Difference between revisions of "User:DrSatan/Sandbox"
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+ | |||
+ | ===cvarlist c=== | ||
+ | {| width="100%" style="background:#f5faff; border:1px solid #dce7ed" | ||
+ | | | ||
+ | {| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3" | ||
+ | |- style="background:#dce7ed; color:#000000" | | ||
+ | | colspan="1" |'''Command / Cvar''' | ||
+ | | colspan="1" |'''Default Value''' | ||
+ | | colspan="1" |'''Flag(s)''' | ||
+ | | colspan="1" |'''Help Text''' | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |c_maxdistance | ||
+ | |200 | ||
+ | |"a" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |c_maxpitch | ||
+ | |90 | ||
+ | |"a" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |c_maxyaw | ||
+ | |135 | ||
+ | |"a" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |c_mindistance | ||
+ | |30 | ||
+ | |"a" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |c_minpitch | ||
+ | |0 | ||
+ | |"a" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |c_minyaw | ||
+ | |<nowiki>-</nowiki>135 | ||
+ | |"a" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |c_orthoheight | ||
+ | |100 | ||
+ | |"a" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |c_orthowidth | ||
+ | |100 | ||
+ | |"a" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cache_print | ||
+ | |cmd | ||
+ | | | ||
+ | |cache_print [section] Print out contents of cache memory. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cache_print_lru | ||
+ | |cmd | ||
+ | | | ||
+ | |cache_print_lru [section] Print out contents of cache memory. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cache_print_summary | ||
+ | |cmd | ||
+ | | | ||
+ | |cache_print_summary [section] Print out a summary contnts of cache memory. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cam_command | ||
+ | |0 | ||
+ | |"cheat" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cam_idealdist | ||
+ | |64 | ||
+ | |"a" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cam_idealpitch | ||
+ | |0 | ||
+ | |"a" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cam_idealyaw | ||
+ | |90 | ||
+ | |"a" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cam_snapto | ||
+ | |0 | ||
+ | |"a" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |camortho | ||
+ | |cmd | ||
+ | | | ||
+ | |Switch to orthographic camera. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cancelselect | ||
+ | |cmd | ||
+ | | | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cast_hull | ||
+ | |cmd | ||
+ | | | ||
+ | |Tests hull collision detection | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cast_ray | ||
+ | |cmd | ||
+ | | | ||
+ | |Tests collision detection | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cc_captiontrace | ||
+ | |1 | ||
+ | |"cl" | ||
+ | |Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cc_emit | ||
+ | |cmd | ||
+ | | | ||
+ | |Emits a closed caption | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cc_flush | ||
+ | |cmd | ||
+ | | | ||
+ | |Flushes async'd captions. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cc_lang | ||
+ | |0 | ||
+ | |"a" and "cl" | ||
+ | |Current close caption language (emtpy = use game UI language) | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cc_linger_time | ||
+ | |1 | ||
+ | |"a" and "cl" | ||
+ | |Close caption linger time. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cc_lookup_crc | ||
+ | |cmd | ||
+ | | | ||
+ | |For tracking down missing CC token strings | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cc_minvisibleitems | ||
+ | |1 | ||
+ | |"cl" | ||
+ | |Mnimum number of caption items to show. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cc_predisplay_time | ||
+ | |0 | ||
+ | |"a" and "cl" | ||
+ | |Close caption delay before showing caption. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cc_random | ||
+ | |cmd | ||
+ | | | ||
+ | |Emits a random caption | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cc_sentencecaptionnorepeat | ||
+ | |4 | ||
+ | |"cl" | ||
+ | |How often a sentence can repeat. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cc_showblocks | ||
+ | |cmd | ||
+ | | | ||
+ | |Toggles showing which blocks are pending/loaded async. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cc_subtitles | ||
+ | |0 | ||
+ | |"a" and "cl" | ||
+ | |If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cd | ||
+ | |cmd | ||
+ | | | ||
+ | |Play or stop a cd track. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |centerview | ||
+ | |cmd | ||
+ | | | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ch_createairboat | ||
