth conc as soon as the third conc is released.
Looking upward, throw your fourth conc before 2.0 beeps.

This process can be repeated as long as concs are available. Three concs should propel you almost as high as the hh (three conc). Four concs should propel you almost as high as the Quadconc. Five concs should propel you almost as high as the double hand held. This technique is an advanced way to juggle and can be more efficient than normal juggling in a lot of circumstances. Practice this often to get us to the conc positions for angled juggling.



Prepriming LongJump (Extended)
Face the opposite way to where you are going. Crouch. Look strait down.
Prime the first conc and toss it while you are in that position.
Turn around to where you are going. Stand up.
Prime the second conc at 2.5 beeps and throw it in that direction.
Jump as the first conc explodes, pushing you in the direction of the second conc.
Prime the third conc as you jump.
Just before the second conc explodes and propels you farther, throw the third conc forward (slightly upward).
Prime the fourth conc as soon as you let go of the third conc.

You can either use the fourth conc as a hand held conc, or continue using the last few steps to be propelled even farther.
Again...all of the above are NOT by me, but by Xproterg^vi, please reference him when / if this gets added! DrSatan-12955 14:56, 22 October 2008 (CDT)