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	<id>https://www.fortress-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Color43</id>
	<title>Fortress Forever Wiki - User contributions [en]</title>
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	<updated>2026-09-17T22:35:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Script_Reference&amp;diff=8868</id>
		<title>Script Reference</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Script_Reference&amp;diff=8868"/>
		<updated>2008-09-16T23:54:32Z</updated>

		<summary type="html">&lt;p&gt;Color43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General commands=&lt;br /&gt;
&lt;br /&gt;
cl_ragdoll_deathview 0/1 - When you die, your view follows your body. For instance, if your head gets blown across the map, your view is too.&amp;lt;br&amp;gt;&lt;br /&gt;
hud_fastswitch 0/1/2 - Quick weapon changing [can also be set via &amp;quot;Options - Keyboard - Advanced - Fast weapon switch] (1 = keyboard &amp;amp; mouse, 2 = keyboard only)&amp;lt;br&amp;gt;&lt;br /&gt;
dropitems - Throws the flag/item being carried&amp;lt;br&amp;gt;&lt;br /&gt;
discard - Drops unneeded ammo packs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
saveme - Call for Medic (to heal your health)&amp;lt;br&amp;gt;&lt;br /&gt;
engyme - Call for Engineer (to repair your armor)&amp;lt;br&amp;gt;&lt;br /&gt;
+medengymenu - Medic/Engy radial menu&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
primeone - Primes one of your primary grenades.&amp;lt;br&amp;gt;&lt;br /&gt;
primetwo - Prime one of your secondary grenades.&amp;lt;br&amp;gt;&lt;br /&gt;
throwgren - Throw a primed grenade.&amp;lt;br&amp;gt;&lt;br /&gt;
toggleone - Primes and throws primary grenade on subsequent touches&amp;lt;br&amp;gt;&lt;br /&gt;
toggletwo - Primes and throws secondary grenade on subsequent touches&amp;lt;br&amp;gt;&lt;br /&gt;
+gren1 - Primes primary grenade&amp;lt;br&amp;gt;&lt;br /&gt;
-gren1 - Throws primary grenade&amp;lt;br&amp;gt;&lt;br /&gt;
+gren2 - Primes secondary grenade&amp;lt;br&amp;gt;&lt;br /&gt;
-gren2 - Throws secondary grenade&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
cl_spawnslot slot number - Weapon slot to spawn with&amp;lt;br&amp;gt;&lt;br /&gt;
cl_classautokill - Die as soon as you change classes&amp;lt;br&amp;gt;&lt;br /&gt;
cl_grenadetimer - Timer file to use [can also be set via &amp;quot;Crosshairs / Timers - Timers&amp;quot;]&amp;lt;br&amp;gt;&lt;br /&gt;
cl_autoreload 0 or 1 - Automatic weapon reload&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
changeteam - Brings up the screen to select teams&amp;lt;br&amp;gt;&lt;br /&gt;
changeclass - Brings up the class change screen&amp;lt;br&amp;gt;&lt;br /&gt;
class X - Change class : Takes effect upon next death&amp;lt;br&amp;gt;&lt;br /&gt;
team X - Change team : Takes effect upon next death&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
invprev - Selects previous weapon slot&amp;lt;br&amp;gt;&lt;br /&gt;
invnext - Selects next weapon slot&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
%a - Shows your Armour&amp;lt;br&amp;gt;&lt;br /&gt;
%h - Shows your Health&amp;lt;br&amp;gt;&lt;br /&gt;
%l - Shows your Location&amp;lt;br&amp;gt;&lt;br /&gt;
%c - Shows your Class&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
hud_centerid 0 or 1 - Sets player info in centre of screen&amp;lt;br&amp;gt;&lt;br /&gt;
net_graphpos X - Change position of net_graph info (1 is bottom right, 2 is bottom centre, 3 is bottom left)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
cl_hints 0 or 1 - Toggles Hints&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Class-Specific Commands=&lt;br /&gt;
&lt;br /&gt;
===Scout===&lt;br /&gt;
&amp;quot;jumppad&amp;quot; or &amp;quot;+attack2&amp;quot; - Builds a jumppad.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sniper===&lt;br /&gt;
&amp;quot;+attack2&amp;quot; - Zoom the sniper rifle&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demoman===&lt;br /&gt;
The Detpack weapon is in &amp;quot;slot6&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;detpipe&amp;quot; is now gone. You must use &amp;quot;+attack2&amp;quot; to det pipes.&amp;lt;br&amp;gt;&lt;br /&gt;
detpack time - Sets detpack timer for specified amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Medkit is in &amp;quot;slot1&amp;quot;, and &amp;quot;+attack2&amp;quot; can also be used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
disguise team class - Spy disguise : [team can be color, enemy or friendly]&amp;lt;br&amp;gt;&lt;br /&gt;
eg: bind &amp;quot;x&amp;quot; &amp;quot;disguise enemy soldier&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
cloak - Cloak - (replaces feign)&amp;lt;br&amp;gt;&lt;br /&gt;
scloak - Silent Cloak - (replaces sfeign)&amp;lt;br&amp;gt;&lt;br /&gt;
[You cannot run and jump/bunnyhop whilst cloaked]&amp;lt;br&amp;gt;&lt;br /&gt;
sentrysabotage - Places sabotage unit on Sentry Gun&amp;lt;br&amp;gt;&lt;br /&gt;
dispensersabotage - Places sabotage unit on Dispenser&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above commands can be accessed via the Spy&amp;#039;s Radial Menu using &amp;quot;+attack2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
Dispenser is now &amp;quot;slot4&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Sentry Gun is now &amp;quot;slot5&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
dispenser - To build Dispenser&amp;lt;br&amp;gt;&lt;br /&gt;
sentrygun - To build Sentry Gun&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
dismantlesentry - To dismantle Sentry Gun&amp;lt;br&amp;gt;&lt;br /&gt;
aimsentry - Aims Sentry Gun in direction crosshairs are pointing.&amp;lt;br&amp;gt;&lt;br /&gt;
detdismantlesentry - Dismantles or detonate Sentry Gun depending on distance&amp;lt;br&amp;gt;&lt;br /&gt;
detsentry - To detonate Sentry Gun&amp;lt;br&amp;gt;&lt;br /&gt;
dismantledispenser - To dismantle Dispenser&amp;lt;br&amp;gt;&lt;br /&gt;
detdispenser - Detonates the Dispenser&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above commands can all be accessed via the Engineer&amp;#039;s &amp;quot;Radial Menu&amp;quot;: +attack2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Available Binds=&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Ingame Key Name (Binding)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Out of Game Key Name Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | SPACE&lt;br /&gt;
| | Space Bar&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | CAPSLOCK&lt;br /&gt;
| | Caps Lock&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | ESCAPE&lt;br /&gt;
| | Escape&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F1 &lt;br /&gt;
| | F1 (Function 1)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F2&lt;br /&gt;
