<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.fortress-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ddm999</id>
	<title>Fortress Forever Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.fortress-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ddm999"/>
	<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Special:Contributions/Ddm999"/>
	<updated>2026-05-08T14:23:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=FFWiki:Sandbox&amp;diff=10010</id>
		<title>FFWiki:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=FFWiki:Sandbox&amp;diff=10010"/>
		<updated>2013-06-29T14:35:13Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Seen as all the edits are old and probably useless, page is now reset to default.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Welcome to the FF Wiki Sandbox. Use this area to experiment with Wiki editing. &amp;lt;br&amp;gt; Please remember to clean it up when you are done. &amp;lt;br&amp;gt; For more information on editing please take a look at [[Help:Contents]].&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; You can also use your user page to experiment with editing.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Please do not touch any of the code above this line. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Reference:Grenades&amp;diff=10009</id>
		<title>Reference:Grenades</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Reference:Grenades&amp;diff=10009"/>
		<updated>2013-06-29T14:32:37Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Turned into table, added information from each grenade&amp;#039;s individual page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Grenade reference guide==&lt;br /&gt;
===Damage and Special Effects===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Grenade&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Base Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Special Effects&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Used By:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff; text-align:left;&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
![[Grenade:Frag|Frag]]&lt;br /&gt;
|145&lt;br /&gt;
|&lt;br /&gt;
*The only grenade that uses the &amp;#039;Primary Grenade&amp;#039; key (default: F)&lt;br /&gt;
|All classes except the [[Class:Scout|Scout]]&lt;br /&gt;
|- style=&amp;quot;background:#f5faff; text-align:left;&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
![[Grenade:Concussion|Concussion]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
*Causes [[:Category:Status_Effects#Concussed|concussions]].&lt;br /&gt;
*The further from the center of the blast a player is, the further they will be launched.&lt;br /&gt;
|The [[Class:Scout|Scout]]&lt;br /&gt;
|- style=&amp;quot;background:#f5faff; text-align:left;&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
![[Grenade:Laser|Laser]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
*On detonation, the grenade jumps ~30 units.&lt;br /&gt;
*It then locks in place, and spins around on the spot.&lt;br /&gt;
*3 lasers are fired from the sides.&lt;br /&gt;
*The lasers deactivate after 3 seconds.&lt;br /&gt;
|The [[Class:Soldier|Soldier]]&lt;br /&gt;
|- style=&amp;quot;background:#f5faff; text-align:left;&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
![[Grenade:EMP|EMP]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
*Gains damage based on ammunition in the blast radius. See [[Reference:Ammo]] for more information.&lt;br /&gt;
*Destroys all projectiles (but not thrown grenades).&lt;br /&gt;
|The [[Class:Engineer|Engineer]]&lt;br /&gt;
|- style=&amp;quot;background:#f5faff; text-align:left;&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
![[Grenade:Slowfield|Slowfield]]&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
*Enemies passing through a slowfield grenade&amp;#039;s radius will be slowed down.&lt;br /&gt;
*The enemy&amp;#039;s actual speed will be restored when they leave the radius.&lt;br /&gt;
*The slowfield deactivates after 7 seconds.&lt;br /&gt;
|The [[Class:HWGuy|HWGuy]]&lt;br /&gt;
|- style=&amp;quot;background:#f5faff; text-align:left;&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
![[Grenade:Napalm|Napalm]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
*Lower than normal radius and damage.&lt;br /&gt;
*On exploding, releases various flames, each dealing damage and setting the player [[:Category:Status_Effects#On_Fire|on fire]].&lt;br /&gt;
*The napalm grenade must be used for a player to reach level 3 burn damage.&lt;br /&gt;
|The [[Class:Pyro|Pyro]]&lt;br /&gt;
|- style=&amp;quot;background:#f5faff; text-align:left;&amp;quot; align=&amp;quot;left&amp;quot;|&lt;br /&gt;
![[Grenade:MIRV|MIRV]]&lt;br /&gt;
|145&lt;br /&gt;
|&lt;br /&gt;
*Releases MIRV-lets on exploding.&lt;br /&gt;
*MIRV-lets deal 145 damage each when they explode (2 seconds after the MIRV explosion)&lt;br /&gt;
|The [[Class:Demoman|Demoman]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
See [[Reference:Classes#Grenades]] to see how many grenades each class spawns with / can have at once.&lt;br /&gt;
&lt;br /&gt;
{{Navigation Reference}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Using_ff.pickup&amp;diff=10008</id>
		<title>Using ff.pickup</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Using_ff.pickup&amp;diff=10008"/>
		<updated>2013-06-25T15:59:56Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Before starting=&lt;br /&gt;
You should first have played Fortress Forever in public games for about a month to learn all the in&amp;#039;s and out&amp;#039;s of the game.&lt;br /&gt;
&lt;br /&gt;
Also, spectate a pickup before playing one. Join the #ff.pickup server when it has players in, and join the spectator team.&lt;br /&gt;
The password for the pickup is &amp;quot;pickup&amp;quot;. It&amp;#039;s just there to stop new players wandering in by accident.&lt;br /&gt;
Set your name to &amp;quot;[spec] &amp;lt;name&amp;gt;&amp;quot; or &amp;quot;[spectator] &amp;lt;name&amp;gt;&amp;quot;. This will stop confusion when the pickup teams are being picked.&lt;br /&gt;
Never use all team chat when spectating a game. Just use the spectator only (team) chat, as this will prevent you putting off the players in the pickup. Although pickup games don&amp;#039;t really mean anything, people take them very seriously (most of the time).&lt;br /&gt;
&lt;br /&gt;
Make sure to remember the following rules:&lt;br /&gt;
&lt;br /&gt;
*No snipers or pyros&lt;br /&gt;
*No HWGuys on offence&lt;br /&gt;
*No going into yard on defence&lt;br /&gt;
*No cheating (kinda obvious)&lt;br /&gt;
*No deliberate team killing once the game has started.&lt;br /&gt;
&lt;br /&gt;
Remember that friendly fire is &amp;#039;&amp;#039;&amp;#039;on&amp;#039;&amp;#039;&amp;#039; in a pickup, too!&lt;br /&gt;
Don&amp;#039;t spam grenades, or you may kill a teammate...&lt;br /&gt;
&lt;br /&gt;
=Using #ff.pickup=&lt;br /&gt;
&lt;br /&gt;
Either use an IRC client on QuakeNet to join #ff.pickup, or use this link: http://webchat.quakenet.org/?channels=ff.pickup&lt;br /&gt;
&lt;br /&gt;
First, type in &amp;quot;!teams&amp;quot;.&lt;br /&gt;
This asks the Pickup Bot whether a pickup is waiting for players.&lt;br /&gt;
&lt;br /&gt;
If Pickup Bot says &amp;quot;No pickup has been started&amp;quot;, type &amp;quot;!last&amp;quot;.&lt;br /&gt;
This asks when the last pickup started.&lt;br /&gt;
&lt;br /&gt;
If it is less than 40 minutes ago, wait, as pickups last 40 minutes. Generally, when the pickup ends, some of the players will to play another pickup.&lt;br /&gt;
&lt;br /&gt;
If a pickup is waiting for players, and you want to join it, make sure to check you can play non-stop for the next hour. If you can&amp;#039;t, don&amp;#039;t join a match, or you may have to leave your team, and ruin the game for the other players.&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re sure you&amp;#039;re ready, type &amp;quot;!add&amp;quot;.&lt;br /&gt;
You will be added to the pickup players, and can now wait until the pickup starts. Make sure to check #ff.pickup regularly, as if you leave it, you may miss the start of the game, and you will be temporarily banned for not joining the pickup game.&lt;br /&gt;
&lt;br /&gt;
If you want to, type &amp;quot;!nominate &amp;lt;mapname&amp;gt;&amp;quot;. This will nominate a map for the map voting.&lt;br /&gt;
&lt;br /&gt;
When the player list is full, the admin will take the game off of hold.&lt;br /&gt;
&lt;br /&gt;
Then, the map voting will start. Type &amp;#039;1&amp;#039;, &amp;#039;2&amp;#039; or &amp;#039;3&amp;#039; based on what map you want to vote for.&lt;br /&gt;
Every now and again, the Pickup Bot will say how many votes have been entered.&lt;br /&gt;
&lt;br /&gt;
You can re-vote at any time, by typing the number of the map you want to vote for instead.&lt;br /&gt;
&lt;br /&gt;
Once the map votes are done, you will be sent a message from the Pickup Bot that looks like this:&lt;br /&gt;
&amp;quot;connect 66.150.121.73:27015;password pickup&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Press the ` key in Fortress Forever, and copy and paste that line into your console.&lt;br /&gt;
Alternatively, just join the pickup server normally, and use the password &amp;quot;pickup&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=When you&amp;#039;re in the game=&lt;br /&gt;
&lt;br /&gt;
If the map is &amp;quot;ff_dm_squeek&amp;quot;, you can just mess around until the map switches.&lt;br /&gt;
&lt;br /&gt;
When the map changes to the one voted for, mess around until the captains are ready (generally, if you end up as a captain, the regular players will notice you are new, and someone else will become a captain).&lt;br /&gt;
&lt;br /&gt;
Then, everyone will switch to the Spectator team except for the two captains.&lt;br /&gt;
&lt;br /&gt;
First, the Blue captain will pick a player.&lt;br /&gt;
Then, the Red captain will pick two players. (to balance the teams, as Blue gets first pick)&lt;br /&gt;
It carries on with each captain picking a player until the teams are full.&lt;br /&gt;
&lt;br /&gt;
If your name is said, go to the team of the player who said it.&lt;br /&gt;
&lt;br /&gt;
See &amp;#039;Class Picking&amp;#039; below to decide which class to pick.&lt;br /&gt;
&lt;br /&gt;
The other players will start using their microphones to discuss classes, tactics, etc.&lt;br /&gt;
Try to listen to it all, but if you don&amp;#039;t understand, just stay out of their way. ;P&lt;br /&gt;
&lt;br /&gt;
Take the &amp;quot;prematch&amp;quot; time to use your console (`) and type:&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;&amp;lt;key&amp;gt;&amp;quot; &amp;quot;say_team Incoming: %l&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This makes it so when you hit &amp;lt;key&amp;gt; (which you should have replaced with a letter), a message will be sent to your team in chat saying &amp;#039;Incoming: &amp;lt;the location you&amp;#039;re in&amp;gt;&amp;#039;.&lt;br /&gt;
If you&amp;#039;re playing as Engineer, and your SG is being destroyed (or it has been), hit the key, and someone will probably come and help.&lt;br /&gt;
&lt;br /&gt;
Also remember to throw the flag if you&amp;#039;re going to die.&lt;br /&gt;
And make sure not to conc-jump into the flag if you don&amp;#039;t know the layout of the map, or you may end up taking the flag further into the enemy base.&lt;br /&gt;
&lt;br /&gt;
==Class Set-ups==&lt;br /&gt;
&lt;br /&gt;
The following is a selection of common set-ups for a 4v4 pickup in order of how regularly they are used:&lt;br /&gt;
&lt;br /&gt;
Offence:&lt;br /&gt;
&lt;br /&gt;
*2 Scouts, 2 Medic&lt;br /&gt;
*3 Scouts, 1 Medic&lt;br /&gt;
*2 Scouts, 1 Medic, 1 Soldier / Demoman&lt;br /&gt;
&lt;br /&gt;
Defence:&lt;br /&gt;
&lt;br /&gt;
*1 Soldier, 1 HWGuy, 1 Demoman, 1 Engineer&lt;br /&gt;
*2 Soldiers, 1 Demoman, 1 Engineer&lt;br /&gt;
*1 Soldier, 1 HWGuy, 2 Demomen&lt;br /&gt;
&lt;br /&gt;
For more information, go to: http://www.ffpickup.com/&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Using_ff.pickup&amp;diff=10007</id>
		<title>Using ff.pickup</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Using_ff.pickup&amp;diff=10007"/>
		<updated>2013-06-24T19:22:36Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Created page with &amp;quot;===Before starting=== You should first have played Fortress Forever in public games for about a month to learn all the in&amp;#039;s and out&amp;#039;s of the game.  Also, spectate a pickup bef...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Before starting===&lt;br /&gt;
You should first have played Fortress Forever in public games for about a month to learn all the in&amp;#039;s and out&amp;#039;s of the game.&lt;br /&gt;
&lt;br /&gt;
Also, spectate a pickup before playing one. Join the #ff.pickup server when it has players in, and join the spectator team.&lt;br /&gt;
The password for the pickup is &amp;quot;pickup&amp;quot;. It&amp;#039;s just there to stop new players wandering in by accident.&lt;br /&gt;
Set your name to &amp;quot;[spec] &amp;lt;name&amp;gt;&amp;quot; or &amp;quot;[spectator] &amp;lt;name&amp;gt;&amp;quot;. This will stop confusion when the pickup teams are being picked.&lt;br /&gt;
Never use all team chat when spectating a game. Just use the spectator only (team) chat, as this will prevent you putting off the players in the pickup. Although pickup games don&amp;#039;t really mean anything, people take them very seriously (most of the time).&lt;br /&gt;
&lt;br /&gt;
Make sure to remember the following rules:&lt;br /&gt;
&lt;br /&gt;
*No snipers or pyros&lt;br /&gt;
*No HWGuys on offence&lt;br /&gt;
*No going into yard on defence&lt;br /&gt;
*No cheating (kinda obvious)&lt;br /&gt;
*No deliberate team killing once the game has started.&lt;br /&gt;
&lt;br /&gt;
Remember that friendly fire is &amp;#039;&amp;#039;&amp;#039;on&amp;#039;&amp;#039;&amp;#039; in a pickup, too!&lt;br /&gt;
Don&amp;#039;t spam grenades, or you may kill a teammate...&lt;br /&gt;
&lt;br /&gt;
===Using #ff.pickup===&lt;br /&gt;
&lt;br /&gt;
Either use an IRC client on QuakeNet to join #ff.pickup, or use this link: http://webchat.quakenet.org/?channels=ff.pickup&lt;br /&gt;
&lt;br /&gt;
First, type in &amp;quot;!teams&amp;quot;.&lt;br /&gt;
This asks the Pickup Bot whether a pickup is waiting for players.&lt;br /&gt;
&lt;br /&gt;
If Pickup Bot says &amp;quot;No pickup has been started&amp;quot;, type &amp;quot;!last&amp;quot;.&lt;br /&gt;
This asks when the last pickup started.&lt;br /&gt;
&lt;br /&gt;
If it is less than 40 minutes ago, wait, as pickups last 40 minutes. Generally, when the pickup ends, some of the players will to play another pickup.&lt;br /&gt;
&lt;br /&gt;
If a pickup is waiting for players, and you want to join it, make sure to check you can play non-stop for the next hour. If you can&amp;#039;t, don&amp;#039;t join a match, or you may have to leave your team, and ruin the game for the other players.&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re sure you&amp;#039;re ready, type &amp;quot;!add&amp;quot;.&lt;br /&gt;
You will be added to the pickup players, and can now wait until the pickup starts. Make sure to check #ff.pickup regularly, as if you leave it, you may miss the start of the game, and you will be temporarily banned for not joining the pickup game.&lt;br /&gt;
&lt;br /&gt;
If you want to, type &amp;quot;!nominate &amp;lt;mapname&amp;gt;&amp;quot;. This will nominate a map for the map voting.&lt;br /&gt;
&lt;br /&gt;
When the player list is full, the admin will take the game off of hold.&lt;br /&gt;
&lt;br /&gt;
Then, the map voting will start. Type &amp;#039;1&amp;#039;, &amp;#039;2&amp;#039; or &amp;#039;3&amp;#039; based on what map you want to vote for.&lt;br /&gt;
Every now and again, the Pickup Bot will say how many votes have been entered.&lt;br /&gt;
&lt;br /&gt;
You can re-vote at any time, by typing the number of the map you want to vote for instead.&lt;br /&gt;
&lt;br /&gt;
Once the map votes are done, you will be sent a message from the Pickup Bot that looks like this:&lt;br /&gt;
&amp;quot;connect 66.150.121.73:27015;password pickup&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Press the ` key in Fortress Forever, and copy and paste that line into your console.&lt;br /&gt;
Alternatively, just join the pickup server normally, and use the password &amp;quot;pickup&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===When you&amp;#039;re in the game===&lt;br /&gt;
&lt;br /&gt;
If the map is &amp;quot;ff_dm_squeek&amp;quot;, you can just mess around until the map switches.&lt;br /&gt;
&lt;br /&gt;
When the map changes to the one voted for, mess around until the captains are ready (generally, if you end up as a captain, the regular players will notice you are new, and someone else will become a captain).&lt;br /&gt;
&lt;br /&gt;
Then, everyone will switch to the Spectator team except for the two captains.&lt;br /&gt;
&lt;br /&gt;
First, the Blue captain will pick a player.&lt;br /&gt;
Then, the Red captain will pick two players. (to balance the teams, as Blue gets first pick)&lt;br /&gt;
It carries on with each captain picking a player until the teams are full.&lt;br /&gt;
&lt;br /&gt;
If your name is said, go to the team of the player who said it.&lt;br /&gt;
&lt;br /&gt;
See &amp;#039;Class Picking&amp;#039; below to decide which class to pick.&lt;br /&gt;
&lt;br /&gt;
The other players will start using their microphones to discuss classes, tactics, etc.&lt;br /&gt;
Try to listen to it all, but if you don&amp;#039;t understand, just stay out of their way. ;P&lt;br /&gt;
&lt;br /&gt;
Take the &amp;quot;prematch&amp;quot; time to use your console (`) and type:&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;&amp;lt;key&amp;gt;&amp;quot; &amp;quot;say_team Incoming: %l&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This makes it so when you hit &amp;lt;key&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Class Picking==&lt;br /&gt;
&lt;br /&gt;
For more information, go to: http://www.ffpickup.com/&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Active_Servers&amp;diff=10006</id>
		<title>Active Servers</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Active_Servers&amp;diff=10006"/>
		<updated>2013-06-24T18:28:48Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This is an incomplete page, feel free to add links, new servers, more information, etc.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Even if you don&amp;#039;t know how to set it out in the tables, still put it on the discussion page.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Public Servers===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Details&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Other information&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #e8edf3;&amp;quot; |&lt;br /&gt;
!IP Address&lt;br /&gt;
!Server Location&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
!The Talos Group&lt;br /&gt;
|74.91.112.8:27015&lt;br /&gt;
|US&lt;br /&gt;
|&lt;br /&gt;
|Rock the Vote &amp;amp; Nominate&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
!Moto&amp;#039;s Sexytime Funhouse&lt;br /&gt;
|72.5.102.26:27015&lt;br /&gt;
|US&lt;br /&gt;
|&lt;br /&gt;
|Rock the Vote &amp;amp; Nominate&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
!Old Timers&lt;br /&gt;
|74.91.119.12:27015&lt;br /&gt;
|US&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
!Satsumi.InC&lt;br /&gt;
|87.98.194.26:27515&lt;br /&gt;
|EU - France&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
!Anitalink.com&lt;br /&gt;
|188.134.8.29:27066&lt;br /&gt;
|EU? - Russia&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
!Syndicate&lt;br /&gt;
|74.91.112.115:27015&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
!Lunar Lander&lt;br /&gt;
|71.64.195.9:27020&lt;br /&gt;
|Unknown&lt;br /&gt;
|Low gravity&lt;br /&gt;
|Unknown&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
!MaxGroup&lt;br /&gt;
|93.119.227.84:27018&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===Pickup Servers===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Details&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Other information&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #e8edf3;&amp;quot; |&lt;br /&gt;
!IP Address&lt;br /&gt;
!Server Location&lt;br /&gt;
|- style=&amp;quot;background:#f5faff; style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
!#FF.Pickup - Hosted by BOSS&lt;br /&gt;
|66.150.121.73:27015&lt;br /&gt;
|US&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
!RageQuit&lt;br /&gt;
|74.91.122.164:27015&lt;br /&gt;
|US&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Remember to read about [[Using ff.pickup|using #ff.pickup]] before joining a pickup server!&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Leagues&amp;diff=10005</id>
		<title>Leagues</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Leagues&amp;diff=10005"/>
		<updated>2013-06-24T18:02:13Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortress Forever Competitive Leagues:&lt;br /&gt;
&lt;br /&gt;
*[[UGC League]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Community&amp;diff=10004</id>
		<title>Community</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Community&amp;diff=10004"/>
		<updated>2013-06-24T18:01:52Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Fortress Forever Links=&lt;br /&gt;
[http://www.fortress-forever.com/forum/index.php The official Fortress Forever forums]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.fortress-forever.com/ The official Fortress Forever site]&lt;br /&gt;
&lt;br /&gt;
=IRC Channels=&lt;br /&gt;
To connect to #ff.pickup and #ff.eupickup, use qwebirc on QuakeNet:&lt;br /&gt;
http://webchat.quakenet.org/?channels=ff.pickup,ff.eupickup&lt;br /&gt;
&lt;br /&gt;
Or alternatively, connect to QuakeNet using an IRC client and join #ff.pickup and #ff.eupickup.&lt;br /&gt;
&lt;br /&gt;
=Competitive play=&lt;br /&gt;
* [[Using ff.pickup]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Leagues]]&lt;br /&gt;
* [[Active Servers]]&lt;br /&gt;
[[Category:Sidebar Pages]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Category:Lua_saving_functions&amp;diff=10003</id>
		<title>Category:Lua saving functions</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Category:Lua_saving_functions&amp;diff=10003"/>
		<updated>2013-06-24T17:26:22Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Fixed the mistakes I made with the load functions :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Infobox_mapping}}&lt;br /&gt;
