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	<id>https://www.fortress-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Doublahroublah</id>
	<title>Fortress Forever Wiki - User contributions [en]</title>
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	<updated>2026-06-23T06:41:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Bunnyhopping&amp;diff=10206</id>
		<title>Bunnyhopping</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Bunnyhopping&amp;diff=10206"/>
		<updated>2016-07-24T19:12:23Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Movement:Bunnyhopping]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Talk:TFC_Player%27s_Guide_To_FF&amp;diff=10205</id>
		<title>Talk:TFC Player&#039;s Guide To FF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Talk:TFC_Player%27s_Guide_To_FF&amp;diff=10205"/>
		<updated>2016-07-23T11:20:28Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Doublahroublah moved page Talk:TFC Player&amp;#039;s Guide To FF to Talk:TFC Player&amp;#039;s Guide to FF: Consistancy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:TFC Player&amp;#039;s Guide to FF]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Talk:TFC_Player%27s_Guide_to_FF&amp;diff=10204</id>
		<title>Talk:TFC Player&#039;s Guide to FF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Talk:TFC_Player%27s_Guide_to_FF&amp;diff=10204"/>
		<updated>2016-07-23T11:20:28Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Doublahroublah moved page Talk:TFC Player&amp;#039;s Guide To FF to Talk:TFC Player&amp;#039;s Guide to FF: Consistancy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was thinking about making a TF2 Player&amp;#039;s Guide to FF. Do you think that would be helpful? I&amp;#039;m sure there&amp;#039;s plenty of people that play TF2 that haven&amp;#039;t played TFC or don&amp;#039;t remember a lot about TFC. --[[User:Hirohito|Hirohito]] 18:47, 30 December 2007 (CST)&lt;br /&gt;
:Yeah definitely, a TF2-&amp;gt;FF guide would be very good to have.&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TFC_Player%27s_Guide_To_FF&amp;diff=10203</id>
		<title>TFC Player&#039;s Guide To FF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TFC_Player%27s_Guide_To_FF&amp;diff=10203"/>
		<updated>2016-07-23T11:20:27Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Doublahroublah moved page TFC Player&amp;#039;s Guide To FF to TFC Player&amp;#039;s Guide to FF: Consistancy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[TFC Player&amp;#039;s Guide to FF]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TFC_Player%27s_Guide_to_FF&amp;diff=10202</id>
		<title>TFC Player&#039;s Guide to FF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TFC_Player%27s_Guide_to_FF&amp;diff=10202"/>
		<updated>2016-07-23T11:20:27Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Doublahroublah moved page TFC Player&amp;#039;s Guide To FF to TFC Player&amp;#039;s Guide to FF: Consistancy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Class Changes==&lt;br /&gt;
&lt;br /&gt;
===[[Class:Scout|Scout]]===&lt;br /&gt;
* Caltrops have been removed in favor of the [[:Category:Buildables#Jump_Pad|Jump Pad]]. This device allows allies to get a quick boost of speed.&lt;br /&gt;
* He takes halved fall damage.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Sniper|Sniper]]===&lt;br /&gt;
* Sniper rifle &amp;#039;tags&amp;#039; enemies so that your teammates can see them behind walls.&lt;br /&gt;
* Legshots are more powerful with low charge.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Soldier|Soldier]]===&lt;br /&gt;
* Rockets speed and impact area size increased.&lt;br /&gt;
* Secondary fire switches between the [[RPG]] and [[Super Shotgun]].&lt;br /&gt;
* Instead of a nail grenade, soldiers in FF have a [[Grenade:Laser|grenade that fires deadly lasers]].&lt;br /&gt;
&lt;br /&gt;
===[[Class:Demoman|Demoman]]===&lt;br /&gt;
* [[Detpack]] is now in the sixth weapon slot.&lt;br /&gt;
* [[Weapon:Grenade_Launcher|Blue grenades]] detonate much faster, making them an effective close-quarters weapon.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Medic|Medic]]===&lt;br /&gt;
* The [[Weapon:Medkit|medkit]] [[Status_Effects#Infected|infections]] no longer spread between enemies.&lt;br /&gt;
* Infections now wear off after a certain time, and cannot kill an enemy.&lt;br /&gt;
* If an infected person is cured, he will be [[Status_Effects#Immune|immune]] to infection for 10 seconds.&lt;br /&gt;
* Secondary fire will now throw medkits to heal at a distance.&lt;br /&gt;
&lt;br /&gt;
===[[Class:HWGuy|HWGuy]]===&lt;br /&gt;
* Instead of a MIRV grenade, HWGuy has a [[Grenade:Slowfield|Slowfield grenade]] that quickly slows down enemy players within a radius&lt;br /&gt;
* Secondary fire will use an ability called &amp;quot;overpressure&amp;quot; that he can use to knock back enemies that get too close.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Pyro|Pyro]]===&lt;br /&gt;
* The [[Weapon:Flamethrower|flamethrower]] does more damage.&lt;br /&gt;
* Flamethrower has a pushback effect for the Pyro and [[Pyro_Jump|can be used as a jetpack]] if the player is facing down while firing it.&lt;br /&gt;
* The [[Weapon:Incendiary_Cannon|IC]] projectile now acts more as a mortar, can be used for long-range bombardment.&lt;br /&gt;
* Damage from the flamethrower, IC, and the [[Grenade:Napalm|napalm grenade]] now stack to do extra damage.&lt;br /&gt;
* Secondary fire switches between the Flamethrower and IC.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Spy|Spy]]===&lt;br /&gt;
* Spies can either cloak or feign and cloak, and they can move around while cloaked to a limited degree. An unmoving cloaked Spy is completely invisible, where as when moving, you are not.&lt;br /&gt;
* Spies can sabotage buildings by going up to them, then selecting &amp;#039;Sabotage&amp;#039; from the radial menu (secondary fire). Sentry guns are turned onto their own team, and then explode, where as dispensers are detonated (which can cause some friendly fire incidents).&lt;br /&gt;
* Spies can fall greater distances without making a noise.&lt;br /&gt;
* Gas grenades have been removed.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Engineer|Engineer]]===&lt;br /&gt;
* Sentries and dispensers are now selectable in the weapon slots.&lt;br /&gt;
* [[Sentry Gun]]s can be aimed at whatever the crosshair is pointing at.&lt;br /&gt;
* The [[Rail Gun]] can be charged up and now fires a bouncing projectile that becomes more powerful with each bounce. It also ignores armor.&lt;br /&gt;
* If charged for 3.333 seconds, the Rail Gun will give the user 40 cells.&lt;br /&gt;
&lt;br /&gt;
==Weapon Changes==&lt;br /&gt;
* Nails travel faster than before.&lt;br /&gt;
* Explosion range on many weapons has been reduced (the exact amount differs between weapons)&lt;br /&gt;
&lt;br /&gt;
==Movement changes==&lt;br /&gt;
* Bunnyhopping no longer requires a script or mousewheel to time jumps; simply press and hold the jump key to jump repeatedly.&lt;br /&gt;
* You can now double jump to greater heights by jumping off the floor twice in quick succession.&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Maps&amp;diff=10201</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Maps&amp;diff=10201"/>
		<updated>2016-07-23T11:10:34Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Map Guides]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Attack_v_Defense&amp;diff=10200</id>
		<title>Attack v Defense</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Attack_v_Defense&amp;diff=10200"/>
		<updated>2016-07-23T10:54:01Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Game Type:Attack/Invade And Defend]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Attack_vs_Defense&amp;diff=10199</id>
		<title>Attack vs Defense</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Attack_vs_Defense&amp;diff=10199"/>
		<updated>2016-07-23T10:53:29Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Game Type:Attack/Invade And Defend]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Trimping&amp;diff=10198</id>
		<title>Trimping</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Trimping&amp;diff=10198"/>
		<updated>2016-07-23T06:54:09Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Movement:Trimping]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Sharking&amp;diff=10197</id>
		<title>Sharking</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Sharking&amp;diff=10197"/>
		<updated>2016-07-23T06:53:45Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Movement:Sharking]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Territorial_Control&amp;diff=10196</id>
		<title>Territorial Control</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Territorial_Control&amp;diff=10196"/>
		<updated>2016-07-23T06:52:50Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Game Type:Territory Control]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/ExtraNarrow&amp;diff=10195</id>
		<title>Template:Infobox manual/ExtraNarrow</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/ExtraNarrow&amp;diff=10195"/>
		<updated>2016-07-23T06:47:12Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width:186px; text-align: left; font-size: 90%; background-color:#f5faff; border:3px solid #dce7ed&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;border: 2px solid #dce7ed; background:#f5faff; text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#dce7ed; text-align:center; font-size: 180%;&amp;quot; cellpadding=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Image:NavMenu ScoutConc 300px.jpg|170px| ]] &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;&amp;#039;&amp;#039;Scout Concing in &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Installation and Setup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[System Requirements]] &amp;lt;br&amp;gt; [[Downloads]] &amp;amp;bull; [[Main Menu]] &amp;lt;br&amp;gt; [[Setup]] &amp;amp;bull; [[Beginner&amp;#039;s Guide]] &amp;lt;br&amp;gt; [[Scripts]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Playing the Game&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Team and Class Selection|Team and Class]] &amp;amp;bull; [[HUD]] &amp;lt;br&amp;gt; [[Map Guides]] &amp;amp;bull; [[Game Goals]] &amp;lt;br&amp;gt; [[:Category:Weapons|Weapons]] &amp;amp;bull; [[:Category:Grenades|Grenades]] &amp;amp;bull; [[:Category:Buildables|Buildables]] &amp;lt;br&amp;gt; [[Ammo]] &amp;amp;bull; [[Armor]] &amp;amp;bull; [[:Category:Status Effects|Status Effects]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Class Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Class:Scout|Scout]] &amp;amp;bull; [[Class:Sniper|Sniper]] &amp;amp;bull; [[Class:Soldier|Soldier]] &amp;lt;br&amp;gt; [[Class:Demoman|Demoman]] &amp;amp;bull; [[Class:Medic|Medic]] &amp;amp;bull; [[Class:HWGuy|HWGuy]] &amp;lt;br&amp;gt; [[Class:Pyro|Pyro]] &amp;amp;bull; [[Class:Spy|Spy]] &amp;amp;bull; [[Class:Engineer|Engineer]] &amp;amp;bull; [[Class:Civilian|Civilian]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Advanced Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Movement_Skills|Movement Skills]] &amp;lt;br&amp;gt; [[Jumping_Skills|Jumping Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Technical Reference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reference:Classes|Class Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Weapons|Weapons Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Grenades|Grenades Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Ammo|Ammo Reference]] &amp;lt;br&amp;gt; [[Reference:Armor|Armor Reference]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Modding&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[:Category:Mapping|Map Editing]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[TF2 Player&amp;#039;s Guide to FF|TF2 Player&amp;#039;s Guide To FF]] &amp;lt;br&amp;gt; [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]] &amp;lt;br&amp;gt; [[Commands_And_Cvars|Client commands and variables]] &amp;lt;br&amp;gt; [[Troubleshooting|Troubleshooting]] &amp;lt;br&amp;gt; [http://www.fortress-forever.com/changelogs/ Release Notes]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This version is the version currently in use. It is 94px narrower than the original version.  See [[Template:Infobox manual]] for usage instructions.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template_Infobox_manual/Wide&amp;diff=10194</id>
		<title>Template Infobox manual/Wide</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template_Infobox_manual/Wide&amp;diff=10194"/>
		<updated>2016-07-23T06:45:25Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Changelog link changed to main site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width:280px; text-align: left; font-size: 90%; background-color:#f5faff; border:3px solid #dce7ed&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|+ Fortress Forever Manual Navigation Box&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;border: 2px solid #dce7ed; background:#f5faff; text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#dce7ed; text-align:center; font-size: 160%;&amp;quot; cellpadding=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;The Fortress Forever Manual&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Image:NavMenu ScoutConc 300px.jpg|266px| ]] &amp;lt;br&amp;gt; &amp;#039;&amp;#039;Scout Concing in &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Installation and Setup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[System Requirements]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Downloads]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Main Menu]] &amp;lt;br&amp;gt; [[Setup]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Playing the Game&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Team and Class]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Player Controls]] &amp;lt;br&amp;gt; [[HUD|Heads-Up Display]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Game Goals]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[:Category:Weapons|Weapons]] &amp;lt;br&amp;gt; [[:Category:Grenades|Grenades]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[:Category:Buildables|Buildables]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Ammo]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Armor]] &amp;lt;br&amp;gt; [[:Category:Status Effects|Status Effects]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Class Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Class:Scout|Scout]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Class:Sniper|Sniper]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Class:Soldier|Soldier]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Class:Demoman|Demoman]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Class:Medic|Medic]] &amp;lt;br&amp;gt; [[Class:HWGuy|HWGuy]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Class:Pyro|Pyro]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Class:Spy|Spy]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Class:Engineer|Engineer]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Class:Civilian|Civilian]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Advanced Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Class Tips and Tricks]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Movement:Bunnyhopping|Bunnyhopping]] &amp;lt;br&amp;gt; [[Movement:Trimping|Trimping]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Movement:Sharking|Sharking]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Concjumping|Concussion Jumping]] &amp;lt;br&amp;gt; [[Rocket Jump|Rocket Jumping]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[:Category:Movement Systems|Other Movement Skills]] &amp;lt;br&amp;gt; [[Jumping Skills|Other Jumping Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Map Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game Type:Capture The Flag|Capture The Flag]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Map:ff_crossover|Crossover]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_monkey|Monkey]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_shutdown2|Shutdown2]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_well|Well]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_push|Push]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game Type:Territory Control|Territorial Control]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Map:ff_cornfield|Cornfield]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_dustbowl|Dustbowl Valley]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_cz2|Canalzone 2]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game_Type:Hunted|Assassination]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Map:ff_hunted|The Hunted]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game_Type:Deathmatch|Deathmatch]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Map:ff_dm|Mulch Deathmatch]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Technical Reference Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Reference:Classes|Class Reference Guide]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Reference:Weapons|Weapons Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Grenades|Grenades Reference Guide]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Reference:Ammo|Ammo Reference]] &amp;lt;br&amp;gt; [[Reference:Armor|Armor Reference]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Modding&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[:Category:Mapping|Map Editing]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[TF2 Player&amp;#039;s Guide to FF|TF2 Player&amp;#039;s Guide To FF]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]] &amp;lt;br&amp;gt; [[Commands_And_Cvars|Client commands and variables]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Troubleshooting|Troubleshooting]] &amp;lt;br&amp;gt; [http://www.fortress-forever.com/changelogs/ Release Notes]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Archived]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template_Infobox_manual/Narrow&amp;diff=10193</id>