| | F2 (Function 2)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F3&lt;br /&gt;
| | F3 (Function 3)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F4&lt;br /&gt;
| | F4 (Function 4)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F5&lt;br /&gt;
| | F5 (Function 5)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F6&lt;br /&gt;
| | F6 (Function 6)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F7&lt;br /&gt;
| | F7 (Function 7)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F8&lt;br /&gt;
| | F8 (Function 8)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F9&lt;br /&gt;
| | F9 (Function 9)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F10&lt;br /&gt;
| | F10 (Function 10)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F11&lt;br /&gt;
| | F11 (Function 11)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F12&lt;br /&gt;
| | F12 (Function 12)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | PAUSE&lt;br /&gt;
| | Pause / System Break Key&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Left Quote Also known as tilde (&amp;#039;&amp;#039;&amp;#039;~&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Hyphen (&amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;=&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Equals Sign&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | BACKSPACE&lt;br /&gt;
| | Backspace&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | TAB&lt;br /&gt;
| | Tab Key&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Right Bracket&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;\&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Forward Slash&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | SEMICOLON&lt;br /&gt;
| | Semicolon (&amp;#039;&amp;#039;&amp;#039;;&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Right Quote&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Back Slash&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | SHIFT&lt;br /&gt;
| | Shift Key&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | ENTER&lt;br /&gt;
| | Enter or Carriage Return Not Keypad&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Comma (&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | CTRL&lt;br /&gt;
| | Control Left and Right Control are considered the same keys ingame.&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | ALT&lt;br /&gt;
| | Alt Left and Right ALT are considered the same keys ingame.&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 1&lt;br /&gt;
| | One&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 2&lt;br /&gt;
| | Two&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 3&lt;br /&gt;
| | Three&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 4&lt;br /&gt;
| | Four&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 5&lt;br /&gt;
| | Five&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 6&lt;br /&gt;
| | Six&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 7&lt;br /&gt;
| | Seven&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 8&lt;br /&gt;
| | Eight&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 9&lt;br /&gt;
| | Nine&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 0&lt;br /&gt;
| | Zero&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | A&lt;br /&gt;
| | A&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | B&lt;br /&gt;
| | B&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | C&lt;br /&gt;
| | C&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | D&lt;br /&gt;
| | D&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | E&lt;br /&gt;
| | E&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F&lt;br /&gt;
| | F&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | G&lt;br /&gt;
| | G&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | H&lt;br /&gt;
| | H&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | I&lt;br /&gt;
| | I&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | J&lt;br /&gt;
| | J&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | K&lt;br /&gt;
| | K&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | L&lt;br /&gt;
| | L&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | M&lt;br /&gt;
| | M&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | N&lt;br /&gt;
| | N&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | O&lt;br /&gt;
| | O&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | P&lt;br /&gt;
| | P&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | Q&lt;br /&gt;
| | Q&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | R&lt;br /&gt;
| | R&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | S&lt;br /&gt;
| | S&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | T&lt;br /&gt;
| | T&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | U&lt;br /&gt;
| | U&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | V&lt;br /&gt;
| | V&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | W&lt;br /&gt;
| | W&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | X&lt;br /&gt;
| | X&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | Y&lt;br /&gt;
| | Y&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | Z&lt;br /&gt;
| | Z&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | UPARROW&lt;br /&gt;
| | Up Arrow (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | DOWNARROW&lt;br /&gt;
| | Down Arrow (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | RIGHTARROW&lt;br /&gt;
| | Right Arrow (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | LEFTARROW&lt;br /&gt;
| | Left Arrow (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | INS&lt;br /&gt;
| | Insert (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | HOME&lt;br /&gt;
| | Home (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | PGUP&lt;br /&gt;
| | Page Up (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | PGDN&lt;br /&gt;
| | Page Down (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | DEL&lt;br /&gt;
| | Delete (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | END&lt;br /&gt;
| | End (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_HOME&lt;br /&gt;
| | Keypad Home, 7 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_UPARROW&lt;br /&gt;
| | Keypad Up Arrow, 8 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_PGUP&lt;br /&gt;
| | Keypad Page Up, 9 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_LEFTARROW&lt;br /&gt;
| | Keypad Left Arrow, 4 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_5&lt;br /&gt;
| | Keypad 5 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_RIGHTARROW&lt;br /&gt;
| | Keypad Right Arrow, 6 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_END&lt;br /&gt;
| | Keypad End, 1 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_DOWNARROW&lt;br /&gt;
