Skim cap set to 1.80 or 180%. The skim cap does not affect upward trimping.
Re-added grenade friction for all non-conc grenades
Bunnyhop cap up to 1.40 from 1.20
Added objective icons
Spawn system made more random
Made "can't spawn for X seconds" message show 2 decimal points
Added ability to use custom map sentences via "maps\mapname_sentences.txt" file
Various hint updates
Updated maplist.txt to include new maps
All maps now have loading screens
Made spies get a message saying their sabotage is about to reset once there's about 6 seconds left
Included source files of various maps (found in source\maps)
Added another startup mp3: The Ecstasy of Gold (Acoustic Version) by John S
Visuals
New IC model!
Added shadows that only project downwards (can be turned off with sv_shadows)
Added swimming animations
Made teammates of a saboteur see team colored spy icons drawn above their sabotaged buildables
Made sentries change skin to saboteur's team when maliciously sabotaged
Messages now have dropshadow
Added medkit first-person animations
Added rocket dynamic light
Made explosion dlight more orange
Enabled dynamic lights by default. Use Fortress Options to disable
Completely new single shotgun animations.
Civilian is now team-colored and has shoe texture.
New jump animation.
Thrown/world medkits are now FF medkits, not HL2.
Autorifle now has muzzle flash.
Autorifle firing animation works correctly.
Made disabled classes have their selection buttons disabled instead of not drawn
Made railgun muzzle flash blue
New rail effects
Added cl_pipetrails cvar
Added medkit animated screen texture
Added ff_blunkka01 texture pack
Bug Fixes
Fixed blue pipes not always detonating when they hit a player
Added clamp to emp cell damage, so Pyros don't get wtfpwned
Fixed emp-triggered ammopack explosion not dealing damage
Fixed maliciously sabotaging a dispenser not counting as a kill
Fixed sabotaged sg teamkill bugs (rockets, detonation, shooting other buildables, and more)
Fixed spies disguised as civilians not having civilian weapons out
Fixed detpack context menu disappearing too soon
Made spectator hud not draw if cl_drawhud is 0
Made messages not draw if either cl_drawhud or hud_messages are 0
Added string for FF_FORTPOINTS_DEFUSEDETPACK
Fixed "Build sentrygun" radial menu option being disallowed if dispenser was built
Fixed wade sound looping bug when standing in water
Fixed player list
Fixed sabotaged sentries not being targeted by other sentries
Fixed spy radial menu not resetting timed out sabotages
Fixed not being able to close the stupid spectator menu
Fixed not being able to disguise after prematch when you have the flag when prematch ends
Class-specific Changes
Scout:
Made the jumppad require +jump input
Removed jumppad warmup time
Reduced size of the jumppad's trigger bounds
Jump pad forward push up to 1024 from 1000
Jump pad vertical push up to 512 from 500
Sniper:
Radiotag duration increased from 15 to 30 seconds.
AR damage up from 5.5 to 8.
Sniper rifle base damage up to 45 from 35
Sniper rifle maximum damage up to 275 from 245
Sniper rifle charge time down to 5 seconds from 7 seconds
Soldier:
RPG damage radius decreased slightly (from 125 to 115).
Demoman:
Pipe bomb damage radius decreased slightly (from 150 to 135).
Blue pipe fuse time up to 1.3 seconds from 1.1 seconds.
Medic:
Made the medic cell regen amount 5 instead of 3
HWGuy:
New HW AC System! : Dynamic cone and rate of fire removed
Clamp removed
AC bulletdamage down to 6.5 from 12
AC spread set to .06 from (.05->.26)
AC cycletime set to .08 from (.05->.15)
Pyro:
Pyros spawn with 2 napalms instead of 4.
Spy:
Spy is completely invisible when cloaked and standing still
Spy is no longer shot at by SGs while cloaked (The SG emits a sonar beep when it detects a cloaked spy in its line-of-sight)
Tranq cycle time lowered to 1.5 from 2.0
Lowered sabotage timeout from 120 to 90 seconds
Engineer:
Removed railgun overcharge damage and made all cool down times (except overcharge) 0.333 seconds
Made the railgun only take 1 rail per charge as opposed to 1 at first and 2 at each charge (now it's just 3 total ammo lost after full charge shot instead of 5)
Railgun overcharge gives 40 cells
Railgun regenerates 1 rail every 4 seconds when it is being used
The SG emits a sonar beep when it detects a cloaked spy in its line-of-sight.
SG health has come down a small amount to 108% from 113% of TFC level(ish).
SG bulletdamage down from 15 to 12
SG air bulletpush reduced to 2 from 15
SG rate of fire increased significantly
SG build time reduced to 3 seconds from 5 seconds
SG untarget range added, set to 10% further than lock-on range
Dispenser starts with ammo in it
Dispenser regenerates ammo and cells faster
Dispenser dispenses ammo and cells much faster
Made dispensers "eat" nearby dropped bags
Civilian:
Raised umbrella damage from 18 to 30
Finally added civilian.cfg to the FF installers
Map changes
2fort
Added 2fort (!)
Monkey
Massive performance increase
HDR added
Lower respawn grenade bag respawn time increased
Anticitizen
Added anticitizen - Attack and Defend map
Tiger
Added tiger - control point map
Bases
Added bases - CTF map
CZ2
New scoring system - stand on the capture points to gain control of them
Added locations
Hunted
Huge performance increase (uses less resources)
Added locations (lots of them)
Bodyguards always know where the hunted is (through locations and the objective icon)
Gave hunted quad damage instead of unagi damage (*69)
Enabled hunted damage from sentries and dispensers
Limited bodyguards to only having 1 pyro and demoman no longer allowed
Scoring changed to 5 per assassination, 10 per escape
Added hud door open/closed icons
Made escape door buttons lock for 6.66 seconds after using
Hole replaced with a vent, and vent room added
Added "Fuel Room"
Various other layout changes
Dustbowl
Various bug fixes
Minor FPS increases
HDR added
More cells in various packs, 200 cells on spawn again
Waterpolo
Major performance increase
Removed HDR
Made goal triggers a little inset
Ladders added to the sides of each team's base
Increased ball throw speed/distance
Raised ball return time from 10 seconds to 15
Made goalies invincible when inside their team's locations, but weak (right now they take triple damage, but they also spawn with full health and armor now) outside them
Goalies cannot go out-of-bounds or into the other team's locations
Pitfall
Added ff_pitfall
Major performance increase from old community version
Dropdown
Added a route from water room to upper floor
Added opacity changing windows in flag room
Added fire and smoke effects when generator is detpacked
Added a 60 seconds delay before generator can be repaired
Lots of other smaller changes
FPS increases and bug fixes
Epicenter
First to 3 captures system fixed
HUD icons for 3-cap system added
Some mapping fixes/alterations
Cornfield
Defenders spawns moved forward
Various bug fixes/visual tweaks
All AvD (Dustbowl-style) maps
Maps end after 24 mins
Scoring fixed
Lua changes
Base_ad now works for all 4 teams instead of just red/blue
Added grenade prime lua callbacks (player_onprimegren1 and player_onprimegren2)
Added DisplayMessage(player, string) lua function (sends the message as a hint)
Exposed player's MaxSpeed() function to lua
Added SetVelocity lua function
Exposed GetLocation and GetLocationTeam to lua
Added alignment and ToTeam variations for AddHud functions