From Fortress Forever Wiki
Points of discussion regarding trimping:
- Currently, the player's horizontal velocity is not reduced much (if at all) by the trimp; in Quake based games, trimping traditionally removes a portion of the horizontal velocity and adds it to the vertical velocity. This is something we'll need to test.
- The trimp strength may need tweaking.
- We may need to mess with the uphill/downhill code. At the moment, trimping only works uphill. Trimping downhill doesn't add a negative vertical velocity like it does in quake games.
At the moment, the code seems pretty good, it just needs tweaking.