| | Keypad Down Arrow, 2 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_PGDN&lt;br /&gt;
| | Keypad Page Down, 3 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_ENTER&lt;br /&gt;
| | Keypad Enter Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_INS&lt;br /&gt;
| | Keypad Insert, 0 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_DEL&lt;br /&gt;
| | Keypad Del, &amp;#039;.&amp;#039; Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_SLASH&lt;br /&gt;
| | Keypad Back Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_MINUS&lt;br /&gt;
| | Keypad Hyphen, - Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_PLUS&lt;br /&gt;
| | Keypad Plus, + Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Keypad Star, &amp;#039;&amp;#039;&amp;#039;*&amp;#039;&amp;#039;&amp;#039; Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MOUSE1&lt;br /&gt;
| | Mouse Button 1   &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MOUSE2&lt;br /&gt;
| | Mouse Button 2   &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MOUSE3&lt;br /&gt;
| | Mouse Button 3 (Middle button, if you have a 3 button mouse and it isnt working, try installing the latest drivers for your mouse and if your mouse software allows it, assign middle button to &amp;#039;default&amp;#039; or &amp;#039;middle button&amp;#039;). &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MOUSE4&lt;br /&gt;
| | Mouse Button 4 (You may need to either install or uninstall mouse drivers for this button to work). &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MOUSE5&lt;br /&gt;
| | Mouse Button 5 (You may need to either install or uninstall mouse drivers for this button to work). &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MWHEELUP&lt;br /&gt;
| | Mouse Wheel Up   &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MWHEELDOWN&lt;br /&gt;
| | Mouse Wheel Down&amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripts]]&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Color43</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Script_Reference&amp;diff=8765</id>
		<title>Script Reference</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Script_Reference&amp;diff=8765"/>
		<updated>2008-08-14T07:31:15Z</updated>

		<summary type="html">&lt;p&gt;Color43: /* General commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General commands=&lt;br /&gt;
&lt;br /&gt;
cl_ragdoll_deathview 0/1 - When you die, your view follows your body. For instance, if your head gets blown across the map, your view is too.&amp;lt;br&amp;gt;&lt;br /&gt;
hud_fastswitch 0/1/2 - Quick weapon changing [can also be set via &amp;quot;Options - Keyboard - Advanced - Fast weapon switch] (1 = keyboard &amp;amp; mouse, 2 = keyboard only)&amp;lt;br&amp;gt;&lt;br /&gt;
dropitems - Throws the flag/item being carried&amp;lt;br&amp;gt;&lt;br /&gt;
discard - Drops unneeded ammo packs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
saveme - Call for Medic (to heal your health)&amp;lt;br&amp;gt;&lt;br /&gt;
engyme - Call for Engineer (to repair your armor)&amp;lt;br&amp;gt;&lt;br /&gt;
+medengymenu - Medic/Engy radial menu&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
primeone - Primes one of your primary grenades.&amp;lt;br&amp;gt;&lt;br /&gt;
primetwo - Prime one of your secondary grenades.&amp;lt;br&amp;gt;&lt;br /&gt;
throwgren - Throw a primed grenade.&amp;lt;br&amp;gt;&lt;br /&gt;
toggleone - Primes and throws primary grenade on subsequent touches&amp;lt;br&amp;gt;&lt;br /&gt;
toggletwo - Primes and throws secondary grenade on subsequent touches&amp;lt;br&amp;gt;&lt;br /&gt;
+gren1 - Primes primary grenade&amp;lt;br&amp;gt;&lt;br /&gt;
-gren1 - Throws primary grenade&amp;lt;br&amp;gt;&lt;br /&gt;
+gren2 - Primes secondary grenade&amp;lt;br&amp;gt;&lt;br /&gt;
-gren2 - Throws secondary grenade&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
cl_spawnslot slot number - Weapon slot to spawn with&amp;lt;br&amp;gt;&lt;br /&gt;
cl_classautokill - Die as soon as you change classes&amp;lt;br&amp;gt;&lt;br /&gt;
cl_grenadetimer - Timer file to use [can also be set via &amp;quot;Crosshairs / Timers - Timers&amp;quot;]&amp;lt;br&amp;gt;&lt;br /&gt;
cl_autoreload 0 or 1 - Automatic weapon reload&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
changeteam - Brings up the screen to select teams&amp;lt;br&amp;gt;&lt;br /&gt;
changeclass - Brings up the class change screen&amp;lt;br&amp;gt;&lt;br /&gt;
class X - Change class : Takes effect upon next death&amp;lt;br&amp;gt;&lt;br /&gt;
team X - Change team : Takes effect upon next death&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
invprev - Selects previous weapon slot&amp;lt;br&amp;gt;&lt;br /&gt;
invnext - Selects next weapon slot&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
%a - Shows your Armour&amp;lt;br&amp;gt;&lt;br /&gt;
%h - Shows your Health&amp;lt;br&amp;gt;&lt;br /&gt;
%l - Shows your Location&amp;lt;br&amp;gt;&lt;br /&gt;
%c - Shows your Class&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
hud_centerid 0 or 1 - Sets player info in centre of screen&amp;lt;br&amp;gt;&lt;br /&gt;
net_graphpos X - Change position of net_graph info (1 is bottom right, 2 is bottom centre, 3 is bottom left)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
cl_hints 0 or 1 - Toggles Hints&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Class-Specific Commands=&lt;br /&gt;
&lt;br /&gt;
===Scout===&lt;br /&gt;
&amp;quot;radar&amp;quot; or &amp;quot;+attack2&amp;quot; - Scout radar: Provides a snapshot of the position of enemy and friendly players.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sniper===&lt;br /&gt;
&amp;quot;+attack2&amp;quot; - Zoom the sniper rifle&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demoman===&lt;br /&gt;
The Detpack weapon is in &amp;quot;slot6&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;detpipe&amp;quot; is now gone. You must use &amp;quot;+attack2&amp;quot; to det pipes.&amp;lt;br&amp;gt;&lt;br /&gt;
detpack time - Sets detpack timer for specified amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Medkit is in &amp;quot;slot1&amp;quot;, and &amp;quot;+attack2&amp;quot; can also be used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
disguise team class - Spy disguise : [team can be color, enemy or friendly]&amp;lt;br&amp;gt;&lt;br /&gt;
eg: bind &amp;quot;x&amp;quot; &amp;quot;disguise enemy soldier&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
cloak - Cloak - (replaces feign)&amp;lt;br&amp;gt;&lt;br /&gt;
scloak - Silent Cloak - (replaces sfeign)&amp;lt;br&amp;gt;&lt;br /&gt;
[You cannot run and jump/bunnyhop whilst cloaked]&amp;lt;br&amp;gt;&lt;br /&gt;
sentrysabotage - Places sabotage unit on Sentry Gun&amp;lt;br&amp;gt;&lt;br /&gt;
