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	<id>https://www.fortress-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Caesium</id>
	<title>Fortress Forever Wiki - User contributions [en]</title>
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	<updated>2026-08-09T13:08:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Hunted&amp;diff=9106</id>
		<title>Game Type:Hunted</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Hunted&amp;diff=9106"/>
		<updated>2009-05-28T13:17:50Z</updated>

		<summary type="html">&lt;p&gt;Caesium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox manual/Header}}&lt;br /&gt;
==Assassination Maps==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_hunted|name=Hunted}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
Hunted is a game mode in which a VIP (or the Hunted, the Prez or the Civ, depending on your favourite name for the fat dude) must escape the map&amp;#039;s confines to score points.  A team of bodyguards assists the hunted in attempting to escape, while the assassins attempt to slay the hunted.&lt;br /&gt;
&lt;br /&gt;
The bodyguard and hunted teams are allied and share a common score.  The VIP&amp;#039;s movements are relayed to the bodyguards via text messages (though we could improve on that somewhat, see discussion tab).  The assassin team typically has a player limit of five, to give the bodyguard a reasonable chance of escaping.&lt;br /&gt;
&lt;br /&gt;
Snipers are deprived of frag grenades, and the hunted has Auto Rifle resistant armour.  This helps balance things somewhat.&lt;br /&gt;
&lt;br /&gt;
==Typical values==&lt;br /&gt;
* The Hunted &amp;amp; Bodyguard teams gain 50 points for escaping.  &lt;br /&gt;
* The hunted is rewarded with 10 team points.  Each bodyguard receives five personal points.&lt;br /&gt;
* The assassins are awarded 25 points for eliminating the hunted.  &lt;br /&gt;
* The killer is awarded 5 personal points and each assassin is also given a bonus of 2 personal points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_Types|Hunted]] [[Category:Mapping]]&lt;br /&gt;
{{Navigation Game Types}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Caesium</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Capture_the_Flag&amp;diff=9105</id>
		<title>Game Type:Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Capture_the_Flag&amp;diff=9105"/>
		<updated>2009-05-28T13:16:56Z</updated>

		<summary type="html">&lt;p&gt;Caesium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox manual/Header}}&lt;br /&gt;
==Capture the Flag Maps==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2fort|name=2fort}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_bases|name=Bases}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_destroy|name=Destroy}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_pitfall|name=Pitfall}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_schtop|name=Schtop}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
[[Image:flag.jpg|thumb|100px|Flags are often used in CTF.]]&lt;br /&gt;
Capture the flag (CTF) is a very simple game type.  Each team has an item (often a flag) within their base. The goal of the game is to pick up the enemy team&amp;#039;s flag and bring it back to your base, while simultaneously stopping the enemy from doing the same. Taking the flag all the way back to your base&amp;#039;s &amp;#039;&amp;#039;cap point&amp;#039;&amp;#039; earns the player and team points. The team with the most points at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
==Variations on the CTF Theme==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Security deactivation&amp;#039;&amp;#039;&amp;#039; - requires a security system to be deactivated (using via a button or lever) before the flag can be accessed (see example: [[Map:ff_shutdown2|shutdown2]]).&lt;br /&gt;
&lt;br /&gt;
==Typical Features==&lt;br /&gt;
* Flag returns after 60 seconds regardless of position.&lt;br /&gt;
* 10 team points per capture.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_Types|Capture the Flag]] [[Category:Mapping]]&lt;br /&gt;
{{Navigation Game Types}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Caesium</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Push&amp;diff=9104</id>
		<title>Game Type:Push</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Push&amp;diff=9104"/>
		<updated>2009-05-28T13:15:46Z</updated>

