Difference between revisions of "User:DrSatan/Sandbox"

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Revision as of 04:02, 3 February 2008

Commands and Cvars

cvarlist a

Command / Cvar Default Value Flag(s) Help Text
addip cmd Add an IP address to the ban list.
adsp_alley_min 122
adsp_courtyard_min 126
adsp_debug 0 "a"
adsp_door_height 112
adsp_duct_min 106
adsp_hall_min 110
adsp_low_ceiling 108
adsp_opencourtyard_min 126
adsp_openspace_min 130
adsp_openstreet_min 118
adsp_openwall_min 130
adsp_room_min 102
adsp_street_min 118
adsp_tunnel_min 114
adsp_wall_height 128
ai_auto_contact_solver 1 "sv"
ai_block_damage 0 "sv"
ai_clear_bad_links cmd Clears bits set on nav links indicating link is unusabl
ai_debug_assault 0 "sv"
ai_debug_avoidancebounds 0 "sv"
ai_debug_directnavprobe 0 "sv"
ai_debug_doors 0 "sv"
ai_debug_dyninteractions 0 "sv" Debug the NPC dynamic interaction system.
ai_debug_efficiency 0 "sv"
ai_debug_enemies 0 "sv"
ai_debug_expressions 0 "sv" Show random expression decisions for NPCs.
ai_debug_follow 0 "sv"
ai_debug_loners 0 "sv"
ai_debug_looktargets 0 "sv"
ai_debug_los "sv" and "cheat" NPC Line-Of-Sight debug mode. If 1, solid entities tha block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav 0 "sv"
ai_debug_node_connect cmd Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 0 "sv"
ai_debug_shoot_positions 0 "sv", "cheat", and "rep"
ai_debug_speech 0 "sv"
ai_debug_squad 0 "sv"
ai_debug_think_ticks 0 "sv"
ai_debugscriptconditions 0 "sv"
ai_default_efficient 0 "sv"
ai_disable cmd Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines 0 "sv" and "cheat"
ai_drop_hint cmd Drop an ai_hint at the player's current eye position.
ai_dump_hints cmd
ai_efficiency_override 0 "sv"
ai_expression_frametime 0 "sv" Maximum frametime to still play background expressions.
ai_expression_optimization 0 "sv" Disable npc background expressions when you can't see them.
ai_follow_use_points 1 "sv"
ai_follow_use_points_when_moving 1 "sv"
ai_force_serverside_ragdoll 0 "sv"
ai_frametime_limit 50 "sv" frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_lead_time 0 "sv"
ai_LOS_mode 0 "sv" snd "rep"
ai_moveprobe_debug 0 "sv"
ai_moveprobe_jump_debug 0 "sv"
ai_moveprobe_usetracelist 0 "sv"
ai_next_hull cmd Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_no_local_paths 0 "sv"
ai_no_node_cache 0 "sv"
ai_no_select_box 0 "sv"
ai_no_steer 0 "sv"
ai_no_talk_delay 0 "sv"
ai_nodes cmd Toggles node display. First call displays the nodes for the given network as green objects. Secon call displays the nodes a
ai_norebuildgraph 0 "sv"
ai_path_adjust_speed_on_immediate_turns 1 "sv"
ai_path_insert_pause_at_est_end 1 "sv"
ai_path_insert_pause_at_obstruction 1 "sv"
ai_radial_max_link_dist 512 "sv"
ai_reaction_delay_alert 0 "sv"
ai_reaction_delay_idle 0 "sv"
ai_rebalance_thinks 1 "sv"
ai_report_task_timings_on_limit 0 "a" and "sv"
ai_resume cmd If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug 0 "sv"
ai_set_move_height_epsilon cmd Set how high AI bumps up groun walkers when checking steps
ai_setupbones_debug 0 "sv" Shows that bones that are setup every think
ai_shot_bias 1 "sv"
ai_shot_bias_max 1 "sv" and "rep"
ai_shot_bias_min
"sv" and "rep"
ai_shot_stats 0 "sv"
ai_shot_stats_term 1000 "sv"
ai_show_connect cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect cmd Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid cmd Draw a grid on the floor where looking.
ai_show_hints cmd Displays all hints as small bxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
ai_show_hull cmd Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
ai_show_hull_attacks 0 "sv"
ai_show_node cmd Highlight the specified node
ai_show_think_tolerance 0 "sv"
ai_show_visibility cmd Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime 0 "sv"
ai_spread_cone_focus_time 0 "sv"
ai_spread_defocused_cone_multiplier 3 "sv"
ai_spread_pattern_focus_time 0 "sv"
ai_step cmd NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_test_moveprobe_ignoresmall 0 "sv"
ai_think_limit_label 0 "a" and "sv"
ai_use_clipped_paths 1 "sv"
ai_use_efficiency 1 "sv"
ai_use_frame_think_limits 1 "sv"
ai_use_think_optimizations 1 "sv"
ai_use_visibility_cache 1 "sv"
aimsentry cmd Aim sentrygun
ainet_generate_report cmd Generate a report to the console.
ainet_generate_report_only cmd Generate a repot to the console.
air_density cmd Changes the density of air for drag computations.
alias cmd Alias a command.
askconnect_accept cmd Accept a redirect request by the server.
async_allow_held_files 1 Allow AsyncBegin/EndRead()
async_mode 0 Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous
async_resume cmd
async_serialize 0 Force async reads to serialize for profiling
async_simulate_delay 0 Simulate a delay of up to a set msec per file operation
async_simulate_mixed_mode 0 Simulate a mix of async oad styles
async_suspend cmd
async_toggle_priority cmd
autoaim_max_deflect 0 "sv"
autoaim_max_dist 2160 "sv"
autosave cmd
autosavedangerous cmd
autosavedangerousissafe cmd

