Difference between revisions of "User:DrSatan/Sandbox"
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+ | ===cvarlist d=== | ||
+ | |||
+ | {| width="100%" style="background:#f5faff; border:1px solid #dce7ed" | ||
+ | | | ||
+ | {| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3" | ||
+ | |- style="background:#dce7ed; color:#000000" | | ||
+ | | colspan="1" |'''Command / Cvar''' | ||
+ | | colspan="1" |'''Default Value''' | ||
+ | | colspan="1" |'''Flag(s)''' | ||
+ | | colspan="1" |'''Help Text''' | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |datacachesize | ||
+ | |32 | ||
+ | | | ||
+ | |Size in MB. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |deathmatch | ||
+ | |1 | ||
+ | |"nf" | ||
+ | |Running a deathmatch server. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |debug_materialmodifycontrol | ||
+ | |0 | ||
+ | |"sv" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |debug_materialmodifycontrol_client | ||
+ | |0 | ||
+ | |"cl" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |debug_physimpact | ||
+ | |0 | ||
+ | |"sv" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |decalfrequency | ||
+ | |10 | ||
+ | |"sv" and "n" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |default_fov | ||
+ | |120 | ||
+ | |"a" and "cl" | ||
+ | |Default FOV value | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |demo_debug | ||
+ | |0 | ||
+ | | | ||
+ | |Demo debug info. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |demo_fastforwardfinalspeed | ||
+ | |20 | ||
+ | | | ||
+ | |Go this fast when starting to hold FF button. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |demo_fastforwardramptime | ||
+ | |5 | ||
+ | | | ||
+ | |How many seconds it takes to get to full FF speed. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |demo_fastforwardstartspeed | ||
+ | |2 | ||
+ | | | ||
+ | |Go this fast when starting to hold FF button. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |demo_gototick | ||
+ | |cmd | ||
+ | | | ||
+ | |Skips to a tick in demo. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |demo_interpolateview | ||
+ | |1 | ||
+ | | | ||
+ | |Do view interpolation during dem playback. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |demo_pause | ||
+ | |cmd | ||
+ | | | ||
+ | |Pauses demo playback. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |demo_pauseatservertick | ||
+ | |0 | ||
+ | | | ||
+ | |Pauses demo playback at server tick | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |demo_quitafterplayback | ||
+ | |0 | ||
+ | | | ||
+ | |Quits game after demo playback. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |demo_recordcommands | ||
+ | |1 | ||
+ | |"cheat" | ||
+ | |Record commands typed at console into .dem files. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |demo_resume | ||
+ | |cmd | ||
+ | | | ||
+ | |Resumes demo playback. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |demo_timescale | ||
+ | |cmd | ||
+ | | | ||
+ | |Sets demo replay speed. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |demo_togglepause | ||
+ | |cmd | ||
+ | | | ||
+ | |Toggles demo playback. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |demolist | ||
+ | |cmd | ||
+ | | | ||
+ | |Print demo sequence list. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |demos | ||
+ | |cmd | ||
+ | | | ||
+ | |Demo demo file sequence. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |demoui | ||
+ | |cmd | ||
+ | | | ||
+ | |Show/hide the demo player UI. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |detdismantledispenser | ||
+ | |cmd | ||
+ | | | ||
+ | |Dismantles or detonate dispenser depending on distance | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |detdismantlesentry | ||
+ | |cmd | ||
+ | | | ||
+ | |Dismantles or detonate sentrygun depending on distance | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |detdspenser | ||
+ | |cmd | ||
+ | | | ||
+ | |Detonates dispenser | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |detpack | ||
+ | |cmd | ||
+ | | | ||
