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	<id>https://www.fortress-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dospac</id>
	<title>Fortress Forever Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.fortress-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dospac"/>
	<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Special:Contributions/Dospac"/>
	<updated>2026-05-08T20:24:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Radio_Tag_Rifle&amp;diff=3061</id>
		<title>Weapon:Radio Tag Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Radio_Tag_Rifle&amp;diff=3061"/>
		<updated>2006-09-17T23:35:29Z</updated>

		<summary type="html">&lt;p&gt;Dospac: /* Charge Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Content=&lt;br /&gt;
&lt;br /&gt;
==Charge Time==&lt;br /&gt;
* The rifle charges like the Sniper Rifle, but this is just so the shooting mechanism across both rifles is the same (i.e. for continuity).  The radio tag rifle reaches full charge in the same time as the sniper rifle, but as the damage isn&amp;#039;t the important thing, this shouldn&amp;#039;t influence people&amp;#039;s use of it too much.  After each shot, a bolt must be pulled to chamber a new round (to stop people &amp;#039;speed sniping&amp;#039; using the Radio Tag Rifle).&lt;br /&gt;
&lt;br /&gt;
==Testing Different Functionality==&lt;br /&gt;
* This weapon effect is currently being tested as a merge with the normal sniper rifle.  Separate radio tag rifle should remain until further testing finds it to be obsolete.&lt;br /&gt;
&lt;br /&gt;
==Damage (Max Charge)== &lt;br /&gt;
* Headshot: ~76&lt;br /&gt;
* Bodyshot: ~38&lt;br /&gt;
* Legshot: ~18&lt;br /&gt;
&lt;br /&gt;
==Rate of Fire==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; shots per second&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
* [[Ammo:Radio_Tag|Radio Tag]]&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
* When an enemy is successfuly tagged, they continually [[Status:Transmitting|Transmit]] their position to the rest of the sniper&amp;#039;s team.  See the page for details.&lt;br /&gt;
&lt;br /&gt;
==Animation==&lt;br /&gt;
[[Animation:Radio Tag Rifle|Radio Tag Rifle]]&lt;br /&gt;
[[Category:Hitscan]]&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2919</id>
		<title>Client Command:saveme</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2919"/>
		<updated>2006-07-07T06:59:04Z</updated>

		<summary type="html">&lt;p&gt;Dospac: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
This command is used ingame by players to call for help from allied medics and engineers.&lt;br /&gt;
&lt;br /&gt;
Pressing and holding a key bound to the command brings up a radial menu with the following options:&lt;br /&gt;
&lt;br /&gt;
* Left - Medic! - I&amp;#039;m infected %h - %a&lt;br /&gt;
* Centre - Medic! - I need health %h - %a&lt;br /&gt;
* Right - Engy! - I need armour %h - %a&lt;br /&gt;
* Top - Engy! - I need ammo&lt;br /&gt;
&lt;br /&gt;
Just pressing and releasing triggers the default medic health call.&lt;br /&gt;
&lt;br /&gt;
==Visual==&lt;br /&gt;
&lt;br /&gt;
* The command triggers a red cross symbol or wrench over the player who issues the command, according to the selected option.  Allied medics and engineers can see the appropriate symbol over other allied players who trigger the command.&lt;br /&gt;
&lt;br /&gt;
==Audible==&lt;br /&gt;
&lt;br /&gt;
* The saveme command also plays a wav or mp3 file for allies close by alerting them to the request.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
* The saveme command can only be called once every 5 seconds.  The visual notifier lasts for this same duration.  say_team text can only be triggered once every 5 seconds per the commands limit.  The radial menu should be greyed out for 5 seconds after issuing a command with it.&lt;br /&gt;
&lt;br /&gt;
* The text string associated with each call is user modifiable via config.  Defaults are given above.&lt;br /&gt;
&lt;br /&gt;
[[Category:Client Commands]]&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2918</id>
		<title>Client Command:saveme</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2918"/>
		<updated>2006-07-07T06:56:14Z</updated>

