Difference between revisions of "Talk:Reference:Armor"

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(New page: ==Armor Colors== What is the purpose of this red/green/yellow stuff? Is this mentioned in game at any point? Is this a holdover from TFC or some other TF game? I see it as a meaningless...)
 
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I suggest that all mentions of Green/Yellow/Red armor be replaced with Light/Medium/Heavy or just direct percentage numbers, especially as not all classes use standard values (i.e. the [[Class:Engineer|Engy]] has a 0.5 damage dissipation factor).
 
I suggest that all mentions of Green/Yellow/Red armor be replaced with Light/Medium/Heavy or just direct percentage numbers, especially as not all classes use standard values (i.e. the [[Class:Engineer|Engy]] has a 0.5 damage dissipation factor).
 
Anyone have any thoughts on this?  --[[User:Phisionary|Phisionary]] 15:32, 28 December 2007 (CST)
 
Anyone have any thoughts on this?  --[[User:Phisionary|Phisionary]] 15:32, 28 December 2007 (CST)
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It's from Quake. I don't know about FF, but in Q1 each type of armor abosrbed a certain amont of damage. Green absorbed 30%, yellow 60% and red 80%.

Revision as of 15:27, 28 December 2007

Armor Colors

What is the purpose of this red/green/yellow stuff? Is this mentioned in game at any point? Is this a holdover from TFC or some other TF game? I see it as a meaningless point of confusion, especially considering that three of the four colors used as armor designations are also used as team colors. I suggest that all mentions of Green/Yellow/Red armor be replaced with Light/Medium/Heavy or just direct percentage numbers, especially as not all classes use standard values (i.e. the Engy has a 0.5 damage dissipation factor). Anyone have any thoughts on this? --Phisionary 15:32, 28 December 2007 (CST)

It's from Quake. I don't know about FF, but in Q1 each type of armor abosrbed a certain amont of damage. Green absorbed 30%, yellow 60% and red 80%.