+ | |Drop a detpack. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |detsentry | ||
+ | |cmd | ||
+ | | | ||
+ | |Detonates sentrygun | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |developer | ||
+ | |0 | ||
+ | |"cheat" | ||
+ | |Show developer messages. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |devshots_nextmap | ||
+ | |cmd | ||
+ | | | ||
+ | |Used by the devshots system to go to the next map in the devshots maplst. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |devshots_screenshot | ||
+ | |cmd | ||
+ | | | ||
+ | |Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |differences | ||
+ | |cmd | ||
+ | | | ||
+ | |Show all convars which are not at their default values. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |discard | ||
+ | |cmd | ||
+ | | | ||
+ | |Discards unneeded ammo | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |disconnect | ||
+ | |cmd | ||
+ | | | ||
+ | |Disconnectgame from server. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |disguise | ||
+ | |cmd | ||
+ | | | ||
+ | |<nowiki>Disguise <team> <class></nowiki> | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dismantledispenser | ||
+ | |cmd | ||
+ | | | ||
+ | |Dismantle dispenser | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dismantlesentry | ||
+ | |cmd | ||
+ | | | ||
+ | |Dismantle sentrygun | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |disp_dynamic | ||
+ | |0 | ||
+ | | | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |disp_modlimit | ||
+ | |80 | ||
+ | | | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |disp_modlimit_down | ||
+ | |20 | ||
+ | | | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |disp_modlimit_up | ||
+ | |80 | ||
+ | | | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |disp_numiterations | ||
+ | |1 | ||
+ | |"cheat" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dispcoll_drawplane | ||
+ | |0 | ||
+ | |"sv" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dispenser | ||
+ | |cmd | ||
+ | | | ||
+ | |Build or detonate a dispenser. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dispensersabotage | ||
+ | |cmd | ||
+ | | | ||
+ | |Detonate enemy dispenser that you have sabtoaged | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dispensertext | ||
+ | |cmd | ||
+ | | | ||
+ | |Set custom text for your dispenser. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |displaysoundlist | ||
+ | |0 | ||
+ | |"sv" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |drawcross | ||
+ | |cmd | ||
+ | | | ||
+ | |Draws a cross at the given location Arguments: x y z | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |drawline | ||
+ | |cmd | ||
+ | | | ||
+ | |Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dropitems | ||
+ | |cmd | ||
+ | | | ||
+ | |Drops items (flags) | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_automatic | ||
+ | |0 | ||
+ | |"demo" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_db_min | ||
+ | |80 | ||
+ | |"demo" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_db_mixdrop | ||
+ | |0 | ||
+ | |"demo" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_dist_max | ||
+ | |1440 | ||
+ | |"a", "cheat", and "demo" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_dist_min | ||
+ | |0 | ||
+ | |"a", "cheat", and "demo" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_enhance_stereo | ||
+ | |0 | ||
+ | |"a" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_facingaway | ||
+ | |0 | ||
+ | |"demo" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_mix_max | ||
+ | |0 | ||
+ | |"demo" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_mix_min | ||
+ | |0 | ||
+ | |"demo" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_off | ||
+ | |0 | ||
+ | |"cheat" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_player | ||
+ | |0 | ||
+ | |"demo" and "server_can_execute" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_reload | ||
+ | |cmd | ||
+ | | | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_room | ||
+ | |0 | ||
+ | |"demo" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_sow_cpu | ||