		<summary type="html">&lt;p&gt;Dospac: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
This command is used ingame by players to call for help from allied medics and engineers.&lt;br /&gt;
&lt;br /&gt;
Pressing and holding a key bound to the command brings up a radial menu with the following options:&lt;br /&gt;
&lt;br /&gt;
* Left - Medic! - I&amp;#039;m infected %h - %a&lt;br /&gt;
* Centre - Medic! - I need health %h - %a&lt;br /&gt;
* Right - Engy! - I need armour %h - %a&lt;br /&gt;
* Top - Engy! - I need ammo&lt;br /&gt;
&lt;br /&gt;
Just pressing and releasing triggers the default medic health call.&lt;br /&gt;
&lt;br /&gt;
==Visual==&lt;br /&gt;
&lt;br /&gt;
* The command triggers a red cross symbol or wrench over the player who issues the command, according to the selected option.  Allied medics and engineers can see the appropriate symbol over other allied players who trigger the command.&lt;br /&gt;
&lt;br /&gt;
==Audible==&lt;br /&gt;
&lt;br /&gt;
* The saveme command also plays a wav or mp3 file for allies close by alerting them to the request.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
* The saveme command can only be called once every 5 seconds.  The visual notifier lasts for this same duration.  say_team text can only be triggered once every 5 seconds per the commands limit.  The radial menu should be greyed out for 5 seconds after issuing a command with it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Client Commands]]&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2917</id>
		<title>Client Command:saveme</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2917"/>
		<updated>2006-07-07T06:56:04Z</updated>

		<summary type="html">&lt;p&gt;Dospac: /* Visual */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
This command is used ingame by players to call for help from allied medics and engineers.&lt;br /&gt;
&lt;br /&gt;
Pressing and holding a key bound to the command brings up a radial menu with the following options:&lt;br /&gt;
&lt;br /&gt;
* Left - Medic! - I&amp;#039;m infected %h - %a&lt;br /&gt;
* Centre - Medic! - I need health %h - %a&lt;br /&gt;
* Right - Engy! - I need armour %h - %a&lt;br /&gt;
* Top - Engy! - I need ammo&lt;br /&gt;
&lt;br /&gt;
Just pressing and releasing triggers the default medic health call.&lt;br /&gt;
&lt;br /&gt;
==Visual==&lt;br /&gt;
&lt;br /&gt;
* The command triggers a red cross symbol or wrench over the player who issues the command, according to the selected option.  Allied medics and engineers can see the appropriate symbol over other allied players who trigger the command.&lt;br /&gt;
&lt;br /&gt;
==Audible==&lt;br /&gt;
&lt;br /&gt;
* The saveme command also plays a wav or mp3 file for allies close by alerting them to the request.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
* The saveme command can only be called once every 5 seconds.  The visual notifier lasts for this same duration.  say_team text can only be triggered once every 5 seconds per the commands limit.  The radial menu should be greyed out for 5 seconds after issuing a command with it.&lt;br /&gt;
&lt;br /&gt;
* Also to note, there is a separate wrench model to accompany the medic cross, which will display to allied engineers like the cross does to medics.&lt;br /&gt;
&lt;br /&gt;
[[Category:Client Commands]]&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2916</id>
		<title>Client Command:saveme</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2916"/>
		<updated>2006-07-07T06:55:35Z</updated>

		<summary type="html">&lt;p&gt;Dospac: /* Visual */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
This command is used ingame by players to call for help from allied medics and engineers.&lt;br /&gt;
&lt;br /&gt;
Pressing and holding a key bound to the command brings up a radial menu with the following options:&lt;br /&gt;
&lt;br /&gt;
* Left - Medic! - I&amp;#039;m infected %h - %a&lt;br /&gt;
* Centre - Medic! - I need health %h - %a&lt;br /&gt;
* Right - Engy! - I need armour %h - %a&lt;br /&gt;
* Top - Engy! - I need ammo&lt;br /&gt;
&lt;br /&gt;
Just pressing and releasing triggers the default medic health call.&lt;br /&gt;
&lt;br /&gt;
==Visual==&lt;br /&gt;
&lt;br /&gt;
* The command &amp;quot;saveme&amp;quot; triggers a red cross symbol or wrench over the player who issues the command, according to the selected option.  Allied medics and engineers can see the appropriate symbol over other allied players who trigger the command.&lt;br /&gt;
&lt;br /&gt;
==Audible==&lt;br /&gt;
&lt;br /&gt;
* The saveme command also plays a wav or mp3 file for allies close by alerting them to the request.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
* The saveme command can only be called once every 5 seconds.  The visual notifier lasts for this same duration.  say_team text can only be triggered once every 5 seconds per the commands limit.  The radial menu should be greyed out for 5 seconds after issuing a command with it.&lt;br /&gt;
&lt;br /&gt;
* Also to note, there is a separate wrench model to accompany the medic cross, which will display to allied engineers like the cross does to medics.&lt;br /&gt;
&lt;br /&gt;
[[Category:Client Commands]]&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2915</id>
		<title>Client Command:saveme</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2915"/>
		<updated>2006-07-07T06:55:25Z</updated>

