Difference between revisions of "Weapon:Medkit"

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* '''x''' hits per second.
 
* '''x''' hits per second.
  
==Infections==
+
 
* Infections take the enemy's health down by 8 every ~2 seconds.  This is taken '''directly''' from the health, with armour ignored.
 
* Infections can be transmitted between players on the same team providing they are 128 units or less apart, and no obstacles are between them.
 
  
 
==Special==
 
==Special==

Revision as of 20:34, 13 February 2006

Content

Friendly

  • Healing someone that is < 100% of their health value to 100% is instant
  • Healing someone that is >= 100% of their health value boosts them past their normal level by 5h per hit
  • Boosting a friendly unit can only continue until their health reaches 150%, at which point no more health can be added.
  • Anyone boosted above their maximum health value will lose health at a rate of x per second.

Combat

  • Hitting an enemy takes off 9 h, armour works as normal.

Rate of Fire

  • x hits per second.


Special

  • Teammates are cured instantly when hit by a friendly medic's medikit.
  • All Status Effects are removed when cured by the medikit, with the exception of being Concussed.

Animation

Medikit