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	<id>https://www.fortress-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Crazycarl</id>
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	<updated>2026-05-08T12:47:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Lua:ff_miniturret&amp;diff=9897</id>
		<title>Lua:ff miniturret</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Lua:ff_miniturret&amp;diff=9897"/>
		<updated>2012-05-14T06:42:27Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_mapping}}&lt;br /&gt;
==Spawn Turrets==&lt;br /&gt;
ff_miniturret is the powerful ceiling-mounted gun that protects spawn rooms. Their behavior can be customized through lua. However, basic team-oriented turrets can be defined by placing the turret entity and naming it appropriately.&lt;br /&gt;
&lt;br /&gt;
* respawnturret_blue&lt;br /&gt;
* respawnturret_red&lt;br /&gt;
* respawnturret_yellow&lt;br /&gt;
* respawnturret_green&lt;br /&gt;
&lt;br /&gt;
The code for this functionality is located in includes/base_respawnturret.lua. Insert this line into your lua file:&lt;br /&gt;
 IncludeScript(&amp;quot;base_respawnturret&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Turrets are typically embedded into a ceiling, with just the bottom cap sticking out. Unlike TFC&amp;#039;s turrets, they cannot be floor-mounted.&lt;br /&gt;
&lt;br /&gt;
==validtarget==&lt;br /&gt;
 ff_miniturret:validtarget(target_entity)&lt;br /&gt;
&lt;br /&gt;
Respawn turrets will target players, sentries, and dispensers. Use this to define what is a valid target. Returning true makes the turret shoot at the entity in question. Within the scope of this callback, the keyword &amp;#039;&amp;#039;entity&amp;#039;&amp;#039; refers to the turret.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;-- Note: IsTeam1AlliedToTeam2 will return true if team1 is allied to team2 or&lt;br /&gt;
-- if team1 is the same as team2&lt;br /&gt;
&lt;br /&gt;
function base_respawnturret:validtarget( target_entity ) &lt;br /&gt;
	--local entity = GetEntity(ent_id)&lt;br /&gt;
	return (AreTeamsAllied(self.team, target_entity:GetTeamId()) == false)&lt;br /&gt;
end&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==deploydelay==&lt;br /&gt;
 ff_miniturret:deploydelay(target_entity)&lt;br /&gt;
&lt;br /&gt;
When a turret finds a valid target, it deploys after a two second delay. Use this callback to change this response time. Within the scope of this callback, the keyword &amp;#039;&amp;#039;entity&amp;#039;&amp;#039; refers to the turret.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;-- Turrets, by default, have a 2 second delay after they&lt;br /&gt;
-- spot a target and before they&amp;#039;re deployed (opened)&lt;br /&gt;
function base_respawnturret:deploydelay( target_entity ) return 2.0 end&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Lua_Callbacks]]&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Lua:ff_miniturret&amp;diff=9896</id>
		<title>Lua:ff miniturret</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Lua:ff_miniturret&amp;diff=9896"/>
		<updated>2012-05-14T06:39:04Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_mapping}}&lt;br /&gt;
==Spawn Turrets==&lt;br /&gt;
ff_miniturret is the powerful ceiling-mounted gun that protects spawn rooms. Their behavior can be customized through lua. However, basic team-oriented turrets can be defined by placing the turret entity and naming it appropriately.&lt;br /&gt;
&lt;br /&gt;
* respawnturret_blue&lt;br /&gt;
* respawnturret_red&lt;br /&gt;
* respawnturret_yellow&lt;br /&gt;
* respawnturret_green&lt;br /&gt;
&lt;br /&gt;
Turrets are typically embedded into a ceiling, with just the bottom cap sticking out. Unlike TFC&amp;#039;s turrets, they cannot be floor-mounted.&lt;br /&gt;
&lt;br /&gt;
==validtarget==&lt;br /&gt;
 ff_miniturret:validtarget(target_entity)&lt;br /&gt;
&lt;br /&gt;
Respawn turrets will target players, sentries, and dispensers. Use this to define what is a valid target. Returning true makes the turret shoot at the entity in question. Within the scope of this callback, the keyword &amp;#039;&amp;#039;entity&amp;#039;&amp;#039; refers to the turret.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;-- Note: IsTeam1AlliedToTeam2 will return true if team1 is allied to team2 or&lt;br /&gt;
-- if team1 is the same as team2&lt;br /&gt;
&lt;br /&gt;
function base_respawnturret:validtarget( target_entity ) &lt;br /&gt;
	--local entity = GetEntity(ent_id)&lt;br /&gt;
	return (AreTeamsAllied(self.team, target_entity:GetTeamId()) == false)&lt;br /&gt;
end&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==deploydelay==&lt;br /&gt;
 ff_miniturret:deploydelay(target_entity)&lt;br /&gt;
&lt;br /&gt;
When a turret finds a valid target, it deploys after a two second delay. Use this callback to change this response time. Within the scope of this callback, the keyword &amp;#039;&amp;#039;entity&amp;#039;&amp;#039; refers to the turret.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;-- Turrets, by default, have a 2 second delay after they&lt;br /&gt;
-- spot a target and before they&amp;#039;re deployed (opened)&lt;br /&gt;
function base_respawnturret:deploydelay( target_entity ) return 2.0 end&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Lua_Callbacks]]&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Category:Lua&amp;diff=9895</id>
		<title>Category:Lua</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Category:Lua&amp;diff=9895"/>
		<updated>2012-05-14T05:52:02Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: Garry&amp;#039;s mod wiki links are dead.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Infobox_mapping}}&lt;br /&gt;
[http://www.lua.org/ Lua] is a scripting language that has become popular with game developers with its ease of use. Fortress Forever has it embedded within the game server to create complex game rules for the game.  It allows mappers to create new and different game modes, as for server admins to change the rules of a map without changing the map itself.&lt;br /&gt;
&lt;br /&gt;
Mappers who do not wish to script new game modes can use the ready made [[Map_Templates]] which are included with Fortress Forever. Minimal lua editing is required.&lt;br /&gt;
&lt;br /&gt;
If you are interested in learning the lua scripting language, try these links: &lt;br /&gt;
*[http://www.lua.org/manual/5.1/ Lua 5.1 Reference Manual]&lt;br /&gt;
*[http://www.lua.org/pil/ Programming in Lua tutorial]&lt;br /&gt;
[[Category:Mapping]]&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_schtop&amp;diff=9894</id>
		<title>Map:ff schtop</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_schtop&amp;diff=9894"/>
		<updated>2012-05-06T05:54:59Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ff schtop.jpg]]&lt;br /&gt;
=Description=&lt;br /&gt;
Schtop is a CTF map located in a flooded desert canyon. The flag room is protected by lasers and a heavy blast door until an attacker touches the security shutdown button. The flag will then be accessible for thirty seconds.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Respawn==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flag Room==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff schtop0012.jpg|135px]]&lt;br /&gt;
| igcaption1=The main door to this relatively small flag room is sealed when security is active.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Security Control==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff schtop0013.jpg|135px]]&lt;br /&gt;
| igcaption1=Security can be disabled by touching this button above the capture point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Front Door==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff schtop.jpg|135px]]&lt;br /&gt;
| igcaption1=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Balcony==&lt;br /&gt;
&lt;br /&gt;
==Outside== &lt;br /&gt;
&lt;br /&gt;
{{Navigation Map Guides}}&lt;br /&gt;
{{Rating|1}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Ff_schtop0013.jpg&amp;diff=9893</id>
		<title>File:Ff schtop0013.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Ff_schtop0013.jpg&amp;diff=9893"/>
		<updated>2012-05-06T05:46:21Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: schtop blue security button&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;schtop blue security button&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Ff_schtop0012.jpg&amp;diff=9892</id>
		<title>File:Ff schtop0012.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Ff_schtop0012.jpg&amp;diff=9892"/>
		<updated>2012-05-06T05:44:10Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: schtop flag room&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;schtop flag room&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_destroy_sm.jpg&amp;diff=9891</id>
		<title>File:Map-ff destroy sm.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_destroy_sm.jpg&amp;diff=9891"/>
		<updated>2012-05-06T05:37:27Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_palermo_sm.jpg&amp;diff=9890</id>
		<title>File:Map-ff palermo sm.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_palermo_sm.jpg&amp;diff=9890"/>
		<updated>2012-05-06T05:35:38Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: uploaded a new version of &amp;amp;quot;File:Map-ff palermo sm.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Small screenshot for Palermo&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_schtop_sm.jpg&amp;diff=9889</id>
		<title>File:Map-ff schtop sm.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_schtop_sm.jpg&amp;diff=9889"/>
		<updated>2012-05-06T05:35:13Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Ff_schtop.jpg&amp;diff=9888</id>
		<title>File:Ff schtop.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Ff_schtop.jpg&amp;diff=9888"/>
		<updated>2012-05-06T05:27:42Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: schtop!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;schtop!&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Incendiary_Cannon&amp;diff=9868</id>
		<title>Weapon:Incendiary Cannon</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Incendiary_Cannon&amp;diff=9868"/>
		<updated>2012-03-11T17:49:08Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Page_Weapon&lt;br /&gt;
| infoboxweapon =&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
| weapon portrait = [[Image:pyrorpg.jpg|300px]]&lt;br /&gt;
| weaponname = &amp;#039;&amp;#039;&amp;#039;Incendiary Cannon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rof = 1.2&lt;br /&gt;
| rps = 5&lt;br /&gt;
| damage = 55&lt;br /&gt;
| recoil = 4&lt;br /&gt;
| projectilespeed = 1000&lt;br /&gt;
| bullets = 1&lt;br /&gt;
| bulletspread = N/A&lt;br /&gt;
| prereload = .4&lt;br /&gt;
| reload = 1.2&lt;br /&gt;
| postreload = .4&lt;br /&gt;
| spintime = N/A&lt;br /&gt;
| defaultammo = Variable&lt;br /&gt;
| maxammo = 20&lt;br /&gt;
| ammotype = [[Reference:Weapons#Rockets|Rockets]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
| weaponname =&lt;br /&gt;
Class&lt;br /&gt;
| weaponintro =&lt;br /&gt;
A pump-action rocket launcher designed to shoot rockets in an arc.&lt;br /&gt;
| changesinfo =&lt;br /&gt;
The rockets shot from this weapon obey the laws of physics, meaning that they&amp;#039;ll travel downward once fired.&lt;br /&gt;
| ability1 = &lt;br /&gt;
Can set an enemy [[:Category:Status_Effects#On_Fire|On Fire]].&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
The IC is primarily a medium-range weapon; it&amp;#039;s arc prevents it from being used as an effective long-range weapon with any sort of accuracy. The weapon&amp;#039;s splash damage will set an enemy on fire, so don&amp;#039;t worry if you don&amp;#039;t directly hit your target.&lt;br /&gt;
&lt;br /&gt;
The IC, like it&amp;#039;s big brother the RPG, can be used to make long jumps. Simply fire the weapon downward while jumping. You&amp;#039;ll fly up, but because the Pyro is flame-retardant, he will not be set on fire. While you won&amp;#039;t fly as far as a rocket jump would, you&amp;#039;ll suffer less damage than you would from a rocket jump.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:herro.gif|135px]]&lt;br /&gt;
| igcaption1=The IC being fired. Notice the angle that the projectile is at.&lt;br /&gt;
| igimage2=[[Image:pyrorpg2.jpg|135px]]&lt;br /&gt;
| igcaption2=Pumping the IC.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Projectile]]&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Super_Nailgun&amp;diff=9867</id>
		<title>Weapon:Super Nailgun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Super_Nailgun&amp;diff=9867"/>
		<updated>2012-03-11T17:44:42Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Page_Weapon&lt;br /&gt;
| infoboxweapon =&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
| weapon portrait = [[Image:supernailgun.jpg|300px]]&lt;br /&gt;
| weaponname = &amp;#039;&amp;#039;&amp;#039;Super Nailgun&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rof = .1&lt;br /&gt;
| rps = 50&lt;br /&gt;
| damage = 12&lt;br /&gt;
| recoil = .02&lt;br /&gt;
| projectilespeed = 2000&lt;br /&gt;
| bullets = 1&lt;br /&gt;
| bulletspread = N/A&lt;br /&gt;
| prereload = 1.5&lt;br /&gt;
| reload = .33&lt;br /&gt;
| postreload = .33&lt;br /&gt;
| spintime = N/A&lt;br /&gt;
| defaultammo = 60&lt;br /&gt;
| maxammo = 150&lt;br /&gt;
| ammotype = [[Reference:Weapons#Nails|Nails]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
| weaponname =&lt;br /&gt;
Class&lt;br /&gt;
| weaponintro =&lt;br /&gt;
A drum magazine-fed, nail-spewing weapon. Used by the [[Class:Medic|Medic]].&lt;br /&gt;
| changesinfo =&lt;br /&gt;
This weapon fires nails in a constant stream. There&amp;#039;s little recoil so the nails won&amp;#039;t go in different directions.&lt;br /&gt;
| ability1 = This weapon has no special abilities.&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
This baby tears up sentry guns and players alike. When you find a sentry, stay out of it&amp;#039;s field of view and open fire. Within a few seconds, it&amp;#039;ll be toast. Because of it&amp;#039;s increased power, the super nailgun can be very useful against players if you circle-strafe them. The only downsides are that it eats ammo like crazy and that it must be reloaded every few seconds, but otherwise it&amp;#039;s excellent.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:sng1.jpg|135px]]&lt;br /&gt;
| igcaption1=The Super Nail Gun being fired.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Projectile]]&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Buildables&amp;diff=9866</id>
		<title>Buildables</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Buildables&amp;diff=9866"/>
		<updated>2012-03-11T17:38:10Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
As you travel around Fortress Forever maps you may occasionally come across a buildable structure. There are three types of building; the [[#Dispenser|dispenser]] is a passive structure that supplies ammo and armour to friendly players, The [[#Sentry Gun|sentry gun,]] an aggressive structure armed with weapons that will attack enemy units, and the [[#Jump Pad|jump pad or man cannon,]] a passive structure that servers as a &amp;quot;ramp&amp;quot; for any class that touches it. These are described in more detail in the sections below. This manual page describes who builds them and their uses.&lt;br /&gt;
&lt;br /&gt;
==Deploying buildings on the battlefield==&lt;br /&gt;
[[Image:engiemenu2.gif|thumb|[[Class:Engineer|Engineer&amp;#039;s]] [[HUD#Context Menu|context menu]] menu being used to build.]]&lt;br /&gt;
Deploying buildings is a unique ability belonging to the [[Class:Engineer|Engineer]]. &lt;br /&gt;
&lt;br /&gt;
Each engineer can deploy one of each structure on the battlefield at a time. They can build new ones at any time (providing they have enough cells) if the existing building is destroyed, dismantled or remotely detonated.&lt;br /&gt;
&lt;br /&gt;
When playing as engineer, the building options are reached using the engineer&amp;#039;s [[HUD#Context Menu|context menu]] (default: right mouse button). Before you have any buildings on the battlefield, only &amp;#039;&amp;#039;Build Sentry&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Build Dispenser&amp;#039;&amp;#039; are available, and the rest are grayed out. You need to have enough cells (from picking up armour and ammo bags) in order to build either building, and so therefore even these options may be grayed out.&lt;br /&gt;
&lt;br /&gt;
Selecting one of these will put you in build mode; a ghost image of the building will appear in front of you to show where the building would be deployed. If the position is invalid then an error symbol will show instead. You can move around until you find the perfect position. Press the fire button (default: left mouse button) once to start building.&lt;br /&gt;
[[Image:maintaining.jpg|thumb|Maintain a buildable by hitting it with your Wrench.]]&lt;br /&gt;
&lt;br /&gt;
==Maintaining buildings on the battlefield==&lt;br /&gt;
&lt;br /&gt;
Buildings have health levels and will be destroyed if they take too much damage. As engineer you can repair both your own and other people&amp;#039;s buildings by hitting them with your spanner. This will top up their health back to maximum.&lt;br /&gt;
&lt;br /&gt;
Hitting buildings with your spanner has an additional secondary effect on each type of building. The secondary effects are:&lt;br /&gt;
* adding your ammo to the dispenser.&lt;br /&gt;
* restocking sentry ammo and upgrading to a more powerful level.&lt;br /&gt;
&lt;br /&gt;
These are both described in more detail in the sections below.&lt;br /&gt;
&lt;br /&gt;
The context menu also provides options for dismantling and detonating either of your buildings. Dismantling has to be done while up close to your building, and will recoup half of the cell cost. Buildings can be detonated at any range; the resulting explosion can be very powerful if the dispenser or sentry gun had enough ammo in it.&lt;br /&gt;
&lt;br /&gt;
==Building sabotage==&lt;br /&gt;
[[Image:spymenu2.gif|thumb|[[Class:Spy|Spy&amp;#039;s]] [[HUD#Context Menu|context menu]] menu being used to sabotage.]]&lt;br /&gt;
Enemy [[Class:Spy|spies]] have the ability to sabotage the other team&amp;#039;s buildings. This is done by sneaking up to the building and standing nearby with your crosshair on it. A timer will display to show how long the sabotage is taking.&lt;br /&gt;
&lt;br /&gt;
Once the sabotage bar completes, the building is now in a state of &amp;#039;&amp;#039;sabotage&amp;#039;&amp;#039;. You will be unable to detonate or dismantle your buildables while they are in this state. The spy can now remotely activate the sabotage via their [[HUD#Context Menu|context menu]] (default: right mouse button). This will detonate any of their sabotaged dispensers and set any sabotaged sentry guns to fire against their own team.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dispenser==&lt;br /&gt;
[[Image:Dispencer.jpg|thumbnail|300x300px|The dispenser]]&lt;br /&gt;
Dispensers hold ammo and give both ammo and armour to friendly players who come near. Dispensers are built with a basic amount of suppies and gradually self-charge with ammo. Engineers can also add ammo into the dispenser by hitting it with the spanner or having allies throw ammo backpacks at it, which it then eats.&lt;br /&gt;
&lt;br /&gt;
Dispensers will send an alert message to their owner if an enemy player gets too close, even if they are a disguised spy. This can make dispensers helpful for early-warning or detection systems.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Build cost:&amp;#039;&amp;#039;&amp;#039; 100 cells&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 150&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Build time:&amp;#039;&amp;#039;&amp;#039; 2 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sabotage effect:&amp;#039;&amp;#039;&amp;#039; Detonates&lt;br /&gt;
&lt;br /&gt;
Maximum storage: 400 [[Reference:Ammo#Shell|shells]], 600 [[Reference:Ammo#Nail|nails]], 400 [[Reference:Ammo#Cell|cells]], 300 [[Reference:Ammo#Rocket|rockets]], 500 [[Armor|armour]].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sentry Gun==&lt;br /&gt;
Sentry guns will fire automatically at enemy players who come within range. Sentry guns can be upgraded to three different levels. To upgrade, hit the sentry gun with the spanner when you have at least 130 cells. The upgrade process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
Sentries will begin making sonar noises when a Spy is nearby.&lt;br /&gt;
&lt;br /&gt;
The difference between the levels is as follows:&lt;br /&gt;
* Level One&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 165&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 65 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; One small gun&lt;br /&gt;
* Level Two&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 180&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 130 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; One minigun&lt;br /&gt;
* Level Three&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 210&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 195 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; Two miniguns, two barrel mounted rocket propelled grenade launchers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other sentry gun information:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Initial Build time:&amp;#039;&amp;#039;&amp;#039; 3 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sabotage effect:&amp;#039;&amp;#039;&amp;#039; Fires on own team&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sentry Gun Bullet Push:&amp;#039;&amp;#039;&amp;#039; 15&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sparks When Low on Health:&amp;#039;&amp;#039;&amp;#039; When below 50% health, a player&amp;#039;s sentry gun will spark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;The three sentry gun levels&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Image:Sg1.gif|Level One&lt;br /&gt;