		<summary type="html">&lt;p&gt;Dospac: /* Textual */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
This command is used ingame by players to call for help from allied medics and engineers.&lt;br /&gt;
&lt;br /&gt;
Pressing and holding a key bound to the command brings up a radial menu with the following options:&lt;br /&gt;
&lt;br /&gt;
* Left - Medic! - I&amp;#039;m infected %h - %a&lt;br /&gt;
* Centre - Medic! - I need health %h - %a&lt;br /&gt;
* Right - Engy! - I need armour %h - %a&lt;br /&gt;
* Top - Engy! - I need ammo&lt;br /&gt;
&lt;br /&gt;
Just pressing and releasing triggers the default medic health call.&lt;br /&gt;
&lt;br /&gt;
==Visual==&lt;br /&gt;
&lt;br /&gt;
* The command &amp;quot;saveme&amp;quot; triggers a red cross symbol or wrench over the player who issues the command, according to the selected option.  Allied medics and engineers can see the appropriate symbol over other allied players who trigger the command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Audible==&lt;br /&gt;
&lt;br /&gt;
* The saveme command also plays a wav or mp3 file for allies close by alerting them to the request.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
* The saveme command can only be called once every 5 seconds.  The visual notifier lasts for this same duration.  say_team text can only be triggered once every 5 seconds per the commands limit.  The radial menu should be greyed out for 5 seconds after issuing a command with it.&lt;br /&gt;
&lt;br /&gt;
* Also to note, there is a separate wrench model to accompany the medic cross, which will display to allied engineers like the cross does to medics.&lt;br /&gt;
&lt;br /&gt;
[[Category:Client Commands]]&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2914</id>
		<title>Client Command:saveme</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2914"/>
		<updated>2006-07-07T06:55:02Z</updated>

		<summary type="html">&lt;p&gt;Dospac: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
This command is used ingame by players to call for help from allied medics and engineers.&lt;br /&gt;
&lt;br /&gt;
Pressing and holding a key bound to the command brings up a radial menu with the following options:&lt;br /&gt;
&lt;br /&gt;
* Left - Medic! - I&amp;#039;m infected %h - %a&lt;br /&gt;
* Centre - Medic! - I need health %h - %a&lt;br /&gt;
* Right - Engy! - I need armour %h - %a&lt;br /&gt;
* Top - Engy! - I need ammo&lt;br /&gt;
&lt;br /&gt;
Just pressing and releasing triggers the default medic health call.&lt;br /&gt;
&lt;br /&gt;
==Visual==&lt;br /&gt;
&lt;br /&gt;
* The command &amp;quot;saveme&amp;quot; triggers a red cross symbol or wrench over the player who issues the command, according to the selected option.  Allied medics and engineers can see the appropriate symbol over other allied players who trigger the command.&lt;br /&gt;
&lt;br /&gt;
==Textual==&lt;br /&gt;
&lt;br /&gt;
Saveme also triggers a text message requesting health and/or armor based on the players current supply.&lt;br /&gt;
&lt;br /&gt;
* If a player needs health and armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health and armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player only needs health:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player only needs armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player is infected:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am infected and need a medic! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player has full health and armor, saveme should not trigger, instead returning a message to the player that they do not need help.&lt;br /&gt;
&lt;br /&gt;
==Audible==&lt;br /&gt;
&lt;br /&gt;
* The saveme command also plays a wav or mp3 file for allies close by alerting them to the request.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
* The saveme command can only be called once every 5 seconds.  The visual notifier lasts for this same duration.  say_team text can only be triggered once every 5 seconds per the commands limit.  The radial menu should be greyed out for 5 seconds after issuing a command with it.&lt;br /&gt;
&lt;br /&gt;
* Also to note, there is a separate wrench model to accompany the medic cross, which will display to allied engineers like the cross does to medics.&lt;br /&gt;
&lt;br /&gt;
[[Category:Client Commands]]&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2913</id>
		<title>Client Command:saveme</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2913"/>
		<updated>2006-07-07T06:54:20Z</updated>

