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	<id>https://www.fortress-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bridget</id>
	<title>Fortress Forever Wiki - User contributions [en]</title>
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	<updated>2026-05-08T19:39:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=User:Bridget&amp;diff=9525</id>
		<title>User:Bridget</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=User:Bridget&amp;diff=9525"/>
		<updated>2010-05-05T20:13:14Z</updated>

		<summary type="html">&lt;p&gt;Bridget: New page: Image:SentryLevel1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SentryLevel1.png]]&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Engineer_portrait.jpg&amp;diff=9489</id>
		<title>File:Engineer portrait.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Engineer_portrait.jpg&amp;diff=9489"/>
		<updated>2010-04-06T03:12:33Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Spy_portrait.jpg&amp;diff=9488</id>
		<title>File:Spy portrait.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Spy_portrait.jpg&amp;diff=9488"/>
		<updated>2010-04-06T03:12:17Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Pyro_portrait.jpg&amp;diff=9487</id>
		<title>File:Pyro portrait.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Pyro_portrait.jpg&amp;diff=9487"/>
		<updated>2010-04-06T03:12:05Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Heavy_portrait.jpg&amp;diff=9486</id>
		<title>File:Heavy portrait.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Heavy_portrait.jpg&amp;diff=9486"/>
		<updated>2010-04-06T03:11:54Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Medic_portrait.jpg&amp;diff=9485</id>
		<title>File:Medic portrait.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Medic_portrait.jpg&amp;diff=9485"/>
		<updated>2010-04-06T03:11:37Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Demoman_portrait.jpg&amp;diff=9484</id>
		<title>File:Demoman portrait.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Demoman_portrait.jpg&amp;diff=9484"/>
		<updated>2010-04-06T03:11:27Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Beginner%27s_Guide&amp;diff=9483</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Beginner%27s_Guide&amp;diff=9483"/>
		<updated>2010-04-06T03:11:15Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Welcome to Fortress Forever! This tutorial will give you a general overview of the game before you proceed to more detailed articles.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is a team-based game where two or more teams compete for a specific and common objective. Each player may choose from one of up to ten unique classes that they find appealing to their style of gameplay. Each class has its own strengths and weaknesses, health and armor stats, and weapons and abilities. These classes can often be played either offensively (attacking the enemy base, moving their flag, capturing their flag, amongst other gamemodes) or defensively (preventing the offense from doing the forementioned) allowing for more diverse gameplay even past the general choice of class. Fortress Forever prides itself on providing a very exciting and fast-paced game, so keeping up with the flow may be quite an interesting challenge.&lt;br /&gt;
&lt;br /&gt;
==Essential Controls==&lt;br /&gt;
&lt;br /&gt;
There is a great deal of customization one can do within both the options menu and the more elaborate Fortress Options menu, but there are some &amp;#039;essential controls&amp;#039; one must be aware to immediately get the best out of the experience. These keys are the default values, so they should work &amp;#039;&amp;#039;out of the box&amp;#039;&amp;#039; unless you have changed them. Consult the general options menu under &amp;#039;Keyboard&amp;#039; to access and reassign these keys and many others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | Communications&lt;br /&gt;
| The &amp;#039;&amp;#039;&amp;#039;Y&amp;#039;&amp;#039;&amp;#039; key will allow text communication with everyone on the server. &amp;#039;&amp;#039;&amp;#039;U&amp;#039;&amp;#039;&amp;#039; will limit your message to only being visible to your team. &amp;#039;&amp;#039;&amp;#039;K&amp;#039;&amp;#039;&amp;#039; allows for microphone usage and broadcasts your audio input to the entire server (by default, unless the server variable &amp;#039;&amp;#039;sv_alltalk&amp;#039;&amp;#039; is set to 0)&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Abilities&lt;br /&gt;
| Many weapons have alternative modes of fire! You can use &amp;#039;&amp;#039;&amp;#039;MOUSE1&amp;#039;&amp;#039;&amp;#039; for primary fire and &amp;#039;&amp;#039;&amp;#039;MOUSE2&amp;#039;&amp;#039;&amp;#039; for secondary fire, if the weapon permits one.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; | Grenade Usage&lt;br /&gt;
| By default, holding the &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039; key and &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039; will prime fragmentation grenades or class-specific secondary grendes respectively. A four-beep timer will begin, and the grenade will explode on the fourth beep. Priming the grenade allows you to delay the explosion so that it hits enemies at the right time. Don&amp;#039;t hold the prime too long! The grenade doesn&amp;#039;t hesitate to blow up in your face. If holding these keys becomes too much of a hassle or detriment, one may rebind the grenade keys to &amp;#039;&amp;#039;Two-Tap Toggle Primary&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Two-Tap Toggle Secondary&amp;#039;&amp;#039; in the keyboard options to have one tap of the key prime the grenade and another release or throw the grenade.&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; | Class &amp;amp; Team&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039; will allow you to change your team. &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; will allow you to change your class. Make use of the auto-assign button if you fear accidentally disturbing the balance of the teams!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Selection&lt;br /&gt;
| The number keys provide quick access to your weapon loadout. In theory, the lower the number, the less powerful the weapon. Therefore, melee weapons usually reside on the &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; key, secondary weapons on the &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; key, and primary weapons on the &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; key. Some classes may carry weapons that extend to the other keys, so be sure to check and get used to them through playing each class.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;background: #eeeeee;&amp;quot; padding=&amp;quot;5px&amp;quot; align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throws the flag if the player is carrying one and is allowed to.&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;background: #eeeeee;&amp;quot; padding=&amp;quot;5px&amp;quot; align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Discard extra ammunition; useful for friendly Engineers and team mates out of ammunition!&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;background: #eeeeee;&amp;quot; style = &amp;quot;background: #eeeeee;&amp;quot; padding=&amp;quot;5px&amp;quot; align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Z&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pressing the button once alerts a friendly Medic to you. Holding the button reveals a voice command menu.&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;background: #eeeeee;&amp;quot; padding=&amp;quot;5px&amp;quot; align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039;,&lt;br /&gt;
| Brings down the developer console for manually interfacing with the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gamemodes and Types==&lt;br /&gt;
&lt;br /&gt;
This covers the basic gamemodes. View a more complete list here: [[:Category:Game Types]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | Capture the Flag (&amp;#039;&amp;#039;CTF&amp;#039;&amp;#039;)&lt;br /&gt;
| Two teams compete for the highest score by invading the enemy base, bypassing their defensive measures, grabbing their team-colored flag, and returning to their respective bases to capture the flag a key location. There are many variations on the Capture the Flag game-mode. These include Reverse CTF where you move your flag from your respective base and into the enemy base in search a capture point or Security CTF where access to the flag can only be achieved by disabling the enemy team&amp;#039;s security (This is usually done by finding their security button and pressing it.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | Attack and Defend (&amp;#039;&amp;#039;AVD&amp;#039;&amp;#039;)&lt;br /&gt;
| The Blue team plays an offensive role in Attack and Defend, attempting to move their team-colored flag through the Red team&amp;#039;s moving defense and toward a capture point. Each &amp;#039;&amp;#039;AVD&amp;#039;&amp;#039; map usually comes with three or more &amp;#039;sectors&amp;#039; in which the Blue team must capture the flag. If the Blue team captures all the sectors, they win. If the Red team prevents this from happening and time runs out, they win.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | Invade and Defend (&amp;#039;&amp;#039;IVD&amp;#039;&amp;#039;)&lt;br /&gt;
| Invade and Defend is a variation on the &amp;#039;&amp;#039;AVD&amp;#039;&amp;#039; gametype. In standard Attack and Defend, after the blue team successfully captures a sector, the teams will respawn in new locations and must wait an additional &amp;#039;setup time&amp;#039; before gates open to allow the blue Team to attack. This allows the Red team time to setup and establish defenses. In Invade and Defend, defense is dynamic. Once the Blue team captures a sector, the map does not reset. Instead, the Red team must physically shift their defense back to compensate. This makes the &amp;#039;push and defend&amp;#039; game-type much more intense and difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes &amp;#039;&amp;#039;at a Glance&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:scout_portrait.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Scout]]&lt;br /&gt;
| The Scout is a very fragile and weak class that makes up for its shortcomings with speed and maneuverability. The class is an exceptional class that avoids combat and focuses specifically on game-play objectives, whether that be capturing points or snagging the enemy flag. The Scout uses his jump-pad and concussion grenades as well as bunny-hopping to move through the defense, to the flag, and out of the enemy base.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:sniper_portrait.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Sniper]]&lt;br /&gt;
| The Sniper is a long range assassin trained in accuracy. Avoiding the harsh combat that ensues when classes clash at close range, the Sniper works by picking off enemies from concealment and at range using his laser-fixed Sniper Rifle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:soldier_portrait.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Soldier]]&lt;br /&gt;
| The Soldier is the brute force class of Fortress Forever.The heavily explosive Rocket Launcher provides an excellent weapon to be used defensively in chokepoints. The Soldier also does well at offense, punching a hole through the defense to allow entrance for other less armored classes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:demoman_portrait.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Demoman]]&lt;br /&gt;
| The Demoman (&amp;#039;&amp;#039;Demolitions Man&amp;#039;&amp;#039;) comes equipped with lots of explosive firepower. He may use his &amp;#039;&amp;#039;Blue&amp;#039;&amp;#039; Pipe Launcher offensively or set traps using the &amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039; Pipe Launcher to prevent the enemy from making their way to the flag or moving it once over it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:medic_portrait.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Medic]]&lt;br /&gt;
| The Medic functions as a combat-oriented offensive class. The class makes use of its extra speed and maneuverability to dodge and juke enemy attacks while countering with his own weapons. When not in combat, the Medic regenerates health over time and can provide team-mates with extra health with the Medkit or regenerating throwable Medpacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:heavy_portrait.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[HWGuy]]&lt;br /&gt;
| The Heavy Weapons Guy or simply &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; is the tank of Fortress Forever. He is the slowest though most heavily armored class in the game armed with a powerful chaingun (&amp;#039;&amp;#039;Assault Cannon&amp;#039;&amp;#039; in game) that shreds incoming enemies at close ranges.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:pyro_portrait.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Pyro]]&lt;br /&gt;
| The Pyro finds solace in chaos and destruction by using his Flamethrower and Incendiary Cannon in conjunction with his Naplam Grenades to stack flame and burn damage on enemy units. The more they burn, the faster they die! This class works both on offense and defense as a support role.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:spy_portrait.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Spy]]&lt;br /&gt;
| The Spy is the roaming assassin of Fortress Forever. He works by jeopardizing the enemy&amp;#039;s defense by using his disguises to fool enemy players or his cloak to bypass them without being easily spotted. The Spy can sabotage enemy buildables in order to have them work against the enemy team.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:engineer_portrait.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Engineer]]&lt;br /&gt;
| The Engineer is the backbone of any base defense. Though the Engineer is weak as an individual, he doubles his power of influence by building and maintaining an item dispenser (capable of replenishing armor, ammunition, and building materials to nearby friendly units) or an automatic-firing upgradeable turret known as a Sentry Gun that fires on approaching enemies.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Soldier_portrait.jpg&amp;diff=9482</id>
		<title>File:Soldier portrait.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Soldier_portrait.jpg&amp;diff=9482"/>
		<updated>2010-04-06T03:01:37Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Sniper_portrait.jpg&amp;diff=9481</id>
		<title>File:Sniper portrait.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Sniper_portrait.jpg&amp;diff=9481"/>
		<updated>2010-04-06T02:59:25Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Scout_portrait.jpg&amp;diff=9480</id>
		<title>File:Scout portrait.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Scout_portrait.jpg&amp;diff=9480"/>
		<updated>2010-04-06T02:58:16Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Beginner%27s_Guide&amp;diff=9479</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Beginner%27s_Guide&amp;diff=9479"/>
		<updated>2010-04-06T02:56:19Z</updated>