dispensersabotage - Places sabotage unit on Dispenser&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above commands can be accessed via the Spy&amp;#039;s Radial Menu using &amp;quot;+attack2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
Dispenser is now &amp;quot;slot4&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Sentry Gun is now &amp;quot;slot5&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
dispenser - To build Dispenser&amp;lt;br&amp;gt;&lt;br /&gt;
sentrygun - To build Sentry Gun&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
dismantlesentry - To dismantle Sentry Gun&amp;lt;br&amp;gt;&lt;br /&gt;
aimsentry - Aims Sentry Gun in direction crosshairs are pointing.&amp;lt;br&amp;gt;&lt;br /&gt;
detdismantlesentry - Dismantles or detonate Sentry Gun depending on distance&amp;lt;br&amp;gt;&lt;br /&gt;
detsentry - To detonate Sentry Gun&amp;lt;br&amp;gt;&lt;br /&gt;
dismantledispenser - To dismantle Dispenser&amp;lt;br&amp;gt;&lt;br /&gt;
detdispenser - Detonates the Dispenser&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above commands can all be accessed via the Engineer&amp;#039;s &amp;quot;Radial Menu&amp;quot;: +attack2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Available Binds=&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Ingame Key Name (Binding)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Out of Game Key Name Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | SPACE&lt;br /&gt;
| | Space Bar&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | CAPSLOCK&lt;br /&gt;
| | Caps Lock&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | ESCAPE&lt;br /&gt;
| | Escape&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F1 &lt;br /&gt;
| | F1 (Function 1)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F2&lt;br /&gt;
| | F2 (Function 2)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F3&lt;br /&gt;
| | F3 (Function 3)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F4&lt;br /&gt;
| | F4 (Function 4)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F5&lt;br /&gt;
| | F5 (Function 5)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F6&lt;br /&gt;
| | F6 (Function 6)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F7&lt;br /&gt;
| | F7 (Function 7)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F8&lt;br /&gt;
| | F8 (Function 8)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F9&lt;br /&gt;
| | F9 (Function 9)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F10&lt;br /&gt;
| | F10 (Function 10)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F11&lt;br /&gt;
| | F11 (Function 11)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F12&lt;br /&gt;
| | F12 (Function 12)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | PAUSE&lt;br /&gt;
| | Pause / System Break Key&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Left Quote Also known as tilde (&amp;#039;&amp;#039;&amp;#039;~&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Hyphen (&amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;=&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Equals Sign&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | BACKSPACE&lt;br /&gt;
| | Backspace&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | TAB&lt;br /&gt;
| | Tab Key&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Right Bracket&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;\&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Forward Slash&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | SEMICOLON&lt;br /&gt;
| | Semicolon (&amp;#039;&amp;#039;&amp;#039;;&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Right Quote&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Back Slash&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | SHIFT&lt;br /&gt;
| | Shift Key&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | ENTER&lt;br /&gt;
| | Enter or Carriage Return Not Keypad&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Comma (&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | CTRL&lt;br /&gt;
| | Control Left and Right Control are considered the same keys ingame.&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | ALT&lt;br /&gt;
| | Alt Left and Right ALT are considered the same keys ingame.&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 1&lt;br /&gt;
| | One&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 2&lt;br /&gt;
| | Two&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 3&lt;br /&gt;
| | Three&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 4&lt;br /&gt;
| | Four&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 5&lt;br /&gt;
| | Five&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 6&lt;br /&gt;
| | Six&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 7&lt;br /&gt;
| | Seven&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 8&lt;br /&gt;
| | Eight&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 9&lt;br /&gt;
| | Nine&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 0&lt;br /&gt;
| | Zero&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | A&lt;br /&gt;
| | A&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | B&lt;br /&gt;
| | B&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | C&lt;br /&gt;
| | C&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | D&lt;br /&gt;
| | D&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | E&lt;br /&gt;
| | E&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F&lt;br /&gt;
| | F&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | G&lt;br /&gt;
| | G&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | H&lt;br /&gt;
| | H&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | I&lt;br /&gt;
| | I&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | J&lt;br /&gt;
| | J&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | K&lt;br /&gt;
| | K&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | L&lt;br /&gt;
| | L&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | M&lt;br /&gt;
| | M&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | N&lt;br /&gt;
| | N&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | O&lt;br /&gt;
| | O&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | P&lt;br /&gt;
| | P&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | Q&lt;br /&gt;
| | Q&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | R&lt;br /&gt;
| | R&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | S&lt;br /&gt;
| | S&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | T&lt;br /&gt;
| | T&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | U&lt;br /&gt;
| | U&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | V&lt;br /&gt;
| | V&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | W&lt;br /&gt;