Image:Sg2.gif|Level Two&lt;br /&gt;
Image:Sg3.gif|Level Three&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jump Pad==&lt;br /&gt;
[[Image:jumpinpag.gif|thumbnail|300x300px|The Jump Pad]]&lt;br /&gt;
The Jump Pad (or Man Cannon) can be built by the [[:Class:Scout|Scout]] by using the special ability button (Mouse2 by default). Once deployed, any player on the Scout&amp;#039;s team can be launched forward by jumping while standing over the jump pad. A scout may only have one jump pad built at one time; to place another, the scout must destroy the one he has built. Enemies can damage and destroy the jump pad, however it will heal itself if left alone for a period of time.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Build time:&amp;#039;&amp;#039;&amp;#039; 5 seconds&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 150&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lifetime:&amp;#039;&amp;#039;&amp;#039; Permanent. However as a [[:Class:Scout|Scout]] you may detonate it at any time. It can be destroyed by enemies.&lt;br /&gt;
{{Navigation Playing the Game}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Category:Status_Effects&amp;diff=9865</id>
		<title>Category:Status Effects</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Category:Status_Effects&amp;diff=9865"/>
		<updated>2012-03-11T17:33:46Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
This page describes the different fates that might befall you in a typical game of Fortress Forever.&lt;br /&gt;
&lt;br /&gt;
==Dead==&lt;br /&gt;
[[Image:Corpse_sniper-2-.JPG|thumbnail|300px|A dead sniper.]]&lt;br /&gt;
You have been hurt in some awful way. This includes being shot, blown up, squashed, drowned, run over, poisoned, burnt, electrocuted, zapped by lasers, gassed, frozen, stabbed, beaten to death, or somehow killed by a tranquilizer needle.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Concussed==&lt;br /&gt;
[[Image:concedicon.jpg|thumbnail|300px|Concussed tracers or something]]&lt;br /&gt;
Concussion is inflicted by concussion grenades going off nearby. The effect is made up of two parts:&lt;br /&gt;
* Your head is jerked away from the source of the blast. This only happens if it is not &amp;#039;&amp;#039;your&amp;#039;&amp;#039; concussion grenade exploding, since your in-game persona is able to anticipate the explosion and has braced themselves for the blast.&lt;br /&gt;
* Your view starts swaying around in a disorienting manner. This lasts approximately a quarter of a minute for most classes except the medic and scout, for whom it lasts about half that time. The swaying effect gradually fades away and is only a hindrance for a fraction of that time.&lt;br /&gt;
&lt;br /&gt;
The conc effect is not an illusion - you will not be shooting at the crosshairs at the center of the screen. You will fire where your concussed self is pointing your weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; Yes (7 seconds medic and Scout, 15 seconds all other classes)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healed by:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crippled==&lt;br /&gt;
[[Image:legbroken.jpg|thumbnail|300px|Crippled HUD icon]]&lt;br /&gt;
Leg damage is cumulative and can be dealt by the Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
When crippled, a player can be slowed to the figure of 40% of the class speed. Each class is slowed relative to its regular speed. Cripping can be anywhere in the range of 0-60%; 0% when unhindered, 60% when fully injured.&lt;br /&gt;
&lt;br /&gt;
For example: If a Soldier receives several legshots, he will receive a 60% movement penalty, and consequently move at 240 units * 0.4 = 96 units per second.&lt;br /&gt;
&lt;br /&gt;
Crippling is temporary and will last for a total of 5 sec. if left untreated. If the affected player picks up health or is healed by a medic, the injury is cured.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; Yes, after 5 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healed by:&amp;#039;&amp;#039;&amp;#039; Receiving health by any means (medic, health pack, goal, etc.)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Immune==&lt;br /&gt;
[[Image:immune.jpg|thumbnail|300px|An immune player. Notice the white dots.]]&lt;br /&gt;
Players that have been infected by an enemy Medic, when healed by a friendly Medic, have a very brief immunity from infection.&lt;br /&gt;
&lt;br /&gt;
* Immune players are surrounded by a cloud of glowing white dots.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; Yes, 10 seconds.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infected==&lt;br /&gt;
[[Image:infectedplayer.jpg|thumbnail|300px|An infected player. Notice the green spots behind him.]]&lt;br /&gt;
Players receiving damage from an enemy medic&amp;#039;s medikit become infected, providing they do not possess temporal Immunity.&lt;br /&gt;
&lt;br /&gt;
* Infections drain health by up to 75 points over 20 seconds--10 ticks doing 30, 15, 9, 6, 4, 3, 2, 2, 2, 2 every 2 seconds.&lt;br /&gt;
* Infected players cough, splutter and groan intermittently; this is audible to anyone close enough to hear it.&lt;br /&gt;
* Infected players are surrounded by a cloud of glowing green dots.&lt;br /&gt;
* Infected players will not die from the infection; they won&amp;#039;t take damage to less than 1 hp.&lt;br /&gt;
* When the infection wears off, the infected player gets back all the health that was taken by the infection.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; Yes (20 seconds)&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healed by:&amp;#039;&amp;#039;&amp;#039; Medics, and medpacks that are tossed by Medics&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==On Fire==&lt;br /&gt;
[[Image:onfire.jpg|thumbnail|300px|Through the eyes of a burning player. Notice the red tint of the screen.]]&lt;br /&gt;
Skin and clothes are unfortunately flammable and most of the Pyro&amp;#039;s weapons can set them alight in one form or another. You will notice yourself being on fire by the gradual red misting of your vision and the yelping of agonising pain.&lt;br /&gt;
&lt;br /&gt;
The flamethrower, incendiary cannon and napalm grenades all hurt in different ways, therefore the more of these that have affected you the more you will be on fire and the more damage will be done to your health (and the louder you will be screaming).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; Yes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healed by:&amp;#039;&amp;#039;&amp;#039; Medics, water&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tranquilized==&lt;br /&gt;
[[Image:Tranqed.jpg|thumbnail|300px|The drooping eyelids and blurry vision marks a tranquilized person]]&lt;br /&gt;
If you should find yourself with one of the spy&amp;#039;s tranquilizer darts sticking into your backside then you will soon be feeling quite sleepy. The effects of the tranquiliser include reduced vision and slower movement.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; Yes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healed by:&amp;#039;&amp;#039;&amp;#039; Medics&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Transmitting==&lt;br /&gt;
[[Image:transmitting.jpg|thumbnail|300px|Your position is being transmitted for all to see]]&lt;br /&gt;
When struck by an enemy Sniper&amp;#039;s Sniper Rifle shot, a radio transmitter is lodged into whichever bone or organ the bullet penetrated.&lt;br /&gt;
&lt;br /&gt;
Transmitting players emit radio waves that can be picked up by the sniper who fired the shot. Allies of the sniper can also pick up the radio signals. Players receiving the location of a tagged player display the tagged player in a manner that is similar to the Scout&amp;#039;s Radar.&lt;br /&gt;
&lt;br /&gt;
* Transmitting players send out signals for 15 seconds before the tag runs out of battery.&lt;br /&gt;
* Transmitting players send out their position every 0.25 seconds.&lt;br /&gt;
* Transmitting players send out their position to all enemies inside a range of 1024 units (26 meters). &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; Yes (10 seconds)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healed by:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation Playing the Game}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Devteam&amp;diff=9864</id>
		<title>Devteam</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Devteam&amp;diff=9864"/>
		<updated>2012-03-11T17:20:23Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Don&amp;#039;t link here. Use [http://www.fortress-forever.com/devteam/]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
I&amp;#039;m leaving this here only for possible reference purposes. [[User:Crazycarl|Crazycarl]] 10:20, 11 March 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zach &amp;quot;DarkKnightBG&amp;quot; Baharov (USA)&lt;br /&gt;
Character Animation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jeff &amp;quot;Imbrifer&amp;quot; Bessmer (USA)&lt;br /&gt;
Mapper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brandon &amp;quot;Spewok&amp;quot; Blackwell (USA)&lt;br /&gt;
Character Textures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tommy &amp;quot;Blunkka&amp;quot; Blomqvist (FI)&lt;br /&gt;
Map and Model Textures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Christopher &amp;quot;Jiggles&amp;quot; Boylan (USA)&lt;br /&gt;
Programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gavin &amp;quot;Mirvin_Monkey&amp;quot; Bramhill (UK)&lt;br /&gt;
Programming Lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dave &amp;quot;mervaka&amp;quot; Cook (UK)&lt;br /&gt;
Sound Design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paul &amp;quot;Schtoofa&amp;quot; Corwin (USA)&lt;br /&gt;
Team Lead - Phase 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
John &amp;quot;Ginger Lord&amp;quot; Crewe (UK)&lt;br /&gt;
Mapper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jesse &amp;quot;trepid_jesse&amp;quot; Davis (USA)&lt;br /&gt;
Mapper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jon &amp;quot;trepid_jon&amp;quot; Day (USA)&lt;br /&gt;
Mapper / Programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kelly &amp;quot;Dospac&amp;quot; Dickinson (USA)&lt;br /&gt;
Gameplay Consultation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kyle &amp;quot;PHISH&amp;quot; Erickson (USA)&lt;br /&gt;
Team Lead Phase 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kevin &amp;quot;FryGuy&amp;quot; Hjelden (USA)&lt;br /&gt;
Programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kenneth &amp;quot;omen&amp;quot; Jacobsen (NO)&lt;br /&gt;
Modeller&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sindre &amp;quot;Decs&amp;quot; Grønvoll (NO)&lt;br /&gt;
Art Lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;GoaT_RopeR&amp;quot;&lt;br /&gt;
Bot Programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Michael &amp;quot;BritishTang&amp;quot; Jones (USA)&lt;br /&gt;
Sound Design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ben &amp;quot;Rebo&amp;quot; Mapp (UK)&lt;br /&gt;
Character Models&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harry &amp;quot;hazza&amp;quot; Morton (UK)&lt;br /&gt;
FF Theme Song&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chris &amp;quot;eat&amp;quot; Newman (UK)&lt;br /&gt;
Mapper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patrick &amp;quot;Mulchman&amp;quot; O&amp;#039;Leary (USA)&lt;br /&gt;
Programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paul &amp;quot;MrBeefy&amp;quot; Painter (USA)&lt;br /&gt;
Texture / Icon Artist / VOX Voice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mike &amp;quot;AfterShock&amp;quot; Parker (UK)&lt;br /&gt;
Project Lead / Programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mark &amp;quot;Defrag&amp;quot; Simpson (UK)&lt;br /&gt;
Map Lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jeremy &amp;quot;DrEvil&amp;quot; Swigart(USA)&lt;br /&gt;
Bot Lead / Lua / Programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jason &amp;quot;FriedBunny&amp;quot; Wray (JAP)&lt;br /&gt;
Website&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Zouave&amp;quot; (USA)&lt;br /&gt;
Mapper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harmon &amp;quot;4est&amp;quot; Larimore  (USA)&lt;br /&gt;
Installers/Community Liaison/Gopher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Justin &amp;quot;5316&amp;quot; Greer (USA)&lt;br /&gt;
Texture Artist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan &amp;quot;squeek&amp;quot; Liptak (USA)&lt;br /&gt;
Mapper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Contributors:&lt;br /&gt;
&lt;br /&gt;
Nick &amp;quot;Pogotron&amp;quot; Bertke - Character Voice Actor&lt;br /&gt;
&amp;quot;Bile&amp;quot; - Models&lt;br /&gt;
Leonard &amp;quot;Stranger&amp;quot; Burton - Dustbowl Music&lt;br /&gt;
Evan &amp;quot;Ghroth&amp;quot; Braa-Heidner - Sound Design&lt;br /&gt;
Niall &amp;quot;billdoor&amp;quot; FitzGibbon - Programming&lt;br /&gt;
&amp;quot;FooleyCooley&amp;quot; - Weapon Models&lt;br /&gt;
&amp;quot;geekfeststarter&amp;quot; - Bot Programming&lt;br /&gt;
&amp;quot;Hessi&amp;quot; - Jungle Textures&lt;br /&gt;
Andy &amp;quot;Innes&amp;quot; Innes - Animation&lt;br /&gt;
Katie Humphrey - VOX voice&lt;br /&gt;
Tim Kelley - VOX Recording Engineer&lt;br /&gt;
&amp;quot;kersk&amp;quot; - Programming&lt;br /&gt;
Spencer &amp;quot;voogru&amp;quot; MacDonald - Programming&lt;br /&gt;
Richard &amp;quot;KoKo5oVaR&amp;quot; Malinar - Models&lt;br /&gt;
Shane &amp;quot;Kermit&amp;quot; Mulholland - Map Attempt&lt;br /&gt;
Severin &amp;quot;sev&amp;quot; Odic - Models&lt;br /&gt;
&amp;quot;Olah&amp;quot; - Lua Programming&lt;br /&gt;
&amp;quot;Sinistar&amp;quot; - Animation&lt;br /&gt;
&amp;quot;ted_maul&amp;quot; - Programming&lt;br /&gt;
Jeremy &amp;quot;dr_nick&amp;quot; Todd - Concept Artist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special Thanks:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fortress-Forever.com community&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our Beta Testers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Direhit and Harm from thecatacombs.net&lt;br /&gt;
&lt;br /&gt;
The Dead Milkmen&lt;br /&gt;
&lt;br /&gt;
Team Fortress Software&lt;br /&gt;
&lt;br /&gt;
Valve Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defrag thanks:&lt;br /&gt;
Kaitan&lt;br /&gt;
&lt;br /&gt;
Dospac thanks:&lt;br /&gt;
My girlfriend for not killing me over working on FF at various times.&lt;br /&gt;
&lt;br /&gt;
mervaka thanks:&lt;br /&gt;
my cereal bowl and microwave.&lt;br /&gt;
&lt;br /&gt;
MrBeefy thanks:&lt;br /&gt;
Tracey, Nick Krause, and Pluto for the freetime&lt;br /&gt;
&lt;br /&gt;
Mulchman thanks:&lt;br /&gt;
Guinness, Alaskan Amber, Killians - they&amp;#039;ve all helped out at one point or another&lt;br /&gt;
&lt;br /&gt;
: [[Category:Delete]]&lt;br /&gt;
&lt;br /&gt;
[[User:DrSatan-12955|DrSatan-12955]] 12:59, 20 September 2009 (MDT) - marked for deletion, as we now link to the front page for this type of stuff&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Devteam&amp;diff=9863</id>
		<title>Devteam</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Devteam&amp;diff=9863"/>
		<updated>2012-03-11T17:19:34Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Don&amp;#039;t link here. Use [http://www.fortress-forever.com/devteam/]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zach &amp;quot;DarkKnightBG&amp;quot; Baharov (USA)&lt;br /&gt;
Character Animation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jeff &amp;quot;Imbrifer&amp;quot; Bessmer (USA)&lt;br /&gt;
Mapper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brandon &amp;quot;Spewok&amp;quot; Blackwell (USA)&lt;br /&gt;
Character Textures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tommy &amp;quot;Blunkka&amp;quot; Blomqvist (FI)&lt;br /&gt;
Map and Model Textures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Christopher &amp;quot;Jiggles&amp;quot; Boylan (USA)&lt;br /&gt;
Programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gavin &amp;quot;Mirvin_Monkey&amp;quot; Bramhill (UK)&lt;br /&gt;
Programming Lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dave &amp;quot;mervaka&amp;quot; Cook (UK)&lt;br /&gt;
Sound Design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paul &amp;quot;Schtoofa&amp;quot; Corwin (USA)&lt;br /&gt;
Team Lead - Phase 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
John &amp;quot;Ginger Lord&amp;quot; Crewe (UK)&lt;br /&gt;
Mapper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jesse &amp;quot;trepid_jesse&amp;quot; Davis (USA)&lt;br /&gt;
Mapper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jon &amp;quot;trepid_jon&amp;quot; Day (USA)&lt;br /&gt;
Mapper / Programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kelly &amp;quot;Dospac&amp;quot; Dickinson (USA)&lt;br /&gt;
Gameplay Consultation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kyle &amp;quot;PHISH&amp;quot; Erickson (USA)&lt;br /&gt;
Team Lead Phase 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kevin &amp;quot;FryGuy&amp;quot; Hjelden (USA)&lt;br /&gt;
Programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kenneth &amp;quot;omen&amp;quot; Jacobsen (NO)&lt;br /&gt;
Modeller&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sindre &amp;quot;Decs&amp;quot; Grønvoll (NO)&lt;br /&gt;
Art Lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;GoaT_RopeR&amp;quot;&lt;br /&gt;
Bot Programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Michael &amp;quot;BritishTang&amp;quot; Jones (USA)&lt;br /&gt;
Sound Design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ben &amp;quot;Rebo&amp;quot; Mapp (UK)&lt;br /&gt;
Character Models&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harry &amp;quot;hazza&amp;quot; Morton (UK)&lt;br /&gt;
FF Theme Song&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chris &amp;quot;eat&amp;quot; Newman (UK)&lt;br /&gt;
Mapper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patrick &amp;quot;Mulchman&amp;quot; O&amp;#039;Leary (USA)&lt;br /&gt;
Programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paul &amp;quot;MrBeefy&amp;quot; Painter (USA)&lt;br /&gt;
Texture / Icon Artist / VOX Voice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mike &amp;quot;AfterShock&amp;quot; Parker (UK)&lt;br /&gt;
Project Lead / Programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mark &amp;quot;Defrag&amp;quot; Simpson (UK)&lt;br /&gt;
Map Lead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jeremy &amp;quot;DrEvil&amp;quot; Swigart(USA)&lt;br /&gt;
Bot Lead / Lua / Programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jason &amp;quot;FriedBunny&amp;quot; Wray (JAP)&lt;br /&gt;
Website&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Zouave&amp;quot; (USA)&lt;br /&gt;
Mapper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harmon &amp;quot;4est&amp;quot; Larimore  (USA)&lt;br /&gt;
Installers/Community Liaison/Gopher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Justin &amp;quot;5316&amp;quot; Greer (USA)&lt;br /&gt;
Texture Artist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryan &amp;quot;squeek&amp;quot; Liptak (USA)&lt;br /&gt;
Mapper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Contributors:&lt;br /&gt;
&lt;br /&gt;
Nick &amp;quot;Pogotron&amp;quot; Bertke - Character Voice Actor&lt;br /&gt;
&amp;quot;Bile&amp;quot; - Models&lt;br /&gt;
Leonard &amp;quot;Stranger&amp;quot; Burton - Dustbowl Music&lt;br /&gt;
Evan &amp;quot;Ghroth&amp;quot; Braa-Heidner - Sound Design&lt;br /&gt;
Niall &amp;quot;billdoor&amp;quot; FitzGibbon - Programming&lt;br /&gt;
&amp;quot;FooleyCooley&amp;quot; - Weapon Models&lt;br /&gt;
&amp;quot;geekfeststarter&amp;quot; - Bot Programming&lt;br /&gt;
&amp;quot;Hessi&amp;quot; - Jungle Textures&lt;br /&gt;
Andy &amp;quot;Innes&amp;quot; Innes - Animation&lt;br /&gt;
Katie Humphrey - VOX voice&lt;br /&gt;
Tim Kelley - VOX Recording Engineer&lt;br /&gt;
&amp;quot;kersk&amp;quot; - Programming&lt;br /&gt;
Spencer &amp;quot;voogru&amp;quot; MacDonald - Programming&lt;br /&gt;
Richard &amp;quot;KoKo5oVaR&amp;quot; Malinar - Models&lt;br /&gt;
Shane &amp;quot;Kermit&amp;quot; Mulholland - Map Attempt&lt;br /&gt;
Severin &amp;quot;sev&amp;quot; Odic - Models&lt;br /&gt;
&amp;quot;Olah&amp;quot; - Lua Programming&lt;br /&gt;
&amp;quot;Sinistar&amp;quot; - Animation&lt;br /&gt;
&amp;quot;ted_maul&amp;quot; - Programming&lt;br /&gt;
Jeremy &amp;quot;dr_nick&amp;quot; Todd - Concept Artist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special Thanks:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fortress-Forever.com community&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our Beta Testers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Direhit and Harm from thecatacombs.net&lt;br /&gt;
&lt;br /&gt;
The Dead Milkmen&lt;br /&gt;
&lt;br /&gt;
Team Fortress Software&lt;br /&gt;
&lt;br /&gt;
Valve Software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defrag thanks:&lt;br /&gt;
Kaitan&lt;br /&gt;
&lt;br /&gt;
Dospac thanks:&lt;br /&gt;
My girlfriend for not killing me over working on FF at various times.&lt;br /&gt;
&lt;br /&gt;
mervaka thanks:&lt;br /&gt;
my cereal bowl and microwave.&lt;br /&gt;
&lt;br /&gt;
MrBeefy thanks:&lt;br /&gt;
Tracey, Nick Krause, and Pluto for the freetime&lt;br /&gt;
&lt;br /&gt;
Mulchman thanks:&lt;br /&gt;