		<summary type="html">&lt;p&gt;Bridget: Rewrite: I might need to reword some stuff. I tend to overstate and complicate simple things. :(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Welcome to Fortress Forever! This tutorial will give you a general overview of the game before you proceed to more detailed articles.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is a team-based game where two or more teams compete for a specific and common objective. Each player may choose from one of up to ten unique classes that they find appealing to their style of gameplay. Each class has its own strengths and weaknesses, health and armor stats, and weapons and abilities. These classes can often be played either offensively (attacking the enemy base, moving their flag, capturing their flag, amongst other gamemodes) or defensively (preventing the offense from doing the forementioned) allowing for more diverse gameplay even past the general choice of class. Fortress Forever prides itself on providing a very exciting and fast-paced game, so keeping up with the flow may be quite an interesting challenge.&lt;br /&gt;
&lt;br /&gt;
==Essential Controls==&lt;br /&gt;
&lt;br /&gt;
There is a great deal of customization one can do within both the options menu and the more elaborate Fortress Options menu, but there are some &amp;#039;essential controls&amp;#039; one must be aware to immediately get the best out of the experience. These keys are the default values, so they should work &amp;#039;&amp;#039;out of the box&amp;#039;&amp;#039; unless you have changed them. Consult the general options menu under &amp;#039;Keyboard&amp;#039; to access and reassign these keys and many others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | Communications&lt;br /&gt;
| The &amp;#039;&amp;#039;&amp;#039;Y&amp;#039;&amp;#039;&amp;#039; key will allow text communication with everyone on the server. &amp;#039;&amp;#039;&amp;#039;U&amp;#039;&amp;#039;&amp;#039; will limit your message to only being visible to your team. &amp;#039;&amp;#039;&amp;#039;K&amp;#039;&amp;#039;&amp;#039; allows for microphone usage and broadcasts your audio input to the entire server (by default, unless the server variable &amp;#039;&amp;#039;sv_alltalk&amp;#039;&amp;#039; is set to 0)&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Abilities&lt;br /&gt;
| Many weapons have alternative modes of fire! You can use &amp;#039;&amp;#039;&amp;#039;MOUSE1&amp;#039;&amp;#039;&amp;#039; for primary fire and &amp;#039;&amp;#039;&amp;#039;MOUSE2&amp;#039;&amp;#039;&amp;#039; for secondary fire, if the weapon permits one.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; | Grenade Usage&lt;br /&gt;
| By default, holding the &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039; key and &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039; will prime fragmentation grenades or class-specific secondary grendes respectively. A four-beep timer will begin, and the grenade will explode on the fourth beep. Priming the grenade allows you to delay the explosion so that it hits enemies at the right time. Don&amp;#039;t hold the prime too long! The grenade doesn&amp;#039;t hesitate to blow up in your face. If holding these keys becomes too much of a hassle or detriment, one may rebind the grenade keys to &amp;#039;&amp;#039;Two-Tap Toggle Primary&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Two-Tap Toggle Secondary&amp;#039;&amp;#039; in the keyboard options to have one tap of the key prime the grenade and another release or throw the grenade.&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;background: #eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; | Class &amp;amp; Team&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039; will allow you to change your team. &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; will allow you to change your class. Make use of the auto-assign button if you fear accidentally disturbing the balance of the teams!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; | Weapon Selection&lt;br /&gt;
| The number keys provide quick access to your weapon loadout. In theory, the lower the number, the less powerful the weapon. Therefore, melee weapons usually reside on the &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; key, secondary weapons on the &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; key, and primary weapons on the &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; key. Some classes may carry weapons that extend to the other keys, so be sure to check and get used to them through playing each class.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;background: #eeeeee;&amp;quot; padding=&amp;quot;5px&amp;quot; align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Throws the flag if the player is carrying one and is allowed to.&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;background: #eeeeee;&amp;quot; padding=&amp;quot;5px&amp;quot; align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Discard extra ammunition; useful for friendly Engineers and team mates out of ammunition!&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;background: #eeeeee;&amp;quot; style = &amp;quot;background: #eeeeee;&amp;quot; padding=&amp;quot;5px&amp;quot; align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Z&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Pressing the button once alerts a friendly Medic to you. Holding the button reveals a voice command menu.&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;background: #eeeeee;&amp;quot; padding=&amp;quot;5px&amp;quot; align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039;,&lt;br /&gt;
| Brings down the developer console for manually interfacing with the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gamemodes and Types==&lt;br /&gt;
&lt;br /&gt;
This covers the basic gamemodes. View a more complete list here: [[:Category:Game Types]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | Capture the Flag (&amp;#039;&amp;#039;CTF&amp;#039;&amp;#039;)&lt;br /&gt;
| Two teams compete for the highest score by invading the enemy base, bypassing their defensive measures, grabbing their team-colored flag, and returning to their respective bases to capture the flag a key location. There are many variations on the Capture the Flag game-mode. These include Reverse CTF where you move your flag from your respective base and into the enemy base in search a capture point or Security CTF where access to the flag can only be achieved by disabling the enemy team&amp;#039;s security (This is usually done by finding their security button and pressing it.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | Attack and Defend (&amp;#039;&amp;#039;AVD&amp;#039;&amp;#039;)&lt;br /&gt;
| The Blue team plays an offensive role in Attack and Defend, attempting to move their team-colored flag through the Red team&amp;#039;s moving defense and toward a capture point. Each &amp;#039;&amp;#039;AVD&amp;#039;&amp;#039; map usually comes with three or more &amp;#039;sectors&amp;#039; in which the Blue team must capture the flag. If the Blue team captures all the sectors, they win. If the Red team prevents this from happening and time runs out, they win.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | Invade and Defend (&amp;#039;&amp;#039;IVD&amp;#039;&amp;#039;)&lt;br /&gt;
| Invade and Defend is a variation on the &amp;#039;&amp;#039;AVD&amp;#039;&amp;#039; gametype. In standard Attack and Defend, after the blue team successfully captures a sector, the teams will respawn in new locations and must wait an additional &amp;#039;setup time&amp;#039; before gates open to allow the blue Team to attack. This allows the Red team time to setup and establish defenses. In Invade and Defend, defense is dynamic. Once the Blue team captures a sector, the map does not reset. Instead, the Red team must physically shift their defense back to compensate. This makes the &amp;#039;push and defend&amp;#039; game-type much more intense and difficult.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Classes &amp;#039;&amp;#039;at a Glance&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:scout_portrait.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Scout]]&lt;br /&gt;
| The Scout is a very fragile and weak class that makes up for its shortcomings with speed and maneuverability. The class is an exceptional class that avoids combat and focuses specifically on game-play objectives, whether that be capturing points or snagging the enemy flag. The Scout uses his jump-pad and concussion grenades as well as bunny-hopping to move through the defense, to the flag, and out of the enemy base.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:sniper_portrait.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Sniper]]&lt;br /&gt;
| The Sniper is a long range assassin trained in accuracy. Avoiding the harsh combat that ensues when classes clash at close range, the Sniper works by picking off enemies from concealment and at range using his laser-fixed Sniper Rifle.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:soldier_portrait.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Soldier]]&lt;br /&gt;
| The Soldier is the brute force class of Fortress Forever.The heavily explosive Rocket Launcher provides an excellent weapon to be used defensively in chokepoints. The Soldier also does well at offense, punching a hole through the defense to allow entrance for other less armored classes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:demoman_portrait.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Demoman]]&lt;br /&gt;
| The Demoman (&amp;#039;&amp;#039;Demolitions Man&amp;#039;&amp;#039;) comes equipped with lots of explosive firepower. He may use his &amp;#039;&amp;#039;Blue&amp;#039;&amp;#039; Pipe Launcher offensively or set traps using the &amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039; Pipe Launcher to prevent the enemy from making their way to the flag or moving it once over it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:heavy_portrait.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[HWGuy]]&lt;br /&gt;
| The Heavy Weapons Guy or simply &amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039; is the tank of Fortress Forever. He is the slowest though most heavily armored class in the game armed with a powerful chaingun (&amp;#039;&amp;#039;Assault Cannon&amp;#039;&amp;#039; in game) that shreds incoming enemies at close ranges.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:pyro_portrait.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Pyro]]&lt;br /&gt;
| The Pyro finds solace in chaos and destruction by using his Flamethrower and Incendiary Cannon in conjunction with his Naplam Grenades to stack flame and burn damage on enemy units. The more they burn, the faster they die! This class works both on offense and defense as a support role.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:spy_portrait.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Spy]]&lt;br /&gt;
| The Spy is the roaming assassin of Fortress Forever. He works by jeopardizing the enemy&amp;#039;s defense by using his disguises to fool enemy players or his cloak to bypass them without being easily spotted. The Spy can sabotage enemy buildables in order to have them work against the enemy team.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:engineer_portrait.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Engineer]]&lt;br /&gt;
| The Engineer is the backbone of any base defense. Though the Engineer is weak as an individual, he doubles his power of influence by building and maintaining an item dispenser (capable of replenishing armor, ammunition, and building materials to nearby friendly units) or an automatic-firing upgradeable turret known as a Sentry Gun that fires on approaching enemies.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9478</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9478"/>
		<updated>2010-04-05T14:56:24Z</updated>

		<summary type="html">&lt;p&gt;Bridget: /* Player Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
The HUD or &amp;#039;Head-Up Display&amp;#039; is an interface in which important information about the ongoing game and the player&amp;#039;s personal condition are relayed back to the player visually.&lt;br /&gt;
&lt;br /&gt;
==Health, Armor, and Locational Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|In the bottom left hand corner, the player&amp;#039;s current health and armor are displayed. The bar below the health and armor tabs reveal the current player&amp;#039;s location (if the map supports them.) The player&amp;#039;s health will flash between red and white when critically low. Picking up health kits or being healed from a friendly medic will show the additions to health as green-colored numbers that briefly appear above the specifically increased stat.&lt;br /&gt;
|[[Image:hud1.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Loadout Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|In the bottom right hand of the corner, information about your character&amp;#039;s loadout is supplied. Working clockwise, the HUD offers you the following information: Your current weapon&amp;#039;s clip or magazine size, a movement speedometer, the number of primary grenades available to you, the number of secondary grenades available to you, an illustration of your current weapon, the ammotype, and the ammunition reserves.&lt;br /&gt;
|[[Image:hud2.jpg]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineer Menu==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|When playing the Engineer class, information about your constructed buildables will be relayed through the bottom right hand Engineer Menu. This information will contain health and ammunition percentages for your Sentry Gun and Dispenser as well as displaying the current Sentry Gun build level.&lt;br /&gt;
|[[Image:hud7.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|The top center of your HUD displays information about the current game. This information varies depending upon the current game and the gamemode being played, but it generally lists team scores, the current map, as well as a timer advertising the time left before the map concludes. In Capture the Flag, this area usually displays the enemy flag location and an icon corresponding to whether or not security (if available) is online or offline. In AVD maps, this area displays information about the current capture point and who is carrying the flag. In Capture Point and Territory Control maps, this information will allow you to quickly see which team controls more and what parts of the battlefield.&lt;br /&gt;
|[[Image:hud3.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|The upper right hand portion of the screen displays &amp;#039;kill messages&amp;#039;. When someone kills another player, that player&amp;#039;s name is displayed in this area along with the cause of death (usually the weapon that caused the death) in icon form as well as the victim of the right side of the this icon.&lt;br /&gt;
|[[Image:hud5.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chat Stream Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|When a player uses the voice chat stream, a semi-transparent microphone icon will display his or her name on the right hand side of the screen. When a player uses the text chat stream, their messages as well as any gameplay changes (someone enters or exits the game, changes team, changes class, changes name, and so on) will be displayed.&lt;br /&gt;
|[[Image:hud6.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Mousing over an enemy will display information about that player. This information includes the player&amp;#039;s class, their name, and their health and armor percentages.&lt;br /&gt;
|[[Image:hud8.jpg]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Hud8.jpg&amp;diff=9477</id>
		<title>File:Hud8.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Hud8.jpg&amp;diff=9477"/>
		<updated>2010-04-05T14:56:16Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9476</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9476"/>
		<updated>2010-04-05T14:53:24Z</updated>

		<summary type="html">&lt;p&gt;Bridget: /* Combat Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
The HUD or &amp;#039;Head-Up Display&amp;#039; is an interface in which important information about the ongoing game and the player&amp;#039;s personal condition are relayed back to the player visually.&lt;br /&gt;
&lt;br /&gt;
==Health, Armor, and Locational Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|In the bottom left hand corner, the player&amp;#039;s current health and armor are displayed. The bar below the health and armor tabs reveal the current player&amp;#039;s location (if the map supports them.) The player&amp;#039;s health will flash between red and white when critically low. Picking up health kits or being healed from a friendly medic will show the additions to health as green-colored numbers that briefly appear above the specifically increased stat.&lt;br /&gt;
|[[Image:hud1.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Loadout Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|In the bottom right hand of the corner, information about your character&amp;#039;s loadout is supplied. Working clockwise, the HUD offers you the following information: Your current weapon&amp;#039;s clip or magazine size, a movement speedometer, the number of primary grenades available to you, the number of secondary grenades available to you, an illustration of your current weapon, the ammotype, and the ammunition reserves.&lt;br /&gt;
|[[Image:hud2.jpg]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineer Menu==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|When playing the Engineer class, information about your constructed buildables will be relayed through the bottom right hand Engineer Menu. This information will contain health and ammunition percentages for your Sentry Gun and Dispenser as well as displaying the current Sentry Gun build level.&lt;br /&gt;
|[[Image:hud7.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|The top center of your HUD displays information about the current game. This information varies depending upon the current game and the gamemode being played, but it generally lists team scores, the current map, as well as a timer advertising the time left before the map concludes. In Capture the Flag, this area usually displays the enemy flag location and an icon corresponding to whether or not security (if available) is online or offline. In AVD maps, this area displays information about the current capture point and who is carrying the flag. In Capture Point and Territory Control maps, this information will allow you to quickly see which team controls more and what parts of the battlefield.&lt;br /&gt;
|[[Image:hud3.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|The upper right hand portion of the screen displays &amp;#039;kill messages&amp;#039;. When someone kills another player, that player&amp;#039;s name is displayed in this area along with the cause of death (usually the weapon that caused the death) in icon form as well as the victim of the right side of the this icon.&lt;br /&gt;
|[[Image:hud5.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chat Stream Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|When a player uses the voice chat stream, a semi-transparent microphone icon will display his or her name on the right hand side of the screen. When a player uses the text chat stream, their messages as well as any gameplay changes (someone enters or exits the game, changes team, changes class, changes name, and so on) will be displayed.&lt;br /&gt;
|[[Image:hud6.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
Mousing over an enemy will display information about that player. This information includes the player&amp;#039;s class, their name, and their health and armor percentages.&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Hud5.jpg&amp;diff=9475</id>
		<title>File:Hud5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Hud5.jpg&amp;diff=9475"/>
		<updated>2010-04-05T14:53:05Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9474</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9474"/>
		<updated>2010-04-05T14:48:19Z</updated>