		<summary type="html">&lt;p&gt;Caesium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox manual/Header}}&lt;br /&gt;
==Push Maps==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_push|name=Push}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_waterpolo|name=Waterpolo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
Push is simply put, a soccer game type. Each team vies for control of a ball, and must push the ball to the enemies capture point / goal. The goal is typically located in the heart of the enemy base, increasing the difficulty to capture as the ball approaches the goal.&lt;br /&gt;
&lt;br /&gt;
The ball spawns in the middle of the map equal distance from each team&amp;#039;s respawn. Mayham ensues.&lt;br /&gt;
&lt;br /&gt;
Capturing the ball in the enemy&amp;#039;s goal completes the round and starts a new one by reseting players back to respawn and the ball to its initial location.&lt;br /&gt;
&lt;br /&gt;
Players are awarded a personal bonus for capturing the ball, and the team also scores points for a capture.&lt;br /&gt;
&lt;br /&gt;
==Typical values==&lt;br /&gt;
* When dropped, the ball returns after 30 seconds.  It&amp;#039;s very rare that the ball is dropped for long periods, as both teams can hold it.&lt;br /&gt;
* 10 team points per capture&lt;br /&gt;
* 5 personal points per capture&lt;br /&gt;
[[Category:Game_Types]]&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|1}}&lt;/div&gt;</summary>
		<author><name>Caesium</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Attack_and_Defend_Zone&amp;diff=9103</id>
		<title>Game Type:Attack and Defend Zone</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Attack_and_Defend_Zone&amp;diff=9103"/>
		<updated>2009-05-28T13:14:19Z</updated>

		<summary type="html">&lt;p&gt;Caesium: New page: __NOTOC__ {{Infobox manual/Header}} ==Attack and Defend the Zone Maps== &amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; {{Guide Navbox/Map|map=ff_impact|name=Impact}} &amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;  ==Goal...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox manual/Header}}&lt;br /&gt;
==Attack and Defend the Zone Maps==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_impact|name=Impact}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|1}}&lt;/div&gt;</summary>
		<author><name>Caesium</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Attack/Invade_And_Defend&amp;diff=9102</id>
		<title>Game Type:Attack/Invade And Defend</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Attack/Invade_And_Defend&amp;diff=9102"/>
		<updated>2009-05-28T13:12:55Z</updated>

