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	<id>https://www.fortress-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GeoKillgt-10009</id>
	<title>Fortress Forever Wiki - User contributions [en]</title>
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	<updated>2026-08-09T23:58:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Railgun&amp;diff=8906</id>
		<title>Weapon:Railgun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Railgun&amp;diff=8906"/>
		<updated>2008-11-08T00:53:17Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Page_Weapon&lt;br /&gt;
| infoboxweapon =&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
| weapon portrait = [[Image:railz.jpg|300px]]&lt;br /&gt;
| weaponname = &amp;#039;&amp;#039;&amp;#039;Railgun&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rof = .2&lt;br /&gt;
| rps = N/A&lt;br /&gt;
| damage = Variable&lt;br /&gt;
| recoil = Variable&lt;br /&gt;
| projectilespeed = 1500&lt;br /&gt;
| bullets = 1&lt;br /&gt;
| bulletspread = N/A&lt;br /&gt;
| prereload = N/A&lt;br /&gt;
| reload = N/A&lt;br /&gt;
| postreload = N/A&lt;br /&gt;
| spintime = N/A&lt;br /&gt;
| defaultammo = Variable&lt;br /&gt;
| maxammo = 50&lt;br /&gt;
| ammotype = [[Reference:Ammo#Nails|Nails]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
| weaponname =&lt;br /&gt;
Class&lt;br /&gt;
| weaponintro =&lt;br /&gt;
A futuristic laser gun. Used by the [[Class:Engineer|Engineer]].&lt;br /&gt;
| changesinfo =&lt;br /&gt;
This weapon can be charged up, increasing it&amp;#039;s power. If it&amp;#039;s charged for too long, it&amp;#039;ll short out and give out cells.&lt;br /&gt;
| ability1 = &lt;br /&gt;
*This weapon can be used to [[railjump]].&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
The Railgun is a very potent weapon when used correctly. It&amp;#039;s rate of fire and damage is low at first, but it can be charged up, causing it to inflict a significant amount of damage to whomever it hits, along with accompanying splash damage. If you fire it at an angle, it&amp;#039;ll ricochet off the wall and bounce around for a few seconds before it either hits a target or explodes on it&amp;#039;s own. Because you must charge it up to get the full effect, it&amp;#039;s not good when you&amp;#039;re suddenly facing an enemy. If you have some time and are expecting a wave of enemies to come soon, break it out and charge it up. It just might one-shot an enemy.&lt;br /&gt;
&lt;br /&gt;
You can also make a long jump with it. Charge it up to it&amp;#039;s maximum, run, point down and fire and jump at the same time. This&amp;#039;ll cause you to jump much further than you usually would, but it damages you in the process. However, the Engineer isn&amp;#039;t built as an offensive class, so it&amp;#039;s uses are pretty limited. For example, you can use it to catch up with a Medic that has you flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:railnormalshot.jpg]]&lt;br /&gt;
| igcaption1=An uncharged Railgun projectile.&lt;br /&gt;
| igimage2=[[Image:railchargedup.jpg|135px]]&lt;br /&gt;
| igcaption2=The Railgun charged up. Notice the different colour of the barrel and the blue at the end of the barrel.&lt;br /&gt;
| igimage3=[[Image:rail1.jpg|135px]]&lt;br /&gt;
| igcaption3=A charged up Railgun shot will cause an explosion to occur when it hits a wall.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Projectile]]&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Ff_vertigo_loading.jpg&amp;diff=8851</id>
		<title>File:Ff vertigo loading.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Ff_vertigo_loading.jpg&amp;diff=8851"/>
		<updated>2008-09-13T21:28:01Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: uploaded a new version of &amp;quot;Image:Ff vertigo loading.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Ff_bases_loading.jpg&amp;diff=8850</id>
		<title>File:Ff bases loading.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Ff_bases_loading.jpg&amp;diff=8850"/>
		<updated>2008-09-13T21:26:50Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: uploaded a new version of &amp;quot;Image:Ff bases loading.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Ff_2fort_loading.jpg&amp;diff=8849</id>
		<title>File:Ff 2fort loading.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Ff_2fort_loading.jpg&amp;diff=8849"/>
		<updated>2008-09-13T21:25:38Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: uploaded a new version of &amp;quot;Image:Ff 2fort loading.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Ff_pitfall_loading.jpg&amp;diff=8848</id>
		<title>File:Ff pitfall loading.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Ff_pitfall_loading.jpg&amp;diff=8848"/>
		<updated>2008-09-13T21:15:59Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: uploaded a new version of &amp;quot;Image:Ff pitfall loading.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Ff_anticitizen_loading.jpg&amp;diff=8847</id>
		<title>File:Ff anticitizen loading.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Ff_anticitizen_loading.jpg&amp;diff=8847"/>
		<updated>2008-09-13T21:15:19Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: uploaded a new version of &amp;quot;Image:Ff anticitizen loading.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Ff_monkey_loading.jpg&amp;diff=8846</id>
		<title>File:Ff monkey loading.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Ff_monkey_loading.jpg&amp;diff=8846"/>
		<updated>2008-09-13T21:14:17Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: uploaded a new version of &amp;quot;Image:Ff monkey loading.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_waterpolo&amp;diff=8845</id>
		<title>Map:ff waterpolo</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_waterpolo&amp;diff=8845"/>
		<updated>2008-09-13T18:56:20Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Description=&lt;br /&gt;
Waterpolo is a deadly game of soccer (football) taking place in a very large pool. The objective is to carry the ball into the enemy&amp;#039;s goal for 10 points. If your team carries the ball into your own goal, the enemy will receive 10 points and your team will be shamed with the force of 10,000 klanopes. If the ball carrier lands outside the bright laser boundary markers, the ball will return to midfield.&lt;br /&gt;
&lt;br /&gt;
Each team can have one goalie [[Civilian]]. His [[Umbrella]] can kill anyone with one hit, is extremely fast, and is the only person on the team that can return the ball to midfield (by touching it). To make things fair, Snipers have been disabled.&lt;br /&gt;
&lt;br /&gt;
Due to the map&amp;#039;s wide open layout, it can get very laggy depending on how much action is going on at once.  Even lowering all optimization settings won&amp;#039;t guarantee better performance, because some of the best computers have lagged on this map. However, feel free to tweak options in whatever way you want. A future patch will address the performance issues.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==x Side==&lt;br /&gt;
This is where your goal is. You&amp;#039;ll respawn on the top of the side walls, and can jump down with only a small damage penalty. Your goalkeeper (Civilian) should stay in or near this area, as he is the only one that can reset the ball&amp;#039;s position if it gets too close to your goal. &lt;br /&gt;
&lt;br /&gt;
Some people like to build sentries in this area or right in front of the goal. While they&amp;#039;re effective on enemies close to the goal, they can be taken out with a [[Nailgun]] or [[Rocket Launcher]] with ease. &lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_waterpolo0082.gif|135px]]&lt;br /&gt;
| igcaption1=A team&amp;#039;s side of the arena.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Midfield==&lt;br /&gt;
The island in the center of the Midfield has the ball, and consequently, has the most amount of carnage. Fast classes should try to grab the ball; they can slip out of the bloodbath and run over to the enemy&amp;#039;s side without anybody noticing. [[Scout]]s can try and place a [[Jump Pad]] on the island for their team; but remember that enemy ball carriers can use it to fly into your goal.&lt;br /&gt;
&lt;br /&gt;
On the sides of the Midfield are the Side Rooms.&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_waterpolo0081.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the midfield.}}&lt;br /&gt;
&lt;br /&gt;
==Side Room 1 and 2==&lt;br /&gt;
These rooms contain four medkits, two [[Blue Armor]]s, and a grenade backpack that gives two grenades of each type. Conc-jumpers should immedietly come over to one of the side rooms and get a grenade-pack.&lt;br /&gt;
&lt;br /&gt;
Your team can deny the enemy usage of the supplies in the room by hoarding them. Have one person grab everything he can get. Once he&amp;#039;s stocked up, have him fire his guns, throw a grenade and injure himself a few times, allowing him to grab what&amp;#039;s left. Once the supplies respawn, repeat the process. Many enemies won&amp;#039;t even know what you&amp;#039;re doing in there, allowing the hoarder to get off scot-free.&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_waterpolo0083.gif|135px]]&lt;br /&gt;
| igcaption1=The layout of the side rooms. The grenade pack is in the middle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Map Guides}}&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Category:Buildables&amp;diff=8742</id>
		<title>Category:Buildables</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Category:Buildables&amp;diff=8742"/>
		<updated>2008-06-29T11:59:27Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: /* Jump Pad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
As you travel around Fortress Forever maps you may occasionally come across a buildable structure. There are three types of building; the [[#Dispenser|dispenser]] is a passive structure that supplies ammo and armour to friendly players, The [[#Sentry Gun|sentry gun,]] an aggressive structure armed with weapons that will attack enemy units, and the [[#Jump Pad|jump pad or man cannon,]] a passive structure that servers as a &amp;quot;ramp&amp;quot; for any class that touches it. These are described in more detail in the sections below. This manual page describes who builds them and their uses.&lt;br /&gt;
&lt;br /&gt;
==Deploying buildings on the battlefield==&lt;br /&gt;
[[Image:engiemenu2.gif|thumb|[[Class:Engineer|Engineer&amp;#039;s]] [[HUD#Context Menu|context menu]] menu being used to build.]]&lt;br /&gt;
Deploying buildings is a unique ability belonging to the [[Class:Engineer|Engineer]]. &lt;br /&gt;
&lt;br /&gt;
Each engineer can deploy one of each structure on the battlefield at a time. They can build new ones at any time (providing they have enough cells) if the existing building is destroyed, dismantled or remotely detonated.&lt;br /&gt;
&lt;br /&gt;
When playing as engineer, the building options are reached using the engineer&amp;#039;s [[HUD#Context Menu|context menu]] (default: right mouse button). Before you have any buildings on the battlefield, only &amp;#039;&amp;#039;Build Sentry&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Build Dispenser&amp;#039;&amp;#039; are available, and the rest are grayed out. You need to have enough cells (from picking up armour and ammo bags) in order to build either building, and so therefore even these options may be grayed out.&lt;br /&gt;
&lt;br /&gt;
Selecting one of these will put you in build mode; a ghost image of the building will appear in front of you to show where the building would be deployed. If the position is invalid then an error symbol will show instead. You can move around until you find the perfect position. Press the fire button (default: left mouse button) once to start building.&lt;br /&gt;
[[Image:maintaining.jpg|thumb|Maintain a buildable by hitting it with your Wrench.]]&lt;br /&gt;
&lt;br /&gt;
==Maintaining buildings on the battlefield==&lt;br /&gt;
&lt;br /&gt;
Buildings have health levels and will be destroyed if they take too much damage. As engineer you can repair both your own and other people&amp;#039;s buildings by hitting them with your spanner. This will top up their health back to maximum.&lt;br /&gt;
&lt;br /&gt;
Hitting buildings with your spanner has an additional secondary effect on each type of building. The secondary effects are:&lt;br /&gt;
* adding your ammo to the dispenser.&lt;br /&gt;
* restocking sentry ammo and upgrading to a more powerful level.&lt;br /&gt;
&lt;br /&gt;
These are both described in more detail in the sections below.&lt;br /&gt;
&lt;br /&gt;
The context menu also provides options for dismantling and detonating either of your buildings. Dismantling has to be done while up close to your building, and will recoup half of the cell cost. Buildings can be detonated at any range; the resulting explosion can be very powerful if the dispenser or sentry gun had enough ammo in it.&lt;br /&gt;
&lt;br /&gt;
==Building sabotage==&lt;br /&gt;
[[Image:spymenu2.gif|thumb|[[Class:Spy|Spy&amp;#039;s]] [[HUD#Context Menu|context menu]] menu being used to sabotage.]]&lt;br /&gt;
Enemy [[Class:Spy|spies]] have the ability to sabotage the other team&amp;#039;s buildings. This is done by sneaking up to the building and standing nearby with your crosshair on it. A timer will display to show how long the sabotage is taking.&lt;br /&gt;
&lt;br /&gt;
Once the sabotage bar completes, the building is now in a state of &amp;#039;&amp;#039;sabotage&amp;#039;&amp;#039;. This is a state where the building does not work properly; the sentry gun accuracy is reduced and the dispenser will remove armour instead of giving it. The spy can now remotely trigger the secondary sabotage mode via their [[HUD#Context Menu|context menu]] (default: right mouse button). This will detonate any of their sabotaged dispensers and set any sabotaged sentry guns to fire against their own team.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dispenser==&lt;br /&gt;
[[Image:Dispencer.jpg|thumbnail|300x300px|The dispenser]]&lt;br /&gt;
Dispensers hold ammo and give both ammo and armour to friendly players who come near. Dispensers are built empty and gradually self-charge with ammo. Engineers can also add ammo into the dispenser by hitting it with the spanner.&lt;br /&gt;
&lt;br /&gt;
Dispensers will send an alert message to their owner if an enemy player gets too close, even if they are a disguised spy. This can make dispensers helpful for early-warning or detection systems.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Build cost:&amp;#039;&amp;#039;&amp;#039; 100 cells&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 150&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Build time:&amp;#039;&amp;#039;&amp;#039; 2 seconds&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Primary sabotage effect:&amp;#039;&amp;#039;&amp;#039; Takes armour instead of giving it&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Secondary sabotage effect:&amp;#039;&amp;#039;&amp;#039; Detonates&lt;br /&gt;
&lt;br /&gt;
Maximum storage: 400 [[Reference:Ammo#Shell|shells]], 600 [[Reference:Ammo#Nail|nails]], 400 [[Reference:Ammo#Cell|cells]], 300 [[Reference:Ammo#Rocket|rockets]], 500 [[Armor|armour]].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Sentry Gun==&lt;br /&gt;
Sentry guns will fire automatically at enemy players who come within range. Sentry guns can be upgraded to three different levels. To upgrade, hit the sentry gun with the spanner when you have at least 130 cells. The upgrade process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
The difference between the levels is as follows:&lt;br /&gt;
* Level One&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 150&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 65 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; One small gun&lt;br /&gt;
* Level Two&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 180&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 130 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; One minigun&lt;br /&gt;
* Level Three&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 210&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 195 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; Two miniguns, two barrel mounted rocket propelled grenade launchers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other sentry gun information:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Initial Build time:&amp;#039;&amp;#039;&amp;#039; 5 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Primary sabotage effect:&amp;#039;&amp;#039;&amp;#039; Reduced accuracy&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Secondary sabotage effect:&amp;#039;&amp;#039;&amp;#039; Fires on own team&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sentry Gun Bullet Push:&amp;#039;&amp;#039;&amp;#039; 15&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sparks When Low on Health:&amp;#039;&amp;#039;&amp;#039; When below 50% health, a player&amp;#039;s sentry gun will spark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;The three sentry gun levels&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Image:Sg1.gif|Level One&lt;br /&gt;
