Difference between revisions of "Weapon:Medkit"

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* Teammates are cured instantly when hit by a friendly medic's medikit.
 
* Teammates are cured instantly when hit by a friendly medic's medikit.
 
* Teammates cured of infection by a friendly Medic's medikit receive a temporary 10 second [[Status:Immune|immunity from re-infection]].
 
* Teammates cured of infection by a friendly Medic's medikit receive a temporary 10 second [[Status:Immune|immunity from re-infection]].
* All [[Status Effects]] are removed when cured by the medikit, with the exception of being [[Status:Concussed|Concussed]].
+
* All [[:Category:Status Effects]] are removed when cured by the medikit, with the exception of being [[Status:Concussed|Concussed]].
  
 
==Animation==
 
==Animation==

Revision as of 07:43, 15 April 2006

Content

Friendly

  • Healing someone that is < 100% of their health value to 100% is instant
  • Healing someone that is >= 100% of their health value boosts them past their normal level by 5h per hit
  • Boosting a friendly unit can only continue until their health reaches 150%, at which point no more health can be added.
  • Anyone boosted above their maximum health value will lose health at a rate of x per second.

Combat

  • Hitting an enemy takes off 9 h, armour works as normal.

Rate of Fire

  • x hits per second.

Special

  • Hitting an enemy with the medikit causes them to become Infected.
  • Teammates are cured instantly when hit by a friendly medic's medikit.
  • Teammates cured of infection by a friendly Medic's medikit receive a temporary 10 second immunity from re-infection.
  • All Category:Status Effects are removed when cured by the medikit, with the exception of being Concussed.

Animation

Medikit