+ | |0 | ||
+ | |"a" and "demo" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_spatial | ||
+ | |40 | ||
+ | |"demo" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_speaker | ||
+ | |50 | ||
+ | |"demo" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_vol_2ch | ||
+ | |1 | ||
+ | |"demo" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_vol_4ch | ||
+ | |0 | ||
+ | |"demo" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_vol_5ch | ||
+ | |0 | ||
+ | |"demo" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_volume | ||
+ | |1 | ||
+ | |"a" and "demo" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dsp_water | ||
+ | |14 | ||
+ | |"demo" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dt_ShowPartialChangeEnts | ||
+ | |0 | ||
+ | | | ||
+ | |(SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dt_UsePartialChangeEnts | ||
+ | |1 | ||
+ | | | ||
+ | |(SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dti_flush | ||
+ | |cmd | ||
+ | | | ||
+ | |Write out the datatable instrumentation files (you must run wit -dti for this to work). | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dtwarning | ||
+ | |0 | ||
+ | | | ||
+ | |Print data table warnings? | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dtwatchent | ||
+ | |<nowiki>-</nowiki>1 | ||
+ | | | ||
+ | |Watch this entities data table encoding. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dtwatchvar | ||
+ | |0 | ||
+ | | | ||
+ | |Watch the named variable. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dump_entity_sizes | ||
+ | |cmd | ||
+ | | | ||
+ | |Print sizeof(entclass) | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dump_globals | ||
+ | |cmd | ||
+ | | | ||
+ | |Dumpall global entities/states | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dump_panels | ||
+ | |cmd | ||
+ | | | ||
+ | |Dump Panel Tree | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dump_terrain | ||
+ | |cmd | ||
+ | | | ||
+ | |Dump physics info about virtual terrains | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dumpcountedstrings | ||
+ | |cmd | ||
+ | | | ||
+ | |Tests the class CStringPool | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dumpentityfactories | ||
+ | |cmd | ||
+ | | | ||
+ | |Lists all entty factory names. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dumpeventqueue | ||
+ | |cmd | ||
+ | | | ||
+ | |Dump the contents of the Entity I/O event queue to the console. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dumpgamestringtable | ||
+ | |cmd | ||
+ | | | ||
+ | |Dump the contents of the game string table to the console. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |dumpstringtables | ||
+ | |cmd | ||
+ | | | ||
+ | |Print string tables to console. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===cvarlist e=== | ||
+ | |||
+ | {| width="100%" style="background:#f5faff; border:1px solid #dce7ed" | ||
+ | | | ||
+ | {| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3" | ||
+ | |- style="background:#dce7ed; color:#000000" | | ||
+ | | colspan="1" |'''Command / Cvar''' | ||
+ | | colspan="1" |'''Default Value''' | ||
+ | | colspan="1" |'''Flag(s)''' | ||
+ | | colspan="1" |'''Help Text''' | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ec | ||
+ | |1 | ||
+ | |"user" | ||
+ | |Custom user info value | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |echo | ||
+ | |cmd | ||
+ | | | ||
+ | |Echo text to console. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |editdemo | ||
+ | |cmd | ||
+ | | | ||
+ | |Edit a recorded demo file (.dem ). | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |editor_toggle | ||
+ | |cmd | ||
+ | | | ||
+ | |Disables the simulation and returns focus to the editor | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |endmovie | ||
+ | |cmd | ||
+ | | | ||
+ | |Stop recording movie frames. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |english | ||
+ | |1 | ||
+ | |"user" and "cl" | ||
+ | |If set to 1, running the english language set of assets. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |engyme | ||
