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Command / Cvar
|
Default Value
|
Flag(s)
|
Help Text
|
addip
|
cmd
|
|
Add an IP address to the ban list.
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adsp_alley_min
|
122
|
|
|
adsp_courtyard_min
|
126
|
|
|
adsp_debug
|
0
|
"a"
|
|
adsp_door_height
|
112
|
|
|
adsp_duct_min
|
106
|
|
|
adsp_hall_min
|
110
|
|
|
adsp_low_ceiling
|
108
|
|
|
adsp_opencourtyard_min
|
126
|
|
|
adsp_openspace_min
|
130
|
|
|
adsp_openstreet_min
|
118
|
|
|
adsp_openwall_min
|
130
|
|
|
adsp_room_min
|
102
|
|
|
adsp_street_min
|
118
|
|
|
adsp_tunnel_min
|
114
|
|
|
adsp_wall_height
|
128
|
|
|
ai_auto_contact_solver
|
1
|
"sv"
|
|
ai_block_damage
|
0
|
"sv"
|
|
ai_clear_bad_links
|
cmd
|
|
Clears bits set on nav links indicating link is unusabl
|
ai_debug_assault
|
0
|
"sv"
|
|
ai_debug_avoidancebounds
|
0
|
"sv"
|
|
ai_debug_directnavprobe
|
0
|
"sv"
|
|
ai_debug_doors
|
0
|
"sv"
|
|
ai_debug_dyninteractions
|
0
|
"sv"
|
Debug the NPC dynamic interaction system.
|
ai_debug_efficiency
|
0
|
"sv"
|
|
ai_debug_enemies
|
0
|
"sv"
|
|
ai_debug_expressions
|
0
|
"sv"
|
Show random expression decisions for NPCs.
|
ai_debug_follow
|
0
|
"sv"
|
|
ai_debug_loners
|
0
|
"sv"
|
|
ai_debug_looktargets
|
0
|
"sv"
|
|
ai_debug_los
|
|
"sv" and "cheat"
|
NPC Line-Of-Sight debug mode. If 1, solid entities tha block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
|
ai_debug_nav
|
0
|
"sv"
|
|
ai_debug_node_connect
|
cmd
|
|
Debug the attempted connection between two nodes
|
ai_debug_ragdoll_magnets
|
0
|
"sv"
|
|
ai_debug_shoot_positions
|
0
|
"sv", "cheat", and "rep"
|
|
ai_debug_speech
|
0
|
"sv"
|
|
ai_debug_squad
|
0
|
"sv"
|
|
ai_debug_think_ticks
|
0
|
"sv"
|
|
ai_debugscriptconditions
|
0
|
"sv"
|
|
ai_default_efficient
|
0
|
"sv"
|
|
ai_disable
|
cmd
|
Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
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