Guinness, Alaskan Amber, Killians - they&amp;#039;ve all helped out at one point or another&lt;br /&gt;
&lt;br /&gt;
: [[Category:Delete]]&lt;br /&gt;
&lt;br /&gt;
[[User:DrSatan-12955|DrSatan-12955]] 12:59, 20 September 2009 (MDT) - marked for deletion, as we now link to the front page for this type of stuff&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/ExtraNarrow&amp;diff=9861</id>
		<title>Template:Infobox manual/ExtraNarrow</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/ExtraNarrow&amp;diff=9861"/>
		<updated>2012-03-11T17:14:13Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: Linking release notes to the version on the main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width:186px; text-align: left; font-size: 90%; background-color:#f5faff; border:3px solid #dce7ed&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;border: 2px solid #dce7ed; background:#f5faff; text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#dce7ed; text-align:center; font-size: 180%;&amp;quot; cellpadding=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Image:NavMenu ScoutConc 300px.jpg|170px| ]] &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;&amp;#039;&amp;#039;Scout Concing in &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Installation and Setup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[System Requirements]] &amp;lt;br&amp;gt; [[Downloads]] &amp;amp;bull; [[Main Menu]] &amp;lt;br&amp;gt; [[Setup]] &amp;amp;bull; [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Playing the Game&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Team and Class Selection|Team and Class]] &amp;amp;bull; [[HUD]] &amp;lt;br&amp;gt; [[Map Guides]] &amp;amp;bull; [[Game Goals]] &amp;lt;br&amp;gt; [[:Category:Weapons|Weapons]] &amp;amp;bull; [[:Category:Grenades|Grenades]] &amp;amp;bull; [[:Category:Buildables|Buildables]] &amp;lt;br&amp;gt; [[Ammo]] &amp;amp;bull; [[Armor]] &amp;amp;bull; [[:Category:Status Effects|Status Effects]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Class Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Class:Scout|Scout]] &amp;amp;bull; [[Class:Sniper|Sniper]] &amp;amp;bull; [[Class:Soldier|Soldier]] &amp;lt;br&amp;gt; [[Class:Demoman|Demoman]] &amp;amp;bull; [[Class:Medic|Medic]] &amp;amp;bull; [[Class:HWGuy|HWGuy]] &amp;lt;br&amp;gt; [[Class:Pyro|Pyro]] &amp;amp;bull; [[Class:Spy|Spy]] &amp;amp;bull; [[Class:Engineer|Engineer]] &amp;amp;bull; [[Class:Civilian|Civilian]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Advanced Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Movement_Skills|Movement Skills]] &amp;lt;br&amp;gt; [[Jumping_Skills|Jumping Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Technical Reference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reference:Classes|Class Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Weapons|Weapons Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Grenades|Grenades Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Ammo|Ammo Reference]] &amp;lt;br&amp;gt; [[Reference:Armor|Armor Reference]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Modding&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[:Category:Mapping|Map Editing]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[TF2 Player&amp;#039;s Guide to FF|TF2 Player&amp;#039;s Guide To FF]] &amp;lt;br&amp;gt; [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]] &amp;lt;br&amp;gt; [[Commands_And_Cvars|Client commands and variables]] &amp;lt;br&amp;gt; [[Troubleshooting|Troubleshooting]] &amp;amp;bull; [[http://www.fortress-forever.com/changelogs/ Release Notes]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This version is the version currently in use. It is 94px narrower than the original version.  See [[Template:Infobox manual]] for usage instructions.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Reference:Classes&amp;diff=9860</id>
		<title>Reference:Classes</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Reference:Classes&amp;diff=9860"/>
		<updated>2012-03-11T16:47:18Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: Updated this page please review for anything that&amp;#039;s still off&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Class reference guide==&lt;br /&gt;
===Health, Armor, and Speed===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Health and Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Health&lt;br /&gt;
![[Reference:Armor|Armor]] Class&lt;br /&gt;
!Spawn Armor&lt;br /&gt;
!Max Armor&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Scout|Scout]]&lt;br /&gt;
|75&lt;br /&gt;
|Light&lt;br /&gt;
|25&lt;br /&gt;
|50&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Sniper|Sniper]]&lt;br /&gt;
|90&lt;br /&gt;
|Light&lt;br /&gt;
|25&lt;br /&gt;
|50&lt;br /&gt;
|300&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Soldier|Soldier]]&lt;br /&gt;
|100&lt;br /&gt;
|Heavy&lt;br /&gt;
|100&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Demoman|Demoman]]&lt;br /&gt;
|90&lt;br /&gt;
|Medium&lt;br /&gt;
|50&lt;br /&gt;
|120&lt;br /&gt;
|280&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Medic|Medic]]&lt;br /&gt;
|90&lt;br /&gt;
|Medium&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|320&lt;br /&gt;
|-&lt;br /&gt;
![[Class:HWGuy|HWGuy]]&lt;br /&gt;
|100&lt;br /&gt;
|Heavy&lt;br /&gt;
|150&lt;br /&gt;
|300&lt;br /&gt;
|230&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Pyro|Pyro]]&lt;br /&gt;
|100&lt;br /&gt;
|Medium&lt;br /&gt;
|50&lt;br /&gt;
|150&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Spy|Spy]]&lt;br /&gt;
|90&lt;br /&gt;
|Medium&lt;br /&gt;
|25&lt;br /&gt;
|50&lt;br /&gt;
|300&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Engineer|Engineer]]&lt;br /&gt;
|80&lt;br /&gt;
|Medium-Light&lt;br /&gt;
|25&lt;br /&gt;
|100&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Civilian|Civilian]]&lt;br /&gt;
|75&lt;br /&gt;
|Light&lt;br /&gt;
|25&lt;br /&gt;
|50&lt;br /&gt;
|230&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
See the [[Reference:Armor|Armor Reference Guide]] for more detail.&lt;br /&gt;
&lt;br /&gt;
NOTE: most maps give full armor to all players on spawn, through Lua scripting.&lt;br /&gt;
===Grenades===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Grenades&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Grenades equipped at spawn&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Maximum grenades carried&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Primary&lt;br /&gt;
!Secondary&lt;br /&gt;
!Primary&lt;br /&gt;
!Secondary&lt;br /&gt;
!Primary&lt;br /&gt;
!Secondary&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Scout|Scout]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Grenade:Concussion|Concussion]]&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Sniper|Sniper]]&lt;br /&gt;
|[[Grenade:Frag|Frag]]&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Soldier|Soldier]]&lt;br /&gt;
|[[Grenade:Frag|Frag]]&lt;br /&gt;
|[[Grenade:Laser|Laser]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Demoman|Demoman]]&lt;br /&gt;
|[[Grenade:Frag|Frag]]&lt;br /&gt;
|[[Grenade:MIRV|MIRV]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Medic|Medic]]&lt;br /&gt;
|[[Grenade:Frag|Frag]]&lt;br /&gt;
|[[Grenade:Concussion|Concussion]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
![[Class:HWGuy|HWGuy]]&lt;br /&gt;
|[[Grenade:Frag|Frag]]&lt;br /&gt;
|[[Grenade:Slowfield|Slowfield]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Pyro|Pyro]]&lt;br /&gt;
|[[Grenade:Frag|Frag]]&lt;br /&gt;
|[[Grenade:Napalm|Napalm]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Spy|Spy]]&lt;br /&gt;
|[[Grenade:Frag|Frag]]&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Engineer|Engineer]]&lt;br /&gt;
|[[Grenade:Frag|Frag]]&lt;br /&gt;
|[[Grenade:EMP|EMP]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Civilian|Civilian]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
See the [[Reference:Grenades|Grenades Reference Guide]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Weapons and Ammunition===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Ammunition at spawn &amp;lt;br/&amp;gt; (Maximum carried)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot1&lt;br /&gt;
!Slot2&lt;br /&gt;
!Slot3&lt;br /&gt;
!Slot4&lt;br /&gt;
!Slot5&lt;br /&gt;
!Slot6&lt;br /&gt;
!Shells&lt;br /&gt;
!Nails&lt;br /&gt;
!Cells&lt;br /&gt;
!Rockets&lt;br /&gt;
!Detpacks&lt;br /&gt;
!Jump Pads&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Scout|Scout]]&lt;br /&gt;
|[[Reference:Weapons#Crowbar|Crowbar]]&lt;br /&gt;
|[[Reference:Weapons#Shotgun|Shotgun]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Reference:Weapons#Nailgun|Nailgun]]&lt;br /&gt;
|[[Reference:Weapons#Jump Pad|Jump Pad]]&lt;br /&gt;
|N/A&lt;br /&gt;
|25 (50)&lt;br /&gt;
|75 (100)&lt;br /&gt;
|30 (30)&lt;br /&gt;
|0 (25)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|1 (1)&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Sniper|Sniper]]&lt;br /&gt;
|[[Reference:Weapons#Crowbar|Crowbar]]&lt;br /&gt;
|[[Reference:Weapons#Sniper Rifle|Sniper Rifle]]&lt;br /&gt;
|[[Reference:Weapons#Auto Rifle|AR]]&lt;br /&gt;
|[[Reference:Weapons#Nailgun|Nailgun]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|60 (75)&lt;br /&gt;
|50 (100)&lt;br /&gt;
|0 (50)&lt;br /&gt;
|0 (25)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Soldier|Soldier]]&lt;br /&gt;
|[[Reference:Weapons#Crowbar|Crowbar]]&lt;br /&gt;
|[[Reference:Weapons#Shotgun|Shotgun]]&lt;br /&gt;
|[[Reference:Weapons#Super Shotgun|Super Shotgun]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Reference:Weapons#RPG|RPG]]&lt;br /&gt;
|N/A&lt;br /&gt;
|50 (100)&lt;br /&gt;
|0 (100)&lt;br /&gt;
|0 (50)&lt;br /&gt;
|10 (50)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Demoman|Demoman]]&lt;br /&gt;
|[[Reference:Weapons#Crowbar|Crowbar]]&lt;br /&gt;
|[[Reference:Weapons#Shotgun|Shotgun]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Reference:Weapons#Grenade Launcher|Grenade Launcher]]&lt;br /&gt;
|[[Reference:Weapons#Pipe Launcher|Pipe Launcher]]&lt;br /&gt;
|[[Reference:Weapons#Detpack|Detpack]]&lt;br /&gt;
|30 (75)&lt;br /&gt;
|0 (50)&lt;br /&gt;
|0 (50)&lt;br /&gt;
|20 (50)&lt;br /&gt;
|1 (1)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Medic|Medic]]&lt;br /&gt;
|[[Reference:Weapons#Medikit|Medikit]]&lt;br /&gt;
|[[Reference:Weapons#Shotgun|Shotgun]]&lt;br /&gt;
|[[Reference:Weapons#Super Shotgun|Super Shotgun]]&lt;br /&gt;
|[[Reference:Weapons#Super Nailgun|Super Nailgun]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|50 (75)&lt;br /&gt;
|50 (150)&lt;br /&gt;
|0 (50)&lt;br /&gt;
|0 (25)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|-&lt;br /&gt;
![[Class:HWGuy|HWGuy]]&lt;br /&gt;
|[[Reference:Weapons#Crowbar|Crowbar]]&lt;br /&gt;
|[[Reference:Weapons#Shotgun|Shotgun]]&lt;br /&gt;
|[[Reference:Weapons#Super Shotgun|Super Shotgun]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Reference:Weapons#Assault Cannon|Assault Cannon]]&lt;br /&gt;
|N/A&lt;br /&gt;
|200 (200)&lt;br /&gt;
|0 (200)&lt;br /&gt;
|30 (50)&lt;br /&gt;
|0 (25)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Pyro|Pyro]]&lt;br /&gt;
|[[Reference:Weapons#Crowbar|Crowbar]]&lt;br /&gt;
|[[Reference:Weapons#Shotgun|Shotgun]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Reference:Weapons#Flamethrower|Flamethrower]]&lt;br /&gt;
|[[Reference:Weapons#Incendiary Cannon|Incendiary Cannon]]&lt;br /&gt;
|N/A&lt;br /&gt;
|20 (40)&lt;br /&gt;
|0 (50)&lt;br /&gt;
|120 (200)&lt;br /&gt;
|5 (20)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Spy|Spy]]&lt;br /&gt;
|[[Reference:Weapons#Knife|Knife]]&lt;br /&gt;
|[[Reference:Weapons#Tranquilizer Gun|Tranq]]&lt;br /&gt;
|[[Reference:Weapons#Super Shotgun|Super Shotgun]]&lt;br /&gt;
|[[Reference:Weapons#Nailgun|Nailgun]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|40 (40)&lt;br /&gt;
|50 (100)&lt;br /&gt;
|10 (30)&lt;br /&gt;
|0 (15)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Engineer|Engineer]]&lt;br /&gt;
|[[Reference:Weapons#Spanner|Spanner]]&lt;br /&gt;
|[[Reference:Weapons#Railgun|Railgun]]&lt;br /&gt;
|[[Reference:Weapons#Super Shotgun|Super Shotgun]]&lt;br /&gt;
|[[:Category:Buildables#Dispenser|Dispenser]]&lt;br /&gt;
|[[:Category:Buildables#Sentry_Gun|Sentry Gun]]&lt;br /&gt;
|N/A&lt;br /&gt;
|20 (50)&lt;br /&gt;
|25 (50)&lt;br /&gt;
|100 (200)&lt;br /&gt;
|0 (30)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Civilian|Civilian]]&lt;br /&gt;
|[[Reference:Weapons#Umbrella|Umbrella]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0 (150)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
See the [[Reference:Weapons|Weapons Reference Guide]] and [[Reference:Ammo|Ammo Reference Guide]] for more detail.&lt;br /&gt;
&lt;br /&gt;
NOTE: most maps give full ammo to all players on spawn, through Lua scripting.&lt;br /&gt;
&lt;br /&gt;
{{Navigation Reference}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Reference:Weapons&amp;diff=9858</id>
		<title>Reference:Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Reference:Weapons&amp;diff=9858"/>
		<updated>2012-03-10T21:44:41Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Weapons reference guides==&lt;br /&gt;
===Melee Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Damage&lt;br /&gt;
!Range&lt;br /&gt;
!Cycle time&lt;br /&gt;
!Rate-of-fire&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Crowbar|Crowbar]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|30&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Knife|Knife]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|50 (Normal), 108 (Backstab) [[#Footnote1_2|**]]&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Backstab&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Medikit|Medikit]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|9 [[#Footnote1_3|***]]&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Heals&lt;br /&gt;
*Infects&lt;br /&gt;
|-&lt;br /&gt;
![[#Spanner|Spanner]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A [[#Footnote1_1|*]]&lt;br /&gt;
|30&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Repair&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Umbrella|Umbrella]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|30&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_1&amp;quot;&amp;gt;* The Spanner consumes [[Reference:Ammo#Cell|Cells]] when used to Repair a dispenser, Sentry Gun, or team member&amp;#039;s Armor, but not when used as a weapon.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_2&amp;quot;&amp;gt;** The Backstab special attack ignores [[Armor|armor]] when calculating damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_3&amp;quot;&amp;gt;***  The Medikit also ignores armor. Infection does up to 75 max total damage, its damage per tick diminishes over time: 10 ticks doing 30, 15, 9, 6, 4, 3, 2, 2, 2, 2 damage until the is healed or dies. Infection never kills the victim.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bullet-type Ranged Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Ammunition per shot&lt;br /&gt;
!Bullets per shot&lt;br /&gt;
!Spread Value&lt;br /&gt;
!Damage&lt;br /&gt;
!Recoil&lt;br /&gt;
!Cycle time (refire delay)&lt;br /&gt;
!Rate-of-fire (1 / Cycle time)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Shotgun|Shotgun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|0.02&lt;br /&gt;
|24&lt;br /&gt;
|0.5&lt;br /&gt;
|0.5 seconds&lt;br /&gt;
|2 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Super Shotgun|Super Shotgun]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|0.06&lt;br /&gt;
|54&lt;br /&gt;
|0.8&lt;br /&gt;
|0.7 seconds&lt;br /&gt;
|1.43 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Sniper Rifle|Sniper Rifle]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0.00&lt;br /&gt;
|45 [[#Footnote2_1|*]]&lt;br /&gt;
|0.5&lt;br /&gt;
|0.8 seconds [[#Footnote2_1|*]]&lt;br /&gt;
|1.25 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Charges up &lt;br /&gt;
*Needs ground contact to fire&lt;br /&gt;
*Built-in two setting scope&lt;br /&gt;
|-&lt;br /&gt;
![[#Auto Rifle|Auto Rifle]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0.01&lt;br /&gt;
|8&lt;br /&gt;
|0.4&lt;br /&gt;
|0.2 seconds&lt;br /&gt;
|5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Assault Cannon|Assault Cannon]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|0.08&lt;br /&gt;
|6.5&lt;br /&gt;
|0.4&lt;br /&gt;
|0.1 seconds &lt;br /&gt;
|10 shots per second &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note: The [[Weapon:Tommy Gun|Tommy Gun]] was not included in this table.  If it is in fact &amp;#039;&amp;#039;not&amp;#039;&amp;#039; defunct, it should be added.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote2_1&amp;quot;&amp;gt;* The Sniper Rifle has the ability to charge up to do additional damage.  The sniper rifle also does extra damage from head-shots.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Projectile-type Ranged Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Ammunition per shot&lt;br /&gt;
!Projectile Speed&lt;br /&gt;
!Damage&lt;br /&gt;
!Damage Radius&lt;br /&gt;
!Recoil&lt;br /&gt;
!Cycle time (refire delay)&lt;br /&gt;
!Rate-of-fire (1 / Cycle time)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Nailgun|Nailgun]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|9&lt;br /&gt;
|N/A&lt;br /&gt;
|0.3&lt;br /&gt;
|0.1 seconds&lt;br /&gt;
|10 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Super Nailgun|Super Nailgun]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|2&lt;br /&gt;
|1000&lt;br /&gt;
|12&lt;br /&gt;
|N/A&lt;br /&gt;
|0.5&lt;br /&gt;
|0.1 seconds&lt;br /&gt;
|10 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Railgun|Railgun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1 - 5 [[#Footnote3_1|*]]&lt;br /&gt;
|1500&lt;br /&gt;
|25 [[#Footnote3_1|*]]&lt;br /&gt;
|100&lt;br /&gt;
|2.0&lt;br /&gt;
|0.2 seconds [[#Footnote3_1|*]]&lt;br /&gt;
|5 shots per second [[#Footnote3_1|*]]&lt;br /&gt;
|&lt;br /&gt;
*Charges up&lt;br /&gt;
*Ignores armor when charged&lt;br /&gt;
*Pushes player when charged&lt;br /&gt;
|-&lt;br /&gt;
![[#Tranquilizer Gun|Tranquilizer Gun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1&lt;br /&gt;
|1500&lt;br /&gt;
|18&lt;br /&gt;
|N/A&lt;br /&gt;
|0.3&lt;br /&gt;
|2 seconds&lt;br /&gt;
|0.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Causes visual impairment&lt;br /&gt;
*Slows movement&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#RPG|RPG]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|102&lt;br /&gt;
|102&lt;br /&gt;
|1.0&lt;br /&gt;
|0.65 seconds&lt;br /&gt;
|1.54 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
|-&lt;br /&gt;
![[#Grenade Launcher|Grenade Launcher]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|625&lt;br /&gt;
|108&lt;br /&gt;
|125&lt;br /&gt;
|1.0&lt;br /&gt;
|0.6 seconds&lt;br /&gt;
|1.67 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Pipe Launcher|Pipe Launcher]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|625&lt;br /&gt;
|108&lt;br /&gt;
|125&lt;br /&gt;
|1.0&lt;br /&gt;
|0.6 seconds&lt;br /&gt;
|1.67 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
*Eight pipes can exist at once&lt;br /&gt;
*Detonates on command&lt;br /&gt;
|-&lt;br /&gt;
![[#Flamethrower|Flamethrower]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Cell|Cells]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|13 [[#Footnote3_2|**]]&lt;br /&gt;
|N/A&lt;br /&gt;
|0.0&lt;br /&gt;
|0.2 seconds&lt;br /&gt;
|5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Lights enemy on fire&lt;br /&gt;
*Multiplied flame damage&lt;br /&gt;
*Pushes player slightly&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Incendiary Cannon|Incendiary Cannon]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|60 [[#Footnote3_2|**]]&lt;br /&gt;
|120&lt;br /&gt;
|4.0&lt;br /&gt;
|1.2 seconds&lt;br /&gt;
|0.83 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Lights enemy on fire&lt;br /&gt;
*Multiplied flame damage&lt;br /&gt;
*Pushes player&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote3_1&amp;quot;&amp;gt;* The Railgun has the ability to charge up over several seconds.  When charged, the railgun does more damage, and consumes up to five nails per shot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote3_2&amp;quot;&amp;gt;** The Incendiary Cannon and Flamethrower will light the enemy on fire.  This deals damage for several seconds after impact, and deals multiplied damage if used in conjunction with other flame weapons.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Summary==&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
Melee weapons are for hand-to-hand combat, used at close range.&lt;br /&gt;
&lt;br /&gt;
====Crowbar====&lt;br /&gt;
This weapon is the default melee weapon for all classes that do not have their own specialty melee weapons.  Currently (as of FF Version 1.11) it is equipped to the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:HWGuy|HWGuy]], and [[Class:Pyro|Pyro]] classes.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Crowbar]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Medikit====&lt;br /&gt;
This weapon is only equipped to the [[Class:Medic|Medic]] class.  It has two functions, both activated by the primary fire key.  When used on a member of an allied team, it heals that team member against damage or an enemy medic&amp;#039;s infection.  When used on a member of the enemy team, it [[:Category:Status_Effects#Infected|infects]] that player, dealing damage until they die, unless they are healed by a medic from their own team.  Being healed from an infection also renders that player [[:Category:Status_Effects#Immune|immune]] from re-infection for a few seconds.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Medikit]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Spanner====&lt;br /&gt;