The Lua saving functions (added in FF version 2.44) allow you to preserve Lua data across map changes.&lt;br /&gt;
&lt;br /&gt;
There are separate commands for both map specific data and global (can be opened by any map) data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! LUA Command !! Description !! File Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Lua:SaveMapData|SaveMapData]]( luaobject ) || saves the object &amp;#039;luaobject&amp;#039; in a file named after the map name || &amp;quot;maps/data/&amp;lt;mapname&amp;gt;.luadat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lua:SaveMapData|SaveMapData]]( luaobject, suffix ) || saves the object &amp;#039;luaobject&amp;#039; in a file with &amp;#039;suffix&amp;#039; placed after the map name || &amp;quot;maps/data/&amp;lt;mapname&amp;gt;_&amp;lt;suffix&amp;gt;.luadat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|luaobject = [[Lua:LoadMapData|LoadMapData]]() || loads the object &amp;#039;luaobject&amp;#039; in a file named after the map name || &amp;quot;maps/data/&amp;lt;mapname&amp;gt;.luadat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|luaobject = [[Lua:LoadMapData|LoadMapData]]( suffix  ) || loads the object &amp;#039;luaobject&amp;#039; in a file with &amp;#039;suffix&amp;#039; placed after the map name || &amp;quot;maps/data/&amp;lt;mapname&amp;gt;_&amp;lt;suffix&amp;gt;.luadat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lua:SaveGlobalData|SaveGlobalData]]( luaobject ) || saves the object &amp;#039;luaobject&amp;#039; in a file called &amp;quot;global&amp;quot; || &amp;quot;maps/data/global/global.luadat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lua:SaveGlobalData|SaveGlobalData]]( luaobject, suffix ) || saves the object &amp;#039;luaobject&amp;#039; in a file with &amp;#039;suffix&amp;#039; placed after &amp;quot;global&amp;quot; || &amp;quot;maps/data/global/global_&amp;lt;suffix&amp;gt;.luadat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|luaobject = [[Lua:LoadGlobalData|LoadGlobalData]]() || loads the object &amp;#039;luaobject&amp;#039; in a file called &amp;quot;global&amp;quot; || &amp;quot;maps/data/global/global.luadat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|luaobject = [[Lua:LoadGlobalData|LoadGlobalData]]( suffix  ) || loads the object &amp;#039;luaobject&amp;#039; in a file with &amp;#039;suffix&amp;#039; placed after &amp;quot;global&amp;quot; || &amp;quot;maps/data/global/global_&amp;lt;suffix&amp;gt;.luadat&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bear in mind the following:&lt;br /&gt;
&lt;br /&gt;
- The suffix param gets stripped of all non-alphanumeric and non-underscore characters.&lt;br /&gt;
&lt;br /&gt;
- The Lua object is serialized into binary. You cannot open it in a text file, or you&amp;#039;ll just see gibberish.&lt;br /&gt;
&lt;br /&gt;
- Only strings, numbers, booleans, and tables are able to be saved. All other object types are ignored for now (player objects/Lua functions for example).&lt;br /&gt;
&lt;br /&gt;
- Only use the commands without a suffix when testing, or if it&amp;#039;s part of your map. Releasing a script with a non-suffixed file means that file may be overwritten by other scripts or maps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua_Commands]]&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_mapping&amp;diff=10002</id>
		<title>Template:Infobox mapping</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_mapping&amp;diff=10002"/>
		<updated>2013-06-24T15:47:08Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Updated to remove redirect for Lua:trigger_ff_clip &amp;amp; add &amp;#039;Lua saving functions&amp;#039; category to &amp;#039;Lua Commands&amp;#039;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width:186px; text-align: left; font-size: 90%; background-color:#f5faff; border:3px solid #dce7ed&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;border: 2px solid #dce7ed; background:#f5faff; text-align:left;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#dce7ed; text-align:center; font-size: 180%;&amp;quot; cellpadding=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Mapping for FF&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;font-size:125%; text-align:left; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;The Basics&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| |&lt;br /&gt;
[[Mapping_Intro|Setting up Hammer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lua:Getting_Started|Getting Started With Lua]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Releasing a map]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:120%; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | [[:Category:Entities|FF-specific Entities]]&lt;br /&gt;
|-&lt;br /&gt;
| |&lt;br /&gt;
* [[Entity:ff_minecart|ff_minecart]]&lt;br /&gt;
* [[Entity:ff_miniturret|ff_miniturret]]&lt;br /&gt;
* [[Entity:info_ff_script|info_ff_script]]&lt;br /&gt;
* [[Entity:info_ff_teamspawn|info_ff_teamspawn]]&lt;br /&gt;
* [[Entity:path_mapguide|path_mapguide]]&lt;br /&gt;
* [[Entity:trigger_ff_script|trigger_ff_script]]&lt;br /&gt;
* [[Entity:trigger_ff_clip|trigger_ff_clip]]&lt;br /&gt;
|-&lt;br /&gt;
| |&lt;br /&gt;
[[Lua:Map_Location_System|Lua location system]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:120%; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | [[Map_Templates|Map Templates]]&lt;br /&gt;
|-&lt;br /&gt;
| |&lt;br /&gt;
* [[Map_Template:BaseTeamplay|Basic Teamplay]] &lt;br /&gt;
* [[Map_Template:CTF|Capture the Flag]] &lt;br /&gt;
* [[Map_Template:Attack/Defend|Attack and Defend]] &lt;br /&gt;
* [[Map_Template:Invade/Defend|Invade and Defend]] &lt;br /&gt;
* [[Map_Template:Territory_Control|Territory Control]] &lt;br /&gt;
* [[Map_Template:VIP|Hunted]]&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#dce7ed; text-align:center; font-size: 150%;&amp;quot; cellpadding=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[:Category:Lua|FF Lua Documentation]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | &lt;br /&gt;
[[Lua:Entity_typing|Entity Typing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lua:Collection|Entity Collections]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;font-size:120%; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[:Category:Lua_Commands|Commands]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| |&lt;br /&gt;
* [[:Category:Buildable_functions|Buildables]] &lt;br /&gt;
* [[:Category:Damageinfo_functions|DamageInfo]] &lt;br /&gt;
* [[:Category:HUD_Items|HUD Items]] &lt;br /&gt;
* [[:Category:Messages|Sounds and Messages]] &lt;br /&gt;
* [[:Category:Objective_Icons|Objective Icon]] &lt;br /&gt;
* [[:Category:Player_functions|Players]] &lt;br /&gt;
* [[:Category:Schedules|Scheduling]] &lt;br /&gt;
* [[Lua:Menus|Menus]]&lt;br /&gt;
* [[:Category:Entity_functions|Entity Functions]]&lt;br /&gt;
* [[:Category:Team_functions|Teams]] &lt;br /&gt;
* [[:Category:Utility_functions|Utility Functions]]&lt;br /&gt;
* [[:Category:Lua_saving_functions|Data Saving Functions]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;font-size:120%; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[:Category:Lua_Callbacks|Callbacks]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | &lt;br /&gt;
* [[:Category:Global_Callbacks|Global]]&lt;br /&gt;
* [[Lua:info ff script|info_ff_script]]&lt;br /&gt;
* [[Lua:trigger_ff_script#Events|trigger_ff_script]]&lt;br /&gt;
* [[Lua:ff miniturret|Spawn turrets]]&lt;br /&gt;
* [[Lua:validspawn|Spawn point control]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Mapping links!&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Lua:trigger_ff_clip&amp;diff=10001</id>
		<title>Lua:trigger ff clip</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Lua:trigger_ff_clip&amp;diff=10001"/>
		<updated>2013-06-24T15:42:29Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Ddm999 moved page Lua:trigger ff clip to Entity:trigger ff clip: It&amp;#039;s an entity, and is used in mapping rather than scripting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Entity:trigger ff clip]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Entity:trigger_ff_clip&amp;diff=10000</id>
		<title>Entity:trigger ff clip</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Entity:trigger_ff_clip&amp;diff=10000"/>
		<updated>2013-06-24T15:42:29Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Ddm999 moved page Lua:trigger ff clip to Entity:trigger ff clip: It&amp;#039;s an entity, and is used in mapping rather than scripting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Infobox mapping}}&lt;br /&gt;
==trigger_ff_clip==&lt;br /&gt;
This brush entity is a Lua-configurable clip brush. It can be used to prevent certain teams from moving or shooting through an area, among other uses.&lt;br /&gt;
&lt;br /&gt;
===Predefined trigger_ff_clip===&lt;br /&gt;
Name your trigger_ff_clip one of the following to use these standard clip brushes (case matters, so make sure your entity names are all lowercase):&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;clip_blue&amp;#039;&amp;#039;&amp;#039; - clips everything except blue players (blue team &amp;quot;owns&amp;quot; the clip brush)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;clip_red&amp;#039;&amp;#039;&amp;#039; - clips everything except red players (red team &amp;quot;owns&amp;quot; the clip brush)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;clip_yellow&amp;#039;&amp;#039;&amp;#039; - clips everything except yellow players (yellow team &amp;quot;owns&amp;quot; the clip brush)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;clip_green&amp;#039;&amp;#039;&amp;#039; - clips everything except green players (green team &amp;quot;owns&amp;quot; the clip brush)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;block_buildables&amp;#039;&amp;#039;&amp;#039; - blocks buildables and buildable weapons&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;block_buildablepathing&amp;#039;&amp;#039;&amp;#039; - blocks buildables but not buildable weapons&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;block_buildableweapons&amp;#039;&amp;#039;&amp;#039; - blocks buildable weapons but not buildables&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;block_spawnturrets&amp;#039;&amp;#039;&amp;#039; - blocks spawnturrets (turrets can&amp;#039;t see or shoot through this)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;block_nonplayers&amp;#039;&amp;#039;&amp;#039; - blocks everything except players&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;block_backpacks&amp;#039;&amp;#039;&amp;#039; - blocks backpacks&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;block_flags&amp;#039;&amp;#039;&amp;#039; - blocks info_ff_script entities (flags are info_ff_scripts)&lt;br /&gt;
&lt;br /&gt;
===Custom trigger_ff_clip===&lt;br /&gt;
&lt;br /&gt;
Lua code can be written to define a wide range of behaviors for your clip brush like so:&lt;br /&gt;
&lt;br /&gt;
 clip_example = trigger_ff_clip:new({ clipflags = {&lt;br /&gt;
 ClipFlags.kClipPlayersByTeam, ClipFlags.kClipTeamRed, &lt;br /&gt;
 ClipFlags.kClipTeamYellow, ClipFlags.kClipTeamGreen, &lt;br /&gt;
 ClipFlags.kClipAllNonPlayers} })&lt;br /&gt;
&lt;br /&gt;
See [[Lua:Flags#ClipFlags]] for the full list of possible flags.&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Lua]]&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Category:Infobox_templates&amp;diff=9999</id>
		<title>Category:Infobox templates</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Category:Infobox_templates&amp;diff=9999"/>
		<updated>2013-06-24T15:39:03Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Added some text so it doesn&amp;#039;t appear as a broken file link. :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These infoboxes are used to show the manual navigation on the right side of the wiki.&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Category:Pages_with_broken_file_links&amp;diff=9998</id>
		<title>Category:Pages with broken file links</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Category:Pages_with_broken_file_links&amp;diff=9998"/>
		<updated>2013-06-24T15:37:43Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Added some text so it doesn&amp;#039;t appear as a broken file link itself. :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These pages have broken file links.&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Lua:LoadGlobalData&amp;diff=9997</id>
		<title>Lua:LoadGlobalData</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Lua:LoadGlobalData&amp;diff=9997"/>
		<updated>2013-06-24T15:34:54Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Created page with &amp;quot;{{Infobox manual/Header}}  ==LoadGlobalData==  Loads a Lua object that has been saved as a serialized file allowing data to be transferred between map changes (the data can al...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==LoadGlobalData==&lt;br /&gt;
&lt;br /&gt;
Loads a Lua object that has been saved as a serialized file allowing data to be transferred between map changes (the data can also be opened by any map).&lt;br /&gt;
&lt;br /&gt;
==Usage 1==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LoadGlobalData()&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Input===&lt;br /&gt;
No inputs.&lt;br /&gt;
&lt;br /&gt;
===Output===&lt;br /&gt;
Returns a Lua object (either a table, string, boolean or number).&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;local datatable = LoadGlobalData()&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage 2==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LoadGlobalData( suffix )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Input===&lt;br /&gt;
* suffix(string) A suffix that is also on the saved file.&lt;br /&gt;
&lt;br /&gt;
===Output===&lt;br /&gt;
Returns a Lua object (either a table, string, boolean or number).&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;local datatable = LoadGlobalData( &amp;quot;table&amp;quot; )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua saving functions]]&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Lua:SaveGlobalData&amp;diff=9996</id>
		<title>Lua:SaveGlobalData</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Lua:SaveGlobalData&amp;diff=9996"/>
		<updated>2013-06-24T15:34:15Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Created page with &amp;quot;{{Infobox manual/Header}}  ==SaveGlobalData==  Saves a Lua object as a serialized file allowing data to be transferred between map changes (the data can also be opened by any ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==SaveGlobalData==&lt;br /&gt;
&lt;br /&gt;
Saves a Lua object as a serialized file allowing data to be transferred between map changes (the data can also be opened by any map).&lt;br /&gt;
&lt;br /&gt;
==Usage 1==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;SaveGlobalData( luaobject )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Input===&lt;br /&gt;
* luaobject(object) The table, string, boolean or number to be saved.&lt;br /&gt;
&lt;br /&gt;
===Output===&lt;br /&gt;
Returns: nothing&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;local datatable = { 1, 2, 3 }&lt;br /&gt;
SaveGlobalData( datatable )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage 2==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;SaveGlobalData( luaobject, suffix )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Input===&lt;br /&gt;
* luaobject(object) The table, string, boolean or number to be saved.&lt;br /&gt;
* suffix(string) A suffix to add to distinguish different files.&lt;br /&gt;
&lt;br /&gt;
===Output===&lt;br /&gt;
Returns: nothing&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;local datatable = { 1, 2, 3 }&lt;br /&gt;
SaveGlobalData( datatable, &amp;quot;table&amp;quot; )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua saving functions]]&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Lua:LoadMapData&amp;diff=9995</id>
		<title>Lua:LoadMapData</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Lua:LoadMapData&amp;diff=9995"/>
		<updated>2013-06-24T15:32:09Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Created page with &amp;quot;{{Infobox manual/Header}}  ==LoadMapData==  Loads a Lua object that has been saved as a serialized file allowing data to be transferred between map changes.  ==Usage 1==  &amp;lt;pre...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==LoadMapData==&lt;br /&gt;
&lt;br /&gt;
Loads a Lua object that has been saved as a serialized file allowing data to be transferred between map changes.&lt;br /&gt;
&lt;br /&gt;
==Usage 1==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LoadMapData()&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Input===&lt;br /&gt;
No inputs.&lt;br /&gt;
&lt;br /&gt;
===Output===&lt;br /&gt;
Returns a Lua object (either a table, string, boolean or number).&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;local datatable = LoadMapData()&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage 2==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;LoadMapData( suffix )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Input===&lt;br /&gt;
* suffix(string) A suffix that is also on the saved file.&lt;br /&gt;
&lt;br /&gt;
===Output===&lt;br /&gt;
Returns a Lua object (either a table, string, boolean or number).&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;local datatable = LoadMapData( &amp;quot;table&amp;quot; )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua saving functions]]&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Lua:SaveMapData&amp;diff=9994</id>
		<title>Lua:SaveMapData</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Lua:SaveMapData&amp;diff=9994"/>
		<updated>2013-06-24T15:28:07Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Created page with &amp;quot;{{Infobox manual/Header}}  ==SaveMapData==  Saves a Lua object as a serialized file allowing data to be transferred between map changes.  ==Usage 1==  &amp;lt;pre&amp;gt;SaveMapData( luaobj...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==SaveMapData==&lt;br /&gt;
&lt;br /&gt;
Saves a Lua object as a serialized file allowing data to be transferred between map changes.&lt;br /&gt;
&lt;br /&gt;
==Usage 1==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;SaveMapData( luaobject )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Input===&lt;br /&gt;
* luaobject(object) The table, string, boolean or number to be saved.&lt;br /&gt;
&lt;br /&gt;
===Output===&lt;br /&gt;
Returns: nothing&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;local datatable = { 1, 2, 3 }&lt;br /&gt;
SaveMapData( datatable )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage 2==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;SaveMapData( luaobject, suffix )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Input===&lt;br /&gt;
* luaobject(object) The table, string, boolean or number to be saved.&lt;br /&gt;
* suffix(string) A suffix to add to distinguish different files.&lt;br /&gt;
&lt;br /&gt;
===Output===&lt;br /&gt;
Returns: nothing&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;local datatable = { 1, 2, 3 }&lt;br /&gt;
SaveMapData( datatable, &amp;quot;table&amp;quot; )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua saving functions]]&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Category:Lua_saving_functions&amp;diff=9993</id>
		<title>Category:Lua saving functions</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Category:Lua_saving_functions&amp;diff=9993"/>
		<updated>2013-06-24T15:20:27Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Added page. :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Infobox_mapping}}&lt;br /&gt;
The Lua saving functions (added in FF version 2.44) allow you to preserve Lua data across map changes.&lt;br /&gt;
&lt;br /&gt;
There are separate commands for both map specific data and global (can be opened by any map) data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! LUA Command !! Description !! File Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Lua:SaveMapData|SaveMapData]]( luaobject ) || saves the object &amp;#039;luaobject&amp;#039; in a file named after the map name || &amp;quot;maps/data/&amp;lt;mapname&amp;gt;.luadat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lua:SaveMapData|SaveMapData]]( luaobject, suffix ) || saves the object &amp;#039;luaobject&amp;#039; in a file with &amp;#039;suffix&amp;#039; placed after the map name || &amp;quot;maps/data/&amp;lt;mapname&amp;gt;_&amp;lt;suffix&amp;gt;.luadat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lua:LoadMapData|LoadMapData]]( luaobject ) || loads the object &amp;#039;luaobject&amp;#039; in a file named after the map name || &amp;quot;maps/data/&amp;lt;mapname&amp;gt;.luadat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lua:LoadMapData|LoadMapData]]( luaobject, suffix  ) || loads the object &amp;#039;luaobject&amp;#039; in a file with &amp;#039;suffix&amp;#039; placed after the map name || &amp;quot;maps/data/&amp;lt;mapname&amp;gt;_&amp;lt;suffix&amp;gt;.luadat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lua:SaveGlobalData|SaveGlobalData]]( luaobject ) || saves the object &amp;#039;luaobject&amp;#039; in a file called &amp;quot;global&amp;quot; || &amp;quot;maps/data/global/global.luadat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lua:SaveGlobalData|SaveGlobalData]]( luaobject, suffix ) || saves the object &amp;#039;luaobject&amp;#039; in a file with &amp;#039;suffix&amp;#039; placed after &amp;quot;global&amp;quot; || &amp;quot;maps/data/global/global_&amp;lt;suffix&amp;gt;.luadat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lua:LoadGlobalData|LoadGlobalData]]( luaobject ) || loads the object &amp;#039;luaobject&amp;#039; in a file called &amp;quot;global&amp;quot; || &amp;quot;maps/data/global/global.luadat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lua:LoadGlobalData|LoadGlobalData]]( luaobject, suffix  ) || loads the object &amp;#039;luaobject&amp;#039; in a file with &amp;#039;suffix&amp;#039; placed after &amp;quot;global&amp;quot; || &amp;quot;maps/data/global/global_&amp;lt;suffix&amp;gt;.luadat&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bear in mind the following:&lt;br /&gt;
&lt;br /&gt;