		<summary type="html">&lt;p&gt;Caesium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox manual/Header}}&lt;br /&gt;
==Attack and Defend Maps==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_anticitizen|name=Anticitizen}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cornfield|name=Cornfield}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dustbowl|name=Dustbowl Valley}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_palermo|name=Palermo}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_vertigo|name=Vertigo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
Attack and defend comes in a couple of varieties:  &amp;#039;&amp;#039;Attack and Defend&amp;#039;&amp;#039; (sometimes shortened to AvD or AD) and &amp;#039;&amp;#039;Invade and Defend&amp;#039;&amp;#039; (sometimes shortened to IvD or ID).  Both feature a common theme, as the names suggest, of having one team assaulting multiple areas while the other defends them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attack and Defend==&lt;br /&gt;
Attack and Defend is a game mode where one team is attacking and the other team is defending.  The attacking team must capture a single point per area, and each area is like a miniature game in itself.  To progress to the next area, the current area must be completed by capturing the point by taking the flag from the attackers&amp;#039; area respawn to the defenders&amp;#039; capture point.  When the point is captured, everyone is respawned in the next area (typically juxtaposed with the preceding capture area) and the game continues.  Before each area&amp;#039;s combat begins, there is a 60 second grace period during which the attackers are locked in their respawn behind gates or other barriers.  This affords the defenders some time to set up their defence positions.  The map ends when the final area is captured (a win for the attackers), or time runs out (a win for the defenders).&lt;br /&gt;
&lt;br /&gt;
Traditionally, there are three points in an AvD map, but this value is arbitrary.  Flag carriers move at a slower speed than normal,  and capturing players are awarded points, as are teams. &lt;br /&gt;
&lt;br /&gt;
Grenades tend to be more limited than in other game modes - usually only the attacking team spawns with any.  Typically only one backpack per command point contains them as well (usually at a strategic position) - with no grenade backpack present in the final command point. &lt;br /&gt;
&lt;br /&gt;
An example of an AvD map is [[Map:ff_dustbowl|Dustbowl]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Typical Features:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Flag returns after 60 seconds of inactivity.&lt;br /&gt;
* Attackers gain 30 team points per capture.&lt;br /&gt;
* 30 personal points per capture.&lt;br /&gt;
* Defenders gain 5 team points per minute for prolonging a capture.&lt;br /&gt;
* Map ends after 24 minutes if the last cap has not been captured.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Invade and Defend==&lt;br /&gt;
Invade and Defend is similar, but the game does not stop and start as points are captured and the whole map is traversable at any time (i.e. areas do not open and shut as the map progresses).  When a point is captured in Invade and Defend, the invading team&amp;#039;s spawn points are shifted &amp;#039;up&amp;#039; the battlefield to make progressing to the next point more easy.  Each base point holds a flag; each flag can only be used to capture the next sequential point.  Points are awarded for capturing each area. &lt;br /&gt;
&lt;br /&gt;
When all points have been captured in order, the teams are switched - Attackers become Defenders are vice-versa. The winning team is the one that scored highest, as in CTF.&lt;br /&gt;
&lt;br /&gt;
Again, the flag carrier is usually a little slower than normal, and grenades are more limited - though both teams do usually spawn with them, there may only be one granade backpack in the entire map.&lt;br /&gt;
&lt;br /&gt;
An example of an Invade and Defend map is [[Map:ff_cornfield|Cornfield]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Typical Features:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Flag returns to last captured point after 60 seconds of inactivity (some &amp;quot;open&amp;quot; maps reset the flag near-instantly if it falls out of bounds, as in [[Map:ff_palermo|Palermo]]).&lt;br /&gt;
* Attackers gain 10 team points per capture.&lt;br /&gt;
* 10 personal points per capture.&lt;br /&gt;
* Defenders gain 4 team points per minute for prolonging a capture.&lt;br /&gt;
[[Category:Game_Types|Attack/Invade and Defend]] [[Category:Mapping]]&lt;br /&gt;
{{Navigation Game Types}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Caesium</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Game_type:Reverse_CTF&amp;diff=9101</id>
		<title>Game type:Reverse CTF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Game_type:Reverse_CTF&amp;diff=9101"/>
		<updated>2009-05-28T13:12:08Z</updated>

		<summary type="html">&lt;p&gt;Caesium: New page: __NOTOC__ {{Infobox manual/Header}} ==Reverse Capture the Flag Maps== &amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; {{Guide Navbox/Map|map=ff_epicenter|name=Epicenter}} &amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;  ==...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox manual/Header}}&lt;br /&gt;
==Reverse Capture the Flag Maps==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_epicenter|name=Epicenter}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|1}}&lt;/div&gt;</summary>
		<author><name>Caesium</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Capture_the_Flag&amp;diff=9100</id>
		<title>Game Type:Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Capture_the_Flag&amp;diff=9100"/>
		<updated>2009-05-28T13:08:35Z</updated>

		<summary type="html">&lt;p&gt;Caesium: /* Variations on the CTF Theme */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox manual/Header}}&lt;br /&gt;
==Capture the Flag Maps==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2fort|name=2fort}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_bases|name=Bases}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_destroy|name=Destroy}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_pitfall|name=Pitfall}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_schtop|name=Schtop}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
[[Image:flag.jpg|thumb|100px|Flags are often used in CTF.]]&lt;br /&gt;
Capture the flag (CTF) is a very simple game type.  Each team has an item (often a flag) within their base. The goal of the game is to pick up the enemy team&amp;#039;s flag and bring it back to your base, while simultaneously stopping the enemy from doing the same. Taking the flag all the way back to your base&amp;#039;s &amp;#039;&amp;#039;cap point&amp;#039;&amp;#039; earns the player and team points. The team with the most points at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
==Variations within the CTF gamemode==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Security deactivation&amp;#039;&amp;#039;&amp;#039; - requires a security system to be deactivated (using via a button or lever) before the flag can be accessed (see example: [[Map:ff_shutdown2|shutdown2]]).&lt;br /&gt;
&lt;br /&gt;
==Typical Features==&lt;br /&gt;
* Flag returns after 60 seconds regardless of position.&lt;br /&gt;
* 10 team points per capture.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_Types|Capture the Flag]] [[Category:Mapping]]&lt;br /&gt;
{{Navigation Game Types}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Caesium</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Capture_the_Flag&amp;diff=9099</id>
		<title>Game Type:Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Capture_the_Flag&amp;diff=9099"/>
		<updated>2009-05-28T13:07:46Z</updated>