The Spanner (a wrench) is only equipped to the [[Class:Engineer|Engineer]] class.  It does low damage when used as a weapon, but it&amp;#039;s primary function is to repair and rearm [[:Category:Buildables#Sentry_Gun|Sentry Guns]] and [[:Category:Buildables#Dispenser|Dispensers]] as well as upgrade SG&amp;#039;s.  It can also be used to repair a teammates armor.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Spanner]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Knife====&lt;br /&gt;
This is the melee weapon equipped to the [[Class:Spy|Spy]] class.  It has the special capability of being able to backstab, an attack that deals lethal damage to an enemy, and if successful, does not remove the spy&amp;#039;s disguise. &lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Knife]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Umbrella====&lt;br /&gt;
This is the only weapon equipped to the the [[Class:Civilian|Civilian]] class.  It is similar to the crowbar, including damage, range, and rate of fire.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Umbrella]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Bullet Weapons===&lt;br /&gt;
Bullet weapons are weapons that have no visible projectiles, and apply damage instantaneously via one or more bullets fired with a randomized spread pattern.  All current Bullet weapons use [[Reference:Ammo#Shell|shells]] as ammunition.&lt;br /&gt;
&lt;br /&gt;
====Single Shotgun====&lt;br /&gt;
The Single Shotgun (or just &amp;#039;&amp;#039;Shotgun&amp;#039;&amp;#039;) is a weapon of the [[Class:Scout|Scout]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:Medic|Medic]], [[Class:HWGuy|HWGuy]], and [[Class:Pyro|Pyro]] classes.  It deals a fairly small amount of damage, and is moderately effective at long range.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Single Shotgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Super Shotgun====&lt;br /&gt;
The Super Shotgun is the heavier but shorter ranged double-barreled cousin of the Single Shotgun.  It is equipped to the [[Class:Soldier|Soldier]], [[Class:Medic|Medic]], [[Class:HWGuy|HWGuy]], [[Class:Spy|Spy]], and [[Class:Engineer|Engineer]] classes.  It does a considerable amount of damage, but is not very effective at a distance.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Super Shotgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle====&lt;br /&gt;
The Sniper Rifle is a very formidable weapon in the hands of a skilled [[Class:Sniper|Sniper]] (the only class that can use this gun).  The sniper rifle is perfectly accurate, and charges up when the trigger is held down, for up to seven seconds. It can almost always kill any class in a single shot when fully charged.  A hit to the leg reduces the damage done, but [[:Category:Status_Effects#Crippled|cripples]] the target and reduces their movement speed.  A hit to the head increases damage, and is almost always fatal, even if not fully charged.  Additionally, if you hit a target and yet they survive, they are then tagged with a [[:Category:Status_Effects#Transmitting|transmitter]] that will show allied team members team where they are, even through walls or when cloaked as a spy, if within a certain range.  The Sniper&amp;#039;s movement speed is greatly reduced when the Sniper Rifle is charged or charging.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Sniper Rifle]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Auto Rifle====&lt;br /&gt;
The Auto Rifle (or &amp;#039;&amp;#039;AR&amp;#039;&amp;#039;) is the other main weapon exclusive to the [[Class:Sniper|Sniper]] class.  It is a fully automatic rifle, doesn&amp;#039;t need reloading, is fairly accurate at a distance, and does a good amount of damage.  It&amp;#039;s biggest downside is that it uses ammunition quite quickly, and that ammunition is the same as used in the Sniper Rifle!  If you use all your ammo with the Auto Rifle, you won&amp;#039;t be able to snipe again until you get resupplied.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Auto Rifle]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Assault Cannon====&lt;br /&gt;
The Assault Cannon (sometimes called an &amp;#039;&amp;#039;AC&amp;#039;&amp;#039;) is the primary weapon of the [[Class:HWGuy|HWGuy]].  It has as high rate of fire and can do quite a bit of damage, but is not terribly effective at range.  Additionally, when firing it reduces the HWGuy&amp;#039;s movement speed to a crawl.  If you hold the trigger down, this gun will fire more rapidly, but also quickly overheat and stop firing.  With practice you can learn to tap the trigger to maintain a balance between rate of fire and preventing the gun from overheating.  Lastly, even a large number of shells disappears quickly when using the Assault Cannon.  Staying near an Resupply area, [[:Category:Buildables#Dispenser|Dispenser]], or friendly [[Class:Engineer|Engineer]] is recommended.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Assault Cannon]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Projectile Weapons===&lt;br /&gt;
Projectile weapons are weapons that fire a physically modeled, visible projectile.  They do not travel instantaneously.  The type of projectile varies, and include nails, grenades, rockets, balls of fire.&lt;br /&gt;
&lt;br /&gt;
====Nailgun====&lt;br /&gt;
The Nailgun is a weapon equipped to the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], and [[Class:Spy|Spy]] classes.  This gun fires a steam of [[Ammo:Nail|Nails]] that do not fall as they travel, making it very accurate.  It has limited effectiveness against moving targets, since these Nails take a certain amount of time to reach the target.  However, it is an excellent weapon to destroy [[:Category:Buildables#Sentry_Gun|Sentry Guns]], [[:Category:Buildables#Dispensers|Dispensers]], and may be useful against camping [[Class:Sniper|Snipers]], [[Class:Spy|Spies]], or slow-moving [[Class:HWGuy|HWGuys]].&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Nailgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Super Nailgun====&lt;br /&gt;
The beefed up brother of the Nailgun, the Super Nailgun is exclusive to the [[Class:Medic|Medic]].  While it&amp;#039;s limitations are similar to the regular Nailgun, it&amp;#039;s increased damage makes them less of a problem.  It can wipe out [[Buildables:Sentry Gun|SG&amp;#039;s]] in seconds, and can be effective against camping [[Class:Sniper|Snipers]] (especially if they are not looking your way).  If you keep your movement quick and your aim steady, it can be a fairly dangerous weapon in a close range firefight as well.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Super Nailgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Railgun====&lt;br /&gt;
The Railgun is a weapon of the [[Class:Engineer|Engineer]] class, and uses [[Reference:Ammo#Nail|Nails]] for ammunition.  While the Super Shotgun is usually better in a firefight, the Railgun is a formidable weapon as well.  The Railgun is capable of charging up (by holding the trigger), and when released it fires a powerful bolt that unerringly travels toward it&amp;#039;s target.  This bolt of energy isn&amp;#039;t super quick, so a moving target may be a bit tricky to hit, but a stationary one can be easy picking.  The fully charged shot bypasses armor completely, and can pack quite a wallop.  Additionally, the Railgun can be fired downwards with a well-timed jump to boost an Engineer into a spot they otherwise would not be able to get to.  Lastly, the Railgun shot can bounce off several walls, and actually get more powerful in the process.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Railgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Tranquilizer Gun====&lt;br /&gt;
The Tranquilizer Gun (sometimes just called the &amp;#039;&amp;#039;Tranq&amp;#039;&amp;#039;) is equipped to the [[Class:Spy|Spy]] class.  It used [[Reference:Ammo#Nail|Nails]] as ammunition, but has a special feature.  It&amp;#039;s low-noise shot travels with perfect accuracy, and on contact with the enemy it [[:Category:Status_Effects#Tranquilized|traquilizes]] them.  Tranquilized enemies have obscured vision and reduced movement speed until the effect wears off.  It can be enough time to get activate your cloak and hide somewhere safe.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Tranquilizer Gun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Rocket Propelled Grenade====&lt;br /&gt;
The Rocket Propelled Grenade, usually referred to by its acronym as an &amp;#039;&amp;#039;RPG&amp;#039;&amp;#039;, is a devastating heavy weapon of the [[Class:Soldier|Soldier]] class.  It fires medium speed, but highly accurate [[Reference:Ammo#Rocket|Rockets]] that travel without dropping, strait at your target.  The RPG can fire four rockets close together in a burst, before you need to pause and reload.  The blast damage of a near miss can cause considerable damage itself, and can push the enemy around in ways that can be useful.  Pushing the enemy player into the line of fire of an [[Buildables:Sentry Gun|SG]] (or off a convenient cliff if you are as lucky) is a common tactic for a good Soldier.  The RPG can also be used for Rocket Jumping, a great way to boost yourself to inaccessible places.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:RPG]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Grenade Launcher====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Grenade Launcher]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Pipe Launcher====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Pipe Launcher]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Flamethrower====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Flamethrower]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Incendiary Cannon====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Incendiary Cannon]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Special Weapons===&lt;br /&gt;
&lt;br /&gt;
====Detpack====&lt;br /&gt;
See [[Buildable:Detpack]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Ammo Dispenser====&lt;br /&gt;
See [[:Category:Buildables#Dispenser|Buildable: Dispenser]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Sentry Gun====&lt;br /&gt;
See [[:Category:Buildables#Sentry_Gun|Buildable: Sentry Gun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Jump Pad====&lt;br /&gt;
See [[:Category:Buildables#Jump Pad|Buildable: Jump Pad]] for more detail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Reference}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TODO&amp;diff=9839</id>
		<title>TODO</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TODO&amp;diff=9839"/>
		<updated>2011-07-12T18:52:23Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of things that need doing on the FF wiki.&lt;br /&gt;
&lt;br /&gt;
==Things That Always Need Doing==&lt;br /&gt;
These tasks are always on the radar of Wiki To-Doers.&lt;br /&gt;
* [[:Category:0-Star_Articles|0 star articles]] - This is the category of all zero-star articles: pages that have little or no content. If you need something to do, chances are you&amp;#039;ll find something here!&lt;br /&gt;
* [[:Category:1-Star_Articles|1 star articles]] - This is the category of all one-star articles: pages with very basic, non-detailed content. This is another good place to find things to do.&lt;br /&gt;
* Article Reviewing: See [[:Category:Rated Articles]] for all articles with ratings. Every page on the wiki should have a rating. Making sure ratings line up with the content on the page according to the [[Article Rating Guidelines]].&lt;br /&gt;
&lt;br /&gt;
==2.42/2.43 Specific==&lt;br /&gt;
Tasks to make sure that the wiki is in line with all 2.42/2.43 changes.&lt;br /&gt;
* Verify the damage and time values for the laser grenade, slowfield, and all other changed weapons. &amp;lt;--including sentry&lt;br /&gt;
* Verify jump pad lasting permanently. &amp;#039;&amp;#039;Should be done.&amp;#039;&amp;#039; [[User:Crazycarl|Crazycarl]] 11:20, 12 July 2011 (PDT)&lt;br /&gt;
* Warpath map page and pictures.&lt;br /&gt;
* Probably a mention about soft clipping somewhere.&lt;br /&gt;
&lt;br /&gt;
==Pages that need attention==&lt;br /&gt;
These pages are in need of rework, more information, or reorganization.&lt;br /&gt;
* [[Main Menu]] - could be fleshed out some more.&lt;br /&gt;
* [[Game Goals]] - could be fleshed out some more.&lt;br /&gt;
* [[Template:Infobox manual]] - (Editable by wiki admins only) Map Guides need to be updated or removed. --DONE [[User:Crazycarl|Crazycarl]] 10:25, 12 July 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Pages that need to be created==&lt;br /&gt;
Mostly incomplete links from the Main Page Contents.&lt;br /&gt;
* [[Setup]] - A tutorial page for installing and setting up the game.  Changing names, using cfg files, links to [[Player Controls]] (see below). [i]Update:[/i]Still only a stub.&lt;br /&gt;
* [[Player Controls]] - A guide to setting up mouse and keyboard binds, a description of the console and it&amp;#039;s purpose.&lt;br /&gt;
* [[Map:ff_warpath]] - Map page for new 2.42 map ff_warpath. &amp;#039;&amp;#039;Done. Needs some screenshots and a strategy section.&amp;#039;&amp;#039; [[User:Crazycarl|Crazycarl]] 11:44, 12 July 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Add some new ones?==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Quick Start guide&amp;#039;&amp;#039;&amp;#039; - Quick links an easy instructions for the quickest way to get playing.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Community resources?&amp;#039;&amp;#039;&amp;#039; - Pages of clans, leagues, stuff like that.  A link to the forum or some web-sites if nothing else maybe.&lt;br /&gt;
** There are clan pages, but no community link. Many of the clans listed have died, since league play as a whole in FF is dead.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
* [[Map Guides]] needs thumbnail images for schtop, impact, warpath, and destroy. Many map pages need detail pics for all loctions. All map pages in [[:Category:0-Star_Articles]] are in need of screenshots.&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_push&amp;diff=9838</id>
		<title>Map:ff push</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_push&amp;diff=9838"/>
		<updated>2011-07-12T18:50:50Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Push is a soccer (football) variant map. Teams race to the middle of the map to gain control of a soccer ball, and attempt to carry it to the enemy&amp;#039;s goal area.&lt;br /&gt;
&lt;br /&gt;
Upon capture of the ball, the round resets and the ball is returned to the middle. Players are sent back to respawn and a new round begins.&lt;br /&gt;
&lt;br /&gt;
=Class Limitations=&lt;br /&gt;
Engineers are disallowed on push. Defense rests primarily in the hands of [[Soldier|Soldiers]], [[Demoman|Demomen]] and [[Heavy|HWGuys]].&lt;br /&gt;
&lt;br /&gt;
Grenades are not available for any classes to prevent stale gameplay.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Respawn==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_push0072.gif|135px]]&lt;br /&gt;
| igcaption1=The arena.&lt;br /&gt;
| igimage2=[[Image:ff_push0074.gif|135px]]&lt;br /&gt;
| igcaption2=The arena.&lt;br /&gt;
| igimage3=[[Image:ff_push0073.gif|135px]]&lt;br /&gt;
| igcaption3=The arena.&lt;br /&gt;
| igimage4=[[Image:ff_push0075.gif|135px]]&lt;br /&gt;
| igcaption4=The arena.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Corridor==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_push0077.gif|135px]]&lt;br /&gt;
| igcaption1=The corridor entrance.&lt;br /&gt;
| igimage2=[[Image:ff_push0080.gif|135px]]&lt;br /&gt;
| igcaption2=The resupply room on the left hallway.&lt;br /&gt;
| igimage3=[[Image:ff_push0088.gif|135px]]&lt;br /&gt;
| igcaption3=What happens if you try to run through the enemy&amp;#039;s lasers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Loading Bay==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_push0081.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the loading area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Yard==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_push0086.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the yard.&lt;br /&gt;
| igimage2=[[Image:ff_push0076.gif|135px]]&lt;br /&gt;
| igcaption2=Alternate shot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Middle Warehouse==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_push0084.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the warehouse.&lt;br /&gt;
| igimage2=[[Image:ff_push0085.gif|135px]]&lt;br /&gt;
| igcaption2=Another view.&lt;br /&gt;
}}&lt;br /&gt;
{{Rating|1}}&lt;br /&gt;
{{Navigation Map Guides}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_monkey&amp;diff=9837</id>
		<title>Map:ff monkey</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_monkey&amp;diff=9837"/>
		<updated>2011-07-12T18:48:33Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Description=&lt;br /&gt;
Monkey takes place in two old Mayan temples, where Red and Blue have decided to use CTF as a way to show the Monkey God who is superior. The Capture Point is located inside the Base, not the Flag room.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Respawn==&lt;br /&gt;
There are two respawn rooms. One is near the Flag Room while the other is in the Base. The Base Respawn room does not have a grenade bag. The regular backpack in them contain 90 cells 25 rockets&lt;br /&gt;
90 shells&lt;br /&gt;
90 nails&lt;br /&gt;
100 health and 300 armour. The Grenade Backpack contains 4 [[Grenade:Frag|Frag]] and Special grenades.&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_monkey0032.gif|135px]]&lt;br /&gt;
| igcaption1=The respawn room.&lt;br /&gt;
| igimage2=[[Image:ff_monkey0033.gif|135px]]&lt;br /&gt;
| igcaption2=The area right outside the respawn room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Base==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_monkey0048.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the base.&lt;br /&gt;
| igimage2=[[Image:ff_monkey0039.gif|135px]]&lt;br /&gt;
| igcaption2=Another shot of the base from another angle.&lt;br /&gt;
| igimage3=[[Image:ff_monkey0043.gif|135px]]&lt;br /&gt;
| igcaption3=The resupply room in the base.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Water Route==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_monkey0046.gif|135px]]&lt;br /&gt;
| igcaption1=This is where you go in...&lt;br /&gt;
| igimage2=[[Image:ff_monkey0047.gif|135px]]&lt;br /&gt;
| igcaption2=...and this is where you come out.&lt;br /&gt;
| igimage3=[[Image:ff_monkey0038.gif|135px]]&lt;br /&gt;
| igcaption3=Overview of the water exit for defenders.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flag Room==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_monkey0034.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the flag room.&lt;br /&gt;
| igimage2=[[Image:ff_monkey0035.gif|135px]]&lt;br /&gt;
| igcaption2=Alternate picture.&lt;br /&gt;
| igimage3=[[Image:ff_monkey0036.gif|135px]]&lt;br /&gt;
| igcaption3=Alternate picture.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Yard==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_monkey0040.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the Yard.&lt;br /&gt;
| igimage2=[[Image:ff_monkey0041.gif|135px]]&lt;br /&gt;
| igcaption2=Alternate picture.&lt;br /&gt;
}}&lt;br /&gt;
{{Rating|1}}&lt;br /&gt;
{{Navigation Map Guides}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_crossover&amp;diff=9836</id>
		<title>Map:ff crossover</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_crossover&amp;diff=9836"/>
		<updated>2011-07-12T18:47:31Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The WIP page is below this.&lt;br /&gt;
&lt;br /&gt;
=Descripton=&lt;br /&gt;
Crossover is a standard Capture-the-flag map. It&amp;#039;s nice and snowy, and the yard is a pair of bridges over freezing water. There are battlements, and each base is essentially a giant pit.  Agoraphobics are not advised to play this map.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Ramp Room==&lt;br /&gt;
Stuff here.&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_crossover0095.jpg|135px]]&lt;br /&gt;
| igcaption1=The arena.&lt;br /&gt;
| igimage2=[[Image:ff_crossover0096.jpg|135px]]&lt;br /&gt;
| igcaption2=The arena.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Base==&lt;br /&gt;
Stuff here.&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_crossover0094.jpg|135px]]&lt;br /&gt;
| igcaption1=The arena.&lt;br /&gt;
| igimage2=[[Image:ff_crossover0087.jpg|135px]]&lt;br /&gt;
| igcaption2=The arena.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flag Room==&lt;br /&gt;
Stuff here.&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_crossover0100.jpg|135px]]&lt;br /&gt;
| igcaption1=The arena.&lt;br /&gt;
| igimage2=[[Image:ff_crossover0110.jpg|135px]]&lt;br /&gt;
| igcaption2=The arena.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Pit==&lt;br /&gt;
stuff here.&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_crossover0101.jpg|135px]]&lt;br /&gt;
| igcaption1=The arena.&lt;br /&gt;
| igimage2=[[Image:ff_crossover0106.jpg|135px]]&lt;br /&gt;
| igcaption2=The arena.&lt;br /&gt;
| igimage3=[[Image:ff_crossover0107.jpg|135px]]&lt;br /&gt;
| igcaption3=The arena.&lt;br /&gt;
| igimage4=[[Image:ff_crossover0103.jpg|135px]]&lt;br /&gt;
| igcaption4=The arena.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battlements==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_crossover0091.jpg|135px]]&lt;br /&gt;
| igcaption1=The arena.&lt;br /&gt;
| igimage2=[[Image:ff_crossover0092.jpg|135px]]&lt;br /&gt;