		<summary type="html">&lt;p&gt;Bridget: /* Objective Icon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
The HUD or &amp;#039;Head-Up Display&amp;#039; is an interface in which important information about the ongoing game and the player&amp;#039;s personal condition are relayed back to the player visually.&lt;br /&gt;
&lt;br /&gt;
==Health, Armor, and Locational Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|In the bottom left hand corner, the player&amp;#039;s current health and armor are displayed. The bar below the health and armor tabs reveal the current player&amp;#039;s location (if the map supports them.) The player&amp;#039;s health will flash between red and white when critically low. Picking up health kits or being healed from a friendly medic will show the additions to health as green-colored numbers that briefly appear above the specifically increased stat.&lt;br /&gt;
|[[Image:hud1.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Loadout Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|In the bottom right hand of the corner, information about your character&amp;#039;s loadout is supplied. Working clockwise, the HUD offers you the following information: Your current weapon&amp;#039;s clip or magazine size, a movement speedometer, the number of primary grenades available to you, the number of secondary grenades available to you, an illustration of your current weapon, the ammotype, and the ammunition reserves.&lt;br /&gt;
|[[Image:hud2.jpg]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineer Menu==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|When playing the Engineer class, information about your constructed buildables will be relayed through the bottom right hand Engineer Menu. This information will contain health and ammunition percentages for your Sentry Gun and Dispenser as well as displaying the current Sentry Gun build level.&lt;br /&gt;
|[[Image:hud7.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|The top center of your HUD displays information about the current game. This information varies depending upon the current game and the gamemode being played, but it generally lists team scores, the current map, as well as a timer advertising the time left before the map concludes. In Capture the Flag, this area usually displays the enemy flag location and an icon corresponding to whether or not security (if available) is online or offline. In AVD maps, this area displays information about the current capture point and who is carrying the flag. In Capture Point and Territory Control maps, this information will allow you to quickly see which team controls more and what parts of the battlefield.&lt;br /&gt;
|[[Image:hud3.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
The upper right hand portion of the screen displays &amp;#039;kill messages&amp;#039;. When someone kills another player, that player&amp;#039;s name is displayed in this area along with the cause of death (usually the weapon that caused the death) in icon form as well as the victim of the right side of the this icon.&lt;br /&gt;
&lt;br /&gt;
==Chat Stream Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|When a player uses the voice chat stream, a semi-transparent microphone icon will display his or her name on the right hand side of the screen. When a player uses the text chat stream, their messages as well as any gameplay changes (someone enters or exits the game, changes team, changes class, changes name, and so on) will be displayed.&lt;br /&gt;
|[[Image:hud6.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
Mousing over an enemy will display information about that player. This information includes the player&amp;#039;s class, their name, and their health and armor percentages.&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9473</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9473"/>
		<updated>2010-04-05T14:46:19Z</updated>

		<summary type="html">&lt;p&gt;Bridget: /* Objective Icon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
The HUD or &amp;#039;Head-Up Display&amp;#039; is an interface in which important information about the ongoing game and the player&amp;#039;s personal condition are relayed back to the player visually.&lt;br /&gt;
&lt;br /&gt;
==Health, Armor, and Locational Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|In the bottom left hand corner, the player&amp;#039;s current health and armor are displayed. The bar below the health and armor tabs reveal the current player&amp;#039;s location (if the map supports them.) The player&amp;#039;s health will flash between red and white when critically low. Picking up health kits or being healed from a friendly medic will show the additions to health as green-colored numbers that briefly appear above the specifically increased stat.&lt;br /&gt;
|[[Image:hud1.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Loadout Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|In the bottom right hand of the corner, information about your character&amp;#039;s loadout is supplied. Working clockwise, the HUD offers you the following information: Your current weapon&amp;#039;s clip or magazine size, a movement speedometer, the number of primary grenades available to you, the number of secondary grenades available to you, an illustration of your current weapon, the ammotype, and the ammunition reserves.&lt;br /&gt;
|[[Image:hud2.jpg]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineer Menu==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|When playing the Engineer class, information about your constructed buildables will be relayed through the bottom right hand Engineer Menu. This information will contain health and ammunition percentages for your Sentry Gun and Dispenser as well as displaying the current Sentry Gun build level.&lt;br /&gt;
|[[Image:hud7.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|The top center of your HUD displays information about the current game. This information varies depending upon the current game and the gamemode being played, but it generally lists team scores, the current map, as well as a timer advertising the time left before the map concludes. In Capture the Flag, this area usually displays the enemy flag location and an icon corresponding to whether or not security (if available) is online or offline. In AVD maps, this area displays information about the current capture point and who is carrying the flag. In Capture Point and Territory Control maps, this information will allow you to quickly see which team controls more and what parts of the battlefield.&lt;br /&gt;
|[[Image:hud3.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objective Icon==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|The HUD also features an objective icon that points to specific and important goals or objectives.&lt;br /&gt;
|[[Image:hud4.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
The upper right hand portion of the screen displays &amp;#039;kill messages&amp;#039;. When someone kills another player, that player&amp;#039;s name is displayed in this area along with the cause of death (usually the weapon that caused the death) in icon form as well as the victim of the right side of the this icon.&lt;br /&gt;
&lt;br /&gt;
==Chat Stream Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|When a player uses the voice chat stream, a semi-transparent microphone icon will display his or her name on the right hand side of the screen. When a player uses the text chat stream, their messages as well as any gameplay changes (someone enters or exits the game, changes team, changes class, changes name, and so on) will be displayed.&lt;br /&gt;
|[[Image:hud6.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
Mousing over an enemy will display information about that player. This information includes the player&amp;#039;s class, their name, and their health and armor percentages.&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9472</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9472"/>
		<updated>2010-04-05T14:45:32Z</updated>

		<summary type="html">&lt;p&gt;Bridget: /* Engineer Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
The HUD or &amp;#039;Head-Up Display&amp;#039; is an interface in which important information about the ongoing game and the player&amp;#039;s personal condition are relayed back to the player visually.&lt;br /&gt;
&lt;br /&gt;
==Health, Armor, and Locational Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|In the bottom left hand corner, the player&amp;#039;s current health and armor are displayed. The bar below the health and armor tabs reveal the current player&amp;#039;s location (if the map supports them.) The player&amp;#039;s health will flash between red and white when critically low. Picking up health kits or being healed from a friendly medic will show the additions to health as green-colored numbers that briefly appear above the specifically increased stat.&lt;br /&gt;
|[[Image:hud1.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Loadout Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|In the bottom right hand of the corner, information about your character&amp;#039;s loadout is supplied. Working clockwise, the HUD offers you the following information: Your current weapon&amp;#039;s clip or magazine size, a movement speedometer, the number of primary grenades available to you, the number of secondary grenades available to you, an illustration of your current weapon, the ammotype, and the ammunition reserves.&lt;br /&gt;
|[[Image:hud2.jpg]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineer Menu==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|When playing the Engineer class, information about your constructed buildables will be relayed through the bottom right hand Engineer Menu. This information will contain health and ammunition percentages for your Sentry Gun and Dispenser as well as displaying the current Sentry Gun build level.&lt;br /&gt;
|[[Image:hud7.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|The top center of your HUD displays information about the current game. This information varies depending upon the current game and the gamemode being played, but it generally lists team scores, the current map, as well as a timer advertising the time left before the map concludes. In Capture the Flag, this area usually displays the enemy flag location and an icon corresponding to whether or not security (if available) is online or offline. In AVD maps, this area displays information about the current capture point and who is carrying the flag. In Capture Point and Territory Control maps, this information will allow you to quickly see which team controls more and what parts of the battlefield.&lt;br /&gt;
|[[Image:hud3.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objective Icon==&lt;br /&gt;
The HUD also features an objective icon that points to specific and important goals or objectives. This icon will usually lead you to the enemy flag or the capture point if you are carrying the enemy flag.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud4.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
The upper right hand portion of the screen displays &amp;#039;kill messages&amp;#039;. When someone kills another player, that player&amp;#039;s name is displayed in this area along with the cause of death (usually the weapon that caused the death) in icon form as well as the victim of the right side of the this icon.&lt;br /&gt;
&lt;br /&gt;
==Chat Stream Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|When a player uses the voice chat stream, a semi-transparent microphone icon will display his or her name on the right hand side of the screen. When a player uses the text chat stream, their messages as well as any gameplay changes (someone enters or exits the game, changes team, changes class, changes name, and so on) will be displayed.&lt;br /&gt;
|[[Image:hud6.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
Mousing over an enemy will display information about that player. This information includes the player&amp;#039;s class, their name, and their health and armor percentages.&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Hud7.jpg&amp;diff=9471</id>
		<title>File:Hud7.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Hud7.jpg&amp;diff=9471"/>
		<updated>2010-04-05T14:45:27Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Hud6.jpg&amp;diff=9470</id>
		<title>File:Hud6.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Hud6.jpg&amp;diff=9470"/>
		<updated>2010-04-05T14:44:18Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9469</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9469"/>
		<updated>2010-04-05T14:44:10Z</updated>

		<summary type="html">&lt;p&gt;Bridget: /* Chat Stream Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
The HUD or &amp;#039;Head-Up Display&amp;#039; is an interface in which important information about the ongoing game and the player&amp;#039;s personal condition are relayed back to the player visually.&lt;br /&gt;
&lt;br /&gt;
==Health, Armor, and Locational Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|In the bottom left hand corner, the player&amp;#039;s current health and armor are displayed. The bar below the health and armor tabs reveal the current player&amp;#039;s location (if the map supports them.) The player&amp;#039;s health will flash between red and white when critically low. Picking up health kits or being healed from a friendly medic will show the additions to health as green-colored numbers that briefly appear above the specifically increased stat.&lt;br /&gt;
|[[Image:hud1.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Loadout Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|In the bottom right hand of the corner, information about your character&amp;#039;s loadout is supplied. Working clockwise, the HUD offers you the following information: Your current weapon&amp;#039;s clip or magazine size, a movement speedometer, the number of primary grenades available to you, the number of secondary grenades available to you, an illustration of your current weapon, the ammotype, and the ammunition reserves.&lt;br /&gt;
|[[Image:hud2.jpg]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineer Menu==&lt;br /&gt;
When playing the Engineer class, information about your constructed buildables will be relayed through the bottom right hand Engineer Menu. This information will contain health and ammuntion percentages for your Sentry Gun and Dispenser as well as displaying the current Sentry Gun build level.&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|The top center of your HUD displays information about the current game. This information varies depending upon the current game and the gamemode being played, but it generally lists team scores, the current map, as well as a timer advertising the time left before the map concludes. In Capture the Flag, this area usually displays the enemy flag location and an icon corresponding to whether or not security (if available) is online or offline. In AVD maps, this area displays information about the current capture point and who is carrying the flag. In Capture Point and Territory Control maps, this information will allow you to quickly see which team controls more and what parts of the battlefield.&lt;br /&gt;
|[[Image:hud3.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objective Icon==&lt;br /&gt;
The HUD also features an objective icon that points to specific and important goals or objectives. This icon will usually lead you to the enemy flag or the capture point if you are carrying the enemy flag.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud4.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
The upper right hand portion of the screen displays &amp;#039;kill messages&amp;#039;. When someone kills another player, that player&amp;#039;s name is displayed in this area along with the cause of death (usually the weapon that caused the death) in icon form as well as the victim of the right side of the this icon.&lt;br /&gt;
&lt;br /&gt;
==Chat Stream Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|When a player uses the voice chat stream, a semi-transparent microphone icon will display his or her name on the right hand side of the screen. When a player uses the text chat stream, their messages as well as any gameplay changes (someone enters or exits the game, changes team, changes class, changes name, and so on) will be displayed.&lt;br /&gt;
|[[Image:hud6.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
Mousing over an enemy will display information about that player. This information includes the player&amp;#039;s class, their name, and their health and armor percentages.&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9468</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9468"/>
		<updated>2010-04-05T14:35:23Z</updated>