| | W&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | X&lt;br /&gt;
| | X&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | Y&lt;br /&gt;
| | Y&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | Z&lt;br /&gt;
| | Z&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | UPARROW&lt;br /&gt;
| | Up Arrow (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | DOWNARROW&lt;br /&gt;
| | Down Arrow (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | RIGHTARROW&lt;br /&gt;
| | Right Arrow (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | LEFTARROW&lt;br /&gt;
| | Left Arrow (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | INS&lt;br /&gt;
| | Insert (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | HOME&lt;br /&gt;
| | Home (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | PGUP&lt;br /&gt;
| | Page Up (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | PGDN&lt;br /&gt;
| | Page Down (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | DEL&lt;br /&gt;
| | Delete (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | END&lt;br /&gt;
| | End (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_HOME&lt;br /&gt;
| | Keypad Home, 7 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_UPARROW&lt;br /&gt;
| | Keypad Up Arrow, 8 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_PGUP&lt;br /&gt;
| | Keypad Page Up, 9 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_LEFTARROW&lt;br /&gt;
| | Keypad Left Arrow, 4 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_5&lt;br /&gt;
| | Keypad 5 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_RIGHTARROW&lt;br /&gt;
| | Keypad Right Arrow, 6 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_END&lt;br /&gt;
| | Keypad End, 1 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_DOWNARROW&lt;br /&gt;
| | Keypad Down Arrow, 2 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_PGDN&lt;br /&gt;
| | Keypad Page Down, 3 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_ENTER&lt;br /&gt;
| | Keypad Enter Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_INS&lt;br /&gt;
| | Keypad Insert, 0 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_DEL&lt;br /&gt;
| | Keypad Del, &amp;#039;.&amp;#039; Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_SLASH&lt;br /&gt;
| | Keypad Back Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_MINUS&lt;br /&gt;
| | Keypad Hyphen, - Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_PLUS&lt;br /&gt;
| | Keypad Plus, + Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Keypad Star, &amp;#039;&amp;#039;&amp;#039;*&amp;#039;&amp;#039;&amp;#039; Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MOUSE1&lt;br /&gt;
| | Mouse Button 1   &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MOUSE2&lt;br /&gt;
| | Mouse Button 2   &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MOUSE3&lt;br /&gt;
| | Mouse Button 3 (Middle button, if you have a 3 button mouse and it isnt working, try installing the latest drivers for your mouse and if your mouse software allows it, assign middle button to &amp;#039;default&amp;#039; or &amp;#039;middle button&amp;#039;). &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MOUSE4&lt;br /&gt;
| | Mouse Button 4 (You may need to either install or uninstall mouse drivers for this button to work). &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MOUSE5&lt;br /&gt;
| | Mouse Button 5 (You may need to either install or uninstall mouse drivers for this button to work). &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MWHEELUP&lt;br /&gt;
| | Mouse Wheel Up   &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MWHEELDOWN&lt;br /&gt;
| | Mouse Wheel Down&amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripts]]&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Color43</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Script_Reference&amp;diff=8764</id>
		<title>Script Reference</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Script_Reference&amp;diff=8764"/>
		<updated>2008-08-14T07:31:01Z</updated>

		<summary type="html">&lt;p&gt;Color43: /* General commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General commands=&lt;br /&gt;
&lt;br /&gt;
cl_ragdoll_deathview 0/1 - When you die, your view follows your body. For instance, if your head gets blown across the map, your view is too.&amp;lt;br&amp;gt;&lt;br /&gt;
hud_fastswitch 0/1/2 - Quick weapon changing [can also be set via &amp;quot;Options - Keyboard - Advanced - Fast weapon switch] (1 = keyboard &amp;amp; mouse, 2 = keyboard only)&amp;lt;br&amp;gt;&lt;br /&gt;
dropitems - Throws the flag/item being carried&amp;lt;br&amp;gt;&lt;br /&gt;
discard - Drops unneeded ammo packs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
saveme - Call for Medic (to heal your health)&amp;lt;br&amp;gt;&lt;br /&gt;
engyme - Call for Engineer (to repair your armor)&amp;lt;br&amp;gt;&lt;br /&gt;
+medengymenu - Medic/Engy radial menu&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
primeone - Primes one of your primary grenades.&amp;lt;br&amp;gt;&lt;br /&gt;
primetwo - Prime one of your secondary grenades.&amp;lt;br&amp;gt;&lt;br /&gt;
throwgren - Throw a primed grenade.&amp;lt;br&amp;gt;&lt;br /&gt;
toggleone - Primes and throws primary grenade on subsequent touches&amp;lt;br&amp;gt;&lt;br /&gt;
toggletwo - Primes and throws secondary grenade on subsequent touches&amp;lt;br&amp;gt;&lt;br /&gt;
+gren1 - Primes primary grenade&amp;lt;br&amp;gt;&lt;br /&gt;
-gren1 - Throws primary grenade&amp;lt;br&amp;gt;&lt;br /&gt;
+gren2 - Primes secondary grenade&amp;lt;br&amp;gt;&lt;br /&gt;
-gren2 - Throws secondary grenade&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
cl_spawnslot slot number - Weapon slot to spawn with&amp;lt;br&amp;gt;&lt;br /&gt;
cl_classautokill - Die as soon as you change classes&amp;lt;br&amp;gt;&lt;br /&gt;
cl_grenadetimer - Timer file to use [can also be set via &amp;quot;Crosshairs / Timers - Timers&amp;quot;]&amp;lt;br&amp;gt;&lt;br /&gt;
cl_autoreload 0 or 1 - Automatic weapon reload&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
changeteam - Brings up the screen to select teams&amp;lt;br&amp;gt;&lt;br /&gt;
changeclass - Brings up the class change screen&amp;lt;br&amp;gt;&lt;br /&gt;
class X - Change class : Takes effect upon next death&amp;lt;br&amp;gt;&lt;br /&gt;
team X - Change team : Takes effect upon next death&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
invprev - Selects previous weapon slot&lt;br /&gt;
invnext - Selects next weapon slot&lt;br /&gt;
&lt;br /&gt;
%a - Shows your Armour&amp;lt;br&amp;gt;&lt;br /&gt;
%h - Shows your Health&amp;lt;br&amp;gt;&lt;br /&gt;
%l - Shows your Location&amp;lt;br&amp;gt;&lt;br /&gt;