		<summary type="html">&lt;p&gt;Dospac: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
This command is used ingame by players to call for help from allied medics and engineers.&lt;br /&gt;
&lt;br /&gt;
Pressing and holding a key bound to the command brings up a radial menu with the following options:&lt;br /&gt;
&lt;br /&gt;
* Left - Medic! - I&amp;#039;m infected %h - %a&lt;br /&gt;
* Centre - Medic! - I need health %h - %a&lt;br /&gt;
* Right - Engy! - I need armour %h - %a&lt;br /&gt;
* Top - Engy! - I need ammo&lt;br /&gt;
&lt;br /&gt;
Just pressing and releasing triggers the default medic health call.&lt;br /&gt;
&lt;br /&gt;
==Visual==&lt;br /&gt;
&lt;br /&gt;
* The command &amp;quot;saveme&amp;quot; triggers a red cross symbol or wrench over the player who issues the command, according to the selected option.  Allied medics and engineers can see the appropriate symbol over other allied players who trigger the command.&lt;br /&gt;
&lt;br /&gt;
==Textual==&lt;br /&gt;
&lt;br /&gt;
Saveme also triggers a text message requesting health and/or armor based on the players current supply.&lt;br /&gt;
&lt;br /&gt;
* If a player needs health and armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health and armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player only needs health:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player only needs armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player is infected:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am infected and need a medic! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player has full health and armor, saveme should not trigger, instead returning a message to the player that they do not need help.&lt;br /&gt;
&lt;br /&gt;
==Audible==&lt;br /&gt;
&lt;br /&gt;
* The saveme command also plays a wav or mp3 file for allies close by alerting them to the request.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
* The saveme command can only be called once every 5 seconds.  The visual notifier lasts for this same duration.  say_team text can only be triggered once every 5 seconds per the commands limit.  The radial menu should be greyed out for 5 seconds after issuing a command with it.&lt;br /&gt;
&lt;br /&gt;
* Also to note, there should be a separate wrench model to accompany the medic cross, which will display to allied engineers like the cross does to medics.&lt;br /&gt;
&lt;br /&gt;
[[Category:Client Commands]]&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2912</id>
		<title>Client Command:saveme</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2912"/>
		<updated>2006-07-07T06:54:09Z</updated>

		<summary type="html">&lt;p&gt;Dospac: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
This command is used ingame by players to call for help from allied medics and engineers.&lt;br /&gt;
&lt;br /&gt;
Pressing and holding a key bound to the command brings up a radial menu with the following options:&lt;br /&gt;
&lt;br /&gt;
* Left - Medic! - I&amp;#039;m infected %h - %a&lt;br /&gt;
* Centre - Medic! - I need health %h - %a&lt;br /&gt;
*Right - Engy! - I need armour %h - %a&lt;br /&gt;
*Top - Engy! - I need ammo&lt;br /&gt;
&lt;br /&gt;
Just pressing and releasing triggers the default medic health call.&lt;br /&gt;
&lt;br /&gt;
==Visual==&lt;br /&gt;
&lt;br /&gt;
* The command &amp;quot;saveme&amp;quot; triggers a red cross symbol or wrench over the player who issues the command, according to the selected option.  Allied medics and engineers can see the appropriate symbol over other allied players who trigger the command.&lt;br /&gt;
&lt;br /&gt;
==Textual==&lt;br /&gt;
&lt;br /&gt;
Saveme also triggers a text message requesting health and/or armor based on the players current supply.&lt;br /&gt;
&lt;br /&gt;
* If a player needs health and armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health and armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player only needs health:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player only needs armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player is infected:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am infected and need a medic! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player has full health and armor, saveme should not trigger, instead returning a message to the player that they do not need help.&lt;br /&gt;
&lt;br /&gt;
==Audible==&lt;br /&gt;
&lt;br /&gt;
* The saveme command also plays a wav or mp3 file for allies close by alerting them to the request.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
* The saveme command can only be called once every 5 seconds.  The visual notifier lasts for this same duration.  say_team text can only be triggered once every 5 seconds per the commands limit.  The radial menu should be greyed out for 5 seconds after issuing a command with it.&lt;br /&gt;
&lt;br /&gt;
* Also to note, there should be a separate wrench model to accompany the medic cross, which will display to allied engineers like the cross does to medics.&lt;br /&gt;
&lt;br /&gt;
[[Category:Client Commands]]&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2911</id>
		<title>Client Command:saveme</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2911"/>
		<updated>2006-07-07T06:53:46Z</updated>