Image:Sg2.gif|Level Two&lt;br /&gt;
Image:Sg3.gif|Level Three&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jump Pad==&lt;br /&gt;
[[Image:jumpinpag.gif|thumbnail|300x300px|The Jump Pad]]&lt;br /&gt;
The Jump Pad (aka Man Cannon) can be built by the [[:Class:Scout|Scout]]. The Man Cannon is built by using the special ability button (mouse2 by default). Once it has been deployed it is invulnerable to attack from [[:Reference:Weapons|weapons,]] [[:Reference:Grenades|grenades,]] or any other damaging ability, and can only be detonated by the [[:Class:Scout|Scout]] who built it. &lt;br /&gt;
&lt;br /&gt;
Any player may use a scout&amp;#039;s Man Cannon, regardless of class or team. Remember this when building a Man Cannon as you may inadvertently be helping out your enemies! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Man Cannon information:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Initial Build time:&amp;#039;&amp;#039;&amp;#039; 1 Second&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Push Value:&amp;#039;&amp;#039;&amp;#039; 1000&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Life Cycle:&amp;#039;&amp;#039;&amp;#039; A Man Cannon self destructs after 60 seconds. However as a [[:Class:Scout|Scout]] you may detonate it at anytime.&lt;br /&gt;
{{Navigation Playing the Game}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Talk:Pyro_Jump&amp;diff=8733</id>
		<title>Talk:Pyro Jump</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Talk:Pyro_Jump&amp;diff=8733"/>
		<updated>2008-06-24T13:10:31Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&amp;#039;m still not entirely done with this page. I need to go make me some example images at some point. --[[User:AgentBuckshotMoose-5554|Agent Buckshot Moose]]&lt;br /&gt;
&lt;br /&gt;
Flame trimping? How about Double Flame Jump? Double Flaming Jump? Flaming Double Jump? Double Jump Flame? [[User:GeoKillgt-10009|GeoKillgt-10009]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Concjumping&amp;diff=8701</id>
		<title>Concjumping</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Concjumping&amp;diff=8701"/>
		<updated>2008-05-27T16:36:28Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: /* Movies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
You can conc jump as a scout or medic using your concussion grenade to push you in whatever direction you choose. Getting the right angles/height on the jumps can be difficult and takes some practice. There are basically two ways you can go about doing them - dropped concs and hand held (HH) concs. The latter (HH Concs) being the more difficult. Dropped concs will in most situations give you enough height/push on most maps and is the easier of the two.  Hand Held concs require a set of things and can be unpredictable. For either technique keep in mind you can/have to steer yourself in the air after the conc so the enemy can&amp;#039;t predict where you&amp;#039;re going and it gives you more precision on where you land. Get good at steering yourself in the air with dropped concs and you can get more precision on your landings than with HH concing. For most complicated jumps (eg. over ruins on Epicenter) HH concing is a must.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Concing tutorial&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
-by Dr.Satan&lt;br /&gt;
&lt;br /&gt;
The tutorial with a bunch of links to stuff can also be found on Euroskillz Tutorial Page:[http://www.euroskillz.eu/tutorial.html].  &lt;br /&gt;
&lt;br /&gt;
==Basic Concjumping Techniques==&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
&lt;br /&gt;
I never used anything else than the beeps to find the right timing for the concs.&lt;br /&gt;
In FF you also have the conc timer on the hud.&lt;br /&gt;
I might get flamed by saying this but forget the hud timer and use your ears.&lt;br /&gt;
The timing of the conc is now client side in FF which means you will have no lag between the beeps and when the conc actually explodes.&lt;br /&gt;
This is a huge leep forward compared to TFC and should make it a whole lot easier.&lt;br /&gt;
&lt;br /&gt;
So just use your basic rythm feeling and listen to the beeps.&lt;br /&gt;
*beep* *beep* *beep* *explode*&lt;br /&gt;
&lt;br /&gt;
===The power of the conc===&lt;br /&gt;
&lt;br /&gt;
What you want is to get the most power out of the conc blast as possible.&lt;br /&gt;
To do this you need to be at the optimal distance to the conc when it explodes.&lt;br /&gt;
&lt;br /&gt;
See the conc blast as a spheric energy with deminishing power the further away from the conc you are.&lt;br /&gt;
&lt;br /&gt;
You will get the best power when you are at the edge of the conc blast.&lt;br /&gt;
The exception to this is when the conc is on the ground as the ground rips power off the conc. The same goes for walls ofc.&lt;br /&gt;
&lt;br /&gt;
But if you have a conc on the ground and jump just before it goes off you will get a good push.&lt;br /&gt;
&lt;br /&gt;
===The angle of the conc blast===&lt;br /&gt;
&lt;br /&gt;
If you see the conc blast as a spheric energy its easy to get this.&lt;br /&gt;
&lt;br /&gt;
*If you drop a conc below you to the left the conc will push you upwards to the right.&lt;br /&gt;
*Dropped under you, it will push you upwards.&lt;br /&gt;
*Dropped above you it will push you downwards.&lt;br /&gt;
&lt;br /&gt;
Remember, the conc can take you in any direction, just adjust the angle and it will take you there.&lt;br /&gt;
&lt;br /&gt;
===Prime and hold===&lt;br /&gt;
&lt;br /&gt;
To make a conc explode instantly, prime it (aka holding down the mouse button for the conc) and drop it just before it&lt;br /&gt;
explodes. This can be used in mid air, or standing still. Often used to do jumps where more than one conc is involved.&lt;br /&gt;
&lt;br /&gt;
===Strafing===&lt;br /&gt;
&lt;br /&gt;
By strafing means making turns in mid air using the mouse button in combination with left or right keys. For a lot of jumps you need to learn strafing.&lt;br /&gt;
&lt;br /&gt;
===What you can do with 1 conc===&lt;br /&gt;
&lt;br /&gt;
If you got the timing right you can use 1 conc to get quite far.&lt;br /&gt;
I will use ff_charybda as an example. j1 on charybda needs only 1 conc to pull off. Just prime and hold the conc, jump off the edge and drop the conc below you to the left.&lt;br /&gt;
&lt;br /&gt;
Check the trajectory angle and drop the conc accordingly.&lt;br /&gt;
&lt;br /&gt;
Many jumps are also done by using one Hand Held. A hand held conc is a conc you prime and dont let go off. You just hold it and jump at the exact time it explodes. This can take you forward or upwards at a significant speed.&lt;br /&gt;
&lt;br /&gt;
===What you can do with 2 concs===&lt;br /&gt;
&lt;br /&gt;
====A double forward jump====&lt;br /&gt;
&lt;br /&gt;
*Throw first conc on the ground.&lt;br /&gt;
*Prime and hold second conc on second beep&lt;br /&gt;
*Jump before first explodes and drop the second in mid air just behind you.&lt;br /&gt;
&lt;br /&gt;
====A double high jump====&lt;br /&gt;
&lt;br /&gt;
*Throw first conc on the ground.&lt;br /&gt;
*Prime and hold second on second beep&lt;br /&gt;
*Stand on top of the first conc and jump just before it explodes and drop second under you.&lt;br /&gt;
&lt;br /&gt;
====A double jump with second hand held====&lt;br /&gt;
&lt;br /&gt;
*Throw first conc on the ground.&lt;br /&gt;
*Prime and hold second conc as fast as you can&lt;br /&gt;
*Jump before first explodes and dont let go of second conc. The second conc will explode in your hand and propell you forward at an amazing speed :).&lt;br /&gt;
&lt;br /&gt;
===What you can do with 3 concs===&lt;br /&gt;
&lt;br /&gt;
A lot of things, I give some basic use of it.&lt;br /&gt;
&lt;br /&gt;
====A high jump====&lt;br /&gt;
&lt;br /&gt;
*Throw first conc on the ground&lt;br /&gt;
*Prime and hold a second conc on the second beep of the first conc&lt;br /&gt;
*Once the first conc shoots you upwards, drop the second below you in mid air&lt;br /&gt;
*Immediately prime a third conc, 2nd one will go off, shooting you further upward&lt;br /&gt;
*Drop third under you before it explodes&lt;br /&gt;
&lt;br /&gt;
====A high jump with third HH====&lt;br /&gt;
&lt;br /&gt;
*Throw first conc on the ground.&lt;br /&gt;
*Throw second conc on the ground, where the first conc was dropped, at 1.5 beeps.&lt;br /&gt;
*Prime third asap.&lt;br /&gt;
*Jump before first explodes. With right timing you should land on the second concs conc blast.&lt;br /&gt;
*Hold third conc and do a hand held after hitting second concs conc blast.&lt;br /&gt;
&lt;br /&gt;
====A long forward jump====&lt;br /&gt;
&lt;br /&gt;
*Throw first conc on the ground.&lt;br /&gt;
*Throw second conc as far away as you can in the direction you are going on 1,2-1,5 beeps.&lt;br /&gt;
*Prime third conc on the 3-3,5 beep.&lt;br /&gt;
*Crouch and jump in front of second conc.&lt;br /&gt;
*Hit second conc in front of the blast and HH third.&lt;br /&gt;
&lt;br /&gt;
===Juggling===&lt;br /&gt;
&lt;br /&gt;
Juggling allows you to gain extreme amounts of height, simply by continuously dropping concs under you, one by one in mid air to get you higher and higher. Depending on your upwards speed, you will need to drop the conc below you either sooner or later.&lt;br /&gt;
&lt;br /&gt;
Start as described in &amp;quot;What you can do with 3 concs&amp;quot; and keep on priming concs in mid air at each beep and drop them below you.&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;br /&gt;
&lt;br /&gt;
We havent seen the really hard concmaps in FF yet, but they will probably come.&lt;br /&gt;
&lt;br /&gt;
Hard jumps often use a combination of all described techniques. It can be very high juggle jumps, jumps with huge drops, jumps with extreme demands on timing, jumps with so many walls to pass that you will loose&lt;br /&gt;
count of them. Some of the hardest jumps for TFC nowadays can use up to 10 concs or more to complete.&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t know how useful this was or how crazy you think I am, but I hope it can help some of the few who actually want to learn advanced concing.&lt;br /&gt;
&lt;br /&gt;
In a usual game of fragging the prestige is in counting how many frags you got. On concmaps it is the reward of hearing the spectators say &amp;quot;GJ&amp;quot; when you worked your ass off to finish a concmap.&lt;br /&gt;
&lt;br /&gt;
I dont know about you, but that turns me on :).&lt;br /&gt;
&lt;br /&gt;
===ff_charybda demos===&lt;br /&gt;
&lt;br /&gt;
I submit demos of the jumps on ff_charybda as I think thats a map which illustrates most of what I been ranting about. I hope you enjoy it, and hope you enjoy playing concmaps.&lt;br /&gt;
&lt;br /&gt;
FF_CHARYBDA DEMOS[http://85.114.140.42:81/downloadnew/download.php?fname=./demos/ff_charybda_demos.zip]&lt;br /&gt;
&lt;br /&gt;
==Advanced Concjumping Techniques==&lt;br /&gt;
(++KARMA to KubeDawg who took the time to add this section)&lt;br /&gt;
&lt;br /&gt;
===What you can do with 3 concs===&lt;br /&gt;
&lt;br /&gt;
====An Ultra High Jump====&lt;br /&gt;
&lt;br /&gt;
*Prime the first conc and throw it on the ground.&lt;br /&gt;
*Prime a second conc at the second beep, and throw it on the ground, where the first conc was dropped.&lt;br /&gt;
*Prime a third and final conc, but use this as a hand held conc.&lt;br /&gt;
*Crouch on top of the first 2 concs, and jump right before the first one goes off.&lt;br /&gt;
&lt;br /&gt;
The second conc will then throw you very high up, but the 3rd will hand held you ultra high.&lt;br /&gt;
&lt;br /&gt;
====The Flower Technique====&lt;br /&gt;
&lt;br /&gt;
*Prime the first conc and throw it on the ground.&lt;br /&gt;
*Prime a second conc at the second beep, but use this as a hand held conc.&lt;br /&gt;
*Stand over the first conc, and jump right before it goes off. Looking up at the same exact time you jump, throw your second conc above you.&lt;br /&gt;
*Prime a third conc immediately after throwing the second conc, then throw below you for maximum height.&lt;br /&gt;
&lt;br /&gt;
This doesn&amp;#039;t really get you a super amoung of height, but it looks really cool when done correctly.&lt;br /&gt;
&lt;br /&gt;
====Prepriming====&lt;br /&gt;
&lt;br /&gt;
*First, prime a conc and throw it to your side.&lt;br /&gt;
*Second, prime a 2nd conc at the 2nd beep of the first conc, then throw it out in front of you, preferrably into an open area.&lt;br /&gt;
*Third, prime a 3rd conc immediately after the 2nd conc is thrown, and hold onto it, as it will be used as a hand held.&lt;br /&gt;
*Next, Jump in front of the 1st conc so it pushes you in the direction of the 2nd conc, and the 2nd one, if timed correctly, should pop you up, or further forward, depending on if it was thrown into a pit, or if it&amp;#039;s on even land.&lt;br /&gt;
*Once it pops you up, the 3rd should go off, as the hand held, and give you lots of height, or lots of speed, depending on how you hit that second conc.&lt;br /&gt;
&lt;br /&gt;
There are many ways to do this technique, as many levels in maps have pits that seem impossible to get out of. If you do this correctly, you can pop yourself out, up and up further to get through what may seem to be impossible obstacles.&lt;br /&gt;
&lt;br /&gt;
===What you can do with 5 concs===&lt;br /&gt;
&lt;br /&gt;
====A Double Hand Held Jump====&lt;br /&gt;
&lt;br /&gt;
*First, follow the Ultra High Jump technique.&lt;br /&gt;
*Once airborne, prime a 4th conc as soon as the third conc goes off from the ultra high jump, and look in an upwards direction. Then release it as you start slowing down, but do not wait to release it after you start falling. This will cause your grenade to go in an upwards direction, and if released just right, it will catch up to you when you go in a downward direction, propelling you back up.&lt;br /&gt;
*Once released, immediately prime a 5th conc. Use this as a hand held so when you hit the 4th, you will have a better chance of doing a hand held.&lt;br /&gt;
&lt;br /&gt;
This is a very hard trick to pull off, especially in Fortress Forever. In TFC, it took me about 50 tries to get it down. How it works is similar to the flower technique, but airborne. You throw the conc above you while you are still going upwards, and when you start falling, the conc should then catch up to you, then go off, shooting you back up, and if you primed that 5th conc immediately, this should allow you to hand held it. But, even some very experienced concers cannot do this, so if you can do this, you will have achieved greatness.&lt;br /&gt;
&lt;br /&gt;
===Base concing (pun definitely intended)===&lt;br /&gt;
&lt;br /&gt;
====Entering/exiting an enemy base====&lt;br /&gt;
&lt;br /&gt;
*First, you prime a conc and time it so as soon as you enter the enemy base or specific area, it is about to go off. This allows you to reach areas usually unattainable, and also throws off the enemy defense as sometimes you will dizzy them with your conc, or disallow them to react fast enough to the speed you get when you hand held.&lt;br /&gt;
*Second, is planning what to do once you&amp;#039;ve reached your destination. If it&amp;#039;s a flag you&amp;#039;re trying to grab, make sure to take into account enemies in the room, or sentry guns, so watch out.&lt;br /&gt;
*Once you get what you need, you can use this technique to exit as well, and in certain maps, it can be very useful.&lt;br /&gt;
*When making your exit, you can think ahead by anticipating how far away the enemy is from you, and if you are afraid they might be close enough to kill you, prime a grenade, hold onto it, drop it below you when you think when it goes off, they&amp;#039;ll have hit it, making your escape much easier.&lt;br /&gt;
&lt;br /&gt;
An example: You are on the map 2fort, and you are offense, you enter through the enemy base down the spiral, and hear a sentry gun inside the flag room in the corner opposite the flag. Well, if you are out of regular grenades, it might be a bit difficult to get in and get out, especially if it&amp;#039;s a level 3 sg. Prime a conc, throw it on the floor, and anticipate how long it will take for that conc to get you to the flag, and prime a 2nd conc immediately when this occurs to you. Once the first goes off, already be prepared to have that second conc take you for a ride after you&amp;#039;ve grabbed the flag, and hand held it. This will hopefully get you back out of the room, almost untouched, and maybe even have a 3rd conc ready to throw at the bottom of the enemy elevator to pop yourself up and exit with the flag.&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Movies=&lt;br /&gt;