- The suffix param gets stripped of all non-alphanumeric and non-underscore characters.&lt;br /&gt;
&lt;br /&gt;
- The Lua object is serialized into binary. You cannot open it in a text file, or you&amp;#039;ll just see gibberish.&lt;br /&gt;
&lt;br /&gt;
- Only strings, numbers, booleans, and tables are able to be saved. All other object types are ignored for now (player objects/Lua functions for example).&lt;br /&gt;
&lt;br /&gt;
- Only use the commands without a suffix when testing, or if it&amp;#039;s part of your map. Releasing a script with a non-suffixed file means that file may be overwritten by other scripts or maps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lua_Commands]]&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Spy&amp;diff=9992</id>
		<title>Class:Spy</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Spy&amp;diff=9992"/>
		<updated>2013-06-24T14:44:46Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Sabotage bug was fixed in 2.46&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:spy_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Spy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| healthval = 90&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| armval1 = 100&lt;br /&gt;
| armval2 = 60%&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| speedval = 300&lt;br /&gt;
| role = &amp;lt;span style=&amp;quot;color: limegreen&amp;quot;&amp;gt;Offense&amp;lt;/span&amp;gt;&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| slot1 = [[Weapon:Knife|Knife]]&lt;br /&gt;
| slot2 = [[Weapon:Tranquilizer Gun|Tranq]]&lt;br /&gt;
| slot3 = [[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
| slot4 = [[Weapon:Nailgun|Nailgun]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag Grenade]]&lt;br /&gt;
| gren1atspawn = 2&lt;br /&gt;
| gren1max = 4&lt;br /&gt;
| discardgren1 = No&lt;br /&gt;
| gren2atspawn = 0&lt;br /&gt;
| gren2max = 0&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 40&lt;br /&gt;
| shellsmax = 40&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 50&lt;br /&gt;
| nailsmax = 100&lt;br /&gt;
| discardnails = No&lt;br /&gt;
| cellsatspawn = 10&lt;br /&gt;
| cellsmax = 30&lt;br /&gt;
| discardcells = Yes&lt;br /&gt;
| rocketsatspawn = 0&lt;br /&gt;
| rocketsmax = 15&lt;br /&gt;
| discardrockets = No&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = Yes&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Spy&lt;br /&gt;
| classintro =&lt;br /&gt;
The thinking man&amp;#039;s class, the Spy is the assassin and saboteur of Fortress Forever. He has a wide variety of special abilities at his disposal that help him excel at infiltration and sabotage. The spy wages a psychological war with the enemy; he uses stealth and subterfuge to maneuver through the enemy base unhinged and then strike where it will hurt most. The Spy&amp;#039;s [[Weapon:Knife|Knife]] can instantly and silently kill an enemy player if they are stabbed from behind. The Spy also carries a [[Weapon:Tranquilizer Gun|tranquilizer gun]] loaded with a secret mixture of sedatives and psychosis drugs that slow down and disorient enemy players. For times when a more direct approach is required, the spy also packs a [[Weapon:Super Shotgun|super shotgun]] and [[Weapon:Nailgun|nail gun]].&lt;br /&gt;
&lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
The Spy&amp;#039;s special command brings up the Disguise Menu. The Disguise Menu shows all of the options the Spy has for disguising (see &amp;quot;Disguise&amp;quot; below).&lt;br /&gt;
| basicstrategy =&lt;br /&gt;
* Use your cloak and disguise to infiltrate the enemy base. Remember your cloak does not fully conceal you while moving.&lt;br /&gt;
* Backstab an enemy player with your Knife for an instant kill.&lt;br /&gt;
| abilities =&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:Disguise|Disguise]]&lt;br /&gt;
|description=&lt;br /&gt;
Spies can disguise themselves as any other class and team that is available on the current map. If there are two teams on the map, the disguises will be listed as either &amp;quot;Friendly&amp;quot; or &amp;quot;Enemy&amp;quot;. If there are three or four teams on the map, the disguises will be listed by team color. The disguise options also reflect any class limits on the map; if Snipers are disabled on the map, then a Spy is unable to disguise as a Sniper. However, the Spy&amp;#039;s disguises can be controlled by each map&amp;#039;s individual LUA file, so a mapper can allow a Spy to disguise as any mix of all ten classes if s/he wishes to do so.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A Spy&amp;#039;s disguise is removed whenever they attack with one of their weapons. (Spies are still able to prime grenades and throw them while disguised.) There is one exception to this rule (see &amp;quot;ID Theft&amp;quot; below). A Spy&amp;#039;s currently equipped weapon is reflected in their disguise. Generally, his [[Knife]] corresponds with the weapon in Slot 1, [[Tranq]] in Slot 2, [[Super Shotgun]] in Slot 3 and [[Nailgun]] in Slot 4. For example, if a Spy is disguised as a [[Soldier]] and is holding the Nailgun, he will appear to be holding the [[RPG]] to others. This will also be reflected to you on your [[HUD]] next to your weapon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = Disguise Removal&lt;br /&gt;
|description =&lt;br /&gt;
A Spy can remove an enemy Spy&amp;#039;s disguise by coming into contact with them. The enemy Spy&amp;#039;s HUD will show &amp;quot;Your disguise has been removed!&amp;quot;. If two disguised Spies touch one another, both of their disguises are removed. The [[Class:Scout|Scout]] also possesses this ability.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:ID Theft|ID Theft]]&lt;br /&gt;
|description =&lt;br /&gt;
Normally, when the Spy attacks with a weapon they lose their disguise. However, if the Spy successfully backstabs an enemy from behind with their [[Weapon:Knife|Knife]] on the first hit, they instantly assume the team color and class of the enemy as a disguise.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:Invisibility|Invisibility]]&lt;br /&gt;
|description=&lt;br /&gt;
Spies can cloak. There are three options for cloaking: Cloak, Silent Cloak, and Smart Cloak. If a Spy cloaks normally, a Corpse showing their model falls as if it had died. If a Spy cloaks silently, the Spy simply fades into their cloaked form. Smart cloak is a command that will let the spy cloak silently if he&amp;#039;s standing still. Otherwise it causes the normal, noisy cloak.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other players will see a shimmering distortion that is the spy when looking at him while he&amp;#039;s cloaked. Friendly players will see an arrow above the spy&amp;#039;s head. Enemies have to look hard! A Spy moves slower when cloaked, and any increases in speed (such as being hit by a [[Grenade:Concussion|Concussion Grenade]] and subsquently being pushed away) will remove the cloak. The more a cloaked spy moves, the more visible he becomes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:Reduced_Falling_Damage|Reduced Fall Damage]]&lt;br /&gt;
|description=&lt;br /&gt;
Spies must fall 50% as far as other classes to receive fall damage, and they receive 50% less damage than other classes when they sustain fall damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[:Category:Buildables#Building_sabotage|Sabotage]]&lt;br /&gt;
|description=&lt;br /&gt;
Spies can sabotage enemy [[:Category:Buildables#Sentry_Gun|Sentry Guns]] and [[:Category:Buildables#Dispenser|Dispensers]] and turn them against the enemy team. The Spy must stand next to a Sentry Gun or Dispenser while disguised Sabotaging a Sentry Gun or Dispenser takes 3 seconds. Sabotaged Buildables can not be detonated or dismantled. (However, they can still be destroyed by weapons fire as usual.) The Sabotage effect is removed after the timer runs out or the Spy is killed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Spy can activate the Sabotage and the Sentry Gun will fire on its own team, giving all kills to the Spy. When the activated Sabotage ends, the Sabotage is removed. A Sabotaged Dispenser can be detonated by the Spy activating the Sabotage. The Sabotaged Dispenser will kill anyone on the Engineer&amp;#039;s team (if Friendly Fire is off).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:Stealth|Stealth]]&lt;br /&gt;
|description=&lt;br /&gt;
Spies do not make footstep sounds like the other classes do. However, they will make footsteps while disguised so as to not ruin the illusion of the disguise. If a Spy is crouching when he lands from a fall, he will make no noise. However, a Spy can choose to stand while falling so as to purposely make noise if they choose to do so.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Knife|Knife]]&lt;br /&gt;
|imgsrc=W_kn_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The knife is the signature weapon of the spy. Although it&amp;#039;s a melee weapon, it is very deadly. Normal hits deal significantly more damage than the crowbar, and backstabs kill instantly. Much of learning how to be a good spy is proper use of the knife.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Tranquilizer Gun|Tranquilizer Gun]]&lt;br /&gt;
|imgsrc=W_tq_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The tranq is useful for slowing down pursuers, catching up with targets, and in general causing annoyance. Each successful shot causes the target to suffer from an increasingly powerful sedation effect. The enemy&amp;#039;s movement speed is slowed and their vision blurred. The projectiles from this weapon do not hit instantly; so you must learn to lead targets at medium and long ranges.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
|imgsrc=W_ss_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The super shotgun is the spy&amp;#039;s main weapon if he gets in trouble. It doesn&amp;#039;t have the grace or style of a saboteur, but it gets the job done when you need to fight for your life.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Nailgun|Nailgun]]&lt;br /&gt;
|imgsrc=W_ng_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The nailgun is most useful for taking out sentry guns. It works at an almost unlimited range and the steady stream of nails destroys the gun quickly. Combine the nailgun with frag grenades and circle strafing for maximum effect against sentries.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| grenades=&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Frag|Frag Grenade]]&lt;br /&gt;
|imgsrc=G_fr_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The standard fragmentation grenade: lots of damage, a large blast radius. Like the super shotgun, it doesn&amp;#039;t exactly have the style of a calm, cool infiltrator, but it will be one of your most useful weapons.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
:&amp;#039;&amp;#039;See [[Class:Spy/Strategy]] for more information.&amp;#039;&amp;#039;&lt;br /&gt;
====Offensive Spy====&lt;br /&gt;
* The Spy&amp;#039;s greatest weapon is his [[Weapon:Knife|Knife]]. It does more damage than the crowbar and can instantly kill an enemy if they are hit with it from behind.&lt;br /&gt;
* The [[Weapon:Tranquilizer Gun|Tranq]] will slow down an enemy and effectively remove their peripheral vision. This is best used to slow down an enemy and get around them for a backstab with the knife.&lt;br /&gt;
* Although the Spy is armed with a [[Weapon:Super_Shotgun|Super Shotgun]], he only has average health, armor, and movement speed and is unlikely to survive in open combat. A Spy&amp;#039;s best role is to make use of his various Special Abilities to infiltrate the enemy&amp;#039;s base and cause whatever damage he can.&lt;br /&gt;
* The cloak does not fully hide you while moving. Bear this in mind.&lt;br /&gt;
* Change disguises or cloak in areas outside of sight of the enemy such as your team&amp;#039;s spawn rooms.&lt;br /&gt;
&lt;br /&gt;
====Defensive Spy====&lt;br /&gt;
* The Spy is a poor defender, because his abilities are focused towards infiltration.&lt;br /&gt;
* Patrol your base and attempt to backstab unsuspecting attackers.&lt;br /&gt;
&lt;br /&gt;
====Playing Against a Spy====&lt;br /&gt;
* On servers where friendly fire is turned off, you can easily spycheck teammates by shooting them.&lt;br /&gt;
* Spies are equipped to excel at infiltration. The best defense against a Spy is a wary and alert team.&lt;br /&gt;
* Watch out for the shimmer of a moving Spy&amp;#039;s cloak.&lt;br /&gt;
* As an Engineer, don&amp;#039;t leave your Sentry Gun unattended, or else you&amp;#039;re inviting a Spy to sabotage it.&lt;br /&gt;
&lt;br /&gt;
| credconceptart =&lt;br /&gt;
Jeremy &amp;quot;dr_nick&amp;quot; Todd&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/42 Media Page]&lt;br /&gt;
&lt;br /&gt;
|furtherreading =&lt;br /&gt;
* How to go about [[:Category:Buildables#Building_sabotage|sabotaging buildings]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Buildables&amp;diff=9991</id>
		<title>Buildables</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Buildables&amp;diff=9991"/>
		<updated>2013-06-23T15:48:33Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Sabotage bug was fixed in 2.46&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
As you travel around Fortress Forever maps you may occasionally come across a buildable structure. There are three types of building; the [[#Dispenser|dispenser]] is a passive structure that supplies ammo and armour to friendly players, The [[#Sentry Gun|sentry gun,]] an aggressive structure armed with weapons that will attack enemy units, and the [[#Jump Pad|jump pad or man cannon,]] a passive structure that servers as a &amp;quot;ramp&amp;quot; for any class that touches it. These are described in more detail in the sections below. This manual page describes who builds them and their uses.&lt;br /&gt;
&lt;br /&gt;
==Deploying buildings on the battlefield==&lt;br /&gt;
[[Image:engiemenu2.gif|thumb|[[Class:Engineer|Engineer&amp;#039;s]] [[HUD#Context Menu|context menu]] menu being used to build.]]&lt;br /&gt;
Deploying buildings is a unique ability belonging to the [[Class:Engineer|Engineer]]. &lt;br /&gt;
&lt;br /&gt;
Each engineer can deploy one of each structure on the battlefield at a time. They can build new ones at any time (providing they have enough cells) if the existing building is destroyed, dismantled or remotely detonated.&lt;br /&gt;
&lt;br /&gt;
When playing as engineer, the building options are reached using the engineer&amp;#039;s [[HUD#Context Menu|context menu]] (default: right mouse button). Before you have any buildings on the battlefield, only &amp;#039;&amp;#039;Build Sentry&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Build Dispenser&amp;#039;&amp;#039; are available, and the rest are grayed out. You need to have enough cells (from picking up armour and ammo bags) in order to build either building, and so therefore even these options may be grayed out.&lt;br /&gt;
&lt;br /&gt;
Selecting one of these will put you in build mode; a ghost image of the building will appear in front of you to show where the building would be deployed. If the position is invalid then an error symbol will show instead. You can move around until you find the perfect position. Press the fire button (default: left mouse button) once to start building.&lt;br /&gt;
[[Image:maintaining.jpg|thumb|Maintain a buildable by hitting it with your Wrench.]]&lt;br /&gt;
&lt;br /&gt;
==Maintaining buildings on the battlefield==&lt;br /&gt;
&lt;br /&gt;
Buildings have health levels and will be destroyed if they take too much damage. As engineer you can repair both your own and other people&amp;#039;s buildings by hitting them with your spanner. This will top up their health back to maximum.&lt;br /&gt;
&lt;br /&gt;
Hitting buildings with your spanner has an additional secondary effect on each type of building. The secondary effects are:&lt;br /&gt;
* adding your ammo to the dispenser.&lt;br /&gt;
* restocking sentry ammo and upgrading to a more powerful level.&lt;br /&gt;
&lt;br /&gt;
These are both described in more detail in the sections below.&lt;br /&gt;
&lt;br /&gt;
The context menu also provides options for dismantling and detonating either of your buildings. Dismantling has to be done while up close to your building, and will recoup half of the cell cost. Buildings can be detonated at any range; the resulting explosion can be very powerful if the dispenser or sentry gun had enough ammo in it.&lt;br /&gt;
&lt;br /&gt;
==Building sabotage==&lt;br /&gt;
[[Image:spymenu2.gif|thumb|[[Class:Spy|Spy&amp;#039;s]] [[HUD#Context Menu|context menu]] menu being used to sabotage.]]&lt;br /&gt;
Enemy [[Class:Spy|spies]] have the ability to sabotage the other team&amp;#039;s buildings. This is done by sneaking up to the building and standing nearby with your crosshair on it. A timer will display to show how long the sabotage is taking.&lt;br /&gt;
&lt;br /&gt;
Once the sabotage bar completes, the building is now in a state of &amp;#039;&amp;#039;sabotage&amp;#039;&amp;#039;. You will be unable to detonate or dismantle your buildables while they are in this state. The spy can now remotely activate the sabotage via their [[HUD#Context Menu|context menu]] (default: right mouse button). This will detonate any of their sabotaged dispensers and set any sabotaged sentry guns to fire against their own team.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dispenser==&lt;br /&gt;
[[Image:Dispencer.jpg|thumbnail|300x300px|The dispenser]]&lt;br /&gt;
Dispensers hold ammo and give both ammo and armour to friendly players who come near. Dispensers are built with a basic amount of suppies and gradually self-charge with ammo. Engineers can also add ammo into the dispenser by hitting it with the spanner or having allies throw ammo backpacks at it, which it then eats.&lt;br /&gt;
&lt;br /&gt;
Dispensers will send an alert message to their owner if an enemy player gets too close, even if they are a disguised spy. This can make dispensers helpful for early-warning or detection systems.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Build cost:&amp;#039;&amp;#039;&amp;#039; 100 cells&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 150&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Build time:&amp;#039;&amp;#039;&amp;#039; 2 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sabotage effect:&amp;#039;&amp;#039;&amp;#039; Detonates&lt;br /&gt;
&lt;br /&gt;
Maximum storage: 400 [[Reference:Ammo#Shell|shells]], 600 [[Reference:Ammo#Nail|nails]], 400 [[Reference:Ammo#Cell|cells]], 300 [[Reference:Ammo#Rocket|rockets]], 500 [[Armor|armour]].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sentry Gun==&lt;br /&gt;
Sentry guns will fire automatically at enemy players who come within range. Sentry guns can be upgraded to three different levels. To upgrade, hit the sentry gun with the spanner when you have at least 130 cells. The upgrade process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
Sentries will begin making sonar noises when a Spy is nearby.&lt;br /&gt;
&lt;br /&gt;
The difference between the levels is as follows:&lt;br /&gt;
* Level One&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 165&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 65 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; One small gun&lt;br /&gt;
* Level Two&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 180&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 130 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; One minigun&lt;br /&gt;
* Level Three&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 210&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 195 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; Two miniguns, two barrel mounted rocket propelled grenade launchers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other sentry gun information:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Initial Build time:&amp;#039;&amp;#039;&amp;#039; 3 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sabotage effect:&amp;#039;&amp;#039;&amp;#039; Fires on own team&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sentry Gun Bullet Push:&amp;#039;&amp;#039;&amp;#039; 15&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sparks When Low on Health:&amp;#039;&amp;#039;&amp;#039; When below 50% health, a player&amp;#039;s sentry gun will spark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;The three sentry gun levels&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Image:Sg1.gif|Level One&lt;br /&gt;
Image:Sg2.gif|Level Two&lt;br /&gt;
Image:Sg3.gif|Level Three&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jump Pad==&lt;br /&gt;
[[Image:jumpinpag.gif|thumbnail|300x300px|The Jump Pad]]&lt;br /&gt;
The Jump Pad (or Man Cannon) can be built by the [[:Class:Scout|Scout]] by using the special ability button (Mouse2 by default). Once deployed, any player on the Scout&amp;#039;s team can be launched forward by jumping while standing over the jump pad. A scout may only have one jump pad built at one time; to place another, the scout must destroy the one he has built. Enemies can damage and destroy the jump pad, however it will heal itself if left alone for a period of time.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Build time:&amp;#039;&amp;#039;&amp;#039; 5 seconds&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 150&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lifetime:&amp;#039;&amp;#039;&amp;#039; Permanent. However as a [[:Class:Scout|Scout]] you may detonate it at any time. It can be destroyed by enemies.&lt;br /&gt;
{{Navigation Playing the Game}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=User:Hirohito/sandbox&amp;diff=9990</id>
		<title>User:Hirohito/sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=User:Hirohito/sandbox&amp;diff=9990"/>
		<updated>2013-06-23T15:34:58Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Removed from Category:Grenades&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Page_Grenade&lt;br /&gt;
| infoboxgrenade =&lt;br /&gt;
{{Infobox Grenade&lt;br /&gt;
| weapon portrait = [[Image:knife.jpg|150px]]&lt;br /&gt;
| weaponname = &amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| damage = 50&lt;br /&gt;
| radius = 22&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
| weaponname =&lt;br /&gt;