		<summary type="html">&lt;p&gt;Dospac: /* Visual */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
This command is used ingame by players to call for help from allied medics and engineers.&lt;br /&gt;
&lt;br /&gt;
Pressing and holding a key bound to the command brings up a radial menu with the following options:&lt;br /&gt;
&lt;br /&gt;
Left - Medic! - I&amp;#039;m infected %h - %a&lt;br /&gt;
Centre - Medic! - I need health %h - %a&lt;br /&gt;
Right - Engy! - I need armour %h - %a&lt;br /&gt;
Top - Engy! - I need ammo&lt;br /&gt;
&lt;br /&gt;
Just pressing and releasing triggers the default medic health call.&lt;br /&gt;
&lt;br /&gt;
==Visual==&lt;br /&gt;
&lt;br /&gt;
* The command &amp;quot;saveme&amp;quot; triggers a red cross symbol or wrench over the player who issues the command, according to the selected option.  Allied medics and engineers can see the appropriate symbol over other allied players who trigger the command.&lt;br /&gt;
&lt;br /&gt;
==Textual==&lt;br /&gt;
&lt;br /&gt;
Saveme also triggers a text message requesting health and/or armor based on the players current supply.&lt;br /&gt;
&lt;br /&gt;
* If a player needs health and armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health and armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player only needs health:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player only needs armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player is infected:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am infected and need a medic! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player has full health and armor, saveme should not trigger, instead returning a message to the player that they do not need help.&lt;br /&gt;
&lt;br /&gt;
==Audible==&lt;br /&gt;
&lt;br /&gt;
* The saveme command also plays a wav or mp3 file for allies close by alerting them to the request.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
* The saveme command can only be called once every 5 seconds.  The visual notifier lasts for this same duration.  say_team text can only be triggered once every 5 seconds per the commands limit.  The radial menu should be greyed out for 5 seconds after issuing a command with it.&lt;br /&gt;
&lt;br /&gt;
* Also to note, there should be a separate wrench model to accompany the medic cross, which will display to allied engineers like the cross does to medics.&lt;br /&gt;
&lt;br /&gt;
[[Category:Client Commands]]&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2910</id>
		<title>Client Command:saveme</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2910"/>
		<updated>2006-07-07T06:51:41Z</updated>

		<summary type="html">&lt;p&gt;Dospac: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
This command is used ingame by players to call for help from allied medics and engineers.&lt;br /&gt;
&lt;br /&gt;
Pressing and holding a key bound to the command brings up a radial menu with the following options:&lt;br /&gt;
&lt;br /&gt;
Left - Medic! - I&amp;#039;m infected %h - %a&lt;br /&gt;
Centre - Medic! - I need health %h - %a&lt;br /&gt;
Right - Engy! - I need armour %h - %a&lt;br /&gt;
Top - Engy! - I need ammo&lt;br /&gt;
&lt;br /&gt;
Just pressing and releasing triggers the default medic health call.&lt;br /&gt;
&lt;br /&gt;
==Visual==&lt;br /&gt;
&lt;br /&gt;
* The command &amp;quot;saveme&amp;quot; triggers a red cross symbol over the player who issues the command.  Allied medics can see this symbol over other players who trigger the command.&lt;br /&gt;
&lt;br /&gt;
==Textual==&lt;br /&gt;
&lt;br /&gt;
Saveme also triggers a text message requesting health and/or armor based on the players current supply.&lt;br /&gt;
&lt;br /&gt;
* If a player needs health and armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health and armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player only needs health:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player only needs armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player is infected:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am infected and need a medic! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player has full health and armor, saveme should not trigger, instead returning a message to the player that they do not need help.&lt;br /&gt;
&lt;br /&gt;
==Audible==&lt;br /&gt;
&lt;br /&gt;
* The saveme command also plays a wav or mp3 file for allies close by alerting them to the request.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
* The saveme command can only be called once every 5 seconds.  The visual notifier lasts for this same duration.  say_team text can only be triggered once every 5 seconds per the commands limit.  The radial menu should be greyed out for 5 seconds after issuing a command with it.&lt;br /&gt;
&lt;br /&gt;
* Also to note, there should be a separate wrench model to accompany the medic cross, which will display to allied engineers like the cross does to medics.&lt;br /&gt;
&lt;br /&gt;
[[Category:Client Commands]]&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2909</id>
		<title>Client Command:saveme</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2909"/>
		<updated>2006-07-07T06:48:43Z</updated>