		<summary type="html">&lt;p&gt;Bridget: /* Map Objective Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
The HUD or &amp;#039;Head-Up Display&amp;#039; is an interface in which important information about the ongoing game and the player&amp;#039;s personal condition are relayed back to the player visually.&lt;br /&gt;
&lt;br /&gt;
==Health, Armor, and Locational Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|In the bottom left hand corner, the player&amp;#039;s current health and armor are displayed. The bar below the health and armor tabs reveal the current player&amp;#039;s location (if the map supports them.) The player&amp;#039;s health will flash between red and white when critically low. Picking up health kits or being healed from a friendly medic will show the additions to health as green-colored numbers that briefly appear above the specifically increased stat.&lt;br /&gt;
|[[Image:hud1.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Loadout Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|In the bottom right hand of the corner, information about your character&amp;#039;s loadout is supplied. Working clockwise, the HUD offers you the following information: Your current weapon&amp;#039;s clip or magazine size, a movement speedometer, the number of primary grenades available to you, the number of secondary grenades available to you, an illustration of your current weapon, the ammotype, and the ammunition reserves.&lt;br /&gt;
|[[Image:hud2.jpg]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineer Menu==&lt;br /&gt;
When playing the Engineer class, information about your constructed buildables will be relayed through the bottom right hand Engineer Menu. This information will contain health and ammuntion percentages for your Sentry Gun and Dispenser as well as displaying the current Sentry Gun build level.&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|The top center of your HUD displays information about the current game. This information varies depending upon the current game and the gamemode being played, but it generally lists team scores, the current map, as well as a timer advertising the time left before the map concludes. In Capture the Flag, this area usually displays the enemy flag location and an icon corresponding to whether or not security (if available) is online or offline. In AVD maps, this area displays information about the current capture point and who is carrying the flag. In Capture Point and Territory Control maps, this information will allow you to quickly see which team controls more and what parts of the battlefield.&lt;br /&gt;
|[[Image:hud3.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objective Icon==&lt;br /&gt;
The HUD also features an objective icon that points to specific and important goals or objectives. This icon will usually lead you to the enemy flag or the capture point if you are carrying the enemy flag.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud4.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
The upper right hand portion of the screen displays &amp;#039;kill messages&amp;#039;. When someone kills another player, that player&amp;#039;s name is displayed in this area along with the cause of death (usually the weapon that caused the death) in icon form as well as the victim of the right side of the this icon.&lt;br /&gt;
&lt;br /&gt;
==Chat Stream Information==&lt;br /&gt;
When a player uses the voice chat stream, a semi-transparent microphone icon will display his or her name on the right hand side of the screen. When a player uses the text chat stream, their messages as well as any gameplay changes (someone enters or exits the game, changes team, changes class, changes name, and so on) will be displayed.&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
Mousing over an enemy will display information about that player. This information includes the player&amp;#039;s class, their name, and their health and armor percentages.&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9467</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9467"/>
		<updated>2010-04-05T14:31:04Z</updated>

		<summary type="html">&lt;p&gt;Bridget: /* Health, Armor, and Locational Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
The HUD or &amp;#039;Head-Up Display&amp;#039; is an interface in which important information about the ongoing game and the player&amp;#039;s personal condition are relayed back to the player visually.&lt;br /&gt;
&lt;br /&gt;
==Health, Armor, and Locational Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|In the bottom left hand corner, the player&amp;#039;s current health and armor are displayed. The bar below the health and armor tabs reveal the current player&amp;#039;s location (if the map supports them.) The player&amp;#039;s health will flash between red and white when critically low. Picking up health kits or being healed from a friendly medic will show the additions to health as green-colored numbers that briefly appear above the specifically increased stat.&lt;br /&gt;
|[[Image:hud1.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Loadout Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|In the bottom right hand of the corner, information about your character&amp;#039;s loadout is supplied. Working clockwise, the HUD offers you the following information: Your current weapon&amp;#039;s clip or magazine size, a movement speedometer, the number of primary grenades available to you, the number of secondary grenades available to you, an illustration of your current weapon, the ammotype, and the ammunition reserves.&lt;br /&gt;
|[[Image:hud2.jpg]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineer Menu==&lt;br /&gt;
When playing the Engineer class, information about your constructed buildables will be relayed through the bottom right hand Engineer Menu. This information will contain health and ammuntion percentages for your Sentry Gun and Dispenser as well as displaying the current Sentry Gun build level.&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
The top center of the HUD offers information about the current ongoing game. This menu varies depending upon the gamemode being played, however the menu generally lists team scores, flag location, security status, the current map name, as well as a timer advertising time left before the map concludes.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud3.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Objective Icon==&lt;br /&gt;
The HUD also features an objective icon that points to specific and important goals or objectives. This icon will usually lead you to the enemy flag or the capture point if you are carrying the enemy flag.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud4.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
The upper right hand portion of the screen displays &amp;#039;kill messages&amp;#039;. When someone kills another player, that player&amp;#039;s name is displayed in this area along with the cause of death (usually the weapon that caused the death) in icon form as well as the victim of the right side of the this icon.&lt;br /&gt;
&lt;br /&gt;
==Chat Stream Information==&lt;br /&gt;
When a player uses the voice chat stream, a semi-transparent microphone icon will display his or her name on the right hand side of the screen. When a player uses the text chat stream, their messages as well as any gameplay changes (someone enters or exits the game, changes team, changes class, changes name, and so on) will be displayed.&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
Mousing over an enemy will display information about that player. This information includes the player&amp;#039;s class, their name, and their health and armor percentages.&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9466</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9466"/>
		<updated>2010-04-05T14:30:16Z</updated>

		<summary type="html">&lt;p&gt;Bridget: /* Combat Loadout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
The HUD or &amp;#039;Head-Up Display&amp;#039; is an interface in which important information about the ongoing game and the player&amp;#039;s personal condition are relayed back to the player visually.&lt;br /&gt;
&lt;br /&gt;
==Health, Armor, and Locational Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|In the bottom left hand corner, the player&amp;#039;s current health and armor are displayed. The bar below the health and armor tabs reveal the current player&amp;#039;s location (if the map supports them.) The player&amp;#039;s health will flash between red and white when critically low. Picking up health kits or being healed from a friendly medic will show the additions to health as green-colored numbers that briefly appear above the specifically increased stat.&lt;br /&gt;
|[[Image:hud1.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|In the bottom right hand of the corner, information about your character&amp;#039;s loadout is supplied. Working clockwise, the HUD offers you the following information: Your current weapon&amp;#039;s clip or magazine size, a movement speedometer, the number of primary grenades available to you, the number of secondary grenades available to you, an illustration of your current weapon, the ammotype, and the ammunition reserves.&lt;br /&gt;
|[[Image:hud2.jpg]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineer Menu==&lt;br /&gt;
When playing the Engineer class, information about your constructed buildables will be relayed through the bottom right hand Engineer Menu. This information will contain health and ammuntion percentages for your Sentry Gun and Dispenser as well as displaying the current Sentry Gun build level.&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
The top center of the HUD offers information about the current ongoing game. This menu varies depending upon the gamemode being played, however the menu generally lists team scores, flag location, security status, the current map name, as well as a timer advertising time left before the map concludes.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud3.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Objective Icon==&lt;br /&gt;
The HUD also features an objective icon that points to specific and important goals or objectives. This icon will usually lead you to the enemy flag or the capture point if you are carrying the enemy flag.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud4.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
The upper right hand portion of the screen displays &amp;#039;kill messages&amp;#039;. When someone kills another player, that player&amp;#039;s name is displayed in this area along with the cause of death (usually the weapon that caused the death) in icon form as well as the victim of the right side of the this icon.&lt;br /&gt;
&lt;br /&gt;
==Chat Stream Information==&lt;br /&gt;
When a player uses the voice chat stream, a semi-transparent microphone icon will display his or her name on the right hand side of the screen. When a player uses the text chat stream, their messages as well as any gameplay changes (someone enters or exits the game, changes team, changes class, changes name, and so on) will be displayed.&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
Mousing over an enemy will display information about that player. This information includes the player&amp;#039;s class, their name, and their health and armor percentages.&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9465</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9465"/>
		<updated>2010-04-05T14:27:34Z</updated>

		<summary type="html">&lt;p&gt;Bridget: /* Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
The HUD or &amp;#039;Head-Up Display&amp;#039; is an interface in which important information about the ongoing game and the player&amp;#039;s personal condition are relayed back to the player visually.&lt;br /&gt;
&lt;br /&gt;
==Health, Armor, and Locational Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|In the bottom left hand corner, the player&amp;#039;s current health and armor are displayed. The bar below the health and armor tabs reveal the current player&amp;#039;s location (if the map supports them.) The player&amp;#039;s health will flash between red and white when critically low. Picking up health kits or being healed from a friendly medic will show the additions to health as green-colored numbers that briefly appear above the specifically increased stat.&lt;br /&gt;
|[[Image:hud1.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Loadout==&lt;br /&gt;
The bottom right hud block holds (working clockwise): Current weapon&amp;#039;s &amp;#039;clip&amp;#039; or &amp;#039;magazine&amp;#039; ammunition, movement speedometer, primary grenade count, secondary grenade count, an icon for your current weapon, the ammotype for your current weapon, and the current weapon&amp;#039;s ammunition reserves.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Engineer Menu==&lt;br /&gt;
When playing the Engineer class, information about your constructed buildables will be relayed through the bottom right hand Engineer Menu. This information will contain health and ammuntion percentages for your Sentry Gun and Dispenser as well as displaying the current Sentry Gun build level.&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
The top center of the HUD offers information about the current ongoing game. This menu varies depending upon the gamemode being played, however the menu generally lists team scores, flag location, security status, the current map name, as well as a timer advertising time left before the map concludes.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud3.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Objective Icon==&lt;br /&gt;
The HUD also features an objective icon that points to specific and important goals or objectives. This icon will usually lead you to the enemy flag or the capture point if you are carrying the enemy flag.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud4.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
The upper right hand portion of the screen displays &amp;#039;kill messages&amp;#039;. When someone kills another player, that player&amp;#039;s name is displayed in this area along with the cause of death (usually the weapon that caused the death) in icon form as well as the victim of the right side of the this icon.&lt;br /&gt;
&lt;br /&gt;
==Chat Stream Information==&lt;br /&gt;
When a player uses the voice chat stream, a semi-transparent microphone icon will display his or her name on the right hand side of the screen. When a player uses the text chat stream, their messages as well as any gameplay changes (someone enters or exits the game, changes team, changes class, changes name, and so on) will be displayed.&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
Mousing over an enemy will display information about that player. This information includes the player&amp;#039;s class, their name, and their health and armor percentages.&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9464</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9464"/>
		<updated>2010-04-05T14:27:12Z</updated>

		<summary type="html">&lt;p&gt;Bridget: /* Health and Armor and Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
The HUD or &amp;#039;Head-Up Display&amp;#039; is an interface in which important information about the ongoing game and the player&amp;#039;s personal condition are relayed back to the player visually.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|In the bottom left hand corner, the player&amp;#039;s current health and armor are displayed. The bar below the health and armor tabs reveal the current player&amp;#039;s location (if the map supports them.) The player&amp;#039;s health will flash between red and white when critically low. Picking up health kits or being healed from a friendly medic will show the additions to health as green-colored numbers that briefly appear above the specifically increased stat.&lt;br /&gt;
|[[Image:hud1.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Loadout==&lt;br /&gt;
The bottom right hud block holds (working clockwise): Current weapon&amp;#039;s &amp;#039;clip&amp;#039; or &amp;#039;magazine&amp;#039; ammunition, movement speedometer, primary grenade count, secondary grenade count, an icon for your current weapon, the ammotype for your current weapon, and the current weapon&amp;#039;s ammunition reserves.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Engineer Menu==&lt;br /&gt;
When playing the Engineer class, information about your constructed buildables will be relayed through the bottom right hand Engineer Menu. This information will contain health and ammuntion percentages for your Sentry Gun and Dispenser as well as displaying the current Sentry Gun build level.&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
The top center of the HUD offers information about the current ongoing game. This menu varies depending upon the gamemode being played, however the menu generally lists team scores, flag location, security status, the current map name, as well as a timer advertising time left before the map concludes.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud3.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Objective Icon==&lt;br /&gt;
The HUD also features an objective icon that points to specific and important goals or objectives. This icon will usually lead you to the enemy flag or the capture point if you are carrying the enemy flag.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud4.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
The upper right hand portion of the screen displays &amp;#039;kill messages&amp;#039;. When someone kills another player, that player&amp;#039;s name is displayed in this area along with the cause of death (usually the weapon that caused the death) in icon form as well as the victim of the right side of the this icon.&lt;br /&gt;
&lt;br /&gt;
==Chat Stream Information==&lt;br /&gt;
When a player uses the voice chat stream, a semi-transparent microphone icon will display his or her name on the right hand side of the screen. When a player uses the text chat stream, their messages as well as any gameplay changes (someone enters or exits the game, changes team, changes class, changes name, and so on) will be displayed.&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
Mousing over an enemy will display information about that player. This information includes the player&amp;#039;s class, their name, and their health and armor percentages.&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Hud4.jpg&amp;diff=9463</id>
		<title>File:Hud4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Hud4.jpg&amp;diff=9463"/>
		<updated>2010-04-05T14:24:07Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9462</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9462"/>
		<updated>2010-04-05T14:23:59Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
The HUD or &amp;#039;Head-Up Display&amp;#039; is an interface in which important information about the ongoing game and the player&amp;#039;s personal condition are relayed back to the player visually.&lt;br /&gt;
&lt;br /&gt;
==Health and Armor and Location==&lt;br /&gt;
In the bottom left hand corner, the player&amp;#039;s current health and armor are displayed. The bar below the health and armor tabs reveal the current player&amp;#039;s location (if the map supports them.)&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud1.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Combat Loadout==&lt;br /&gt;
The bottom right hud block holds (working clockwise): Current weapon&amp;#039;s &amp;#039;clip&amp;#039; or &amp;#039;magazine&amp;#039; ammunition, movement speedometer, primary grenade count, secondary grenade count, an icon for your current weapon, the ammotype for your current weapon, and the current weapon&amp;#039;s ammunition reserves.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Engineer Menu==&lt;br /&gt;
When playing the Engineer class, information about your constructed buildables will be relayed through the bottom right hand Engineer Menu. This information will contain health and ammuntion percentages for your Sentry Gun and Dispenser as well as displaying the current Sentry Gun build level.&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
The top center of the HUD offers information about the current ongoing game. This menu varies depending upon the gamemode being played, however the menu generally lists team scores, flag location, security status, the current map name, as well as a timer advertising time left before the map concludes.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud3.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Objective Icon==&lt;br /&gt;
The HUD also features an objective icon that points to specific and important goals or objectives. This icon will usually lead you to the enemy flag or the capture point if you are carrying the enemy flag.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud4.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
The upper right hand portion of the screen displays &amp;#039;kill messages&amp;#039;. When someone kills another player, that player&amp;#039;s name is displayed in this area along with the cause of death (usually the weapon that caused the death) in icon form as well as the victim of the right side of the this icon.&lt;br /&gt;
&lt;br /&gt;
==Chat Stream Information==&lt;br /&gt;
When a player uses the voice chat stream, a semi-transparent microphone icon will display his or her name on the right hand side of the screen. When a player uses the text chat stream, their messages as well as any gameplay changes (someone enters or exits the game, changes team, changes class, changes name, and so on) will be displayed.&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
Mousing over an enemy will display information about that player. This information includes the player&amp;#039;s class, their name, and their health and armor percentages.&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9461</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9461"/>
		<updated>2010-04-05T14:22:29Z</updated>