		<title>Template Infobox manual/Narrow</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template_Infobox_manual/Narrow&amp;diff=10193"/>
		<updated>2016-07-23T06:44:29Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Changelog link changed to main site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width:214px; text-align: left; font-size: 90%; background-color:#f5faff; border:3px solid #dce7ed&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|+ Fortress Forever Manual Navigation Box&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;border: 2px solid #dce7ed; background:#f5faff; text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#dce7ed; text-align:center; font-size: 180%;&amp;quot; cellpadding=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Image:NavMenu ScoutConc 300px.jpg|200px| ]] &amp;lt;br&amp;gt; &amp;#039;&amp;#039;Scout Concing in &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Installation and Setup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[System Requirements]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Downloads]] &amp;lt;br&amp;gt; [[Main Menu]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Setup]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Playing the Game&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Team and Class]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Player Controls]] &amp;lt;br&amp;gt; [[HUD|Heads-Up Display]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Game Goals]] &amp;lt;br&amp;gt; [[:Category:Weapons|Weapons]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[:Category:Grenades|Grenades]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[:Category:Buildables|Buildables]] &amp;lt;br&amp;gt; [[Ammo]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Armor]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[:Category:Status Effects|Status Effects]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Class Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Class:Scout|Scout]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Class:Sniper|Sniper]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Class:Soldier|Soldier]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Class:Demoman|Demoman]] &amp;lt;br&amp;gt; [[Class:Medic|Medic]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Class:HWGuy|HWGuy]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Class:Pyro|Pyro]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Class:Spy|Spy]] &amp;lt;br&amp;gt; [[Class:Engineer|Engineer]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Class:Civilian|Civilian]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Advanced Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Class Tips and Tricks]] &amp;lt;br&amp;gt; [[Movement:Bunnyhopping|Bunnyhopping]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Movement:Trimping|Trimping]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Movement:Sharking|Sharking]] &amp;lt;br&amp;gt; [[Concjumping|Concussion Jumping]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Rocket Jump|Rocket Jumping]] &amp;lt;br&amp;gt; [[:Category:Movement Systems|Other Movement Skills]] &amp;lt;br&amp;gt; [[Jumping Skills|Other Jumping Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Map Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game Type:Capture The Flag|Capture The Flag]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Map:ff_crossover|Crossover]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_monkey|Monkey]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_shutdown2|Shutdown2]] &amp;lt;br&amp;gt; [[Map:ff_well|Well]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_push|Push]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game Type:Territory Control|Territorial Control]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Map:ff_cornfield|Cornfield]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Map:ff_dustbowl|Dustbowl Valley]] &amp;lt;br&amp;gt; [[Map:ff_cz2|Canalzone 2]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game_Type:Hunted|Assassination]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Map:ff_hunted|The Hunted]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game_Type:Deathmatch|Deathmatch]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Map:ff_dm|Mulch Deathmatch]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Technical Reference Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Reference:Classes|Class Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Weapons|Weapons Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Grenades|Grenades Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Ammo|Ammo Reference]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Reference:Armor|Armor Reference]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Modding&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[:Category:Mapping|Map Editing]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[TF2 Player&amp;#039;s Guide to FF|TF2 Player&amp;#039;s Guide To FF]] &amp;lt;br&amp;gt; [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]] &amp;lt;br&amp;gt; [[Commands_And_Cvars|Client commands and variables]] &amp;lt;br&amp;gt; [[Troubleshooting|Troubleshooting]] &amp;lt;br&amp;gt; [http://www.fortress-forever.com/changelogs/ Release Notes]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
An &amp;#039;&amp;#039;in development&amp;#039;&amp;#039; version 66px narrower.&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Infobox manual/Doc}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Archived]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template_Infobox_Manual/ExtraNarrow&amp;diff=10192</id>
		<title>Template Infobox Manual/ExtraNarrow</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template_Infobox_Manual/ExtraNarrow&amp;diff=10192"/>
		<updated>2016-07-23T06:43:43Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Changelog link changed to main site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width:186px; text-align: left; font-size: 90%; background-color:#f5faff; border:3px solid #dce7ed&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;border: 2px solid #dce7ed; background:#f5faff; text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#dce7ed; text-align:center; font-size: 180%;&amp;quot; cellpadding=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Image:NavMenu ScoutConc 300px.jpg|170px| ]] &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;&amp;#039;&amp;#039;Scout Concing in &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Installation and Setup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[System Requirements]] &amp;lt;br&amp;gt; [[Downloads]] &amp;amp;bull; [[Main Menu]] &amp;lt;br&amp;gt; [[Setup]] &amp;amp;bull; [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Playing the Game&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Team and Class]] &amp;amp;bull; [[Player Controls]] &amp;lt;br&amp;gt; [[HUD|Heads-Up Display]] &amp;amp;bull; [[Game Goals]] &amp;lt;br&amp;gt; [[:Category:Weapons|Weapons]] &amp;amp;bull; [[:Category:Grenades|Grenades]] &amp;amp;bull; [[:Category:Buildables|Buildables]] &amp;lt;br&amp;gt; [[Ammo]] &amp;amp;bull; [[Armor]] &amp;amp;bull; [[:Category:Status Effects|Status Effects]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Class Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Class:Scout|Scout]] &amp;amp;bull; [[Class:Sniper|Sniper]] &amp;amp;bull; [[Class:Soldier|Soldier]] &amp;lt;br&amp;gt; [[Class:Demoman|Demoman]] &amp;amp;bull; [[Class:Medic|Medic]] &amp;amp;bull; [[Class:HWGuy|HWGuy]] &amp;lt;br&amp;gt; [[Class:Pyro|Pyro]] &amp;amp;bull; [[Class:Spy|Spy]] &amp;amp;bull; [[Class:Engineer|Engineer]] &amp;amp;bull; [[Class:Civilian|Civilian]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Advanced Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Movement_Skills|Movement Skills]] &amp;lt;br&amp;gt; [[Jumping_Skills|Jumping Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Map Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game Type:Capture The Flag|Capture The Flag]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Map:ff_crossover|Crossover]] &amp;amp;bull; [[Map:ff_monkey|Monkey]] &amp;lt;br&amp;gt; [[Map:ff_shutdown2|Shutdown2]] &amp;amp;bull; [[Map:ff_well|Well]] &amp;amp;bull; [[Map:ff_push|Push]]&lt;br /&gt;
|-&lt;br /&gt;
| | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game Type:Territory Control|Territorial Control]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Map:ff_cornfield|Cornfield]] &amp;amp;bull; [[Map:ff_dustbowl|Dustbowl Valley]] &amp;lt;br&amp;gt; [[Map:ff_cz2|Canalzone 2]]&lt;br /&gt;
|-&lt;br /&gt;
| | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game_Type:Hunted|Assassination]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Map:ff_hunted|The Hunted]]&lt;br /&gt;
|-&lt;br /&gt;
| | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game_Type:Deathmatch|Deathmatch]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Map:ff_dm|Mulch Deathmatch]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Technical Reference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reference:Classes|Class Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Weapons|Weapons Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Grenades|Grenades Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Ammo|Ammo Reference]] &amp;lt;br&amp;gt; [[Reference:Armor|Armor Reference]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Modding&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[:Category:Mapping|Map Editing]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[TF2 Player&amp;#039;s Guide to FF|TF2 Player&amp;#039;s Guide To FF]] &amp;lt;br&amp;gt; [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]] &amp;lt;br&amp;gt; [[Commands_And_Cvars|Client commands and variables]] &amp;lt;br&amp;gt; [[Troubleshooting|Troubleshooting]] &amp;lt;br&amp;gt; [http://www.fortress-forever.com/changelogs/ Release Notes]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This version is the version curerntly in use. It is 94px narrower than the original version.  See [[Template:Infobox manual]] for usage instructions.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Archived]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Movement:Bunny_Hop&amp;diff=10190</id>
		<title>Movement:Bunny Hop</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Movement:Bunny_Hop&amp;diff=10190"/>
		<updated>2016-07-23T06:30:27Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Movement:Bunnyhopping]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Bunny_Hop&amp;diff=10189</id>
		<title>Bunny Hop</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Bunny_Hop&amp;diff=10189"/>
		<updated>2016-07-23T06:29:16Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Movement:Bunnyhopping]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Bunnyhop&amp;diff=10188</id>
		<title>Bunnyhop</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Bunnyhop&amp;diff=10188"/>
		<updated>2016-07-23T06:28:56Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Movement:Bunnyhopping]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Bhop&amp;diff=10187</id>
		<title>Bhop</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Bhop&amp;diff=10187"/>
		<updated>2016-07-23T06:28:22Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Movement:Bunnyhopping]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Movement:Bunnyhop&amp;diff=10186</id>
		<title>Movement:Bunnyhop</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Movement:Bunnyhop&amp;diff=10186"/>
		<updated>2016-07-23T06:28:09Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Movement:Bunnyhopping]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Category:Weapons&amp;diff=10185</id>
		<title>Category:Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Category:Weapons&amp;diff=10185"/>
		<updated>2016-07-23T06:21:48Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Single Shotty to Pelletgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fortress Forever Player Weapons.&lt;br /&gt;
&lt;br /&gt;
==Bullet==&lt;br /&gt;
* [[Weapon:Assault Cannon|Assault Cannon]]&lt;br /&gt;
* [[Weapon:Auto Rifle|Auto Rifle]]&lt;br /&gt;
* [[Weapon:Super Shotgun|Super Shotgun]]&lt;br /&gt;
* [[Weapon:Pelletgun|Pelletgun]]&lt;br /&gt;
* [[Weapon:Sniper Rifle|Sniper Rifle]]&lt;br /&gt;
* [[Weapon:Radio Tag Rifle|Radio Tag Rifle]] (Defunct)&lt;br /&gt;
* [[Weapon:Tommy_Gun|Tommygun]]&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
* [[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
* [[Weapon:Flag|Flag]] (Defunct)&lt;br /&gt;
* [[Weapon:Knife|Knife]]&lt;br /&gt;
* [[Weapon:Medikit|Medikit]]&lt;br /&gt;
* [[Weapon:Spanner|Spanner]]&lt;br /&gt;
* [[Weapon:Umbrella|Umbrella]]&lt;br /&gt;
&lt;br /&gt;
==Projectile==&lt;br /&gt;
* [[Weapon:Flamethrower|Flamethrower]]&lt;br /&gt;
* [[Weapon:Grenade Launcher|Grenade Launcher]]&lt;br /&gt;
* [[Weapon:Incendiary Cannon|Incendiary Cannon]]&lt;br /&gt;
* [[Weapon:Nailgun|Nailgun]]&lt;br /&gt;
* [[Weapon:Pipe Launcher|Pipe Launcher]]&lt;br /&gt;
* [[Weapon:Railgun|Railgun]]&lt;br /&gt;
* [[Weapon:RPG|RPG]]&lt;br /&gt;
* [[Weapon:Super Nailgun|Super Nailgun]]&lt;br /&gt;
* [[Weapon:Tranquilizer Gun|Tranq]]&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
* [[Buildable:Detpack|Detpack]]&lt;br /&gt;
* [[:Category:Buildables#Dispenser|Dispenser]]&lt;br /&gt;
* [[:Category:Buildables#Sentry_Gun|Sentry Gun]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Shotgun&amp;diff=10184</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Shotgun&amp;diff=10184"/>
		<updated>2016-07-23T06:21:14Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Single Shotty to Pelletgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{disambig}}&lt;br /&gt;
In Fortress Forever there are two types of shotgun:&lt;br /&gt;
&lt;br /&gt;
* [[Weapon:Pelletgun|The Pelletgun]], previously known as the Single Shotgun.&lt;br /&gt;
* [[Weapon:Super_Shotgun|The Super (or double-barrelled) Shotgun]].&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Redirects]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Reference:Ammo&amp;diff=10183</id>
		<title>Reference:Ammo</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Reference:Ammo&amp;diff=10183"/>
		<updated>2016-07-23T06:19:45Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Single Shotty to Pelletgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Cell==&lt;br /&gt;
[[Image:mininail.jpg|frame]]&lt;br /&gt;
Energy cells. Cells and Metal are one and the same in terms of ammunition units.  Metal is simply Cells with a different label, as used by the [[Class:Engineer|Engineer]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Used by&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Weapon:Flamethrower|Flamethrower]]&lt;br /&gt;
* [[Weapon:Spanner|Wrench]]&lt;br /&gt;
&lt;br /&gt;
Deals .7 damage per cell from an [[Grenade:EMP|EMP]], 1 damage per cell in a [[:Category:Buildables#Dispenser|Dispenser]].&lt;br /&gt;
&lt;br /&gt;
==Nail==&lt;br /&gt;
[[Image:mininail.jpg|frame]]&lt;br /&gt;
Nail-shaped flechette.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Used by&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Weapon:Nailgun|Nailgun]]&lt;br /&gt;
* [[Weapon:Super_Nailgun|Super Nailgun]]&lt;br /&gt;
* [[Weapon:Railgun|Railgun]]&lt;br /&gt;
* [[Weapon:Tranquilizer Gun|Tranquilizer Gun]]&lt;br /&gt;
&lt;br /&gt;
==Rocket==&lt;br /&gt;
[[Image:rocket.jpg|frame]]&lt;br /&gt;