%c - Shows your Class&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
hud_centerid 0 or 1 - Sets player info in centre of screen&amp;lt;br&amp;gt;&lt;br /&gt;
net_graphpos X - Change position of net_graph info (1 is bottom right, 2 is bottom centre, 3 is bottom left)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
cl_hints 0 or 1 - Toggles Hints&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Class-Specific Commands=&lt;br /&gt;
&lt;br /&gt;
===Scout===&lt;br /&gt;
&amp;quot;radar&amp;quot; or &amp;quot;+attack2&amp;quot; - Scout radar: Provides a snapshot of the position of enemy and friendly players.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sniper===&lt;br /&gt;
&amp;quot;+attack2&amp;quot; - Zoom the sniper rifle&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demoman===&lt;br /&gt;
The Detpack weapon is in &amp;quot;slot6&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;detpipe&amp;quot; is now gone. You must use &amp;quot;+attack2&amp;quot; to det pipes.&amp;lt;br&amp;gt;&lt;br /&gt;
detpack time - Sets detpack timer for specified amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Medkit is in &amp;quot;slot1&amp;quot;, and &amp;quot;+attack2&amp;quot; can also be used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
disguise team class - Spy disguise : [team can be color, enemy or friendly]&amp;lt;br&amp;gt;&lt;br /&gt;
eg: bind &amp;quot;x&amp;quot; &amp;quot;disguise enemy soldier&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
cloak - Cloak - (replaces feign)&amp;lt;br&amp;gt;&lt;br /&gt;
scloak - Silent Cloak - (replaces sfeign)&amp;lt;br&amp;gt;&lt;br /&gt;
[You cannot run and jump/bunnyhop whilst cloaked]&amp;lt;br&amp;gt;&lt;br /&gt;
sentrysabotage - Places sabotage unit on Sentry Gun&amp;lt;br&amp;gt;&lt;br /&gt;
dispensersabotage - Places sabotage unit on Dispenser&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above commands can be accessed via the Spy&amp;#039;s Radial Menu using &amp;quot;+attack2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
Dispenser is now &amp;quot;slot4&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Sentry Gun is now &amp;quot;slot5&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
dispenser - To build Dispenser&amp;lt;br&amp;gt;&lt;br /&gt;
sentrygun - To build Sentry Gun&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
dismantlesentry - To dismantle Sentry Gun&amp;lt;br&amp;gt;&lt;br /&gt;
aimsentry - Aims Sentry Gun in direction crosshairs are pointing.&amp;lt;br&amp;gt;&lt;br /&gt;
detdismantlesentry - Dismantles or detonate Sentry Gun depending on distance&amp;lt;br&amp;gt;&lt;br /&gt;
detsentry - To detonate Sentry Gun&amp;lt;br&amp;gt;&lt;br /&gt;
dismantledispenser - To dismantle Dispenser&amp;lt;br&amp;gt;&lt;br /&gt;
detdispenser - Detonates the Dispenser&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above commands can all be accessed via the Engineer&amp;#039;s &amp;quot;Radial Menu&amp;quot;: +attack2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Available Binds=&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Ingame Key Name (Binding)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Out of Game Key Name Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | SPACE&lt;br /&gt;
| | Space Bar&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | CAPSLOCK&lt;br /&gt;
| | Caps Lock&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | ESCAPE&lt;br /&gt;
| | Escape&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F1 &lt;br /&gt;
| | F1 (Function 1)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F2&lt;br /&gt;
| | F2 (Function 2)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F3&lt;br /&gt;
| | F3 (Function 3)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F4&lt;br /&gt;
| | F4 (Function 4)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F5&lt;br /&gt;
| | F5 (Function 5)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F6&lt;br /&gt;
| | F6 (Function 6)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F7&lt;br /&gt;
| | F7 (Function 7)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F8&lt;br /&gt;
| | F8 (Function 8)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F9&lt;br /&gt;
| | F9 (Function 9)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F10&lt;br /&gt;
| | F10 (Function 10)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F11&lt;br /&gt;
| | F11 (Function 11)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F12&lt;br /&gt;
| | F12 (Function 12)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | PAUSE&lt;br /&gt;
| | Pause / System Break Key&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Left Quote Also known as tilde (&amp;#039;&amp;#039;&amp;#039;~&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Hyphen (&amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;=&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Equals Sign&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | BACKSPACE&lt;br /&gt;
| | Backspace&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | TAB&lt;br /&gt;
| | Tab Key&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Right Bracket&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;\&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Forward Slash&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | SEMICOLON&lt;br /&gt;
| | Semicolon (&amp;#039;&amp;#039;&amp;#039;;&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Right Quote&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Back Slash&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | SHIFT&lt;br /&gt;
| | Shift Key&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | ENTER&lt;br /&gt;
| | Enter or Carriage Return Not Keypad&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Comma (&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | CTRL&lt;br /&gt;
| | Control Left and Right Control are considered the same keys ingame.&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | ALT&lt;br /&gt;
| | Alt Left and Right ALT are considered the same keys ingame.&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 1&lt;br /&gt;
| | One&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 2&lt;br /&gt;
| | Two&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 3&lt;br /&gt;
| | Three&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 4&lt;br /&gt;
| | Four&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 5&lt;br /&gt;
| | Five&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 6&lt;br /&gt;
| | Six&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 7&lt;br /&gt;
| | Seven&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 8&lt;br /&gt;
| | Eight&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 9&lt;br /&gt;
| | Nine&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 0&lt;br /&gt;