		<summary type="html">&lt;p&gt;Bridget: /* Map Objective Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
The HUD or &amp;#039;Head-Up Display&amp;#039; is an interface in which important information about the ongoing game and the player&amp;#039;s personal condition are relayed back to the player visually.&lt;br /&gt;
&lt;br /&gt;
==Health and Armor and Location==&lt;br /&gt;
In the bottom left hand corner, the player&amp;#039;s current health and armor are displayed. The bar below the health and armor tabs reveal the current player&amp;#039;s location (if the map supports them.)&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud1.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Combat Loadout==&lt;br /&gt;
The bottom right hud block holds (working clockwise): Current weapon&amp;#039;s &amp;#039;clip&amp;#039; or &amp;#039;magazine&amp;#039; ammunition, movement speedometer, primary grenade count, secondary grenade count, an icon for your current weapon, the ammotype for your current weapon, and the current weapon&amp;#039;s ammunition reserves.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Engineer Menu==&lt;br /&gt;
When playing the Engineer class, information about your constructed buildables will be relayed through the bottom right hand Engineer Menu. This information will contain health and ammuntion percentages for your Sentry Gun and Dispenser as well as displaying the current Sentry Gun build level.&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
The top center of the HUD offers information about the current ongoing game. This menu varies depending upon the gamemode being played, however the menu generally lists team scores, flag location, security status, the current map name, as well as a timer advertising time left before the map concludes.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud3.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
The upper right hand portion of the screen displays &amp;#039;kill messages&amp;#039;. When someone kills another player, that player&amp;#039;s name is displayed in this area along with the cause of death (usually the weapon that caused the death) in icon form as well as the victim of the right side of the this icon.&lt;br /&gt;
&lt;br /&gt;
==Chat Stream Information==&lt;br /&gt;
When a player uses the voice chat stream, a semi-transparent microphone icon will display his or her name on the right hand side of the screen. When a player uses the text chat stream, their messages as well as any gameplay changes (someone enters or exits the game, changes team, changes class, changes name, and so on) will be displayed.&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
Mousing over an enemy will display information about that player. This information includes the player&amp;#039;s class, their name, and their health and armor percentages.&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9460</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9460"/>
		<updated>2010-04-05T14:22:09Z</updated>

		<summary type="html">&lt;p&gt;Bridget: /* Map Objective Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
The HUD or &amp;#039;Head-Up Display&amp;#039; is an interface in which important information about the ongoing game and the player&amp;#039;s personal condition are relayed back to the player visually.&lt;br /&gt;
&lt;br /&gt;
==Health and Armor and Location==&lt;br /&gt;
In the bottom left hand corner, the player&amp;#039;s current health and armor are displayed. The bar below the health and armor tabs reveal the current player&amp;#039;s location (if the map supports them.)&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud1.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Combat Loadout==&lt;br /&gt;
The bottom right hud block holds (working clockwise): Current weapon&amp;#039;s &amp;#039;clip&amp;#039; or &amp;#039;magazine&amp;#039; ammunition, movement speedometer, primary grenade count, secondary grenade count, an icon for your current weapon, the ammotype for your current weapon, and the current weapon&amp;#039;s ammunition reserves.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Engineer Menu==&lt;br /&gt;
When playing the Engineer class, information about your constructed buildables will be relayed through the bottom right hand Engineer Menu. This information will contain health and ammuntion percentages for your Sentry Gun and Dispenser as well as displaying the current Sentry Gun build level.&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
The top center of the HUD offers information about the current ongoing game. This menu varies depending upon the gamemode being played, however the menu generally lists team scores, flag location, security status, the current map name, as well as a timer advertising time left before the map concludes. The HUD also features an objective icon that points to specific and important goals or objectives.&lt;br /&gt;
[[Image:hud3.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
The upper right hand portion of the screen displays &amp;#039;kill messages&amp;#039;. When someone kills another player, that player&amp;#039;s name is displayed in this area along with the cause of death (usually the weapon that caused the death) in icon form as well as the victim of the right side of the this icon.&lt;br /&gt;
&lt;br /&gt;
==Chat Stream Information==&lt;br /&gt;
When a player uses the voice chat stream, a semi-transparent microphone icon will display his or her name on the right hand side of the screen. When a player uses the text chat stream, their messages as well as any gameplay changes (someone enters or exits the game, changes team, changes class, changes name, and so on) will be displayed.&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
Mousing over an enemy will display information about that player. This information includes the player&amp;#039;s class, their name, and their health and armor percentages.&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Hud3.jpg&amp;diff=9459</id>
		<title>File:Hud3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Hud3.jpg&amp;diff=9459"/>
		<updated>2010-04-05T14:22:00Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9458</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9458"/>
		<updated>2010-04-05T14:21:43Z</updated>

		<summary type="html">&lt;p&gt;Bridget: /* Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
The HUD or &amp;#039;Head-Up Display&amp;#039; is an interface in which important information about the ongoing game and the player&amp;#039;s personal condition are relayed back to the player visually.&lt;br /&gt;
&lt;br /&gt;
==Health and Armor and Location==&lt;br /&gt;
In the bottom left hand corner, the player&amp;#039;s current health and armor are displayed. The bar below the health and armor tabs reveal the current player&amp;#039;s location (if the map supports them.)&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud1.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Combat Loadout==&lt;br /&gt;
The bottom right hud block holds (working clockwise): Current weapon&amp;#039;s &amp;#039;clip&amp;#039; or &amp;#039;magazine&amp;#039; ammunition, movement speedometer, primary grenade count, secondary grenade count, an icon for your current weapon, the ammotype for your current weapon, and the current weapon&amp;#039;s ammunition reserves.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Engineer Menu==&lt;br /&gt;
When playing the Engineer class, information about your constructed buildables will be relayed through the bottom right hand Engineer Menu. This information will contain health and ammuntion percentages for your Sentry Gun and Dispenser as well as displaying the current Sentry Gun build level.&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
The top center of the HUD offers information about the current ongoing game. This menu varies depending upon the gamemode being played, however the menu generally lists team scores, flag location, security status, the current map name, as well as a timer advertising time left before the map concludes. The HUD also features an objective icon that points to specific and important goals or objectives.&lt;br /&gt;
[[Image:hud3.png]]&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
The upper right hand portion of the screen displays &amp;#039;kill messages&amp;#039;. When someone kills another player, that player&amp;#039;s name is displayed in this area along with the cause of death (usually the weapon that caused the death) in icon form as well as the victim of the right side of the this icon.&lt;br /&gt;
&lt;br /&gt;
==Chat Stream Information==&lt;br /&gt;
When a player uses the voice chat stream, a semi-transparent microphone icon will display his or her name on the right hand side of the screen. When a player uses the text chat stream, their messages as well as any gameplay changes (someone enters or exits the game, changes team, changes class, changes name, and so on) will be displayed.&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
Mousing over an enemy will display information about that player. This information includes the player&amp;#039;s class, their name, and their health and armor percentages.&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9457</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9457"/>
		<updated>2010-04-05T14:21:31Z</updated>

		<summary type="html">&lt;p&gt;Bridget: /* Health and Armor and Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
The HUD or &amp;#039;Head-Up Display&amp;#039; is an interface in which important information about the ongoing game and the player&amp;#039;s personal condition are relayed back to the player visually. The HUD in Fortress Forever offers a wealth of information as explained below.&lt;br /&gt;
&lt;br /&gt;
==Health and Armor and Location==&lt;br /&gt;
In the bottom left hand corner, the player&amp;#039;s current health and armor are displayed. The bar below the health and armor tabs reveal the current player&amp;#039;s location (if the map supports them.)&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud1.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Combat Loadout==&lt;br /&gt;
The bottom right hud block holds (working clockwise): Current weapon&amp;#039;s &amp;#039;clip&amp;#039; or &amp;#039;magazine&amp;#039; ammunition, movement speedometer, primary grenade count, secondary grenade count, an icon for your current weapon, the ammotype for your current weapon, and the current weapon&amp;#039;s ammunition reserves.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Engineer Menu==&lt;br /&gt;
When playing the Engineer class, information about your constructed buildables will be relayed through the bottom right hand Engineer Menu. This information will contain health and ammuntion percentages for your Sentry Gun and Dispenser as well as displaying the current Sentry Gun build level.&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
The top center of the HUD offers information about the current ongoing game. This menu varies depending upon the gamemode being played, however the menu generally lists team scores, flag location, security status, the current map name, as well as a timer advertising time left before the map concludes. The HUD also features an objective icon that points to specific and important goals or objectives.&lt;br /&gt;
[[Image:hud3.png]]&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
The upper right hand portion of the screen displays &amp;#039;kill messages&amp;#039;. When someone kills another player, that player&amp;#039;s name is displayed in this area along with the cause of death (usually the weapon that caused the death) in icon form as well as the victim of the right side of the this icon.&lt;br /&gt;
&lt;br /&gt;
==Chat Stream Information==&lt;br /&gt;
When a player uses the voice chat stream, a semi-transparent microphone icon will display his or her name on the right hand side of the screen. When a player uses the text chat stream, their messages as well as any gameplay changes (someone enters or exits the game, changes team, changes class, changes name, and so on) will be displayed.&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
Mousing over an enemy will display information about that player. This information includes the player&amp;#039;s class, their name, and their health and armor percentages.&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9456</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9456"/>
		<updated>2010-04-05T14:21:22Z</updated>