Class&lt;br /&gt;
| weaponintro =&lt;br /&gt;
A generic knife. Used by the [[Class:Spy|Spy]].&lt;br /&gt;
| changesinfo =&lt;br /&gt;
It&amp;#039;s a melee weapon.&lt;br /&gt;
| ability1 = If it hits an enemy&amp;#039;s back, it instantly kills him.&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
If you hit an enemy&amp;#039;s back, you&amp;#039;ll instantly kill him. Otherwise, it&amp;#039;s a powered up crowbar. To get the best backshot, use disguises and/or cloak.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Frag_1.jpg|135px]]&lt;br /&gt;
| igcaption1=A frag grenade&lt;br /&gt;
| igimage2=[[Image:Frag_2.jpg|135px]]&lt;br /&gt;
| igcaption2=Second image of the frag&lt;br /&gt;
| igimage3=[[Image:Frag_3.jpg|135px]]&lt;br /&gt;
| igcaption3=Third consecutive image&lt;br /&gt;
| igimage4=[[Image:Frag_4.jpg|135px]]&lt;br /&gt;
| igcaption4=Just before it explodes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grenades}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|1}}&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=User:Ddm999&amp;diff=9989</id>
		<title>User:Ddm999</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=User:Ddm999&amp;diff=9989"/>
		<updated>2013-06-23T15:30:08Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Created page with &amp;quot;{{DISPLAYTITLE:User:ddm999}}  Flippin&amp;#039; wiki defaulting my name to start with uppercase.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:User:ddm999}}&lt;br /&gt;
&lt;br /&gt;
Flippin&amp;#039; wiki defaulting my name to start with uppercase.&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Jump_Pad&amp;diff=9988</id>
		<title>Jump Pad</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Jump_Pad&amp;diff=9988"/>
		<updated>2013-06-23T15:24:13Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Actually fixed double redirect this time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Buildables#Jump_Pad]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Jump_Pad&amp;diff=9987</id>
		<title>Jump Pad</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Jump_Pad&amp;diff=9987"/>
		<updated>2013-06-23T15:23:07Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Fixed double redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Category:Buildables#Jump_Pad]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Medikit&amp;diff=9986</id>
		<title>Medikit</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Medikit&amp;diff=9986"/>
		<updated>2013-06-23T15:21:50Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Fixed double redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapon:Medkit]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Medkit&amp;diff=9985</id>
		<title>Medkit</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Medkit&amp;diff=9985"/>
		<updated>2013-06-23T15:21:45Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Fixed double redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapon:Medkit]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Nail_Grenade&amp;diff=9984</id>
		<title>Nail Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Nail_Grenade&amp;diff=9984"/>
		<updated>2013-06-23T15:20:46Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Fixed double redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Grenade:Laser]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Buildables&amp;diff=9976</id>
		<title>Buildables</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Buildables&amp;diff=9976"/>
		<updated>2013-02-26T17:04:56Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Sabotage - Added warning on server crash possibility ( In FF 2.45 )&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
As you travel around Fortress Forever maps you may occasionally come across a buildable structure. There are three types of building; the [[#Dispenser|dispenser]] is a passive structure that supplies ammo and armour to friendly players, The [[#Sentry Gun|sentry gun,]] an aggressive structure armed with weapons that will attack enemy units, and the [[#Jump Pad|jump pad or man cannon,]] a passive structure that servers as a &amp;quot;ramp&amp;quot; for any class that touches it. These are described in more detail in the sections below. This manual page describes who builds them and their uses.&lt;br /&gt;
&lt;br /&gt;
==Deploying buildings on the battlefield==&lt;br /&gt;
[[Image:engiemenu2.gif|thumb|[[Class:Engineer|Engineer&amp;#039;s]] [[HUD#Context Menu|context menu]] menu being used to build.]]&lt;br /&gt;
Deploying buildings is a unique ability belonging to the [[Class:Engineer|Engineer]]. &lt;br /&gt;
&lt;br /&gt;
Each engineer can deploy one of each structure on the battlefield at a time. They can build new ones at any time (providing they have enough cells) if the existing building is destroyed, dismantled or remotely detonated.&lt;br /&gt;
&lt;br /&gt;
When playing as engineer, the building options are reached using the engineer&amp;#039;s [[HUD#Context Menu|context menu]] (default: right mouse button). Before you have any buildings on the battlefield, only &amp;#039;&amp;#039;Build Sentry&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Build Dispenser&amp;#039;&amp;#039; are available, and the rest are grayed out. You need to have enough cells (from picking up armour and ammo bags) in order to build either building, and so therefore even these options may be grayed out.&lt;br /&gt;
&lt;br /&gt;
Selecting one of these will put you in build mode; a ghost image of the building will appear in front of you to show where the building would be deployed. If the position is invalid then an error symbol will show instead. You can move around until you find the perfect position. Press the fire button (default: left mouse button) once to start building.&lt;br /&gt;
[[Image:maintaining.jpg|thumb|Maintain a buildable by hitting it with your Wrench.]]&lt;br /&gt;
&lt;br /&gt;
==Maintaining buildings on the battlefield==&lt;br /&gt;
&lt;br /&gt;
Buildings have health levels and will be destroyed if they take too much damage. As engineer you can repair both your own and other people&amp;#039;s buildings by hitting them with your spanner. This will top up their health back to maximum.&lt;br /&gt;
&lt;br /&gt;
Hitting buildings with your spanner has an additional secondary effect on each type of building. The secondary effects are:&lt;br /&gt;
* adding your ammo to the dispenser.&lt;br /&gt;
* restocking sentry ammo and upgrading to a more powerful level.&lt;br /&gt;
&lt;br /&gt;
These are both described in more detail in the sections below.&lt;br /&gt;
&lt;br /&gt;
The context menu also provides options for dismantling and detonating either of your buildings. Dismantling has to be done while up close to your building, and will recoup half of the cell cost. Buildings can be detonated at any range; the resulting explosion can be very powerful if the dispenser or sentry gun had enough ammo in it.&lt;br /&gt;
&lt;br /&gt;
==Building sabotage==&lt;br /&gt;
[[Image:spymenu2.gif|thumb|[[Class:Spy|Spy&amp;#039;s]] [[HUD#Context Menu|context menu]] menu being used to sabotage.]]&lt;br /&gt;
&lt;br /&gt;
WARNING! This ability can cause a server crash in FF 2.45. Please do not sabotage, or you may even get kicked / banned from servers.&lt;br /&gt;
Just uncloak while disguised, and throw grenades at it instead...&lt;br /&gt;
&lt;br /&gt;
Enemy [[Class:Spy|spies]] have the ability to sabotage the other team&amp;#039;s buildings. This is done by sneaking up to the building and standing nearby with your crosshair on it. A timer will display to show how long the sabotage is taking.&lt;br /&gt;
&lt;br /&gt;
Once the sabotage bar completes, the building is now in a state of &amp;#039;&amp;#039;sabotage&amp;#039;&amp;#039;. You will be unable to detonate or dismantle your buildables while they are in this state. The spy can now remotely activate the sabotage via their [[HUD#Context Menu|context menu]] (default: right mouse button). This will detonate any of their sabotaged dispensers and set any sabotaged sentry guns to fire against their own team.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dispenser==&lt;br /&gt;
[[Image:Dispencer.jpg|thumbnail|300x300px|The dispenser]]&lt;br /&gt;
Dispensers hold ammo and give both ammo and armour to friendly players who come near. Dispensers are built with a basic amount of suppies and gradually self-charge with ammo. Engineers can also add ammo into the dispenser by hitting it with the spanner or having allies throw ammo backpacks at it, which it then eats.&lt;br /&gt;
&lt;br /&gt;
Dispensers will send an alert message to their owner if an enemy player gets too close, even if they are a disguised spy. This can make dispensers helpful for early-warning or detection systems.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Build cost:&amp;#039;&amp;#039;&amp;#039; 100 cells&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 150&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Build time:&amp;#039;&amp;#039;&amp;#039; 2 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sabotage effect:&amp;#039;&amp;#039;&amp;#039; Detonates&lt;br /&gt;
&lt;br /&gt;
Maximum storage: 400 [[Reference:Ammo#Shell|shells]], 600 [[Reference:Ammo#Nail|nails]], 400 [[Reference:Ammo#Cell|cells]], 300 [[Reference:Ammo#Rocket|rockets]], 500 [[Armor|armour]].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sentry Gun==&lt;br /&gt;
Sentry guns will fire automatically at enemy players who come within range. Sentry guns can be upgraded to three different levels. To upgrade, hit the sentry gun with the spanner when you have at least 130 cells. The upgrade process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
Sentries will begin making sonar noises when a Spy is nearby.&lt;br /&gt;
&lt;br /&gt;
The difference between the levels is as follows:&lt;br /&gt;
* Level One&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 165&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 65 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; One small gun&lt;br /&gt;
* Level Two&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 180&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 130 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; One minigun&lt;br /&gt;
* Level Three&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 210&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 195 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; Two miniguns, two barrel mounted rocket propelled grenade launchers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other sentry gun information:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Initial Build time:&amp;#039;&amp;#039;&amp;#039; 3 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sabotage effect:&amp;#039;&amp;#039;&amp;#039; Fires on own team&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sentry Gun Bullet Push:&amp;#039;&amp;#039;&amp;#039; 15&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sparks When Low on Health:&amp;#039;&amp;#039;&amp;#039; When below 50% health, a player&amp;#039;s sentry gun will spark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;The three sentry gun levels&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Image:Sg1.gif|Level One&lt;br /&gt;
Image:Sg2.gif|Level Two&lt;br /&gt;
Image:Sg3.gif|Level Three&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jump Pad==&lt;br /&gt;
[[Image:jumpinpag.gif|thumbnail|300x300px|The Jump Pad]]&lt;br /&gt;
The Jump Pad (or Man Cannon) can be built by the [[:Class:Scout|Scout]] by using the special ability button (Mouse2 by default). Once deployed, any player on the Scout&amp;#039;s team can be launched forward by jumping while standing over the jump pad. A scout may only have one jump pad built at one time; to place another, the scout must destroy the one he has built. Enemies can damage and destroy the jump pad, however it will heal itself if left alone for a period of time.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Build time:&amp;#039;&amp;#039;&amp;#039; 5 seconds&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 150&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lifetime:&amp;#039;&amp;#039;&amp;#039; Permanent. However as a [[:Class:Scout|Scout]] you may detonate it at any time. It can be destroyed by enemies.&lt;br /&gt;
{{Navigation Playing the Game}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Spy&amp;diff=9975</id>
		<title>Class:Spy</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Spy&amp;diff=9975"/>
		<updated>2013-02-26T17:02:45Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Added warning that sabotage may crash the server. ( In FF 2.45 )&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:spy_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Spy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| healthval = 90&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| armval1 = 100&lt;br /&gt;
| armval2 = 60%&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| speedval = 300&lt;br /&gt;
| role = &amp;lt;span style=&amp;quot;color: limegreen&amp;quot;&amp;gt;Offense&amp;lt;/span&amp;gt;&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| slot1 = [[Weapon:Knife|Knife]]&lt;br /&gt;
| slot2 = [[Weapon:Tranquilizer Gun|Tranq]]&lt;br /&gt;
| slot3 = [[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
| slot4 = [[Weapon:Nailgun|Nailgun]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag Grenade]]&lt;br /&gt;
| gren1atspawn = 2&lt;br /&gt;
| gren1max = 4&lt;br /&gt;
| discardgren1 = No&lt;br /&gt;
| gren2atspawn = 0&lt;br /&gt;
| gren2max = 0&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 40&lt;br /&gt;
| shellsmax = 40&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 50&lt;br /&gt;
| nailsmax = 100&lt;br /&gt;
| discardnails = No&lt;br /&gt;
| cellsatspawn = 10&lt;br /&gt;
| cellsmax = 30&lt;br /&gt;
| discardcells = Yes&lt;br /&gt;
| rocketsatspawn = 0&lt;br /&gt;
| rocketsmax = 15&lt;br /&gt;
| discardrockets = No&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = Yes&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Spy&lt;br /&gt;
| classintro =&lt;br /&gt;
The thinking man&amp;#039;s class, the Spy is the assassin and saboteur of Fortress Forever. He has a wide variety of special abilities at his disposal that help him excel at infiltration and sabotage. The spy wages a psychological war with the enemy; he uses stealth and subterfuge to maneuver through the enemy base unhinged and then strike where it will hurt most. The Spy&amp;#039;s [[Weapon:Knife|Knife]] can instantly and silently kill an enemy player if they are stabbed from behind. The Spy also carries a [[Weapon:Tranquilizer Gun|tranquilizer gun]] loaded with a secret mixture of sedatives and psychosis drugs that slow down and disorient enemy players. For times when a more direct approach is required, the spy also packs a [[Weapon:Super Shotgun|super shotgun]] and [[Weapon:Nailgun|nail gun]].&lt;br /&gt;
&lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
The Spy&amp;#039;s special command brings up the Disguise Menu. The Disguise Menu shows all of the options the Spy has for disguising (see &amp;quot;Disguise&amp;quot; below).&lt;br /&gt;
| basicstrategy =&lt;br /&gt;
* Use your cloak and disguise to infiltrate the enemy base. Remember your cloak does not fully conceal you while moving.&lt;br /&gt;
* Backstab an enemy player with your Knife for an instant kill.&lt;br /&gt;
| abilities =&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:Disguise|Disguise]]&lt;br /&gt;
|description=&lt;br /&gt;
Spies can disguise themselves as any other class and team that is available on the current map. If there are two teams on the map, the disguises will be listed as either &amp;quot;Friendly&amp;quot; or &amp;quot;Enemy&amp;quot;. If there are three or four teams on the map, the disguises will be listed by team color. The disguise options also reflect any class limits on the map; if Snipers are disabled on the map, then a Spy is unable to disguise as a Sniper. However, the Spy&amp;#039;s disguises can be controlled by each map&amp;#039;s individual LUA file, so a mapper can allow a Spy to disguise as any mix of all ten classes if s/he wishes to do so.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A Spy&amp;#039;s disguise is removed whenever they attack with one of their weapons. (Spies are still able to prime grenades and throw them while disguised.) There is one exception to this rule (see &amp;quot;ID Theft&amp;quot; below). A Spy&amp;#039;s currently equipped weapon is reflected in their disguise. Generally, his [[Knife]] corresponds with the weapon in Slot 1, [[Tranq]] in Slot 2, [[Super Shotgun]] in Slot 3 and [[Nailgun]] in Slot 4. For example, if a Spy is disguised as a [[Soldier]] and is holding the Nailgun, he will appear to be holding the [[RPG]] to others. This will also be reflected to you on your [[HUD]] next to your weapon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = Disguise Removal&lt;br /&gt;
|description =&lt;br /&gt;
A Spy can remove an enemy Spy&amp;#039;s disguise by coming into contact with them. The enemy Spy&amp;#039;s HUD will show &amp;quot;Your disguise has been removed!&amp;quot;. If two disguised Spies touch one another, both of their disguises are removed. The [[Class:Scout|Scout]] also possesses this ability.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:ID Theft|ID Theft]]&lt;br /&gt;
|description =&lt;br /&gt;
Normally, when the Spy attacks with a weapon they lose their disguise. However, if the Spy successfully backstabs an enemy from behind with their [[Weapon:Knife|Knife]] on the first hit, they instantly assume the team color and class of the enemy as a disguise.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:Invisibility|Invisibility]]&lt;br /&gt;
|description=&lt;br /&gt;
Spies can cloak. There are three options for cloaking: Cloak, Silent Cloak, and Smart Cloak. If a Spy cloaks normally, a Corpse showing their model falls as if it had died. If a Spy cloaks silently, the Spy simply fades into their cloaked form. Smart cloak is a command that will let the spy cloak silently if he&amp;#039;s standing still. Otherwise it causes the normal, noisy cloak.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other players will see a shimmering distortion that is the spy when looking at him while he&amp;#039;s cloaked. Friendly players will see an arrow above the spy&amp;#039;s head. Enemies have to look hard! A Spy moves slower when cloaked, and any increases in speed (such as being hit by a [[Grenade:Concussion|Concussion Grenade]] and subsquently being pushed away) will remove the cloak. The more a cloaked spy moves, the more visible he becomes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:Reduced_Falling_Damage|Reduced Fall Damage]]&lt;br /&gt;
|description=&lt;br /&gt;
Spies must fall 50% as far as other classes to receive fall damage, and they receive 50% less damage than other classes when they sustain fall damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[:Category:Buildables#Building_sabotage|Sabotage]]&lt;br /&gt;
|description=&lt;br /&gt;
WARNING! This ability can currently cause a server crash as of FF 2.45. Please do not attempt to sabotage, or you may get kicked and/or banned from servers. Just uncloak while disguised, and throw grenades at the buildable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spies can sabotage enemy [[:Category:Buildables#Sentry_Gun|Sentry Guns]] and [[:Category:Buildables#Dispenser|Dispensers]] and turn them against the enemy team. The Spy must stand next to a Sentry Gun or Dispenser while disguised Sabotaging a Sentry Gun or Dispenser takes 3 seconds. Sabotaged Buildables can not be detonated or dismantled. (However, they can still be destroyed by weapons fire as usual.) The Sabotage effect is removed after the timer runs out or the Spy is killed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Spy can activate the Sabotage and the Sentry Gun will fire on its own team, giving all kills to the Spy. When the activated Sabotage ends, the Sabotage is removed. A Sabotaged Dispenser can be detonated by the Spy activating the Sabotage. The Sabotaged Dispenser will kill anyone on the Engineer&amp;#039;s team (if Friendly Fire is off).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:Stealth|Stealth]]&lt;br /&gt;
|description=&lt;br /&gt;
Spies do not make footstep sounds like the other classes do. However, they will make footsteps while disguised so as to not ruin the illusion of the disguise. If a Spy is crouching when he lands from a fall, he will make no noise. However, a Spy can choose to stand while falling so as to purposely make noise if they choose to do so.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Knife|Knife]]&lt;br /&gt;
|imgsrc=W_kn_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The knife is the signature weapon of the spy. Although it&amp;#039;s a melee weapon, it is very deadly. Normal hits deal significantly more damage than the crowbar, and backstabs kill instantly. Much of learning how to be a good spy is proper use of the knife.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Tranquilizer Gun|Tranquilizer Gun]]&lt;br /&gt;
|imgsrc=W_tq_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The tranq is useful for slowing down pursuers, catching up with targets, and in general causing annoyance. Each successful shot causes the target to suffer from an increasingly powerful sedation effect. The enemy&amp;#039;s movement speed is slowed and their vision blurred. The projectiles from this weapon do not hit instantly; so you must learn to lead targets at medium and long ranges.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
|imgsrc=W_ss_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The super shotgun is the spy&amp;#039;s main weapon if he gets in trouble. It doesn&amp;#039;t have the grace or style of a saboteur, but it gets the job done when you need to fight for your life.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Nailgun|Nailgun]]&lt;br /&gt;
|imgsrc=W_ng_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The nailgun is most useful for taking out sentry guns. It works at an almost unlimited range and the steady stream of nails destroys the gun quickly. Combine the nailgun with frag grenades and circle strafing for maximum effect against sentries.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| grenades=&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Frag|Frag Grenade]]&lt;br /&gt;
