Patch Notes
Pre-Greenlight
Patch 2.2
User Interface
- Sound options added for the kill beep
Generic / Misc Stuff
- Massive server logging upgrades/changes
- Beep sound plays when you kill someone (optional client-side)
- Neutral flag model added
- Gibs go SQUISH and PLOP instead of CLUNK
Visuals
- HW AC now shows tracers for 1 in 2 bullets rather than 1 in 4
- Smaller, less obscuring flamethrower effect
- Ragdolls now inherit a large force from fatal non-explosive shots
- Sped up the conc explosion effect
- Frag grenade no longer has the pin still attached when you throw it
- Fixed non-blue engineers with glow-in-the-dark accessories
- Pilot light added to the flamethrower
Bug Fixes
- Fixed various server crashes
- Fixed bug where if a medic heals a player > 100%, that player picking up a resupply bag "hurts" them
- Fixed jumppad not building properly on +attack2
- Fixed flaginfo
Class-specific Changes
- Scout:
- Scouts now take half fall damage (up from zero fall damage)
- Sniper:
- AR dmg down from 8 -> 7
- AR cone down from 0.09 to 0.07
- Legshot time reduced from 30 sec to 10 sec
- Soldier:
- Increased RPG re-fire rate from 0.65 to 0.7
- Demoman:
- Reduced starting mirvs from 2 to 1
- Medic:
- HWGuy:
- AC has dual-cone system, one cone at 0.06, one at 0.12
- HW AC damage up from 6.5 to 8.2
- HW AC uses half ammo than before
- AC has 200 ammo rather than 300
- AC cooldown time reduced from 0.4 to 0.1 seconds
- AC has a little bullet push
- Pyro:
- IC damage down from 70 to 55
- Spy:
- Engineer:
- SG's can now be built overhanging edges more
- All Classes:
- Nailgun pushforce reduced
Map changes
- Impact
- New map with a new gametype (!)
- Palermo
- All new visuals/lighting
- Various layout changes, bug fixes
- HDR added
- Vertigo
- Engineers and demomen limited to 2, removed defender detpacks
- Objective icon fixed
- Waterpolo
- 2fort
- "Cheap" water added in the yard
- Noannoyances added to spawns
- Can't grab gren bag through wall in ramp room anymore
- Spawn doors behave better
- Schtop
- New map (capture the flag)
- Destroy
- New map (capture the flag)
- Aardvark
- Openfire
- Visual/lighting updates
- Working security icons
- Small resupply bag added in the flag room - 50/50 h/a every 15 seconds.
- Monkey
- Improved ladders, new ramp on flag point
- All Maps
- Players start with full health/armor/ammo by default unless map overrides it