+ | |cmd | ||
+ | | | ||
+ | |Spawn airboat in front of the player. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ch_createjeep | ||
+ | |cmd | ||
+ | | | ||
+ | |Spaw jeep in front of the player. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |changeclass | ||
+ | |cmd | ||
+ | | | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |changelevel | ||
+ | |cmd | ||
+ | | | ||
+ | |Change server to the specified map | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |changelevel2 | ||
+ | |cmd | ||
+ | | | ||
+ | |Transition to the specified map in single player | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |changeteam | ||
+ | |cmd | ||
+ | | | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_allowdownload | ||
+ | |1 | ||
+ | |"a" | ||
+ | |Client downloads customizationfiles | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_allowupload | ||
+ | |1 | ||
+ | |"a" | ||
+ | |Client uploads customization files | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_anglespeedkey | ||
+ | |0 | ||
+ | |"cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_animationinfo | ||
+ | |cmd | ||
+ | | | ||
+ | |Hud element to examine. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_autoreload | ||
+ | |1 | ||
+ | |"a" and "cl" | ||
+ | |Automatic weapon reload | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_backspeed | ||
+ | |285 | ||
+ | |"a" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_box3 | ||
+ | |100 | ||
+ | |"rep" and "cl" | ||
+ | |sds | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_box4 | ||
+ | |100 | ||
+ | |"rep" and "cl" | ||
+ | |sds | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_brasstime | ||
+ | |1 | ||
+ | |"cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_chat_color_default | ||
+ | |255 | ||
+ | |"a" and "cl" | ||
+ | |Set the default chat text color(before colorization). | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_chat_colorize | ||
+ | |1 | ||
+ | |"a" and "cl" | ||
+ | |Enable/disable text messages colorization. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_class | ||
+ | |0 | ||
+ | |"a", "user", and "cl" | ||
+ | |Default class when jining a game | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_classautokill | ||
+ | |1 | ||
+ | |"a", "user", and "cl" | ||
+ | |Change class instantly | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_clock_correction | ||
+ | |1 | ||
+ | |"cheat" | ||
+ | |Enable/disable clock correction on the client. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_clock_correction_adjustment_max_amount | ||
+ | |200 | ||
+ | |"cheat" | ||
+ | |Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_clock_correction_adjustment_max_offset | ||
+ | |90 | ||
+ | |"cheat" | ||
+ | |As he clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_clock_correction_adjustment_min_offset | ||
+ | |10 | ||
+ | |"cheat" | ||
+ | |If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_clock_correction_force_server_tick | ||
+ | |999 | ||
+ | |"cheat" | ||
+ | |Force clock correction to match the server tick + this offset (-999 disables it). | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_clock_showdebuginfo | ||
+ | |0 | ||
+ | |"cheat" | ||
+ | |Show debugging info about the clock drift. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_clockdrift_max_ms | ||
+ | |150 | ||
+ | |"cheat" | ||
+ | |Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_cmbounds | ||
+ | |120 | ||
+ | |"a" and "cl" | ||
+ | |Bounds of the context radial menu | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_cmcapture | ||
+ | |1 | ||
+ | |"a" and "cl" | ||
+ | |Context menu captures mouse | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_cmdefaultactiontime | ||
+ | |0 | ||
+ | |"a" and "cl" | ||
+ | |Default action takes place if menu closed within this amount of time | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_cmdrate | ||
+ | |30 | ||
+ | |"a" and "user" | ||
+ | |Max number of command packets sent to server per second | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_cmhidecursor | ||
+ | |0 | ||
+ | |"a" and "cl" | ||
+ | |Show mouse cursor | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_cmhighlightdistance | ||
+ | |50 | ||
+ | |"a" and "cl" | ||
+ | |Distance for an option to highlight | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_cmprogresstime | ||
+ | |0 | ||
+ | |"a" and "cl" | ||
+ | |Time to wait for menu progrss | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_cmsize | ||
+ | |120 | ||
+ | |"a" and "cl" | ||