[http://www.youtube.com/watch?v=RKUz2KL3xTo ---Tutorial-1---Conc-Jumping A demonstration of a basic concjump by Arx]&lt;br /&gt;
[[Category:Movement Skills]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Concjumping&amp;diff=8700</id>
		<title>Concjumping</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Concjumping&amp;diff=8700"/>
		<updated>2008-05-27T16:36:00Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: /* Movies */  Replace stage 6 w/ youtube&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
You can conc jump as a scout or medic using your concussion grenade to push you in whatever direction you choose. Getting the right angles/height on the jumps can be difficult and takes some practice. There are basically two ways you can go about doing them - dropped concs and hand held (HH) concs. The latter (HH Concs) being the more difficult. Dropped concs will in most situations give you enough height/push on most maps and is the easier of the two.  Hand Held concs require a set of things and can be unpredictable. For either technique keep in mind you can/have to steer yourself in the air after the conc so the enemy can&amp;#039;t predict where you&amp;#039;re going and it gives you more precision on where you land. Get good at steering yourself in the air with dropped concs and you can get more precision on your landings than with HH concing. For most complicated jumps (eg. over ruins on Epicenter) HH concing is a must.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Concing tutorial&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
-by Dr.Satan&lt;br /&gt;
&lt;br /&gt;
The tutorial with a bunch of links to stuff can also be found on Euroskillz Tutorial Page:[http://www.euroskillz.eu/tutorial.html].  &lt;br /&gt;
&lt;br /&gt;
==Basic Concjumping Techniques==&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
&lt;br /&gt;
I never used anything else than the beeps to find the right timing for the concs.&lt;br /&gt;
In FF you also have the conc timer on the hud.&lt;br /&gt;
I might get flamed by saying this but forget the hud timer and use your ears.&lt;br /&gt;
The timing of the conc is now client side in FF which means you will have no lag between the beeps and when the conc actually explodes.&lt;br /&gt;
This is a huge leep forward compared to TFC and should make it a whole lot easier.&lt;br /&gt;
&lt;br /&gt;
So just use your basic rythm feeling and listen to the beeps.&lt;br /&gt;
*beep* *beep* *beep* *explode*&lt;br /&gt;
&lt;br /&gt;
===The power of the conc===&lt;br /&gt;
&lt;br /&gt;
What you want is to get the most power out of the conc blast as possible.&lt;br /&gt;
To do this you need to be at the optimal distance to the conc when it explodes.&lt;br /&gt;
&lt;br /&gt;
See the conc blast as a spheric energy with deminishing power the further away from the conc you are.&lt;br /&gt;
&lt;br /&gt;
You will get the best power when you are at the edge of the conc blast.&lt;br /&gt;
The exception to this is when the conc is on the ground as the ground rips power off the conc. The same goes for walls ofc.&lt;br /&gt;
&lt;br /&gt;
But if you have a conc on the ground and jump just before it goes off you will get a good push.&lt;br /&gt;
&lt;br /&gt;
===The angle of the conc blast===&lt;br /&gt;
&lt;br /&gt;
If you see the conc blast as a spheric energy its easy to get this.&lt;br /&gt;
&lt;br /&gt;
*If you drop a conc below you to the left the conc will push you upwards to the right.&lt;br /&gt;
*Dropped under you, it will push you upwards.&lt;br /&gt;
*Dropped above you it will push you downwards.&lt;br /&gt;
&lt;br /&gt;
Remember, the conc can take you in any direction, just adjust the angle and it will take you there.&lt;br /&gt;
&lt;br /&gt;
===Prime and hold===&lt;br /&gt;
&lt;br /&gt;
To make a conc explode instantly, prime it (aka holding down the mouse button for the conc) and drop it just before it&lt;br /&gt;
explodes. This can be used in mid air, or standing still. Often used to do jumps where more than one conc is involved.&lt;br /&gt;
&lt;br /&gt;
===Strafing===&lt;br /&gt;
&lt;br /&gt;
By strafing means making turns in mid air using the mouse button in combination with left or right keys. For a lot of jumps you need to learn strafing.&lt;br /&gt;
&lt;br /&gt;
===What you can do with 1 conc===&lt;br /&gt;
&lt;br /&gt;
If you got the timing right you can use 1 conc to get quite far.&lt;br /&gt;
I will use ff_charybda as an example. j1 on charybda needs only 1 conc to pull off. Just prime and hold the conc, jump off the edge and drop the conc below you to the left.&lt;br /&gt;
&lt;br /&gt;
Check the trajectory angle and drop the conc accordingly.&lt;br /&gt;
&lt;br /&gt;
Many jumps are also done by using one Hand Held. A hand held conc is a conc you prime and dont let go off. You just hold it and jump at the exact time it explodes. This can take you forward or upwards at a significant speed.&lt;br /&gt;
&lt;br /&gt;
===What you can do with 2 concs===&lt;br /&gt;
&lt;br /&gt;
====A double forward jump====&lt;br /&gt;
&lt;br /&gt;
*Throw first conc on the ground.&lt;br /&gt;
*Prime and hold second conc on second beep&lt;br /&gt;
*Jump before first explodes and drop the second in mid air just behind you.&lt;br /&gt;
&lt;br /&gt;
====A double high jump====&lt;br /&gt;
&lt;br /&gt;
*Throw first conc on the ground.&lt;br /&gt;
*Prime and hold second on second beep&lt;br /&gt;
*Stand on top of the first conc and jump just before it explodes and drop second under you.&lt;br /&gt;
&lt;br /&gt;
====A double jump with second hand held====&lt;br /&gt;
&lt;br /&gt;
*Throw first conc on the ground.&lt;br /&gt;
*Prime and hold second conc as fast as you can&lt;br /&gt;
*Jump before first explodes and dont let go of second conc. The second conc will explode in your hand and propell you forward at an amazing speed :).&lt;br /&gt;
&lt;br /&gt;
===What you can do with 3 concs===&lt;br /&gt;
&lt;br /&gt;
A lot of things, I give some basic use of it.&lt;br /&gt;
&lt;br /&gt;
====A high jump====&lt;br /&gt;
&lt;br /&gt;
*Throw first conc on the ground&lt;br /&gt;
*Prime and hold a second conc on the second beep of the first conc&lt;br /&gt;
*Once the first conc shoots you upwards, drop the second below you in mid air&lt;br /&gt;
*Immediately prime a third conc, 2nd one will go off, shooting you further upward&lt;br /&gt;
*Drop third under you before it explodes&lt;br /&gt;
&lt;br /&gt;
====A high jump with third HH====&lt;br /&gt;
&lt;br /&gt;
*Throw first conc on the ground.&lt;br /&gt;
*Throw second conc on the ground, where the first conc was dropped, at 1.5 beeps.&lt;br /&gt;
*Prime third asap.&lt;br /&gt;
*Jump before first explodes. With right timing you should land on the second concs conc blast.&lt;br /&gt;
*Hold third conc and do a hand held after hitting second concs conc blast.&lt;br /&gt;
&lt;br /&gt;
====A long forward jump====&lt;br /&gt;
&lt;br /&gt;
*Throw first conc on the ground.&lt;br /&gt;
*Throw second conc as far away as you can in the direction you are going on 1,2-1,5 beeps.&lt;br /&gt;
*Prime third conc on the 3-3,5 beep.&lt;br /&gt;
*Crouch and jump in front of second conc.&lt;br /&gt;
*Hit second conc in front of the blast and HH third.&lt;br /&gt;
&lt;br /&gt;
===Juggling===&lt;br /&gt;
&lt;br /&gt;
Juggling allows you to gain extreme amounts of height, simply by continuously dropping concs under you, one by one in mid air to get you higher and higher. Depending on your upwards speed, you will need to drop the conc below you either sooner or later.&lt;br /&gt;
&lt;br /&gt;
Start as described in &amp;quot;What you can do with 3 concs&amp;quot; and keep on priming concs in mid air at each beep and drop them below you.&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;br /&gt;
&lt;br /&gt;
We havent seen the really hard concmaps in FF yet, but they will probably come.&lt;br /&gt;
&lt;br /&gt;
Hard jumps often use a combination of all described techniques. It can be very high juggle jumps, jumps with huge drops, jumps with extreme demands on timing, jumps with so many walls to pass that you will loose&lt;br /&gt;
count of them. Some of the hardest jumps for TFC nowadays can use up to 10 concs or more to complete.&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t know how useful this was or how crazy you think I am, but I hope it can help some of the few who actually want to learn advanced concing.&lt;br /&gt;
&lt;br /&gt;
In a usual game of fragging the prestige is in counting how many frags you got. On concmaps it is the reward of hearing the spectators say &amp;quot;GJ&amp;quot; when you worked your ass off to finish a concmap.&lt;br /&gt;
&lt;br /&gt;
I dont know about you, but that turns me on :).&lt;br /&gt;
&lt;br /&gt;
===ff_charybda demos===&lt;br /&gt;
&lt;br /&gt;
I submit demos of the jumps on ff_charybda as I think thats a map which illustrates most of what I been ranting about. I hope you enjoy it, and hope you enjoy playing concmaps.&lt;br /&gt;
&lt;br /&gt;
FF_CHARYBDA DEMOS[http://85.114.140.42:81/downloadnew/download.php?fname=./demos/ff_charybda_demos.zip]&lt;br /&gt;
&lt;br /&gt;
==Advanced Concjumping Techniques==&lt;br /&gt;
(++KARMA to KubeDawg who took the time to add this section)&lt;br /&gt;
&lt;br /&gt;
===What you can do with 3 concs===&lt;br /&gt;
&lt;br /&gt;
====An Ultra High Jump====&lt;br /&gt;
&lt;br /&gt;
*Prime the first conc and throw it on the ground.&lt;br /&gt;
*Prime a second conc at the second beep, and throw it on the ground, where the first conc was dropped.&lt;br /&gt;
*Prime a third and final conc, but use this as a hand held conc.&lt;br /&gt;
*Crouch on top of the first 2 concs, and jump right before the first one goes off.&lt;br /&gt;
&lt;br /&gt;
The second conc will then throw you very high up, but the 3rd will hand held you ultra high.&lt;br /&gt;
&lt;br /&gt;
====The Flower Technique====&lt;br /&gt;
&lt;br /&gt;
*Prime the first conc and throw it on the ground.&lt;br /&gt;
*Prime a second conc at the second beep, but use this as a hand held conc.&lt;br /&gt;
*Stand over the first conc, and jump right before it goes off. Looking up at the same exact time you jump, throw your second conc above you.&lt;br /&gt;
*Prime a third conc immediately after throwing the second conc, then throw below you for maximum height.&lt;br /&gt;
&lt;br /&gt;
This doesn&amp;#039;t really get you a super amoung of height, but it looks really cool when done correctly.&lt;br /&gt;
&lt;br /&gt;
====Prepriming====&lt;br /&gt;
&lt;br /&gt;
*First, prime a conc and throw it to your side.&lt;br /&gt;
*Second, prime a 2nd conc at the 2nd beep of the first conc, then throw it out in front of you, preferrably into an open area.&lt;br /&gt;
*Third, prime a 3rd conc immediately after the 2nd conc is thrown, and hold onto it, as it will be used as a hand held.&lt;br /&gt;
*Next, Jump in front of the 1st conc so it pushes you in the direction of the 2nd conc, and the 2nd one, if timed correctly, should pop you up, or further forward, depending on if it was thrown into a pit, or if it&amp;#039;s on even land.&lt;br /&gt;
*Once it pops you up, the 3rd should go off, as the hand held, and give you lots of height, or lots of speed, depending on how you hit that second conc.&lt;br /&gt;
&lt;br /&gt;
There are many ways to do this technique, as many levels in maps have pits that seem impossible to get out of. If you do this correctly, you can pop yourself out, up and up further to get through what may seem to be impossible obstacles.&lt;br /&gt;
&lt;br /&gt;
===What you can do with 5 concs===&lt;br /&gt;
&lt;br /&gt;
====A Double Hand Held Jump====&lt;br /&gt;
&lt;br /&gt;
*First, follow the Ultra High Jump technique.&lt;br /&gt;
*Once airborne, prime a 4th conc as soon as the third conc goes off from the ultra high jump, and look in an upwards direction. Then release it as you start slowing down, but do not wait to release it after you start falling. This will cause your grenade to go in an upwards direction, and if released just right, it will catch up to you when you go in a downward direction, propelling you back up.&lt;br /&gt;
*Once released, immediately prime a 5th conc. Use this as a hand held so when you hit the 4th, you will have a better chance of doing a hand held.&lt;br /&gt;
&lt;br /&gt;
This is a very hard trick to pull off, especially in Fortress Forever. In TFC, it took me about 50 tries to get it down. How it works is similar to the flower technique, but airborne. You throw the conc above you while you are still going upwards, and when you start falling, the conc should then catch up to you, then go off, shooting you back up, and if you primed that 5th conc immediately, this should allow you to hand held it. But, even some very experienced concers cannot do this, so if you can do this, you will have achieved greatness.&lt;br /&gt;
&lt;br /&gt;
===Base concing (pun definitely intended)===&lt;br /&gt;
&lt;br /&gt;
====Entering/exiting an enemy base====&lt;br /&gt;
&lt;br /&gt;
*First, you prime a conc and time it so as soon as you enter the enemy base or specific area, it is about to go off. This allows you to reach areas usually unattainable, and also throws off the enemy defense as sometimes you will dizzy them with your conc, or disallow them to react fast enough to the speed you get when you hand held.&lt;br /&gt;
*Second, is planning what to do once you&amp;#039;ve reached your destination. If it&amp;#039;s a flag you&amp;#039;re trying to grab, make sure to take into account enemies in the room, or sentry guns, so watch out.&lt;br /&gt;
*Once you get what you need, you can use this technique to exit as well, and in certain maps, it can be very useful.&lt;br /&gt;
*When making your exit, you can think ahead by anticipating how far away the enemy is from you, and if you are afraid they might be close enough to kill you, prime a grenade, hold onto it, drop it below you when you think when it goes off, they&amp;#039;ll have hit it, making your escape much easier.&lt;br /&gt;
&lt;br /&gt;
An example: You are on the map 2fort, and you are offense, you enter through the enemy base down the spiral, and hear a sentry gun inside the flag room in the corner opposite the flag. Well, if you are out of regular grenades, it might be a bit difficult to get in and get out, especially if it&amp;#039;s a level 3 sg. Prime a conc, throw it on the floor, and anticipate how long it will take for that conc to get you to the flag, and prime a 2nd conc immediately when this occurs to you. Once the first goes off, already be prepared to have that second conc take you for a ride after you&amp;#039;ve grabbed the flag, and hand held it. This will hopefully get you back out of the room, almost untouched, and maybe even have a 3rd conc ready to throw at the bottom of the enemy elevator to pop yourself up and exit with the flag.&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Movies=&lt;br /&gt;
[http://www.youtube.com/watch?v=RKUz2KL3xTo---Tutorial-1---Conc-Jumping A demonstration of a basic concjump by Arx]&lt;br /&gt;
[[Category:Movement Skills]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Concjumping&amp;diff=8699</id>
		<title>Concjumping</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Concjumping&amp;diff=8699"/>
		<updated>2008-05-27T16:33:59Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: /* Juggling */  removed wall friction for nades&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
You can conc jump as a scout or medic using your concussion grenade to push you in whatever direction you choose. Getting the right angles/height on the jumps can be difficult and takes some practice. There are basically two ways you can go about doing them - dropped concs and hand held (HH) concs. The latter (HH Concs) being the more difficult. Dropped concs will in most situations give you enough height/push on most maps and is the easier of the two.  Hand Held concs require a set of things and can be unpredictable. For either technique keep in mind you can/have to steer yourself in the air after the conc so the enemy can&amp;#039;t predict where you&amp;#039;re going and it gives you more precision on where you land. Get good at steering yourself in the air with dropped concs and you can get more precision on your landings than with HH concing. For most complicated jumps (eg. over ruins on Epicenter) HH concing is a must.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Concing tutorial&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
-by Dr.Satan&lt;br /&gt;
&lt;br /&gt;
The tutorial with a bunch of links to stuff can also be found on Euroskillz Tutorial Page:[http://www.euroskillz.eu/tutorial.html].  &lt;br /&gt;
&lt;br /&gt;
==Basic Concjumping Techniques==&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
&lt;br /&gt;