Rockets make things go boom when they hit something.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Used by&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Weapon:RPG|Rocket Launcher]]&lt;br /&gt;
* [[Weapon:Grenade_Launcher|Grenade Launcher]]&lt;br /&gt;
* [[Weapon:Pipe_Launcher|Pipe Launcher]]&lt;br /&gt;
* [[Weapon:Incendiary_Cannon|Incendiary Cannon]]&lt;br /&gt;
&lt;br /&gt;
Adds 8 explosive damage when detonated by an [[Grenade:EMP|EMP]].&lt;br /&gt;
&lt;br /&gt;
Adds 1.4 explosive damage when detonated in a [[:Category:Buildables#Dispenser|Dispenser]].&lt;br /&gt;
&lt;br /&gt;
==Shell==&lt;br /&gt;
[[Image:shells.jpg|frame]]&lt;br /&gt;
12-gauge shotgun shells.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Used by&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Weapon:Pelletgun|Pelletgun]]&lt;br /&gt;
* [[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
* [[Weapon:Assault_Cannon|Assault Cannon]]&lt;br /&gt;
* [[Weapon:Auto_Rifle|Auto Rifle]]&lt;br /&gt;
* [[Weapon:Sniper_Rifle|Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
0.25 explosive damage per shell when detonated by an EMP.&lt;br /&gt;
&lt;br /&gt;
==Detpack==&lt;br /&gt;
[[Image:detpackammo.jpg|frame]]&lt;br /&gt;
A special ammo type used internally in the game, carried only by the [[Class:Demoman|Demoman]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Used by&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Buildable:Detpack|Detpack]]&lt;br /&gt;
&lt;br /&gt;
==Jump Pad==&lt;br /&gt;
[[Image:Jumppadammo.jpg|frame]]&lt;br /&gt;
A special ammo type used internally in the game, carried only by the [[Class:Scout|Scout]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Used by&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Buildable:Jump Pad|Jump Pad]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation Reference}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Single_Shotgun&amp;diff=10182</id>
		<title>Single Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Single_Shotgun&amp;diff=10182"/>
		<updated>2016-07-23T06:18:56Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Changed to direct redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapon:Pelletgun]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Reference:Weapons&amp;diff=10181</id>
		<title>Reference:Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Reference:Weapons&amp;diff=10181"/>
		<updated>2016-07-23T06:18:09Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Single Shotty to Pelletgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Weapons reference guides==&lt;br /&gt;
===Melee Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Damage&lt;br /&gt;
!Range&lt;br /&gt;
!Cycle time&lt;br /&gt;
!Rate-of-fire&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Crowbar|Crowbar]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|30&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Knife|Knife]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|50 (Normal), 108 (Backstab) [[#Footnote1_2|**]]&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Backstab&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Medkit|Medkit]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|9 [[#Footnote1_3|***]]&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Heals&lt;br /&gt;
*Infects&lt;br /&gt;
|-&lt;br /&gt;
![[#Spanner|Spanner]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A [[#Footnote1_1|*]]&lt;br /&gt;
|30&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Repair&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Umbrella|Umbrella]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|30&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_1&amp;quot;&amp;gt;* The Spanner consumes [[Reference:Ammo#Cell|Cells]] when used to repair a dispenser, Sentry Gun, or team member&amp;#039;s Armor, but not when used as a weapon.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_2&amp;quot;&amp;gt;** The Backstab special attack ignores [[Armor|armor]] when calculating damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_3&amp;quot;&amp;gt;***  The Medkit also ignores [[Armor|armor]]. [[:Category:Status_Effects#Infected|Infection]] does up to 75 max total damage, its damage per tick diminishes over time: 10 ticks doing 30, 15, 9, 6, 4, 3, 2, 2, 2, 2 damage until the is healed or dies. [[:Category:Status_Effects#Infected|Infection]] cannot kills the victim, only reduce them to 1 health.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bullet-type Ranged Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Ammunition per shot&lt;br /&gt;
!Bullets per shot&lt;br /&gt;
!Spread Value&lt;br /&gt;
!Damage&lt;br /&gt;
!Recoil&lt;br /&gt;
!Cycle time (refire delay)&lt;br /&gt;
!Rate-of-fire (1 / Cycle time)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Pelletgun|Pelletgun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|0.02&lt;br /&gt;
|24&lt;br /&gt;
|0.5&lt;br /&gt;
|0.5 seconds&lt;br /&gt;
|2 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Super Shotgun|Super Shotgun]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|0.06&lt;br /&gt;
|54&lt;br /&gt;
|0.8&lt;br /&gt;
|0.7 seconds&lt;br /&gt;
|1.43 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Sniper Rifle|Sniper Rifle]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0.00&lt;br /&gt;
|45 [[#Footnote2_1|*]]&lt;br /&gt;
|0.5&lt;br /&gt;
|0.8 seconds [[#Footnote2_1|*]]&lt;br /&gt;
|1.25 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Charges up &lt;br /&gt;
*Needs ground contact to fire&lt;br /&gt;
*Built-in two setting scope&lt;br /&gt;
|-&lt;br /&gt;
![[#Auto Rifle|Auto Rifle]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0.01&lt;br /&gt;
|8&lt;br /&gt;
|0.4&lt;br /&gt;
|0.2 seconds&lt;br /&gt;
|5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Assault Cannon|Assault Cannon]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|0.08&lt;br /&gt;
|6.5&lt;br /&gt;
|0.4&lt;br /&gt;
|0.1 seconds &lt;br /&gt;
|10 shots per second &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote2_1&amp;quot;&amp;gt;* The [[Weapon:Sniper Rifle|Sniper Rifle]] has the ability to charge up to do additional damage.  The Sniper Rifle also does extra damage from head-shots.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Projectile-type Ranged Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Ammunition per shot&lt;br /&gt;
!Projectile Speed&lt;br /&gt;
!Damage&lt;br /&gt;
!Damage Radius&lt;br /&gt;
!Recoil&lt;br /&gt;
!Cycle time (refire delay)&lt;br /&gt;
!Rate-of-fire (1 / Cycle time)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Nailgun|Nailgun]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|9&lt;br /&gt;
|N/A&lt;br /&gt;
|0.3&lt;br /&gt;
|0.1 seconds&lt;br /&gt;
|10 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Super Nailgun|Super Nailgun]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|2&lt;br /&gt;
|1000&lt;br /&gt;
|12&lt;br /&gt;
|N/A&lt;br /&gt;
|0.5&lt;br /&gt;
|0.1 seconds&lt;br /&gt;
|10 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Railgun|Railgun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1 - 5 [[#Footnote3_1|*]]&lt;br /&gt;
|1500&lt;br /&gt;
|25 [[#Footnote3_1|*]]&lt;br /&gt;
|100&lt;br /&gt;
|2.0&lt;br /&gt;
|0.2 seconds [[#Footnote3_1|*]]&lt;br /&gt;
|5 shots per second [[#Footnote3_1|*]]&lt;br /&gt;
|&lt;br /&gt;
*Charges up&lt;br /&gt;
*Ignores armor when charged&lt;br /&gt;
*Pushes player when charged&lt;br /&gt;
|-&lt;br /&gt;
![[#Tranquilizer Gun|Tranquilizer Gun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1&lt;br /&gt;
|1500&lt;br /&gt;
|18&lt;br /&gt;
|N/A&lt;br /&gt;
|0.3&lt;br /&gt;
|2 seconds&lt;br /&gt;
|0.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Causes visual impairment&lt;br /&gt;
*Slows movement&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#RPG|RPG]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|102&lt;br /&gt;
|102&lt;br /&gt;
|1.0&lt;br /&gt;
|0.65 seconds&lt;br /&gt;
|1.54 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
|-&lt;br /&gt;
![[#Grenade Launcher|Grenade Launcher]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|625&lt;br /&gt;
|108&lt;br /&gt;
|125&lt;br /&gt;
|1.0&lt;br /&gt;
|0.6 seconds&lt;br /&gt;
|1.67 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Pipe Launcher|Pipe Launcher]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|625&lt;br /&gt;
|108&lt;br /&gt;
|125&lt;br /&gt;
|1.0&lt;br /&gt;
|0.6 seconds&lt;br /&gt;
|1.67 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
*Eight pipes can exist at once&lt;br /&gt;
*Detonates on command&lt;br /&gt;
|-&lt;br /&gt;
![[#Flamethrower|Flamethrower]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Cell|Cells]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|13 [[#Footnote3_2|**]]&lt;br /&gt;
|N/A&lt;br /&gt;
|0.0&lt;br /&gt;
|0.2 seconds&lt;br /&gt;
|5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Lights enemy on fire&lt;br /&gt;
*Multiplied flame damage&lt;br /&gt;
*Pushes player slightly&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Incendiary Cannon|Incendiary Cannon]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|60 [[#Footnote3_2|**]]&lt;br /&gt;
|120&lt;br /&gt;
|4.0&lt;br /&gt;
|1.2 seconds&lt;br /&gt;
|0.83 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Lights enemy on fire&lt;br /&gt;
*Multiplied flame damage&lt;br /&gt;
*Pushes player&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote3_1&amp;quot;&amp;gt;* The Railgun has the ability to charge up over several seconds.  When charged, the railgun does more damage, and consumes up to five nails per shot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote3_2&amp;quot;&amp;gt;** The Incendiary Cannon and Flamethrower will light the enemy on fire.  This deals damage for several seconds after impact, and deals multiplied damage if used in conjunction with other flame weapons.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Summary==&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
Melee weapons are for hand-to-hand combat, used at close range.&lt;br /&gt;
&lt;br /&gt;
====Crowbar====&lt;br /&gt;
This weapon is the default melee weapon for all classes that do not have their own special melee weapons.  Currently it is equipped to the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:HWGuy|HWGuy]], and [[Class:Pyro|Pyro]] classes.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Crowbar]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Medkit====&lt;br /&gt;
This weapon is only equipped to the [[Class:Medic|Medic]] class.  It has two functions, both activated by the primary fire key.  When used on a member of an allied team, it heals that team member back to full health, or if they already have full health, it will overheal them. It can also heal [[:Category:Status_Effects#Infected|infections]] dealt by an enemy medic.  When used on a member of the enemy team, it [[:Category:Status_Effects#Infected|infects]] that player, dealing damage until they die, unless they are healed by a medic from their own team.  Being healed from an infection also renders that player [[:Category:Status_Effects#Immune|immune]] from re-infection for a few seconds.&lt;br /&gt;
&lt;br /&gt;
Pressing the secondary fire key as a [[Class:Medic|Medic]] will throw medkits onto the ground, which heal less health than the weapon, and cannot overheal.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Medkit]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Spanner====&lt;br /&gt;
The Spanner (a wrench) is only equipped to the [[Class:Engineer|Engineer]] class.  It&amp;#039;s primary function is to repair and rearm [[:Category:Buildables#Sentry_Gun|Sentry Guns]] and [[:Category:Buildables#Dispenser|Dispensers]] as well as upgrade SG&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
It can also be used to repair a teammates armor.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Spanner]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Knife====&lt;br /&gt;
This is the melee weapon equipped to the [[Class:Spy|Spy]] class. It has the special capability of being able to backstab, an attack that deals lethal damage to an enemy, and if the first backstab attempt hits, the spy instantly disguises as whomever they killed.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Knife]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Umbrella====&lt;br /&gt;
This is the only weapon equipped to the the [[Class:Civilian|Civilian]] class.  It works the same as the crowbar, however, on some maps it&amp;#039;s damage is increased for gameplay purposes.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Umbrella]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Bullet Weapons===&lt;br /&gt;
Bullet weapons are weapons that have no visible projectiles, and apply damage instantaneously via one or more bullets fired with a randomized spread pattern.  All bullet weapons (apart from the Sniper Rifle and the Auto Rifle) use [[Reference:Ammo#Shell|shells]] as ammunition.&lt;br /&gt;
&lt;br /&gt;
====Pelletgun====&lt;br /&gt;
The Pelletgun is a weapon of the [[Class:Scout|Scout]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:Medic|Medic]], [[Class:HWGuy|HWGuy]], and [[Class:Pyro|Pyro]] classes.  It deals a fairly small amount of damage, and is moderately effective at long range, but fires faster than the [[Weapon:Super Shotgun]].&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Pelletgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Super Shotgun====&lt;br /&gt;
The Super Shotgun is the heavier but shorter ranged double-barreled cousin of the Pelletgun. It is equipped to the [[Class:Soldier|Soldier]], [[Class:Medic|Medic]], [[Class:HWGuy|HWGuy]], [[Class:Spy|Spy]], and [[Class:Engineer|Engineer]] classes.  It does a considerable amount of damage, but is not very effective at a distance. It also uses 2 [[Reference:Ammo#Shell|shells]] per shot, so remember to resupply every now and again, or you&amp;#039;ll be left with no ammo.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Super Shotgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle====&lt;br /&gt;
The Sniper Rifle is a very formidable weapon in the hands of a skilled [[Class:Sniper|Sniper]] (the only class that can use this gun).  The sniper rifle is perfectly accurate, and charges up when the trigger is held down, for up to seven seconds. It can almost always kill any class in a single shot when fully charged.  A hit to the leg reduces the damage done, but [[:Category:Status_Effects#Crippled|cripples]] the target and reduces their movement speed.  A hit to the head increases damage, and is almost always fatal, even if not fully charged.  Additionally, if you hit a target and yet they survive, they are then tagged with a [[:Category:Status_Effects#Transmitting|transmitter]] that will show allied team members team where they are, even through walls or when cloaked as a spy, if within a certain range.  The Sniper&amp;#039;s movement speed is greatly reduced when the Sniper Rifle is charged or charging.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Sniper Rifle]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Auto Rifle====&lt;br /&gt;
The Auto Rifle (or &amp;#039;&amp;#039;AR&amp;#039;&amp;#039;) is the other main weapon exclusive to the [[Class:Sniper|Sniper]] class.  It is a fully automatic rifle, doesn&amp;#039;t need reloading, is fairly accurate at a distance, and does a good amount of damage.  It&amp;#039;s biggest downside is that it uses ammunition quite quickly, and that ammunition is the same as used in the [[Weapon:Sniper Rifle|Sniper Rifle]]!  If you use all your ammo with the Auto Rifle, you won&amp;#039;t be able to shoot again until you get resupplied.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Auto Rifle]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Assault Cannon====&lt;br /&gt;
The Assault Cannon (sometimes called an &amp;#039;&amp;#039;AC&amp;#039;&amp;#039;) is the primary weapon of the [[Class:HWGuy|HWGuy]].  It has a high rate of fire and can do quite a bit of damage, but is not terribly effective at range.  Additionally, when firing it reduces the HWGuy&amp;#039;s movement speed to a crawl.  If you hold the trigger down, this gun will fire more rapidly.  Lastly, even a large number of [[Reference:Ammo#Shell|shells]] disappears quickly when using the Assault Cannon.  Staying near an resupply area, [[:Category:Buildables#Dispenser|Dispenser]], or friendly [[Class:Engineer|Engineer]] is recommended.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Assault Cannon]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Projectile Weapons===&lt;br /&gt;
Projectile weapons are weapons that fire a physically modelled, visible projectile.  They do not travel instantaneously.  The type of projectile varies, and include nails, grenades, rockets, flaming rockets, and fire.&lt;br /&gt;
&lt;br /&gt;
====Nailgun====&lt;br /&gt;
