Patch Notes
Pre-Greenlight
Patch 2.3
User Interface
- In the team selection menu, the team numbers (AKA hotkeys) are drawn before the team names
Generic / Misc Stuff
- Altered the version checker to allow us to release future FF updates that don't require new client/server code binaries
- Reduced conc explosion sound attenuation
Visuals
- Made HW tracer frequency different between client (1 in 2 shots for your ac) and server (1 in 8 shots for another player's ac)
- Fixed SG muzzle flash not drawing
- Added dynamic light to SG muzzle flash
Bug Fixes
- Fixed player MaxSpeed function always returning 0 for disconnected players (was specifically an issue in CP maps)
- More attemps at fixing a rare, stupid scoreboard-related crash
- Fixed crash related to players disconnecting while in a CP zone (base_cp)
Class-specific Changes
- Medic:
- Made dropped health packs only heal to 100%
- Engineer:
- Made maliciously sabotaged sentries not be spotted by other SGs for 2.5 seconds
Map changes
- Impact
- Made a more informative hud
- Added timed defensive points
- Added a doorway to the back corner of the third floor
- Made secondary gate open 1 minute after the main gate opens
- Locked mp_timelimit once the round times are determined
- Disabled D scouts
- Waterpolo
- Optimized objective icon updates
- Made everyone (other than the ball carrier) always see the ball as their objective
- Fixed bug where goalies weren't always respawned when inside the enemy zone
- Moved goal objective locations into the goals
- Schtop
- Fixed security getting broken and out of sync
- Aardvark
- Security timer shorter
- Fixed shadows
- Bags redone
- Sniper limit 1
- Destroy
- Labeled security buttons
- Fixed shadows
- Put in door triggers, so players can now bhop through
- Openfire
- Dustbowl
- Made door triggers open their doors with OnTrigger instead of OnStartTouch, so they don't close in players' faces
- Increased grenade bag timers from 5 to 15 seconds.
- Monkey
- Made bags in resupplies give 200 metal instead of 90
- Fixed door triggers
- Aligned a few textures
- Shutdown2
- Made the top respawn room a resupply only
- All ID Maps
- Made a more informative hud
- All AvD Maps
- Made a more informative hud
- Locked mp_timelimit to 24
- Fixed scoring bugs, so now the winning team always wins with 120 points
Lua changes
- Added set_cvar( cvarname, value ) function that only calls SetConvar if the cvar isn't already set to value
- Added lowercase c "Broadcast" functions, because uppercase C "BroadCast" functions are lame
- base_teamplay: Made resupply bags float by default