		<summary type="html">&lt;p&gt;Bridget: /* Combat Loadout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
The HUD or &amp;#039;Head-Up Display&amp;#039; is an interface in which important information about the ongoing game and the player&amp;#039;s personal condition are relayed back to the player visually. The HUD in Fortress Forever offers a wealth of information as explained below.&lt;br /&gt;
&lt;br /&gt;
==Health and Armor and Location==&lt;br /&gt;
In the bottom left hand corner, the player&amp;#039;s current health and armor are displayed. The bar below the health and armor tabs reveal the current player&amp;#039;s location (if the map supports them.)&lt;br /&gt;
[[Image:hud1.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Combat Loadout==&lt;br /&gt;
The bottom right hud block holds (working clockwise): Current weapon&amp;#039;s &amp;#039;clip&amp;#039; or &amp;#039;magazine&amp;#039; ammunition, movement speedometer, primary grenade count, secondary grenade count, an icon for your current weapon, the ammotype for your current weapon, and the current weapon&amp;#039;s ammunition reserves.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:hud2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Engineer Menu==&lt;br /&gt;
When playing the Engineer class, information about your constructed buildables will be relayed through the bottom right hand Engineer Menu. This information will contain health and ammuntion percentages for your Sentry Gun and Dispenser as well as displaying the current Sentry Gun build level.&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
The top center of the HUD offers information about the current ongoing game. This menu varies depending upon the gamemode being played, however the menu generally lists team scores, flag location, security status, the current map name, as well as a timer advertising time left before the map concludes. The HUD also features an objective icon that points to specific and important goals or objectives.&lt;br /&gt;
[[Image:hud3.png]]&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
The upper right hand portion of the screen displays &amp;#039;kill messages&amp;#039;. When someone kills another player, that player&amp;#039;s name is displayed in this area along with the cause of death (usually the weapon that caused the death) in icon form as well as the victim of the right side of the this icon.&lt;br /&gt;
&lt;br /&gt;
==Chat Stream Information==&lt;br /&gt;
When a player uses the voice chat stream, a semi-transparent microphone icon will display his or her name on the right hand side of the screen. When a player uses the text chat stream, their messages as well as any gameplay changes (someone enters or exits the game, changes team, changes class, changes name, and so on) will be displayed.&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
Mousing over an enemy will display information about that player. This information includes the player&amp;#039;s class, their name, and their health and armor percentages.&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Hud1.jpg&amp;diff=9455</id>
		<title>File:Hud1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Hud1.jpg&amp;diff=9455"/>
		<updated>2010-04-05T14:18:49Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Hud2.jpg&amp;diff=9454</id>
		<title>File:Hud2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Hud2.jpg&amp;diff=9454"/>
		<updated>2010-04-05T14:17:54Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9453</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9453"/>
		<updated>2010-04-05T14:17:07Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
The HUD or &amp;#039;Head-Up Display&amp;#039; is an interface in which important information about the ongoing game and the player&amp;#039;s personal condition are relayed back to the player visually. The HUD in Fortress Forever offers a wealth of information as explained below.&lt;br /&gt;
&lt;br /&gt;
==Health and Armor and Location==&lt;br /&gt;
In the bottom left hand corner, the player&amp;#039;s current health and armor are displayed. The bar below the health and armor tabs reveal the current player&amp;#039;s location (if the map supports them.)&lt;br /&gt;
[[Image:hud1.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Combat Loadout==&lt;br /&gt;
The bottom right hud block holds (working clockwise): Current weapon&amp;#039;s &amp;#039;clip&amp;#039; or &amp;#039;magazine&amp;#039; ammunition, movement speedometer, primary grenade count, secondary grenade count, an icon for your current weapon, the ammotype for your current weapon, and the current weapon&amp;#039;s ammunition reserves.&lt;br /&gt;
[[Image:hud2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Engineer Menu==&lt;br /&gt;
When playing the Engineer class, information about your constructed buildables will be relayed through the bottom right hand Engineer Menu. This information will contain health and ammuntion percentages for your Sentry Gun and Dispenser as well as displaying the current Sentry Gun build level.&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
The top center of the HUD offers information about the current ongoing game. This menu varies depending upon the gamemode being played, however the menu generally lists team scores, flag location, security status, the current map name, as well as a timer advertising time left before the map concludes. The HUD also features an objective icon that points to specific and important goals or objectives.&lt;br /&gt;
[[Image:hud3.png]]&lt;br /&gt;
&lt;br /&gt;
==Combat Information==&lt;br /&gt;
The upper right hand portion of the screen displays &amp;#039;kill messages&amp;#039;. When someone kills another player, that player&amp;#039;s name is displayed in this area along with the cause of death (usually the weapon that caused the death) in icon form as well as the victim of the right side of the this icon.&lt;br /&gt;
&lt;br /&gt;
==Chat Stream Information==&lt;br /&gt;
When a player uses the voice chat stream, a semi-transparent microphone icon will display his or her name on the right hand side of the screen. When a player uses the text chat stream, their messages as well as any gameplay changes (someone enters or exits the game, changes team, changes class, changes name, and so on) will be displayed.&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
Mousing over an enemy will display information about that player. This information includes the player&amp;#039;s class, their name, and their health and armor percentages.&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9452</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9452"/>
		<updated>2010-04-05T13:21:20Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
HUD or, Heads Up Display. The HUD is what shows your Health, and Armour. It is what shows you what weapon you are using as well as how much ammo you have. It is what provides your essential information. class skills, map information (such as cap points held on cz2), Death messages, messages sent when players touch a dispenser or have their dispenser touched.  Text messages, voice channels and so forth.  Break everything down into subtopics if any detail is involved, using the prefix HUD:.&lt;br /&gt;
&lt;br /&gt;
Check the discussion page.&lt;br /&gt;
&lt;br /&gt;
==Health and Armour==&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Whenever you walk over a backpack, the ammo you&amp;#039;ve obtained will appear on the right side of the screen. &lt;br /&gt;
[[Image:gettingammo.gif|thumb]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Engineer Messages==&lt;br /&gt;
When you build something as a [[Class:Engineer|Engineer]], a persistant message will appear on the right side of your screen, showing you the status of your built objects.[[Image:engiestatus.gif|frame]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
The upper center of your screen has data pertaining to the map you&amp;#039;re playing. It changes depending on the game type the map is.&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:upperctf.jpg|135px]]&lt;br /&gt;
| igcaption1=The HUD info that appears when you&amp;#039;re playing a [[Game_Type:Capture_The_Flag|CTF]] map. Currently, a player has taken the Red Flag.&lt;br /&gt;
| igimage2=[[Image:upperad.jpg|135px]]&lt;br /&gt;
| igcaption2=The HUD info that appears you&amp;#039;re playing an [[Game_Type:Attack_and_Defend|Attack and Defend]] map.&lt;br /&gt;
| igimage3=[[Image:upperadzdef.jpg|135px]]&lt;br /&gt;
| igcaption3=The HUD info that appears you&amp;#039;re playing an Attack and Defend The Zone map.&lt;br /&gt;
| igimage4=[[Image:upperidzdef.jpg|135px]]&lt;br /&gt;
| igcaption4=The HUD info that appears you&amp;#039;re playing an Invade and Defend The Zone map.&lt;br /&gt;
| igimage5=[[Image:uppercp.jpg|135px]]&lt;br /&gt;
| igcaption5=The HUD info that appears when you&amp;#039;re playing a [[Game_Type:Territory_Control|Capture Point]] map.&lt;br /&gt;
| igimage6=[[Image:4player.jpg|135px]]&lt;br /&gt;
| igcaption6=The HUD info that appears when you&amp;#039;re playing a map with more than two teams. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Messages==&lt;br /&gt;
When someone is killed in the game, a message will appear on the upper-right corner showing who killed that person. The name on the left is the attacker, the icon is the weapon that was used for the kill and the name on the right is the victim.&lt;br /&gt;
&lt;br /&gt;
[[Image:death.jpg|frame|An example of a death message.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Voice System==&lt;br /&gt;
Whenever someone is talking, an semi-transparent icon with the speaker&amp;#039;s name will appear on the right side of your screen.[[Image:talking.jpg|frame]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
&lt;br /&gt;
Player information shows up on your screen when your crosshair is on a player. By default, the player information shows up around the left of your screen, but can be configured to appear at the center of your screen, in the Fortress Options menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What Shows Up==&lt;br /&gt;
When player information comes up on your screen, it tells you the following things about the player:[[Image:Simple_enemy_playerinfo_center.jpg|frame|Basic enemy Player Information, centered.]]&lt;br /&gt;
     -Team color&lt;br /&gt;
     -Player&amp;#039;s name&lt;br /&gt;
     -Player&amp;#039;s class&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Teammates will show a more detailed amount of information, such as:[[Image:Teammate_playerinfo_center.jpg|frame|Teammate Player Information, centered.]]&lt;br /&gt;
     -Health&lt;br /&gt;
     -Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Pointing the mouse at an enemy will allow you to see their class, name, and health and armor percentages.[[Image:Detailed_enemy_playerinfo_center.jpg|frame|Player Information on an approaching Pyro]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Teammate_spy_playerinfo_center.jpg|frame|Player Information of a friendly Spy, centered.]]&lt;br /&gt;
[[Image:Teammate_spy_playerinfo_default.jpg|frame|Player Information shows up on the far left of your HUD, by default.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Navigation Playing the Game}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Category:Player_functions&amp;diff=9447</id>
		<title>Category:Player functions</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Category:Player_functions&amp;diff=9447"/>
		<updated>2010-03-12T00:50:49Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Infobox_mapping}}&lt;br /&gt;
Any player that&amp;#039;s connected to the server can be accessed by the lua system. Once you have identified a specific player object you can use these functions to affect the player or get information about it.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
CFFPlayer:&amp;#039;&amp;#039;&amp;#039;function&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;parameters&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;function location_info:ontouch( touch_entity )&lt;br /&gt;
&lt;br /&gt;
	-- set the location of the player&lt;br /&gt;
	if IsPlayer( touch_entity ) then&lt;br /&gt;
		local player = CastToPlayer( touch_entity )&lt;br /&gt;
		--this new variable is of type CFFPlayer; we can use any player function on it&lt;br /&gt;
		player:SetLocation(entity:GetId(), self.text, self.team)&lt;br /&gt;
	end&lt;br /&gt;
end&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AddAmmo&amp;#039;&amp;#039;&amp;#039;([[Lua:Flags#Ammo]], integer) Gives ammunition to the player&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AddArmor&amp;#039;&amp;#039;&amp;#039;(integer) Gives armor to the player&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AddFrags&amp;#039;&amp;#039;&amp;#039;(integer) Adds to the player&amp;#039;s kill count&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AddFortPoints&amp;#039;&amp;#039;&amp;#039;(integer, string) Gives the player Fortress Points. String is an explanation for the points, eg. &amp;quot;Hunted Escape&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AddHealth&amp;#039;&amp;#039;&amp;#039;(integer) Gives the player health points. Negative numbers will hurt the player&lt;br /&gt;
* integer &amp;#039;&amp;#039;&amp;#039;GetClass&amp;#039;&amp;#039;&amp;#039;() Returns the class of the player as a number (0-9)&lt;br /&gt;
* string &amp;#039;&amp;#039;&amp;#039;GetClassName&amp;#039;&amp;#039;&amp;#039;() Returns the class of the player as a string&lt;br /&gt;
* string &amp;#039;&amp;#039;&amp;#039;GetName&amp;#039;&amp;#039;&amp;#039;() Returns the name of the player&lt;br /&gt;
* integer &amp;#039;&amp;#039;&amp;#039;GetArmor&amp;#039;&amp;#039;&amp;#039;() Returns the player&amp;#039;s armor level&lt;br /&gt;
* integer &amp;#039;&amp;#039;&amp;#039;GetMaxArmor&amp;#039;&amp;#039;&amp;#039;() Returns the player&amp;#039;s max armor&lt;br /&gt;
* integer &amp;#039;&amp;#039;&amp;#039;GetHealth&amp;#039;&amp;#039;&amp;#039;() Returns the player&amp;#039;s health points&lt;br /&gt;
* integer &amp;#039;&amp;#039;&amp;#039;GetMaxHealth&amp;#039;&amp;#039;&amp;#039;() Returns the player&amp;#039;s max health&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;HasItem&amp;#039;&amp;#039;&amp;#039;(string) returns true or false is the player is holding the named [[Lua:info_ff_script]]&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsFeetDeepInWater&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsInNoBuild&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsUnderWater&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsWaistDeepInWater&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsInAttack1&amp;#039;&amp;#039;&amp;#039;() Is the player pressing his *primary attack* key?&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsInAttack2&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsInUse&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsInJump&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsInForward&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsInBack&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsInMoveLeft&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsInMoveRight&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsInLeft&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsInRight&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsInRun&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsInReload&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsInSpeed&amp;#039;&amp;#039;&amp;#039;() same as walk?&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsInWalk&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsInZoom&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsOnGround&amp;#039;&amp;#039;&amp;#039;() &lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsInAir&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsDucking&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsGrenade1Primed&amp;#039;&amp;#039;&amp;#039;() Player has a live frag grenade&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsGrenade2Primed&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsGrenadePrimed&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* integer &amp;#039;&amp;#039;&amp;#039;GetAmmoInClip&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* integer &amp;#039;&amp;#039;&amp;#039;GetAmmoInClip&amp;#039;&amp;#039;&amp;#039;( weaponname )&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;SetAmmoInClip&amp;#039;&amp;#039;&amp;#039;( num )&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;SetAmmoInClip&amp;#039;&amp;#039;&amp;#039;( weaponname, num )&lt;br /&gt;
* integer &amp;#039;&amp;#039;&amp;#039;GetAmmoCount&amp;#039;&amp;#039;&amp;#039;( ammotype )&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ReloadClips&amp;#039;&amp;#039;&amp;#039;() magic reload!&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsBot&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;MarkRadioTag&amp;#039;&amp;#039;&amp;#039;() No uses found&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AddAmmo&amp;#039;&amp;#039;&amp;#039;([[Lua:Flags#Ammo]], integer) Takes ammunition from the player&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AddArmor&amp;#039;&amp;#039;&amp;#039;(integer) Takes armor from the player&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;RemoveLocation&amp;#039;&amp;#039;&amp;#039;(entityId) Clears the player&amp;#039;s location info? Never used.&lt;br /&gt;
* string &amp;#039;&amp;#039;&amp;#039;GetLocation&amp;#039;&amp;#039;&amp;#039;() Returns the current map location of the player&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Respawn&amp;#039;&amp;#039;&amp;#039;() Respawn the player.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;SetDisguisable&amp;#039;&amp;#039;&amp;#039;(boolean) Allow/disallow a spy to use disguise&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsDisguisable&amp;#039;&amp;#039;&amp;#039;() returns whether the player is allowed to disguise&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;SetCloakable&amp;#039;&amp;#039;&amp;#039;(boolean) Allow/disallow a spy to use cloak&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsCloakable&amp;#039;&amp;#039;&amp;#039;() returns whether the player is allowed to cloak&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;SetRespawnable&amp;#039;&amp;#039;&amp;#039;(boolean) Send false to make players stay dead (unable to respawn).&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsRespawnable&amp;#039;&amp;#039;&amp;#039;() See above.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;SetLocation&amp;#039;&amp;#039;&amp;#039;(entityId, string, [[Lua:Flags#Team]]) Sends text to the player&amp;#039;s location HUD. Team determines the color of the text.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;SetRespawnDelay&amp;#039;&amp;#039;&amp;#039;   Probably should send this an integer or float.&lt;br /&gt;
* string &amp;#039;&amp;#039;&amp;#039;GetActiveWeaponName&amp;#039;&amp;#039;&amp;#039;() returns the [[Lua:weapon_classes]] of the weapon equipped by the player, eg. &amp;quot;ff_weapon_spanner&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;GiveWeapon&amp;#039;&amp;#039;&amp;#039;(string, boolean) Give the player a weapon, specified by [[Lua:weapon_classes]]. If boolean is set to true, the player will autoswitch to this weapon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;RemoveWeapon&amp;#039;&amp;#039;&amp;#039;(string) Take from the player a weapon, specified by [[Lua:weapon_classes]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;RemoveAllWeapons&amp;#039;&amp;#039;&amp;#039;() Strip all the player&amp;#039;s weapons.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;RemoveAllAmmo&amp;#039;&amp;#039;&amp;#039;(boolean)&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsCloaked&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsDisguised&amp;#039;&amp;#039;&amp;#039;() &lt;br /&gt;
* integer &amp;#039;&amp;#039;&amp;#039;GetDisguisedClass&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* integer &amp;#039;&amp;#039;&amp;#039;GetDisguisedTeam&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AddEffect&amp;#039;&amp;#039;&amp;#039;( [[Lua:Flags#EF]], EFFECT_DURATION, ICON_DURATION, SPEED_MULTIPLIER ) Adds a status affect to the player&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsEffectActive&amp;#039;&amp;#039;&amp;#039;([[Lua:Flags#EF]])&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;RemoveEffect&amp;#039;&amp;#039;&amp;#039;([[Lua:Flags#EF]]) Cancels a status effect on the player&lt;br /&gt;
* integer &amp;#039;&amp;#039;&amp;#039;GetId&amp;#039;&amp;#039;&amp;#039;() Gets the ID number of the player on the server&lt;br /&gt;
* integer &amp;#039;&amp;#039;&amp;#039;GetSteamID&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* integer &amp;#039;&amp;#039;&amp;#039;GetPing&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;GetPacketloss&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* boolean &amp;#039;&amp;#039;&amp;#039;IsAlive&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Freeze&amp;#039;&amp;#039;&amp;#039;(boolean) Stop the player from moving&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua]]&lt;br /&gt;
[[Category:Lua_Commands]]&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Achievements&amp;diff=9415</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Achievements&amp;diff=9415"/>
		<updated>2010-02-12T18:11:59Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of proposed achievements. None of these are part of the game yet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: black; background: #ffdead&amp;quot;&lt;br /&gt;
!  Achievement Name&lt;br /&gt;
!  Intended Class&lt;br /&gt;
!  Description&lt;br /&gt;
!  Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;What is this I don&amp;#039;t even&amp;quot; &lt;br /&gt;
|  Scout&lt;br /&gt;
|  Uncloak 4 spies as a Scout by bumping into them.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Closed Coffin Funeral&amp;quot; &lt;br /&gt;
|  Sniper&lt;br /&gt;
|  Get 5 headshots in a row.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Learn Bhop&amp;quot;&lt;br /&gt;
|  *&lt;br /&gt;
|  Go 50% of your class&amp;#039; max bunnyhop speed.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Master Bhop&amp;quot;&lt;br /&gt;
|  *&lt;br /&gt;
|  Go 100% of your class&amp;#039; max bunnyhop speed.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Going Away Gift&amp;quot;&lt;br /&gt;
|  Heavy&lt;br /&gt;
|  Kill 50 enemies carrying your flag.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Learn to Drop-Conc&amp;quot;&lt;br /&gt;
|  Scout or Medic&lt;br /&gt;
|  Drop a concussion grenade and jump as it goes off, scoring a boost.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Learn to Hand-Held&amp;quot;&lt;br /&gt;
