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	<updated>2026-09-19T02:05:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10103</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10103"/>
		<updated>2015-07-18T18:47:33Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;default_fov (x)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sets the field of view. 120 is the max value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_jumpqueu (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Turns on and off auto-jumping: 0 - on, 1 - off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sv_password (x)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| password input to enable rcon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Lists players and their steam IDs&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;rcon status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Same as &amp;#039;status&amp;#039; but lists players&amp;#039; IP addresses&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon kickid (&amp;quot;STEAM_x:x:x&amp;quot;) (Kick message)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Kicking a player from server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon banid (1) (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Banning a player from server.  Time is in minutes.  (0) is indefinitely&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon removeid (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Removes player from the ban list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon banip (IP)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bans player by IP address.  Do not include port&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon removeip (IP)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Removes player from the ban list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon maps *&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lists the maps on server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon mp_timelimit (x)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Changes the map&amp;#039;s remaining time. It is adjusted time -- the new value will take into account time that has already transpired.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon ff_setprematch (x)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sets prematch time in seconds. Will put a current game into prematch without resetting the map.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10102</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10102"/>
		<updated>2015-07-18T18:45:33Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;default_fov (x)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sets the field of view. 120 is the max value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_jumpqueu (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Turns on and off auto-jumping: 0 - off, 1 - on.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sv_password (x)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| password input to enable rcon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Lists players and their steam IDs&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;rcon status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Same as &amp;#039;status&amp;#039; but lists players&amp;#039; IP addresses&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon kickid (&amp;quot;STEAM_x:x:x&amp;quot;) (Kick message)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Kicking a player from server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon banid (1) (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Banning a player from server.  Time is in minutes.  (0) is indefinitely&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon removeid (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Removes player from the ban list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon banip (IP)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bans player by IP address.  Do not include port&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon removeip (IP)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Removes player from the ban list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon maps *&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lists the maps on server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon mp_timelimit (x)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Changes the map&amp;#039;s remaining time. It is adjusted time -- the new value will take into account time that has already transpired.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon ff_setprematch (x)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sets prematch time in seconds. Will put a current game into prematch without resetting the map.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10101</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10101"/>
		<updated>2015-07-18T18:36:01Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_jumpqueu (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Turns on and off auto-jumping: 0 - off, 1 - on.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sv_password (x)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| password input to enable rcon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Lists players and their steam IDs&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;rcon status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Same as &amp;#039;status&amp;#039; but lists players&amp;#039; IP addresses&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon kickid (&amp;quot;STEAM_x:x:x&amp;quot;) (Kick message)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Kicking a player from server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon banid (1) (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Banning a player from server.  Time is in minutes.  (0) is indefinitely&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon removeid (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Removes player from the ban list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon banip (IP)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bans player by IP address.  Do not include port&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon removeip (IP)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Removes player from the ban list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon maps *&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lists the maps on server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon mp_timelimit (x)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Changes the map&amp;#039;s remaining time. It is adjusted time -- the new value will take into account time that has already transpired.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon ff_setprematch (x)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sets prematch time in seconds. Will put a current game into prematch without resetting the map.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10100</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10100"/>
		<updated>2015-07-18T18:34:07Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_jumpqueu (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Turns on and off auto-jumping: 0 - off, 1 - on.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Lists players and their steam IDs&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;rcon status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Same as &amp;#039;status&amp;#039; but lists players&amp;#039; IP addresses&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon kickid (&amp;quot;STEAM_x:x:x&amp;quot;) (Kick message)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Kicking a player from server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon banid (1) (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Banning a player from server.  Time is in minutes.  (0) is indefinitely&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon removeid (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Removes player from the ban list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon banip (IP)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bans player by IP address.  Do not include port&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon removeip (IP)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Removes player from the ban list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon maps *&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lists the maps on server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon mp_timelimit (x)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Changes the map&amp;#039;s remaining time. It is adjusted time -- the new value will take into account time that has already transpired.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon ff_setprematch (x)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sets prematch time in seconds. Will put a current game into prematch without resetting the map.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10099</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10099"/>