The Nailgun is a weapon equipped to the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], and [[Class:Spy|Spy]] classes.  This gun fires a stream of [[Ammo:Nail|Nails]] that do not fall as they travel, making it very accurate.  It has limited effectiveness against moving targets, since these Nails take a certain amount of time to reach the target.  However, it is an excellent weapon to destroy [[Category:Buildables#Sentry_Gun|Sentry Guns]], [[Category:Buildables#Dispensers|Dispensers]], and may be useful against camping [[Class:Sniper|Snipers]], [[Class:Spy|Spies]], or slow-moving [[Class:HWGuy|HWGuys]].&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Nailgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Super Nailgun====&lt;br /&gt;
The beefed up brother of the Nailgun, the Super Nailgun is exclusive to the [[Class:Medic|Medic]].  While it&amp;#039;s limitations are similar to the regular Nailgun, it&amp;#039;s increased damage makes them less of a problem.  It can wipe out [[Category:Buildables#Sentry_Gun|SG&amp;#039;s]] in seconds, and can be effective against camping [[Class:Sniper|Snipers]] (especially if they are not looking your way).  If you keep your movement quick and your aim steady, it can be a fairly dangerous weapon in a close range firefight as well.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Super Nailgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Railgun====&lt;br /&gt;
The Railgun is a weapon of the [[Class:Engineer|Engineer]] class, and uses [[Reference:Ammo#Nail|Nails]] for ammunition.  While the Super Shotgun is usually better in a firefight, the Railgun is a formidable weapon as well.  The Railgun is capable of charging up (by holding the trigger), and when released it fires a powerful bolt that unerringly travels toward it&amp;#039;s target.  This bolt of energy isn&amp;#039;t super quick, so a moving target may be a bit tricky to hit, but a stationary one can be easy picking.  The fully charged shot bypasses armor completely, and can pack quite a wallop.  Additionally, the Railgun can be fired downwards with a well-timed jump to boost an Engineer into a spot they otherwise would not be able to get to.  Lastly, the Railgun shot can bounce off several walls, and actually get more powerful in the process.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Railgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Tranquilizer Gun====&lt;br /&gt;
The Tranquilizer Gun (sometimes just called the &amp;#039;&amp;#039;Tranq&amp;#039;&amp;#039;) is equipped to the [[Class:Spy|Spy]] class.  It used [[Reference:Ammo#Nail|Nails]] as ammunition, but has a special feature.  It&amp;#039;s low-noise shot travels with perfect accuracy, and on contact with the enemy it [[Category:Status_Effects#Tranquilized|tranquilizes]] them.  Tranquilized enemies have obscured vision and reduced movement speed until the effect wears off.  It can be enough time to get activate your cloak and hide somewhere safe.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Tranquilizer Gun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Rocket Propelled Grenade====&lt;br /&gt;
The Rocket Propelled Grenade, usually referred to by its acronym as an &amp;#039;&amp;#039;RPG&amp;#039;&amp;#039;, is a devastating heavy weapon of the [[Class:Soldier|Soldier]] class.  It fires medium speed, but highly accurate [[Reference:Ammo#Rocket|Rockets]] that travel without dropping, straight at your target.  The RPG can fire four rockets close together in a burst, before you need to pause and reload.  The blast damage of a near miss can cause considerable damage itself, and can push the enemy around in ways that can be useful.  Pushing the enemy player into the line of fire of an [[Category:Buildables#Sentry_Gun|SG]] (or off a convenient cliff if you are as lucky) is a common tactic for a good Soldier.  The RPG can also be used for Rocket Jumping, a great way to boost yourself to inaccessible places.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:RPG]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Grenade Launcher====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Grenade Launcher]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Pipe Launcher====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Pipe Launcher]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Flamethrower====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Flamethrower]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Incendiary Cannon====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Incendiary Cannon]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Special Weapons===&lt;br /&gt;
&lt;br /&gt;
====Detpack====&lt;br /&gt;
See [[Buildable:Detpack]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Dispenser====&lt;br /&gt;
See [[:Category:Buildables#Dispenser|Buildable: Dispenser]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Sentry Gun====&lt;br /&gt;
See [[:Category:Buildables#Sentry_Gun|Buildable: Sentry Gun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Jump Pad====&lt;br /&gt;
See [[:Category:Buildables#Jump Pad|Buildable: Jump Pad]] for more detail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Reference}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Single-barrelled_Shotgun&amp;diff=10180</id>
		<title>Weapon:Single-barrelled Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Single-barrelled_Shotgun&amp;diff=10180"/>
		<updated>2016-07-23T06:15:56Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Changed to direct redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapon:Pelletgun]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TF2_Player%27s_Guide_to_FF&amp;diff=10179</id>
		<title>TF2 Player&#039;s Guide to FF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TF2_Player%27s_Guide_to_FF&amp;diff=10179"/>
		<updated>2016-07-23T06:15:08Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Single Shotty to Pelletgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
* There is a large emphasis on movement/speed (see [[Movement Skills]] and [[Jumping Skills]])&lt;br /&gt;
&lt;br /&gt;
* Not all weapons/classes are good at killing players (things like the [[Weapon:Pelletgun|Pelletgun]] and [[Weapon:Nailgun|Nailgun]] are very weak)&lt;br /&gt;
&lt;br /&gt;
* All classes strike a balance between killing power and overall speed ([[Scout]] is very fast but can barely kill anything, while the [[HWGuy]] is very slow but is very good at killing things)&lt;br /&gt;
&lt;br /&gt;
* There are [[grenades]] usable for every class. There are two: a [[Grenade:Frag|frag grenade]] for every class (except the Scout) and a &amp;quot;special&amp;quot; one that has a unique trait ([[Grenade:Laser|like shooting lasers]] or [[Grenade:EMP|blowing up nearby ammunition]].).&lt;br /&gt;
&lt;br /&gt;
* There is no store, and there are no items. ( No hats, miscs, etc. )&lt;br /&gt;
&lt;br /&gt;
* There are no loadouts, and there are more than 3 weapon slots. However, melee weapons still have their own slot.&lt;br /&gt;
&lt;br /&gt;
* Base run speed is higher for all classes.&lt;br /&gt;
&lt;br /&gt;
* Respawn is instant.&lt;br /&gt;
&lt;br /&gt;
* Each class has [[armor]], and the amount of it and the percent of damage absorbed depends on the class.  See the [[Reference:Classes|Class Reference]] for details.&lt;br /&gt;
&lt;br /&gt;
* Critical Hits are not in the game.&lt;br /&gt;
&lt;br /&gt;
* If a player dies, a backpack is left behind that contains all the ammo he had when he died.&lt;br /&gt;
&lt;br /&gt;
* Resupply rooms consist of backpacks containing supplies, instead of supply lockers. In addition, these backpacks must respawn. What&amp;#039;s in the backpacks is determined by the map maker.&lt;br /&gt;
&lt;br /&gt;
* You can [[Movement:Bunnyhopping|Bunny Hop]] in FF to get to places quicker.&lt;br /&gt;
&lt;br /&gt;
* You can discard unused ammo for others to use, or to decrease the damage taken from an [[Grenade:EMP|EMP Grenade]].&lt;br /&gt;
&lt;br /&gt;
* There are Yellow and Green teams that are used on some maps.&lt;br /&gt;
&lt;br /&gt;
* Much less emphasis on Capture Point maps than in TF2.&lt;br /&gt;
&lt;br /&gt;
* Attack vs Defend maps are further split into 4 categories: [[Game Type:Attack/Invade And Defend|Attack v Defend]], [[Game Type:Attack/Invade And Defend|Invade v Defend]], [[Game Type:Attack and Defend Zone|Attack v Defend the Zone]], [[Game Type:Attack and Defend Zone|Invade v Defend the Zone]].&lt;br /&gt;
&lt;br /&gt;
* In Attack Defend / Invade Defend maps, the Capture Points can only be captured by a player holding the flag. As soon as a flag carrier touches the point, the CP will be captured, as it is also instant.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* There are two types of shotguns: A low-powered [[Weapon:Pelletgun|pelletgun]] and a [[Weapon:Super_Shotgun|Super Shotgun]]. The Super Shotgun takes up two bullets per shot, where as the pelletgun only takes one. However, the [[Weapon:Super_Shotgun|Super Shotgun]] deals a lot more damage than the [[Weapon:Pelletgun|Pelletgun]].&lt;br /&gt;
&lt;br /&gt;
* There is a [[Weapon:Nailgun|Nailgun]] in the game which fires a constant stream of bullets.&lt;br /&gt;
&lt;br /&gt;
* Only the Medic, Spy, Engineer, and Civilian have their own melee weapons. Everybody else has a [[Weapon:Crowbar|Crowbar]].&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
&lt;br /&gt;
===[[Class:Scout|Scout]]===&lt;br /&gt;
&lt;br /&gt;
* The FF Scout is much more movement based, with almost no firepower. The FF Scout is more focused on capturing objectives.&lt;br /&gt;
&lt;br /&gt;
* The double jump TF2 skill is replaced by a much more powerful [[Grenade:Concussion|concussion grenade]] ability.&lt;br /&gt;
&lt;br /&gt;
* A Scout can remove a Spy&amp;#039;s disguise or disable a [[Weapon:Detpack|Detpack]] if he touches them.&lt;br /&gt;
&lt;br /&gt;
* He can build a [[:Category:Buildables#Jump_Pad|Jump Pad]] that can give anybody an extra speed boost.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Sniper|Sniper]]===&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Sniper_Rifle|Sniper Rifle]] is no longer a bolt-action weapon like in Team Fortress 2. It must be charged up by holding down the fire button, rather then simply being zoomed in. You also must charge it up slightly before you can take a shot.&lt;br /&gt;
&lt;br /&gt;
* The SMG is replaced with an [[Weapon:Auto_Rifle|automatic rifle]] that uses the same ammunition as the Sniper Rifle. The Sniper is also equipped with a nailgun.&lt;br /&gt;
&lt;br /&gt;
* The Sniper &amp;#039;tags&amp;#039; enemies he hits, so all his teammates can see the enemy through walls.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Soldier|Soldier]]===&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:RPG|Rocket Launcher]] has been changed from TF2. Now you can fire more rockets in a shorter amount of time, and rocket damage does not decrease over distance.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Demoman|Demoman]]===&lt;br /&gt;
&lt;br /&gt;
* [[Weapon:Pipe_Launcher|Pipebombs]] are not sticky (they bounce until they come to rest), which means they can be placed from a lot further away, bounced around corners, and used as a long range deathmatching weapon.&lt;br /&gt;
&lt;br /&gt;
* The Grenade and Pipe Launcher share a magazine.&lt;br /&gt;
&lt;br /&gt;
* [[Weapon:Grenade_Launcher|Blue grenades]] detonate a lot faster than in TF2 - they are used as more of a close range combat weapon rather than a long range weapon.&lt;br /&gt;
&lt;br /&gt;
* Has a special weapon called a [[Weapon:Detpack|Detpack]] that can be set to explode after a certain amount of time and is the most powerful weapon in the game.&lt;br /&gt;
&lt;br /&gt;
* He&amp;#039;s not scottish or black. He has a eye patch though, :D.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Medic|Medic]]===&lt;br /&gt;
&lt;br /&gt;
* The Medic in FF is more of a combat medic, specialising in movement, recon and firepower - rather than focusing strictly on healing. He can be a formidable force on his own, and does not require so much protection from his teammates.&lt;br /&gt;
&lt;br /&gt;
* To heal, use the Medic&amp;#039;s healing weapon, the [[Weapon:Medkit|Medkit]]. It must be used on an ally at point-blank range, which will heal the target to 100% of his health instantly. You can also throw medkits by pressing alternate fire (Default is your Right Mouse Button). Note that you do not have to have the medkit out to throw them, and that thrown medkits heal much less than ones.&lt;br /&gt;
&lt;br /&gt;
* If used on an enemy, the [[Weapon:Medkit|Medkit]] can [[:Category:Status_Effects#Infected|infect enemies with a virus]].&lt;br /&gt;
&lt;br /&gt;
* Much like the Scout, the Medic can [[Concjumping|concjump]].&lt;br /&gt;
&lt;br /&gt;
===[[Class:HWGuy|Heavy]]===&lt;br /&gt;
&lt;br /&gt;
* While no serious changes to gameplay, he is called &amp;quot;HWGuy&amp;quot; instead of just &amp;quot;Heavy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* You cannot rev the minigun without firing it. Secondary fire will use Overpressure instead.&lt;br /&gt;
&lt;br /&gt;
* Overpressure stops every enemy within its radius. Good for stopping quick players in their tracks.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Pyro|Pyro]]===&lt;br /&gt;
&lt;br /&gt;
* Has a rocket launcher called the [[IC|Incendiary Cannon]] that can light enemies on fire. However, the rocket begins to fall to the ground after launch, traveling in an arc. You may find it in a way similar to the Flare Gun.&lt;br /&gt;
&lt;br /&gt;
* Instead of simply &amp;#039;being on fire&amp;#039;, enemies can be burn level 1, 2 or 3, depending on how many different flame weapons you hit them with. See the [[:Category:Status_Effects#On_Fire|On Fire]] article for more details.&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Flamethrower|Flamethrower]] can be [[Pyro_Jump|used as a jetpack]]. Face down, jump and hold down the fire button. If you keep it down for too long, you&amp;#039;ll start to head back to the ground.&lt;br /&gt;
&lt;br /&gt;
* The flamethrower cannot airblast. Secondary fire will just change weapons.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Spy|Spy]]===&lt;br /&gt;
&lt;br /&gt;
* Has a [[Weapon:Tranquilizer Gun|tranquilizer gun]] instead of a revolver. This slows the enemy, blurs his vision, and makes him a nice easy backstab target. He is also equipped with the Nailgun and Super Shotgun.&lt;br /&gt;
&lt;br /&gt;
* If a Spy makes a successful backstab, [[Class_Ability:ID_Theft|his disguise changes to the person he just killed]].&lt;br /&gt;
&lt;br /&gt;
* Sapping, or as it&amp;#039;s called in FF: &amp;#039;Sabotaging&amp;#039;, a buildable is a bit different. Instead of having a weapon slot, you simply stand near a building for a few seconds to sabotage it. When you successfully sabotage a building, you need to first &amp;quot;Activate&amp;quot; it. For a dispenser, it simply blows up. For a Sentry Gun (SG), it makes a distinct sound, and starts firing at whatever the team the engineer that built the SG is on. It also stops firing at your own team, and after a little while, it blows up.&lt;br /&gt;
&lt;br /&gt;
* The Spy has two types of cloaks: Silent Cloak and Normal Cloak. The Normal Cloak causes a body to be left behind, making it look like the Spy died (or who they are disguised as). The Silent Cloak cannot be used while moving, but it allows the Spy to just simply cloak, without the body or death sound. By default, you must use your radial menu to select &amp;#039;Smart Cloak&amp;#039;, then, if you can Silent Cloak, it will, else, it will Normal Cloak.&lt;br /&gt;
&lt;br /&gt;
* The Spy [[Class_Ability:Stealth|makes no noise when walking]].&lt;br /&gt;
&lt;br /&gt;
* The weapon the Spy has equipped is reflected on his disguise. E.g.: If a spy is disguised as an Engineer and is holding the knife, to others, he will be holding the Wrench. This makes backstabs that little bit harder, as a teammate with a melee weapon is a bit of a giveaway.&lt;br /&gt;
&lt;br /&gt;
* If the Spy is disguised he will look like his disguise to his teammates as well. However there is a sign above his head to indicate he is on your team.&lt;br /&gt;
&lt;br /&gt;
* If the Spy falls down, he will make no noise and takes 50% damage from the fall when you crouch.&lt;br /&gt;
&lt;br /&gt;
* The Spy&amp;#039;s special abilities are done via a menu accessed by hitting the Secondary Fire key. (default: Right Mouse Button)&lt;br /&gt;
&lt;br /&gt;
* Much like the Scout, Spies can reveal other spies disguises by touching them.&lt;br /&gt;
&lt;br /&gt;
* Cloaking never runs out, however, there is a small delay after uncloaking before you can cloak again.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Engineer|Engineer]]===&lt;br /&gt;
&lt;br /&gt;
* Destroying, dismantling, building and aiming are all available as options on the right click (alternate fire) menu.&lt;br /&gt;