|  Scout or Medic&lt;br /&gt;
|  Prime a concussion grenade without dropping it. Jump before it explodes to score a boost.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Rocket Jump&amp;quot;&lt;br /&gt;
|  Soldier&lt;br /&gt;
|  As a Soldier, aim at the ground and simultaneously jump and fire your rocket launcher to score a boost.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Pull!&amp;quot;&lt;br /&gt;
|  Soldier&lt;br /&gt;
|  Score a direct hit on an airborne target using the rocket launcher.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Explosive Pinball&amp;quot;&lt;br /&gt;
|  Engineer&lt;br /&gt;
|  Kill an enemy by rebounding a railgun shot two or three times.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Denying Area Denial&amp;quot;&lt;br /&gt;
|  Engineer&lt;br /&gt;
|  Throw an EMP grenade on an enemy Demoman&amp;#039;s pipes to cause them to detonate and kill an enemy.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Closing Sale&amp;quot;&lt;br /&gt;
|  Spy&lt;br /&gt;
|  Sabotage an enemy Engineer&amp;#039;s dispenser and detonate it when an enemy restocks, killing him.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Three One-Way Tickets&amp;quot;&lt;br /&gt;
|  Demoman&lt;br /&gt;
|  Detonate your pipes and score a triple kill.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Cat and Mouse&amp;quot;&lt;br /&gt;
|  Scout&lt;br /&gt;
|  Kill a Heavy with the crowbar.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Funk Soul &amp;#039;&amp;#039;Bother&amp;#039;&amp;#039;&amp;quot; &lt;br /&gt;
|  *&lt;br /&gt;
|  Call for a Medic who then heals you from infection.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;A Slow Death&amp;quot; &lt;br /&gt;
|  Spy&lt;br /&gt;
|  Kill someone with the tranquilizer gun.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Range &amp;amp; Retribution&amp;quot;&lt;br /&gt;
|  * - Sniper&lt;br /&gt;
|  Kill an enemy Sniper from long range.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Show Up or Drop Dead&amp;quot; &lt;br /&gt;
|  *&lt;br /&gt;
|  Kill a fully cloaked Spy.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Heavy Load&amp;quot;&lt;br /&gt;
|  Heavy&lt;br /&gt;
|  Capture the enemy flag 50 times.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Helpful Healer&amp;quot;&lt;br /&gt;
| Medic&lt;br /&gt;
| Heal 100 team mates&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Even More Helpful Healer&amp;quot;&lt;br /&gt;
| Medic&lt;br /&gt;
| Kill by infection 100 enemy&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Infection Eliminator&amp;quot;&lt;br /&gt;
| Medic&lt;br /&gt;
| Heal 1000 infected team mates&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Back Stabber&amp;quot;&lt;br /&gt;
| Spy&lt;br /&gt;
| Back stab 3 or more people within 3 seconds of each other.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Back Stabber Pro&amp;quot;&lt;br /&gt;
| Spy&lt;br /&gt;
| Back stab 3 or more people within 3 seconds of each other 100 times.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Back Stabber Elite&amp;quot;&lt;br /&gt;
| Spy&lt;br /&gt;
| Back stab 3 or more people within 3 seconds of each other 1000 times.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Gonna Puke&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Get conced by an enemy 3 or more times in a row while still conced.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Gonna Hurrl&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Get conced by an enemy 3 or more times in a row while still conced, 100 times.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Gonna Paint A Room&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Get conced by an enemy 3 or more times in a row while still conced, 1000 times.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Express Ride To Hell&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Hit the classes top speed 100 times or more (or could do one for each class)&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Fly Swatter&amp;quot;&lt;br /&gt;
| Any Class&lt;br /&gt;
| Kill 100 times or more people while they are in the air.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Fly&amp;quot;&lt;br /&gt;
| Any Class&lt;br /&gt;
| Get killed 100 times or more while in the air.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Fly on the wind shield&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Get killed 100 times or more while in the air by objects like the window on aardvark.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Man vs Machine 1&amp;quot;&lt;br /&gt;
| Any class except medic&lt;br /&gt;
| Destroy a level 1 SG by stabing, wrenching or crowbaring it, 100 times&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Man vs Machine 2&amp;quot;&lt;br /&gt;
| Any class except medic&lt;br /&gt;
| Destroy a level 2 SG by stabing, wrenching or crowbaring it, 100 times&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Man vs Machine 3&amp;quot;&lt;br /&gt;
| Any class except medic&lt;br /&gt;
| Destroy a level 3 SG by stabing, wrenching or crowbaring it, 100 times&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Who wants to live forever&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Get killed within 10 seconds of leaving the spawn&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;I want it all&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Be the only person to cap the flag on your team during the whole game, 50 or more times&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;There can be only one&amp;quot;&lt;br /&gt;
| Any class except medic or spy&lt;br /&gt;
| Crowbar kill 100 or more people&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Sucks to be you&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Kill 100 or more people while conced&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Hungry Shark&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Kill 100 or more people in the water&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Wrecking ball&amp;quot;&lt;br /&gt;
| Demo&lt;br /&gt;
| Destroy 100 or more items with detpack (pertains only to walls, generators and stuff like that not buildables&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Blown away&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Get killed 100 or more times by a demos detpack&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;I spy&amp;quot;&lt;br /&gt;
| Sniper&lt;br /&gt;
| Kill 100 or more cloaked spies that are not moving&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;You Tramp&amp;quot;&lt;br /&gt;
| Scout&lt;br /&gt;
| Build 1000 or more jump pads&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Immortal&amp;quot;&lt;br /&gt;
| Any Class&lt;br /&gt;
| Do not get killed for at least 10 minutes while active on a map 100 times or more. Must have at least 2 or 3 kills in that 10 minute time.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Screamer&amp;quot;&lt;br /&gt;
| Any class except pyro&lt;br /&gt;
| Scream 100 or more times due to level 3 burns.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;One to scream for&amp;quot;&lt;br /&gt;
| Pyro&lt;br /&gt;
| Get 1000 or more level 3 burns that cause screaming&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Throw the grenade not the pin&amp;quot;&lt;br /&gt;
| Any class except Scout&lt;br /&gt;
| Get killed 1000 or more times with your own grenade.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Mass Murderer&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Get 15 or more kills between your own deaths, 100 or more times&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Dragon&amp;quot;&lt;br /&gt;
| Pyro&lt;br /&gt;
| Get 1000 or more kills with flame thrower only&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Shrimp on the barbie&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Get killed 100 or more times by a pyro with only a flame thrower&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Shish Kabobed&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Get killed with a backstab while on fire. 100 or more times&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Survivor&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Survive on the map while moving around for 60 seconds with 10 or less hit points, 100 or more times&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;You MacGyvered it&amp;quot;&lt;br /&gt;
| Spy&lt;br /&gt;
| Sab 1000 or more SGs and/or dispensers&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Hair of the dog&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Get killed by the person you killed, 100 times or more&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;I touch myself&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Bump into a spy who has your name 100 or more times&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Just out of reach&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Die within game feet of a pack that provides health, 100 or more times&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Snatched from defeat&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Be the last person on the winning team to cap a flag before time on map runs out, 100 or more times.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Not enough time&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| With with in game feet of the cap point with the flag when time on map runs out, 100 or more times.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;But your my SG&amp;quot;&lt;br /&gt;
| Engi&lt;br /&gt;
| Killed by his own SG due to sab, 1000 or more times.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Death from above!&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Kill 1000 or more times while off the ground and higher then jumping.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Killed from above&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Get killed 100 or more times by someone who is off the ground and higher then jumping.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Death becomes you&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Get killed by a spy who also takes your skin as a disguise 100 or more times&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;East Bound and Down Bandit&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Bunny hop from your base to the enemy base nonstop, grab the flag while bunny hopping, bunny hop back to your base and cap the flag all nonstop bunny hoping 20 or more times&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Invincible&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Kill 4 or more people while you have the enemy flag and still cap that flag. 50 or more times&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Its my turn to fly&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Spend 5 seconds or more in the air 100 or more times.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Sleep walker&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Get tranqed 3 or more times in a row without taking any other damage, 100 times or more.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Sandman&amp;quot;&lt;br /&gt;
| Spy&lt;br /&gt;
| Tranq the same person 3 or more times in a row within 5 to 10 seconds of each one without switching to another weapon. 100 or more times.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Hot N Cold&amp;quot;&lt;br /&gt;
| Any class except pyro&lt;br /&gt;
| Get set on fire, get healed then set on fire again, all with in 5 to 10 seconds, 100 times or more.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;In the middle&amp;quot;&lt;br /&gt;
| Any class except medic&lt;br /&gt;
| Get infected then healed then infect and then healed again without taking any other damage all within 10 to 15 seconds, 100 times or more.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Ok who farted&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Walk through an enemy spies gas grenade in the enemy base, 100 times or more&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Friendly Fired&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Get killed by the auto guns from your own spawn 100 times or more&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Supplies!&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Toss a pack that gets picked up by someone on your team who is near the enemy cap point or friendly flag room, 100 times or more.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Helping the Enemy&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Toss a pack that gets picked up by someone on the enemy team, 100 times or more.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Sick of you&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Kill the same person on the enemy team in your base 3 or more times in a row without killing anyone else, 100 or more times.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Sick of you too&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Get killed by the same person on the enemy team in their base 3 or more times in a row without getting killed by anyone else, 100 times or more.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Money Money Money&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Have the most Fortress Points and least 3000 more then the next person on a map as the map time ends. 100 or more times&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Eye for an Eye&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Kill an enemy of the same class with the same weapon at the same time. 100 times or more.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Snatched from defeat&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Grab the flag/ball from near the enemy cap point and take it all the way back to your cap point and cap it without loosing it or dying. 50 times or more&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Broken wings&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Get slammed to the ground at a high rate of speed (due to explosion or conc or whatever) and die. 100 times or more.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Nothing else matters&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Cap the flag 5 or more times in a row without doing any damage to any other player or firing any gun. 100 times or more.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Leave you far behind&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Someone grabs the flag from very near you and is 100 or more game feet away from you before you do any damage to them. 100 times or more.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Express Yourself&amp;quot;&lt;br /&gt;
| Any class&lt;br /&gt;
| Put a spray on the enemy flag point, 100 or more times.&lt;br /&gt;
| General&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Bad Touch&amp;quot;&lt;br /&gt;
| Medic&lt;br /&gt;
| Infect 20 or more people without dying, 100 or more times.&lt;br /&gt;
| General&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Achievements&amp;diff=9413</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Achievements&amp;diff=9413"/>
		<updated>2010-02-12T00:08:37Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of proposed achievements. None of these are part of the game yet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: black; background: #ffdead&amp;quot;&lt;br /&gt;
!  Achievement Name&lt;br /&gt;
!  Intended Class&lt;br /&gt;
!  Description&lt;br /&gt;
!  Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;What is this I don&amp;#039;t even&amp;quot; &lt;br /&gt;
|  Scout&lt;br /&gt;
|  Uncloak 4 spies as a Scout by bumping into them.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Closed Coffin Funeral&amp;quot; &lt;br /&gt;
|  Sniper&lt;br /&gt;
|  Get 5 headshots in a row.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Learn Bhop&amp;quot;&lt;br /&gt;
|  *&lt;br /&gt;
|  Go 50% of your class&amp;#039; max bunnyhop speed.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Master Bhop&amp;quot;&lt;br /&gt;
|  *&lt;br /&gt;
|  Go 100% of your class&amp;#039; max bunnyhop speed.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Going Away Gift&amp;quot;&lt;br /&gt;
|  Heavy&lt;br /&gt;
|  Kill 50 enemies carrying your flag.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Learn to Drop-Conc&amp;quot;&lt;br /&gt;
|  Scout or Medic&lt;br /&gt;
|  Drop a concussion grenade and jump as it goes off, scoring a boost.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Learn to Hand-Held&amp;quot;&lt;br /&gt;
|  Scout or Medic&lt;br /&gt;
|  Prime a concussion grenade without dropping it. Jump before it explodes to score a boost.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Rocket Jump&amp;quot;&lt;br /&gt;
|  Soldier&lt;br /&gt;
|  As a Soldier, aim at the ground and simultaneously jump and fire your rocket launcher to score a boost.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Pull!&amp;quot;&lt;br /&gt;
|  Soldier&lt;br /&gt;
|  Score a direct hit on an airborne target using the rocket launcher.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Explosive Pinball&amp;quot;&lt;br /&gt;
|  Engineer&lt;br /&gt;
|  Kill an enemy by rebounding a railgun shot two or three times.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Denying Area Denial&amp;quot;&lt;br /&gt;
|  Engineer&lt;br /&gt;
|  Throw an EMP grenade on an enemy Demoman&amp;#039;s pipes to cause them to detonate and kill an enemy.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Closing Sale&amp;quot;&lt;br /&gt;
|  Spy&lt;br /&gt;
|  Sabotage an enemy Engineer&amp;#039;s dispenser and detonate it when an enemy restocks, killing him.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Three One-Way Tickets&amp;quot;&lt;br /&gt;
|  Demoman&lt;br /&gt;
|  Detonate your pipes and score a triple kill.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Cat and Mouse&amp;quot;&lt;br /&gt;
|  Scout&lt;br /&gt;
|  Kill a Heavy with the crowbar.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Funk Soul &amp;#039;&amp;#039;Bother&amp;#039;&amp;#039;&amp;quot; &lt;br /&gt;
|  *&lt;br /&gt;
|  Call for a Medic who then heals you from infection.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;A Slow Death&amp;quot; &lt;br /&gt;
|  Spy&lt;br /&gt;
|  Kill someone with the tranquilizer gun.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Range &amp;amp; Retribution&amp;quot;&lt;br /&gt;
|  * - Sniper&lt;br /&gt;
|  Kill an enemy Sniper from long range.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Show Up or Drop Dead&amp;quot; &lt;br /&gt;
|  *&lt;br /&gt;
|  Kill a fully cloaked Spy.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Heavy Load&amp;quot;&lt;br /&gt;
|  Heavy&lt;br /&gt;
|  Capture the enemy flag 50 times.&lt;br /&gt;
|  General&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Achievements&amp;diff=9412</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Achievements&amp;diff=9412"/>
		<updated>2010-02-11T21:51:04Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of proposed achievements. None of these are part of the game yet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: black; background: #ffdead&amp;quot;&lt;br /&gt;
!  Achievement Name&lt;br /&gt;
!  Intended Class&lt;br /&gt;
!  Description&lt;br /&gt;
!  Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;What is this I don&amp;#039;t even&amp;quot; &lt;br /&gt;
|  Scout&lt;br /&gt;
|  Uncloak 4 spies as a Scout by bumping into them.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Closed Coffin Funeral&amp;quot; &lt;br /&gt;
|  Sniper&lt;br /&gt;
|  Get 5 headshots in a row.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Learn Bhop&amp;quot;&lt;br /&gt;
|  *&lt;br /&gt;
|  Go 50% of your class&amp;#039; max bunnyhop speed.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Master Bhop&amp;quot;&lt;br /&gt;
|  *&lt;br /&gt;
|  Go 100% of your class&amp;#039; max bunnyhop speed.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Going Away Gift&amp;quot;&lt;br /&gt;
|  Heavy&lt;br /&gt;
|  Kill 50 enemies carrying your flag.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Learn to Drop-Conc&amp;quot;&lt;br /&gt;
|  Scout or Medic&lt;br /&gt;
|  Drop a concussion grenade and jump as it goes off, scoring a boost.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Learn to Hand-Held&amp;quot;&lt;br /&gt;
|  Scout or Medic&lt;br /&gt;
|  Prime a concussion grenade without dropping it. Jump before it explodes to score a boost.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Rocket Jump&amp;quot;&lt;br /&gt;
|  Soldier&lt;br /&gt;
|  As a Soldier, aim at the ground and simultaneously jump and fire your rocket launcher to score a boost.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Pull!&amp;quot;&lt;br /&gt;
|  Soldier&lt;br /&gt;
|  Score a direct hit on an airborne target using the rocket launcher.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Explosive Pinball&amp;quot;&lt;br /&gt;
|  Engineer&lt;br /&gt;
|  Kill an enemy by rebounding a railgun shot two or three times.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Denying Area Denial&amp;quot;&lt;br /&gt;
|  Engineer&lt;br /&gt;
|  Throw an EMP grenade on an enemy Demoman&amp;#039;s pipes to cause them to detonate and kill an enemy.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Closing Sale&amp;quot;&lt;br /&gt;
|  Spy&lt;br /&gt;
|  Sabotage an enemy Engineer&amp;#039;s dispenser and detonate it when an enemy restocks, killing him.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Three One-Way Tickets&amp;quot;&lt;br /&gt;
|  Demoman&lt;br /&gt;
|  Detonate your pipes and score a triple kill.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Cat and Mouse&amp;quot;&lt;br /&gt;
|  Scout&lt;br /&gt;
|  Kill a Heavy with the crowbar.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Funk Soul &amp;#039;&amp;#039;Bother&amp;#039;&amp;#039;&amp;quot; &lt;br /&gt;
|  *&lt;br /&gt;
|  Call for a Medic who then heals you from infection.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;A Slow Death&amp;quot; &lt;br /&gt;
|  Spy&lt;br /&gt;
|  Kill someone with the tranquilizer gun.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Range &amp;amp; Retribution&amp;quot;&lt;br /&gt;
|  * - Sniper&lt;br /&gt;
|  Kill an enemy Sniper from long range.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Show up or drop dead&amp;quot; &lt;br /&gt;
|  *&lt;br /&gt;
|  Kill a fully cloaked Spy.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Heavy Load&amp;quot;&lt;br /&gt;
|  Heavy&lt;br /&gt;
|  Capture the enemy flag 50 times.&lt;br /&gt;
|  General&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Achievements&amp;diff=9411</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Achievements&amp;diff=9411"/>
		<updated>2010-02-11T21:49:39Z</updated>