+ | |Size of context radial menu | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_cmsquash | ||
+ | |0 | ||
+ | |"a" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_cmusemouse | ||
+ | |1 | ||
+ | |"a" and "cl" | ||
+ | |Use the mouse for the context menu | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_cmwaitforrelease | ||
+ | |1 | ||
+ | |"a" and "cl" | ||
+ | |Menu waits for mouse release before selection | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_customsounds | ||
+ | |0 | ||
+ | |"cl" | ||
+ | |Enable customized player sound plyback | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_debugrumble | ||
+ | |0 | ||
+ | |"a" and "cl" | ||
+ | |Turn on rumble debugging spew | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_demoviewoverride | ||
+ | |0 | ||
+ | |"cl" | ||
+ | |Override view during demo playback | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_detaildist | ||
+ | |1200 | ||
+ | |"matsys" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_detailfade | ||
+ | |400 | ||
+ | |"matsys" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_downloadfilter | ||
+ | |0 | ||
+ | |"a" | ||
+ | |Determines which files can be downloaded from the server (all, none, nosonds) | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_drawhud | ||
+ | |1 | ||
+ | |"a" and "cl" | ||
+ | |Enable the rendering of the hud | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_drawleaf | ||
+ | |<nowiki>-</nowiki>1 | ||
+ | |"cheat" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_drawmaterial | ||
+ | |0 | ||
+ | |"cheat" and "cl" | ||
+ | |Draw a particular material over the frame | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_drawmonitors | ||
+ | |0 | ||
+ | |"cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_drawshadowtexture | ||
+ | |0 | ||
+ | |"cheat" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_effectsdetail | ||
+ | |1 | ||
+ | |"a" and "cl" | ||
+ | |Effects detail: 0 - none, 1 - cutdown, 2 - full | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_ejectbrass | ||
+ | |"matsys" | ||
+ | | | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_ent_absbox | ||
+ | |cmd | ||
+ | | | ||
+ | |Displays the client's absbox for the entity under the crosshair. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_ent_bbox | ||
+ | |cmd | ||
+ | | | ||
+ | |Displays the client's bounding box for the entity under the crosshair. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_ent_rbox | ||
+ | |cmd | ||
+ | | | ||
+ | |Displays the client's rendr box for the entity under the crosshair. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_entityreport | ||
+ | |0 | ||
+ | |"cheat" | ||
+ | |For debugging, draw entity states to console | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_explosionoverlay | ||
+ | |0 | ||
+ | |"cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_extrapolate | ||
+ | |1 | ||
+ | |"cheat" and "cl" | ||
+ | |Enable/disable extrapolation if interpolation history runs out. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_extrapolate_amount | ||
+ | |0 | ||
+ | |"cheat" and "cl" | ||
+ | |Set how many seconds the client will extrapolate entities for. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_fushentitypacket | ||
+ | |0 | ||
+ | |"cheat" | ||
+ | |For debugging. Force the engine to flush an entity packet. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_forcepreload | ||
+ | |0 | ||
+ | |"a" | ||
+ | |Whether we should force preloading. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_forwardspeed | ||
+ | |285 | ||
+ | |"a" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_fullupdate | ||
+ | |cmd | ||
+ | | | ||
+ | |Forces the server to send a full update packet | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_gibcount | ||
+ | |6 | ||
+ | |"cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_grendetimer | ||
+ | |0 | ||
+ | |"a" and "cl" | ||
+ | |Timer file to use | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_hints | ||
+ | |0 | ||
+ | |"a" and "cl" | ||
+ | |Display hints | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_idealpitchscale | ||
+ | |0 | ||
+ | |"a" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_ignorepackets | ||
+ | |0 | ||
+ | |"cheat" | ||
+ | |Force client to ignore packets (for debugging). | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_interp | ||
+ | |0 | ||
+ | |"user" | ||
+ | |temp var for backwards compatibility during beta | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_interp_all | ||
+ | |0 | ||
+ | |"cl" | ||