		<summary type="html">&lt;p&gt;Caesium: /* Typical Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox manual/Header}}&lt;br /&gt;
==Capture the Flag Maps==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2fort|name=2fort}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_bases|name=Bases}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_destroy|name=Destroy}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_pitfall|name=Pitfall}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_schtop|name=Schtop}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
[[Image:flag.jpg|thumb|100px|Flags are often used in CTF.]]&lt;br /&gt;
Capture the flag (CTF) is a very simple game type.  Each team has an item (often a flag) within their base. The goal of the game is to pick up the enemy team&amp;#039;s flag and bring it back to your base, while simultaneously stopping the enemy from doing the same. Taking the flag all the way back to your base&amp;#039;s &amp;#039;&amp;#039;cap point&amp;#039;&amp;#039; earns the player and team points. The team with the most points at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
==Variations on the CTF Theme==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Security deactivation&amp;#039;&amp;#039;&amp;#039; - requires a security system to be deactivated (using via a button or lever) before the flag can be accessed (see example: [[Map:ff_shutdown2|shutdown2]]).&lt;br /&gt;
&lt;br /&gt;
==Typical Features==&lt;br /&gt;
* Flag returns after 60 seconds regardless of position.&lt;br /&gt;
* 10 team points per capture.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_Types|Capture the Flag]] [[Category:Mapping]]&lt;br /&gt;
{{Navigation Game Types}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Caesium</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Capture_the_Flag&amp;diff=9098</id>
		<title>Game Type:Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Capture_the_Flag&amp;diff=9098"/>
		<updated>2009-05-28T13:07:00Z</updated>

		<summary type="html">&lt;p&gt;Caesium: /* Variations on the CTF theme */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox manual/Header}}&lt;br /&gt;
==Capture the Flag Maps==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2fort|name=2fort}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_bases|name=Bases}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_destroy|name=Destroy}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_pitfall|name=Pitfall}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_schtop|name=Schtop}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
[[Image:flag.jpg|thumb|100px|Flags are often used in CTF.]]&lt;br /&gt;
Capture the flag (CTF) is a very simple game type.  Each team has an item (often a flag) within their base. The goal of the game is to pick up the enemy team&amp;#039;s flag and bring it back to your base, while simultaneously stopping the enemy from doing the same. Taking the flag all the way back to your base&amp;#039;s &amp;#039;&amp;#039;cap point&amp;#039;&amp;#039; earns the player and team points. The team with the most points at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
==Variations on the CTF Theme==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Security deactivation&amp;#039;&amp;#039;&amp;#039; - requires a security system to be deactivated (using via a button or lever) before the flag can be accessed (see example: [[Map:ff_shutdown2|shutdown2]]).&lt;br /&gt;
&lt;br /&gt;
==Typical Features==&lt;br /&gt;
* Flag returns after 60 seconds regardless of position.&lt;br /&gt;
* 10 team points per capture.&lt;br /&gt;
* 10 personal points per capture.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_Types|Capture the Flag]] [[Category:Mapping]]&lt;br /&gt;
{{Navigation Game Types}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Caesium</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Capture_the_Flag&amp;diff=9097</id>
		<title>Game Type:Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Capture_the_Flag&amp;diff=9097"/>
		<updated>2009-05-28T13:06:12Z</updated>