		<summary type="html">&lt;p&gt;Bridget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of proposed achievements. None of these are part of the game yet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: black; background: #ffdead&amp;quot;&lt;br /&gt;
!  Achievement Name&lt;br /&gt;
!  Intended Class&lt;br /&gt;
!  Description&lt;br /&gt;
!  Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;What is this I don&amp;#039;t even&amp;quot; &lt;br /&gt;
|  Scout&lt;br /&gt;
|  Uncloak 4 spies as a Scout by bumping into them.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;3 Closed Caskets&amp;quot; &lt;br /&gt;
|  Sniper&lt;br /&gt;
|  Get 5 headshots in a row.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Learn Bhop&amp;quot;&lt;br /&gt;
|  *&lt;br /&gt;
|  Go 50% of your class&amp;#039; max bunnyhop speed.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Master Bhop&amp;quot;&lt;br /&gt;
|  *&lt;br /&gt;
|  Go 100% of your class&amp;#039; max bunnyhop speed.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Going Away Gift&amp;quot;&lt;br /&gt;
|  Heavy&lt;br /&gt;
|  Kill 50 enemies carrying your flag.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Learn to Drop-Conc&amp;quot;&lt;br /&gt;
|  Scout or Medic&lt;br /&gt;
|  Drop a concussion grenade and jump as it goes off, scoring a boost.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Learn to Hand-Held&amp;quot;&lt;br /&gt;
|  Scout or Medic&lt;br /&gt;
|  Prime a concussion grenade without dropping it. Jump before it explodes to score a boost.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Rocket Jump&amp;quot;&lt;br /&gt;
|  Soldier&lt;br /&gt;
|  As a Soldier, aim at the ground and simultaneously jump and fire your rocket launcher to score a boost.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Pull!&amp;quot;&lt;br /&gt;
|  Soldier&lt;br /&gt;
|  Score a direct hit on an airborne target using the rocket launcher.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Explosive Pinball&amp;quot;&lt;br /&gt;
|  Engineer&lt;br /&gt;
|  Kill an enemy by rebounding a railgun shot two or three times.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Denying Area Denial&amp;quot;&lt;br /&gt;
|  Engineer&lt;br /&gt;
|  Throw an EMP grenade on an enemy Demoman&amp;#039;s pipes to cause them to detonate and kill an enemy.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Closing Sale&amp;quot;&lt;br /&gt;
|  Spy&lt;br /&gt;
|  Sabotage an enemy Engineer&amp;#039;s dispenser and detonate it when an enemy restocks, killing him.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Three One-Way Tickets&amp;quot;&lt;br /&gt;
|  Demoman&lt;br /&gt;
|  Detonate your pipes and score a triple kill.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Cat and Mouse&amp;quot;&lt;br /&gt;
|  Scout&lt;br /&gt;
|  Kill a Heavy with the crowbar.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Funk Soul &amp;#039;&amp;#039;Bother&amp;#039;&amp;#039;&amp;quot; &lt;br /&gt;
|  *&lt;br /&gt;
|  Call for a Medic who then heals you from infection.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;A Slow Death&amp;quot; &lt;br /&gt;
|  Spy&lt;br /&gt;
|  Kill someone with the tranquilizer gun.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Range &amp;amp; Retribution&amp;quot;&lt;br /&gt;
|  * - Sniper&lt;br /&gt;
|  Kill an enemy Sniper from long range.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Show up or drop dead&amp;quot; &lt;br /&gt;
|  *&lt;br /&gt;
|  Kill a fully cloaked Spy.&lt;br /&gt;
|  General&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Heavy Load&amp;quot;&lt;br /&gt;
|  Heavy&lt;br /&gt;
|  Capture the enemy flag 50 times.&lt;br /&gt;
|  General&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bridget</name></author>
	</entry>
</feed>