cvarlist b

Command / Cvar Default Value Flag(s) Help Text
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
bench_end cmd Ends gathering of info.
bench_showstatsdialog cmd Shows a dialog displaying the most recent benchmark results.
bench_start cmd Starts gathering of info. Arguments: filename to write results into
bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bgmvolume 1 "a" CD sound playback volume.
bind cmd Bind a key.
BindToggle cmd
blink_duration 0 "cl" How many seconds an eye blink will last.
bloodspray cmd blood
bot cmd Omni-Bot Commands
botrules_classlimits 0 "sv"
botrules_teamlimits 0 "sv"
botrules_teamroles 0 "sv"
botrules_training 0 "sv"
box cmd Draw a debug box.
breakable_disable_gib_limit 0 "sv"
breakable_multiplayer 1 "sv"
buddha cmd Toggle. Player akes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 "a" number of frames to look at when figuring out average frametimes
budget_background_alpha 128 "a" how translucent the budget panel is
budget_bargraph_background_alpha 128 "a" how translucent the budget panel is
budget_bargraph_range_ms 16 "a" budget bargraph rnge in milliseconds
budget_history_numsamplesvisible 100 "a" number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 "a" budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 "a" number between 0 and 1
budget_panel_height 384 "a" height in piels of the budget panel
budget_panel_width 512 "a" width in pixels of the budget panel
budget_panel_x 0 "a" number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 "a" number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 "a" umber of frames to look at when figuring out peak frametimes
budget_show_averages 0 "a" enable/disable averages in the budget panel
budget_show_history 1 "a" turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 "a" enable/disable peaks in the budget panel
bug cmd Show/hide th bug reporting UI.
bug_swap cmd Automatically swaps the current weapon for the bug bait and back again.
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
buildcubemaps cmd Rebuild cubemaps.
building_cubemaps 0

cvarlist g

Command / Cvar Default Value Flag(s) Help Text
g_debug_angularsensor 0 "sv" and "cheat"
g_debug_doors 0 "sv"
g_debug_npc_vehicle_roles 0 "sv"
g_debug_ragdoll_removal 0 "sv", "cheat", and "rep"
g_debug_ragdoll_visualize 0 "cheat" and "cl"
g_debug_trackpather 0 "sv" and "cheat"
g_debug_transitions 0 "sv" Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase 0 "sv" and "cheat"
g_debug_vehicledriver 0 "sv" and "cheat"
g_debug_vehicleexit 0 "sv" and "cheat"
g_debug_vehiclesound 0 "sv" and "cheat"
g_jeepexitspeed 100 "sv" and "cheat"
g_Language 0 "sv" and "rep"
g_ragdoll_fadespeed 600 "cl"
g_ragdoll_important_maxcount 2 "sv" and "rep"
g_ragdoll_lvfadespeed 100 "cl"
g_ragdoll_maxcount 8 "sv" and "rep"
gamemenucommand cmd Issue game menu command.
gameui_ativate cmd
gameui_allowescape cmd
gameui_hide cmd
gameui_preventescape cmd
getpos cmd dump position and angles to the console
give cmd Give item to player. Arguments: <itemname>
givecurrentammo cmd Give a supply of ammo for current weapon..
gl_clear 0 "cl"
global_set cmd global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god cmd Toggle. Player becomes invulnerable.
groundlist cmd Display ground entity list <index>

cvarlist h

Command / Cvar Default Value Flag(s) Help Text
heartbeat cmd Force heartbeat of master servers
help cmd Find help about a convar/concommand.
hideconsole cmd Hide the console.
hidehud 0 "cheat" and "cl"
hidepanel cmd Hides a viewport panel <name>
hinttest cmd Tests the hint system.
hl2_episodic 0 "sv" and "rep"
host_framerate 0 Set to lock per-frame time elapse.
host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0 Current map name.
host_profile 0
host_runofftime cmd Run off some time without rendering/updating sounds
host_showcachemiss 0 Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 0 Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown everyframe.
host_sleep 0 "cheat" Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 Show general system running times.
host_timescale 1 "rep" Prescale the clock by this amount.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
hostip 1262989952.000 Host game server ip
hostname 0 Hostname for server.
hostport 27015 Host game server port
hud_autoreloadscript 0 "cl" Automatically reloads the animation script each time one is ran
hud_centerid 0 "a" and "cl"
hud_deathnotice_time 6 "cl"
hud_drawhistory_time 5 "cl"
hud_fastswitch 1 "a" and "cl" 1 = keyboard & mouse | 2 = keyboard only (old HL/TFC style)
hud_fortpoints_latest 1 "cl" Toggle visible team scores on the HUD.
hud_fortpoints_total 1 "cl" Toggle visible team scores on the HUD.
hud_jeephint_numenties 10 "sv"
hud_reloadscheme cmd Reloads hud layout and animation scripts.
hud_reloadteammenu cmd hud_reloadteammenu
hud_saytext_time 12 "cl"
hud_speedometer 0 "cl" Toggle speedometer. Disclaimer: We are not responsible if you get a ticket.
hud_teamscores 1 "cl" Toggle visible team scores on the HUD.
hurtme cmd Hurts the player. Arguments: <health to lose>

cvarlist i

Command / Cvar Default Value Flag(s) Help Text
impulse cmd
incrementvar cmd Increment specified convar value.
invnext cmd
invprev cmd
ip 0 Overrides IP for multihomed hosts