|imgsrc=G_fr_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The standard fragmentation grenade: lots of damage, a large blast radius. Like the super shotgun, it doesn&amp;#039;t exactly have the style of a calm, cool infiltrator, but it will be one of your most useful weapons.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
:&amp;#039;&amp;#039;See [[Class:Spy/Strategy]] for more information.&amp;#039;&amp;#039;&lt;br /&gt;
====Offensive Spy====&lt;br /&gt;
* The Spy&amp;#039;s greatest weapon is his [[Weapon:Knife|Knife]]. It does more damage than the crowbar and can instantly kill an enemy if they are hit with it from behind.&lt;br /&gt;
* The [[Weapon:Tranquilizer Gun|Tranq]] will slow down an enemy and effectively remove their peripheral vision. This is best used to slow down an enemy and get around them for a backstab with the knife.&lt;br /&gt;
* Although the Spy is armed with a [[Weapon:Super_Shotgun|Super Shotgun]], he only has average health, armor, and movement speed and is unlikely to survive in open combat. A Spy&amp;#039;s best role is to make use of his various Special Abilities to infiltrate the enemy&amp;#039;s base and cause whatever damage he can.&lt;br /&gt;
* The cloak does not fully hide you while moving. Bear this in mind.&lt;br /&gt;
* Change disguises or cloak in areas outside of sight of the enemy such as your team&amp;#039;s spawn rooms.&lt;br /&gt;
&lt;br /&gt;
====Defensive Spy====&lt;br /&gt;
* The Spy is a poor defender, because his abilities are focused towards infiltration.&lt;br /&gt;
* Patrol your base and attempt to backstab unsuspecting attackers.&lt;br /&gt;
&lt;br /&gt;
====Playing Against a Spy====&lt;br /&gt;
* On servers where friendly fire is turned off, you can easily spycheck teammates by shooting them.&lt;br /&gt;
* Spies are equipped to excel at infiltration. The best defense against a Spy is a wary and alert team.&lt;br /&gt;
* Watch out for the shimmer of a moving Spy&amp;#039;s cloak.&lt;br /&gt;
* As an Engineer, don&amp;#039;t leave your Sentry Gun unattended, or else you&amp;#039;re inviting a Spy to sabotage it.&lt;br /&gt;
&lt;br /&gt;
| credconceptart =&lt;br /&gt;
Jeremy &amp;quot;dr_nick&amp;quot; Todd&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/42 Media Page]&lt;br /&gt;
&lt;br /&gt;
|furtherreading =&lt;br /&gt;
* How to go about [[:Category:Buildables#Building_sabotage|sabotaging buildings]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File_talk:Class_Selection_748.jpg&amp;diff=9974</id>
		<title>File talk:Class Selection 748.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File_talk:Class_Selection_748.jpg&amp;diff=9974"/>
		<updated>2013-02-26T16:54:43Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: New class select image, plz? :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This needs updating for 2.45!&lt;br /&gt;
&lt;br /&gt;
Someone who can upload images (aka. anyone apart from me) go upload one!&lt;br /&gt;
&lt;br /&gt;
-- [[User:Ddm999|Ddm999]] ([[User talk:Ddm999|talk]]) 08:54, 26 February 2013 (PST)&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Script_Reference&amp;diff=9973</id>
		<title>Script Reference</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Script_Reference&amp;diff=9973"/>
		<updated>2013-02-26T16:50:15Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Removed chat macros from commands section, added all chat macros as of v2.45 to a new section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General commands=&lt;br /&gt;
&lt;br /&gt;
cl_ragdoll_deathview 0/1 - When you die, your view follows your body. For instance, if your head gets blown across the map, your view is too.&amp;lt;br&amp;gt;&lt;br /&gt;
hud_fastswitch 0/1/2 - Quick weapon changing [can also be set via &amp;quot;Options - Keyboard - Advanced - Fast weapon switch] (1 = keyboard &amp;amp; mouse, 2 = keyboard only)&amp;lt;br&amp;gt;&lt;br /&gt;
dropitems - Throws the flag/item being carried&amp;lt;br&amp;gt;&lt;br /&gt;
discard - Drops unneeded ammo packs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
saveme - Call for Medic (to heal your health)&amp;lt;br&amp;gt;&lt;br /&gt;
engyme - Call for Engineer (to repair your armor)&amp;lt;br&amp;gt;&lt;br /&gt;
+medengymenu - Medic/Engy radial menu&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
primeone - Primes one of your primary grenades.&amp;lt;br&amp;gt;&lt;br /&gt;
primetwo - Prime one of your secondary grenades.&amp;lt;br&amp;gt;&lt;br /&gt;
throwgren - Throw a primed grenade.&amp;lt;br&amp;gt;&lt;br /&gt;
toggleone - Primes and throws primary grenade on subsequent touches&amp;lt;br&amp;gt;&lt;br /&gt;
toggletwo - Primes and throws secondary grenade on subsequent touches&amp;lt;br&amp;gt;&lt;br /&gt;
+gren1 - Primes primary grenade&amp;lt;br&amp;gt;&lt;br /&gt;
-gren1 - Throws primary grenade&amp;lt;br&amp;gt;&lt;br /&gt;
+gren2 - Primes secondary grenade&amp;lt;br&amp;gt;&lt;br /&gt;
-gren2 - Throws secondary grenade&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
cl_spawnslot slot number - Weapon slot to spawn with&amp;lt;br&amp;gt;&lt;br /&gt;
cl_classautokill - Die as soon as you change classes&amp;lt;br&amp;gt;&lt;br /&gt;
cl_grenadetimer - Timer file to use [can also be set via &amp;quot;Crosshairs / Timers - Timers&amp;quot;]&amp;lt;br&amp;gt;&lt;br /&gt;
cl_autoreload 0 or 1 - Automatic weapon reload&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
changeteam - Brings up the screen to select teams&amp;lt;br&amp;gt;&lt;br /&gt;
changeclass - Brings up the class change screen&amp;lt;br&amp;gt;&lt;br /&gt;
class X - Change class : Takes effect upon next death&amp;lt;br&amp;gt;&lt;br /&gt;
team X - Change team : Takes effect upon next death&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
invprev - Selects previous weapon slot&amp;lt;br&amp;gt;&lt;br /&gt;
invnext - Selects next weapon slot&amp;lt;br&amp;gt;&lt;br /&gt;
lastinv - Selects previously selected weapon slot&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
hud_centerid 0 or 1 - Sets player info in centre of screen&amp;lt;br&amp;gt;&lt;br /&gt;
net_graphpos X - Change position of net_graph info (1 is bottom right, 2 is bottom centre, 3 is bottom left)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
cl_hints 0 or 1 - Toggles Hints&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Class-Specific Commands=&lt;br /&gt;
&lt;br /&gt;
===Scout===&lt;br /&gt;
&amp;quot;jumppad&amp;quot; or &amp;quot;+attack2&amp;quot; - Builds a jumppad.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sniper===&lt;br /&gt;
&amp;quot;+attack2&amp;quot; - Zoom the sniper rifle&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demoman===&lt;br /&gt;
The Detpack weapon is in &amp;quot;slot6&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;detpipe&amp;quot; is now gone. You must use &amp;quot;+attack2&amp;quot; to det pipes.&amp;lt;br&amp;gt;&lt;br /&gt;
detpack time - Sets detpack timer for specified amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Medkit is in &amp;quot;slot1&amp;quot;, and &amp;quot;+attack2&amp;quot; can also be used&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
disguise team class - Spy disguise : [team can be color, enemy or friendly]&amp;lt;br&amp;gt;&lt;br /&gt;
eg: bind &amp;quot;x&amp;quot; &amp;quot;disguise enemy soldier&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
cloak - Cloak - (replaces feign)&amp;lt;br&amp;gt;&lt;br /&gt;
scloak - Silent Cloak - (replaces sfeign)&amp;lt;br&amp;gt;&lt;br /&gt;
[You cannot run and jump/bunnyhop whilst cloaked]&amp;lt;br&amp;gt;&lt;br /&gt;
sentrysabotage - Places sabotage unit on Sentry Gun&amp;lt;br&amp;gt;&lt;br /&gt;
dispensersabotage - Places sabotage unit on Dispenser&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above commands can be accessed via the Spy&amp;#039;s Radial Menu using &amp;quot;+attack2&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
Dispenser is now &amp;quot;slot4&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Sentry Gun is now &amp;quot;slot5&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
dispenser - To build Dispenser&amp;lt;br&amp;gt;&lt;br /&gt;
sentrygun - To build Sentry Gun&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
dismantlesentry - To dismantle Sentry Gun&amp;lt;br&amp;gt;&lt;br /&gt;
aimsentry - Aims Sentry Gun in direction crosshairs are pointing.&amp;lt;br&amp;gt;&lt;br /&gt;
detdismantlesentry - Dismantles or detonate Sentry Gun depending on distance&amp;lt;br&amp;gt;&lt;br /&gt;
detsentry - To detonate Sentry Gun&amp;lt;br&amp;gt;&lt;br /&gt;
dismantledispenser - To dismantle Dispenser&amp;lt;br&amp;gt;&lt;br /&gt;
detdispenser - Detonates the Dispenser&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above commands can all be accessed via the Engineer&amp;#039;s &amp;quot;Radial Menu&amp;quot;: +attack2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Available Binds=&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Ingame Key Name (Binding)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Out of Game Key Name Notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | SPACE&lt;br /&gt;
| | Space Bar&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | CAPSLOCK&lt;br /&gt;
| | Caps Lock&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | ESCAPE&lt;br /&gt;
| | Escape&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F1 &lt;br /&gt;
| | F1 (Function 1)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F2&lt;br /&gt;
| | F2 (Function 2)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F3&lt;br /&gt;
| | F3 (Function 3)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F4&lt;br /&gt;
| | F4 (Function 4)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F5&lt;br /&gt;
| | F5 (Function 5)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F6&lt;br /&gt;
| | F6 (Function 6)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F7&lt;br /&gt;
| | F7 (Function 7)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F8&lt;br /&gt;
| | F8 (Function 8)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F9&lt;br /&gt;
| | F9 (Function 9)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F10&lt;br /&gt;
| | F10 (Function 10)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F11&lt;br /&gt;
| | F11 (Function 11)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F12&lt;br /&gt;
| | F12 (Function 12)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | PAUSE&lt;br /&gt;
| | Pause / System Break Key&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Left Quote Also known as tilde (&amp;#039;&amp;#039;&amp;#039;~&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Hyphen (&amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;=&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Equals Sign&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | BACKSPACE&lt;br /&gt;
| | Backspace&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | TAB&lt;br /&gt;
| | Tab Key&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Right Bracket&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;\&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Forward Slash&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | SEMICOLON&lt;br /&gt;
| | Semicolon (&amp;#039;&amp;#039;&amp;#039;;&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Right Quote&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Back Slash&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | SHIFT&lt;br /&gt;
| | Shift Key&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | ENTER&lt;br /&gt;
| | Enter or Carriage Return Not Keypad&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Comma (&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | CTRL&lt;br /&gt;
| | Control Left and Right Control are considered the same keys ingame.&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | ALT&lt;br /&gt;
| | Alt Left and Right ALT are considered the same keys ingame.&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 1&lt;br /&gt;
| | One&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 2&lt;br /&gt;
| | Two&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 3&lt;br /&gt;
| | Three&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 4&lt;br /&gt;
| | Four&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 5&lt;br /&gt;
| | Five&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 6&lt;br /&gt;
| | Six&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 7&lt;br /&gt;
| | Seven&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 8&lt;br /&gt;
| | Eight&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 9&lt;br /&gt;
| | Nine&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | 0&lt;br /&gt;
| | Zero&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | A&lt;br /&gt;
| | A&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | B&lt;br /&gt;
| | B&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | C&lt;br /&gt;
| | C&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | D&lt;br /&gt;
| | D&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | E&lt;br /&gt;
| | E&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | F&lt;br /&gt;
| | F&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | G&lt;br /&gt;
| | G&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | H&lt;br /&gt;
| | H&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | I&lt;br /&gt;
| | I&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | J&lt;br /&gt;
| | J&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | K&lt;br /&gt;
| | K&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | L&lt;br /&gt;
| | L&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | M&lt;br /&gt;
| | M&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | N&lt;br /&gt;
| | N&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | O&lt;br /&gt;
| | O&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | P&lt;br /&gt;
| | P&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | Q&lt;br /&gt;
| | Q&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | R&lt;br /&gt;
| | R&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | S&lt;br /&gt;
| | S&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | T&lt;br /&gt;
| | T&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | U&lt;br /&gt;
| | U&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | V&lt;br /&gt;
| | V&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | W&lt;br /&gt;
| | W&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | X&lt;br /&gt;
| | X&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | Y&lt;br /&gt;
| | Y&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | Z&lt;br /&gt;
| | Z&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | UPARROW&lt;br /&gt;
| | Up Arrow (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | DOWNARROW&lt;br /&gt;
| | Down Arrow (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | RIGHTARROW&lt;br /&gt;
| | Right Arrow (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | LEFTARROW&lt;br /&gt;
| | Left Arrow (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | INS&lt;br /&gt;
| | Insert (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | HOME&lt;br /&gt;
| | Home (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | PGUP&lt;br /&gt;
| | Page Up (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | PGDN&lt;br /&gt;
| | Page Down (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | DEL&lt;br /&gt;
| | Delete (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | END&lt;br /&gt;
| | End (Not Keypad) &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_HOME&lt;br /&gt;
| | Keypad Home, 7 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_UPARROW&lt;br /&gt;
| | Keypad Up Arrow, 8 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_PGUP&lt;br /&gt;
| | Keypad Page Up, 9 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_LEFTARROW&lt;br /&gt;
| | Keypad Left Arrow, 4 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_5&lt;br /&gt;
| | Keypad 5 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_RIGHTARROW&lt;br /&gt;
| | Keypad Right Arrow, 6 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_END&lt;br /&gt;
| | Keypad End, 1 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_DOWNARROW&lt;br /&gt;
| | Keypad Down Arrow, 2 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_PGDN&lt;br /&gt;
| | Keypad Page Down, 3 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_ENTER&lt;br /&gt;
| | Keypad Enter Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_INS&lt;br /&gt;
| | Keypad Insert, 0 Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_DEL&lt;br /&gt;
| | Keypad Del, &amp;#039;.&amp;#039; Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_SLASH&lt;br /&gt;
| | Keypad Back Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_MINUS&lt;br /&gt;
| | Keypad Hyphen, - Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | KP_PLUS&lt;br /&gt;
| | Keypad Plus, + Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | &amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| | Keypad Star, &amp;#039;&amp;#039;&amp;#039;*&amp;#039;&amp;#039;&amp;#039; Keypad &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MOUSE1&lt;br /&gt;
| | Mouse Button 1   &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MOUSE2&lt;br /&gt;
| | Mouse Button 2   &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MOUSE3&lt;br /&gt;
| | Mouse Button 3 (Middle button, if you have a 3 button mouse and it isnt working, try installing the latest drivers for your mouse and if your mouse software allows it, assign middle button to &amp;#039;default&amp;#039; or &amp;#039;middle button&amp;#039;). &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MOUSE4&lt;br /&gt;
| | Mouse Button 4 (You may need to either install or uninstall mouse drivers for this button to work). &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MOUSE5&lt;br /&gt;
| | Mouse Button 5 (You may need to either install or uninstall mouse drivers for this button to work). &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MWHEELUP&lt;br /&gt;
| | Mouse Wheel Up   &amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
| | MWHEELDOWN&lt;br /&gt;
| | Mouse Wheel Down&amp;lt;br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Chat Macros=&lt;br /&gt;
&lt;br /&gt;
These are items that can be placed into chat to print the specified information.&lt;br /&gt;
&lt;br /&gt;
For example, typing &amp;quot;[%h:%a]&amp;quot; into chat will show your health and your armor separated with a colon.&lt;br /&gt;
&lt;br /&gt;
*%d - Your team and class. If you are a disguised spy, this will show what you are disguised as instead.&lt;br /&gt;
*%i - The last person you saw in your crosshairs.&lt;br /&gt;
&lt;br /&gt;
*%sh - Your sentry gun&amp;#039;s current health percentage.&lt;br /&gt;
*%sa - Your sentry gun&amp;#039;s current ammo percentage.&lt;br /&gt;
*%sv - Your sentry gun&amp;#039;s current level.&lt;br /&gt;
*%sl - The location you were in when you built the sentry ( 9 times out of 10, this is where the sentry is too ).&lt;br /&gt;
&lt;br /&gt;
*%dh - Your dispenser&amp;#039;s current health percentage.&lt;br /&gt;
*%da - Your dispenser&amp;#039;s current ammo percentage.&lt;br /&gt;
*%dl - The location you were in when you built the dispenser ( 9 times out of 10, this is where the dispenser is too ).&lt;br /&gt;
&lt;br /&gt;
*%pf - The time left till your detpack explodes.&lt;br /&gt;
*%ps - The time you set your detpack to - not what&amp;#039;s left on the timer .&lt;br /&gt;
*%pl - The location you were in when you placed the detpack ( 9 times out of 10, this is where the detpack is too ).&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripts]]&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/ExtraNarrow&amp;diff=9972</id>
		<title>Template:Infobox manual/ExtraNarrow</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/ExtraNarrow&amp;diff=9972"/>
		<updated>2013-02-26T16:37:33Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Added &amp;#039;Scripts&amp;#039; to Installation and Setup, as it&amp;#039;s placed there on the main page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width:186px; text-align: left; font-size: 90%; background-color:#f5faff; border:3px solid #dce7ed&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;border: 2px solid #dce7ed; background:#f5faff; text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#dce7ed; text-align:center; font-size: 180%;&amp;quot; cellpadding=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Image:NavMenu ScoutConc 300px.jpg|170px| ]] &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;&amp;#039;&amp;#039;Scout Concing in &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Installation and Setup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[System Requirements]] &amp;lt;br&amp;gt; [[Downloads]] &amp;amp;bull; [[Main Menu]] &amp;lt;br&amp;gt; [[Setup]] &amp;amp;bull; [[Beginner&amp;#039;s Guide]] &amp;lt;br&amp;gt; [[Scripts]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Playing the Game&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Team and Class Selection|Team and Class]] &amp;amp;bull; [[HUD]] &amp;lt;br&amp;gt; [[Map Guides]] &amp;amp;bull; [[Game Goals]] &amp;lt;br&amp;gt; [[:Category:Weapons|Weapons]] &amp;amp;bull; [[:Category:Grenades|Grenades]] &amp;amp;bull; [[:Category:Buildables|Buildables]] &amp;lt;br&amp;gt; [[Ammo]] &amp;amp;bull; [[Armor]] &amp;amp;bull; [[:Category:Status Effects|Status Effects]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Class Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Class:Scout|Scout]] &amp;amp;bull; [[Class:Sniper|Sniper]] &amp;amp;bull; [[Class:Soldier|Soldier]] &amp;lt;br&amp;gt; [[Class:Demoman|Demoman]] &amp;amp;bull; [[Class:Medic|Medic]] &amp;amp;bull; [[Class:HWGuy|HWGuy]] &amp;lt;br&amp;gt; [[Class:Pyro|Pyro]] &amp;amp;bull; [[Class:Spy|Spy]] &amp;amp;bull; [[Class:Engineer|Engineer]] &amp;amp;bull; [[Class:Civilian|Civilian]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Advanced Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Movement_Skills|Movement Skills]] &amp;lt;br&amp;gt; [[Jumping_Skills|Jumping Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Technical Reference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reference:Classes|Class Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Weapons|Weapons Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Grenades|Grenades Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Ammo|Ammo Reference]] &amp;lt;br&amp;gt; [[Reference:Armor|Armor Reference]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Modding&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[:Category:Mapping|Map Editing]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[TF2 Player&amp;#039;s Guide to FF|TF2 Player&amp;#039;s Guide To FF]] &amp;lt;br&amp;gt; [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]] &amp;lt;br&amp;gt; [[Commands_And_Cvars|Client commands and variables]] &amp;lt;br&amp;gt; [[Troubleshooting|Troubleshooting]] &amp;amp;bull; [[http://www.fortress-forever.com/changelogs/ Release Notes]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This version is the version currently in use. It is 94px narrower than the original version.  See [[Template:Infobox manual]] for usage instructions.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Category:Player_functions&amp;diff=9971</id>