+ | |cmd | ||
+ | | | ||
+ | |Call for engineer attention | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_absbox | ||
+ | |cmd | ||
+ | | | ||
+ | |Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_attachments | ||
+ | |cmd | ||
+ | | | ||
+ | |Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_autoaim | ||
+ | |cmd | ||
+ | | | ||
+ | |Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_bbox | ||
+ | |cmd | ||
+ | | | ||
+ | |Displays the movement bounding box for the given entity(ies)in orange. Some entites will also display entity specific overlay | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_create | ||
+ | |cmd | ||
+ | | | ||
+ | |Creates an entity of the given type where the player is looking. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_debugkeys | ||
+ | |0 | ||
+ | |"sv" | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_dump | ||
+ | |cmd | ||
+ | | | ||
+ | |Usage: ent_dump <entity name> | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_fire | ||
+ | |cmd | ||
+ | | | ||
+ | |Usage: ent_fire <target> [action] [value] [delay] | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_info | ||
+ | |cmd | ||
+ | | | ||
+ | |Usage: ent_info <class name> | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_messages | ||
+ | |cmd | ||
+ | | | ||
+ | |Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_messages_draw | ||
+ | |0 | ||
+ | |"sv" and "cheat" | ||
+ | |Visualizes all entity input/output activity. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_name | ||
+ | |cmd | ||
+ | | | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_pause | ||
+ | |cmd | ||
+ | | | ||
+ | |Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_pivot | ||
+ | |cmd | ||
+ | | | ||
+ | |Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_rbox | ||
+ | |cmd | ||
+ | | | ||
+ | |Displays the total bounding box for the given enity(s) in green. Some entites will also display entity specific overlays. Ar | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_remove | ||
+ | |cmd | ||
+ | | | ||
+ | |Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_remove_all | ||
+ | |cmd | ||
+ | | | ||
+ | |Removes all entities of the specified type Arguments: {entity_name} / {class_name} | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_rotate | ||
+ | |cmd | ||
+ | | | ||
+ | |Rotate an entity by a specified # of degrees | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_setname | ||
+ | |cmd | ||
+ | | | ||
+ | |Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_show_response_criteria | ||
+ | |cmd | ||
+ | | | ||
+ | |Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_step | ||
+ | |cmd | ||
+ | | | ||
+ | |When 'ent_pause' is set this will step through one waiting input / output message at a time. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |ent_text | ||
+ | |cmd | ||
+ | | | ||
+ | |Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |envmap | ||
+ | |cmd | ||
+ | | | ||
+ | | | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |escape | ||
+ | |cmd | ||
+ | | | ||
+ | |Escape key pressed. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |exec | ||
+ | |cmd | ||
+ | | | ||
+ | |Execute script file. | ||
+ | |- style="background-color: #f3f3f3;" | | ||
+ | |exit | ||
+ | |cmd | ||
+ | | | ||
+ | |Exit the engine. | ||
+ | |} | ||
+ | |} | ||
===cvarlist g=== | ===cvarlist g=== | ||
Line 2,179: | Line 2,800: | ||
|} | |} | ||
|} | |} | ||
+ | |||
+ | |||
===cvarlist h=== | ===cvarlist h=== | ||
{| width="100%" style="background:#f5faff; border:1px solid #dce7ed" | {| width="100%" style="background:#f5faff; border:1px solid #dce7ed" | ||
Line 2,753: | Line 3,376: | ||
{{Scripts | Description=test | Script=test;test;test}} | {{Scripts | Description=test | Script=test;test;test}} | ||
+ | |||
+ | |||
+ | {{Image_Gallery | ||
+ | | igimage1=[[Image:Conc_1.jpg|135px]] | ||
+ | | igcaption1=A concussion grenade (conc) | ||
+ | | igimage2=[[Image:Conc_2.jpg|135px]] | ||
+ | | igcaption2=Second image of the conc | ||