I never used anything else than the beeps to find the right timing for the concs.&lt;br /&gt;
In FF you also have the conc timer on the hud.&lt;br /&gt;
I might get flamed by saying this but forget the hud timer and use your ears.&lt;br /&gt;
The timing of the conc is now client side in FF which means you will have no lag between the beeps and when the conc actually explodes.&lt;br /&gt;
This is a huge leep forward compared to TFC and should make it a whole lot easier.&lt;br /&gt;
&lt;br /&gt;
So just use your basic rythm feeling and listen to the beeps.&lt;br /&gt;
*beep* *beep* *beep* *explode*&lt;br /&gt;
&lt;br /&gt;
===The power of the conc===&lt;br /&gt;
&lt;br /&gt;
What you want is to get the most power out of the conc blast as possible.&lt;br /&gt;
To do this you need to be at the optimal distance to the conc when it explodes.&lt;br /&gt;
&lt;br /&gt;
See the conc blast as a spheric energy with deminishing power the further away from the conc you are.&lt;br /&gt;
&lt;br /&gt;
You will get the best power when you are at the edge of the conc blast.&lt;br /&gt;
The exception to this is when the conc is on the ground as the ground rips power off the conc. The same goes for walls ofc.&lt;br /&gt;
&lt;br /&gt;
But if you have a conc on the ground and jump just before it goes off you will get a good push.&lt;br /&gt;
&lt;br /&gt;
===The angle of the conc blast===&lt;br /&gt;
&lt;br /&gt;
If you see the conc blast as a spheric energy its easy to get this.&lt;br /&gt;
&lt;br /&gt;
*If you drop a conc below you to the left the conc will push you upwards to the right.&lt;br /&gt;
*Dropped under you, it will push you upwards.&lt;br /&gt;
*Dropped above you it will push you downwards.&lt;br /&gt;
&lt;br /&gt;
Remember, the conc can take you in any direction, just adjust the angle and it will take you there.&lt;br /&gt;
&lt;br /&gt;
===Prime and hold===&lt;br /&gt;
&lt;br /&gt;
To make a conc explode instantly, prime it (aka holding down the mouse button for the conc) and drop it just before it&lt;br /&gt;
explodes. This can be used in mid air, or standing still. Often used to do jumps where more than one conc is involved.&lt;br /&gt;
&lt;br /&gt;
===Strafing===&lt;br /&gt;
&lt;br /&gt;
By strafing means making turns in mid air using the mouse button in combination with left or right keys. For a lot of jumps you need to learn strafing.&lt;br /&gt;
&lt;br /&gt;
===What you can do with 1 conc===&lt;br /&gt;
&lt;br /&gt;
If you got the timing right you can use 1 conc to get quite far.&lt;br /&gt;
I will use ff_charybda as an example. j1 on charybda needs only 1 conc to pull off. Just prime and hold the conc, jump off the edge and drop the conc below you to the left.&lt;br /&gt;
&lt;br /&gt;
Check the trajectory angle and drop the conc accordingly.&lt;br /&gt;
&lt;br /&gt;
Many jumps are also done by using one Hand Held. A hand held conc is a conc you prime and dont let go off. You just hold it and jump at the exact time it explodes. This can take you forward or upwards at a significant speed.&lt;br /&gt;
&lt;br /&gt;
===What you can do with 2 concs===&lt;br /&gt;
&lt;br /&gt;
====A double forward jump====&lt;br /&gt;
&lt;br /&gt;
*Throw first conc on the ground.&lt;br /&gt;
*Prime and hold second conc on second beep&lt;br /&gt;
*Jump before first explodes and drop the second in mid air just behind you.&lt;br /&gt;
&lt;br /&gt;
====A double high jump====&lt;br /&gt;
&lt;br /&gt;
*Throw first conc on the ground.&lt;br /&gt;
*Prime and hold second on second beep&lt;br /&gt;
*Stand on top of the first conc and jump just before it explodes and drop second under you.&lt;br /&gt;
&lt;br /&gt;
====A double jump with second hand held====&lt;br /&gt;
&lt;br /&gt;
*Throw first conc on the ground.&lt;br /&gt;
*Prime and hold second conc as fast as you can&lt;br /&gt;
*Jump before first explodes and dont let go of second conc. The second conc will explode in your hand and propell you forward at an amazing speed :).&lt;br /&gt;
&lt;br /&gt;
===What you can do with 3 concs===&lt;br /&gt;
&lt;br /&gt;
A lot of things, I give some basic use of it.&lt;br /&gt;
&lt;br /&gt;
====A high jump====&lt;br /&gt;
&lt;br /&gt;
*Throw first conc on the ground&lt;br /&gt;
*Prime and hold a second conc on the second beep of the first conc&lt;br /&gt;
*Once the first conc shoots you upwards, drop the second below you in mid air&lt;br /&gt;
*Immediately prime a third conc, 2nd one will go off, shooting you further upward&lt;br /&gt;
*Drop third under you before it explodes&lt;br /&gt;
&lt;br /&gt;
====A high jump with third HH====&lt;br /&gt;
&lt;br /&gt;
*Throw first conc on the ground.&lt;br /&gt;
*Throw second conc on the ground, where the first conc was dropped, at 1.5 beeps.&lt;br /&gt;
*Prime third asap.&lt;br /&gt;
*Jump before first explodes. With right timing you should land on the second concs conc blast.&lt;br /&gt;
*Hold third conc and do a hand held after hitting second concs conc blast.&lt;br /&gt;
&lt;br /&gt;
====A long forward jump====&lt;br /&gt;
&lt;br /&gt;
*Throw first conc on the ground.&lt;br /&gt;
*Throw second conc as far away as you can in the direction you are going on 1,2-1,5 beeps.&lt;br /&gt;
*Prime third conc on the 3-3,5 beep.&lt;br /&gt;
*Crouch and jump in front of second conc.&lt;br /&gt;
*Hit second conc in front of the blast and HH third.&lt;br /&gt;
&lt;br /&gt;
===Juggling===&lt;br /&gt;
&lt;br /&gt;
Juggling allows you to gain extreme amounts of height, simply by continuously dropping concs under you, one by one in mid air to get you higher and higher. Depending on your upwards speed, you will need to drop the conc below you either sooner or later.&lt;br /&gt;
&lt;br /&gt;
Start as described in &amp;quot;What you can do with 3 concs&amp;quot; and keep on priming concs in mid air at each beep and drop them below you.&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;br /&gt;
&lt;br /&gt;
We havent seen the really hard concmaps in FF yet, but they will probably come.&lt;br /&gt;
&lt;br /&gt;
Hard jumps often use a combination of all described techniques. It can be very high juggle jumps, jumps with huge drops, jumps with extreme demands on timing, jumps with so many walls to pass that you will loose&lt;br /&gt;
count of them. Some of the hardest jumps for TFC nowadays can use up to 10 concs or more to complete.&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t know how useful this was or how crazy you think I am, but I hope it can help some of the few who actually want to learn advanced concing.&lt;br /&gt;
&lt;br /&gt;
In a usual game of fragging the prestige is in counting how many frags you got. On concmaps it is the reward of hearing the spectators say &amp;quot;GJ&amp;quot; when you worked your ass off to finish a concmap.&lt;br /&gt;
&lt;br /&gt;
I dont know about you, but that turns me on :).&lt;br /&gt;
&lt;br /&gt;
===ff_charybda demos===&lt;br /&gt;
&lt;br /&gt;
I submit demos of the jumps on ff_charybda as I think thats a map which illustrates most of what I been ranting about. I hope you enjoy it, and hope you enjoy playing concmaps.&lt;br /&gt;
&lt;br /&gt;
FF_CHARYBDA DEMOS[http://85.114.140.42:81/downloadnew/download.php?fname=./demos/ff_charybda_demos.zip]&lt;br /&gt;
&lt;br /&gt;
==Advanced Concjumping Techniques==&lt;br /&gt;
(++KARMA to KubeDawg who took the time to add this section)&lt;br /&gt;
&lt;br /&gt;
===What you can do with 3 concs===&lt;br /&gt;
&lt;br /&gt;
====An Ultra High Jump====&lt;br /&gt;
&lt;br /&gt;
*Prime the first conc and throw it on the ground.&lt;br /&gt;
*Prime a second conc at the second beep, and throw it on the ground, where the first conc was dropped.&lt;br /&gt;
*Prime a third and final conc, but use this as a hand held conc.&lt;br /&gt;
*Crouch on top of the first 2 concs, and jump right before the first one goes off.&lt;br /&gt;
&lt;br /&gt;
The second conc will then throw you very high up, but the 3rd will hand held you ultra high.&lt;br /&gt;
&lt;br /&gt;
====The Flower Technique====&lt;br /&gt;
&lt;br /&gt;
*Prime the first conc and throw it on the ground.&lt;br /&gt;
*Prime a second conc at the second beep, but use this as a hand held conc.&lt;br /&gt;
*Stand over the first conc, and jump right before it goes off. Looking up at the same exact time you jump, throw your second conc above you.&lt;br /&gt;
*Prime a third conc immediately after throwing the second conc, then throw below you for maximum height.&lt;br /&gt;
&lt;br /&gt;
This doesn&amp;#039;t really get you a super amoung of height, but it looks really cool when done correctly.&lt;br /&gt;
&lt;br /&gt;
====Prepriming====&lt;br /&gt;
&lt;br /&gt;
*First, prime a conc and throw it to your side.&lt;br /&gt;
*Second, prime a 2nd conc at the 2nd beep of the first conc, then throw it out in front of you, preferrably into an open area.&lt;br /&gt;
*Third, prime a 3rd conc immediately after the 2nd conc is thrown, and hold onto it, as it will be used as a hand held.&lt;br /&gt;
*Next, Jump in front of the 1st conc so it pushes you in the direction of the 2nd conc, and the 2nd one, if timed correctly, should pop you up, or further forward, depending on if it was thrown into a pit, or if it&amp;#039;s on even land.&lt;br /&gt;
*Once it pops you up, the 3rd should go off, as the hand held, and give you lots of height, or lots of speed, depending on how you hit that second conc.&lt;br /&gt;
&lt;br /&gt;
There are many ways to do this technique, as many levels in maps have pits that seem impossible to get out of. If you do this correctly, you can pop yourself out, up and up further to get through what may seem to be impossible obstacles.&lt;br /&gt;
&lt;br /&gt;
===What you can do with 5 concs===&lt;br /&gt;
&lt;br /&gt;
====A Double Hand Held Jump====&lt;br /&gt;
&lt;br /&gt;
*First, follow the Ultra High Jump technique.&lt;br /&gt;
*Once airborne, prime a 4th conc as soon as the third conc goes off from the ultra high jump, and look in an upwards direction. Then release it as you start slowing down, but do not wait to release it after you start falling. This will cause your grenade to go in an upwards direction, and if released just right, it will catch up to you when you go in a downward direction, propelling you back up.&lt;br /&gt;
*Once released, immediately prime a 5th conc. Use this as a hand held so when you hit the 4th, you will have a better chance of doing a hand held.&lt;br /&gt;
&lt;br /&gt;
This is a very hard trick to pull off, especially in Fortress Forever. In TFC, it took me about 50 tries to get it down. How it works is similar to the flower technique, but airborne. You throw the conc above you while you are still going upwards, and when you start falling, the conc should then catch up to you, then go off, shooting you back up, and if you primed that 5th conc immediately, this should allow you to hand held it. But, even some very experienced concers cannot do this, so if you can do this, you will have achieved greatness.&lt;br /&gt;
&lt;br /&gt;
===Base concing (pun definitely intended)===&lt;br /&gt;
&lt;br /&gt;
====Entering/exiting an enemy base====&lt;br /&gt;
&lt;br /&gt;
*First, you prime a conc and time it so as soon as you enter the enemy base or specific area, it is about to go off. This allows you to reach areas usually unattainable, and also throws off the enemy defense as sometimes you will dizzy them with your conc, or disallow them to react fast enough to the speed you get when you hand held.&lt;br /&gt;
*Second, is planning what to do once you&amp;#039;ve reached your destination. If it&amp;#039;s a flag you&amp;#039;re trying to grab, make sure to take into account enemies in the room, or sentry guns, so watch out.&lt;br /&gt;
*Once you get what you need, you can use this technique to exit as well, and in certain maps, it can be very useful.&lt;br /&gt;
*When making your exit, you can think ahead by anticipating how far away the enemy is from you, and if you are afraid they might be close enough to kill you, prime a grenade, hold onto it, drop it below you when you think when it goes off, they&amp;#039;ll have hit it, making your escape much easier.&lt;br /&gt;
&lt;br /&gt;
An example: You are on the map 2fort, and you are offense, you enter through the enemy base down the spiral, and hear a sentry gun inside the flag room in the corner opposite the flag. Well, if you are out of regular grenades, it might be a bit difficult to get in and get out, especially if it&amp;#039;s a level 3 sg. Prime a conc, throw it on the floor, and anticipate how long it will take for that conc to get you to the flag, and prime a 2nd conc immediately when this occurs to you. Once the first goes off, already be prepared to have that second conc take you for a ride after you&amp;#039;ve grabbed the flag, and hand held it. This will hopefully get you back out of the room, almost untouched, and maybe even have a 3rd conc ready to throw at the bottom of the enemy elevator to pop yourself up and exit with the flag.&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Movies=&lt;br /&gt;
[http://www.stage6.com/user/ArxFF/video/1958642/Fortress-Forever---Tutorial-1---Conc-Jumping A demonstration of a basic concjump by Arx]&lt;br /&gt;
[[Category:Movement Skills]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=8654</id>
		<title>Eternal Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=8654"/>
		<updated>2008-04-20T08:16:01Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:E0.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: :e0: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: US &amp;amp; EU &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: :e0: Community, Identity, Stability &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 63.210.148.178&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Info&amp;#039;&amp;#039;&amp;#039;: [http://www.gametracker.com/server_info/63.210.148.178:27015/ Gamesurge]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=1742bab84c17edc7e47ce611889038af Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #claneo on GameSurge &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://www.nuk3m.net/ &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/eternalorder &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Yes! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader / Founder&amp;#039;&amp;#039;&amp;#039;: [http://fortress-forever.com/ffwiki/index.php?title=User:Nuk3m Nuk3m]  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leaders&amp;#039;&amp;#039;&amp;#039;: [http://fortress-forever.com/wiki/User:GeoKillgt-10009 Geokill-----&amp;gt;] &amp;amp; [http://fortress-forever.com/wiki/User:AgentBuckshotMoose-5554 Agent Buckshot Moose]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Offensive Coordinators&amp;#039;&amp;#039;&amp;#039;: [[User:Mariozilla|mariOWN]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defensive Coordinators&amp;#039;&amp;#039;&amp;#039;: .50bmg &amp;amp; Yoda&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;American Members&amp;#039;&amp;#039;&amp;#039;: 9  &amp;lt;br&amp;gt;&lt;br /&gt;
*Water  	&lt;br /&gt;
*Zombie 	&lt;br /&gt;
*OneEightSeven 	&lt;br /&gt;
*Austin 	&lt;br /&gt;
*SkullBash 	&lt;br /&gt;
*NoEffEks 	&lt;br /&gt;
*Circuitous 	&lt;br /&gt;
*.dt. 	&lt;br /&gt;
*Sol&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;European Members&amp;#039;&amp;#039;&amp;#039;: 7&amp;lt;br&amp;gt;&lt;br /&gt;
*NuttyAmir&lt;br /&gt;
*Three Paranoid Demomen&lt;br /&gt;
*Aendes&lt;br /&gt;
*Goddy&lt;br /&gt;
*I See Sniped People&lt;br /&gt;
*Oddball&lt;br /&gt;
*Thadas&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inactive Members&amp;#039;&amp;#039;&amp;#039;: 9&amp;lt;br&amp;gt;&lt;br /&gt;
*Moya (co-leader)&lt;br /&gt;
*VooDoo  &lt;br /&gt;
*Kami 	&lt;br /&gt;
*Clause 	&lt;br /&gt;
*Candygram for Mongo 	&lt;br /&gt;
*Old Gregg 	&lt;br /&gt;
*Krieg 	&lt;br /&gt;
*Ostrich Eggs 	&lt;br /&gt;
*Poem ZX 	&lt;br /&gt;
*KombineAnarchy&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
What are we about? We are about playing a game that has been in existance for ages, we are about playing a game that takes skill and compassion. we are about the select few who have decided to stand by a lifestyle others have looked down apon, we are gamers and here we stand, united under one flag, the eternal order. We are a clan comprised of the few and the many, we look down apon clans that lost the original purpose of fun. We stand to represent the essense of Fortress Forever, the essence of gaming. We are the Eternal Order.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