		<title>Category:Player functions</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Category:Player_functions&amp;diff=9971"/>
		<updated>2013-02-26T16:18:38Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Added 2.45 player functions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Infobox_mapping}}&lt;br /&gt;
Any player that&amp;#039;s connected to the server can be accessed by the lua system. Once you have identified a specific player object you can use these functions to affect the player or get information about it.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
CFFPlayer:&amp;#039;&amp;#039;&amp;#039;function&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;parameters&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;function location_info:ontouch( touch_entity )&lt;br /&gt;
&lt;br /&gt;
	-- set the location of the player&lt;br /&gt;
	if IsPlayer( touch_entity ) then&lt;br /&gt;
		local player = CastToPlayer( touch_entity )&lt;br /&gt;
		--this new variable is of type CFFPlayer; we can use any player function on it&lt;br /&gt;
		player:SetLocation(entity:GetId(), self.text, self.team)&lt;br /&gt;
	end&lt;br /&gt;
end&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;AddAmmo&amp;#039;&amp;#039;&amp;#039;([[Lua:Flags#Ammo]], integer) || Gives ammunition to the player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AddArmor&amp;#039;&amp;#039;&amp;#039;(integer) ||Gives armor to the player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AddFrags&amp;#039;&amp;#039;&amp;#039;(integer) ||Adds to the player&amp;#039;s kill count&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AddFortPoints&amp;#039;&amp;#039;&amp;#039;(integer, string) ||Gives the player Fortress Points. String is an explanation for the points, eg. &amp;quot;Hunted Escape&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AddHealth&amp;#039;&amp;#039;&amp;#039;(integer) ||Gives the player health points. Negative numbers will hurt the player&lt;br /&gt;
|-&lt;br /&gt;
| integer &amp;#039;&amp;#039;&amp;#039;GetClass&amp;#039;&amp;#039;&amp;#039;() ||Returns the class of the player as a number (0-9)&lt;br /&gt;
|-&lt;br /&gt;
| string &amp;#039;&amp;#039;&amp;#039;GetClassName&amp;#039;&amp;#039;&amp;#039;() ||Returns the class of the player as a string&lt;br /&gt;
|-&lt;br /&gt;
| string &amp;#039;&amp;#039;&amp;#039;GetName&amp;#039;&amp;#039;&amp;#039;() ||Returns the name of the player&lt;br /&gt;
|-&lt;br /&gt;
| integer &amp;#039;&amp;#039;&amp;#039;GetArmor&amp;#039;&amp;#039;&amp;#039;() || Returns the player&amp;#039;s armor level&lt;br /&gt;
|-&lt;br /&gt;
| integer &amp;#039;&amp;#039;&amp;#039;GetMaxArmor&amp;#039;&amp;#039;&amp;#039;() || Returns the player&amp;#039;s max armor&lt;br /&gt;
|-&lt;br /&gt;
| integer &amp;#039;&amp;#039;&amp;#039;GetHealth&amp;#039;&amp;#039;&amp;#039;() || Returns the player&amp;#039;s health points&lt;br /&gt;
|-&lt;br /&gt;
| integer &amp;#039;&amp;#039;&amp;#039;GetMaxHealth&amp;#039;&amp;#039;&amp;#039;() || Returns the player&amp;#039;s max health&lt;br /&gt;
|-&lt;br /&gt;
| float &amp;#039;&amp;#039;&amp;#039;GetSpeed&amp;#039;&amp;#039;&amp;#039;() || Returns the speed of the player&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;HasItem&amp;#039;&amp;#039;&amp;#039;(string) || returns true or false is the player is holding the named [[Lua:info_ff_script]]&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsFeetDeepInWater&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsInNoBuild&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsUnderWater&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsWaistDeepInWater&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsInAttack1&amp;#039;&amp;#039;&amp;#039;() || Is the player pressing his *primary attack* key?&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsInAttack2&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsInUse&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsInJump&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsInForward&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsInBack&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsInMoveLeft&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsInMoveRight&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsInLeft&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsInRight&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsInRun&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsInReload&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsInSpeed&amp;#039;&amp;#039;&amp;#039;() || same as walk?&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsInWalk&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsInZoom&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsOnGround&amp;#039;&amp;#039;&amp;#039;() &lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsInAir&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsDucking&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsGrenade1Primed&amp;#039;&amp;#039;&amp;#039;() || Player has a live frag grenade&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsGrenade2Primed&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsGrenadePrimed&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| integer &amp;#039;&amp;#039;&amp;#039;GetAmmoInClip&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| integer &amp;#039;&amp;#039;&amp;#039;GetAmmoInClip&amp;#039;&amp;#039;&amp;#039;( weaponname )&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;SetAmmoInClip&amp;#039;&amp;#039;&amp;#039;( num )&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;SetAmmoInClip&amp;#039;&amp;#039;&amp;#039;( weaponname, num )&lt;br /&gt;
|-&lt;br /&gt;
| integer &amp;#039;&amp;#039;&amp;#039;GetAmmoCount&amp;#039;&amp;#039;&amp;#039;( ammotype )&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ReloadClips&amp;#039;&amp;#039;&amp;#039;() || magic reload!&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsBot&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;MarkRadioTag&amp;#039;&amp;#039;&amp;#039;() || No uses found&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AddAmmo&amp;#039;&amp;#039;&amp;#039;([[Lua:Flags#Ammo]], integer) || Gives ammunition to the player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AddArmor&amp;#039;&amp;#039;&amp;#039;(integer) || Gives armor to the player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;RemoveLocation&amp;#039;&amp;#039;&amp;#039;(entityId) || Clears the player&amp;#039;s location info? Never used.&lt;br /&gt;
|-&lt;br /&gt;
| string &amp;#039;&amp;#039;&amp;#039;GetLocation&amp;#039;&amp;#039;&amp;#039;() || Returns the current map location of the player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Respawn&amp;#039;&amp;#039;&amp;#039;() || Respawn the player.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;SetDisguisable&amp;#039;&amp;#039;&amp;#039;(boolean) || Allow/disallow a spy to use disguise&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsDisguisable&amp;#039;&amp;#039;&amp;#039;() || returns whether the player is allowed to disguise&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;SetCloakable&amp;#039;&amp;#039;&amp;#039;(boolean) || Allow/disallow a spy to use cloak&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsCloakable&amp;#039;&amp;#039;&amp;#039;() || returns whether the player is allowed to cloak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;SetRespawnable&amp;#039;&amp;#039;&amp;#039;(boolean) || Send false to make players stay dead (unable to respawn).&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsRespawnable&amp;#039;&amp;#039;&amp;#039;() || See above.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;SetLocation&amp;#039;&amp;#039;&amp;#039;(entityId, string, [[Lua:Flags#Team]]) || Sends text to the player&amp;#039;s location HUD. Team determines the color of the text.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;SetRespawnDelay&amp;#039;&amp;#039;&amp;#039;  || Probably should send this an integer or float.&lt;br /&gt;
|-&lt;br /&gt;
| string &amp;#039;&amp;#039;&amp;#039;GetActiveWeaponName&amp;#039;&amp;#039;&amp;#039;() || returns the [[Lua:weapon_classes]] of the weapon equipped by the player, eg. &amp;quot;ff_weapon_spanner&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;GiveWeapon&amp;#039;&amp;#039;&amp;#039;(string, boolean) || Give the player a weapon, specified by [[Lua:weapon_classes]]. If boolean is set to true, the player will autoswitch to this weapon.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;RemoveWeapon&amp;#039;&amp;#039;&amp;#039;(string) || Take from the player a weapon, specified by [[Lua:weapon_classes]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;RemoveAllWeapons&amp;#039;&amp;#039;&amp;#039;() || Strip all the player&amp;#039;s weapons.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;RemoveAllAmmo&amp;#039;&amp;#039;&amp;#039;(boolean)&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsCloaked&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsDisguised&amp;#039;&amp;#039;&amp;#039;() &lt;br /&gt;
|-&lt;br /&gt;
| integer &amp;#039;&amp;#039;&amp;#039;GetDisguisedClass&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| integer &amp;#039;&amp;#039;&amp;#039;GetDisguisedTeam&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AddEffect&amp;#039;&amp;#039;&amp;#039;( [[Lua:Flags#EF]], EFFECT_DURATION, ICON_DURATION, SPEED_MULTIPLIER ) || Adds a status affect to the player. SPEED_MULTIPLIER is used for altering the player&amp;#039;s speed.&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsEffectActive&amp;#039;&amp;#039;&amp;#039;([[Lua:Flags#EF]])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;RemoveEffect&amp;#039;&amp;#039;&amp;#039;([[Lua:Flags#EF]]) || Cancels a status effect on the player&lt;br /&gt;
|-&lt;br /&gt;
| integer &amp;#039;&amp;#039;&amp;#039;GetId&amp;#039;&amp;#039;&amp;#039;() || Gets the ID number of the player&lt;br /&gt;
|-&lt;br /&gt;
| integer &amp;#039;&amp;#039;&amp;#039;GetSteamID&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| integer &amp;#039;&amp;#039;&amp;#039;GetPing&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;GetPacketloss&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsAlive&amp;#039;&amp;#039;&amp;#039;()&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Freeze&amp;#039;&amp;#039;&amp;#039;(boolean) || Stop the player from moving or shooting. Send false to unfreeze a player.&lt;br /&gt;
|-&lt;br /&gt;
| boolean &amp;#039;&amp;#039;&amp;#039;IsFrozen&amp;#039;&amp;#039;&amp;#039;() || Returns true or false depending on whether the player is in a frozen state.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;RemoveBuildables&amp;#039;&amp;#039;&amp;#039;() || Removes all the player&amp;#039;s owned buildables ( [[Buildables|List of buildables]] )&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;RemoveProjectiles&amp;#039;&amp;#039;&amp;#039;() || Removes all the player&amp;#039;s owned projectiles ( rockets, nails, etc. )&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;RemoveItems&amp;#039;&amp;#039;&amp;#039;() || Removes all the player&amp;#039;s owned buildables AND projectiles.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;LockInPlace&amp;#039;&amp;#039;&amp;#039;(boolean) || Stop the player from moving, and disable their gravity. Player can still rotate and shoot. Send false to unlock player.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lua]]&lt;br /&gt;
[[Category:Lua_Commands]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Category:Messages&amp;diff=9970</id>
		<title>Category:Messages</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Category:Messages&amp;diff=9970"/>
		<updated>2013-02-26T15:45:31Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Added note saying BroadCast = Broadcast since v2.3: Bottom of http://www.fortress-forever.com/changelogs/2.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox mapping}}&lt;br /&gt;
This group of Lua Commands deals with notifying players about events in the game.&lt;br /&gt;
&lt;br /&gt;
NOTE: Since FF v2.3, the &amp;#039;BroadCast&amp;#039; functions can also be used with &amp;#039;Broadcast&amp;#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! LUA Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:BroadCastMessage|BroadCastMessage]]( message ) || broadcasts a given message to all players.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:BroadCastMessageToPlayer|BroadCastMessageToPlayer]]( player, message ) || broadcasts message to one player.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:SmartTeamMessage|SmartTeamMessage]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:SmartMessage|Smartmessage]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:BroadCastSound|BroadCastSound]]( sound ) || Plays a selected sound for players on the server&lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:BroadCastSoundToPlayer|BroadCastSoundToPlayer]]( player, sound ) || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:SmartSound|SmartSound]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:SmartTeamSound|SmartTeamSound]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:SpeakAll|SpeakAll]] || Plays a vox sentence for everyone on the server&lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:SpeakPlayer|SpeakPlayer]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:SmartSpeak|SmartSpeak]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:RandomFlagTouchSpeak|RandomFlagTouchSpeak]]() || Plays a predetermined set of flag touch announcements for the server.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lua:ObjectiveNotice|ObjectiveNotice]]( player, string ) || Puts a notice in the kill notifications with the player&amp;#039;s name, followed by the string. Use it when a player does something special.&lt;br /&gt;
|-&lt;br /&gt;
| ChatToAll(string) || Displays a message in chat &lt;br /&gt;
|-&lt;br /&gt;
| ChatToPlayer(player,string) || Displays a message in chat to just one player&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lua_Commands]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Reference:Classes&amp;diff=9969</id>
		<title>Reference:Classes</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Reference:Classes&amp;diff=9969"/>
		<updated>2013-02-26T15:41:38Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: FF 2.2 made spawn armor same as max, see the bottom of this page: http://www.fortress-forever.com/changelogs/2.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Class reference guide==&lt;br /&gt;
===Health, Armor, and Speed===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Health and Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Health&lt;br /&gt;
![[Reference:Armor|Armor]] Class&lt;br /&gt;
!Max Armor&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Scout|Scout]]&lt;br /&gt;
|75&lt;br /&gt;
|Light&lt;br /&gt;
|50&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Sniper|Sniper]]&lt;br /&gt;
|90&lt;br /&gt;
|Light&lt;br /&gt;
|50&lt;br /&gt;
|300&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Soldier|Soldier]]&lt;br /&gt;
|100&lt;br /&gt;
|Heavy&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Demoman|Demoman]]&lt;br /&gt;
|90&lt;br /&gt;
|Medium&lt;br /&gt;
|120&lt;br /&gt;
|280&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Medic|Medic]]&lt;br /&gt;
|90&lt;br /&gt;
|Medium&lt;br /&gt;
|100&lt;br /&gt;
|320&lt;br /&gt;
|-&lt;br /&gt;
![[Class:HWGuy|HWGuy]]&lt;br /&gt;
|100&lt;br /&gt;
|Heavy&lt;br /&gt;
|300&lt;br /&gt;
|230&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Pyro|Pyro]]&lt;br /&gt;
|100&lt;br /&gt;
|Medium&lt;br /&gt;
|150&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Spy|Spy]]&lt;br /&gt;
|90&lt;br /&gt;
|Medium&lt;br /&gt;
|50&lt;br /&gt;
|300&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Engineer|Engineer]]&lt;br /&gt;
|80&lt;br /&gt;
|Medium-Light&lt;br /&gt;
|100&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Civilian|Civilian]]&lt;br /&gt;
|75&lt;br /&gt;
|Light&lt;br /&gt;
|50&lt;br /&gt;
|230&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
See the [[Reference:Armor|Armor Reference Guide]] for more detail.&lt;br /&gt;
&lt;br /&gt;
NOTE: Since FF 2.2, all maps default to giving full health/armor/ammo on spawn.&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Grenades&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Grenades equipped at spawn&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Maximum grenades carried&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Primary&lt;br /&gt;
!Secondary&lt;br /&gt;
!Primary&lt;br /&gt;
!Secondary&lt;br /&gt;
!Primary&lt;br /&gt;
!Secondary&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Scout|Scout]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Grenade:Concussion|Concussion]]&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Sniper|Sniper]]&lt;br /&gt;
|[[Grenade:Frag|Frag]]&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Soldier|Soldier]]&lt;br /&gt;
|[[Grenade:Frag|Frag]]&lt;br /&gt;
|[[Grenade:Laser|Laser]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Demoman|Demoman]]&lt;br /&gt;
|[[Grenade:Frag|Frag]]&lt;br /&gt;
|[[Grenade:MIRV|MIRV]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Medic|Medic]]&lt;br /&gt;
|[[Grenade:Frag|Frag]]&lt;br /&gt;
|[[Grenade:Concussion|Concussion]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
![[Class:HWGuy|HWGuy]]&lt;br /&gt;
|[[Grenade:Frag|Frag]]&lt;br /&gt;
|[[Grenade:Slowfield|Slowfield]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Pyro|Pyro]]&lt;br /&gt;
|[[Grenade:Frag|Frag]]&lt;br /&gt;
|[[Grenade:Napalm|Napalm]]&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Spy|Spy]]&lt;br /&gt;
|[[Grenade:Frag|Frag]]&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Engineer|Engineer]]&lt;br /&gt;
|[[Grenade:Frag|Frag]]&lt;br /&gt;
|[[Grenade:EMP|EMP]]&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Civilian|Civilian]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
See the [[Reference:Grenades|Grenades Reference Guide]] for more detail.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;Grenades equipped at spawn&amp;#039; shows the default amounts. Certain maps use different values to the ones shown here, however, most will use the defaults.&lt;br /&gt;
&lt;br /&gt;
===Weapons and Ammunition===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Ammunition at spawn &amp;lt;br/&amp;gt; (Maximum carried)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot1&lt;br /&gt;
!Slot2&lt;br /&gt;
!Slot3&lt;br /&gt;
!Slot4&lt;br /&gt;
!Slot5&lt;br /&gt;
!Slot6&lt;br /&gt;
!Shells&lt;br /&gt;
!Nails&lt;br /&gt;
!Cells&lt;br /&gt;
!Rockets&lt;br /&gt;
!Detpacks&lt;br /&gt;
!Jump Pads&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Scout|Scout]]&lt;br /&gt;
|[[Reference:Weapons#Crowbar|Crowbar]]&lt;br /&gt;
|[[Reference:Weapons#Shotgun|Shotgun]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Reference:Weapons#Nailgun|Nailgun]]&lt;br /&gt;
|[[Reference:Weapons#Jump Pad|Jump Pad]]&lt;br /&gt;
|N/A&lt;br /&gt;
|25 (50)&lt;br /&gt;
|75 (100)&lt;br /&gt;
|30 (30)&lt;br /&gt;
|0 (25)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|1 (1)&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Sniper|Sniper]]&lt;br /&gt;
|[[Reference:Weapons#Crowbar|Crowbar]]&lt;br /&gt;
|[[Reference:Weapons#Sniper Rifle|Sniper Rifle]]&lt;br /&gt;
|[[Reference:Weapons#Auto Rifle|AR]]&lt;br /&gt;
|[[Reference:Weapons#Nailgun|Nailgun]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|60 (75)&lt;br /&gt;
|50 (100)&lt;br /&gt;
|0 (50)&lt;br /&gt;
|0 (25)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Soldier|Soldier]]&lt;br /&gt;
|[[Reference:Weapons#Crowbar|Crowbar]]&lt;br /&gt;
|[[Reference:Weapons#Shotgun|Shotgun]]&lt;br /&gt;
|[[Reference:Weapons#Super Shotgun|Super Shotgun]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Reference:Weapons#RPG|RPG]]&lt;br /&gt;
|N/A&lt;br /&gt;
|50 (100)&lt;br /&gt;
|0 (100)&lt;br /&gt;
|0 (50)&lt;br /&gt;
|10 (50)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Demoman|Demoman]]&lt;br /&gt;
|[[Reference:Weapons#Crowbar|Crowbar]]&lt;br /&gt;
|[[Reference:Weapons#Shotgun|Shotgun]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Reference:Weapons#Grenade Launcher|Grenade Launcher]]&lt;br /&gt;
|[[Reference:Weapons#Pipe Launcher|Pipe Launcher]]&lt;br /&gt;
|[[Reference:Weapons#Detpack|Detpack]]&lt;br /&gt;
|30 (75)&lt;br /&gt;
|0 (50)&lt;br /&gt;
|0 (50)&lt;br /&gt;
|20 (50)&lt;br /&gt;
|1 (1)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Medic|Medic]]&lt;br /&gt;
|[[Reference:Weapons#Medikit|Medikit]]&lt;br /&gt;
|[[Reference:Weapons#Shotgun|Shotgun]]&lt;br /&gt;
|[[Reference:Weapons#Super Shotgun|Super Shotgun]]&lt;br /&gt;
|[[Reference:Weapons#Super Nailgun|Super Nailgun]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|50 (75)&lt;br /&gt;
|50 (150)&lt;br /&gt;
|0 (50)&lt;br /&gt;
|0 (25)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|-&lt;br /&gt;
![[Class:HWGuy|HWGuy]]&lt;br /&gt;
|[[Reference:Weapons#Crowbar|Crowbar]]&lt;br /&gt;
|[[Reference:Weapons#Shotgun|Shotgun]]&lt;br /&gt;
|[[Reference:Weapons#Super Shotgun|Super Shotgun]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Reference:Weapons#Assault Cannon|Assault Cannon]]&lt;br /&gt;
|N/A&lt;br /&gt;
|200 (200)&lt;br /&gt;
|0 (200)&lt;br /&gt;
|30 (50)&lt;br /&gt;