+ | | igimage3=[[Image:Conc_3.jpg|135px]] | ||
+ | | igcaption3=Third consecutive image | ||
+ | | igimage4=[[Image:Conc_4.jpg|135px]] | ||
+ | | igcaption4=Just before conc is activated | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Image_Gallery | ||
+ | | igimage1=[[Image:Emp_1.jpg|135px]] | ||
+ | | igcaption1=An EMP grenade | ||
+ | | igimage2=[[Image:Emp_2.jpg|135px]] | ||
+ | | igcaption2=Second image of the EMP | ||
+ | | igimage3=[[Image:Emp_3.jpg|135px]] | ||
+ | | igcaption3=Third consecutive image | ||
+ | | igimage4=[[Image:Emp_4.jpg|135px]] | ||
+ | | igcaption4=Just before EMP is activated | ||
+ | }} | ||
+ | |||
+ | |||
+ | |||
+ | {{Image_Gallery | ||
+ | | igimage1=[[Image:Napalm_1.jpg|135px]] | ||
+ | | igcaption1=A napalm grenade | ||
+ | | igimage2=[[Image:Napalm_2.jpg|135px]] | ||
+ | | igcaption2=Second image of the napalm | ||
+ | | igimage3=[[Image:Napalm_3.jpg|135px]] | ||
+ | | igcaption3=Third consecutive image | ||
+ | | igimage4=[[Image:Napalm_4.jpg|135px]] | ||
+ | | igcaption4=Just before napalm is activated | ||
+ | }} | ||
+ | |||
+ | |||
+ | |||
+ | {{Image_Gallery | ||
+ | | igimage1=[[Image:Spy_1.jpg|135px]] | ||
+ | | igcaption1=A gas grenade | ||
+ | | igimage2=[[Image:Spy_2.jpg|135px]] | ||
+ | | igcaption2=Second image of the grenade | ||
+ | | igimage3=[[Image:Spy_3.jpg|135px]] | ||
+ | | igcaption3=Third consecutive image | ||
+ | | igimage4=[[Image:Spy_4.jpg|135px]] | ||
+ | | igcaption4=Just before gas is released | ||
+ | }} | ||
+ | |||
+ | {{Image_Gallery | ||
+ | | igimage1=[[Image:Nail_1.jpg|135px]] | ||
+ | | igcaption1=A nail grenade | ||
+ | | igimage2=[[Image:Nail_2.jpg|135px]] | ||
+ | | igcaption2=Second image of the grenade | ||
+ | | igimage3=[[Image:Nail_3.jpg|135px]] | ||
+ | | igcaption3=Third consecutive image | ||
+ | | igimage4=[[Image:Nail_4.jpg|135px]] | ||
+ | | igcaption4=Just before nails are released | ||
+ | }} | ||
+ | |||
+ | {{Image_Gallery | ||
+ | | igimage1=[[Image:Mirv_1.jpg|135px]] | ||
+ | | igcaption1=A MIRV grenade | ||
+ | | igimage2=[[Image:Mirv_2.jpg|135px]] | ||
+ | | igcaption2=Second image of the grenade | ||
+ | | igimage3=[[Image:Mirv_3.jpg|135px]] | ||
+ | | igcaption3=Third consecutive image | ||
+ | | igimage4=[[Image:Mirv_4.jpg|135px]] | ||
+ | | igcaption4=Just before MIRV explodes | ||
+ | }} | ||
+ | |||
+ | {{Image_Gallery | ||
+ | | igimage1=[[Image:Frag_1.jpg|135px]] | ||
+ | | igcaption1=A frag grenade | ||
+ | | igimage2=[[Image:Frag_2.jpg|135px]] | ||
+ | | igcaption2=Second image of the frag | ||
+ | | igimage3=[[Image:Frag_3.jpg|135px]] | ||
+ | | igcaption3=Third consecutive image | ||
+ | | igimage4=[[Image:Frag_4.jpg|135px]] | ||
+ | | igcaption4=Just before it explodes | ||
+ | }} | ||
+ | |||
+ | ===2.0 Flags=== | ||
+ | |||
+ | {{Image_Gallery | ||
+ | | igimage1=[[Image:Blue_Flag.jpg|135px]] | ||
+ | | igcaption1=2.0 Blue Flag | ||
+ | | igimage2=[[Image:Red_Flag.jpg|135px]] | ||
+ | | igcaption2=2.0 Red Flag | ||
+ | | igimage3=[[Image:Green_Flag.jpg|135px]] | ||
+ | | igcaption3=2.0 Green Flag | ||
+ | | igimage4=[[Image:Yellow_Flag.jpg|135px]] | ||
+ | | igcaption4=2.0 Yellow Flag | ||
+ | }} |
Latest revision as of 00:22, 13 February 2008
Commands and Cvars
cvarlist a
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cvarlist b
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cvarlist c
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cvarlist d
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cvarlist e
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cvarlist g
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cvarlist h
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cvarlist i
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cvarlist j
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cvarlist k
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cvarlist l
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Testing
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2.0 Flags
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