&lt;br /&gt;
* Upgrading SGs only takes 1 hit with the wrench, and only 130 metal.&lt;br /&gt;
&lt;br /&gt;
* The sentry can be aimed in any direction once built (including up / down) by hitting Secondary Fire (default: Right Mouse Button).&lt;br /&gt;
&lt;br /&gt;
* The Engineer cannot make teleporters.&lt;br /&gt;
&lt;br /&gt;
* An Engineer can repair a teammate&amp;#039;s armor by hitting the ally with the [[Weapon:Spanner|wrench]].&lt;br /&gt;
&lt;br /&gt;
* You do not get alerted when a spy has sabotaged your SG, only when they activate it.&lt;br /&gt;
&lt;br /&gt;
* If one of your buildings is sabotaged ( even if it&amp;#039;s not enabled ), you will be unable to detonate it.&lt;br /&gt;
&lt;br /&gt;
* Sentries make sonar sounds when a cloaked Spy is near it. The closer a Spy is, the higher the pitch, and the louder it will be.&lt;br /&gt;
&lt;br /&gt;
* When an engineer discards ammo, he will throw ammo he uses out too. He can also throw multiple bags, each removing a little bit more ammo.&lt;br /&gt;
&lt;br /&gt;
* The Pistol is replaced with the [[Weapon:Railgun|Railgun]], which can charged up. If charged for 3.3 seconds, the Engineer will receive 40 metal.&lt;br /&gt;
&lt;br /&gt;
* The [[Buildables#Dispenser|Dispenser]] gives armor and ammo, but not health.&lt;br /&gt;
&lt;br /&gt;
* Dispensers can absorb ammo from backpacks.&lt;br /&gt;
&lt;br /&gt;
* When a dispenser is detonated, the damage it deals is based on what it contains. Cells increase damage, rockets increase explosive damage and radius.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Civilian|Civilian]]===&lt;br /&gt;
* Special class with little health and only a [[Weapon:Umbrella|Umbrella]] to protect himself with.&lt;br /&gt;
&lt;br /&gt;
* However, maps which include the civilian can edit his speed, weapons, damage, etc.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever competitive play differs in 4 major ways to TF2:&lt;br /&gt;
&lt;br /&gt;
# Speed&lt;br /&gt;
# Defensive strategy&lt;br /&gt;
# Focus on movement&lt;br /&gt;
# Individual ability&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is much faster than TF2, and players have stricter positions. In TF2 both teams move around the map pushing each other back in a kind of tug-of-war; in FF the defending team creates a defensive strategy and then tries to hold their base against the oncoming attacking team. FF is more structured and static, having players with expertise defending particular choke points in maps and creating a defensive strategy together as to how to defend their base.&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is typically played Capture-the-flag, with teams being split into Offense and Defense. Defenders typically have &amp;quot;positions&amp;quot; at key choke points in their base which they are expected to hold down, stopping attackers getting past and relaying information about those that do to their teammates. Competitive play typically has 4 defenders and 4 attackers, either in a 4v4 (swapping sides at half time) or 8v8 format (with each team having 4 attackers and 4 defenders).&lt;br /&gt;
&lt;br /&gt;
Most high level play splits 4 defenders into 2 lines of defense - front line (2 players) and back line (2 players), but this can depend on the map. Typically, an Engineer builds a sentry gun right at the back, covering the flag, because he is weak and needs defending whilst he builds. Often he has another player to help defend him - either a Demoman (with pipes (similar to &amp;quot;stickies&amp;quot;) on the flag), or a Soldier, or an HWGuy.&lt;br /&gt;
&lt;br /&gt;
Attacking in Fortress Forever is very much based on the various movement abilities: Conc-jumping, ramp sliding, wall-strafing, trimping, double jumping, sharking, air control, and bunny hopping. Frequently Fortress Forever attackers are more concerned with getting past their opponents than killing them. This leads to great fun for both teams as defenders rack up kills and attackers pull off sweet moves.&lt;br /&gt;
&lt;br /&gt;
In Fortress Forever, there is a balance between relying on your team, and shining as an individual. Some defensive positions are played solo, for those &amp;quot;lone wolf&amp;quot; types, and some have a greater emphasis on teamwork (such as defending the flag room with 1-2 other players). It&amp;#039;s possible to capture the flag on your own, if you show some outstanding skill, but it is much easier with a good team backing you up. There is much less frustration if you have a bad team - there is no yelling at the medic, like TF2.&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:W_sg_380x190.jpg&amp;diff=10178</id>
		<title>File:W sg 380x190.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:W_sg_380x190.jpg&amp;diff=10178"/>
		<updated>2016-07-23T06:13:18Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Single Shotty to Pelletgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapon:Pelletgun]] image for [[Template:Infobox Weapon]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Weapons&amp;diff=10177</id>
		<title>Template:Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Weapons&amp;diff=10177"/>
		<updated>2016-07-23T06:10:22Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Single Shotty to Pelletgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=50% align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff;font-size:90%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FF Weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
!Melee&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Weapon:Crowbar|Crowbar]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Knife|Knife]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Medkit|Medkit]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Spanner|Spanner]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Umbrella|Umbrella]]&lt;br /&gt;
|-&lt;br /&gt;
!Bullet&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Weapon:Assault_Cannon|Assault Cannon]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Auto_Rifle|Auto Rifle]]  &amp;lt;br&amp;gt; [[Weapon:Pelletgun|Pelletgun]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Sniper_Rifle|Sniper Rifle]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
!Projectile&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Weapon:Flamethrower|Flamethrower]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Grenade_Launcher|Grenade Launcher]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Incendiary_Cannon|Incendiary Cannon]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Nailgun|Nailgun]] &amp;lt;br&amp;gt; [[Weapon:Pipe_Launcher|Pipe Launcher]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Railgun|Railgun]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:RPG|RPG]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Super_Nailgun|Super Nailgun]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Tranquilizer Gun|Tranq]]&lt;br /&gt;
|-&lt;br /&gt;
!Misc&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Buildable:Detpack|Detpack]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[:Category:Buildables#Dispenser|Dispenser]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[:Category:Buildables#Sentry_Gun|Sentry Gun]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[:Category:Buildables#Jump Pad|Jump Pad]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Pyro&amp;diff=10176</id>
		<title>Class:Pyro</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Pyro&amp;diff=10176"/>
		<updated>2016-07-23T06:06:26Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Single Shotty to Pelletgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:pyro_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Pyro&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| healthmax = 100&lt;br /&gt;
| armtype = [[Armour:Yellow|Yellow]]&lt;br /&gt;
| armspawn = 50&lt;br /&gt;
| armmax = 150&lt;br /&gt;
| maxspeed = 315&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| healthval = 100&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| armval1 = 150&lt;br /&gt;
| armval2 = 60%&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| speedval = 300&lt;br /&gt;
| role = &amp;lt;span style=&amp;quot;color: orangered&amp;quot;&amp;gt;Hybrid&amp;lt;/span&amp;gt;&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren2 = [[Grenade:Napalm|Napalm]]&lt;br /&gt;
| slot1 = [[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
| slot2 = [[Weapon:Pelletgun|Pelletgun]]&lt;br /&gt;
| slot4 = [[Weapon:Flamethrower|Flamethrower]]&lt;br /&gt;
| slot5 = [[Weapon:Incendiary_Cannon|Incendiary Cannon]]&lt;br /&gt;
}}&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren1atspawn = 2&lt;br /&gt;
| gren1max = 4&lt;br /&gt;
| gren2 = [[Grenade:Napalm|Napalm Grenade]]&lt;br /&gt;
| gren2atspawn = 4&lt;br /&gt;
| gren2max = 4&lt;br /&gt;
| discardgren1 = No&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 20&lt;br /&gt;
| shellsmax = 40&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 0&lt;br /&gt;
| nailsmax = 50&lt;br /&gt;
| discardnails = Yes&lt;br /&gt;
| cellsatspawn = 170&lt;br /&gt;
| cellsmax = 200&lt;br /&gt;
| discardcells = No&lt;br /&gt;
| rocketsatspawn = 5&lt;br /&gt;
| rocketsmax = 20&lt;br /&gt;
| discardrockets = No&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = No&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Pyro&lt;br /&gt;
| classintro =&lt;br /&gt;
A fireman gone horribly wrong, the &amp;#039;&amp;#039;&amp;#039;Pyro&amp;#039;&amp;#039;&amp;#039; is the chaos-causer of Fortress Forever. He carries a multitude of flame-based weapons to set enemies alight and burn them to death.&lt;br /&gt;
&lt;br /&gt;
The Pyro&amp;#039;s main weapon is the [[Weapon:Flamethrower|flamethrower]]. It pumps out a continuous stream of flames and has a huge ammo reserve; allowing the Pyro to harass and control areas for extensive periods of time. He also packs an incendiary cannon and napalm grenades to complete his fiery repertoire. The main tools of a good Pyro are harassment and confusion. On offense, he can keep enemies preoccupied while the faster, more mobile classes make their way to the objective untouched.&lt;br /&gt;
&lt;br /&gt;
| changesinfo =&lt;br /&gt;
Actually useful.&lt;br /&gt;
&lt;br /&gt;
Incendiary Cannon rockets are affected by gravity, and their slow pace makes them closer to mortars than RPGs.&lt;br /&gt;
&lt;br /&gt;
IC + Napalm jumps are a bit trickier to time, but grant much better propulsion.&lt;br /&gt;
| basicstrategy =&lt;br /&gt;
* Hit enemies with your Incendiary Cannon, then zigzag towards them and attack them with your Flamethrower for maximum burn damage.&lt;br /&gt;
* [[Pyro Jump]]: use your Flamethrower and Incendiary Cannon to get to otherwise inaccessible locations.&lt;br /&gt;
| abilities = &lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Quickswitch&lt;br /&gt;
|description=&lt;br /&gt;
Right clicking changes between the Flamethrower and the Incendiary Cannon, making it easy to get somebody to level 2 burn and [[Pyro Jump]]!&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Fire-Retardant&lt;br /&gt;
|description=&lt;br /&gt;
A Pyro cannot be lit on fire. He still takes full damage from flame-based weapons, however.&lt;br /&gt;
}}&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
|imgsrc=W_cb_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It&amp;#039;s a good humiliation tool for someone who is about to die, however.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Pelletgun|Pelletgun]]&lt;br /&gt;
|imgsrc=W_sg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
Good for taking potshots if the enemy is out of range of your other weapons.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Flamethrower|Flamethrower]]&lt;br /&gt;
|imgsrc=W_ft_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The signature weapon of the Pyro. The flame stream does considerable damage by itself, but it works best when combined with the stacking damage-over-time effects of the Pyro&amp;#039;s other flame weaponry.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Incendiary_Cannon|Incendiary Cannon]]&lt;br /&gt;
|imgsrc=W_rp_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
Fires flaming projectiles in an arc, which don&amp;#039;t do much damage unless combined with the Flamethrower. Can perform rocket jumps similar to the Soldier&amp;#039;s.&lt;br /&gt;
}}&lt;br /&gt;
| grenades =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Frag|Frag Grenade]]&lt;br /&gt;
|imgsrc=G_fr_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction. &lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Napalm|Napalm Grenade]]&lt;br /&gt;
|imgsrc=G_np_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
Since the addition of flame damage stacking, these are arguably the Pyro&amp;#039;s main grenade. He spawns with 2 every life, so make good use of them. A Napalm Grenade has an initial explosion that deals substantial damage and then a bunch of flaming balls (for lack of a better word) scatter around the ground where the grenade exploded. These deal continued damage over time and light any enemy that walks through it on fire. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
Special command switches to the [[Weapon:Flamethrower|Flamethrower]].&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
:&amp;#039;&amp;#039;See [[Class:Pyro/Strategy]] for more information.&amp;#039;&amp;#039;&lt;br /&gt;
==== Offensive Pyro ====&lt;br /&gt;
* You should primarily focus on killing and harassing defenders to clear the way for your teammmates, but don&amp;#039;t be afraid to take the enemy flag of the opportunity arises.&lt;br /&gt;
* You&amp;#039;re one of the worst classes against the Sentry Gun. If you can&amp;#039;t get close enough to circle-strafe a Sentry with your Flamethrower, your only option is to use Frag Grenades.&lt;br /&gt;
* Watch out for EMP Grenades, they will instantly kill a Pyro with a fully loaded Flamethrower.&lt;br /&gt;
* Use Napalm Grenades in confined spaces to cause maximum disruption.&lt;br /&gt;
* Remember the Flamethrower and IC are powerful movement tools.&lt;br /&gt;
==== Defensive Pyro ====&lt;br /&gt;
* Stay outside the flag room and try to land hits on passing attackers with both your Flamethrower and IC, to cause level 2 burn and make it easy for your teammates to finish them off.&lt;br /&gt;
* You&amp;#039;re most effective against slower classes such as Soldiers and Demomen. Consider switching to another class if the enemy has a lot of Scouts.&lt;br /&gt;
==== Playing Against a Pyro ====&lt;br /&gt;
* Because he carries a lot of cells, an EMP Grenade will leave a Pyro extremely wounded if it doesn&amp;#039;t instantly kill him.&lt;br /&gt;
* The Pyro has no reliable anti-Sentry weapons. A well-placed Sentry in the flag room is a good defense against all classes, but especially Pyros.&lt;br /&gt;
* As a Soldier or Demoman, try to knock him back with rockets or grenades.&lt;br /&gt;
* As a Medic, hit him with your Super Shotgun while retreating. If he manages to close the distance, pull out your Medkit and try to infect him as he burns you with his Flamethrower.&lt;br /&gt;
* The Pyro&amp;#039;s flame weapons are totally useless in deep water.&lt;br /&gt;
* The Medic&amp;#039;s Medkits will instantly extinguish burning teammates.&lt;br /&gt;
| credconceptart =&lt;br /&gt;
dood&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/5 Media Page]&lt;br /&gt;
&lt;br /&gt;
| furtherreading =&lt;br /&gt;
*Learn [[Pyro Jump|pyro jumping techniques]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Pages]]&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Medic&amp;diff=10175</id>
		<title>Class:Medic</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Medic&amp;diff=10175"/>
		<updated>2016-07-23T06:04:39Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Single Shotty to Pelletgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:medic_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Medic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| healthval = 90&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| armval1 = 100&lt;br /&gt;
| armval2 = 60%&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| speedval = 320&lt;br /&gt;
| role = &amp;lt;span style=&amp;quot;color: limegreen&amp;quot;&amp;gt;Offense&amp;lt;/span&amp;gt;&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren2 = [[Grenade:Concussion|Concussion]]&lt;br /&gt;
| slot1 = [[Weapon:Medikit|Medikit]]&lt;br /&gt;
| slot2 = [[Weapon:Pelletgun|Pelletgun]]&lt;br /&gt;
| slot3 = [[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
| slot4 = [[Weapon:Super_Nailgun|Super Nailgun]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren1atspawn = 2&lt;br /&gt;
| gren1max = 4&lt;br /&gt;
| gren2 = [[Grenade:Concussion|Concussion Grenade]]&lt;br /&gt;