		<summary type="html">&lt;p&gt;Dospac: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
This command is used ingame by players to call for help from allied medics and engineers.&lt;br /&gt;
&lt;br /&gt;
==Visual==&lt;br /&gt;
&lt;br /&gt;
* The command &amp;quot;saveme&amp;quot; triggers a red cross symbol over the player who issues the command.  Allied medics can see this symbol over other players who trigger the command.&lt;br /&gt;
&lt;br /&gt;
==Textual==&lt;br /&gt;
&lt;br /&gt;
Saveme also triggers a text message requesting health and/or armor based on the players current supply.&lt;br /&gt;
&lt;br /&gt;
* If a player needs health and armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health and armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player only needs health:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player only needs armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player is infected:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am infected and need a medic! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player has full health and armor, saveme should not trigger, instead returning a message to the player that they do not need help.&lt;br /&gt;
&lt;br /&gt;
==Audible==&lt;br /&gt;
&lt;br /&gt;
* The saveme command also plays a wav or mp3 file for allies close by alerting them to the request.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
* The saveme command can only be called once every 5 seconds.  The visual notifier lasts for this same duration.  say_team text can only be triggered once every 5 seconds per the commands limit.  The radial menu should be greyed out for 5 seconds after issuing a command with it.&lt;br /&gt;
&lt;br /&gt;
* Also to note, there should be a separate wrench model to accompany the medic cross, which will display to allied engineers like the cross does to medics.&lt;br /&gt;
&lt;br /&gt;
[[Category:Client Commands]]&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2871</id>
		<title>Client Command:saveme</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2871"/>
		<updated>2006-07-03T07:07:03Z</updated>

		<summary type="html">&lt;p&gt;Dospac: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
This command is used ingame by players to call for help from allied medics and engineers.&lt;br /&gt;
&lt;br /&gt;
==Visual==&lt;br /&gt;
&lt;br /&gt;
* The command &amp;quot;saveme&amp;quot; triggers a red cross symbol over the player who issues the command.  Allied medics can see this symbol over other players who trigger the command.&lt;br /&gt;
&lt;br /&gt;
==Textual==&lt;br /&gt;
&lt;br /&gt;
Saveme also triggers a text message requesting health and/or armor based on the players current supply.&lt;br /&gt;
&lt;br /&gt;
* If a player needs health and armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health and armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player only needs health:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player only needs armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player is infected:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am infected and need a medic! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player has full health and armor, saveme should not trigger, instead returning a message to the player that they do not need help.&lt;br /&gt;
&lt;br /&gt;
==Audible==&lt;br /&gt;
&lt;br /&gt;
* The saveme command also plays a wav or mp3 file for allies close by alerting them to the request.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
* The saveme command can only be called once every 10 seconds.  The visual notifier lasts for this same duration.  say_team text can only be triggered once every 10 seconds per the commands limit.&lt;br /&gt;
&lt;br /&gt;
* Also to note, there should be a separate wrench model to accompany the medic cross, which will display to allied engineers like the cross does to medics.&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2870</id>
		<title>Client Command:saveme</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2870"/>
		<updated>2006-07-03T07:06:43Z</updated>

		<summary type="html">&lt;p&gt;Dospac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
This command is used to call for help from allied medics and engineers.&lt;br /&gt;
&lt;br /&gt;
==Visual==&lt;br /&gt;
&lt;br /&gt;
* The command &amp;quot;saveme&amp;quot; triggers a red cross symbol over the player who issues the command.  Allied medics can see this symbol over other players who trigger the command.&lt;br /&gt;
&lt;br /&gt;
==Textual==&lt;br /&gt;
&lt;br /&gt;
Saveme also triggers a text message requesting health and/or armor based on the players current supply.&lt;br /&gt;
&lt;br /&gt;
* If a player needs health and armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health and armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player only needs health:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player only needs armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player is infected:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am infected and need a medic! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player has full health and armor, saveme should not trigger, instead returning a message to the player that they do not need help.&lt;br /&gt;
&lt;br /&gt;
==Audible==&lt;br /&gt;
&lt;br /&gt;
* The saveme command also plays a wav or mp3 file for allies close by alerting them to the request.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
* The saveme command can only be called once every 10 seconds.  The visual notifier lasts for this same duration.  say_team text can only be triggered once every 10 seconds per the commands limit.&lt;br /&gt;
&lt;br /&gt;
* Also to note, there should be a separate wrench model to accompany the medic cross, which will display to allied engineers like the cross does to medics.&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2869</id>
		<title>Client Command:saveme</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2869"/>
		<updated>2006-07-03T07:05:39Z</updated>