+ | |Disable interpolation list optimizations. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_interp_npcs | ||
+ | |0 | ||
+ | |"user" and "cl" | ||
+ | |Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_interp_ratio | ||
+ | |2 | ||
+ | |"user", "demo", and "cl" | ||
+ | |This is best kept to 2.0, don't you know. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_interpolate | ||
+ | |1 | ||
+ | |"user" and "cl" | ||
+ | |Interpolate entities on the client. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_lagcomp_errorcheck | ||
+ | |0 | ||
+ | |"cl" | ||
+ | |Player index of other player to check for position errors. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_lagcompensation | ||
+ | |1 | ||
+ | |"user" and "cl" | ||
+ | |Perform server side lag compensation of weapon firing events. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_language | ||
+ | |0 | ||
+ | |"user" | ||
+ | |Language (from HKCU\Software\Valve\Steam\Language) | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_leveloverview | ||
+ | |0 | ||
+ | |"cheat" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_leveloverviewmarker | ||
+ | |0 | ||
+ | |"cheat" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_ocalnetworkbackdoor | ||
+ | |1 | ||
+ | | | ||
+ | |Enable network optimizations for single player games. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_logofile | ||
+ | |0 | ||
+ | |"a" | ||
+ | |Spraypoint logo decal. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_maxrenderable_dist | ||
+ | |3000 | ||
+ | |"cheat" and "cl" | ||
+ | |Max distance from the camera at which things will be rendered | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_mouseenable | ||
+ | |1 | ||
+ | |"cl" | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_mouselook | ||
+ | |1 | ||
+ | |"a" and "cl" | ||
+ | |Set to 1 t use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_noradialaimsentry | ||
+ | |0 | ||
+ | |"cl" | ||
+ | |0 - Aim sentry when selecting option in context menu or 1 - aiming AFTER selecting option in context menu | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_observercrosshair | ||
+ | |1 | ||
+ | |"a" and "cl" | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_overdraw_test | ||
+ | |0 | ||
+ | |"cheat", "numeric", and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_panelanimation | ||
+ | |cmd | ||
+ | | | ||
+ | |Shows panel animtion variables: <panelname | blank for all panels>. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_particleeffect_aabb_buffer | ||
+ | |2 | ||
+ | |"cheat" and "cl" | ||
+ | |Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_particles_dump_effects | ||
+ | |cmd | ||
+ | | | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_particles_show_bbox | ||
+ | |0 | ||
+ | |"cheat" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_pclass | ||
+ | |0 | ||
+ | |"cheat" and "cl" | ||
+ | |Dump entity by prediction classname. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_pdump | ||
+ | |<nowiki>-</nowiki>1 | ||
+ | |"cheat" and "cl" | ||
+ | |Dump info about this entity to screen. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_phys_props_enable | ||
+ | |1 | ||
+ | |"cl" | ||
+ | |Disable clientside physics props (must be set before loading a level). | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_phys_props_max | ||
+ | |300 | ||
+ | |"cl" | ||
+ | |Maximum clientside physic props | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_phys_timescale | ||
+ | |1 | ||
+ | |"cheat" and "cl" | ||
+ | |Sets the scale of time for client-side physics (ragdolls) | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_pitchdown | ||
+ | |89 | ||
+ | |"cheat" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_pitchspeed | ||
+ | |225 | ||
+ | |"cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_pitchup | ||
+ | |89 | ||
+ | |"cheat" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_playback_screenshots | ||
+ | |0 | ||
+ | | | ||
+ | |Allows the client to playback screenshot and jpeg commands in demos. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_precacheinfo | ||
+ | |cmd | ||
+ | | | ||
+ | |Show precache info (client). | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_pred_optimize | ||
+ | |2 | ||
+ | |"cl" | ||
+ | |Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_predict | ||
+ | |1 | ||
+ | |"user" and "cl" | ||
+ | |Perform client side prediction. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_predictionlist | ||
+ | |0 | ||
+ | |"cheat" and "cl" | ||
+ | |Show which entities are predicting | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_predictweapons | ||