| gren2atspawn = 2&lt;br /&gt;
| gren2max = 3&lt;br /&gt;
| discardgren1 = No&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 50&lt;br /&gt;
| shellsmax = 75&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 50&lt;br /&gt;
| nailsmax = 150&lt;br /&gt;
| discardnails = No&lt;br /&gt;
| cellsatspawn = 0&lt;br /&gt;
| cellsmax = 50&lt;br /&gt;
| discardcells = Yes&lt;br /&gt;
| rocketsatspawn = 0&lt;br /&gt;
| rocketsmax = 25&lt;br /&gt;
| discardrockets = Yes&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = No&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Medic&lt;br /&gt;
| classintro =&lt;br /&gt;
Arguably the [[Class:Scout|Scout]]&amp;#039;s bigger, stronger, brother, the &amp;#039;&amp;#039;&amp;#039;Medic&amp;#039;&amp;#039;&amp;#039; is often considered the main offensive class in Fortress Forever due to the balance he strikes between speed, manoeuvrability, and firepower. Like the Scout, the Medic is able to [[Concjumping|conc jump]], but he also has a decent arsenal of weapons and greater health and armour. This comes at a cost to his speed, though he is still the second fastest class in the game. While he is able to heal allies, this is very much a secondary role to his versatility as a flag runner and attacker.&lt;br /&gt;
| changesinfo =&lt;br /&gt;
Healing a teammate of infection now renders them immune to infection for a short time.&lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
Special command switches to the [[Weapon:Medikit|Medikit]].&lt;br /&gt;
&lt;br /&gt;
The medic can use the [[Weapon:Medikit|Medikit]] to heal, cure, and infect certain players.  Check out the page for details.&lt;br /&gt;
&lt;br /&gt;
The medic can use [[Grenade:Concussion|Concussion Grenades]] to conc jump.  See the concussion grenade page for details.&lt;br /&gt;
| basicstrategy =&lt;br /&gt;
* Use your speed to grab the enemy flag and take it to the capture point.&lt;br /&gt;
* Use [[concjumping]] to travel across the map and evade defenders.&lt;br /&gt;
| abilities =&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = Infection Immunity&lt;br /&gt;
|description=Medics are invulnerable to infections.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = Health Regeneration&lt;br /&gt;
|description=If a Medic is hurt, he will slowly regain health.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = Medkit Toss&lt;br /&gt;
|description=The Medic can toss Medkits using the right mouse button. Medkits cost 10 cells, which recharge over time up to a maximum of 50. Medkits heal teammates by 15 health each, and will disappear 5 seconds after being thrown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Medkit|Medkit]]&lt;br /&gt;
|imgsrc=W_mk_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=Hitting an wounded ally with this will fully restore their health and cure most negative status effects. Hitting a full health ally with this will give him some extra temporary health. Hitting an enemy with this will give him a damaging [[:Category:Status_Effects#Infected|infection]] which can only be cured by an enemy Medic.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Pelletgun|Pelletgun]]&lt;br /&gt;
|imgsrc=W_sg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=Pathetic damage, but it has a tight spread, so it&amp;#039;s better than the Super Shotgun at long range.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
|imgsrc=W_ss_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=The Super Shotgun is the Medic&amp;#039;s primary weapon. It does good damage against lightly armoured or weakened opponents.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Super_Nailgun|Super Nailgun]]&lt;br /&gt;
|imgsrc=W_sn_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=Excellent against Sentries, if you can find a blind spot or get close enough to circle-strafe them. Also good against players, though it uses up ammo very quickly.&lt;br /&gt;
}}&lt;br /&gt;
| grenades =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Frag|Frag Grenade]]&lt;br /&gt;
|imgsrc=G_fr_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction. Or, if you run out of concs and have a small jump to do and still have plenty of health, these will sometimes do the trick.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Concussion|Concussion Grenade]]&lt;br /&gt;
|imgsrc=G_co_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
Used for [[concjumping]], one of the Medic&amp;#039;s most powerful abilities. Can also be used to knock enemies away and disorientate them.&lt;br /&gt;
}}&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
:&amp;#039;&amp;#039;See [[Class:Medic/Strategy]] for more information.&amp;#039;&amp;#039;&lt;br /&gt;
[[Image:midairmedkit.gif|thumb|A Medkit being tossed. Tossing Medkits to nearby teammates in the enemy&amp;#039;s base could make or break a capture.]]&lt;br /&gt;
==== Offensive Medic ====&lt;br /&gt;
* Remember your primary objective is to grab the flag, not to heal or fight.&lt;br /&gt;
* Full health Soldiers, HWGuys, and Pyros can survive a lot of shots from your [[Super Shotgun]]. Use [[concjumping]] to get past them.&lt;br /&gt;
* Use your Super Nailgun and Frag Grenades to take down Sentry Guns.&lt;br /&gt;
* You spawn with only two conc grenades, however you can get a third if your respawn room has a grenade bag.&lt;br /&gt;
* Press mouse2 to throw Medkits at wounded allies, allowing them to survive for longer.&lt;br /&gt;
&lt;br /&gt;
==== Defensive Medic ====&lt;br /&gt;
* The Medic is a very poor defensive class. The team will benefit a lot more from a Soldier, HWGuy, or Engineer.&lt;br /&gt;
* Heal allies during moments of downtime.&lt;br /&gt;
* Use your speed to harass attackers and chase enemies running away with the flag.&lt;br /&gt;
&lt;br /&gt;
==== Playing Against a Medic ====&lt;br /&gt;
* Medics don&amp;#039;t have very strong armour. Two rockets will usually be enough to kill them.&lt;br /&gt;
* The same strategy applies as when playing against [[Class:Scout|Scouts]]. Practice aiming while under the effects of a concussion grenade, and learn to recognise and listen for the sounds of a conc grenade being primed and going off.&lt;br /&gt;
* Don&amp;#039;t underestimate the Medic&amp;#039;s Super Shotgun and Frag Grenades: they&amp;#039;ll kill you very easily if you&amp;#039;re wounded.&lt;br /&gt;
| credconceptart =&lt;br /&gt;
dood&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
No media page currently.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rating|3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:HWGuy&amp;diff=10174</id>
		<title>Class:HWGuy</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:HWGuy&amp;diff=10174"/>
		<updated>2016-07-23T06:03:53Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Single Shotty to Pelletgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:hwguy_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;HWGuy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| healthval = 100&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Very High&amp;lt;/span&amp;gt;&lt;br /&gt;
| armval1 = 300&lt;br /&gt;
| armval2 = 80%&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| speedval = 230&lt;br /&gt;
| role = &amp;lt;span style=&amp;quot;color: royalblue&amp;quot;&amp;gt;Defense&amp;lt;/span&amp;gt;&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren2 = [[Grenade:MIRV|MIRV]]&lt;br /&gt;
| slot1 = [[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
| slot2 = [[Weapon:Pelletgun|Pelletgun]]&lt;br /&gt;
| slot3 = [[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
| slot5 = [[Weapon:Assault_Cannon|Assault Cannon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren1atspawn = 2&lt;br /&gt;
| gren1max = 4&lt;br /&gt;
| gren2 = [[Grenade:MIRV|MIRV Grenade]]&lt;br /&gt;
| gren2atspawn = 1&lt;br /&gt;
| gren2max = 2&lt;br /&gt;
| discardgren1 = No&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 200&lt;br /&gt;
| shellsmax = 300&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 0&lt;br /&gt;
| nailsmax = 200&lt;br /&gt;
| discardnails = Yes&lt;br /&gt;
| cellsatspawn = 30&lt;br /&gt;
| cellsmax = 50&lt;br /&gt;
| discardcells = Yes&lt;br /&gt;
| rocketsatspawn = 0&lt;br /&gt;
| rocketsmax = 25&lt;br /&gt;
| discardrockets = Yes&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = No&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Heavy Weapons Guy&lt;br /&gt;
| classintro =&lt;br /&gt;
&lt;br /&gt;
Although he looks slow and stupid, the &amp;#039;&amp;#039;&amp;#039;Heavy Weapons Guy&amp;#039;&amp;#039;&amp;#039; is an expert in the use of... heavy weapons. He carries a huge gun known as the [[Weapon:Assault_Cannon|assault cannon]]. It has a 200 round clip and slices through enemies like butter. While the recoil of firing such a weapon would probably kill lesser classes, the HWGuy is able to withstand it easily. However, the recoil is still rather powerful and firing the assault cannon does cause the HWGuy to slow down considerably. The gun is most effective at close to medium range, and quickly loses accuracy at long range. Due to the combined weight of his weaponry, armor, and self, the HWGuy moves very slowly.&lt;br /&gt;
&lt;br /&gt;
Since he likely carries well over 200 pounds of gear (and is slightly overweight himself), the HWGuy is hard to push around with explosions. This makes the HWGuy effective at defending choke points. Since he can&amp;#039;t easily be knocked out of them, the enemy has usually no choice but to either die to assault cannon fire or retreat. If you want to be an impenetrable (and deadly) wall, the HW Guy is the class for you.&lt;br /&gt;
| basicstrategy = &lt;br /&gt;
* Find a good defensive spot, and use the Assault Cannon to destroy any enemies you see!&lt;br /&gt;
* Watch out, as you are almost immobile while your Assault Cannon is wound up.&lt;br /&gt;
* Use Overpressure and [[Grenade:Slowfield|slowfield grenades]] to slow down enemies and control the battlefield.&lt;br /&gt;
| abilities =&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = Heaviness&lt;br /&gt;
|description=&lt;br /&gt;
HWGuys are so heavy that they&amp;#039;re almost impossible to move. Explosions do not knock HWGuys around. [[Grenade:Concussion|Concussion grenades]] can still push them around, however.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = Overpressure&lt;br /&gt;
|description=The HWGuy stomps the ground hard and releases a shockwave that stops enemies in their tracks. Good for stopping [[Concjumping|conc jumping]] [[Class:Scout|Scouts]] or [[Class:Medic|Medics]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
|imgsrc=W_cb_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It&amp;#039;s a good humiliation tool for someone who is about to die, however.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Pelletgun|Pelletgun]]&lt;br /&gt;
|imgsrc=W_sg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=Pathetic damage, but it has a tight spread, so it&amp;#039;s better than the Super Shotgun at long range. &lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
|imgsrc=W_ss_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=Use this if you don&amp;#039;t have enough time to wind up the assault cannon, or need maneuverability: for example, if a Spy is trying to backstab you.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Assault_Cannon|Assault Cannon]]&lt;br /&gt;
|imgsrc=W_ac_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
Takes a couple of seconds to rev up, but does good, continuous damage up to medium range. The HWGuy is slowed considerably when firing it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|grenades =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Frag|Frag Grenade]]&lt;br /&gt;
|imgsrc=G_fr_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
A standard fragmentation grenade.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Slowfield|Slowfield Grenade]]&lt;br /&gt;
|imgsrc=G_ga_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
A tactical grenade that releases a large, spherical high-gravity field. The slowfield will slows down any enemies that walk through it. It is very effective against enemies moving at high speeds, as it brings them to a crawl.&lt;br /&gt;
}}&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
====Defensive HWGuy====&lt;br /&gt;
* Movement isn&amp;#039;t your strong point. Find a good position and stay in it.&lt;br /&gt;
* You rely on your armour as well as your health in order to stay alive. Use Dispensers to replenish your armour, or call for a friendly Engineer to repair your armour by holding &amp;quot;Z&amp;quot; and selecting from the menu.&lt;br /&gt;
* If you get hit by a concussion grenade, ignore your crosshair and aim using your AC&amp;#039;s bullet trail instead.&lt;br /&gt;
* Watch your back: your immobility while firing your Assault Cannon makes you a prime target for Medics&amp;#039; infections and Spies&amp;#039; backstabs.&lt;br /&gt;
* Use Overpressure and Slowfield to control the fight. Fast-moving enemies will often go right past you otherwise.&lt;br /&gt;
* When the flag is out, you can be something of an impromptu [[Class:Demoman|Demoman]]. Stand on the flag and use Slowfields/Overpressure to stop enemies from running away with it.&lt;br /&gt;
&lt;br /&gt;
====Offensive HWGuy====&lt;br /&gt;
* You&amp;#039;re the slowest class in the game, so you take a long time to get to the enemy base after respawning. Your slow speed also makes you vulnerable to grenades and Snipers.&lt;br /&gt;
* Leave capturing the flag to faster classes; focus on killing defenders so they can get through.&lt;br /&gt;
* You&amp;#039;re very slow while firing your Assault Cannon. Use your Super Shotgun if you need mobility.&lt;br /&gt;
&lt;br /&gt;
====Playing Against an HWGuy====&lt;br /&gt;
* While the HWGuy is firing the Assault Cannon, he can&amp;#039;t dodge explosives. Peek out from behind cover and hit him with a grenade or rocket.&lt;br /&gt;
* A distracted HWGuy is a good target for backstabs and infections.&lt;br /&gt;
* Be careful not to get hit by Overpressure or Slowfields.&lt;br /&gt;
&lt;br /&gt;
| credconceptart =&lt;br /&gt;
dood&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/43 HWGuy&amp;#039;s Media Page]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|3}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Outdated Pages]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Soldier&amp;diff=10173</id>
		<title>Class:Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Soldier&amp;diff=10173"/>
		<updated>2016-07-23T06:02:41Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Single Shotty to Pelletgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:soldier_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Soldier&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| healthval = 100&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| armval1 = 200&lt;br /&gt;
| armval2 = 80%&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| speedval = 240&lt;br /&gt;
| role = &amp;lt;span style=&amp;quot;color: royalblue&amp;quot;&amp;gt;Defense&amp;lt;/span&amp;gt;&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren2 = [[Grenade:Nail|Nail]]&lt;br /&gt;
| slot1 = [[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
| slot2 = [[Weapon:Pelletgun|Pelletgun]]&lt;br /&gt;
| slot3 = [[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
| slot5 = [[Weapon:RPG|RPG]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren1atspawn = 2&lt;br /&gt;
| gren1max = 4&lt;br /&gt;
| gren2 = [[Grenade:Nail|Nail Grenade]]&lt;br /&gt;
| gren2atspawn = 1&lt;br /&gt;
| gren2max = 2&lt;br /&gt;
| discardgren1 = No&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 50&lt;br /&gt;
| shellsmax = 100&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 0&lt;br /&gt;
| nailsmax = 100&lt;br /&gt;
| discardnails = Yes&lt;br /&gt;
| cellsatspawn = 0&lt;br /&gt;
| cellsmax = 50&lt;br /&gt;
| discardcells = Yes&lt;br /&gt;
| rocketsatspawn = 10&lt;br /&gt;
| rocketsmax = 50&lt;br /&gt;
| discardrockets = No&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = No&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Soldier&lt;br /&gt;
| classintro =&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Soldier&amp;#039;&amp;#039;&amp;#039; is the second most heavily [[Armor|armored]] class in Fortress Forever. A retired army weapons specialist, the Soldier still carries his favorite weapons with him as mementos. The rocket launcher is his primary weapon; it&amp;#039;s capable of holding four fast-firing rockets at a time. The Soldier is essential to base defense (both front-line and last-line). The rocket launcher&amp;#039;s stopping power makes the Soldier an excellent close-quarters fighter; he does best in small hallway and areas where the enemy cannot easily dodge his attacks. Though he&amp;#039;s weaker out in the open, the Soldier sports a pelletgun and super shotgun for ranged attacks. The Soldier&amp;#039;s combination of weaponry, military training, and overall rough personality make him an excellent choice for the player who wants to frag lots of enemies and keep the base safe.&lt;br /&gt;