| igcaption2=The arena.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Yard==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_crossoverzz.jpg|135px]]&lt;br /&gt;
| igcaption1=The arena.&lt;br /&gt;
| igimage2=[[Image:ff_crossoverbridges.jpg|135px]]&lt;br /&gt;
| igcaption2=The arena.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Water Route==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_crossover0090.jpg|135px]]&lt;br /&gt;
| igcaption1=The arena.&lt;br /&gt;
| igimage2=[[Image:ff_crossover0113.jpg|135px]]&lt;br /&gt;
| igcaption2=The arena.&lt;br /&gt;
| igimage3=[[Image:ff_crossover0114.jpg|135px]]&lt;br /&gt;
| igcaption3=The arena.&lt;br /&gt;
| igimage4=[[Image:ff_crossover0116.jpg|135px]]&lt;br /&gt;
| igcaption4=The arena.&lt;br /&gt;
}}&lt;br /&gt;
{{Rating|1}}&lt;br /&gt;
{{Navigation Map Guides}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TODO&amp;diff=9835</id>
		<title>TODO</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TODO&amp;diff=9835"/>
		<updated>2011-07-12T18:44:38Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of things that need doing on the FF wiki.&lt;br /&gt;
&lt;br /&gt;
==Things That Always Need Doing==&lt;br /&gt;
These tasks are always on the radar of Wiki To-Doers.&lt;br /&gt;
* [[:Category:0-Star_Articles|0 star articles]] - This is the category of all zero-star articles: pages that have little or no content. If you need something to do, chances are you&amp;#039;ll find something here!&lt;br /&gt;
* [[:Category:1-Star_Articles|1 star articles]] - This is the category of all one-star articles: pages with very basic, non-detailed content. This is another good place to find things to do.&lt;br /&gt;
* Article Reviewing: See [[:Category:Rated Articles]] for all articles with ratings. Every page on the wiki should have a rating. Making sure ratings line up with the content on the page according to the [[Article Rating Guidelines]].&lt;br /&gt;
&lt;br /&gt;
==2.42/2.43 Specific==&lt;br /&gt;
Tasks to make sure that the wiki is in line with all 2.42/2.43 changes.&lt;br /&gt;
* Verify the damage and time values for the laser grenade, slowfield, and all other changed weapons. &amp;lt;--including sentry&lt;br /&gt;
* Verify jump pad lasting permanently. &amp;#039;&amp;#039;Should be done.&amp;#039;&amp;#039; [[User:Crazycarl|Crazycarl]] 11:20, 12 July 2011 (PDT)&lt;br /&gt;
* Warpath map page and pictures.&lt;br /&gt;
* Probably a mention about soft clipping somewhere.&lt;br /&gt;
&lt;br /&gt;
==Pages that need attention==&lt;br /&gt;
These pages are in need of rework, more information, or reorganization.&lt;br /&gt;
* [[Main Menu]] - could be fleshed out some more.&lt;br /&gt;
* [[Game Goals]] - could be fleshed out some more.&lt;br /&gt;
* [[Template:Infobox manual]] - (Editable by wiki admins only) Map Guides need to be updated or removed. --DONE [[User:Crazycarl|Crazycarl]] 10:25, 12 July 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Pages that need to be created==&lt;br /&gt;
Mostly incomplete links from the Main Page Contents.&lt;br /&gt;
* [[Setup]] - A tutorial page for installing and setting up the game.  Changing names, using cfg files, links to [[Player Controls]] (see below). [i]Update:[/i]Still only a stub.&lt;br /&gt;
* [[Player Controls]] - A guide to setting up mouse and keyboard binds, a description of the console and it&amp;#039;s purpose.&lt;br /&gt;
* [[Map:ff_warpath]] - Map page for new 2.42 map ff_warpath. &amp;#039;&amp;#039;Done. Needs some screenshots and a strategy section.&amp;#039;&amp;#039; [[User:Crazycarl|Crazycarl]] 11:44, 12 July 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Add some new ones?==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Quick Start guide&amp;#039;&amp;#039;&amp;#039; - Quick links an easy instructions for the quickest way to get playing.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Community resources?&amp;#039;&amp;#039;&amp;#039; - Pages of clans, leagues, stuff like that.  A link to the forum or some web-sites if nothing else maybe.&lt;br /&gt;
** There are clan pages, but no community link. Many of the clans listed have died, since league play as a whole in FF is dead.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
* [[Map Guides]] needs thumbnail images for schtop, impact, warpath, and destroy. Many map pages need detail pics for all loctions.&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TODO&amp;diff=9834</id>
		<title>TODO</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TODO&amp;diff=9834"/>
		<updated>2011-07-12T18:42:36Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of things that need doing on the FF wiki.&lt;br /&gt;
&lt;br /&gt;
==Things That Always Need Doing==&lt;br /&gt;
These tasks are always on the radar of Wiki To-Doers.&lt;br /&gt;
* [[:Category:0-Star_Articles|0 star articles]] - This is the category of all zero-star articles: pages that have little or no content. If you need something to do, chances are you&amp;#039;ll find something here!&lt;br /&gt;
* [[:Category:1-Star_Articles|1 star articles]] - This is the category of all one-star articles: pages with very basic, non-detailed content. This is another good place to find things to do.&lt;br /&gt;
* Article Reviewing: See [[:Category:Rated Articles]] for all articles with ratings. Every page on the wiki should have a rating. Making sure ratings line up with the content on the page according to the [[Article Rating Guidelines]].&lt;br /&gt;
&lt;br /&gt;
==2.42/2.43 Specific==&lt;br /&gt;
Tasks to make sure that the wiki is in line with all 2.42/2.43 changes.&lt;br /&gt;
* Verify the damage and time values for the laser grenade, slowfield, and all other changed weapons. &amp;lt;--including sentry&lt;br /&gt;
* Verify jump pad lasting permanently. &amp;#039;&amp;#039;Should be done.&amp;#039;&amp;#039; [[User:Crazycarl|Crazycarl]] 11:20, 12 July 2011 (PDT)&lt;br /&gt;
* Warpath map page and pictures.&lt;br /&gt;
* Probably a mention about soft clipping somewhere.&lt;br /&gt;
&lt;br /&gt;
==Pages that need attention==&lt;br /&gt;
These pages are in need of rework, more information, or reorganization.&lt;br /&gt;
* [[Main Menu]] - could be fleshed out some more.&lt;br /&gt;
* [[Game Goals]] - could be fleshed out some more.&lt;br /&gt;
* [[Template:Infobox manual]] - (Editable by wiki admins only) Map Guides need to be updated or removed. --DONE [[User:Crazycarl|Crazycarl]] 10:25, 12 July 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Pages that need to be created==&lt;br /&gt;
Mostly incomplete links from the Main Page Contents.&lt;br /&gt;
* [[Setup]] - A tutorial page for installing and setting up the game.  Changing names, using cfg files, links to [[Player Controls]] (see below). [i]Update:[/i]Still only a stub.&lt;br /&gt;
* [[Player Controls]] - A guide to setting up mouse and keyboard binds, a description of the console and it&amp;#039;s purpose.&lt;br /&gt;
&lt;br /&gt;
==Add some new ones?==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Quick Start guide&amp;#039;&amp;#039;&amp;#039; - Quick links an easy instructions for the quickest way to get playing.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Community resources?&amp;#039;&amp;#039;&amp;#039; - Pages of clans, leagues, stuff like that.  A link to the forum or some web-sites if nothing else maybe.&lt;br /&gt;
** There are clan pages, but no community link. Many of the clans listed have died, since league play as a whole in FF is dead.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
* [[Map Guides]] needs thumbnail images for schtop, impact, warpath, and destroy. Many map pages need detail pics for all loctions.&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_destroy&amp;diff=9833</id>
		<title>Map:ff destroy</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_destroy&amp;diff=9833"/>
		<updated>2011-07-12T18:39:43Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: Created page with &amp;quot;{{Map Stub | map = ff_destroy}}  {{Navigation Map Guides}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map Stub | map = ff_destroy}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation Map Guides}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_warpath&amp;diff=9832</id>
		<title>Map:ff warpath</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_warpath&amp;diff=9832"/>
		<updated>2011-07-12T18:36:03Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: Created page with &amp;quot;=Description= Warpath takes place in an arid desert valley, with no living things besides dry scrub and a few cacti. Some wood and mud brick structures are built there for the pu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Description=&lt;br /&gt;
Warpath takes place in an arid desert valley, with no living things besides dry scrub and a few cacti. Some wood and mud brick structures are built there for the purposes of battle. This is sequential territorial control. Each team must capture the point nearest to their base first, before working their way to the last point at the enemy base. To capture a point, players must stand on it and wait for the meter to fill. Multiple players on the point will capture the point faster.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Capture Points 1 and 5==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:pic_here|135px]]&lt;br /&gt;
| igcaption1=Overview of Control Point 1/5.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Capture Points 2 and 4==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Capture Point 3==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation Map Guides}}&lt;br /&gt;
{{Rating|1}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=9831</id>
		<title>Map Guides</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=9831"/>
		<updated>2011-07-12T18:28:22Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Infobox manual}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Capture_The_Flag|Capture the Flag]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2fort|name=2fort}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_bases|name=Bases}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_destroy|name=Destroy}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_pitfall|name=Pitfall}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_schtop|name=Schtop}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_type:Reverse_CTF|Reverse Capture the Flag]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_epicenter|name=Epicenter}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend|Attack and Defend]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_anticitizen|name=Anticitizen}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cornfield|name=Cornfield}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dustbowl|name=Dustbowl Valley}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_ksour|name=KSour}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_napoli|name=Napoli}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_palermo|name=Palermo}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_vertigo|name=Vertigo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend_Zone|Attack and Defend the Zone]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_fusion|name=Fusion}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_genesis|name=Genesis}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_impact|name=Impact}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Push|Push]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_push|name=Push}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_waterpolo|name=Waterpolo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Territory_Control|Territorial Control]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cz2|name=Canalzone 2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_tiger|name=Tiger}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_warpath|name=Warpath}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Hunted|Assassination]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_hunted|name=The Hunted}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Deathmatch|Deathmatch]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dm|name=Mulch Deathmatch}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TODO&amp;diff=9830</id>
		<title>TODO</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TODO&amp;diff=9830"/>
		<updated>2011-07-12T18:20:04Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of things that need doing on the FF wiki.&lt;br /&gt;
&lt;br /&gt;
==Things That Always Need Doing==&lt;br /&gt;
These tasks are always on the radar of Wiki To-Doers.&lt;br /&gt;
* [[:Category:0-Star_Articles|0 star articles]] - This is the category of all zero-star articles: pages that have little or no content. If you need something to do, chances are you&amp;#039;ll find something here!&lt;br /&gt;
* [[:Category:1-Star_Articles|1 star articles]] - This is the category of all one-star articles: pages with very basic, non-detailed content. This is another good place to find things to do.&lt;br /&gt;
* Article Reviewing: See [[:Category:Rated Articles]] for all articles with ratings. Every page on the wiki should have a rating. Making sure ratings line up with the content on the page according to the [[Article Rating Guidelines]].&lt;br /&gt;
&lt;br /&gt;
==2.42/2.43 Specific==&lt;br /&gt;
Tasks to make sure that the wiki is in line with all 2.42/2.43 changes.&lt;br /&gt;
* Verify the damage and time values for the laser grenade, slowfield, and all other changed weapons. &amp;lt;--including sentry&lt;br /&gt;
* Verify jump pad lasting permanently. &amp;#039;&amp;#039;Should be done.&amp;#039;&amp;#039; [[User:Crazycarl|Crazycarl]] 11:20, 12 July 2011 (PDT)&lt;br /&gt;
* Warpath map page and pictures.&lt;br /&gt;
* Probably a mention about soft clipping somewhere.&lt;br /&gt;
&lt;br /&gt;
==Pages that need attention==&lt;br /&gt;
These pages are in need of rework, more information, or reorganization.&lt;br /&gt;
* [[Main Menu]] - could be fleshed out some more.&lt;br /&gt;
* [[Game Goals]] - could be fleshed out some more.&lt;br /&gt;
* [[Template:Infobox manual]] - (Editable by wiki admins only) Map Guides need to be updated or removed. --DONE [[User:Crazycarl|Crazycarl]] 10:25, 12 July 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Pages that need to be created==&lt;br /&gt;
Mostly incomplete links from the Main Page Contents.&lt;br /&gt;
* [[Setup]] - A tutorial page for installing and setting up the game.  Changing names, using cfg files, links to [[Player Controls]] (see below). [i]Update:[/i]Still only a stub.&lt;br /&gt;
* [[Player Controls]] - A guide to setting up mouse and keyboard binds, a description of the console and it&amp;#039;s purpose.&lt;br /&gt;
* [[Map:ff_warpath]] - Map page for new 2.42 map ff_warpath.&lt;br /&gt;
&lt;br /&gt;
==Add some new ones?==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Quick Start guide&amp;#039;&amp;#039;&amp;#039; - Quick links an easy instructions for the quickest way to get playing.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Community resources?&amp;#039;&amp;#039;&amp;#039; - Pages of clans, leagues, stuff like that.  A link to the forum or some web-sites if nothing else maybe.&lt;br /&gt;
** There are clan pages, but no community link. Many of the clans listed have died, since league play as a whole in FF is dead.&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Buildables&amp;diff=9829</id>
		<title>Buildables</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Buildables&amp;diff=9829"/>
		<updated>2011-07-12T18:18:41Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: clarified jump pad mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
As you travel around Fortress Forever maps you may occasionally come across a buildable structure. There are three types of building; the [[#Dispenser|dispenser]] is a passive structure that supplies ammo and armour to friendly players, The [[#Sentry Gun|sentry gun,]] an aggressive structure armed with weapons that will attack enemy units, and the [[#Jump Pad|jump pad or man cannon,]] a passive structure that servers as a &amp;quot;ramp&amp;quot; for any class that touches it. These are described in more detail in the sections below. This manual page describes who builds them and their uses.&lt;br /&gt;
&lt;br /&gt;
==Deploying buildings on the battlefield==&lt;br /&gt;
[[Image:engiemenu2.gif|thumb|[[Class:Engineer|Engineer&amp;#039;s]] [[HUD#Context Menu|context menu]] menu being used to build.]]&lt;br /&gt;
Deploying buildings is a unique ability belonging to the [[Class:Engineer|Engineer]]. &lt;br /&gt;
&lt;br /&gt;
Each engineer can deploy one of each structure on the battlefield at a time. They can build new ones at any time (providing they have enough cells) if the existing building is destroyed, dismantled or remotely detonated.&lt;br /&gt;
&lt;br /&gt;
When playing as engineer, the building options are reached using the engineer&amp;#039;s [[HUD#Context Menu|context menu]] (default: right mouse button). Before you have any buildings on the battlefield, only &amp;#039;&amp;#039;Build Sentry&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Build Dispenser&amp;#039;&amp;#039; are available, and the rest are grayed out. You need to have enough cells (from picking up armour and ammo bags) in order to build either building, and so therefore even these options may be grayed out.&lt;br /&gt;
&lt;br /&gt;
Selecting one of these will put you in build mode; a ghost image of the building will appear in front of you to show where the building would be deployed. If the position is invalid then an error symbol will show instead. You can move around until you find the perfect position. Press the fire button (default: left mouse button) once to start building.&lt;br /&gt;
[[Image:maintaining.jpg|thumb|Maintain a buildable by hitting it with your Wrench.]]&lt;br /&gt;
&lt;br /&gt;
==Maintaining buildings on the battlefield==&lt;br /&gt;
&lt;br /&gt;
Buildings have health levels and will be destroyed if they take too much damage. As engineer you can repair both your own and other people&amp;#039;s buildings by hitting them with your spanner. This will top up their health back to maximum.&lt;br /&gt;
&lt;br /&gt;
Hitting buildings with your spanner has an additional secondary effect on each type of building. The secondary effects are:&lt;br /&gt;
* adding your ammo to the dispenser.&lt;br /&gt;
* restocking sentry ammo and upgrading to a more powerful level.&lt;br /&gt;
&lt;br /&gt;
These are both described in more detail in the sections below.&lt;br /&gt;
&lt;br /&gt;
The context menu also provides options for dismantling and detonating either of your buildings. Dismantling has to be done while up close to your building, and will recoup half of the cell cost. Buildings can be detonated at any range; the resulting explosion can be very powerful if the dispenser or sentry gun had enough ammo in it.&lt;br /&gt;
&lt;br /&gt;
==Building sabotage==&lt;br /&gt;
[[Image:spymenu2.gif|thumb|[[Class:Spy|Spy&amp;#039;s]] [[HUD#Context Menu|context menu]] menu being used to sabotage.]]&lt;br /&gt;
Enemy [[Class:Spy|spies]] have the ability to sabotage the other team&amp;#039;s buildings. This is done by sneaking up to the building and standing nearby with your crosshair on it. A timer will display to show how long the sabotage is taking.&lt;br /&gt;
&lt;br /&gt;
Once the sabotage bar completes, the building is now in a state of &amp;#039;&amp;#039;sabotage&amp;#039;&amp;#039;. You will be unable to detonate or dismantle your buildables while they are in this state. The spy can now remotely activate the sabotage via their [[HUD#Context Menu|context menu]] (default: right mouse button). This will detonate any of their sabotaged dispensers and set any sabotaged sentry guns to fire against their own team.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dispenser==&lt;br /&gt;
[[Image:Dispencer.jpg|thumbnail|300x300px|The dispenser]]&lt;br /&gt;
Dispensers hold ammo and give both ammo and armour to friendly players who come near. Dispensers are built with a basic amount of suppies and gradually self-charge with ammo. Engineers can also add ammo into the dispenser by hitting it with the spanner or having allies throw ammo backpacks at it, which it then eats.&lt;br /&gt;
&lt;br /&gt;
Dispensers will send an alert message to their owner if an enemy player gets too close, even if they are a disguised spy. This can make dispensers helpful for early-warning or detection systems.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Build cost:&amp;#039;&amp;#039;&amp;#039; 100 cells&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 150&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Build time:&amp;#039;&amp;#039;&amp;#039; 2 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sabotage effect:&amp;#039;&amp;#039;&amp;#039; Detonates&lt;br /&gt;
&lt;br /&gt;
Maximum storage: 400 [[Reference:Ammo#Shell|shells]], 600 [[Reference:Ammo#Nail|nails]], 400 [[Reference:Ammo#Cell|cells]], 300 [[Reference:Ammo#Rocket|rockets]], 500 [[Armor|armour]].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sentry Gun==&lt;br /&gt;
Sentry guns will fire automatically at enemy players who come within range. Sentry guns can be upgraded to three different levels. To upgrade, hit the sentry gun with the spanner when you have at least 130 cells. The upgrade process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
Sentries will begin making sonar noises when a Spy is nearby.&lt;br /&gt;
&lt;br /&gt;
The difference between the levels is as follows:&lt;br /&gt;
* Level One&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 165&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 65 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; One small gun&lt;br /&gt;
