Difference between revisions of "Talk:Reference:Armor"
Line 4: | Line 4: | ||
Anyone have any thoughts on this? --[[User:Phisionary|Phisionary]] 15:32, 28 December 2007 (CST) | Anyone have any thoughts on this? --[[User:Phisionary|Phisionary]] 15:32, 28 December 2007 (CST) | ||
− | It's from Quake. I don't know about FF, but in Q1 each type of armor abosrbed a certain amont of damage. Green absorbed 30%, yellow 60% and red 80%. | + | It's from Quake. I don't know about FF, but in Q1 each type of armor abosrbed a certain amont of damage. Green absorbed 30%, yellow 60% and red 80%.--[[User:Hirohito|Hirohito]] 16:28, 28 December 2007 (CST) |
Revision as of 15:28, 28 December 2007
Armor Colors
What is the purpose of this red/green/yellow stuff? Is this mentioned in game at any point? Is this a holdover from TFC or some other TF game? I see it as a meaningless point of confusion, especially considering that three of the four colors used as armor designations are also used as team colors. I suggest that all mentions of Green/Yellow/Red armor be replaced with Light/Medium/Heavy or just direct percentage numbers, especially as not all classes use standard values (i.e. the Engy has a 0.5 damage dissipation factor). Anyone have any thoughts on this? --Phisionary 15:32, 28 December 2007 (CST)
It's from Quake. I don't know about FF, but in Q1 each type of armor abosrbed a certain amont of damage. Green absorbed 30%, yellow 60% and red 80%.--Hirohito 16:28, 28 December 2007 (CST)