| basicstrategy =&lt;br /&gt;
* The Soldier is a very versatile class. Use your Rocket Launcher to stop attackers, or to punch a hole in the enemy defense. Aim for the feet!&lt;br /&gt;
* Use your Super Shotgun to finish off enemies if you don&amp;#039;t have time to reload your Rocket Launcher.&lt;br /&gt;
| abilities = &lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Quickswitch&lt;br /&gt;
|description=&lt;br /&gt;
Right clicking changes between super shotgun and RPG, so you can get a quick shotgun shot off while your enemy is in the air, then switch back to RPG to shoot the floor as they land. Remember to reload both weapons when you have a spare moment!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=[[Jumping_Skills#Rocket_jumps|Rocket Jump]]&lt;br /&gt;
|description=By firing a rocket and the ground and jumping simultaneously, the Soldier can rocket jump to great heights. This jump takes a fairly large amount of health off, so use sparingly (about a 5th)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
|imgsrc=W_cb_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It&amp;#039;s a good humiliation tool for someone who is about to die, however.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Pelletgun|Pelletgun]]&lt;br /&gt;
|imgsrc=W_sg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
Pathetic damage, but it has a tight spread, so it&amp;#039;s better than the Super Shotgun at long range. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
|imgsrc=W_ss_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The Soldier&amp;#039;s secondary weapon. It packs a powerful punch against lighter classes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:RPG|Rocket Launcher]]&lt;br /&gt;
|imgsrc=W_rp_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
This is the Soldier&amp;#039;s signature weapon. It holds up to four rockets at a time, and each of them does massive damage. Aim for your opponent&amp;#039;s feet in order to maximize its effectiveness. The blast will push your enemies around, so it is ideal for stopping fast moving classes in their tracks.&lt;br /&gt;
}}&lt;br /&gt;
| grenades =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Frag|Frag Grenade]]&lt;br /&gt;
|imgsrc=G_fr_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction.}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Laser|Laser Grenade]]&lt;br /&gt;
|imgsrc=G_ng_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
After the grenade countdown ends, it jumps up and begins spinning. While spinning, it will fire powerful short-range lasers. After the lasers expire, the grenade disappears without exploding. It is used as an area denial tool in tight spaces as anyone who runs through it will receive a large amount of damage. If you&amp;#039;re defending a tight space but you need to run to get health, leave a laser grenade to guard the area for a few seconds.&lt;br /&gt;
}}&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
* The Soldier&amp;#039;s Rocket Launcher is easiest to aim at close ranges, though if you can lead targets well it can be effective at longer ranges too.&lt;br /&gt;
* The Rocket Launcher&amp;#039;s knockback can be used to push enemies into hazards such as a sentry gun&amp;#039;s firing line, or to &amp;quot;juggle&amp;quot; them, making them easier to hit with the Super Shotgun or a second rocket.&lt;br /&gt;
* The Soldier has very large ammo reserves, and so should never worry about running out. However, keeping your Rocket Launcher and Super Shotgun fully loaded when not in use is vitally important.&lt;br /&gt;
&lt;br /&gt;
====Defensive Soldier====&lt;br /&gt;
* Stay in one spot, preferably near a resupply bag or spawn room, so you can quickly recover lost health and armour.&lt;br /&gt;
* Use your Super Shotgun to finish off lighter attackers after you&amp;#039;ve hit them with a rocket.&lt;br /&gt;
* The Rocket Launcher is one of the most difficult weapons to learn to aim while concussed.&lt;br /&gt;
* Don&amp;#039;t pursue fleeing attackers. You&amp;#039;re not fast enough to catch them, and often they&amp;#039;ll run right back past you.&lt;br /&gt;
&lt;br /&gt;
====Offensive Soldier====&lt;br /&gt;
* The Soldier is often considered too slow to be an effective offense class.&lt;br /&gt;
* Remember that firepower, not speed, is your strong point. You should focus on damaging and distracting the enemy defense so Scouts and Medics can slip through unhindered.&lt;br /&gt;
* Your Rocket Launcher and Nail Grenades are extremely effectively against Sentry Guns.&lt;br /&gt;
* If you grab the enemy flag, throw it to a faster teammate by pressing &amp;quot;C&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Playing against a Soldier====&lt;br /&gt;
* Pyros are excellent against Soldiers, as are Demomen at slightly longer range. Soldiers are also prime targets for Snipers due to their slow speed.&lt;br /&gt;
* Soldiers excel in confined spaces with lots of cover, by contrast, their weapons are a lot less useful in large open areas.&lt;br /&gt;
* The Soldier&amp;#039;s weakness is his long reload times. The best time to attack is when his Rocket Launcher needs reloading.&lt;br /&gt;
* As a Medic, concjumping past a Soldier is a better idea than engaging him directly, unless he&amp;#039;s considerably weakened. Scouts should never even think about engaging in combat.&lt;br /&gt;
| credconceptart =&lt;br /&gt;
Jeremy &amp;quot;dr_nick&amp;quot; Todd&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/26 Media Page]&lt;br /&gt;
&lt;br /&gt;
| furtherreading =&lt;br /&gt;
* Learn how to [[Jumping_Skills#Rocket_jumps|rocket jump.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Demoman&amp;diff=10172</id>
		<title>Class:Demoman</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Demoman&amp;diff=10172"/>
		<updated>2016-07-23T06:01:00Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Single Shotty to Pelletgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:demoman_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Demoman&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| healthval = 90&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| armval1 = 120&lt;br /&gt;
| armval2 = 60%&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Very High&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| speedval = 280&lt;br /&gt;
| role = &amp;lt;span style=&amp;quot;color:orangered;&amp;quot;&amp;gt;Hybrid&amp;lt;/span&amp;gt;&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren2 = [[Grenade:MIRV|MIRV]]&lt;br /&gt;
| slot1 = [[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
| slot2 = [[Weapon:Pelletgun|Pelletgun]]&lt;br /&gt;
| slot4 = [[Weapon:Grenade_Launcher|Grenade Launcher]]&lt;br /&gt;
| slot5 = [[Weapon:Pipe_Launcher|Pipe Launcher]]&lt;br /&gt;
| slot6 = [[Buildable:Detpack|Detpack]]&lt;br /&gt;
}}&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren1atspawn = 2&lt;br /&gt;
| gren1max = 4&lt;br /&gt;
| discardgren1 = No&lt;br /&gt;
| gren2 = [[Grenade:MIRV|MIRV]]&lt;br /&gt;
| gren2atspawn = 2&lt;br /&gt;
| gren2max = 2&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 30&lt;br /&gt;
| shellsmax = 75&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 0&lt;br /&gt;
| nailsmax = 20&lt;br /&gt;
| discardnails = Yes&lt;br /&gt;
| cellsatspawn = 0&lt;br /&gt;
| cellsmax = 50&lt;br /&gt;
| discardcells = Yes&lt;br /&gt;
| rocketsatspawn = 20&lt;br /&gt;
| rocketsmax = 50&lt;br /&gt;
| discardrockets = No&lt;br /&gt;
| detpacksatspawn = 1&lt;br /&gt;
| detpacksmax = 1&lt;br /&gt;
| discarddetpacks = No&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Demoman&lt;br /&gt;
| classintro =&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Demoman&amp;#039;&amp;#039;&amp;#039; is for the player who likes to pack a very large amount of firepower. The Demoman&amp;#039;s primary weapon is his Grenade/Pipe Launcher, which has two separate fire modes: timed detonation and remote detonation. The remote detonation pipe bombs make the Demoman excellent at defending important areas. His weapons have a lot of explosive power, the trade-off being a lack of serious armor, moderately slow speed, and the fact that his Grenade Launcher requires practice to master.&lt;br /&gt;
&lt;br /&gt;
Although he is primarily a defensive class, the Demoman can function in an offense role as well. Even though his health and armor are not the greatest in the game, the sheer power of his weapons puts the Demoman into the &amp;quot;heavy&amp;quot; category of offense: ideal for punching holes in a strong enemy defense to allow lighter attackers through.&lt;br /&gt;
| basicstrategy =&lt;br /&gt;
* Place your yellow pipe bombs on your team&amp;#039;s flag to defend it. Detonate them when an enemy tries to touch it.&lt;br /&gt;
* Use blue grenades to defend yourself if attacked directly.&lt;br /&gt;
| abilities = &lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Remote Detonation&lt;br /&gt;
|description=&lt;br /&gt;
Right clicking detonates any deployed pipes that were laid using the [[Weapon:Pipe_Launcher|Pipe Launcher]], regardless of which weapon is currently equipped.  This command will not detonate pipe bombs that were just fired (they glow red).&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=[[Buildable:Detpack|Detpack]]&lt;br /&gt;
|description=&lt;br /&gt;
The Demoman can lay a Detpack, an extremely powerful explosive that instantly kills anything within its blast radius. It can also destroy walls and grates on some levels, opening up new pathways. Scouts can disarm Detpacks by touching them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
|imgsrc=W_cb_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It&amp;#039;s a good humiliation tool for someone who is about to die, however.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Pelletgun|Pelletgun]]&lt;br /&gt;
|imgsrc=W_sg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The pelletgun is a weapon of last resort. Use it against opponents that you know you won&amp;#039;t be able to hit with your blue grenades and pipebombs, or if you find yourself caught with your grenade launcher unloaded. It can also be used to save grenade ammo; [[Scout|Scouts]] that have been hit with a blue grenade will die in one pelletgun shot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Grenade_Launcher|Grenade Launcher]]&lt;br /&gt;
|imgsrc=W_gl_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The Grenade Launcher holds six blue grenades, which have a hybrid timer/contact detonation system. If you score a direct hit on an opponent, it will do a large amount of damage. If the grenades don&amp;#039;t score a direct hit, they explode automatically in just a little over a second after being fired.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Pipe_Launcher|Pipe Launcher]]&lt;br /&gt;
|imgsrc=W_pl_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
This is an alternate fire mode of the grenade launcher, so it shares the same clip. Pipe bombs are yellow and feature a remote detonation system. You can lay up to eight of them; they are detonated using mouse2. Pipe bombs will explode automatically if the Demoman who laid them dies, if they are not detonated for a few minutes, or if you lay more than eight. There is a period of about a second after firing a pipebomb, where it glows red and cannot be detonated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|grenades =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Frag|Frag grenade]]&lt;br /&gt;
|imgsrc=G_fr_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
A standard fragmentation grenade. Use this when you have run out of the more powerful MIRV grenades (below).&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:MIRV|MIRV Grenade]]&lt;br /&gt;
|imgsrc=G_mi_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The most destructive grenade in Fortress Forever. The MIRV grenade explodes at the end of its fuse, releasing four more mini grenades which then explode too. That&amp;#039;s 5 high-damage explosions for your enemies to avoid.&lt;br /&gt;
}}&lt;br /&gt;
| changesinfo =&lt;br /&gt;
The Demoman&amp;#039;s detpack now uses physics when being dropped/placed, but locks into position when it stops. You can roll it down hills or off of edges using this.&lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
Detonates any deployed pipes that were laid using the [[Weapon:Pipe_Launcher|Pipe Launcher]], regardless of which weapon is currently equipped.  This command does not work if the player has just fired a fresh pipe (which glows red).&lt;br /&gt;
&lt;br /&gt;
The Demoman can clear or destroy special obstacles using his [[Buildable:Detpack|Detpacks]], see the weapon page for details.  The Demoman can pipe jump, check out the [[Weapon:Pipe Launcher|Pipe Launcher]] page for details.&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
:&amp;#039;&amp;#039;See [[Class:Demoman/Strategy]] for more information.&amp;#039;&amp;#039;&lt;br /&gt;
==== Defensive Demoman ====&lt;br /&gt;
* Make sure you have pipe bombs on the flag at all times. &lt;br /&gt;
* Remember your Grenade Launcher and Pipe Launcher share a single small clip.&lt;br /&gt;
* Enemy Scouts can be incredibly fast: good reaction time and the ability to pay close attention are important.&lt;br /&gt;
* Your pipe bombs explode when you die, and your low armour compared to that of the Soldier and HWGuy make you a juicy target for enemy Medics and Spies.&lt;br /&gt;
* Listen for the &amp;quot;click&amp;quot; sound of a Scout&amp;#039;s conc grenade, so you can guess exactly when he&amp;#039;ll hit your pipe trap.&lt;br /&gt;
&lt;br /&gt;
==== Offensive Demoman ====&lt;br /&gt;
* Lay pipe traps around the enemy base, and try to lure defenders into them.&lt;br /&gt;
* Your MIRV Grenades are extremely deadly to Sentry Guns.&lt;br /&gt;
* Use your Detpack to open alternative routes for attackers to enter.&lt;br /&gt;
* The Pipe Launcher can be used as a movement tool. Lay a pipe on the ground and blow it up as you jump.&lt;br /&gt;
* Pipe jumping allows you to quickly traverse long distances and reach inaccessible areas, at a cost to health and armour.&lt;br /&gt;
&lt;br /&gt;
==== Playing Against a Demoman ====&lt;br /&gt;
* He&amp;#039;s only slightly better armoured than the Medic, and his pipe bombs explode when he dies.&lt;br /&gt;
* Getting right up in his face may make him hesitate to hit you with his grenades, at risk of killing himself.&lt;br /&gt;
* Keep an eye out for his yellow pipebombs.&lt;br /&gt;
* His MIRVs are incredibly destructive. Don&amp;#039;t get caught in the centre of one.&lt;br /&gt;
* If you see an enemy Demoman drop a detpack, run away!&lt;br /&gt;
| credconceptart =&lt;br /&gt;
dood&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/16 Media Page]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Scout&amp;diff=10171</id>
		<title>Class:Scout</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Scout&amp;diff=10171"/>
		<updated>2016-07-23T05:57:20Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Single Shotty to Pelletgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:scout_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Scout&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| healthval = 75&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| armval1 = 50&lt;br /&gt;
| armval2 = 30%&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Very High&amp;lt;/span&amp;gt;&lt;br /&gt;
| speedval = 400&lt;br /&gt;
| role = &amp;lt;span style=&amp;quot;color: limegreen&amp;quot;&amp;gt;Offense&amp;lt;/span&amp;gt;&lt;br /&gt;
| healthmax = 75&lt;br /&gt;
| armtype = [[Armour:Green|Green]]&lt;br /&gt;
| armspawn = 25&lt;br /&gt;
| armmax = 50&lt;br /&gt;
| maxspeed = 420&lt;br /&gt;
| gren2 = [[Grenade:Concussion|Concussion]]&lt;br /&gt;
| slot1 = [[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
| slot2 = [[Weapon:Pelletgun|Pelletgun]]&lt;br /&gt;
| slot4 = [[Weapon:Nailgun|Nailgun]]&lt;br /&gt;
}}&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren2 = [[Grenade:Concussion|Concussion Grenade]]&lt;br /&gt;
| gren2atspawn = 3&lt;br /&gt;
| gren2max = 4&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 25&lt;br /&gt;
| shellsmax = 50&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 100&lt;br /&gt;
| nailsmax = 200&lt;br /&gt;
| discardnails = No&lt;br /&gt;
| cellsatspawn = 10&lt;br /&gt;
| cellsmax = 40&lt;br /&gt;
| discardcells = Yes&lt;br /&gt;
| rocketsatspawn = 0&lt;br /&gt;
| rocketsmax = 25&lt;br /&gt;
| discardrockets = Yes&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = Yes&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Scout&lt;br /&gt;