Eternal Order, a Fortress Forever clan, that will play on the UGC ladder, Currently, since our roster is becoming large, recruitment will be on a basis of invite only, but you still may request to join. Depending on who you are, will determine whether you may join our clan, or you might have to wait awhile before your considered. Were a fun clan, who hasn&amp;#039;t lost that reality of gaming. We enjoy to play in a fun environment in our server, and also like to be well oriented in matches practices. Our practices are about one thing, honing our members skill. Not so much, learning maps for the league, as much making everyone get better at this game. For those who want to take this game seriously you may do so, for those who just want to kick their feet up on a table and relax you may do so. Everyone plays that can during matches.&lt;br /&gt;
&lt;br /&gt;
==Clan Server Rules==&lt;br /&gt;
While playing on our public server; although we do not have many rules, we do acknowledge some to an extent. We hope that everybody who plays on our server participates in a friendly manner, while observing and obeying the following rules. First there is to be no excessive respawn camping of any manner. Secondly, the use of pornographic sprays of any manner will not be tolerated. Finally and most importantly, we are a newbie friendly server, therefore the use of demeaning and discouraging language toward newer players or any player for that matter is not tolerated. We strive to maintain a positive atmosphere, a friendly enviorment where new and old players alike can come together to enjoy a game. Please have respect one another and overall have fun and try not to take things too seriously.&lt;br /&gt;
&lt;br /&gt;
==Clan Code of Conduct==&lt;br /&gt;
While participating as one of our members we ask That you obey the rules stated above in regards to our server and apply them where ever you may travel. As a member of Eternal Order, you are in part representing our clan and clan name, so I ask of you to please be courteous to your fellow gamer. Having fun is core in our clan, as long as it is within the boundries of the rules stated. With that said, HAVE FUN! :)&lt;br /&gt;
&lt;br /&gt;
==Clan Steam Community==&lt;br /&gt;
We currently are utilizing Steam&amp;#039;s Community network. With this said, please check to make sure you are in it! :) Under your Community tab you should see a group called Eternal Order. If you do not see this group please contact one of our leaders to notify us so that we may add you.&lt;br /&gt;
&lt;br /&gt;
==Clan Attendance==&lt;br /&gt;
Cannot make a practice, or make a match? Don&amp;#039;t worry! We are a clan community that was formed in order to provide a place where gamers can come together and participate in an activity called fun! We know and acknowledge that there is a thing called life, and that people have lives. Even I myself (Nuk3m) cannot make matches or practices at times. With that said, if you cannot make an event do not worry about having to contact us, we know life comes first.&lt;br /&gt;
&lt;br /&gt;
==Clan Practices==&lt;br /&gt;
Clan practices are not mandatory.For your information, practices are on Tuesday nights at 9:00PM EST(8CST, 7MST,6PST). We understand that practice makes perfect and the only way to become a better player is to train and practice, but once again the rule applied about Attendance also applies here. No activity we participate in such as matches or practices are mandatoy, but if you want to activly participate in clan events, that is your perogative, we do encourage you to participate though, but will never penalize a single person for it.&lt;br /&gt;
&lt;br /&gt;
==Clan Matches==&lt;br /&gt;
We currently arean active clan on the UGC FF 5v5 roster. At the present time match dates are on Wednesdays at 9:00PM EST,and will take place through following weeks. With this said those who are planning to participate in matches, we do require you to read over the [http://www.ugcleague.com/rules_ff5.cfm UGC Fortress Forever League rules], and understand and abide by them.&lt;br /&gt;
&lt;br /&gt;
==Player of The Month==&lt;br /&gt;
===February===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Who is he?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Water is well known for his servitude in the United States military. Fragging out of base, Water has shown high spirits, and has always maintained a friendly atmosphere. It is never a dull moment when gaming with this member. When you see Water in-game, you know there is fun being had. It is always good times when playing with this marvel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why POTM?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:The reasoning behind our nomination of water was simple. Well actually it wasnt. It was a tough split between VooDoo and Water because they were both such amazing people that it was hard to choose. I wish we could have chosen both. If we could have we would have. Water is what I like to call a true gamer. Someone who has not forgot the purpose of gaming. Someone who can balance life with fun. Because of his great personality and dedication to the clan, we chose him for Februarys player of the month.&lt;br /&gt;
&lt;br /&gt;
===January===&lt;br /&gt;
*Ostrich Eggs&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Who is he?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Ostrich Eggs, is one of the few. Comical, classy, and overall dedicated. He was one of our first recruits. We found him fragging along in one of the public servers, being his usual. This is one of the funniest, high spirited people you will ever come across.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why POTM?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:We chose Ostrich as our player of the month because of his dedication. We found Ostrich to be highly reliable, as well, higly motivated. Because of his relaxed fun nature, we felt he was a perfect example of what our clan is about, and was a perfect candidate for our first player of the month.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us via email at thevasc@gmail.com, you may also reach us in our irc channel #claneo in the Gamesurge network. We can also be located on the fortress forever forums or on our [http://steamcommunity.com/groups/eternalorder Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Troubleshooting&amp;diff=8653</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Troubleshooting&amp;diff=8653"/>
		<updated>2008-04-20T08:15:41Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
This page is intended to troubleshoot basic, common (or maybe not so common) issues with Fortress Forever. This page should be the first one that a person checks in order to get help with a problem. As new troubleshooting information becomes available and verified, please add problems and their solutions to this page.&lt;br /&gt;
&lt;br /&gt;
This page is organized by problem. Look in the table of contents for your problem and then click it to view the solution(s).&lt;br /&gt;
&lt;br /&gt;
==First Things First==&lt;br /&gt;
Before you take &amp;#039;&amp;#039;&amp;#039;any&amp;#039;&amp;#039;&amp;#039; troubleshooting steps, please verify that you pass all of these preliminary &amp;quot;tests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Try Other Source Games First===&lt;br /&gt;
Some people have mentioned that they&amp;#039;re experiencing crashing/bad fps/whatever problems, but fail to mention if they have attempted trying other Source-based games.&lt;br /&gt;
&lt;br /&gt;
Please make sure you try other Source games first and state this in your post, as not only does this avoid confusion and uncertainty for others, but it will also give the devs a chance to pinpoint if the issue is caused by FF or not. Some problems occur as a direct result of issues with the Source engine itself, which the FF developers obviously have no control over themselves.&lt;br /&gt;
&lt;br /&gt;
Problems may also occur as a result of your PC simply not being up to the task in one way or another. The devs and others on the [http://www.fortress-forever.com/forum forums] here will do everything possible to help with PC matters, such as performance and maintenance tips for instance, but sometimes you just have to realise that upgrading your 1800+, 512mb of RAM and 9800 pro is really the best solution to your problems.&lt;br /&gt;
&lt;br /&gt;
Finally, making sure you respect these points will give a better overall impression of the mod itself! Failing to do so can result in unfair allegations about its general stability, and could put potential newcomers off. Please keep this in mind!&lt;br /&gt;
&lt;br /&gt;
==Common Problems &amp;amp; Solutions==&lt;br /&gt;
===Connection Problems===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Problem&amp;#039;&amp;#039;&amp;#039;: I can connect to an FF server but I get dropped after a minute or two.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Solution&amp;#039;&amp;#039;&amp;#039;: You may need to adjust your firewall to forward the ports properly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Problem&amp;#039;&amp;#039;&amp;#039;: Upon joining a server I get an error message that reads &amp;quot;OnGameRulesCreationStringChanged: missing gamerules class &amp;#039;CFFGameRules&amp;#039; on the client.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Solution&amp;#039;&amp;#039;&amp;#039;: You may have downloaded the server archive instead of the windows client .exe installer. If you are certain you&amp;#039;ve installed the client files, stay tuned for a solution.&lt;br /&gt;
&lt;br /&gt;
===Sound/Audio Problems===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Problem&amp;#039;&amp;#039;&amp;#039;: My sound is REALLY quiet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Solution&amp;#039;&amp;#039;&amp;#039;: Check to make sure your system&amp;#039;s audio settings match your audio set-up (e.g., if you have 2 speakers then select 2 speakers; not 5.1)&lt;br /&gt;
&lt;br /&gt;
===Crashing on Startup===&lt;br /&gt;
In no particular order:&lt;br /&gt;
* Run the &amp;quot;Source SDK Base&amp;quot; &amp;#039;tool&amp;#039; manually via the steam games menu at least once&lt;br /&gt;
*Remove the gamestartup mp3s from the FortressForever/sound/ui directory&lt;br /&gt;
&lt;br /&gt;
===Server Uses Different Class Tables===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Problem&amp;#039;&amp;#039;&amp;#039;: I get a &amp;quot;Server uses different class tables&amp;quot; error. What&amp;#039;s up with that?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Solution&amp;#039;&amp;#039;&amp;#039;: You have a different version of FF than the server. So far we have released:&lt;br /&gt;
* Fortress Forever 1.0 (exe)&lt;br /&gt;
* Update 1.1&lt;br /&gt;
* Update 1.11&lt;br /&gt;
* Update 2.0&lt;br /&gt;
&lt;br /&gt;
The updates are available as:&lt;br /&gt;
* Individual Incremental .zips&lt;br /&gt;
* Individual Incremental Executables&lt;br /&gt;
* Inclusive Executable ( 1.1 and 1.11 updates combined )&lt;br /&gt;
&lt;br /&gt;
Make sure you have FF updated to the latest version. Unfortunately, some servers operators are slow to update their servers. So it&amp;#039;s possible to have an updated FF installation and get the error from an old FF version on a server.&lt;br /&gt;
&lt;br /&gt;
==Installer Skipping Files==&lt;br /&gt;
If you run into the installer skipping files, delete your clientregistry.blob. It will be located somewhere similar to: C:\Program Files\Steam\ClientRegistry.blob. However, your ClientRegistry.blob may be located in a different place. &lt;br /&gt;
&lt;br /&gt;
Follow these steps:&lt;br /&gt;
* Close Steam.&lt;br /&gt;
* Delete ..\Steam\ClientRegistry.blob.&lt;br /&gt;
* Restart Steam.&lt;br /&gt;
* Reinstall Fortress Forever.&lt;br /&gt;
&lt;br /&gt;
==Crash Problems from Video Drivers==&lt;br /&gt;
Some players have experienced complete lockups and had other similar issues due to driver issues. This is often solved by uninstalling old drivers and reinstalling new ones. When reinstalling drivers, make sure you do the following:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;USE&amp;#039;&amp;#039;&amp;#039; a driver uninstaller or follow your mfg recommended uninstall. We recommend [http://downloads.guru3d.com/download.php?det=745 Driver Cleaner Pro]. If you use it, please follow the readme instructions &amp;#039;&amp;#039;&amp;#039;EXACTLY.&amp;#039;&amp;#039;&amp;#039; They will tell you how to remove drivers for your card. See [http://www.driverheaven.net/software-tools/ the DriverHeaven.net forum] for more information.&lt;br /&gt;
* Download the latest drivers.&lt;br /&gt;
&lt;br /&gt;
===ATI Users===&lt;br /&gt;
* Download (don&amp;#039;t install yet) the latest video drivers: http://ati.amd.com/support/driver.html&lt;br /&gt;
* If not using Driver Cleaner Pro, uninstall old ATI drivers and software:&lt;br /&gt;
** Click on Start, then Control Panel, then go to Add/Remove Programs. &lt;br /&gt;
** At the top of the list you should see several ATI entries. Select the entry entitled ATI Software Uninstall Utility, and click Change/Remove. &lt;br /&gt;
** You will be prompted to restart your system once the uninstall is complete.&lt;br /&gt;
** Once restarted, check the Add/Remove Programs list again for any remaining ATI software. &lt;br /&gt;
** If any ATI software is still listed, click Change/Remove on those entries to uninstall each one individually. &lt;br /&gt;
** Next, please scroll through the list until you find an entry called DAO (see screenshot below). &lt;br /&gt;
** Select DAO, then Click Change/Remove to uninstall this program.&lt;br /&gt;
* Install the new drivers. See [http://support.ati.com/ics/support/default.asp?deptID=894&amp;amp;task=knowledge&amp;amp;questionID=20870 this] for more detailed instructions on driver software installation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE&amp;#039;&amp;#039;&amp;#039;: If you&amp;#039;re going to install and use the latest ATI Catalyst Control Center, which is part of the normal ATI Catalyst Software Suite, you must first install the [http://www.microsoft.com/downloads/details.aspx?familyid=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&amp;amp;displaylang=en Microsoft .NET Framework (Version 2.0)] on Windows XP. You can also get this VIA Window/Microsoft Update.&lt;br /&gt;
&lt;br /&gt;
===nVidia Users===&lt;br /&gt;
We are in the process of putting together a more detailed guide for nVidia users. In the meantime, you might find some useful info here:&lt;br /&gt;
&lt;br /&gt;
* http://www.fortress-forever.com/forum/showthread.php?t=11141&lt;br /&gt;
* Nvidia Forceware Tweak Guide: http://www.tweakguides.com/NVFORCE_1.html&lt;br /&gt;
&lt;br /&gt;
==FPS Issues &amp;amp; Tweaking==&lt;br /&gt;
If you are having issues with low FPS, please make sure that you&amp;#039;ve updated your video card drivers to the latest stable versions. Please also make sure that your system meets the [[System Requirements|requirements]] for Fortress Forever. After you have checked that, you can go about trying the various tweaks that have been compiled by our forumers.&lt;br /&gt;
&lt;br /&gt;
Apathy has created an [http://www.fortress-forever.com/forum/showthread.php?t=11549 excellent guide] for FPS tweaking. There are also other tips and tricks posted by others in that thread.&lt;br /&gt;
&lt;br /&gt;
==FPS/Lag Fix: Disable Steam Friends==&lt;br /&gt;
Steam friends is a packet hog, and can cause a massive decrease in FPS. If you disable this feature, you may increase your FPS substantially. &lt;br /&gt;
&lt;br /&gt;
===From In-Game===&lt;br /&gt;
To disable Steam Friends during games, join a server. Press Shift + Tab. Enter Settings, click the third tab. There should be a check box that is checked that says &amp;quot;enable steam community during gameplay&amp;quot; or something similar. Uncheck that. Restart Fortress Forever, and your FPS should go up substantially.&lt;br /&gt;
&lt;br /&gt;
You can do this above in any HL2 game, and it will also effect FF. So if you can&amp;#039;t run FF, try it in another game like HL2: DM.&lt;br /&gt;
&lt;br /&gt;
===From the Friends List===&lt;br /&gt;
In friends go to View &amp;gt; Settings &amp;gt; Friends Tab and uncheck &amp;quot;Automatically start friends when I launch STEAM&amp;quot;. If you have manually logged into friends, be sure to restart STEAM before playing games so as to log out of friends.&lt;br /&gt;
&lt;br /&gt;
==Datacache.dll Issues==&lt;br /&gt;
There is an old bug in all Source games involving the file datacache.dll crashing at 0x0000b423. Apparently Valve knows about this issue, but these are some work-arounds that FF forum users have found to work:&lt;br /&gt;
* Go to the Games tab in Steam, right-click on Fortress Forever and open Properties. Click the advanced settings button and put -dxlevel 80 into the box. This forces the game to use DirectX 8 instead of 9. Some users have also observed using -dxlevel 100 on systems with DirectX 10 to work, but this is not recommended as the Source engine does not even support DirectX 10.&lt;br /&gt;
* Completely uninstall Steam, clear out your mod folders, and reinstall from scratch.&lt;br /&gt;