| | Zero&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | A&lt;br /&gt;
| | A&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | B&lt;br /&gt;
| | B&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | C&lt;br /&gt;
| | C&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | D&lt;br /&gt;
| | D&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | E&lt;br /&gt;
| | E&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F&lt;br /&gt;
| | F&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | G&lt;br /&gt;
| | G&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | H&lt;br /&gt;
| | H&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | I&lt;br /&gt;
| | I&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | J&lt;br /&gt;
| | J&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | K&lt;br /&gt;
| | K&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | L&lt;br /&gt;
| | L&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | M&lt;br /&gt;
| | M&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | N&lt;br /&gt;
| | N&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | O&lt;br /&gt;
| | O&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | P&lt;br /&gt;
| | P&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | Q&lt;br /&gt;
| | Q&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | R&lt;br /&gt;
| | R&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | S&lt;br /&gt;
| | S&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | T&lt;br /&gt;
| | T&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | U&lt;br /&gt;
| | U&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | V&lt;br /&gt;
| | V&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | W&lt;br /&gt;
| | W&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | X&lt;br /&gt;
| | X&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | Y&lt;br /&gt;
| | Y&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | Z&lt;br /&gt;
| | Z&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | UPARROW&lt;br /&gt;
| | Up Arrow (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | DOWNARROW&lt;br /&gt;
| | Down Arrow (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | RIGHTARROW&lt;br /&gt;
| | Right Arrow (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | LEFTARROW&lt;br /&gt;
| | Left Arrow (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | INS&lt;br /&gt;
| | Insert (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | HOME&lt;br /&gt;
| | Home (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | PGUP&lt;br /&gt;
| | Page Up (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | PGDN&lt;br /&gt;
| | Page Down (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | DEL&lt;br /&gt;
| | Delete (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | END&lt;br /&gt;
| | End (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_HOME&lt;br /&gt;
| | Keypad Home, 7 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_UPARROW&lt;br /&gt;
| | Keypad Up Arrow, 8 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_PGUP&lt;br /&gt;
| | Keypad Page Up, 9 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_LEFTARROW&lt;br /&gt;
| | Keypad Left Arrow, 4 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_5&lt;br /&gt;
| | Keypad 5 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_RIGHTARROW&lt;br /&gt;
| | Keypad Right Arrow, 6 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_END&lt;br /&gt;
| | Keypad End, 1 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_DOWNARROW&lt;br /&gt;
| | Keypad Down Arrow, 2 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_PGDN&lt;br /&gt;
| | Keypad Page Down, 3 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_ENTER&lt;br /&gt;
| | Keypad Enter Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_INS&lt;br /&gt;
| | Keypad Insert, 0 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_DEL&lt;br /&gt;
| | Keypad Del, &amp;#039;.&amp;#039; Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_SLASH&lt;br /&gt;
| | Keypad Back Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_MINUS&lt;br /&gt;
| | Keypad Hyphen, - Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_PLUS&lt;br /&gt;
| | Keypad Plus, + Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Keypad Star, &amp;#039;&amp;#039;&amp;#039;*&amp;#039;&amp;#039;&amp;#039; Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MOUSE1&lt;br /&gt;
| | Mouse Button 1   &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MOUSE2&lt;br /&gt;
| | Mouse Button 2   &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MOUSE3&lt;br /&gt;
| | Mouse Button 3 (Middle button, if you have a 3 button mouse and it isnt working, try installing the latest drivers for your mouse and if your mouse software allows it, assign middle button to &amp;#039;default&amp;#039; or &amp;#039;middle button&amp;#039;). &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MOUSE4&lt;br /&gt;
| | Mouse Button 4 (You may need to either install or uninstall mouse drivers for this button to work). &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MOUSE5&lt;br /&gt;
| | Mouse Button 5 (You may need to either install or uninstall mouse drivers for this button to work). &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MWHEELUP&lt;br /&gt;
| | Mouse Wheel Up   &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MWHEELDOWN&lt;br /&gt;
| | Mouse Wheel Down&amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripts]]&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Color43</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Category:Status_Effects&amp;diff=8759</id>
		<title>Category:Status Effects</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Category:Status_Effects&amp;diff=8759"/>
		<updated>2008-07-25T02:09:57Z</updated>

		<summary type="html">&lt;p&gt;Color43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
This page describes the different fates that might befall you in a typical game of Fortress Forever.&lt;br /&gt;
&lt;br /&gt;
==Dead==&lt;br /&gt;
[[Image:Corpse_sniper-2-.JPG|thumbnail|300px|A dead sniper.]]&lt;br /&gt;
You have been hurt in some awful way. This includes being shot, blown up, squashed, drowned, run over, poisoned, burnt, electrocuted, zapped by lasers, gassed, frozen, stabbed, beaten to death, or somehow killed by a tranquilizer needle.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Concussed==&lt;br /&gt;
[[Image:concedicon.jpg|thumbnail|300px|Concussed tracers or something]]&lt;br /&gt;
Concussion is inflicted by concussion grenades going off nearby. The effect is made up of two parts:&lt;br /&gt;