		<updated>2015-07-18T18:31:14Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Lists players and their steam IDs&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;rcon status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Same as &amp;#039;status&amp;#039; but lists players&amp;#039; IP addresses&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon kickid (&amp;quot;STEAM_x:x:x&amp;quot;) (Kick message)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Kicking a player from server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon banid (1) (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Banning a player from server.  Time is in minutes.  (0) is indefinitely&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon removeid (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Removes player from the ban list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon banip (IP)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bans player by IP address.  Do not include port&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon removeip (IP)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Removes player from the ban list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon maps *&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lists the maps on server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon mp_timelimit (x)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Changes the map&amp;#039;s remaining time. It is adjusted time -- the new value will take into account time that has already transpired.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon ff_setprematch (x)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sets prematch time in seconds. Will put a current game into prematch without resetting the map.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10098</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10098"/>
		<updated>2015-07-18T18:25:43Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Lists players and their steam IDs&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;rcon status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Same as &amp;#039;status&amp;#039; but lists players&amp;#039; IP addresses&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon kickid (&amp;quot;STEAM_x:x:x&amp;quot;) (Kick message)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Kicking a player from server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon banid (1) (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Banning a player from server.  Time is in minutes.  (0) is indefinitely&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon removeid (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Removes player from the ban list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;banip (IP)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bans player by IP address.  Do not include port&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;removeip (IP)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Removes player from the ban list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon maps *&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lists the maps on server&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10097</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10097"/>
		<updated>2015-07-18T18:24:31Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Lists players and their steam IDs&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;rcon status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Same as &amp;#039;status&amp;#039; but lists their IP addresses&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon kickid (&amp;quot;STEAM_x:x:x&amp;quot;) (Kick message)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Kicking a player from server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon banid (1) (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Banning a player from server.  Time is in minutes.  (0) is indefinitely&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon removeid (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Removes player from the ban list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;banip (IP)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bans player by IP address.  Do not include port&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;removeip (IP)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Removes player from the ban list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon maps *&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lists the maps on server&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10096</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10096"/>
		<updated>2015-07-18T18:23:50Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Lists players and their steam IDs&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;rcon status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Same as &amp;#039;status&amp;#039; but lists their IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon kickid (&amp;quot;STEAM_x:x:x&amp;quot;) (Kick message)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Kicking a player from server.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon banid (1) (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Banning a player from server.  Time is in minutes.  (0) is indefinitely.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon removeid (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Removes player from the ban list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;banip (IP)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bans player by IP address.  Do not include port.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;removeip (IP)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Removes player from the ban list.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon maps *&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lists the maps on server.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10095</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10095"/>
		<updated>2015-07-18T18:20:58Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Lists players and their steam IDs&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;rcon status&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Same as &amp;#039;status&amp;#039; but lists their IP addresses.&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon kickid (&amp;quot;STEAM_x:x:x&amp;quot;) (Kick message)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Kicking a player from server.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon banid (1) (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Banning a player from server.  Time is in minutes.  (0) is indefinitely.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon removeid (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lifting a ban&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon maps *&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lists the maps on server.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10094</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10094"/>
		<updated>2015-07-18T18:15:09Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon kickid (&amp;quot;STEAM_x:x:x&amp;quot;) (Kick message)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Kicking a player from server.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon banid (1) (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Banning a player from server.  Time is in minutes.  (0) is indefinitely.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon removeid (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lifting a ban&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10093</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10093"/>
		<updated>2015-07-18T18:13:05Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;rcon kickid (&amp;quot;STEAM_x:x:x&amp;quot;) (Kick message)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|       Kicking a player from server.&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon banid (1) (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Banning a player from server.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon removeid (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Lifting a ban&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10092</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10092"/>
		<updated>2015-07-18T18:11:23Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon banid (1) (&amp;quot;STEAM_x:x:x&amp;quot;); rcon kickid (&amp;quot;STEAM_x:x:x&amp;quot;) (Kick message)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Banning and kicking a player from server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rcon removeid (&amp;quot;STEAM_x:x:x&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|  Lifting a ban&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10091</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10091"/>
		<updated>2015-07-18T18:09:53Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Banning and kicking from server&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rcon banid (1) (&amp;quot;STEAM_x:x:x&amp;quot;); rcon kickid (&amp;quot;STEAM_x:x:x&amp;quot;) (Kick message)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lifting a ban&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rcon removeid (&amp;quot;STEAM_x:x:x&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10090</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10090"/>
		<updated>2015-07-18T18:09:21Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Banning and kicking from server&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|rcon banid (1) (&amp;quot;STEAM_x:x:x&amp;quot;); rcon kickid (&amp;quot;STEAM_x:x:x&amp;quot;) (Kick message)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lifting a ban&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rcon removeid (&amp;quot;STEAM_x:x:x&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10089</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10089"/>