		<summary type="html">&lt;p&gt;Caesium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox manual/Header}}&lt;br /&gt;
==Capture the Flag Maps==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2fort|name=2fort}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_bases|name=Bases}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_destroy|name=Destroy}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_pitfall|name=Pitfall}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_schtop|name=Schtop}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
[[Image:flag.jpg|thumb|100px|Flags are often used in CTF.]]&lt;br /&gt;
Capture the flag (CTF) is a very simple game type.  Each team has an item (often a flag) within their base. The goal of the game is to pick up the enemy team&amp;#039;s flag and bring it back to your base, while simultaneously stopping the enemy from doing the same. Taking the flag all the way back to your base&amp;#039;s &amp;#039;&amp;#039;cap point&amp;#039;&amp;#039; earns the player and team points. The team with the most points at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
==Variations on the CTF theme==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Security deactivation&amp;#039;&amp;#039;&amp;#039; - requires a security system to be deactivated (using via a button or lever) before the flag can be accessed (see example: [[Map:ff_shutdown2|shutdown2]]).&lt;br /&gt;
&lt;br /&gt;
==Typical Features==&lt;br /&gt;
* Flag returns after 60 seconds regardless of position.&lt;br /&gt;
* 10 team points per capture.&lt;br /&gt;
* 10 personal points per capture.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_Types|Capture the Flag]] [[Category:Mapping]]&lt;br /&gt;
{{Navigation Game Types}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Caesium</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=9096</id>
		<title>Map Guides</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=9096"/>
		<updated>2009-05-28T10:41:29Z</updated>

		<summary type="html">&lt;p&gt;Caesium: /* Reverse CTF */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Capture_The_Flag|Capture the Flag]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2fort|name=2fort}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_bases|name=Bases}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_destroy|name=Destroy}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_pitfall|name=Pitfall}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_schtop|name=Schtop}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_type:Reverse_CTF|Reverse Capture the Flag]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_epicenter|name=Epicenter}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend|Attack and Defend]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_anticitizen|name=Anticitizen}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cornfield|name=Cornfield}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dustbowl|name=Dustbowl Valley}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_palermo|name=Palermo}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_vertigo|name=Vertigo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend_Zone|Attack and Defend the Zone]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_impact|name=Impact}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Push|Push]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_push|name=Push}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_waterpolo|name=Waterpolo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Territory_Control|Territorial Control]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cz2|name=Canalzone 2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_tiger|name=Tiger}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Hunted|Assassination]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_hunted|name=The Hunted}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Deathmatch|Deathmatch]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dm|name=Mulch Deathmatch}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Sidebar Pages]]&lt;/div&gt;</summary>
		<author><name>Caesium</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=9095</id>
		<title>Map Guides</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=9095"/>
		<updated>2009-05-28T10:39:25Z</updated>

		<summary type="html">&lt;p&gt;Caesium: /* Attack and Defend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Capture_The_Flag|Capture the Flag]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2fort|name=2fort}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_bases|name=Bases}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_destroy|name=Destroy}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_pitfall|name=Pitfall}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_schtop|name=Schtop}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_type:Reverse_CTF|Reverse CTF]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_epicenter|name=Epicenter}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend|Attack and Defend]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_anticitizen|name=Anticitizen}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cornfield|name=Cornfield}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dustbowl|name=Dustbowl Valley}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_palermo|name=Palermo}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_vertigo|name=Vertigo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend_Zone|Attack and Defend the Zone]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_impact|name=Impact}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Push|Push]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_push|name=Push}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_waterpolo|name=Waterpolo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Territory_Control|Territorial Control]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cz2|name=Canalzone 2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_tiger|name=Tiger}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Hunted|Assassination]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_hunted|name=The Hunted}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Deathmatch|Deathmatch]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dm|name=Mulch Deathmatch}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Sidebar Pages]]&lt;/div&gt;</summary>
		<author><name>Caesium</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=9094</id>
		<title>Map Guides</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=9094"/>
		<updated>2009-05-28T10:38:12Z</updated>