* Level Two&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 180&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 130 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; One minigun&lt;br /&gt;
* Level Three&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 210&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 195 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; Two miniguns, two barrel mounted rocket propelled grenade launchers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other sentry gun information:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Initial Build time:&amp;#039;&amp;#039;&amp;#039; 3 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sabotage effect:&amp;#039;&amp;#039;&amp;#039; Fires on own team&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sentry Gun Bullet Push:&amp;#039;&amp;#039;&amp;#039; 15&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sparks When Low on Health:&amp;#039;&amp;#039;&amp;#039; When below 50% health, a player&amp;#039;s sentry gun will spark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;The three sentry gun levels&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Image:Sg1.gif|Level One&lt;br /&gt;
Image:Sg2.gif|Level Two&lt;br /&gt;
Image:Sg3.gif|Level Three&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jump Pad==&lt;br /&gt;
[[Image:jumpinpag.gif|thumbnail|300x300px|The Jump Pad]]&lt;br /&gt;
The Jump Pad (or Man Cannon) can be built by the [[:Class:Scout|Scout]] by using the special ability button (Mouse2 by default). Once deployed, any player on the Scout&amp;#039;s team can be launched forward by jumping while standing over the jump pad. A scout may only have one jump pad built at one time; to place another, the scout must destroy the one he has built. Enemies can damage and destroy the jump pad, however it will heal itself if left alone for a period of time.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Build time:&amp;#039;&amp;#039;&amp;#039; 5 seconds&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lifetime:&amp;#039;&amp;#039;&amp;#039; Permanent. However as a [[:Class:Scout|Scout]] you may detonate it at any time. It can be destroyed by enemies.&lt;br /&gt;
{{Navigation Playing the Game}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=9828</id>
		<title>Map Guides</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=9828"/>
		<updated>2011-07-12T18:06:53Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Infobox manual}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Capture_The_Flag|Capture the Flag]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2fort|name=2fort}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_bases|name=Bases}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_destroy|name=Destroy}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_pitfall|name=Pitfall}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_schtop|name=Schtop}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_type:Reverse_CTF|Reverse Capture the Flag]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_epicenter|name=Epicenter}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend|Attack and Defend]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_anticitizen|name=Anticitizen}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cornfield|name=Cornfield}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dustbowl|name=Dustbowl Valley}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_ksour|name=KSour}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_napoli|name=Napoli}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_palermo|name=Palermo}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_vertigo|name=Vertigo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend_Zone|Attack and Defend the Zone]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_fusion|name=Fusion}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_genesis|name=Genesis}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_impact|name=Impact}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Push|Push]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_push|name=Push}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_waterpolo|name=Waterpolo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Territory_Control|Territorial Control]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cz2|name=Canalzone 2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_tiger|name=Tiger}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Hunted|Assassination]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_hunted|name=The Hunted}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Deathmatch|Deathmatch]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dm|name=Mulch Deathmatch}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Navigation_Map_Guides&amp;diff=9827</id>
		<title>Template:Navigation Map Guides</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Navigation_Map_Guides&amp;diff=9827"/>
		<updated>2011-07-12T17:58:57Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: Hurr, I re-made this template not knowing it already existed. Mine is better, though&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed; font-size: smaller;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#f5faff;font-size:100%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Map Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|&amp;#039;&amp;#039;&amp;#039;[[Game Type:Capture The Flag|Capture The Flag]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Map:ff_2fort|2Fort]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_2morforever|2 More Forts]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_aardvark|Aardvark]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_bases|Bases]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_crossover|Crossover]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp;  [[Map:ff_destroy|Destroy]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_dropdown|Dropdown]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_monkey|Monkey]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_openfire|Openfire]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_pitfall|Pitfall]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_schtop|Schtop]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_shutdown2|Shutdown2]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_well|Well]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|&amp;#039;&amp;#039;&amp;#039;[[Game Type:Attack and Defend|Attack and Defend]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:ff_anticitizen|Anticitizen]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_cornfield|Cornfield]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_dustbowl|Dustbowl]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_ksour|Ksour]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_napoli|Napoli]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_palermo|Palermo]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_vertigo|Vertigo]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Map:ff_cz2|Canalzone 2]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_tiger|Tiger]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_warpath|Warpath]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_hunted|The Hunted]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_dm|Mulch Deathmatch]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_push|Push]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_waterpolo|Waterpolo]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_epicenter|Epicenter]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_fusion|Fusion]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_genesis|Genesis]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_impact|Impact]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;[[Map Guides|Map Guides Main]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Map Guides]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Navigation_Playing_the_Game&amp;diff=9825</id>
		<title>Template:Navigation Playing the Game</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Navigation_Playing_the_Game&amp;diff=9825"/>
		<updated>2011-07-12T17:54:28Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: Undo revision 9823 by Crazycarl (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed; font-size: smaller;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#f5faff;font-size:100%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Playing the Game&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Getting started|Getting Started]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Team_and_Class_Selection|Team and Class Selection]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Player_Movement_Controls|Player Movement Controls]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Video Tutorials|Video Tutorials]]&amp;lt;br/&amp;gt; [[HUD|Heads-Up Display]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[:Category:Buildables|Buildables]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[:Category:Status_Effects|Status Effects]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Main_Page|Back to Main Page]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Playing the Game]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Navigation_Playing_the_Game&amp;diff=9823</id>
		<title>Template:Navigation Playing the Game</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Navigation_Playing_the_Game&amp;diff=9823"/>
		<updated>2011-07-12T17:53:20Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: I think this is all of them. Still need to organize the OTHER section and get them in categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed; font-size: smaller;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#f5faff;font-size:100%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Map Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|&amp;#039;&amp;#039;&amp;#039;[[Game Type:Capture The Flag|Capture The Flag]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Map:ff_2fort|2Fort]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_2morforever|2 More Forts]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_aardvark|Aardvark]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_bases|Bases]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_crossover|Crossover]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp;  [[Map:ff_destroy|Destroy]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_dropdown|Dropdown]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_monkey|Monkey]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_openfire|Openfire]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_pitfall|Pitfall]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_schtop|Schtop]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_shutdown2|Shutdown2]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_well|Well]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|&amp;#039;&amp;#039;&amp;#039;[[Game Type:Attack and Defend|Attack and Defend]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Map:ff_anticitizen|Anticitizen]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_cornfield|Cornfield]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_dustbowl|Dustbowl]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_ksour|Ksour]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_napoli|Napoli]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_palermo|Palermo]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_vertigo|Vertigo]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Map:ff_cz2|Canalzone 2]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_tiger|Tiger]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_warpath|Warpath]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_hunted|The Hunted]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_dm|Mulch Deathmatch]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_push|Push]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_waterpolo|Waterpolo]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_epicenter|Epicenter]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_fusion|Fusion]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_genesis|Genesis]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_impact|Impact]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;[[Main_Page|Back to Main Page]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Map Guides]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=9822</id>
		<title>Map Guides</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=9822"/>
		<updated>2011-07-12T17:31:33Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Capture_The_Flag|Capture the Flag]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2fort|name=2fort}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_bases|name=Bases}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_destroy|name=Destroy}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_pitfall|name=Pitfall}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_schtop|name=Schtop}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_type:Reverse_CTF|Reverse Capture the Flag]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_epicenter|name=Epicenter}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend|Attack and Defend]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_anticitizen|name=Anticitizen}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cornfield|name=Cornfield}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dustbowl|name=Dustbowl Valley}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_ksour|name=KSour}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_napoli|name=Napoli}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_palermo|name=Palermo}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_vertigo|name=Vertigo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend_Zone|Attack and Defend the Zone]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_fusion|name=Fusion}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_genesis|name=Genesis}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_impact|name=Impact}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Push|Push]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_push|name=Push}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_waterpolo|name=Waterpolo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Territory_Control|Territorial Control]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cz2|name=Canalzone 2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_tiger|name=Tiger}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Hunted|Assassination]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_hunted|name=The Hunted}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Deathmatch|Deathmatch]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dm|name=Mulch Deathmatch}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Map Guides}}&lt;br /&gt;
[[Category:Sidebar Pages]]&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=What_Fortress_Forever_Is&amp;diff=9821</id>
		<title>What Fortress Forever Is</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=What_Fortress_Forever_Is&amp;diff=9821"/>
		<updated>2011-07-12T17:30:02Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is Fortress Forever?==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is a &amp;#039;&amp;#039;&amp;#039;FREE&amp;#039;&amp;#039;&amp;#039; online, multiplayer, class-based mod for the Source Engine. It was originally created by a group of Team Fortress Classic(TFC) players. After many years of waiting for the Release of TF2, with limited to no information at the time regarding TF2&amp;#039;s production, most of the TFC community considered TF2 vaporware. With no evidence of continued production of TF2, the community took the TFC sequel into their own hands.&lt;br /&gt;
&lt;br /&gt;
The project&amp;#039;s early stages began in early August of 2004, where planning and forming began. http://www.fortress-forever.com launched in late november of that year. With the launch of the website much interest was sparked within the community. With a final promise of a TFC sequel many fans of the series gathered in support behind the team. Roughly three years in the making, and Fortress Forever was finally released on September 13th, 2007.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
Fortress Forever can accommodate many types of playing. Thanks to the class system, it&amp;#039;s easy choosing a loadout that fits your playing style. Like to run into the enemy&amp;#039;s base, grab the flag and run out before half of the enemy team notices you? Try the [[Scout]]. Like to pick-off things from far away, but want weapons that&amp;#039;ll work if somebody gets too close? Play as the [[Sniper]]. Ever had the urge to gib people with an enormous rocket launcher? Play the [[Soldier]]. Not good at using big guns, but you love to plan where things will be and what will happen? Play as the [[Engineer]]. For more information on all the classes Fortress Forever has to offer, please visit the [[Class Guides]] section of this wiki. &lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
In Fortress Forever we offer a wide variety of weapons to use against your opponent. Every class has their standard uniform of weapons. Standard Melee: which is used as last resort, humiliation, or just for fun. Standard Gun: these are your standard shotguns, super shotguns, and nailguns, which are shared by many classes. Then we have our Specialty Weapons: these include everything from the medkit to the Sentry gun. These are the weapons that are class specific, and are what give a class its uniqueness. You can read more about these weapons by visiting the [[Weapons]] page of this wiki.&lt;br /&gt;
&lt;br /&gt;
===Game Types===&lt;br /&gt;
Fortress Forever has a wide variety of gametypes. You can start off with Capture the Flag, where you must grab the flag in the enemy&amp;#039;s base and bring it back to yours. If you feel that&amp;#039;s too cliche, then try out Attack and Defend, where one team tries to take control of points while the defenders try to stop them. Or are you the type that wants to defend and control something? Give Territory Control a test drive, where players must successfully capture and defend points on a map. If you want something completely different, try out Hunted, where a weak civilian must be escorted to a point by bodyguards while assassins try to kill him. Wanna show off your skills? Try out a conc map, where players must strategically use grenades and jumping to overcome obstacles. Don&amp;#039;t care about any of that crap? Chill out in deathmatch mode, where the only thing you have to worry about is killing enemies.&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
Fortress Forever has a large variety of maps. Wanna play CTF in monkey-themed ancient temples? Go to [[Map:ff_monkey|ff_monkey]]. Feel the need to capture control points in a futuristic arena? [[Map:ff_cz2|ff_cz2]] is waiting. In the mood to take control of a ghost town in the desert? [[Map:ff_dustbowl|ff_dustbowl]] is for you. Ever has the urge to spill some blood at a soccer arena? [[Map:ff_dm|ff_dm]] wants you!&lt;br /&gt;
&lt;br /&gt;
===Modability===&lt;br /&gt;
Fortress Forever is extremely easy to mod, thanks to the LUA scripting language. With it, you can edit nearly everything, from how much ammo is in a backpack to floors that fling the player across the map. With some time, you can make new gamemodes, such as a race between two players, co-op maps that force players to work together to survive hazards and pass obstacles, and even golf.&lt;br /&gt;
&lt;br /&gt;
In addition, you can make maps for Fortress Forever as soon as you install it. Fortress Forever uses Half-Life 2&amp;#039;s resources in addition to custom-made ones, so there are plenty of themes for you to utilize in your maps, such as Combine, City 17, Wild West, urban and even classic Half-Life 1.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{stub}&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/ExtraNarrow&amp;diff=9820</id>
		<title>Template:Infobox manual/ExtraNarrow</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/ExtraNarrow&amp;diff=9820"/>