+ | |1 | ||
+ | |"user" and "cl" | ||
+ | |Perform client side prediction of weapon effects. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_projectilesdetail | ||
+ | |1 | ||
+ | |"a" and "cl" | ||
+ | |Projectile lodge detail: 0 - none, 1 - cutdown, 2 - full | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_ragdoll_collide | ||
+ | |0 | ||
+ | |"cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_ragdoll_deathview | ||
+ | |1 | ||
+ | |"a" and "cl" | ||
+ | |When you die with a ragdoll, you'll see what it sees. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_removedecals | ||
+ | |cmd | ||
+ | | | ||
+ | |Remove the decals from the entity under the crosshair. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_resend | ||
+ | |6 | ||
+ | | | ||
+ | |Delay in seconds befre the client will resend the 'connect' attempt | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_rumblescale | ||
+ | |1 | ||
+ | |"a" and "cl" | ||
+ | |Scale sensitivity of rumble effects (0 to 1.0) | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_SetupAllBones | ||
+ | |0 | ||
+ | |"cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_show_splashes | ||
+ | |1 | ||
+ | |"cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_showanimstate | ||
+ | |<nowiki>-</nowiki>1 | ||
+ | |"cheat" and "cl" | ||
+ | |Show the (client) animation state for the specified entity (-1 for none). | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_showanimstate_log | ||
+ | |0 | ||
+ | |"cheat" and "cl" | ||
+ | |1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_ShowBoneSetupEnts | ||
+ | |0 | ||
+ | |"cl" | ||
+ | |Show which entities are having their bones setup each frame. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_showents | ||
+ | |cmd | ||
+ | | | ||
+ | |Dump entity list to console. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_showerror | ||
+ | |0 | ||
+ | |"cheat" and "cl" | ||
+ | |Show prediction errors, 2 for above plus detailed field deltas. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_showevents | ||
+ | |0 | ||
+ | |"cheat" | ||
+ | |Print event firing info in the console | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_showfps | ||
+ | |0 | ||
+ | |"cl" | ||
+ | |Draw fps meter at top of screen (1 = fps, 2 = smooth fps) | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_showpausedimage | ||
+ | |1 | ||
+ | |"cl" | ||
+ | |Show the 'Paused' image when game is paused. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_showpluginmessages | ||
+ | |1 | ||
+ | |"a" | ||
+ | |Allow plugins to display messages to you | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_showpos | ||
+ | |0 | ||
+ | |"cl" | ||
+ | |Draw current position at top of screen | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_ShowSunVectors | ||
+ | |0 | ||
+ | |"cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_showtextmsg | ||
+ | |1 | ||
+ | |"cl" | ||
+ | |Enable/disable text messages printing on the screen. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_sidespeed | ||
+ | |1000 | ||
+ | |"cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_smooth | ||
+ | |1 | ||
+ | |"cl" | ||
+ | |Smooth view/eye origin after prediction errors | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_smoothtime | ||
+ | |0 | ||
+ | |"cl" | ||
+ | |Smooth client's view after prediction error over this many seconds | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_soundemitter_flush | ||
+ | |cmd | ||
+ | | | ||
+ | |Flushes the sounds.txt system (client only) | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_soundfile | ||
+ | |0 | ||
+ | |"a" | ||
+ | |Jingle sound file. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_soundscape_flush | ||
+ | |cmd | ||
+ | | | ||
+ | |Flushes the client side soundscapes | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_soundscape_printdebuginfo | ||
+ | |cmd | ||
+ | | | ||
+ | |print soundscapes | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_spawnweapon_civilian | ||
+ | |0 | ||
+ | |"a", "sv", and "user" | ||
+ | |Default weapon on Civilian. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_spawnweapon_demoman | ||
+ | |0 | ||
+ | |"a", "sv", and "user" | ||
+ | |Default weapon on Demo-man spawn. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_spawnweapon_engineer | ||
+ | |0 | ||
+ | |"a", "sv", and "user" | ||
+ | |Default weapon on Engineer. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_spawnweapon_hwguy | ||
+ | |0 | ||
+ | |"a", "sv", and "user" | ||