&lt;br /&gt;
==Problems from Steam Updates==&lt;br /&gt;
Sometimes Steam Updates seem to cause problems with Source SDK Base games (of which Fortress Forever is one). This is a collection of  issues from the Steam forums that other users have had with other Source games. They may be of help to you if you are experiencing an issue similar to them.&lt;br /&gt;
&lt;br /&gt;
There is a large list, so please see [http://www.fortress-forever.com/forum/showthread.php?t=11149 this forum thread] for the whole list of issues. Select important issues have been put here for your convenience. There are also many more threads like these on the Steam forums, so try browsing those as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dashed black; width: 100%; background: #A9D7FF; padding: 1px; padding-left: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Run rediculously slow Ever since&amp;#039;&amp;#039;&amp;#039;...&lt;br /&gt;
&lt;br /&gt;
Ever since I downloaded the orange box and pre installed team fortress 2 and I also downloaded older games that i owned like DOD source etc... steam has been running really slow. Other games work great like WOW but if I run steam my computer practically freezes to the point I have to shut it off and restart it. Any Ideas? thanks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://forums.steampowered.com/forums/showthread.php?t=597958&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dashed black; width: 100%; background: #A9D7FF; padding: 1px; padding-left: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;my games randomly drop their fps from max to 10-20&amp;#039;&amp;#039;&amp;#039;...&lt;br /&gt;
&lt;br /&gt;
Yeah like maybe 15 minutes into any game (cs 1.6, cs source, dod: source, tfc) it just drops from max to like 10-20 (max is like anywhere between 40-200 depending on what map and what game). I haven&amp;#039;t drastically changed my system or anything.&lt;br /&gt;
&lt;br /&gt;
What can I do to stop this?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://forums.steampowered.com/forums/showthread.php?t=591693&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dashed black; width: 100%; background: #A9D7FF; padding: 1px; padding-left: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;None of my games are loading anymore&amp;#039;&amp;#039;&amp;#039;...&lt;br /&gt;
&lt;br /&gt;
Whenever I try and launch a game it launches, then closes.&lt;br /&gt;
&lt;br /&gt;
With CS it shows the menu screen (the pic of the two CT&amp;#039;s) then closes&lt;br /&gt;
With CoD2 the screen goes black then it closes&lt;br /&gt;
With Deus Ex I get an error message&lt;br /&gt;
&lt;br /&gt;
Everything was fine a couple of days ago. I am using the same PC, nothings been changed.&lt;br /&gt;
&lt;br /&gt;
Any ideas?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://forums.steampowered.com/forums/showthread.php?t=597382&lt;br /&gt;
&lt;br /&gt;
==My Problem Isn&amp;#039;t Here!==&lt;br /&gt;
If you&amp;#039;re problem isn&amp;#039;t listed on this page, that could mean a few different things. It may be that your problem hasn&amp;#039;t been encountered before, or it could be an issue that has yet to be added to this page. There are any number of other reasons, but regardless, you should try the following if you can&amp;#039;t find a solution to your problem on this page:&lt;br /&gt;
* Check and &amp;#039;&amp;#039;&amp;#039;SEARCH&amp;#039;&amp;#039;&amp;#039; the [http://www.fortress-forever.com/forum/forumdisplay.php?f=35 FF Technical Support Forum]. Browse for threads that may have your issue in it. If not, try posting a new thread describing your issue.&lt;br /&gt;
* Check and &amp;#039;&amp;#039;&amp;#039;SEARCH&amp;#039;&amp;#039;&amp;#039; the [http://forums.steampowered.com/forums/forumdisplay.php?f=17 Steam Help &amp;amp; Tips Forum]. This forum should be used for issues pertaining to Source game and Steam issues in general.&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Talk:Downloads&amp;diff=8631</id>
		<title>Talk:Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Talk:Downloads&amp;diff=8631"/>
		<updated>2008-04-03T18:57:03Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&amp;#039;ve composed the following for inclusion on the Downloads page. It&amp;#039;ll make for quicker recognition of the methods of downloading that are available. It&amp;#039;ll probably go best under the introduction text and before the Table of Contents like so (it is probably better, if this is implemented, to also remove the ToC):&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can either have Fortress Forever installed automatically by CrosuS (a program a bit like Steam that has lots of free games on it) or you use the traditional method of downloading a Fortress Forever installer. There are instructions for both methods below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%; margin:0; padding:0; font-family: Verdana, Arial, sans-serif; border-top:2px solid #eee; border-bottom:2px solid #eee;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:35%; float:left; margin:0; padding:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;&amp;quot;&amp;gt;[[Image:Crosus_Logo_36px.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#f0f4f7; border:2px solid #385F89; margin:5px; padding: 5px; padding-top:10px; padding-bottom:10px; font-size:125%; font-weight:bold; text-align:center;&amp;quot;&amp;gt;[[Downloads#Automatic_downloads_with_CrosuS|Download using CrosuS]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:35%; float:left; margin:0; padding:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;&amp;quot;&amp;gt;[[Image:Manual_Install_36px.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#fffcf1; border:2px solid #FFB42F; margin:5px; padding: 5px; padding-top:10px; padding-bottom:10px; font-size:125%; font-weight:bold; text-align:center;&amp;quot;&amp;gt;[[Downloads#Install_packages_for_players|Download and install manually]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%; float:left; margin:0; padding:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;&amp;quot;&amp;gt;[[Image:Server_Package_36px.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFFFFF; border:2px solid #000000; margin:5px; padding: 5px; padding-top:10px; padding-bottom:10px; font-size:125%; font-weight:bold; text-align:center;&amp;quot;&amp;gt;[[Downloads#Files_for_server_operators|Download server files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hope to see it implemented. --[[User:Squeek-10494|Squeek-10494]] 00:12, 13 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Have replaced TOC with this, thanks [[User:Mirvinmonkey-3|Mirvinmonkey-3]] 08:06, 13 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Update: can you fix the image transparency to work with ie6? [[User:Mirvinmonkey-3|Mirvinmonkey-3]] 11:32, 23 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m not at my house right now, but I can try to get them to be nice looking .gif&amp;#039;s when I get back (the 28th). --[[User:Squeek-10494|Squeek-10494]] 17:13, 26 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Mirrors (requests)==&lt;br /&gt;
&lt;br /&gt;
Place any mirrors you would like to have added to the list here. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.0 to 2.0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Fortress Forever 1.0 to 2.0 Client Patch Download: http://www.projectlan.de/downloads/Fortress_Forever_10_to_20_Client_Patch_Download-239-1-22.htm&amp;lt;/s&amp;gt;&lt;br /&gt;
:Implanted --[[User:DrSatan-12955|DrSatan-12955]] 11:51, 18 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.11 to 2.0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Fortress Forever 1.1 to 2.0 Server Patch Download: http://www.projectlan.de/downloads/Fortress_Forever_11_to_20_Server_Patch_Download-238-1-21.htm&lt;br /&gt;
:This link does not contain a current download --[[User:DrSatan-12955|DrSatan-12955]] 11:51, 18 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.0 FULL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Come one guys, add the 2.0 Full install in here, I would if I could [[User:GeoKillgt-10009|GeoKillgt-10009]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.11 FULL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* g&amp;#039;day - could somebody please add the 1.11 FULL Torrent link?&lt;br /&gt;
http://legittorrents.info/details.php?id=80658aef3036a22d9639647a801d13a03848c8cb&lt;br /&gt;
[[User:PF-13171|PF-13171]] 04:28, 30 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.0 FULL&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TF2_Player%27s_Guide_to_FF&amp;diff=8630</id>
		<title>TF2 Player&#039;s Guide to FF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TF2_Player%27s_Guide_to_FF&amp;diff=8630"/>
		<updated>2008-04-02T06:42:25Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
* There are grenades usable for every class. There are two: a [[Grenade:Frag|frag grenade]] for every class (except the Scout) and a “special” one that has a unique trait ([[Grenade:Nail|like shooting nails]] or [[Grenade:EMP|blowing up an enemy’s ammunition]].).&lt;br /&gt;
&lt;br /&gt;
* Respawn is instantaneous.&lt;br /&gt;
&lt;br /&gt;
* Realistic art style compared to TF2’s cartoony style.&lt;br /&gt;
&lt;br /&gt;
* Each class has [[armor]], and the amount of it and the percent of damage absorbed depends on the class.  See the [[Reference:Classes|Class Reference]] for details.&lt;br /&gt;
&lt;br /&gt;
* No taunt button.&lt;br /&gt;
&lt;br /&gt;
* If a player dies, a backpack is left behind that contains all the ammo he had when he died.&lt;br /&gt;
&lt;br /&gt;
* Resupply rooms consist of backpacks containing supplies, instead of supply lockers. In addition, these backpacks must respawn. What’s in the backpacks is determined by the map maker.&lt;br /&gt;
&lt;br /&gt;
* Ammo boxes are replaced with backpacks.&lt;br /&gt;
&lt;br /&gt;
* You can discard unused ammo for others to use.&lt;br /&gt;
&lt;br /&gt;
* There are four teams; Red, Blue, Green and Yellow. However, most maps use only Red and Blue.&lt;br /&gt;
&lt;br /&gt;
* Much less emphasis on Capture Point maps than in TF2.&lt;br /&gt;
&lt;br /&gt;
* A lot more maps to choose from.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* There are two types of shotguns: [[Weapon:Single_Shotgun|Single]] and [[Weapon:Super_Shotgun|Super]]. &lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Grenade_Launcher|Grenade]] and [[Weapon:Pipe Launcher|Pipe Launcher]] share a magazine.&lt;br /&gt;
&lt;br /&gt;
* Grenades fired from the Pipe Launcher do not stick onto walls.&lt;br /&gt;
&lt;br /&gt;
* Only the Medic, Spy and Engineer have their own melee weapons. Everybody else has a [[Weapon:Crowbar|Crowbar]].&lt;br /&gt;
&lt;br /&gt;
* Every class except the [[Class:Civilian|Civilian]] and [[Class:Scout|Scout]] can grenade jump over a distance.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Scout|Scout]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The FF Scout is much more movement based, with much less firepower. The double jump TF2 skill is replaced by a much more powerful [[Grenade:Concussion|concussion grenade]] and buildable jump pad ability.&lt;br /&gt;
&lt;br /&gt;
* A Scout can remove a Spy’s disguise or disable a [[Weapon:Detpack|Detpack]] if he touches them.&lt;br /&gt;
&lt;br /&gt;
* The Scout can [[Concjumping|concjump]].&lt;br /&gt;
&lt;br /&gt;
* He can build a [[:Category:Buildables#Jump_Pad|Jump Pad]] that can give anybody an extra speed boost.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Sniper|Sniper]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Sniper_Rifle|Sniper Rifle]] must be charged up by holding down the fire button.&lt;br /&gt;
&lt;br /&gt;
* He has an [[Weapon:Auto_Rifle|automatic rifle]] that uses the same ammunition as the Sniper Rifle.&lt;br /&gt;
* The sniper &amp;#039;tags&amp;#039; enemies he hits, so all his teammates can see the enemy through walls.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Soldier|Soldier]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The FF rocket launcher travels significantly faster than TF2&lt;br /&gt;
* You can fire a lot more rockets faster in FF than TF2&lt;br /&gt;
* The FF soldier is able to bounce his opponents around a lot more than TF2 - the FF [[Weapon:RPG|RPG]] has serious stopping power &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Demoman|Demoman]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [[Weapon:Pipe_Launcher|Pipebombs]] are not sticky (they bounce until they come to rest), which means they can be placed from a lot further away, bounced around corners, and used as a long range deathmatching weapon.&lt;br /&gt;
* [[Weapon:Grenade_Launcher|Blue grenades]] detonate a lot faster than in TF2 - they are used as more of a close range combat weapon rather than a long range weapon&lt;br /&gt;
* Has a special weapon called a [[Weapon:Detpack|Detpack]] that can be set to explode after a certain amount of time and is the most powerful weapon in the game.&lt;br /&gt;
* He&amp;#039;s not scottish or black. He has a eye patch though, :D.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Medic|Medic]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The medic in FF is more a combat medic, specialising in movement, recon and firepower - rather than focusing strictly on healing. He can be a formidable force on his own, and does not require so much protection from his teammates.&lt;br /&gt;
* No ubercharge&lt;br /&gt;
* To heal, use the Medic&amp;#039;s healing weapon, the [[Weapon:Medikit|Medikit]]. It must be used on an ally at point-blank range. However, it will heal the target to 100% of his health instantly.&lt;br /&gt;
* Can also throw medkits by pressing alternate fire&lt;br /&gt;
&lt;br /&gt;
* If you use the [[Weapon:Medikit|Medikit]] on a person with 100% of his health, it will add 5 points of health for each use, up to a maximum of 150% of his default maximum health.&lt;br /&gt;
&lt;br /&gt;
* The Medikit can [[:Category:Status_Effects#Infected|infect enemies with a virus]] if it is used on one.&lt;br /&gt;
&lt;br /&gt;
* The Medic can [[Concjumping|concjump]].&lt;br /&gt;
&lt;br /&gt;
* Can be very effective on offense, thanks to [[Concjumping|concjumping]], his speed and the [[Weapon:Super_Shotgun|Super Shotgun]].&lt;br /&gt;
&lt;br /&gt;
* The Medic cannot make anyone invincible.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:HWGuy|HWGuy]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* His [[Minigun]] heats up as he fires. As heat increases, so does rate of fire and his cone of fire. That is, the longer you fire, the faster you fire, but the less accurate you get. This has a cap which can be clamped with the alternate fire. (So when you find your personal &amp;#039;sweet spot&amp;#039;, right click to maintain that fire rate without having to adjust your fire speed constantly!)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Pyro|Pyro]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Has a rocket launcher called the [[IC|Incendiary Cannon]] that can light enemies on fire. However, the rocket begins to fall to the ground after launch, traveling in an arc.&lt;br /&gt;
&lt;br /&gt;
* Instead of simply &amp;#039;being on fire&amp;#039;, enemies can be burn level 1, 2 or 3, depending on how many different flame weapons you hit them with. See the [[:Category:Status_Effects#On_Fire|On Fire]] article for more details.&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Flamethrower|Flamethrower]] can be used as a jetpack. Face down, jump and hold down the fire button. If you keep it down for too long, you&amp;#039;ll start to head back to the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Spy|Spy]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Has a [[Weapon:Tranquilizer Gun|tranquilizer gun]] instead of a revolver. This slows the enemy, blurs his vision, and makes him a nice easy backstab target!&lt;br /&gt;
&lt;br /&gt;
* If a Spy makes a successful backstab, [[Class_Ability:ID_Theft|his disguise changes to the person he just killed]].&lt;br /&gt;
&lt;br /&gt;
* Instead of simply destroying enemy sentry guns, he can hack them into attacking their own team.&lt;br /&gt;
&lt;br /&gt;
* The Spy [[Class_Ability:Stealth|makes no noise when walking]].&lt;br /&gt;
&lt;br /&gt;
* The weapon the Spy has equipped is reflected on his disguise. E.g.: If a spy is disguised as an Engineer and is holding the knife, to others, he will be holding the Wrench.&lt;br /&gt;
&lt;br /&gt;
* If the Spy is disguised, he will look like his disguise, including to his teammates. However there is a sign above his head to indicate he is on your team.&lt;br /&gt;
&lt;br /&gt;
* If the Spy falls down, he will make no noise and takes 50% damage from the fall when you crouch.&lt;br /&gt;
&lt;br /&gt;