		<updated>2015-07-18T18:08:27Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Banning and kicking from server&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| rcon banid (1) (&amp;quot;STEAM_x:x:x&amp;quot;); rcon kickid (&amp;quot;STEAM_x:x:x&amp;quot;) (Kick message)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lifting a ban&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| rcon removeid (&amp;quot;STEAM_x:x:x&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10088</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10088"/>
		<updated>2015-07-18T18:07:52Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Banning and kicking from server&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|rcon banid (1) (&amp;quot;STEAM_x:x:x&amp;quot;); rcon kickid (&amp;quot;STEAM_x:x:x&amp;quot;) (Kick message)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Lifting a ban&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|rcon removeid (&amp;quot;STEAM_x:x:x&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10087</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10087"/>
		<updated>2015-07-18T18:05:56Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Banning and kicking from server&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|rcon banid (1) (&amp;quot;STEAM_x:x:x&amp;quot;); rcon kickid (&amp;quot;STEAM_x:x:x&amp;quot;) (Kick message)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10086</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10086"/>
		<updated>2015-07-18T18:05:23Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Banning and kicking from server&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-rcon banid (1) (&amp;quot;STEAM_x:x:x&amp;quot;); rcon kickid (&amp;quot;STEAM_x:x:x&amp;quot;) (Kick message)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10085</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10085"/>
		<updated>2015-07-18T18:02:43Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
|asdf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10084</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10084"/>
		<updated>2015-07-18T18:02:14Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|asdf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10083</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10083"/>
		<updated>2015-07-18T18:01:20Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|no space after bracket and no quotes&lt;br /&gt;
|no - after line above&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10082</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10082"/>
		<updated>2015-07-18T18:00:07Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;double quotes test&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;single quotes test&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;triple quotes no bracket test&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10081</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10081"/>
		<updated>2015-07-18T17:58:37Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RCON Commands===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;double quotes test&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;single quotes test&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;triple quotes no bracket test&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10080</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10080"/>
		<updated>2015-07-18T17:54:53Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_spawnweapon_(class) &amp;quot;(weapon)&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When class spawns it has the weapon readied by default.  For example: cl_spawnweapon_scout &amp;quot;crowbar&amp;quot; would have the scout spawn with his crowbar instead of shotgun.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10079</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10079"/>
		<updated>2015-07-18T17:46:29Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spinSpeed &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The speed the stars from the concussion effect spin around your head: 3000 is the maximum value to form an unbroken ring with max sprite number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10078</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10078"/>
		<updated>2015-07-18T17:38:12Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10077</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10077"/>
		<updated>2015-07-18T17:37:33Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_chat_color_default &amp;quot;(255) (170) (0)&amp;quot;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| Changes the text font of chat.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10076</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10076"/>
		<updated>2015-07-18T17:24:23Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10075</id>
		<title>Commands And Cvars</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Commands_And_Cvars&amp;diff=10075"/>
		<updated>2015-07-18T17:23:44Z</updated>

		<summary type="html">&lt;p&gt;9u9u9u-13668: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Client console variables==&lt;br /&gt;
&lt;br /&gt;
===HUD options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_colorize (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable (1) or disable (0) colored chat messages from other players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_chat_color_default (&amp;quot;255 170 0&amp;quot;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Default chat colour before colorization.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_centerid (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Centers the player information text on the hud (otherwis it displays to the lower left).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_latest (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_fortpoints_total (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_speedometer (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle speedometer on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;hud_teamscores (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Toggle visible team scores on the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_teamcolourhud (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| HUD is drawn in team colors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_hints (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Display hints.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radial Context Menu Options===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmusemouse (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Enable the mouse during the context menu (set to 0 for classic vgui style).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmcapture (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When using the mouse on the context menu your player view will not be affected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmhidecursor (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hide the cursor when using the mouse on the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsize (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Size of the context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmbounds (120)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bounds of context menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmprogresstime (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Delay before automatically selecting an option under the mouse cursor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_cmsquash (0.7)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How squashed the context menu looks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_highlightdistance (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How far the cursor needs to be towards a menu option before it is highlighted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_waitforrelease (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Whether the menu waits for the mouse to be released before selecting a final option.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_defaultactiontime (0.5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| How long to wait for the menu to be closed before doing the default action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cm_noradialaimsentry (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aim sentry gun &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the option has been selected (by pointing and clicking again).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Graphical===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_effectsdetail (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_ragdoll_deathview (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit   a wall, all while in first person view. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteSize &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Control the size of the stars above a player&amp;#039;s head when concussed. 1 - smallest size&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;cl_concuss_spriteNum &amp;quot;x&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The number of stars above a player&amp;#039;s head when concussed. 360 - maximum value&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>9u9u9u-13668</name></author>
	</entry>
</feed>