		<summary type="html">&lt;p&gt;Dospac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Visual==&lt;br /&gt;
&lt;br /&gt;
* The command &amp;quot;saveme&amp;quot; triggers a red cross symbol over the player who issues the command.  Allied medics can see this symbol over other players who trigger the command.&lt;br /&gt;
&lt;br /&gt;
==Textual==&lt;br /&gt;
&lt;br /&gt;
Saveme also triggers a text message requesting health and/or armor based on the players current supply.&lt;br /&gt;
&lt;br /&gt;
* If a player needs health and armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health and armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player only needs health:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player only needs armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player is infected:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am infected and need a medic! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player has full health and armor, saveme should not trigger, instead returning a message to the player that they do not need help.&lt;br /&gt;
&lt;br /&gt;
==Audible==&lt;br /&gt;
&lt;br /&gt;
* The saveme command also plays a wav or mp3 file for allies close by alerting them to the request.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
* The saveme command can only be called once every 10 seconds.  The visual notifier lasts for this same duration.  say_team text can only be triggered once every 10 seconds per the commands limit.&lt;br /&gt;
&lt;br /&gt;
* Also to note, there should be a separate wrench model to accompany the medic cross, which will display to allied engineers like the cross does to medics.&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2868</id>
		<title>Client Command:saveme</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2868"/>
		<updated>2006-07-03T07:00:34Z</updated>

		<summary type="html">&lt;p&gt;Dospac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* The command &amp;quot;saveme&amp;quot; triggers a red cross symbol over the player who issues the command.  Allied medics can see this symbol over other players who trigger the command.&lt;br /&gt;
&lt;br /&gt;
* Saveme also triggers a text message requesting health and/or armor based on the players current supply.&lt;br /&gt;
&lt;br /&gt;
If a player needs health and armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health and armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If a player only needs health:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If a player only needs armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If a player is infected:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am infected and need a medic! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* If a player has full health and armor, saveme should not trigger, instead returning a message to the player that they do not need help.&lt;br /&gt;
&lt;br /&gt;
* Also to note, there should be a separate wrench model to accompany the medic cross, which will display to allied engineers like the cross does to medics.&lt;br /&gt;
&lt;br /&gt;
* The saveme command also plays a wav or mp3 file for allies close by alerting them to the request.&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2867</id>
		<title>Client Command:saveme</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Client_Command:saveme&amp;diff=2867"/>
		<updated>2006-07-03T06:59:55Z</updated>

		<summary type="html">&lt;p&gt;Dospac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The command &amp;quot;saveme&amp;quot; triggers a red cross symbol over the player who issues the command.  Allied medics can see this symbol over other players who trigger the command.&lt;br /&gt;
&lt;br /&gt;
Saveme also triggers a text message requesting health and/or armor based on the players current supply.&lt;br /&gt;
&lt;br /&gt;
If a player needs health and armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health and armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If a player only needs health:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need health! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If a player only needs armor:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need armor! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If a player is infected:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am infected and need a medic! %h - %a&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If a player has full health and armor, saveme should not trigger, instead returning a message to the player that they do not need help.&lt;br /&gt;
&lt;br /&gt;
Also to note, there should be a separate wrench model to accompany the medic cross, which will display to allied engineers like the cross does to medics.&lt;br /&gt;
&lt;br /&gt;
The saveme command also plays a wav or mp3 file for allies close by alerting them to the request.&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Tranquilizer_Gun&amp;diff=2569</id>
		<title>Weapon:Tranquilizer Gun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Tranquilizer_Gun&amp;diff=2569"/>
		<updated>2006-02-26T23:06:55Z</updated>

		<summary type="html">&lt;p&gt;Dospac: /* Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Content=&lt;br /&gt;
&lt;br /&gt;
*If I recall correctly, bd or mirv said the tranq ignores armour type or something.  I couldn&amp;#039;t work out what it did, but it&amp;#039;s not terribly important.&lt;br /&gt;
&lt;br /&gt;
==versus HW==&lt;br /&gt;
* 100|300 -&amp;gt; 96|286&lt;br /&gt;
&lt;br /&gt;
==versus Scout==&lt;br /&gt;
* 75|50 -&amp;gt; 62|45&lt;br /&gt;
&lt;br /&gt;
==Rate of Fire==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; shots per second&lt;br /&gt;
&lt;br /&gt;
==Speed of Projectile==&lt;br /&gt;
* 1500 units per second&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
* [[Ammo:Shell|Shells]]&lt;br /&gt;
&lt;br /&gt;
==Range==&lt;br /&gt;
* Whatever.  4000 units?&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
* Can be used to [[Status:Tranquilised|Tranquilise]] enemies.&lt;br /&gt;
&lt;br /&gt;
* Delivers 30u/shot of tranquilizer to target player.&lt;br /&gt;
&lt;br /&gt;
==Animation==&lt;br /&gt;
[[Animation:Tranquiliser Gun|Tranquiliser Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Projectile]]&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Tranquilizer_Gun&amp;diff=2567</id>
		<title>Weapon:Tranquilizer Gun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Tranquilizer_Gun&amp;diff=2567"/>
		<updated>2006-02-26T22:33:23Z</updated>