* The Spy’s special abilities are done via a menu accessed by hitting the Fire 2 (default: Mouse 2) key.&lt;br /&gt;
&lt;br /&gt;
* Spies can reveal other spies disguises by touching them.&lt;br /&gt;
&lt;br /&gt;
* Cloaking never runs out. (there is a small recharge time before recloaking again)&lt;br /&gt;
&lt;br /&gt;
* Enemy Sentry Guns will fire at a cloaked spy regardless of disguise.&lt;br /&gt;
&lt;br /&gt;
* Sabotaging a buildable is a bit different. When you sabatoge a building, you need to first &amp;quot;Activate&amp;quot; it. For a dispenser, it simply blows up. For a Sentry Gun (SG), it makes a distinct sound, and starts firing at whatever the team the engineer that built the SG is on. It also stops firing at your own team, and after a little while, it blows up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Engineer|Engineer]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Upgrading SGs only takes 1 whack with the wrench, and only 130 metal.&lt;br /&gt;
&lt;br /&gt;
* The sentry can be aimed in any direction once built (including up / down) by hitting Fire 2 (default: Mouse 2).&lt;br /&gt;
&lt;br /&gt;
* You cannot make teleporters.&lt;br /&gt;
&lt;br /&gt;
* Metal is collected from backpacks.&lt;br /&gt;
&lt;br /&gt;
* An Engineer can repair a teammate’s armor by hitting the ally with the [[Weapon:Spanner|wrench]].&lt;br /&gt;
&lt;br /&gt;
* You do not get alerted when a spy has stealth-hacked your SG, only when they activate the hack.&lt;br /&gt;
&lt;br /&gt;
* When an engineer discards ammo, he will throw out ammo of every type, even if he doesn’t currently have a certain type.&lt;br /&gt;
&lt;br /&gt;
* The Pistol is replaced with the [[Weapon:Railgun|Railgun]], which can be used to railgun jump, and propel the engineer to higher places.&lt;br /&gt;
&lt;br /&gt;
* The [[Sentry Gun]] uses shells and rockets from the Engineer as ammo. If your SG runs out of ammo, whack it to restock it.&lt;br /&gt;
&lt;br /&gt;
* Destroying, dismantling, building and aiming are all available as options on the right click (alternate fire) menu&lt;br /&gt;
&lt;br /&gt;
* The [[dispenser]] gives armor and ammo, but not health.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Civilian|Civilian]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* VIP class with little health and no firepower.&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TF2_Player%27s_Guide_to_FF&amp;diff=8629</id>
		<title>TF2 Player&#039;s Guide to FF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TF2_Player%27s_Guide_to_FF&amp;diff=8629"/>
		<updated>2008-04-02T06:41:43Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
* There are grenades usable for every class. There are two: a [[Grenade:Frag|frag grenade]] for every class (except the Scout) and a “special” one that has a unique trait ([[Grenade:Nail|like shooting nails]] or [[Grenade:EMP|blowing up an enemy’s ammunition]].).&lt;br /&gt;
&lt;br /&gt;
* Respawn is instantaneous.&lt;br /&gt;
&lt;br /&gt;
* Realistic art style compared to TF2’s cartoony style.&lt;br /&gt;
&lt;br /&gt;
* Each class has [[armor]], and the amount of it and the percent of damage absorbed depends on the class.  See the [[Reference:Classes|Class Reference]] for details.&lt;br /&gt;
&lt;br /&gt;
* No taunt button.&lt;br /&gt;
&lt;br /&gt;
* If a player dies, a backpack is left behind that contains all the ammo he had when he died.&lt;br /&gt;
&lt;br /&gt;
* Resupply rooms consist of backpacks containing supplies, instead of supply lockers. In addition, these backpacks must respawn. What’s in the backpacks is determined by the map maker.&lt;br /&gt;
&lt;br /&gt;
* Ammo boxes are replaced with backpacks.&lt;br /&gt;
&lt;br /&gt;
* You can discard unused ammo for others to use.&lt;br /&gt;
&lt;br /&gt;
* There are four teams; Red, Blue, Green and Yellow. However, most maps use only Red and Blue.&lt;br /&gt;
&lt;br /&gt;
* Much less emphasis on Capture Point maps than in TF2.&lt;br /&gt;
&lt;br /&gt;
* A lot more maps to choose from.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* There are two types of shotguns: [[Weapon:Single_Shotgun|Single]] and [[Weapon:Super_Shotgun|Super]]. &lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Grenade_Launcher|Grenade]] and [[Weapon:Pipe Launcher|Pipe Launcher]] share a magazine.&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Assault_Cannon|Minigun]] can overheat if fired for too long.&lt;br /&gt;
&lt;br /&gt;
* Grenades fired from the Pipe Launcher do not stick onto walls.&lt;br /&gt;
&lt;br /&gt;
* Only the Medic, Spy and Engineer have their own melee weapons. Everybody else has a [[Weapon:Crowbar|Crowbar]].&lt;br /&gt;
&lt;br /&gt;
* Every class except the [[Class:Civilian|Civilian]] and [[Class:Scout|Scout]] can grenade jump over a distance.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Scout|Scout]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The FF Scout is much more movement based, with much less firepower. The double jump TF2 skill is replaced by a much more powerful [[Grenade:Concussion|concussion grenade]] and buildable jump pad ability.&lt;br /&gt;
&lt;br /&gt;
* A Scout can remove a Spy’s disguise or disable a [[Weapon:Detpack|Detpack]] if he touches them.&lt;br /&gt;
&lt;br /&gt;
* The Scout can [[Concjumping|concjump]].&lt;br /&gt;
&lt;br /&gt;
* He can build a [[:Category:Buildables#Jump_Pad|Jump Pad]] that can give anybody an extra speed boost.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Sniper|Sniper]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Sniper_Rifle|Sniper Rifle]] must be charged up by holding down the fire button.&lt;br /&gt;
&lt;br /&gt;
* He has an [[Weapon:Auto_Rifle|automatic rifle]] that uses the same ammunition as the Sniper Rifle.&lt;br /&gt;
* The sniper &amp;#039;tags&amp;#039; enemies he hits, so all his teammates can see the enemy through walls.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Soldier|Soldier]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The FF rocket launcher travels significantly faster than TF2&lt;br /&gt;
* You can fire a lot more rockets faster in FF than TF2&lt;br /&gt;
* The FF soldier is able to bounce his opponents around a lot more than TF2 - the FF [[Weapon:RPG|RPG]] has serious stopping power &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Demoman|Demoman]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [[Weapon:Pipe_Launcher|Pipebombs]] are not sticky (they bounce until they come to rest), which means they can be placed from a lot further away, bounced around corners, and used as a long range deathmatching weapon.&lt;br /&gt;
* [[Weapon:Grenade_Launcher|Blue grenades]] detonate a lot faster than in TF2 - they are used as more of a close range combat weapon rather than a long range weapon&lt;br /&gt;
* Has a special weapon called a [[Weapon:Detpack|Detpack]] that can be set to explode after a certain amount of time and is the most powerful weapon in the game.&lt;br /&gt;
* He&amp;#039;s not scottish or black. He has a eye patch though, :D.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Medic|Medic]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The medic in FF is more a combat medic, specialising in movement, recon and firepower - rather than focusing strictly on healing. He can be a formidable force on his own, and does not require so much protection from his teammates.&lt;br /&gt;
* No ubercharge&lt;br /&gt;
* To heal, use the Medic&amp;#039;s healing weapon, the [[Weapon:Medikit|Medikit]]. It must be used on an ally at point-blank range. However, it will heal the target to 100% of his health instantly.&lt;br /&gt;
* Can also throw medkits by pressing alternate fire&lt;br /&gt;
&lt;br /&gt;
* If you use the [[Weapon:Medikit|Medikit]] on a person with 100% of his health, it will add 5 points of health for each use, up to a maximum of 150% of his default maximum health.&lt;br /&gt;
&lt;br /&gt;
* The Medikit can [[:Category:Status_Effects#Infected|infect enemies with a virus]] if it is used on one.&lt;br /&gt;
&lt;br /&gt;
* The Medic can [[Concjumping|concjump]].&lt;br /&gt;
&lt;br /&gt;
* Can be very effective on offense, thanks to [[Concjumping|concjumping]], his speed and the [[Weapon:Super_Shotgun|Super Shotgun]].&lt;br /&gt;
&lt;br /&gt;
* The Medic cannot make anyone invincible.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:HWGuy|HWGuy]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* His [[Minigun]] heats up as he fires. As heat increases, so does rate of fire and his cone of fire. That is, the longer you fire, the faster you fire, but the less accurate you get. This has a cap which can be clamped with the alternate fire. (So when you find your personal &amp;#039;sweet spot&amp;#039;, right click to maintain that fire rate without having to adjust your fire speed constantly!)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Pyro|Pyro]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Has a rocket launcher called the [[IC|Incendiary Cannon]] that can light enemies on fire. However, the rocket begins to fall to the ground after launch, traveling in an arc.&lt;br /&gt;
&lt;br /&gt;
* Instead of simply &amp;#039;being on fire&amp;#039;, enemies can be burn level 1, 2 or 3, depending on how many different flame weapons you hit them with. See the [[:Category:Status_Effects#On_Fire|On Fire]] article for more details.&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Flamethrower|Flamethrower]] can be used as a jetpack. Face down, jump and hold down the fire button. If you keep it down for too long, you&amp;#039;ll start to head back to the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Spy|Spy]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Has a [[Weapon:Tranquilizer Gun|tranquilizer gun]] instead of a revolver. This slows the enemy, blurs his vision, and makes him a nice easy backstab target!&lt;br /&gt;
&lt;br /&gt;
* If a Spy makes a successful backstab, [[Class_Ability:ID_Theft|his disguise changes to the person he just killed]].&lt;br /&gt;
&lt;br /&gt;
* Instead of simply destroying enemy sentry guns, he can hack them into attacking their own team.&lt;br /&gt;
&lt;br /&gt;
* The Spy [[Class_Ability:Stealth|makes no noise when walking]].&lt;br /&gt;
&lt;br /&gt;
* The weapon the Spy has equipped is reflected on his disguise. E.g.: If a spy is disguised as an Engineer and is holding the knife, to others, he will be holding the Wrench.&lt;br /&gt;
&lt;br /&gt;
* If the Spy is disguised, he will look like his disguise, including to his teammates. However there is a sign above his head to indicate he is on your team.&lt;br /&gt;
&lt;br /&gt;
* If the Spy falls down, he will make no noise and takes 50% damage from the fall when you crouch.&lt;br /&gt;
&lt;br /&gt;
* The Spy’s special abilities are done via a menu accessed by hitting the Fire 2 (default: Mouse 2) key.&lt;br /&gt;
&lt;br /&gt;
* Spies can reveal other spies disguises by touching them.&lt;br /&gt;
&lt;br /&gt;
* Cloaking never runs out. (there is a small recharge time before recloaking again)&lt;br /&gt;
&lt;br /&gt;
* Enemy Sentry Guns will fire at a cloaked spy regardless of disguise.&lt;br /&gt;
&lt;br /&gt;
* Sabotaging a buildable is a bit different. When you sabatoge a building, you need to first &amp;quot;Activate&amp;quot; it. For a dispenser, it simply blows up. For a Sentry Gun (SG), it makes a distinct sound, and starts firing at whatever the team the engineer that built the SG is on. It also stops firing at your own team, and after a little while, it blows up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Engineer|Engineer]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Upgrading SGs only takes 1 whack with the wrench, and only 130 metal.&lt;br /&gt;
&lt;br /&gt;
* The sentry can be aimed in any direction once built (including up / down) by hitting Fire 2 (default: Mouse 2).&lt;br /&gt;
&lt;br /&gt;
* You cannot make teleporters.&lt;br /&gt;
&lt;br /&gt;
* Metal is collected from backpacks.&lt;br /&gt;
&lt;br /&gt;
* An Engineer can repair a teammate’s armor by hitting the ally with the [[Weapon:Spanner|wrench]].&lt;br /&gt;
&lt;br /&gt;
* You do not get alerted when a spy has stealth-hacked your SG, only when they activate the hack.&lt;br /&gt;
&lt;br /&gt;
* When an engineer discards ammo, he will throw out ammo of every type, even if he doesn’t currently have a certain type.&lt;br /&gt;
&lt;br /&gt;
* The Pistol is replaced with the [[Weapon:Railgun|Railgun]], which can be used to railgun jump, and propel the engineer to higher places.&lt;br /&gt;
&lt;br /&gt;
* The [[Sentry Gun]] uses shells and rockets from the Engineer as ammo. If your SG runs out of ammo, whack it to restock it.&lt;br /&gt;
&lt;br /&gt;
* Destroying, dismantling, building and aiming are all available as options on the right click (alternate fire) menu&lt;br /&gt;
&lt;br /&gt;
* The [[dispenser]] gives armor and ammo, but not health.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Civilian|Civilian]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* VIP class with little health and no firepower.&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Pyro&amp;diff=8626</id>
		<title>Class:Pyro</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Pyro&amp;diff=8626"/>
		<updated>2008-03-28T06:21:59Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:pyro_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Pyro&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| healthmax = 100&lt;br /&gt;
| armtype = [[Armour:Yellow|Yellow]]&lt;br /&gt;
| armspawn = 50&lt;br /&gt;
| armmax = 150&lt;br /&gt;
| maxspeed = 315&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren2 = [[Grenade:Napalm|Napalm]]&lt;br /&gt;
| slot1 = [[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
| slot2 = [[Weapon:Single_Shotgun|Single Shotgun]]&lt;br /&gt;
| slot4 = [[Weapon:Flamethrower|Flamethrower]]&lt;br /&gt;
| slot5 = [[Weapon:Incendiary_Cannon|Incendiary Cannon]]&lt;br /&gt;
}}&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren1atspawn = 2&lt;br /&gt;
| gren1max = 4&lt;br /&gt;
| gren2 = [[Grenade:Napalm|Napalm Grenade]]&lt;br /&gt;
| gren2atspawn = 4&lt;br /&gt;
| gren2max = 4&lt;br /&gt;
| discardgren1 = No&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 20&lt;br /&gt;
| shellsmax = 40&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 0&lt;br /&gt;
| nailsmax = 50&lt;br /&gt;
| discardnails = Yes&lt;br /&gt;
| cellsatspawn = 170&lt;br /&gt;
| cellsmax = 200&lt;br /&gt;
| discardcells = No&lt;br /&gt;
| rocketsatspawn = 5&lt;br /&gt;
| rocketsmax = 20&lt;br /&gt;
| discardrockets = No&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = No&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Pyro&lt;br /&gt;
| classintro =&lt;br /&gt;
A fireman gone horribly wrong, the Pyro is the chaos-causer of Fortress Forever. He carries a multitude of different flame-based weapons to set enemies alight and burn them all to death. He has the third highest armor in the game (after the HW Guy and Soldier) and is faster than all but the Scout and Medic. This combination of armor and speed allows the Pyro to operate efficiently in either an offensive role, defensive role, or maybe even somewhere in between. The map can also influence this choice. &lt;br /&gt;
&lt;br /&gt;
The Pyro&amp;#039;s main weapon is, fittingly, the [[Weapon:Flamethrower|flamethrower]]. It pumps out a continuous stream of flames and has a huge ammo reserve; allowing the Pyro to harass and control areas for extensive periods of time. He also packs an incendiary cannon and napalm grenades to complete his fiery repertoire. The incendiary cannon is useful at range and the grenades can set a small area ablaze. The main tools of a good Pyro are harassment and confusion. Although the changes to the Pyro in FF make him an effective killing machine, he is still good at being the team distraction. On offense, he can keep enemies preoccupied while the faster, more mobile classes (i.e. Scout and Medic) make their way to the objective untouched. On defense, he can serve as a sort of roamer, confusing and being a constant in thorn in the side of the enemy offense.&lt;br /&gt;
&lt;br /&gt;
While countless specific examples of what a Pyro can do could be given, it all boils down to the fact the Pyro&amp;#039;s main role is harassment and chaos-causing. If you&amp;#039;ve been looking for an outlet for that brewing pyromania, this is the class for you.&lt;br /&gt;
&lt;br /&gt;
| changesinfo =&lt;br /&gt;
Actually useful.&lt;br /&gt;
&lt;br /&gt;
Incendiary Cannon rockets are affected by gravity, and their slow pace makes them closer to mortars than RPGs.&lt;br /&gt;
&lt;br /&gt;
IC + Napalm jumps are a bit trickier to time, but grant much better propulsion.&lt;br /&gt;
| abilities = &lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Quickswitch&lt;br /&gt;
|description=&lt;br /&gt;