|0 (25)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Pyro|Pyro]]&lt;br /&gt;
|[[Reference:Weapons#Crowbar|Crowbar]]&lt;br /&gt;
|[[Reference:Weapons#Shotgun|Shotgun]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Reference:Weapons#Flamethrower|Flamethrower]]&lt;br /&gt;
|[[Reference:Weapons#Incendiary Cannon|Incendiary Cannon]]&lt;br /&gt;
|N/A&lt;br /&gt;
|20 (40)&lt;br /&gt;
|0 (50)&lt;br /&gt;
|120 (200)&lt;br /&gt;
|5 (20)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Spy|Spy]]&lt;br /&gt;
|[[Reference:Weapons#Knife|Knife]]&lt;br /&gt;
|[[Reference:Weapons#Tranquilizer Gun|Tranq]]&lt;br /&gt;
|[[Reference:Weapons#Super Shotgun|Super Shotgun]]&lt;br /&gt;
|[[Reference:Weapons#Nailgun|Nailgun]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|40 (40)&lt;br /&gt;
|50 (100)&lt;br /&gt;
|10 (30)&lt;br /&gt;
|0 (15)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[Class:Engineer|Engineer]]&lt;br /&gt;
|[[Reference:Weapons#Spanner|Spanner]]&lt;br /&gt;
|[[Reference:Weapons#Railgun|Railgun]]&lt;br /&gt;
|[[Reference:Weapons#Super Shotgun|Super Shotgun]]&lt;br /&gt;
|[[:Category:Buildables#Dispenser|Dispenser]]&lt;br /&gt;
|[[:Category:Buildables#Sentry_Gun|Sentry Gun]]&lt;br /&gt;
|N/A&lt;br /&gt;
|20 (50)&lt;br /&gt;
|25 (50)&lt;br /&gt;
|100 (200)&lt;br /&gt;
|0 (30)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|-&lt;br /&gt;
![[Class:Civilian|Civilian]]&lt;br /&gt;
|[[Reference:Weapons#Umbrella|Umbrella]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0 (150)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|0 (0)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
See the [[Reference:Weapons|Weapons Reference Guide]] and [[Reference:Ammo|Ammo Reference Guide]] for more detail.&lt;br /&gt;
&lt;br /&gt;
NOTE: most maps give full ammo to all players on spawn, through Lua scripting.&lt;br /&gt;
&lt;br /&gt;
{{Navigation Reference}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_waterpolo&amp;diff=9968</id>
		<title>Map:ff waterpolo</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_waterpolo&amp;diff=9968"/>
		<updated>2013-02-25T21:16:18Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: /* Description */ - More info on goalies, and &amp;#039;their&amp;#039; instead of &amp;#039;his&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Description=&lt;br /&gt;
Waterpolo is a deadly game of soccer (British football) taking place in a very large pool. The objective is to carry the ball into the enemy&amp;#039;s goal for 10 points. If your team carries the ball into your own goal, the enemy will receive 10 points and your team will be shamed with the force of 10,000 klanopes. If the ball carrier lands outside the bright laser boundary markers, the ball will return to midfield.&lt;br /&gt;
&lt;br /&gt;
Each team can have one goalie [[Civilian]]. Their [[Umbrella]] can kill anyone with one hit, is extremely fast, and is the only person on the team that can return the ball to midfield (by pressing +use (default: &amp;#039;E&amp;#039;) on it). They cannot carry the ball though, and will not score an own goal if they go into their net to return the ball.&lt;br /&gt;
&lt;br /&gt;
The goalie is invulnerable in their team&amp;#039;s third of the pitch, however, in the center third, they will receive x3 damage. He also cannot go outside the boundary markers or in the enemy third, or they will respawn.&lt;br /&gt;
&lt;br /&gt;
Snipers are disabled.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==x Side==&lt;br /&gt;
This is where your goal is. You&amp;#039;ll respawn on the top of the side walls, and can jump down with only a small damage penalty. Your goalkeeper (Civilian) should stay in or near this area, as he is the only one that can reset the ball&amp;#039;s position if it gets too close to your goal. &lt;br /&gt;
&lt;br /&gt;
Some people like to build sentries in this area or right in front of the goal. While they&amp;#039;re effective on enemies close to the goal, they can be taken out with a [[Nailgun]] or [[Rocket Launcher]] with ease. &lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_waterpolo0082.gif|135px]]&lt;br /&gt;
| igcaption1=A team&amp;#039;s side of the arena.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Midfield==&lt;br /&gt;
The island in the center of the Midfield has the ball, and consequently, has the most amount of carnage. Fast classes should try to grab the ball; they can slip out of the bloodbath and run over to the enemy&amp;#039;s side without anybody noticing. [[Scout]]s can try and place a [[Jump Pad]] on the island for their team; but remember that enemy ball carriers can use it to fly into your goal.&lt;br /&gt;
&lt;br /&gt;
On the sides of the Midfield are the Side Rooms.&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_waterpolo0081.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the midfield.}}&lt;br /&gt;
&lt;br /&gt;
==Side Room 1 and 2==&lt;br /&gt;
These rooms contain four medkits, two [[Blue Armor]]s, and a grenade backpack that gives two grenades of each type. Conc-jumpers should immedietly come over to one of the side rooms and get a grenade-pack.&lt;br /&gt;
&lt;br /&gt;
Your team can deny the enemy usage of the supplies in the room by hoarding them. Have one person grab everything he can get. Once he&amp;#039;s stocked up, have him fire his guns, throw a grenade and injure himself a few times, allowing him to grab what&amp;#039;s left. Once the supplies respawn, repeat the process. Many enemies won&amp;#039;t even know what you&amp;#039;re doing in there, allowing the hoarder to get off scot-free.&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_waterpolo0083.gif|135px]]&lt;br /&gt;
| igcaption1=The layout of the side rooms. The grenade pack is in the middle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Map Guides}}&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Clans&amp;diff=9967</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Clans&amp;diff=9967"/>
		<updated>2013-02-25T18:19:33Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is under development.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;If you see a clan you know to exist listed as non-existent, remove the non-existent line.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Also, feel free to add new clans to this list. Even if you only know some things about them, this IS a wiki, others can help!&lt;br /&gt;
&lt;br /&gt;
===A===&lt;br /&gt;
* [[AlmostSkilled]]&lt;br /&gt;
* [[AssEater Clan]]&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
* [[Dead Body Disposal]]&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
* [[Erdnuckels]]&lt;br /&gt;
* [[Eternal Order]]&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
* [[Fortress Extreme]]&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
* [[Goodfellas]]&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
* [[House Of Lords]]&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
* [[Kneel Before No One]]&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
* [[New Family Order]]&lt;br /&gt;
* [[NothingSpecial]]&lt;br /&gt;
&lt;br /&gt;
===O===&lt;br /&gt;
* [[Orbital]]&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
* [[The Dark Order]]&lt;br /&gt;
* [[The Old Timers Clan]]]&lt;br /&gt;
* [[The Poper Kings]]&lt;br /&gt;
&lt;br /&gt;
===U===&lt;br /&gt;
* [[United Stars Resistance Force]]&lt;br /&gt;
* [[Untitled]]&lt;br /&gt;
&lt;br /&gt;
===X===&lt;br /&gt;
* [[Xeno-Project]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Xeno-Project&amp;diff=9966</id>
		<title>Xeno-Project</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Xeno-Project&amp;diff=9966"/>
		<updated>2013-02-25T18:15:09Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Clan - Website doesn&amp;#039;t show anything about FF.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This clan doesn&amp;#039;t appear to exist any more. If you know further information about this clan, please update this page!&amp;#039;&amp;#039;&amp;#039; (or ask for it to be removed from the clan list if it doesn&amp;#039;t exist)&lt;br /&gt;
&lt;br /&gt;
=Xeno-Project=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: Germany/France/Spain/Belgium  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;: 85.14.216.7:27016 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #xenomorphs on quakenet  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://www.xeno-project.de/ &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Yes! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;: Sigm@ &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leader&amp;#039;&amp;#039;&amp;#039;: Rayzor &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 20 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* BikerHorst&lt;br /&gt;
* Honk&lt;br /&gt;
* Invi&lt;br /&gt;
* Krusty&lt;br /&gt;
* RANG3R&lt;br /&gt;
* Sigm@&lt;br /&gt;
* Snaky&lt;br /&gt;
* Tchuffa &lt;br /&gt;
* TobeyII&lt;br /&gt;
* ZoolWay&lt;br /&gt;
* Apzon&lt;br /&gt;
* Deadeye&lt;br /&gt;
* Rayzor&lt;br /&gt;
* Odin&lt;br /&gt;
* RaDiKaL &lt;br /&gt;
* KaraS&lt;br /&gt;
* LordKharn&lt;br /&gt;
* psy&lt;br /&gt;
* son|c&lt;br /&gt;
* st4r&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Untitled&amp;diff=9965</id>
		<title>Untitled</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Untitled&amp;diff=9965"/>
		<updated>2013-02-25T18:13:51Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Clan - Website doesn&amp;#039;t exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This clan doesn&amp;#039;t appear to exist any more. If you know further information about this clan, please update this page!&amp;#039;&amp;#039;&amp;#039; (or ask for it to be removed from the clan list if it doesn&amp;#039;t exist)&lt;br /&gt;
&lt;br /&gt;
== [-] Clan Untitled ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Region&amp;#039;&amp;#039;&amp;#039;: Europe&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: irc.quakenet.org #untitled&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://www.untitledweb.nl/default2.asp&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leaders / Match Arrangers&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
    * ZERO.dorothy  	The Netherlands&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Members&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    * Angron 	 	Sweden&lt;br /&gt;
    * BlisTer 	 	Belgium&lt;br /&gt;
    * Dizz 	 	The Netherlands&lt;br /&gt;
    * Einstein 	 	Portugal&lt;br /&gt;
    * Gongas 	 	Portugal&lt;br /&gt;
    * Legacy. 	 	UK&lt;br /&gt;
    * Mirvin_Monkey 	England&lt;br /&gt;
    * Perturabo          Sweden&lt;br /&gt;
    * smiling 	        Belgium&lt;br /&gt;
    * accrede  	  	England&lt;br /&gt;
    * eomp 	 	Wales&lt;br /&gt;
    * Fragje 	 	Germany&lt;br /&gt;
    * glass 	 	Sweden&lt;br /&gt;
    * Opty               UK&lt;br /&gt;
    * Ravecore           UK&lt;br /&gt;
    * Xan                UK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=United_Stars_Resistance_Force&amp;diff=9964</id>
		<title>United Stars Resistance Force</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=United_Stars_Resistance_Force&amp;diff=9964"/>
		<updated>2013-02-25T18:13:25Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Clan - Website doesn&amp;#039;t exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This clan doesn&amp;#039;t appear to exist any more. If you know further information about this clan, please update this page!&amp;#039;&amp;#039;&amp;#039; (or ask for it to be removed from the clan list if it doesn&amp;#039;t exist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Name: United Stars Resistance Force&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;: [USRF]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: Netherlands&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader/s&amp;#039;&amp;#039;&amp;#039;: Boor &amp;amp; Vox&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leader/s&amp;#039;&amp;#039;&amp;#039;: Vox &amp;amp; Boor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
*Boor&lt;br /&gt;
*Vox&lt;br /&gt;
*Mace&lt;br /&gt;
*Mad Clog&lt;br /&gt;
*Darkie&lt;br /&gt;
*Trick&lt;br /&gt;
*Elvis&lt;br /&gt;
*Wietze&lt;br /&gt;
*Vcore&lt;br /&gt;
*Adorable&lt;br /&gt;
*BlaBla&lt;br /&gt;
*Dropdead&lt;br /&gt;
*Since&lt;br /&gt;
*Viper&lt;br /&gt;
*Mase&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server IP&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
212.203.28.117:27015&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #usrforce / #usrf.nl (quakenet)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://www.usrforce.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for players?&amp;#039;&amp;#039;&amp;#039;: Yes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for scrims?&amp;#039;&amp;#039;&amp;#039;: Always&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=The_Poper_Kings&amp;diff=9963</id>
		<title>The Poper Kings</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=The_Poper_Kings&amp;diff=9963"/>
		<updated>2013-02-25T18:13:02Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Clan - Website doesn&amp;#039;t exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This clan doesn&amp;#039;t appear to exist any more. If you know further information about this clan, please update this page!&amp;#039;&amp;#039;&amp;#039; (or ask for it to be removed from the clan list if it doesn&amp;#039;t exist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Name:&amp;#039;&amp;#039;&amp;#039;The Poper Kings&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Tag:&amp;#039;&amp;#039;&amp;#039;-{TPK}-&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country:&amp;#039;&amp;#039;&amp;#039; Netherlands&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader:&amp;#039;&amp;#039;&amp;#039;JvanW&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leader&amp;#039;s:&amp;#039;&amp;#039;&amp;#039;Ch4mp&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Active Members:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Hardy&lt;br /&gt;
*Phatster&lt;br /&gt;
*Talon&lt;br /&gt;
*Nem&lt;br /&gt;
*Ebola&lt;br /&gt;
*Jimmi&lt;br /&gt;
*Mase&lt;br /&gt;
*GreatUncleBulgeria&lt;br /&gt;
*Tempted&lt;br /&gt;
*Slice&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inactive Members:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Skidz&lt;br /&gt;
*Smile&lt;br /&gt;
*Boomeh&lt;br /&gt;
*Chutzpah&lt;br /&gt;
*Radikal&lt;br /&gt;
*Donkeyhackz&lt;br /&gt;
*Smellycat&lt;br /&gt;
*Xan&lt;br /&gt;
*Thani&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server IP:&amp;#039;&amp;#039;&amp;#039;No Server ATM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel:&amp;#039;&amp;#039;&amp;#039;#kings.ff on Quakenet&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website:&amp;#039;&amp;#039;&amp;#039;http://re-arranged.co.uk/tpk/news.php&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Extra Info:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
We started this clan right away when FF was out, we started with former =[IDK]= members and some new guys in the scene. But after a short while we saw ppl running to TF2, and a few ppl of DaC| joined us. But still, its hard to get enough ppl around during weekdays!! We play for fun, and mostly we cant play due the laughs during the matches. Anyway just idle in our channel or ask an Op for a trial!!!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for players?:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
We are still looking for dedicated members, who loves to laugh during matches!!!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for scrims?:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
If we have more active members who can play also on workdays, then we are!!!&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=9962</id>
		<title>The Dark Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=9962"/>
		<updated>2013-02-25T18:07:49Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Clan - Website doesn&amp;#039;t exist. If I see Moto (KubeDawg), I&amp;#039;ll check with him.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This clan doesn&amp;#039;t appear to exist any more. If you know further information about this clan, please update this page!&amp;#039;&amp;#039;&amp;#039; (or ask for it to be removed from the clan list if it doesn&amp;#039;t exist)&lt;br /&gt;
&lt;br /&gt;
[[Image:thedarkorder.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: /order/ &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: United States &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: /order/ The Dark Order Clan &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 8.2.0.224:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=5c6cbb236829451496a95d6bcb39980a Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: Gamesurge #thedarkorder &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: [http://www.syndicate.clanservers.com/forum The Dark Order Forums] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/ &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Yes &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leaders&amp;#039;&amp;#039;&amp;#039;: KubeDawg &amp;amp; Zatoichi &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Active UGC Members&amp;#039;&amp;#039;&amp;#039;: 6 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Darkstar&lt;br /&gt;
*DoomPiggy&lt;br /&gt;
*KubeDawg&lt;br /&gt;
*Melfina&lt;br /&gt;
*Mr_Headshot&lt;br /&gt;
*Zatoichi&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other Clan Members&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Ducky&lt;br /&gt;
*WingNut&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us at our forums at http://www.syndicate.clanservers.com/forum, you may also reach us in our irc channel #thedarkorder in the Gamesurge network. We can also be found on the Fortress Forever forums or on our [http://steamcommunity.com/groups/ Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Orbital&amp;diff=9961</id>
		<title>Orbital</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Orbital&amp;diff=9961"/>
		<updated>2013-02-25T18:06:25Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Clan - Website doesn&amp;#039;t exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This clan doesn&amp;#039;t appear to exist any more. If you know further information about this clan, please update this page!&amp;#039;&amp;#039;&amp;#039; (or ask for it to be removed from the clan list if it doesn&amp;#039;t exist)&lt;br /&gt;
&lt;br /&gt;
[[image:Oheader_temp.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Name&amp;#039;&amp;#039;&amp;#039;: Orbital&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;: . o `&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: US&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;: rodox&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leaders&amp;#039;&amp;#039;&amp;#039;: RocK , expyre&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roster:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*rodox&amp;lt;br&amp;gt;&lt;br /&gt;
*RocK&amp;lt;br&amp;gt;&lt;br /&gt;
*expyre&amp;lt;br&amp;gt;&lt;br /&gt;
*inspire&amp;lt;br&amp;gt;&lt;br /&gt;
*the_rape&amp;lt;br&amp;gt;&lt;br /&gt;
*bostwix&amp;lt;br&amp;gt;&lt;br /&gt;
*ender&amp;lt;br&amp;gt;&lt;br /&gt;
*zany&amp;lt;br&amp;gt;&lt;br /&gt;
*black&amp;lt;br&amp;gt;&lt;br /&gt;
*freakshow&amp;lt;br&amp;gt;&lt;br /&gt;
*Rory9k&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server IP&amp;#039;&amp;#039;&amp;#039;: 8.9.31.118:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #ff.orbital&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://orbital.tystatic.com&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recuiting&amp;#039;&amp;#039;&amp;#039;: Yes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim&amp;#039;&amp;#039;&amp;#039;: Yes&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=NothingSpecial&amp;diff=9960</id>
		<title>NothingSpecial</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=NothingSpecial&amp;diff=9960"/>
		<updated>2013-02-25T18:05:35Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Clan - Website doesn&amp;#039;t exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This clan doesn&amp;#039;t appear to exist any more. If you know further information about this clan, please update this page!&amp;#039;&amp;#039;&amp;#039; (or ask for it to be removed from the clan list if it doesn&amp;#039;t exist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Name&amp;#039;&amp;#039;&amp;#039;: -=ClanNothingSpecial=-&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;: -=NS=-&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country: US/Canada&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Leaders&amp;#039;&amp;#039;&amp;#039;: NPEPSI{35}, MUTT{37}, BEAR&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Active Members&amp;#039;&amp;#039;&amp;#039;: 27&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Servers/I.P Address&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
1) NEOTF - 8.6.75.66:27015&lt;br /&gt;
&lt;br /&gt;
2) F.F. - 8.6.74.213:27015&lt;br /&gt;
&lt;br /&gt;