		<summary type="html">&lt;p&gt;Caesium: /* Game_type:Attack_and_Defend_Zone|Attack and Defend Zone]] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Capture_The_Flag|Capture the Flag]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2fort|name=2fort}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_bases|name=Bases}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_destroy|name=Destroy}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_pitfall|name=Pitfall}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_schtop|name=Schtop}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_type:Reverse_CTF|Reverse CTF]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_epicenter|name=Epicenter}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend|Attack and Defend]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cornfield|name=Cornfield}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dustbowl|name=Dustbowl Valley}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_palermo|name=Palermo}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_anticitizen|name=Anticitizen}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_vertigo|name=Vertigo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend_Zone|Attack and Defend the Zone]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_impact|name=Impact}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Push|Push]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_push|name=Push}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_waterpolo|name=Waterpolo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Territory_Control|Territorial Control]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cz2|name=Canalzone 2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_tiger|name=Tiger}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Hunted|Assassination]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_hunted|name=The Hunted}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Deathmatch|Deathmatch]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dm|name=Mulch Deathmatch}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Sidebar Pages]]&lt;/div&gt;</summary>
		<author><name>Caesium</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=9093</id>
		<title>Map Guides</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=9093"/>
		<updated>2009-05-28T10:36:28Z</updated>

		<summary type="html">&lt;p&gt;Caesium: /* Capture the Flag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Capture_The_Flag|Capture the Flag]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2fort|name=2fort}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_bases|name=Bases}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_destroy|name=Destroy}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_pitfall|name=Pitfall}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_schtop|name=Schtop}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_type:Reverse_CTF|Reverse CTF]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_epicenter|name=Epicenter}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend|Attack and Defend]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cornfield|name=Cornfield}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dustbowl|name=Dustbowl Valley}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_palermo|name=Palermo}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_anticitizen|name=Anticitizen}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_vertigo|name=Vertigo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game_type:Attack_and_Defend_Zone|Attack and Defend Zone]]==&lt;br /&gt;
{{Guide Navbox/Map|map=ff_impact|name=Impact}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Push|Push]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_push|name=Push}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_waterpolo|name=Waterpolo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Territory_Control|Territorial Control]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cz2|name=Canalzone 2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_tiger|name=Tiger}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Hunted|Assassination]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_hunted|name=The Hunted}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Deathmatch|Deathmatch]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dm|name=Mulch Deathmatch}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Sidebar Pages]]&lt;/div&gt;</summary>
		<author><name>Caesium</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=9092</id>
		<title>Map Guides</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=9092"/>
		<updated>2009-05-28T10:34:31Z</updated>

		<summary type="html">&lt;p&gt;Caesium: /* Reverse CTF */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Capture_The_Flag|Capture the Flag]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2fort|name=2fort}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_bases|name=Bases}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_pitfall|name=Pitfall}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_destroy|name=Destroy}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_schtop|name=Schtop}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_type:Reverse_CTF|Reverse CTF]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_epicenter|name=Epicenter}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend|Attack and Defend]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cornfield|name=Cornfield}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dustbowl|name=Dustbowl Valley}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_palermo|name=Palermo}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_anticitizen|name=Anticitizen}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_vertigo|name=Vertigo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game_type:Attack_and_Defend_Zone|Attack and Defend Zone]]==&lt;br /&gt;
{{Guide Navbox/Map|map=ff_impact|name=Impact}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Push|Push]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_push|name=Push}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_waterpolo|name=Waterpolo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Territory_Control|Territorial Control]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cz2|name=Canalzone 2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_tiger|name=Tiger}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Hunted|Assassination]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_hunted|name=The Hunted}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Deathmatch|Deathmatch]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dm|name=Mulch Deathmatch}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Sidebar Pages]]&lt;/div&gt;</summary>
		<author><name>Caesium</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=9091</id>
		<title>Map Guides</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=9091"/>
		<updated>2009-05-28T10:33:25Z</updated>