		<summary type="html">&lt;p&gt;Dospac: /* Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Content=&lt;br /&gt;
&lt;br /&gt;
*If I recall correctly, bd or mirv said the tranq ignores armour type or something.  I couldn&amp;#039;t work out what it did, but it&amp;#039;s not terribly important.&lt;br /&gt;
&lt;br /&gt;
==versus HW==&lt;br /&gt;
* 100|300 -&amp;gt; 96|286&lt;br /&gt;
&lt;br /&gt;
==versus Scout==&lt;br /&gt;
* 75|50 -&amp;gt; 62|45&lt;br /&gt;
&lt;br /&gt;
==Rate of Fire==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; shots per second&lt;br /&gt;
&lt;br /&gt;
==Speed of Projectile==&lt;br /&gt;
* 1500 units per second&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
* [[Ammo:Shell|Shells]]&lt;br /&gt;
&lt;br /&gt;
==Range==&lt;br /&gt;
* Whatever.  4000 units?&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
* Can be used to [[Status:Tranquilised|Tranquilise]] enemies.&lt;br /&gt;
&lt;br /&gt;
* Delivers 30u/shot of tranquilizer to target player&lt;br /&gt;
&lt;br /&gt;
==Animation==&lt;br /&gt;
[[Animation:Tranquiliser Gun|Tranquiliser Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Projectile]]&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Railgun&amp;diff=2155</id>
		<title>Weapon:Railgun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Railgun&amp;diff=2155"/>
		<updated>2006-01-17T08:31:17Z</updated>

		<summary type="html">&lt;p&gt;Dospac: /* Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Content=&lt;br /&gt;
&lt;br /&gt;
TFC&amp;#039;s railgun does 23 damage per hit, but this is obviously not particularly useful for us, since we&amp;#039;re revamping the railgun.&lt;br /&gt;
FF&amp;#039;s railgun bounces off walls and gets more damaging with each bounce.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage on first bounce&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage on second bounce&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage on third bounce&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage on fourth bounce (is there a fourth?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shouldn&amp;#039;t this be green on initial 1x damage, yellow after 1st bounce and 2x damage, red after 2nd bounce and 4x damage + explosion if you score a hit? -dos&lt;br /&gt;
&lt;br /&gt;
==Rate of Fire==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; shots per second&lt;br /&gt;
&lt;br /&gt;
==Speed of Projectile==&lt;br /&gt;
* 1500 units per second (TFC), may need tweaking.&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
* [[Ammo:Nail|Nails]]&lt;br /&gt;
&lt;br /&gt;
==Range==&lt;br /&gt;
* Whatever.  2000 units? (might have to set this to be quite low to stop random railgun bolts flying around midmap for ever)&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
* Reflects off surfaces to increase damage levels.&lt;br /&gt;
&lt;br /&gt;
==Animation==&lt;br /&gt;
[[Animation:Railgun|Railgun]]&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Railgun&amp;diff=2154</id>
		<title>Weapon:Railgun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Railgun&amp;diff=2154"/>
		<updated>2006-01-17T08:31:05Z</updated>

		<summary type="html">&lt;p&gt;Dospac: /* Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Content=&lt;br /&gt;
&lt;br /&gt;
TFC&amp;#039;s railgun does 23 damage per hit, but this is obviously not particularly useful for us, since we&amp;#039;re revamping the railgun.&lt;br /&gt;
FF&amp;#039;s railgun bounces off walls and gets more damaging with each bounce.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage on first bounce&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage on second bounce&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage on third bounce&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage on fourth bounce (is there a fourth?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shouldn&amp;#039;t this be green on initial 1x damage, yellow after 1st bounce and 2x damage, red after 2nd bounce and 4x damage + explosion if you score a hit?&lt;br /&gt;
&lt;br /&gt;
==Rate of Fire==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; shots per second&lt;br /&gt;
&lt;br /&gt;
==Speed of Projectile==&lt;br /&gt;
* 1500 units per second (TFC), may need tweaking.&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
* [[Ammo:Nail|Nails]]&lt;br /&gt;
&lt;br /&gt;
==Range==&lt;br /&gt;
* Whatever.  2000 units? (might have to set this to be quite low to stop random railgun bolts flying around midmap for ever)&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
* Reflects off surfaces to increase damage levels.&lt;br /&gt;
&lt;br /&gt;
==Animation==&lt;br /&gt;
[[Animation:Railgun|Railgun]]&lt;/div&gt;</summary>
		<author><name>Dospac</name></author>
	</entry>
</feed>