		<updated>2011-07-12T17:28:34Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width:186px; text-align: left; font-size: 90%; background-color:#f5faff; border:3px solid #dce7ed&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;border: 2px solid #dce7ed; background:#f5faff; text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#dce7ed; text-align:center; font-size: 180%;&amp;quot; cellpadding=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Image:NavMenu ScoutConc 300px.jpg|170px| ]] &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;&amp;#039;&amp;#039;Scout Concing in &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Installation and Setup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[System Requirements]] &amp;lt;br&amp;gt; [[Downloads]] &amp;amp;bull; [[Main Menu]] &amp;lt;br&amp;gt; [[Setup]] &amp;amp;bull; [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Playing the Game&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Team and Class Selection|Team and Class]] &amp;amp;bull; [[HUD]] &amp;lt;br&amp;gt; [[Map Guides]] &amp;amp;bull; [[Game Goals]] &amp;lt;br&amp;gt; [[:Category:Weapons|Weapons]] &amp;amp;bull; [[:Category:Grenades|Grenades]] &amp;amp;bull; [[:Category:Buildables|Buildables]] &amp;lt;br&amp;gt; [[Ammo]] &amp;amp;bull; [[Armor]] &amp;amp;bull; [[:Category:Status Effects|Status Effects]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Class Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Class:Scout|Scout]] &amp;amp;bull; [[Class:Sniper|Sniper]] &amp;amp;bull; [[Class:Soldier|Soldier]] &amp;lt;br&amp;gt; [[Class:Demoman|Demoman]] &amp;amp;bull; [[Class:Medic|Medic]] &amp;amp;bull; [[Class:HWGuy|HWGuy]] &amp;lt;br&amp;gt; [[Class:Pyro|Pyro]] &amp;amp;bull; [[Class:Spy|Spy]] &amp;amp;bull; [[Class:Engineer|Engineer]] &amp;amp;bull; [[Class:Civilian|Civilian]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Advanced Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Movement_Skills|Movement Skills]] &amp;lt;br&amp;gt; [[Jumping_Skills|Jumping Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Technical Reference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reference:Classes|Class Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Weapons|Weapons Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Grenades|Grenades Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Ammo|Ammo Reference]] &amp;lt;br&amp;gt; [[Reference:Armor|Armor Reference]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Modding&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[:Category:Mapping|Map Editing]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[TF2 Player&amp;#039;s Guide to FF|TF2 Player&amp;#039;s Guide To FF]] &amp;lt;br&amp;gt; [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]] &amp;lt;br&amp;gt; [[Commands_And_Cvars|Client commands and variables]] &amp;lt;br&amp;gt; [[Troubleshooting|Troubleshooting]] &amp;amp;bull; [[Changelog|Release Notes]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This version is the version curerntly in use. It is 94px narrower than the original version.  See [[Template:Infobox manual]] for usage instructions.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TODO&amp;diff=9819</id>
		<title>TODO</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TODO&amp;diff=9819"/>
		<updated>2011-07-12T17:25:03Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of things that need doing on the FF wiki.&lt;br /&gt;
&lt;br /&gt;
==Things That Always Need Doing==&lt;br /&gt;
These tasks are always on the radar of Wiki To-Doers.&lt;br /&gt;
* [[:Category:0-Star_Articles|0 star articles]] - This is the category of all zero-star articles: pages that have little or no content. If you need something to do, chances are you&amp;#039;ll find something here!&lt;br /&gt;
* [[:Category:1-Star_Articles|1 star articles]] - This is the category of all one-star articles: pages with very basic, non-detailed content. This is another good place to find things to do.&lt;br /&gt;
* Article Reviewing: See [[:Category:Rated Articles]] for all articles with ratings. Every page on the wiki should have a rating. Making sure ratings line up with the content on the page according to the [[Article Rating Guidelines]].&lt;br /&gt;
&lt;br /&gt;
==2.42/2.43 Specific==&lt;br /&gt;
Tasks to make sure that the wiki is in line with all 2.42/2.43 changes.&lt;br /&gt;
* Verify the damage and time values for the laser grenade, slowfield, and all other changed weapons.&lt;br /&gt;
* Verify jump pad lasting permanently.&lt;br /&gt;
* Warpath map page and pictures.&lt;br /&gt;
* Probably a mention about soft clipping somewhere.&lt;br /&gt;
&lt;br /&gt;
==Pages that need attention==&lt;br /&gt;
These pages are in need of rework, more information, or reorganization.&lt;br /&gt;
* [[Main Menu]] - could be fleshed out some more.&lt;br /&gt;
* [[Game Goals]] - could be fleshed out some more.&lt;br /&gt;
* [[Template:Infobox manual]] - (Editable by wiki admins only) Map Guides need to be updated or removed. --DONE [[User:Crazycarl|Crazycarl]] 10:25, 12 July 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
==Pages that need to be created==&lt;br /&gt;
Mostly incomplete links from the Main Page Contents.&lt;br /&gt;
* [[Setup]] - A tutorial page for installing and setting up the game.  Changing names, using cfg files, links to [[Player Controls]] (see below). [i]Update:[/i]Still only a stub.&lt;br /&gt;
* [[Player Controls]] - A guide to setting up mouse and keyboard binds, a description of the console and it&amp;#039;s purpose.&lt;br /&gt;
* [[Map:ff_warpath]] - Map page for new 2.42 map ff_warpath.&lt;br /&gt;
&lt;br /&gt;
==Add some new ones?==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Quick Start guide&amp;#039;&amp;#039;&amp;#039; - Quick links an easy instructions for the quickest way to get playing.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Community resources?&amp;#039;&amp;#039;&amp;#039; - Pages of clans, leagues, stuff like that.  A link to the forum or some web-sites if nothing else maybe.&lt;br /&gt;
** There are clan pages, but no community link. Many of the clans listed have died, since league play as a whole in FF is dead.&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/ExtraNarrow&amp;diff=9818</id>
		<title>Template:Infobox manual/ExtraNarrow</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/ExtraNarrow&amp;diff=9818"/>
		<updated>2011-07-12T17:24:21Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: Removed a couple of dead links, condensed Map Guides to a single link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width:186px; text-align: left; font-size: 90%; background-color:#f5faff; border:3px solid #dce7ed&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;border: 2px solid #dce7ed; background:#f5faff; text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#dce7ed; text-align:center; font-size: 180%;&amp;quot; cellpadding=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Image:NavMenu ScoutConc 300px.jpg|170px| ]] &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;&amp;#039;&amp;#039;Scout Concing in &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Installation and Setup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[System Requirements]] &amp;lt;br&amp;gt; [[Downloads]] &amp;amp;bull; [[Main Menu]] &amp;lt;br&amp;gt; [[Setup]] &amp;amp;bull; [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Playing the Game&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[HUD|Heads-Up Display]] &amp;lt;br&amp;gt; [[Map Guides]] &amp;amp;bull; [[Game Goals]] &amp;lt;br&amp;gt; [[:Category:Weapons|Weapons]] &amp;amp;bull; [[:Category:Grenades|Grenades]] &amp;amp;bull; [[:Category:Buildables|Buildables]] &amp;lt;br&amp;gt; [[Ammo]] &amp;amp;bull; [[Armor]] &amp;amp;bull; [[:Category:Status Effects|Status Effects]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Class Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Class:Scout|Scout]] &amp;amp;bull; [[Class:Sniper|Sniper]] &amp;amp;bull; [[Class:Soldier|Soldier]] &amp;lt;br&amp;gt; [[Class:Demoman|Demoman]] &amp;amp;bull; [[Class:Medic|Medic]] &amp;amp;bull; [[Class:HWGuy|HWGuy]] &amp;lt;br&amp;gt; [[Class:Pyro|Pyro]] &amp;amp;bull; [[Class:Spy|Spy]] &amp;amp;bull; [[Class:Engineer|Engineer]] &amp;amp;bull; [[Class:Civilian|Civilian]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Advanced Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Movement_Skills|Movement Skills]] &amp;lt;br&amp;gt; [[Jumping_Skills|Jumping Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Technical Reference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reference:Classes|Class Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Weapons|Weapons Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Grenades|Grenades Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Ammo|Ammo Reference]] &amp;lt;br&amp;gt; [[Reference:Armor|Armor Reference]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Modding&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[:Category:Mapping|Map Editing]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[TF2 Player&amp;#039;s Guide to FF|TF2 Player&amp;#039;s Guide To FF]] &amp;lt;br&amp;gt; [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]] &amp;lt;br&amp;gt; [[Commands_And_Cvars|Client commands and variables]] &amp;lt;br&amp;gt; [[Troubleshooting|Troubleshooting]] &amp;amp;bull; [[Changelog|Release Notes]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This version is the version curerntly in use. It is 94px narrower than the original version.  See [[Template:Infobox manual]] for usage instructions.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TFC_Player%27s_Guide_to_FF&amp;diff=9801</id>
		<title>TFC Player&#039;s Guide to FF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TFC_Player%27s_Guide_to_FF&amp;diff=9801"/>
		<updated>2011-07-09T16:05:30Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: 2.42&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Class Changes==&lt;br /&gt;
&lt;br /&gt;
===[[Class:Scout|Scout]]===&lt;br /&gt;
* Caltrops have been removed in favor of the [[:Category:Buildables#Jump_Pad|Jump Pad]]. This device allows allies and enemies to get a quick boost of speed.&lt;br /&gt;
* He takes halved fall damage.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Sniper|Sniper]]===&lt;br /&gt;
* Sniper rifle &amp;#039;tags&amp;#039; enemies so that your teammates can see them behind walls.&lt;br /&gt;
* Legshots are more powerful with low charge&lt;br /&gt;
&lt;br /&gt;
===[[Class:Soldier|Soldier]]===&lt;br /&gt;
* Rockets speed and impact area size increased&lt;br /&gt;
* The &amp;quot;special&amp;quot; command switches between the [[RPG]] and [[Super Shotgun]].&lt;br /&gt;
* Instead of a nail grenade, soldiers in FF have a [[Grenade:Laser|grenade]] that fires deadly lasers.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Demoman|Demoman]]===&lt;br /&gt;
* [[Detpack]] is now in the sixth weapon slot.&lt;br /&gt;
* [[Weapon:Grenade_Launcher|Blue grenades]] detonate much faster, making them an effective close-quarters weapon.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Medic|Medic]]===&lt;br /&gt;
* The [[medikit]] infections no longer spread between enemies.&lt;br /&gt;
* Infections now wear off after a certain time, and will not take an enemy to zero health&lt;br /&gt;
* If an infected person is cured, he will be immune to infection for 10 seconds.&lt;br /&gt;
* Medic can now throw medkits to heal at a distance.&lt;br /&gt;
&lt;br /&gt;
===[[Class:HWGuy|HWGuy]]===&lt;br /&gt;
* Instead of a MIRV grenade, HWGuy has a [[Grenade:Slowfield|Slow field]] that slows down enemy players within a radius&lt;br /&gt;
* HWGuy has an ability called &amp;quot;overpressure&amp;quot; that he can use to knock back enemies that get too close.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Pyro|Pyro]]===&lt;br /&gt;
* [[Flamethrower]] does more damage.&lt;br /&gt;
* Flamethrower has a pushback effect for the Pyro and can be used as a jetpack if the player is facing down while firing it.&lt;br /&gt;
* [[IC]] projectile now acts more as a mortar, can be used for long-range bombardment.&lt;br /&gt;
* Damage from the flamethrower, IC projectile, and [[Grenade:Napalm|napalm grenade]] now stack to do extra damage.&lt;br /&gt;
* The &amp;quot;Special&amp;quot; command switches between the Flamethrower and IC.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Spy|Spy]]===&lt;br /&gt;
* Spies cloak instead of feign, they can move around while cloaked to a limited degree. An unmoving cloaked Spy is completely invisible.&lt;br /&gt;
* Spies can sabotage buildings by going up to them. Sentry guns can be turned onto their own team and dispensers detonated.&lt;br /&gt;
* Spies can fall greater distances without making a noise.&lt;br /&gt;
* Gas grenades have been removed.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Engineer|Engineer]]===&lt;br /&gt;
* Sentry and dispensers are now selectable in the weapon slots.&lt;br /&gt;
* [[Sentry Gun]]s can be aimed at whatever the crosshair is pointing at.&lt;br /&gt;
* [[Rail Gun]] can be charged up and now fires a bouncing projectile that becomes more powerful with each bounce. It also ignores armor.&lt;br /&gt;
* If charged for 3.333 seconds, the Rail Gun will give the user 40 cells.&lt;br /&gt;
&lt;br /&gt;
==Weapon Changes==&lt;br /&gt;
* Nails travel faster than before.&lt;br /&gt;
* Explosion range on many weapons has been reduced (the exact amount differs between weapons)&lt;br /&gt;
&lt;br /&gt;
==Movement changes==&lt;br /&gt;
* Bunnyhopping no longer requires a script or mousewheel to time jumps; simply press and hold the jump key to jump repeatedly.&lt;br /&gt;
* You can now double jump to greater heights by jumping off the floor twice in quick succession.&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Reference:Grenades&amp;diff=9800</id>
		<title>Reference:Grenades</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Reference:Grenades&amp;diff=9800"/>
		<updated>2011-07-09T15:54:53Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: 2.42&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Normal Grenades=&lt;br /&gt;
Every class but the scout carries these. Prime and throw one by hitting the F key.&lt;br /&gt;
&lt;br /&gt;
[[Grenade:Frag|Frag]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Special Grenades=&lt;br /&gt;
Most classes carry one type of special grenade. These may be thrown by hitting the G key. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Grenade:MIRV|MIRV]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Grenade:Laser|Laser]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Grenade:Slowfield|Slowfield]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Grenade:Concussion|Concussion]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Grenade:Napalm|Napalm]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Grenade:EMP|EMP]] &amp;lt;br&amp;gt;&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation Reference}}&lt;br /&gt;
{{Rating|1}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Category:Status_Effects&amp;diff=9799</id>
		<title>Category:Status Effects</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Category:Status_Effects&amp;diff=9799"/>
		<updated>2011-07-09T15:38:06Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
This page describes the different fates that might befall you in a typical game of Fortress Forever.&lt;br /&gt;
&lt;br /&gt;
==Dead==&lt;br /&gt;
[[Image:Corpse_sniper-2-.JPG|thumbnail|300px|A dead sniper.]]&lt;br /&gt;
You have been hurt in some awful way. This includes being shot, blown up, squashed, drowned, run over, poisoned, burnt, electrocuted, zapped by lasers, gassed, frozen, stabbed, beaten to death, or somehow killed by a tranquilizer needle.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Concussed==&lt;br /&gt;
[[Image:concedicon.jpg|thumbnail|300px|Concussed tracers or something]]&lt;br /&gt;
Concussion is inflicted by concussion grenades going off nearby. The effect is made up of two parts:&lt;br /&gt;
* Your head is jerked away from the source of the blast. This only happens if it is not &amp;#039;&amp;#039;your&amp;#039;&amp;#039; concussion grenade exploding, since your in-game persona is able to anticipate the explosion and has braced themselves for the blast.&lt;br /&gt;
* Your view starts swaying around in a disorienting manner. This lasts approximately a quarter of a minute for most classes except the medic and scout, for whom it lasts about half that time. The swaying effect gradually fades away and is only a hindrance for a fraction of that time.&lt;br /&gt;
&lt;br /&gt;
The conc effect is not an illusion - you will not be shooting at the crosshairs at the center of the screen. You will fire where your concussed self is pointing your weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; Yes (7 seconds medic and Scout, 15 seconds all other classes)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healed by:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crippled==&lt;br /&gt;
[[Image:legbroken.jpg|thumbnail|300px|Crippled HUD icon]]&lt;br /&gt;
Leg damage is cumulative and can be dealt by the Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
When crippled, a player can be slowed to the figure of 40% of the class speed. Each class is slowed relative to its regular speed. Cripping can be anywhere in the range of 0-60%; 0% when unhindered, 60% when fully injured.&lt;br /&gt;
&lt;br /&gt;
For example: If a Soldier receives several legshots, he will receive a 60% movement penalty, and consequently move at 240 units * 0.4 = 96 units per second.&lt;br /&gt;
&lt;br /&gt;
Crippling is temporary and will last for a total of 5 sec. if left untreated. If the affected player picks up health or is healed by a medic, the injury is cured.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; Yes, after 5 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healed by:&amp;#039;&amp;#039;&amp;#039; Receiving health by any means (medic, health pack, goal, etc.)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Immune==&lt;br /&gt;
[[Image:immune.jpg|thumbnail|300px|An immune player. Notice the white dots.]]&lt;br /&gt;
Players that have been infected by an enemy Medic, when healed by a friendly Medic, have a very brief immunity from infection.&lt;br /&gt;
&lt;br /&gt;
* Immune players are surrounded by a cloud of glowing white dots.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; Yes, 10 seconds.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infected==&lt;br /&gt;
[[Image:infectedplayer.jpg|thumbnail|300px|An infected player. Notice the green spots behind him.]]&lt;br /&gt;
Players receiving damage from an enemy medic&amp;#039;s medikit become infected, providing they do not possess temporal Immunity.&lt;br /&gt;
&lt;br /&gt;
* Infections drain health by 10 units approximately every 2 seconds.&lt;br /&gt;
* Infected players cough, splutter and groan intermittently; this is audible to anyone close enough to hear it.&lt;br /&gt;
* Infected players are surrounded by a cloud of glowing green dots.&lt;br /&gt;
* Infected players will not die from the infection; they won&amp;#039;t take damage to less than 1 hp.&lt;br /&gt;
* When the infection wears off, the infected player gets back all the health that was taken by the infection.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; Yes (14 seconds)&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healed by:&amp;#039;&amp;#039;&amp;#039; Medics, and medpacks that are tossed by Medics&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==On Fire==&lt;br /&gt;
[[Image:onfire.jpg|thumbnail|300px|Through the eyes of a burning player. Notice the red tint of the screen.]]&lt;br /&gt;
Skin and clothes are unfortunately flammable and most of the Pyro&amp;#039;s weapons can set them alight in one form or another. You will notice yourself being on fire by the gradual red misting of your vision and the yelping of agonising pain.&lt;br /&gt;
&lt;br /&gt;
The flamethrower, incendiary cannon and napalm grenades all hurt in different ways, therefore the more of these that have affected you the more you will be on fire and the more damage will be done to your health (and the louder you will be screaming).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; Yes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healed by:&amp;#039;&amp;#039;&amp;#039; Medics, water&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tranquilized==&lt;br /&gt;
[[Image:Tranqed.jpg|thumbnail|300px|The drooping eyelids and blurry vision marks a tranquilized person]]&lt;br /&gt;
If you should find yourself with one of the spy&amp;#039;s tranquilizer darts sticking into your backside then you will soon be feeling quite sleepy. The effects of the tranquiliser include reduced vision and slower movement.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; Yes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healed by:&amp;#039;&amp;#039;&amp;#039; Medics&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Transmitting==&lt;br /&gt;
[[Image:transmitting.jpg|thumbnail|300px|Your position is being transmitted for all to see]]&lt;br /&gt;
When struck by an enemy Sniper&amp;#039;s Sniper Rifle shot, a radio transmitter is lodged into whichever bone or organ the bullet penetrated.&lt;br /&gt;
&lt;br /&gt;
Transmitting players emit radio waves that can be picked up by the sniper who fired the shot. Allies of the sniper can also pick up the radio signals. Players receiving the location of a tagged player display the tagged player in a manner that is similar to the Scout&amp;#039;s Radar.&lt;br /&gt;
&lt;br /&gt;
* Transmitting players send out signals for 15 seconds before the tag runs out of battery.&lt;br /&gt;
* Transmitting players send out their position every 0.25 seconds.&lt;br /&gt;
* Transmitting players send out their position to all enemies inside a range of 1024 units (26 meters). &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expires naturally:&amp;#039;&amp;#039;&amp;#039; Yes (10 seconds)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healed by:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation Playing the Game}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Grenades&amp;diff=9798</id>
		<title>Template:Grenades</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Grenades&amp;diff=9798"/>
		<updated>2011-07-09T15:26:33Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: 2.42&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=30% align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff;font-size:90%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FF Grenades&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
!Grenades&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[Grenade:Concussion|Concussion]]&lt;br /&gt;
&lt;br /&gt;
[[Grenade:EMP|EMP]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp;  [[Grenade:Frag|Frag]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Grenade:Slowfield|Slowfield]]&lt;br /&gt;
&lt;br /&gt;