| classintro =&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Scout&amp;#039;&amp;#039;&amp;#039; is the speed demon of Fortress Forever, focused on evading enemy defenses rather than attacking them. Despite his light armour and weak weapons, a skilled Scout&amp;#039;s ability to steal the enemy flag is second to none, thanks to his very high speed and ability to [[concjumping|conc jump]].&lt;br /&gt;
| basicstrategy=&lt;br /&gt;
* Use your speed to grab the enemy flag and take it to the capture point.&lt;br /&gt;
* Use [[concjumping]] to travel across the map and evade defenders.&lt;br /&gt;
| abilities = &lt;br /&gt;
===Movement===&lt;br /&gt;
Movement is vital to the Scout. It&amp;#039;s his only way to get to the flag!&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Concussion Jumping&lt;br /&gt;
|description=&lt;br /&gt;
The Scout can use the force of his [[Grenade:Concussion|Concussion Grenades]] to gain large amounts of speed and height. &lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Fall Damage Resistance&lt;br /&gt;
|description=&lt;br /&gt;
The Scout takes half damage from falls, allowing him to perform large conc jumps without getting too badly hurt.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=[[:Category:Buildables#Jump_Pad|Jump Pad]]&lt;br /&gt;
|description=&lt;br /&gt;
Building one of these in a strategic position will allow teammates to reach the enemy base quickly, without using conc grenades.&lt;br /&gt;
}}&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
These abilities are rarely useful.&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Disguise Removal&lt;br /&gt;
|description=&lt;br /&gt;
A Scout can remove an enemy Spy&amp;#039;s disguise by coming into contact with them. The [[Class:Spy|Spy]] also possesses this ability.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Detpack Defusion&lt;br /&gt;
|description=&lt;br /&gt;
Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off.&lt;br /&gt;
}}&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
|imgsrc=W_cb_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
Low damage. Other players will kill you before you can get close enough to hit them with this.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Pelletgun|Pelletgun]]&lt;br /&gt;
|imgsrc=W_sg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
Not powerful enough to kill anything except weakened opponents.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Nailgun|Nailgun]]&lt;br /&gt;
|imgsrc=W_ng_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
Decent for taking down Sentry Guns, not very good against players.&lt;br /&gt;
}}&lt;br /&gt;
|grenades =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Concussion|Concussion Grenade]]&lt;br /&gt;
|imgsrc=G_co_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
Used for [[concjumping]], one of the Scout&amp;#039;s most powerful abilities. Can also be used to knock enemies away and disorientate them.&lt;br /&gt;
}}&lt;br /&gt;
| changesinfo =&lt;br /&gt;
The Scout&amp;#039;s special ability in TFC was a text message that showed you a vague location of both flags. It stated whether the flag is in the base, dropped, or being carried. This has been replaced by the much more useful [[:Category:Buildables#Jump_Pad|Jump pad (aka Man Cannon)]].&lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
The Scout&amp;#039;s Special Command builds and / or if one is built destroys the Man Cannon.&lt;br /&gt;
| ability1 = &lt;br /&gt;
*&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Jump Pad (aka Man Cannon)&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;Scouts are equipped with a Man Cannon which provides a &amp;quot;ramp&amp;quot; usable by all players in the game (enemy and friendly). The Man Cannon takes approximately 1 second to build and will remain in position for a total of 60 seconds. The scout is given one Man Cannon per life similar to the dispenser for the demoman.&amp;lt;/p&amp;gt;&lt;br /&gt;
*| ability2 = &lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Disguise Removal&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;A Scout can remove an enemy Spy&amp;#039;s disguise by coming into contact with them. The enemy Spy&amp;#039;s HUD will show &amp;quot;Your disguise has been removed!&amp;quot;. The [[Class:Spy|Spy]] also possesses this ability.&amp;lt;/p&amp;gt;&lt;br /&gt;
*| ability3 = &lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Detpack Defusion&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off.&amp;lt;/p&amp;gt;&lt;br /&gt;
*| ability4 = &lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Concussion jumping&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade&amp;#039;s push to gain additional speed and height). See the [[Grenade:Concussion|Concussion Grenade&amp;#039;s]] article for more information on Conc Jumping.&amp;lt;/p&amp;gt;&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
====Offensive Scout====&lt;br /&gt;
* The Scout&amp;#039;s greatest asset is his speed. Avoiding combat is the Scout&amp;#039;s only viable option as every other class outguns him. Your purpose is to grab the flag, not to kill enemies!&lt;br /&gt;
* Even if the flag is heavily defended and you know you&amp;#039;re going to die as soon as you touch it, touching the flag will reset the timer for it returning to the flag room. Touch the flag as often as possible to ensure that it never returns to its base.&lt;br /&gt;
* [[Movement Skills#Bunnyhopping|Bunnyhopping]] increases your speed from fast to insanely fast, if you learn to do it effectively.&lt;br /&gt;
* Build your Jump Pad to help your teammates get to the enemy base faster. It can also save you a conc.&lt;br /&gt;
* Use conc grenades to knock defenders away from their positions. Remember, however, that many players are able to aim while concussed.&lt;br /&gt;
* Fire your nailgun as you approach the flag room, in order to mask the &amp;quot;click&amp;quot; sound of your conc.&lt;br /&gt;
* Press &amp;quot;C&amp;quot; to throw the flag. If the enemy base has a security system, throwing the flag outside the security area will be enormously helpful to your team.&lt;br /&gt;
* Never lose sight of your ultimate goal: GRABBING THAT FLAG!&lt;br /&gt;
&lt;br /&gt;
====Defensive Scout====&lt;br /&gt;
* Don&amp;#039;t bother. As he has no effective weapons and the lowest health and armour in the game, the Scout has no defensive role in any circumstances.&lt;br /&gt;
&lt;br /&gt;
====Playing Against A Scout====&lt;br /&gt;
* Scouts are the most dangerous enemies you will encounter as a defender. They can grab your flag and disappear with it in a tiny space of time.&lt;br /&gt;
* Scouts are very fast, but their speed is less of an advantage in confined spaces. On maps with few confined spaces, good accuracy is essential when trying to stop a Scout.&lt;br /&gt;
* Scouts have the lowest health and armour of any class; a couple of rockets, pipe bombs, or seconds of Sentry Gun fire will kill them without difficulty.&lt;br /&gt;
* Learning to aim accurately while concussed is tricky, but very helpful when dealing with Scouts.&lt;br /&gt;
* Listen for the distinctive grenade &amp;quot;click&amp;quot; sound. If it&amp;#039;s coming from a Scout, it means that in four seconds&amp;#039; time, they&amp;#039;re going to conc jump.&lt;br /&gt;
&lt;br /&gt;
| credconceptart =&lt;br /&gt;
Jeremy &amp;quot;dr_nick&amp;quot; Todd&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/19 Media Page]&lt;br /&gt;
&lt;br /&gt;
| furtherreading =&lt;br /&gt;
* How to perform [[Jumping_Skills#Concussion_jumps|concussion jumping]] with your concussion grenades.&lt;br /&gt;
* [[Movement_Skills|Movement skills]] to get around the battlefield quicker.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rating|3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Outdated Pages]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Pelletgun&amp;diff=10170</id>
		<title>Weapon:Pelletgun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Pelletgun&amp;diff=10170"/>
		<updated>2016-07-23T05:53:52Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Single Shotty to Pelletgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Page_Weapon&lt;br /&gt;
| infoboxweapon =&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
| weapon portrait = [[Image:PngsWon&amp;#039;tUpload.jpg|PngsWon&amp;#039;tUpload.jpg|300px]]&lt;br /&gt;
| weaponname = &amp;#039;&amp;#039;&amp;#039;Pelletgun&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rof = .5 s&lt;br /&gt;
| rps = 8&lt;br /&gt;
| damage = 24&lt;br /&gt;
| recoil = .5&lt;br /&gt;
| projectilespeed = Instantaneous&lt;br /&gt;
| bullets = 6&lt;br /&gt;
| bulletspread = .03&lt;br /&gt;
| prereload = 0.4 sec&lt;br /&gt;
| reload = 0.25 sec&lt;br /&gt;
| postreload = .6 sec&lt;br /&gt;
| spintime = N/A&lt;br /&gt;
| defaultammo = Variable&lt;br /&gt;
| maxammo = Variable&lt;br /&gt;
| ammotype = [[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
| weaponname =&lt;br /&gt;
Class&lt;br /&gt;
| weaponintro =&lt;br /&gt;
A low power pellet gun, noticably less powerful than the [[Weapon:Super Shotgun|Super Shotgun]]. Used by the [[class:Scout|Scout]], [[Class:Demoman|Demoman]], [[Class:Soldier|Soldier]], [[Class:HWGuy|HWGuy]], [[Class:Medic|Medic]] and [[Class:Pyro|Pyro]].&lt;br /&gt;
|ability1 = This weapon has no special abilities.&lt;br /&gt;
| changesinfo =&lt;br /&gt;
This weapon, when fired, shoots six bullets in a tight pattern. &lt;br /&gt;
| strategyandtips =&lt;br /&gt;
This is useful for picking off weak enemies, such as Scouts or horribly wounded enemies, or when the magazine in your primary weapon has been depleted and you don&amp;#039;t have enough time to reload.&lt;br /&gt;
&lt;br /&gt;
Unless you are a Scout, never use it as a primary weapon. It&amp;#039;s far too weak to inflict significant damage on anything but a Scout.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:shotpump.jpg|135px]]&lt;br /&gt;
| igcaption1=The Pelletgun being pumped.&lt;br /&gt;
| igimage2=[[Image:regshotspread.jpg]]&lt;br /&gt;
| igcaption2=The spread of a Pelletgun&amp;#039;s blast.&lt;br /&gt;
| igimage3=[[Image:reloadingsingleshotty.jpg|135px]]&lt;br /&gt;
| igcaption3=The Pelletgun being reloaded.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Pellet_Gun&amp;diff=10169</id>
		<title>Pellet Gun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Pellet_Gun&amp;diff=10169"/>
		<updated>2016-07-23T05:50:58Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapon:Pelletgun]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Pelletgun&amp;diff=10168</id>
		<title>Pelletgun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Pelletgun&amp;diff=10168"/>
		<updated>2016-07-23T05:50:42Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapon:Pelletgun]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Single_Shotgun&amp;diff=10167</id>
		<title>Weapon:Single Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Single_Shotgun&amp;diff=10167"/>
		<updated>2016-07-23T05:49:56Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Doublahroublah moved page Weapon:Single Shotgun to Weapon:Pelletgun: Gun name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapon:Pelletgun]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Pelletgun&amp;diff=10166</id>
		<title>Weapon:Pelletgun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Pelletgun&amp;diff=10166"/>
		<updated>2016-07-23T05:49:56Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Doublahroublah moved page Weapon:Single Shotgun to Weapon:Pelletgun: Gun name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Page_Weapon&lt;br /&gt;
| infoboxweapon =&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
| weapon portrait = [[Image:PngsWon&amp;#039;tUpload.jpg|PngsWon&amp;#039;tUpload.jpg|300px]]&lt;br /&gt;
| weaponname = &amp;#039;&amp;#039;&amp;#039;Single Shotgun&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rof = .5 s&lt;br /&gt;
| rps = 8&lt;br /&gt;
| damage = 24&lt;br /&gt;
| recoil = .5&lt;br /&gt;
| projectilespeed = Instantaneous&lt;br /&gt;
| bullets = 6&lt;br /&gt;
| bulletspread = .03&lt;br /&gt;
| prereload = 0.4 sec&lt;br /&gt;
| reload = 0.25 sec&lt;br /&gt;
| postreload = .6 sec&lt;br /&gt;
| spintime = N/A&lt;br /&gt;
| defaultammo = Variable&lt;br /&gt;
| maxammo = Variable&lt;br /&gt;
| ammotype = [[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
| weaponname =&lt;br /&gt;
Class&lt;br /&gt;
| weaponintro =&lt;br /&gt;
A regular shotgun. Used by the [[class:Scout|Scout]], [[Class:Demoman|Demoman]], [[Class:Soldier|Soldier]], [[Class:HWGuy|HWGuy]], [[Class:Medic|Medic]] and [[Class:Pyro|Pyro]].&lt;br /&gt;
|ability1 = This weapon has no special abilities.&lt;br /&gt;
| changesinfo =&lt;br /&gt;
This weapon, when fired, shoots six bullets in a tight pattern. &lt;br /&gt;
| strategyandtips =&lt;br /&gt;
This is useful for picking off weak enemies, such as Scouts or horribly wounded enemies, or when the magazine in your primary weapon has been depleted and you don&amp;#039;t have enough time to reload.&lt;br /&gt;
&lt;br /&gt;
Unless you are a Scout, never use it as a primary weapon. It&amp;#039;s far too weak to inflict significant damage on anything but a Scout.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:shotpump.jpg|135px]]&lt;br /&gt;
| igcaption1=The Single Shotgun being pumped.&lt;br /&gt;
| igimage2=[[Image:regshotspread.jpg]]&lt;br /&gt;
| igcaption2=The spread of a Single Shotgun&amp;#039;s blast.&lt;br /&gt;
| igimage3=[[Image:reloadingsingleshotty.jpg|135px]]&lt;br /&gt;
| igcaption3=The Single Shotgun being reloaded.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Fire_Grenade&amp;diff=10165</id>
		<title>Fire Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Fire_Grenade&amp;diff=10165"/>
		<updated>2016-07-23T05:48:31Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Grenade:Napalm]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Slowfield_Grenade&amp;diff=10164</id>
		<title>Slowfield Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Slowfield_Grenade&amp;diff=10164"/>
		<updated>2016-07-23T05:47:46Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Grenade:Slowfield]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Slow_Grenade&amp;diff=10163</id>
		<title>Slow Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Slow_Grenade&amp;diff=10163"/>
		<updated>2016-07-23T05:47:28Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Grenade:Slowfield]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=MIRV_Grenade&amp;diff=10162</id>
		<title>MIRV Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=MIRV_Grenade&amp;diff=10162"/>
		<updated>2016-07-23T05:46:24Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: wow im dumb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Grenade:MIRV]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=MIRV_Grenade&amp;diff=10161</id>
		<title>MIRV Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=MIRV_Grenade&amp;diff=10161"/>
		<updated>2016-07-23T05:45:58Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Grenade:EMP]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=EMP_Grenade&amp;diff=10160</id>
		<title>EMP Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=EMP_Grenade&amp;diff=10160"/>
		<updated>2016-07-23T05:45:18Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Grenade:EMP]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Laser_Grenade&amp;diff=10159</id>
		<title>Laser Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Laser_Grenade&amp;diff=10159"/>
		<updated>2016-07-23T05:43:46Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Grenade:Laser]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Head_Up_Display&amp;diff=10158</id>
		<title>Head Up Display</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Head_Up_Display&amp;diff=10158"/>
		<updated>2016-05-07T02:21:41Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Redirected page to HUD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[HUD]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Heads_Up_Display&amp;diff=10157</id>
		<title>Heads Up Display</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Heads_Up_Display&amp;diff=10157"/>
		<updated>2016-05-07T02:21:18Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Redirected page to HUD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[HUD]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Head-Up_Display&amp;diff=10156</id>
		<title>Head-Up Display</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Head-Up_Display&amp;diff=10156"/>
		<updated>2016-05-07T02:21:05Z</updated>

		<summary type="html">&lt;p&gt;Doublahroublah: Redirected page to HUD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[HUD]]&lt;/div&gt;</summary>
		<author><name>Doublahroublah</name></author>
	</entry>
</feed>