Made melee always hit your target if you are inside them (for healing/wrenching while softclipping with a teammate)
Made disguised spies softclip using their actual team instead of disguised team
Solved a problem where a spy could undisguise inside a player and get stuck
Running into teammates to see if you go through them can now be a weird and dangerous way to spy check
Bug Fixes / Optimizations
Fixed a client crash related to joining a server while a laser grenade is active or thrown
Fixed age-old bug where incorrect timeleft would be shown on your HUD if you connect/reconnect to a server after prematch has ended or ff_restartround was used
Potential fix for autoreload sometimes not working
Fixed slowfield loop sound not being stopped when the slowfield gets removed forcefully (like on class change)
Fixed slowfield not setting all affected players' speed back to normal when the slowfield gets removed forcefully (like on class change)
Fixed the laser grenade's arms going through things they shouldn't (like cornfield starting door)
Fixed pipes and grenades going through things they shouldn't (like destroy security door)
Fixed MIRVs getting stuck in walls if you try to throw one while next to a wall
Hopefully fixed some FPS/choppiness issues that 2.42 seemed to cause
Fixed grenade prime sound (the click) getting played twice when priming a secondary grenade
Fixed detpacks not being able to blow up some detpack walls (like on ff_stowaway_b2)
Fixed moving brushes (doors/elevs) thinking players were blocking them even though they weren't due to softclipping
Potentially fixed a bug that made some projectiles stop players as though they were walls
Fixed railgun shoot animations glitching like crazy
Optimized the slowfield and overpressure code a little bit
Optimized HUD elements a bit
Class-specific Changes
Scout
Jump Pad
Jump pad health increased from 125 to 150
Medic
The Super Nailgun clip size has been increased from 30 to 50
The Super Nailgun reload time has been decreased by 0.5 seconds
Increased infection duration from 10 to 14 (2 more ticks)
HWGuy
Overpressure cooldown increased from 6 to 8
HWGuy spawns with 1 slowfield instead of 2
HWGuy has a maximum of 2 slowfields instead of 3
Slowfield
Duration decreased from 10 to 7
Radius decreased from 200 to 176
Inner radius decreased from 176 to 64 (the radius in which players receive the maximum amount of slow)
Fast moving players are slowed slightly less than they used to be
Map changes
FF_Palermo and FF_Cornfield
Each cap now has a four minute timer
FF_Warpath
Now ends properly with lighting changing CP 1 & 5
LDR lighting change to match HDR
Lua changes
Fixed SetConvar not working properly for replicated cvars like mp_timelimit (the updated value wasn't getting sent to the client)