[[Grenade:MIRV|MIRV]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Grenade:Laser|Laser]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Grenade:Napalm|Napalm]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Grenade:Slowfield&amp;diff=9797</id>
		<title>Grenade:Slowfield</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Grenade:Slowfield&amp;diff=9797"/>
		<updated>2011-07-09T15:24:11Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: Created page with &amp;quot;{{Infobox manual/Header}} {{Infobox Grenade | weaponname = Slowfield Grenade | weapon portrait = File:G_ga_190x190.jpg | velocity = 660 | fuse = 4 | effect = N/A | expiretime...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Infobox Grenade&lt;br /&gt;
| weaponname = Slowfield Grenade&lt;br /&gt;
| weapon portrait = [[File:G_ga_190x190.jpg]]&lt;br /&gt;
| velocity = 660&lt;br /&gt;
| fuse = 4&lt;br /&gt;
| effect = N/A&lt;br /&gt;
| expiretime = 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Does no damage, but any enemies who pass through the spherical slow field (radius: 176 units) will be slowed to a fraction of their true speed. Once they leave the field, the player&amp;#039;s velocity is restored.&lt;br /&gt;
&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[File:Spy_1.jpg|135px]]&lt;br /&gt;
| igcaption1=A slowfield grenade &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Grenades}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Mapping_Intro&amp;diff=9783</id>
		<title>Mapping Intro</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Mapping_Intro&amp;diff=9783"/>
		<updated>2011-07-08T01:25:50Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How to set up Hammer==&lt;br /&gt;
&lt;br /&gt;
* So go to your tool section on steam. Run &amp;#039;&amp;#039;&amp;#039;Source SDK&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[File:SDKtut1.jpg]]&lt;br /&gt;
* Make sure the Engine Version is set to &amp;#039;&amp;#039;&amp;#039;Source Engine 2006&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
[[File:SDKtut2.jpg]]&lt;br /&gt;
* Start up hammer. Once started, click the tools tab up top and click options.&lt;br /&gt;
[[File:Lounch5nt3.png]]&lt;br /&gt;
&lt;br /&gt;
* Next click Edit beside Configuration&lt;br /&gt;
[[Image:Lounch6gr4.png]]&lt;br /&gt;
&lt;br /&gt;
Click Add&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Lounch7pw8.png]]&lt;br /&gt;
&lt;br /&gt;
* Type in Fortress Forever and click ok&lt;br /&gt;
[[Image:Lounch8do2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Next Fortress Forever Should appear and if it does Click the Close button&lt;br /&gt;
[[Image:Lounch9qw6.png]]&lt;br /&gt;
&lt;br /&gt;
* Now you should be at &amp;#039;&amp;#039;Configure Hammer&amp;#039;&amp;#039; again, click the arrow next to Hl2 and click &amp;quot;Fortress Forever&amp;quot;.&lt;br /&gt;
[[Image:Lounch10gx8.png]]&lt;br /&gt;
&lt;br /&gt;
* Fill in all the information you see in this picture for your configuration (if you have something different use that then).&lt;br /&gt;
[[Image:Lounch11fe6.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Data files&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamDir\steamapps\SourceMods\FortressForever\fortressforever.fgd&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Texture Format&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Materials (Half-Life2)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Type&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Life 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defualt PointEntity class&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
info_script&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Default SolidEntity class&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
func_detail&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Default texture scale&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
0.25&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Default lightmap scale&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cordon texture&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tools/toolsskybox&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Executable Directory&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamDir\steamapps\SourceMods\FortressForever&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Directory&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamDir\steamapps\SourceMods\FortressForever&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hammer VMF Directory&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamDir\steamapps\SourceMods\FortressForever\maps&lt;br /&gt;
&lt;br /&gt;
* Next click the Build Programs Tab and under configuration click Fortress Forever.&lt;br /&gt;
[[Image:Lounch12ex4.png]]&lt;br /&gt;
&lt;br /&gt;
* Next this section should look exactly like this.&lt;br /&gt;
[[Image:Lounch13eu4.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Executable&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamUserDir\sourcesdk\hl2.exe &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BSP Executable&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
$SteamUserDir\sourcesdk\bin\ep1\bin\vbsp.exe&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;VIS Executable&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamUserDir\sourcesdk\bin\ep1\bin\vvis.exe&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RAD Executable&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamUserDir\sourcesdk\bin\ep1\bin\vrad.exe&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Place compiled maps in this directory before running the game&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamDir\steamapps\SourceMods\FortressForever\maps&lt;br /&gt;
&lt;br /&gt;
* After that click apply and then ok, and exit hammer and under current game select Fortress Forever.&lt;br /&gt;
[[Image:Lounch14qh8.png]]&lt;br /&gt;
&lt;br /&gt;
* After that start up Hammer and you should be ready to go!!&lt;br /&gt;
&lt;br /&gt;
[[Category:Mapping]] [[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:SDKtut2.jpg&amp;diff=9782</id>
		<title>File:SDKtut2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:SDKtut2.jpg&amp;diff=9782"/>
		<updated>2011-07-08T01:23:57Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: Pic of the SDK window&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pic of the SDK window&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:SDKtut1.jpg&amp;diff=9781</id>
		<title>File:SDKtut1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:SDKtut1.jpg&amp;diff=9781"/>
		<updated>2011-07-08T01:22:40Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: How to find the SDK in Steam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How to find the SDK in Steam&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Mapping_Intro&amp;diff=9780</id>
		<title>Mapping Intro</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Mapping_Intro&amp;diff=9780"/>
		<updated>2011-07-08T01:21:42Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How to set up Hammer==&lt;br /&gt;
&lt;br /&gt;
* So go to your tool section on steam. Run &amp;#039;&amp;#039;&amp;#039;Source SDK&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Make sure the Engine Version is set to &amp;#039;&amp;#039;&amp;#039;Source Engine 2006&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Start up hammer. Once started, click the tools tab up top and click options.&lt;br /&gt;
[[Image:Lounch5nt3.png]]&lt;br /&gt;
&lt;br /&gt;
* Next click Edit beside Configuration&lt;br /&gt;
[[Image:Lounch6gr4.png]]&lt;br /&gt;
&lt;br /&gt;
Click Add&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Lounch7pw8.png]]&lt;br /&gt;
&lt;br /&gt;
* Type in Fortress Forever and click ok&lt;br /&gt;
[[Image:Lounch8do2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Next Fortress Forever Should appear and if it does Click the Close button&lt;br /&gt;
[[Image:Lounch9qw6.png]]&lt;br /&gt;
&lt;br /&gt;
* Now you should be at &amp;#039;&amp;#039;Configure Hammer&amp;#039;&amp;#039; again, click the arrow next to Hl2 and click &amp;quot;Fortress Forever&amp;quot;.&lt;br /&gt;
[[Image:Lounch10gx8.png]]&lt;br /&gt;
&lt;br /&gt;
* Fill in all the information you see in this picture for your configuration (if you have something different use that then).&lt;br /&gt;
[[Image:Lounch11fe6.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Data files&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamDir\steamapps\SourceMods\FortressForever\fortressforever.fgd&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Texture Format&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Materials (Half-Life2)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Type&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Life 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defualt PointEntity class&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
info_script&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Default SolidEntity class&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
func_detail&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Default texture scale&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
0.25&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Default lightmap scale&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cordon texture&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tools/toolsskybox&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Executable Directory&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamDir\steamapps\SourceMods\FortressForever&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Directory&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamDir\steamapps\SourceMods\FortressForever&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hammer VMF Directory&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamDir\steamapps\SourceMods\FortressForever\maps&lt;br /&gt;
&lt;br /&gt;
* Next click the Build Programs Tab and under configuration click Fortress Forever.&lt;br /&gt;
[[Image:Lounch12ex4.png]]&lt;br /&gt;
&lt;br /&gt;
* Next this section should look exactly like this.&lt;br /&gt;
[[Image:Lounch13eu4.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Executable&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamUserDir\sourcesdk\hl2.exe &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BSP Executable&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
$SteamUserDir\sourcesdk\bin\ep1\bin\vbsp.exe&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;VIS Executable&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamUserDir\sourcesdk\bin\ep1\bin\vvis.exe&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RAD Executable&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamUserDir\sourcesdk\bin\ep1\bin\vrad.exe&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Place compiled maps in this directory before running the game&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamDir\steamapps\SourceMods\FortressForever\maps&lt;br /&gt;
&lt;br /&gt;
* After that click apply and then ok, and exit hammer and under current game select Fortress Forever.&lt;br /&gt;
[[Image:Lounch14qh8.png]]&lt;br /&gt;
&lt;br /&gt;
* After that start up Hammer and you should be ready to go!!&lt;br /&gt;
&lt;br /&gt;
[[Category:Mapping]] [[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=9779</id>
		<title>System Requirements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=9779"/>
		<updated>2011-07-01T17:07:28Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: Removed list of games that provide mod support&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==Software Requirements==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever requires [http://developer.valvesoftware.com/wiki/Source_SDK_Base Source SDK Base 2006], which can be found in the &amp;quot;Tools&amp;quot; section in Steam. As of June 24, 2011, all Steam accounts have access to Source SDK Base 2006, and can play Fortress Forever free.&lt;br /&gt;
&lt;br /&gt;
If you have further questions then please feel free to post in [http://www.fortress-forever.com/forums our forums].&lt;br /&gt;
&lt;br /&gt;
==Hardware Requirements==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimum:&amp;#039;&amp;#039;&amp;#039; 1.2 GHz Processor, 512MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&amp;#039; p4 3.0Ghz / Athlon 3400 GHz Processor, 1.5GB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example systems===&lt;br /&gt;
With reported FPS (1024x768, medium graphics settings, aardvark midmap) - taken from beta testers:&lt;br /&gt;
&lt;br /&gt;
* Intel dual core, 2gb RAM, Geforce 7600GS : &amp;#039;&amp;#039;&amp;#039;200 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 +4800, 2gb RAM, Radeon X1900XTX : &amp;#039;&amp;#039;&amp;#039;170 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 5000+, 2gb RAM, Geforce 7600 GT : &amp;#039;&amp;#039;&amp;#039;150 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 (2.81 GHz), 2gb RAM,Geforce 7900 GTX : &amp;#039;&amp;#039;&amp;#039;140 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 3800+, 2gb RAM, Radeon X1950 PRO (AGP) 512MB : &amp;#039;&amp;#039;&amp;#039;130 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.0GHz, 1gb RAM, Radeon X800 : &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3400, 1gb RAM, Geforce 7800 AGP : &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.4ghz dual core, 1gb RAM, radeon 9600 256 mb : &amp;#039;&amp;#039;&amp;#039;85 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 3.0GHz p4, 1gb RAM, 6200LE oced : &amp;#039;&amp;#039;&amp;#039;70 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3800+, 1gb RAM, 6200 : &amp;#039;&amp;#039;&amp;#039;60 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;NOTE: During battles and large maps you can lose up to 30-40 FPS from these stated values, so if constant 60+ FPS is vital to you, go for a 100+ FPS quoted system.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{Navigation Installation and Setup}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Lua:Entity_typing&amp;diff=9777</id>
		<title>Lua:Entity typing</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Lua:Entity_typing&amp;diff=9777"/>
		<updated>2011-06-26T06:51:54Z</updated>

		<summary type="html">&lt;p&gt;Crazycarl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Infobox_mapping}}&lt;br /&gt;
Lua is a dynamically typed language--this means that a variable can hold any type of data at any time. C objects, such as those used in Fortress Forever, are accessed as blocks of raw data. Because altering these objects incorrectly can cause the game to crash, It&amp;#039;s important that the Lua system correctly knows what type of class it is dealing with.&lt;br /&gt;
&lt;br /&gt;
==FF Object Types==&lt;br /&gt;
===CBaseEntity===&lt;br /&gt;
This is the basic type from which all other entities are derived. Consequently there&amp;#039;s not a lot you can do with it--see [[:Category:Entity_functions]]. When naming an object of this type, it&amp;#039;s best to use the word &amp;quot;entity&amp;quot; to prevent confusion.&lt;br /&gt;
&lt;br /&gt;
The following commands will return a CBaseEntity:&lt;br /&gt;
*[[Lua:GetEntity|GetEntity]]( int ) Every entity in the game has a unique ID number. Use the [[Lua:GetId|GetId]]() function to access this number for a particular entity.&lt;br /&gt;
*[[Lua:GetEntityByName|GetEntityByName]]( String )&lt;br /&gt;
===InfoScript===&lt;br /&gt;
An InfoScript is created by using the [[Lua:info_ff_script | info_ff_script]]:new() command in lua, and placing an info_ff_script in a map. This is usually a game item such as a flag, ball, or supply pack,&lt;br /&gt;
&lt;br /&gt;
The following commands will return an InfoScript:&lt;br /&gt;
*[[Lua:GetInfoScriptById|GetInfoScriptById]]( int )&lt;br /&gt;
*[[Lua:GetInfoScriptByName|GetInfoScriptByName]]( String )&lt;br /&gt;
&lt;br /&gt;
===TriggerScript===&lt;br /&gt;
This is similar to InfoScript, but it&amp;#039;s brush-based. Cap points and nobuild zones are Trigger scripts.&lt;br /&gt;
&lt;br /&gt;
The following commands will return a TriggerScript:&lt;br /&gt;
*[[Lua:GetTriggerScriptByName|GetTriggerScriptByName]]( String )&lt;br /&gt;
&lt;br /&gt;
===CFFPlayer===&lt;br /&gt;
This refers to any client on the server. See [[:Category:Player_functions]] For a list of what you can do with CFFPlayer.&lt;br /&gt;
The following commands will return a CFFPlayer:&lt;br /&gt;
*[[Lua:GetPlayer|GetPlayer]]( entity ) --This would appear to do the same thing as CastToPlayer (see below). Use that instead.	&lt;br /&gt;
*[[Lua:GetPlayerByID|GetPlayerByID]]( int )&lt;br /&gt;
&lt;br /&gt;
===CFFTeam===&lt;br /&gt;
This refers to one of six teams--&amp;quot;Unassigned&amp;quot; and Spectators, in addition to Blue, Red, Yellow, and Green. See [[:Category:Team_functions]] For a list of what you can do with CFFTeam.&lt;br /&gt;
&lt;br /&gt;
The following commands will return a CFFTeam:&lt;br /&gt;
*[[Lua:GetTeam|GetTeam]]( teamId ) This returns a CFFTeam object when given a team number. See [[Lua:Flags#Team]].&lt;br /&gt;
===CFFBuildableObject===&lt;br /&gt;
Objects that the player can place or build. Includes dispensers, sentry guns, mancannons, and detpacks. See [[:Category:Buildable_functions]].&lt;br /&gt;
===CFFGrenadeBase===&lt;br /&gt;
Refers to thrown grenades&lt;br /&gt;
*[[Lua:GetGrenade|GetGrenade]]() TODO: what parameters does this take?&lt;br /&gt;
===CTakeDamageInfo===&lt;br /&gt;
Damageinfo is an object that&amp;#039;s passed along whenever a player is damaged or dies. By intercepting this object, you can detect events in the game, or change the outcome of those events. Damageinfo can be accessed from within the callbacks player_ondamage and player_killed. See [[:Category:Damageinfo_functions]].&lt;br /&gt;
&lt;br /&gt;
==Entity Checking==&lt;br /&gt;
Often in a lua script an entity will be passed to the script as a CBaseEntity. To gain access to more specific functions, we must &amp;#039;&amp;#039;cast&amp;#039;&amp;#039; the variable to a more specific type. But before casting to a more specific type of object, it&amp;#039;s usually necessary to verify that the object exists, and that it&amp;#039;s the kind of object we expect. Failing to do so can cause the script to fail and the game to crash.&lt;br /&gt;
&lt;br /&gt;
If these functions return &amp;#039;&amp;#039;true&amp;#039;&amp;#039;, it is safe to cast to that type of object.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! LUA Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:IsPlayer|IsPlayer]]( ent_id ) || used to see if a passed in entity is a player to before actions are performed on said player.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:IsDispenser|IsDispenser]]( ent_id ) || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:IsSentrygun|IsSentrygun]]( ent_id ) || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:IsDetpack|IsDetpack]]( ent_id ) || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:IsGrenade|IsGrenade]]( ent_id ) || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:IsTurret|IsTurret]]( ent_id ) || Refers to respawn turrets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Casting Commands==&lt;br /&gt;
A casting function accepts a CBaseEntity and returns the requested type of object, which you can assign to a new variable.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! LUA Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:CastToBeam|CastToBeam]]( ent_id ) || tries to cast the entity to a beam (to see if whatever triggered the event was a laser beam, a la SD2). If it fails, it returns null.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:CastToPlayer|CastToPlayer]]( ent_id ) || used to cast the passed in entity to a player, often used for touch commands.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:CastToInfoScript|CastToInfoScript]]( ent_id ) || This may be a flag, resupply pack, or the like.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:CastToTriggerScript|CastToTriggerScript]]( ent_id ) || This may be any kind of brush trigger that&amp;#039;s referred to in an active lua script.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:CastToTriggerClip|CastToTriggerClip]]( ent_id ) || Refers to a [[Lua:trigger_ff_clip|trigger_ff_clip]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:CastToGrenade|CastToGrenade]]( ent_id ) || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:CastToDispenser|CastToDispenser]]( ent_id ) || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:CastToSentrygun|CastToSentrygun]]( ent_id ) || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:CastToDetpack|CastToDetpack]]( ent_id ) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;--This callback runs when something explodes inside the trigger name detpack_trigger.&lt;br /&gt;
function detpack_trigger:onexplode( trigger_entity )&lt;br /&gt;
	--We want to know if this mysterious exploding CBaseEntity is a detpack. If not we can skip the rest.&lt;br /&gt;
	if IsDetpack( trigger_entity ) then&lt;br /&gt;
		local detpack = CastToDetpack( trigger_entity )&lt;br /&gt;
		--now that we have a detpack object, we can ask it what team it belongs to.&lt;br /&gt;
		if detpack:GetTeamId() == attackers then&lt;br /&gt;
			--This triggers a logic_relay in the map, which opens the hole and can trigger any other effect.&lt;br /&gt;
			OutputEvent( self.prefix .. &amp;quot;_detpack_relay&amp;quot;, &amp;quot;Trigger&amp;quot; )&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	--This line tells all grenades, etc. that it&amp;#039;s still OK to explode.&lt;br /&gt;
	return EVENT_ALLOWED&lt;br /&gt;
end&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua]]&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Crazycarl</name></author>
	</entry>
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