+ | |Default weapon on HwGuy. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_spawnweapon_medic | ||
+ | |0 | ||
+ | |"a", "sv", and "user" | ||
+ | |Default weapon on Medic. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_spawnweapon_pyro | ||
+ | |0 | ||
+ | |"a", "sv", and "user" | ||
+ | |Default weapon on Pyro. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_spawnweapon_scout | ||
+ | |0 | ||
+ | |"a", "sv", and "user" | ||
+ | |Default weapon on Scout spawn. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_spawnweapon_sniper | ||
+ | |0 | ||
+ | |"a", "sv", and "user" | ||
+ | |Default weapon on Sniper spawn. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_spawnweapon_soldier | ||
+ | |0 | ||
+ | |"a", "sv", and "user" | ||
+ | |Default weapon on Soldier spawn. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_spawnweapon_spy | ||
+ | |0 | ||
+ | |"a", "sv", and "user" | ||
+ | |Default weapon on Spy. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_spec_mode | ||
+ | |3 | ||
+ | |"a", "user", and "cl" | ||
+ | |spectator mode | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_sporeclipdistance | ||
+ | |512 | ||
+ | |"cheat" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_sun_decay_rate | ||
+ | |0 | ||
+ | |"cheat" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_team | ||
+ | |0 | ||
+ | |"a", "user", and "cl" | ||
+ | |Default team when joining a game | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_teamcolourhud | ||
+ | |0 | ||
+ | |"cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_timeout | ||
+ | |30 | ||
+ | |"a" | ||
+ | |After this many seconds without eceiving a packet from the server, the client will disconnect itself | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_tracers | ||
+ | |1 | ||
+ | |"cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_updaterate | ||
+ | |20 | ||
+ | |"a" and "user" | ||
+ | |Number of packets per second of updates you are requesting from the server | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_upspeed | ||
+ | |1000 | ||
+ | |"a" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_view | ||
+ | |cmd | ||
+ | | | ||
+ | |Set the view entity index. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_winddir | ||
+ | |0 | ||
+ | |"cl" | ||
+ | |Weather effects wind direction angle | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_windspeed | ||
+ | |0 | ||
+ | |"cl" | ||
+ | |Weather effects wind speed scalar | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_wpn_sway_interp | ||
+ | |0 | ||
+ | |"cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_wpn_sway_scale | ||
+ | |1 | ||
+ | |"cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cl_yawspeed | ||
+ | |210 | ||
+ | |"cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |class | ||
+ | |cmd | ||
+ | | | ||
+ | |Choose your player class. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |clear | ||
+ | |cmd | ||
+ | | | ||
+ | |Clear all console output. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |clear_debug_overlays | ||
+ | |cmd | ||
+ | | | ||
+ | |clears debug overlays | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |clientport | ||
+ | |27005 | ||
+ | | | ||
+ | |Host game client port | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cloak | ||
+ | |cmd | ||
+ | | | ||
+ | |Cloak | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |closecaption | ||
+ | |0 | ||
+ | |"a" and "user" | ||
+ | |Enable close captioning. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cmd | ||
+ | |cmd | ||
+ | | | ||
+ | |Forward command to server. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |collision_shake_amp | ||
+ | |0 | ||
+ | |"sv" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |collision_shake_freq | ||
+ | |0 | ||
+ | |"sv" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |collision_shake_time | ||
+ | |0 | ||
+ | |"sv" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |collision_test | ||
+ | |cmd | ||
+ | | | ||
+ | |Tests collision system | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |colorcorrectionui | ||
+ | |cmd | ||
+ | | | ||
+ | |Show/hide the color correction tools UI. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |commentary | ||
+ | |0 | ||
+ | |"a" and "sv" | ||
+ | |Desired commentary mode state. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |commentary_available | ||
+ | |0 | ||
+ | |"sv" | ||
+ | |Automatically set by the game when a commentary file is available for the current map. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |commentary_cvarsnotchanging | ||
+ | |cmd | ||
+ | | | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |commentary_finishnode | ||
+ | |cmd | ||
+ | | | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |commentary_firstrun | ||
+ | |0 | ||
+ | |"a" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |commentary_testfirstrun | ||
+ | |cmd | ||
+ | | | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |con_drawnotify | ||
+ | |1 | ||
+ | | | ||
+ | |Disables drawing of notification area (for taking screenshots). | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |con_enable | ||
+ | |1 | ||
+ | |"a" | ||
+ | |Allows the console to be activated. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |con_filter_enable | ||
+ | |1 | ||
+ | | | ||
+ | |Turns on console filtering. Filters console output based on the setting of con_filter_text. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |con_filter_text | ||
+ | |0 | ||
+ | | | ||
+ | |Text with which to filter onsole spew. Set con_filter_enable 1 to activate. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |con_notifytime | ||
+ | |8 | ||
+ | | | ||
+ | |How long to display recent console text to the upper part of the game window | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |con_nprint_bgalpha | ||
+ | |50 | ||
+ | | | ||
+ | |Con_NPrint background alpha. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |con_nprint_bgborder | ||
+ | |5 | ||
+ | | | ||
+ | |Con_NPrint border size. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |con_trace | ||
+ | |0 | ||
+ | | | ||
+ | |Print console text to low level printou. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |conc_ragdoll_push | ||
+ | |600 | ||
+ | |"sv" and "cheat" | ||
+ | |How much to push ragdolls | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |condump | ||
+ | |cmd | ||
+ | | | ||
+ | |dump the text currently in the console to condumpXX.log | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |connect | ||
+ | |cmd | ||
+ | | | ||
+ | |Connect to specified server. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |contimes | ||
+ | |8 | ||
+ | | | ||
+ | |Number of console lines to overlay for debugging. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |coop | ||
+ | |0 | ||
+ | |"nf" | ||
+ | |Cooperative play. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cr_demoman | ||
+ | |0 | ||
+ | |"sv" | ||
+ | |Max number of demoman | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cr_engineer | ||
+ | |0 | ||
+ | |"sv" | ||
+ | |Max number of engineer | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cr_hwguy | ||
+ | |0 | ||
+ | |"sv" | ||
+ | |Max number of hwguy | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cr_medic | ||
+ | |0 | ||
+ | |"sv" | ||
+ | |Max number of medic | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cr_pyro | ||
+ | |0 | ||
+ | |"sv" | ||
+ | |Max number of pyro | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cr_scout | ||
+ | |0 | ||
+ | |"sv" | ||
+ | |Max number of scouts | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cr_sniper | ||
+ | |0 | ||
+ | |"sv" | ||
+ | |Max number of snipers | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cr_soldier | ||
+ | |0 | ||
+ | |"sv" | ||
+ | |Max number of soldiers | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cr_spy | ||
+ | |0 | ||
+ | |"sv" | ||
+ | |Max number of spy | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |CreateHairball | ||
+ | |cmd | ||
+ | | | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |CreatePredictionError | ||
+ | |cmd | ||
+ | | | ||
+ | |Create a prediction error | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |creditsdone | ||
+ | |cmd | ||
+ | | | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |crosshair | ||
+ | |1 | ||
+ | |"a" and "cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |cvarlist | ||
+ | |cmd | ||
+ | | | ||
+ | |Show the list of convars/concommands. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
===cvarlist g=== | ===cvarlist g=== | ||
{| width="100%" style="background:#f5faff; border:1px solid #dce7ed" | {| width="100%" style="background:#f5faff; border:1px solid #dce7ed" |
Revision as of 18:00, 10 February 2008
Commands and Cvars
cvarlist a
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cvarlist b
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cvarlist c
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cvarlist g
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cvarlist h
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cvarlist i
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Testing
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