3) TF2 - 8.6.3.123:27015&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Website&amp;#039;&amp;#039;&amp;#039;: http://www.clannothingspecial.com/news.php&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roster&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Npepsi-F-39&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Mutt&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Harley&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-TotalFool (MIA)&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Logan (MIA)&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Sinim (MIA)&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Loser (MIA)&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Bear&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Green Man&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-SkullHockey3&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-BetaRaider&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Merlin&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Sniper-Wife&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Gas-Hole&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Johnny Tarr (MIA)&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Matrix&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Haj_saitou (MIA)&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-KGA&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Rover (MIA)&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Fatal1ty (MIA)&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Squeeze&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Scooby&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-One-eye Sniper&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Adema&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-FeErSuM eNdJiNn&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-$k0Al bAnDiT&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-MyErSjR&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Calvin &amp;amp; Hobbes&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Son_of_spam (MIA)&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-FPS Eric&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Monkey Man&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Mad Man&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Jaden&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-DX&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Nikkolus&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for Players&amp;#039;&amp;#039;&amp;#039;: Yes, but invite only&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for Scrims&amp;#039;&amp;#039;&amp;#039;: Yes, without a doubt.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;About us&amp;#039;&amp;#039;&amp;#039;: Nothing Special was formed in 2004 from members of other clans. Currently we are 35 members strong. There is a core group of about 27 of us that play regularly. We regard ourselves as family first, then gamers. We love to play TFC, Fortress Forever, or Team Fortress 2. We value and respect each other and we treat our server visitors the same way we expect to be treated. We promise you will have fun on our servers and we hope you will return to play frequently. We are not the most elite clan out there, nor are we the worst. We love to have friendly scrims with anyone..league or not. Maybe we could be your tuneup for your next league match?? Come and visit us.&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=New_Family_Order&amp;diff=9959</id>
		<title>New Family Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=New_Family_Order&amp;diff=9959"/>
		<updated>2013-02-25T18:03:50Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Clan - Website doesn&amp;#039;t exist, but I seem to remember a NFO tag somewhere. If I see Mojo on FF, I&amp;#039;ll check with him (listed in members).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This clan doesn&amp;#039;t appear to exist any more. If you know further information about this clan, please update this page!&amp;#039;&amp;#039;&amp;#039; (or ask for it to be removed from the clan list if it doesn&amp;#039;t exist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: USA &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;: 8.2.122.202:27015 &amp;lt;br&amp;gt;   66.55.142.182:27015 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #NFO-CLAN &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: www.nfo-clan.com &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Yes! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leaders&amp;#039;&amp;#039;&amp;#039;: {NFO}CrazyCro, {NFO}Target &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 52 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{NFO}CrazyCro&lt;br /&gt;
*{NFO}Target&lt;br /&gt;
*{NFO}CitizenJane&lt;br /&gt;
*{NFO}P@T&lt;br /&gt;
*{NFO}Zn-Eye-P&lt;br /&gt;
*{NFO}Linus&lt;br /&gt;
*{NFO}M1A1Tanker&lt;br /&gt;
*{NFO}rimtriX&lt;br /&gt;
*{NFO}Pidge&lt;br /&gt;
*{NFO}The_Real_Dark&lt;br /&gt;
*{NFO}D BEAST&lt;br /&gt;
*{NFO}Already-Dead&lt;br /&gt;
*{NFO}L@dyDe@th&lt;br /&gt;
*{NFO}Filbs&lt;br /&gt;
*{NFO}GreenSmoke&lt;br /&gt;
*{NFO}Ridder&lt;br /&gt;
*{NFO}Silience&lt;br /&gt;
*{NFO}Roxx_Wallington&lt;br /&gt;
*{NFO}Nightshade&lt;br /&gt;
*{NFO}DONNY&lt;br /&gt;
*{NFO}Sephiroth&lt;br /&gt;
*{NFO}Sedative&lt;br /&gt;
*{NFO}LuCu$&lt;br /&gt;
*{NFO}The~Junior&lt;br /&gt;
*{NFO}Xan&lt;br /&gt;
*{NFO}kingpin&lt;br /&gt;
*{NFO}xrod&lt;br /&gt;
*{NFO}hatchouse&lt;br /&gt;
*{NFO}Mojo&lt;br /&gt;
*{NFO}Last Thing u c&lt;br /&gt;
*{NFO}TankJr&lt;br /&gt;
*{NFO}SpecialEdd&lt;br /&gt;
*{NFO}Psycos1s&lt;br /&gt;
*{NFO}Mr.Po Po&lt;br /&gt;
*{NFO}Shogun&lt;br /&gt;
*{NFO}pistolpete&lt;br /&gt;
*{NFO}Jester&lt;br /&gt;
*{NFO}Sky_Kid&lt;br /&gt;
*{NFO}Joker&lt;br /&gt;
*{NFO}Phenix&lt;br /&gt;
*{NFO}WOLFANG&lt;br /&gt;
*{NFO}Useless&lt;br /&gt;
*{NFO}Lays&lt;br /&gt;
*{NFO}jesselfout&lt;br /&gt;
*{NFO}Alaska&lt;br /&gt;
*{NFO}Doodz&lt;br /&gt;
*{NFO}Blind_Sniper&lt;br /&gt;
*{NFO}Virux&lt;br /&gt;
*{NFO}Lemon-Power&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Kneel_Before_No_One&amp;diff=9958</id>
		<title>Kneel Before No One</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Kneel_Before_No_One&amp;diff=9958"/>
		<updated>2013-02-25T18:00:29Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Clan - Website doesn&amp;#039;t exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This clan doesn&amp;#039;t appear to exist any more. If you know further information about this clan, please update this page!&amp;#039;&amp;#039;&amp;#039; (or ask for it to be removed from the clan list if it doesn&amp;#039;t exist)&lt;br /&gt;
&lt;br /&gt;
[[Image:Finish2hp2.jpg]], &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Kneel Before &amp;#039;&amp;#039;&amp;#039;NO ONE&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag:&amp;#039;&amp;#039;&amp;#039; /KBN/&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country:&amp;#039;&amp;#039;&amp;#039; USA &amp;amp; Canada (Also Argentina)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC:&amp;#039;&amp;#039;&amp;#039; #KBN (GameSurge)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website:&amp;#039;&amp;#039;&amp;#039; http://kbn.clanservers.com/&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server:&amp;#039;&amp;#039;&amp;#039; 63.211.105.191:27015&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;: GhostBuster &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leader&amp;#039;&amp;#039;&amp;#039;: Jewbagel &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 11 &amp;lt;br&amp;gt;&lt;br /&gt;
*/KBN/ GhostBuster&lt;br /&gt;
*/KBN/ Juba&lt;br /&gt;
*/KBN/ HoLdNTosS&lt;br /&gt;
*/KBN/ Skanky&lt;br /&gt;
*/KBN/ TML&lt;br /&gt;
*/KBN/ Green Mushy&lt;br /&gt;
*/KBN/ Jewbagel&lt;br /&gt;
*/KBN/ The Cake&lt;br /&gt;
*/KBN/ Skill34&lt;br /&gt;
*/KBN/ MedMan (inactive)&lt;br /&gt;
*/KBN/ Ego&lt;br /&gt;
*/KBN/ ID&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=House_Of_Lords&amp;diff=9957</id>
		<title>House Of Lords</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=House_Of_Lords&amp;diff=9957"/>
		<updated>2013-02-25T17:59:23Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Clan - Website exists, but requires login. I&amp;#039;ll check with Bully to see if this still exists.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This clan doesn&amp;#039;t appear to exist any more. If you know further information about this clan, please update this page!&amp;#039;&amp;#039;&amp;#039; (or ask for it to be removed from the clan list if it doesn&amp;#039;t exist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Region&amp;#039;&amp;#039;&amp;#039;: Europe (UK)  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;: 217.163.24.170:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: irc.quakenet.org #clanhol &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://www.clanhol.co.uk &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leaders / Match Arrangers&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
*Cobra&amp;lt;br&amp;gt;&lt;br /&gt;
*Monster_UK&amp;lt;br&amp;gt;&lt;br /&gt;
*MiE&amp;lt;br&amp;gt;&lt;br /&gt;
*Armchair&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Members: &lt;br /&gt;
&lt;br /&gt;
*Bully&amp;lt;br&amp;gt;&lt;br /&gt;
*ra&amp;lt;br&amp;gt;&lt;br /&gt;
*bean&amp;lt;br&amp;gt;&lt;br /&gt;
*Avalon&amp;lt;br&amp;gt;&lt;br /&gt;
*Moja&amp;lt;br&amp;gt;&lt;br /&gt;
*Surge&amp;lt;br&amp;gt;&lt;br /&gt;
*thiz&amp;lt;br&amp;gt;&lt;br /&gt;
*Phusion&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Fortress_Extreme&amp;diff=9956</id>
		<title>Fortress Extreme</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Fortress_Extreme&amp;diff=9956"/>
		<updated>2013-02-25T17:56:57Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Clan - Website doesn&amp;#039;t exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This clan doesn&amp;#039;t appear to exist any more. If you know further information about this clan, please update this page!&amp;#039;&amp;#039;&amp;#039; (or ask for it to be removed from the clan list if it doesn&amp;#039;t exist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: USA &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;: 63.211.110.144:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: gamesurge #clanfx &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://paradine.ms-ss.net/forum/index.php &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Yes!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;: Soulja &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leader&amp;#039;&amp;#039;&amp;#039;: Titan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 14&amp;lt;br&amp;gt;&lt;br /&gt;
*Soulja&amp;lt;br&amp;gt;&lt;br /&gt;
*Titan&amp;lt;br&amp;gt;&lt;br /&gt;
*Immortal&amp;lt;br&amp;gt;&lt;br /&gt;
*Carbon&amp;lt;br&amp;gt;&lt;br /&gt;
*Clover&amp;lt;br&amp;gt;&lt;br /&gt;
*Siscos&amp;lt;br&amp;gt;&lt;br /&gt;
*Another&amp;lt;br&amp;gt;&lt;br /&gt;
*Void&amp;lt;br&amp;gt;&lt;br /&gt;
*Zero Ta|ent&amp;lt;br&amp;gt;&lt;br /&gt;
*exoskeletal&amp;lt;br&amp;gt;&lt;br /&gt;
*Severedties&amp;lt;br&amp;gt;&lt;br /&gt;
*Shinoda&amp;lt;br&amp;gt;&lt;br /&gt;
*Paradigm&amp;lt;br&amp;gt;&lt;br /&gt;
*Riddler&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=9955</id>
		<title>Eternal Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=9955"/>
		<updated>2013-02-25T17:55:12Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Clan - None of the websites listed exist, and this page&amp;#039;s last player of the month update was in 2008. But Buckshot was a co-leader, so I&amp;#039;ll check with him.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This clan doesn&amp;#039;t appear to exist any more. If you know further information about this clan, please update this page!&amp;#039;&amp;#039;&amp;#039; (or ask for it to be removed from the clan list if it doesn&amp;#039;t exist)&lt;br /&gt;
&lt;br /&gt;
[[Image:E0.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: :e0: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: US &amp;amp; EU &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: :e0: Community, Identity, Stability &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 63.210.148.178&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Info&amp;#039;&amp;#039;&amp;#039;: [http://www.gametracker.com/server_info/63.210.148.178:27015/ Gamesurge]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=1742bab84c17edc7e47ce611889038af Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #claneo on GameSurge &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://www.nuk3m.net/ &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/eternalorder &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Yes! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader / Founder&amp;#039;&amp;#039;&amp;#039;: [http://fortress-forever.com/ffwiki/index.php?title=User:Nuk3m Nuk3m]  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leaders&amp;#039;&amp;#039;&amp;#039;: [http://fortress-forever.com/wiki/User:GeoKillgt-10009 Geokill-----&amp;gt;] &amp;amp; [http://fortress-forever.com/wiki/User:AgentBuckshotMoose-5554 Agent Buckshot Moose]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Offensive Coordinators&amp;#039;&amp;#039;&amp;#039;: [[User:Mariozilla|mariOWN]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defensive Coordinators&amp;#039;&amp;#039;&amp;#039;: .50bmg &amp;amp; Yoda&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;American Members&amp;#039;&amp;#039;&amp;#039;: 9  &amp;lt;br&amp;gt;&lt;br /&gt;
*Water  	&lt;br /&gt;
*Zombie 	&lt;br /&gt;
*OneEightSeven 	&lt;br /&gt;
*Austin 	&lt;br /&gt;
*SkullBash 	&lt;br /&gt;
*NoEffEks 	&lt;br /&gt;
*Circuitous 	&lt;br /&gt;
*.dt. 	&lt;br /&gt;
*Sol&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;European Members&amp;#039;&amp;#039;&amp;#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
*NuttyAmir&lt;br /&gt;
*Three Paranoid Demomen&lt;br /&gt;
*Aendes&lt;br /&gt;
*Goddy&lt;br /&gt;
*I See Sniped People&lt;br /&gt;
*Oddball&lt;br /&gt;
*Thadas&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inactive Members&amp;#039;&amp;#039;&amp;#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
*Moya (co-leader)&lt;br /&gt;
*VooDoo  &lt;br /&gt;
*Kami 	&lt;br /&gt;
*Clause 	&lt;br /&gt;
*Candygram for Mongo 	&lt;br /&gt;
*Old Gregg 	&lt;br /&gt;
*Krieg 	&lt;br /&gt;
*Ostrich Eggs 	&lt;br /&gt;
*Poem ZX 	&lt;br /&gt;
*KombineAnarchy&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
What are we about? We are about playing a game that has been in existance for ages, we are about playing a game that takes skill and compassion. we are about the select few who have decided to stand by a lifestyle others have looked down apon, we are gamers and here we stand, united under one flag, the eternal order. We are a clan comprised of the few and the many, we look down apon clans that lost the original purpose of fun. We stand to represent the essense of Fortress Forever, the essence of gaming. We are the Eternal Order.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
Eternal Order, a Fortress Forever clan, that will play on the UGC ladder, Currently, since our roster is becoming large, recruitment will be on a basis of invite only, but you still may request to join. Depending on who you are, will determine whether you may join our clan, or you might have to wait awhile before your considered. Were a fun clan, who hasn&amp;#039;t lost that reality of gaming. We enjoy to play in a fun environment in our server, and also like to be well oriented in matches practices. Our practices are about one thing, honing our members skill. Not so much, learning maps for the league, as much making everyone get better at this game. For those who want to take this game seriously you may do so, for those who just want to kick their feet up on a table and relax you may do so. Everyone plays that can during matches.&lt;br /&gt;
&lt;br /&gt;
==Clan Server Rules==&lt;br /&gt;
While playing on our public server; although we do not have many rules, we do acknowledge some to an extent. We hope that everybody who plays on our server participates in a friendly manner, while observing and obeying the following rules. First there is to be no excessive respawn camping of any manner. Secondly, the use of pornographic sprays of any manner will not be tolerated. Finally and most importantly, we are a newbie friendly server, therefore the use of demeaning and discouraging language toward newer players or any player for that matter is not tolerated. We strive to maintain a positive atmosphere, a friendly enviorment where new and old players alike can come together to enjoy a game. Please have respect one another and overall have fun and try not to take things too seriously.&lt;br /&gt;
&lt;br /&gt;
==Clan Code of Conduct==&lt;br /&gt;
While participating as one of our members we ask That you obey the rules stated above in regards to our server and apply them where ever you may travel. As a member of Eternal Order, you are in part representing our clan and clan name, so I ask of you to please be courteous to your fellow gamer. Having fun is core in our clan, as long as it is within the boundries of the rules stated. With that said, HAVE FUN! :)&lt;br /&gt;
&lt;br /&gt;
==Clan Steam Community==&lt;br /&gt;
We currently are utilizing Steam&amp;#039;s Community network. With this said, please check to make sure you are in it! :) Under your Community tab you should see a group called Eternal Order. If you do not see this group please contact one of our leaders to notify us so that we may add you.&lt;br /&gt;
&lt;br /&gt;
==Clan Attendance==&lt;br /&gt;
Cannot make a practice, or make a match? Don&amp;#039;t worry! We are a clan community that was formed in order to provide a place where gamers can come together and participate in an activity called fun! We know and acknowledge that there is a thing called life, and that people have lives. Even I myself (Nuk3m) cannot make matches or practices at times. With that said, if you cannot make an event do not worry about having to contact us, we know life comes first.&lt;br /&gt;
&lt;br /&gt;
==Clan Practices==&lt;br /&gt;
Clan practices are not mandatory.For your information, practices are on Tuesday nights at 9:00PM EST(8CST, 7MST,6PST). We understand that practice makes perfect and the only way to become a better player is to train and practice, but once again the rule applied about Attendance also applies here. No activity we participate in such as matches or practices are mandatoy, but if you want to activly participate in clan events, that is your perogative, we do encourage you to participate though, but will never penalize a single person for it.&lt;br /&gt;
&lt;br /&gt;
==Clan Matches==&lt;br /&gt;
We currently arean active clan on the UGC FF 5v5 roster. At the present time match dates are on Wednesdays at 9:00PM EST,and will take place through following weeks. With this said those who are planning to participate in matches, we do require you to read over the [http://www.ugcleague.com/rules_ff5.cfm UGC Fortress Forever League rules], and understand and abide by them.&lt;br /&gt;
&lt;br /&gt;
==Player of The Month==&lt;br /&gt;
===February===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Who is he?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Water is well known for his servitude in the United States military. Fragging out of base, Water has shown high spirits, and has always maintained a friendly atmosphere. It is never a dull moment when gaming with this member. When you see Water in-game, you know there is fun being had. It is always good times when playing with this marvel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why POTM?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:The reasoning behind our nomination of water was simple. Well actually it wasnt. It was a tough split between VooDoo and Water because they were both such amazing people that it was hard to choose. I wish we could have chosen both. If we could have we would have. Water is what I like to call a true gamer. Someone who has not forgot the purpose of gaming. Someone who can balance life with fun. Because of his great personality and dedication to the clan, we chose him for Februarys player of the month.&lt;br /&gt;
&lt;br /&gt;
===January===&lt;br /&gt;
*Ostrich Eggs&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Who is he?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Ostrich Eggs, is one of the few. Comical, classy, and overall dedicated. He was one of our first recruits. We found him fragging along in one of the public servers, being his usual. This is one of the funniest, high spirited people you will ever come across.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why POTM?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:We chose Ostrich as our player of the month because of his dedication. We found Ostrich to be highly reliable, as well, higly motivated. Because of his relaxed fun nature, we felt he was a perfect example of what our clan is about, and was a perfect candidate for our first player of the month.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us via email at thevasc@gmail.com, you may also reach us in our irc channel #claneo in the Gamesurge network. We can also be located on the fortress forever forums or on our [http://steamcommunity.com/groups/eternalorder Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Erdnuckels&amp;diff=9954</id>
		<title>Erdnuckels</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Erdnuckels&amp;diff=9954"/>
		<updated>2013-02-25T17:51:41Z</updated>

		<summary type="html">&lt;p&gt;Ddm999: Clan - Has an existing website, but the website hasn&amp;#039;t been touched since it was moved between providers 7 months ago.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;This clan doesn&amp;#039;t appear to exist any more. If you know further information about this clan, please update this page!&amp;#039;&amp;#039;&amp;#039; (or ask for it to be removed from the clan list if it doesn&amp;#039;t exist)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Name&amp;#039;&amp;#039;&amp;#039;: Erdnuckels&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;: [En]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: Germany/Austria/England&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader/Wararranger&amp;#039;&amp;#039;&amp;#039;: Engi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leader/s&amp;#039;&amp;#039;&amp;#039;: Haakon, 3D, raVen&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members active&amp;#039;&amp;#039;&amp;#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server IP&amp;#039;&amp;#039;&amp;#039;: 62.104.170.8:27015 FF / TF2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #erdnuckels on quakenet.org&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://www.erdnuckels.de.vu/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rooster&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Engi&amp;lt;br&amp;gt;&lt;br /&gt;
*3D&amp;lt;br&amp;gt;&lt;br /&gt;
*raVen&amp;lt;br&amp;gt;&lt;br /&gt;
*Haakon&amp;lt;br&amp;gt;&lt;br /&gt;
*Tiny&amp;lt;br&amp;gt;&lt;br /&gt;
*Cleaner&amp;lt;br&amp;gt;&lt;br /&gt;
*Anakin&amp;lt;br&amp;gt;&lt;br /&gt;
*Spinne (England)&amp;lt;br&amp;gt;&lt;br /&gt;
*FLiP (Austria)&amp;lt;br&amp;gt;&lt;br /&gt;
*Gizi&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for players?&amp;#039;&amp;#039;&amp;#039;: yes (FF and TF2)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for scrims/wars&amp;#039;&amp;#039;&amp;#039;?: yes&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Ddm999</name></author>
	</entry>
</feed>