* Your head is jerked away from the source of the blast. This only happens if it is not &amp;#039;&amp;#039;your&amp;#039;&amp;#039; concussion grenade exploding, since your in-game persona is able to anticipate the explosion and has braced themselves for the blast.&lt;br /&gt;
* Your view starts swaying around in a disorienting manner. This lasts approximately a quarter of a minute for most classes except the medic and scout, for whom it lasts about half that time. The swaying effect gradually fades away and is only a hindrance for a fraction of that time.&lt;br /&gt;
&lt;br /&gt;
The conc effect is not an illusion - you will not be shooting at the crosshairs at the center of the screen. You will fire where your concussed self is throwing your weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; Yes (7 seconds medic and Scout, 15 seconds all other classes)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healed by:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crippled==&lt;br /&gt;
[[Image:legbroken.jpg|thumbnail|300px|Crippled HUD icon]]&lt;br /&gt;
Leg damage is cumulative and can be dealt with a small selection of weapons including Caltrops and the Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
When crippled, a player can be slowed to the figure of 40% of the class speed. Each class is slowed relative to its regular speed. Cripping can be anywhere in the range of 0-60%; 0% when unhindered, 60% when fully injured.&lt;br /&gt;
&lt;br /&gt;
For example: If a Soldier receives several legshots, he will receive a 60% movement penalty, and consequently move at 240 units * 0.4 = 96 units per second.&lt;br /&gt;
&lt;br /&gt;
Crippling is permanent if left untreated. If the affected player picks up health or is healed by a medic, the injury is cured.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; No&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healed by:&amp;#039;&amp;#039;&amp;#039; Receiving health by any means (medic, health pack, goal, etc.)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hallucinations==&lt;br /&gt;
[[Image:gassedview.jpg|thumbnail|300px|Midway through an hallucination]]&lt;br /&gt;
Hallucinations are triggered by the spy&amp;#039;s toxic gas grenade cloud and last for approximately a quarter of a minute.&lt;br /&gt;
&lt;br /&gt;
During the hallucination your vision will go a green cloudy effect, which isn&amp;#039;t very nice. You may notice a number of other visual abnormalities as well:&lt;br /&gt;
&lt;br /&gt;
* Other players and buildings may appear the wrong colour.&lt;br /&gt;
* HUD readouts (health, ammo) may be wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; Yes (15 seconds)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healed by:&amp;#039;&amp;#039;&amp;#039; Medics&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Immune==&lt;br /&gt;
[[Image:immune.jpg|thumbnail|300px|An immune player. Notice the white dots.]]&lt;br /&gt;
Players that have been infected by an enemy Medic, when healed by a friendly Medic, have a very brief Immunity from Infection.&lt;br /&gt;
&lt;br /&gt;
* Immune players are surrounded by a cloud of glowing white dots.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; Yes, 10 seconds.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infected==&lt;br /&gt;
[[Image:infectedplayer.jpg|thumbnail|300px|An infected player. Notice the green spots behind him.]]&lt;br /&gt;
Players receiving damage from an enemy medic&amp;#039;s medikit become infected, providing they do not possess temporal Immunity.&lt;br /&gt;
&lt;br /&gt;
* Infections drain health by 8 units approximately every 2 seconds.&lt;br /&gt;
* Infected players cough, splutter and groan intermittently; this is audible to anyone close enough to hear it (it serves as an indicator to stay away!).&lt;br /&gt;
* Infected players are surrounded by a cloud of glowing green dots.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; No, only on death&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healed by:&amp;#039;&amp;#039;&amp;#039; Medics, and medpacks that are tossed by Medics&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==On Fire==&lt;br /&gt;
[[Image:onfire.jpg|thumbnail|300px|Through the eyes of a burning player. Notice the red tint of the screen.]]&lt;br /&gt;
Skin and clothes are unfortunately flammable and most of the Pyro&amp;#039;s weapons can set them alight in one form or another. You will notice yourself being on fire by the gradual red misting of your vision and the yelping of agonising pain.&lt;br /&gt;
&lt;br /&gt;
The flamethrower, incendiary cannon and napalm grenades all hurt in different ways, therefore the more of these that have affected you the more you will be on fire and the more damage will be done to your health (and the louder you will be screaming).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; Yes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healed by:&amp;#039;&amp;#039;&amp;#039; Medics, water&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tranquilized==&lt;br /&gt;
[[Image:Tranqed.jpg|thumbnail|300px|The drooping eyelids and blurry vision marks a tranquilized person]]&lt;br /&gt;
If you should find yourself with one of the spy&amp;#039;s tranquilizer darts sticking into your backside then you will soon be feeling quite sleepy. The effects of the tranquiliser include reduced vision and slower movement.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; Yes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healed by:&amp;#039;&amp;#039;&amp;#039; Medics&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Transmitting==&lt;br /&gt;
[[Image:transmitting.jpg|thumbnail|300px|Your position is being transmitted for all to see]]&lt;br /&gt;
When struck by an enemy Sniper&amp;#039;s Sniper Rifle shot, a radio transmitter is lodged into whichever bone or organ the bullet penetrated.&lt;br /&gt;
&lt;br /&gt;
Transmitting players emit radio waves that can be picked up by the sniper who fired the shot. Allies of the sniper can also pick up the radio signals. Players receiving the location of a tagged player display the tagged player in a manner that is similar to the Scout&amp;#039;s Radar.&lt;br /&gt;
&lt;br /&gt;
* Transmitting players send out signals for 15 seconds before the tag runs out of battery.&lt;br /&gt;
* Transmitting players send out their position every 0.25 seconds.&lt;br /&gt;
* Transmitting players send out their position to all enemies inside a range of 1024 units (26 meters). &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; Yes (15 seconds)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healed by:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation Playing the Game}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Color43</name></author>
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