		<summary type="html">&lt;p&gt;Caesium: /* Capture the Flag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Capture_The_Flag|Capture the Flag]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2fort|name=2fort}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_bases|name=Bases}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_pitfall|name=Pitfall}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_destroy|name=Destroy}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_schtop|name=Schtop}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_type:Reverse_CTF|Reverse CTF]]==&lt;br /&gt;
{{Guide Navbox/Map|map=ff_epicenter|name=Epicenter}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend|Attack and Defend]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cornfield|name=Cornfield}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dustbowl|name=Dustbowl Valley}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_palermo|name=Palermo}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_anticitizen|name=Anticitizen}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_vertigo|name=Vertigo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game_type:Attack_and_Defend_Zone|Attack and Defend Zone]]==&lt;br /&gt;
{{Guide Navbox/Map|map=ff_impact|name=Impact}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Push|Push]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_push|name=Push}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_waterpolo|name=Waterpolo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Territory_Control|Territorial Control]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cz2|name=Canalzone 2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_tiger|name=Tiger}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Hunted|Assassination]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_hunted|name=The Hunted}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Deathmatch|Deathmatch]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dm|name=Mulch Deathmatch}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Sidebar Pages]]&lt;/div&gt;</summary>
		<author><name>Caesium</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Talk:Movement_Skills&amp;diff=8625</id>
		<title>Talk:Movement Skills</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Talk:Movement_Skills&amp;diff=8625"/>
		<updated>2008-03-27T19:19:41Z</updated>

		<summary type="html">&lt;p&gt;Caesium: New page: would be v useful to clear these 2 points up pls, cos it seems a lot of ppl have got it wrong and as a result will probably not be understanding FF&amp;#039;s movement skills/potential properly:  1...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;would be v useful to clear these 2 points up pls, cos it seems a lot of ppl have got it wrong and as a result will probably not be understanding FF&amp;#039;s movement skills/potential properly:&lt;br /&gt;
&lt;br /&gt;
1. edit the &amp;quot;trimping&amp;quot; section to say that you can trimp either when you are about to slide up a ramp (by holding jump just as you hit the ramp) or while you are sliding a ramp (by pressing jump while sliding).&lt;br /&gt;
&lt;br /&gt;
2. add in a section for &amp;quot;double jumping&amp;quot; (or think of a better name for it).  this is the v useful movement skill where if you jump within a certain time of your previous jump you do an extra big jump.  the skill that acid demonstrates in the &amp;quot;trimping&amp;quot; video tutorial is actually mainly a &amp;quot;double jump&amp;quot; (although it is also using trimping, the vast majority of the extra height is due to the double jump).&lt;br /&gt;
&lt;br /&gt;
thx :)&lt;br /&gt;
caes&lt;/div&gt;</summary>
		<author><name>Caesium</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=7857</id>
		<title>Map Guides</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=7857"/>
		<updated>2008-02-15T14:39:02Z</updated>

		<summary type="html">&lt;p&gt;Caesium: /* Capture the Flag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==Capture the Flag==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_push|name=Push}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attack and Defend==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cornfield|name=Cornfield}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dustbowl|name=Dustbowl Valley}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_palermo|name=Palermo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Territorial Control==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cz2|name=Canalzone 2}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assassination==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_hunted|name=The Hunted}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Deathmatch==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dm|name=Mulch Deathmatch}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_waterpolo|name=Waterpolo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Caesium</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=7856</id>
		<title>Map Guides</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=7856"/>
		<updated>2008-02-15T14:37:48Z</updated>

		<summary type="html">&lt;p&gt;Caesium: /* Capture the Flag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==Capture the Flag==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_push|name=Push}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Ardvark}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attack and Defend==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cornfield|name=Cornfield}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dustbowl|name=Dustbowl Valley}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_palermo|name=Palermo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Territorial Control==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cz2|name=Canalzone 2}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assassination==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_hunted|name=The Hunted}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Deathmatch==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dm|name=Mulch Deathmatch}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_waterpolo|name=Waterpolo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Caesium</name></author>
	</entry>
</feed>