Right clicking changes between the Flamethrower and the Incendiary Cannon, making it easy to get somebody to level 2 burn and [[Pyro_Jump|Pyro Jump]]!&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Fire-Retardant&lt;br /&gt;
|description=&lt;br /&gt;
A Pyro cannot be lit on fire. He still takes full damage from flame-based weapons, however.&lt;br /&gt;
}}&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
|imgsrc=W_cb_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It&amp;#039;s a good humiliation tool for someone who is about to die, however.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Single Shotgun|Shotgun]]&lt;br /&gt;
|imgsrc=W_sg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The regular shotgun is a surprisingly useful addition to the pyro&amp;#039;s arsenal. While definitely not a main weapon, a few quick shots can kill that low-health scout who is out of range of your flame weaponry and is about to disappear with your flag.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Flamethrower|Flamethrower]]&lt;br /&gt;
|imgsrc=W_ft_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The signature weapon of the pyro. It spews fire out to a medium range and lights enemies [[:Category:Status_Effects#On_Fire|ablaze]]. The flame stream does considerable damage by itself, but it works best when combined with the stacking damage over time effects of the pyro&amp;#039;s other flame weaponry. It holds a maximum of 200 cells and thus can be fired continuously for an long period of time.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Incendiary_Cannon|Incendiary Cannon]]&lt;br /&gt;
|imgsrc=W_rp_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
This could be considered the pyro&amp;#039;s other &amp;quot;main weapon.&amp;quot; It works somewhat like the rocket launcher. However, the projectiles fire in an arc and don&amp;#039;t do as much damage as a rocket. However, it has a large splash radius that sets enemies on fire. This is often used as an opener or if you can&amp;#039;t close in on your opponent. It also serves as a means of propulsion for the pyro, who can IC jump similar to the soldiers rocket jump, but doesn&amp;#039;t take nearly as much damage.&lt;br /&gt;
}}&lt;br /&gt;
| grenades =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Frag|Frag Grenade]]&lt;br /&gt;
|imgsrc=G_fr_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction. &lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Napalm|Napalm Grenade]]&lt;br /&gt;
|imgsrc=G_np_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
Since the addition of flame damage stacking, these are arguably the Pyro&amp;#039;s main grenade. He spawns with 4 every life, so make good use of them. A Napalm Grenade has an initial explosion that deals substantial damage and then a bunch of flaming balls (for lack of a better word) scatter around the ground where the grenade exploded. These deal continued damage over time and light any enemy that walks through it on fire. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
Special command switches to the [[Weapon:Flamethrower|Flamethrower]].&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
====Damage Stacking====&lt;br /&gt;
The Pyro&amp;#039;s weapons will &amp;quot;stack&amp;quot; damage if they are causing burns at the same time.  He can achieve level 1, level 2 or level 3 burn damage rates. Burn level 1 is a mild annoyance, where as burn level 3 is almost a guaranteed kill in most cases. To do this, Pyro must use all of his flame weapons in a very brief time.  He can still do serious damage to lighter classes like Medic or Demoman by using only level 2 burn.  However, to kill a soldier or heavy weapons guy quickly, light them to burn level 3.  The most effective tactic is to first prime a napalm grenade, shoot an Increndiary Cannon round, throw the primed napalm grenade and finally light enemy with flamethrower.  This will make the enemy scream like a banshee and can take out a Heavy Weapons Guy in only a couple seconds. &lt;br /&gt;
&lt;br /&gt;
====Weapon Jumping====&lt;br /&gt;
The Pyro can also make use of his incendiary cannon and napalm grenades to achieve a very effective means of self-propulsion. Shooting oneself with the incendiary cannon (IC) will provide a small, but significant height gain. Using the IC alone can clear most important areas and is also useful for starting a quick bunnyhop. If you find yourself in need of more height, add a napalm grenade to the mix. Although the timing can be a bit tricky, an IC + napalm grenade jump can propel the Pyro to great heights. This is accomplished by priming a napalm grenade and then doing an IC jump right before the grenade goes off. If timed properly, the combined force of the cannon and the grenade will give an extreme vertical boost. This tactic seems most effective with basic vertical jumps, but it may be possible to apply it to horizontal or arcing jumps. The pyro can also push himself around backwards (and upwards if you face downwards) with the flamethrower.&lt;br /&gt;
&lt;br /&gt;
The pyro can also jump to great heights using only his flamethrower as a propellant by &amp;#039;double jump&amp;#039;. Normally this is done by jumping from a lower surface on to a higher one and then jumping as you land, allowing you to jump even higher. It is most commonly used on ramps. The pyro can execute this on flat land with his flamethrower by pointing straight up while firing, jumping, continuing to hold attack down as you are forced back on to the ground. As you hit, jump again (or queue a jump up) and point your flamethrower straight down at the ground and continue firing. If executed correctly you will jump incredibly high. This can also be used in conjunction with other movement tools, such as bunnyhopping and flamepushing.&lt;br /&gt;
&lt;br /&gt;
====Keeping Yourself Alive====&lt;br /&gt;
For all the havoc and damage a Pyro can wreak, there are plenty of things that will end him before he even gets started. The biggest weaknesses of the Pyro are EMP Grenades, Sentry Guns, and long range battles. An EMP Grenade will instantly kill a Pyro with full (or almost full) ammunition. The many cells he carries in his flamethrower make him a prime target. In order to survive EMP grenades, you should empty your flamethrower to about half-ammo (100 cells). Start this when you spawn and usually by the time you make it to the enemy base, you should have about 100 cells left. The 100 cells remaining are plenty of ammo. Emptying your flamethrower ammunition should allow you to survive at least one EMP. It tends to leave you with barely any health, but the important fact is that you&amp;#039;re alive.&lt;br /&gt;
&lt;br /&gt;
Sentry Guns present another problem for the Pyro. They are often in high places at a range the pyro cannot effectively attack. Your best bet with sentry guns is to find a way around them, figure out how to get into close range in order to circle strafe it to death with your flamethrower, shoot rockets at it, or lob grenades at it (assuming your grenades can reach it).&lt;br /&gt;
&lt;br /&gt;
The final big weakness is related to the sentry gun problem. By his very nature, the Pyro is a close-quarters combatant. The IC is a terrible weapon for long-range damage (it is best used for harassment and setting up combos) and the shotgun is out of the question for long range combat. The best solution for this problem is to choose your battles wisely and learn how to navigate through enemy fire to close the gap quickly. The Pyro&amp;#039;s has a big speed advantage over most defensive classes. Use it wisely.&lt;br /&gt;
&lt;br /&gt;
====Offensive Pyro====&lt;br /&gt;
As an offensive Pyro, you are a master at attacking an enemy&amp;#039;s base, thanks to the Flamethrower. Use it to fly to the enemy&amp;#039;s base, utilizing &amp;quot;shortcuts&amp;quot; (such as bypassing stairs by flying directly to what the stairs connect) and avoiding everybody that tries to attack you on the way. If somebody won&amp;#039;t get out of your face, hit them with the Flamethrower and an IC rocket. Being on level 2 burn should either cause them to bolt back to resupply or die soon. When you&amp;#039;re in the enemy&amp;#039;s base, start throwing Napalm Grenades where you go, especially in cramped halls. Enemies can&amp;#039;t pass them without getting set on fire, forcing them to take an alternate route, but you can fly through them with no problem.  If you&amp;#039;re in an enclosed area, run to the flag and lob rockets at anybody that gets in your way. Once you grab the flag, equip your Flamethrower and get out! If you threw Napalm Grenades at key areas, there probably won&amp;#039;t be any enemies behind or near them, so fly through the grenades. Since you&amp;#039;ve woken up the entire base, staying back to fight is suicide, so fly outta there ASAP! Getting to a cap point should be easy, as your Flamethrower will probably give you enough elevation to bypass stairs and fly directly to the point.&lt;br /&gt;
&lt;br /&gt;
====Defensive Pyro====&lt;br /&gt;
The defensive Pyro does best in spots where enemies cannot easily avoid or move past him. Stay away from wide, open areas. Enemy scouts and medics will easily conc jump by you, making you pretty much worthless. Stay in areas where enemies are forced to slow down or move in a predictable route. Also, don&amp;#039;t worry about killing them, but try to achieve at least a level 2 burn on anyone that goes by you. It will severely injure them by the time they get to the rest of the defense.&lt;br /&gt;
&lt;br /&gt;
====Fighting other Pyros====&lt;br /&gt;
Since you&amp;#039;re both flame retardant, the fight will take a little longer than usual. The flamethrower will not ignite your opponent, but it still does 100% of the damage it would normally do. Use your Incendiary Cannon and Shotgun at range. Use the Shotgun to damage them from long range, then use your IC to throw them around once they get close to you. Do not waste napalm grenades on other Pyros, use your regular frag grenades.&lt;br /&gt;
&lt;br /&gt;
| credconceptart =&lt;br /&gt;
dood&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/5 Media Page]&lt;br /&gt;
&lt;br /&gt;
| furtherreading =&lt;br /&gt;
*Learn [[Pyro Jump|pyro jumping techniques]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Pages]]&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Video_Tutorials&amp;diff=8601</id>
		<title>Video Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Video_Tutorials&amp;diff=8601"/>
		<updated>2008-03-21T08:37:19Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: Stage6 Shutdown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a centralized list of good quality video tutorials that can help you learn various skills in Fortress Forever. Using these videos are easier than watching a demo, as you don&amp;#039;t have to worry about compatibility problems and you don&amp;#039;t need to boot into the game. If the videos are hosted in multiple places (such as youtube), links to both versions will be provided. All of these videos were produced by players and they are grouped according to player name if one was given.&lt;br /&gt;
&lt;br /&gt;
==AcidReniX&amp;#039;s tutorial videos==&lt;br /&gt;
These helpful videos were produced by AcidReniX. They cover a wide variety of topics and are an excellent introduction to the advanced skills of the game.&lt;br /&gt;
&lt;br /&gt;
* Tutorial 1 - Conc Jumping: [http://www.youtube.com/watch?v=RKUz2KL3xTo Youtube (Low quality)], &lt;br /&gt;
* Tutorial 2 - Trimping: [http://www.youtube.com/watch?v=zx4Tzin80sU&amp;amp;feature=user Youtube (Low Quality)], &lt;br /&gt;
* Tutorial 3 - Ramp Sliding: [http://www.youtube.com/watch?v=cNimPfMMxV8&amp;amp;feature=user Youtube (Low quality)], &lt;br /&gt;
* Tutorial 4 - Bunnyhopping: [http://www.youtube.com/watch?v=NTo7tbEeKn4&amp;amp;feature=related Youtube (Low quality)], &lt;br /&gt;
* Tutorial 5 - Default_fov: [http://www.youtube.com/watch?v=FmQtNKTL2l8&amp;amp;feature=related Youtube(Low quality)]&lt;br /&gt;
* Tutorial 6 - Flame Push: [http://www.youtube.com/watch?v=rTcl9d0-km4&amp;amp;feature=user Youtube (Low quality)]&lt;br /&gt;
* Tutorial 7 - Sharking: [http://www.youtube.com/watch?v=_0rpJug_Hbc&amp;amp;feature=related Youtube (Low quality)]&lt;br /&gt;
* Tutorial 8 - Demoman: [http://www.youtube.com/watch?v=3gQb872Um2Y&amp;amp;feature=related Youtube (Low quality)], &lt;br /&gt;
* Tutorial 9 - Conc Aiming: [http://www.youtube.com/watch?v=UD2xe-8B9jA&amp;amp;feature=user Youtube (Low quality)]&lt;br /&gt;
&lt;br /&gt;
If you wish to bookmark a centralized place for these videos, please visit AcidReniX&amp;#039;s [http://www.youtube.com/profile?user=AcidReniX1 Youtube profile].&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:4-Star_Articles]]&lt;br /&gt;
{{Rating|4}}&lt;br /&gt;
{{Navigation Playing the Game}}&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Talk:Community&amp;diff=8600</id>
		<title>Talk:Community</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Talk:Community&amp;diff=8600"/>
		<updated>2008-03-21T08:21:33Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: New page: I think it would be great to add an Active server to this section ~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think it would be great to add an Active server to this section [[User:GeoKillgt-10009|GeoKillgt-10009]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Goodfellas&amp;diff=8427</id>
		<title>Goodfellas</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Goodfellas&amp;diff=8427"/>
		<updated>2008-03-03T21:47:18Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: New page: &amp;#039;&amp;#039;&amp;#039;Clan Name&amp;#039;&amp;#039;&amp;#039;: Goodfellas  &amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;: ( Goodfellas . )  &amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: USA  &amp;#039;&amp;#039;&amp;#039;Leader/s&amp;#039;&amp;#039;&amp;#039;: Gator / Vinnytheboss  &amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 8  &amp;#039;&amp;#039;&amp;#039;Server&amp;#039;s IP&amp;#039;&amp;#039;&amp;#039;: 8.9.8.193:27015 ( Goodfellas ....&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Clan Name&amp;#039;&amp;#039;&amp;#039;: Goodfellas&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;: ( Goodfellas . )&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: USA&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader/s&amp;#039;&amp;#039;&amp;#039;: Gator / Vinnytheboss&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 8&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server&amp;#039;s IP&amp;#039;&amp;#039;&amp;#039;: 8.9.8.193:27015 ( Goodfellas . Private )&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #goodfellas on irc.gamesurge.net&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://clangoodfellas.info/ though we&amp;#039;re getting a bigger better sexier website soon - keep in touch&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roster&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
*Gator*&amp;lt;br&amp;gt;&lt;br /&gt;
*Vinnytheboss*&amp;lt;br&amp;gt;&lt;br /&gt;
*Exoskeletal (Churchmouth)&amp;lt;br&amp;gt;&lt;br /&gt;
*Hoopajoo&amp;lt;br&amp;gt;&lt;br /&gt;
*Trent&amp;lt;br&amp;gt;&lt;br /&gt;
*Hadez&amp;lt;br&amp;gt;&lt;br /&gt;
*level (Bobbylight/tical)&amp;lt;br&amp;gt;&lt;br /&gt;
*chafu (dche)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for players?&amp;#039;&amp;#039;&amp;#039;: Invite only.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for scrims?&amp;#039;&amp;#039;&amp;#039;: Of course, what&amp;#039;s the point of a clan if you don&amp;#039;t compete&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;re full of talented TFC players who know that winning is everything. We enjoy playing FF as much as everyone else does and hope that the player base increases over time. Back when the first version of FF came out we ended up dominating as the strongest most talented respect clan ever known to this game. Many clans died (was it our fault or not doesn&amp;#039;t matter now) and leagues closed their doors, forcing us to move on with our real life and/or TF2. Now we find ourselves playing again and look forward to having a great time with the rest of you . See you in matches/scrims!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Dead_Body_Disposal&amp;diff=8420</id>
		<title>Dead Body Disposal</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Dead_Body_Disposal&amp;diff=8420"/>
		<updated>2008-03-01T22:33:15Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Untitled16ok.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Name&amp;#039;&amp;#039;&amp;#039;: Dead Body Disposal&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;: {DBD}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: ...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader/s&amp;#039;&amp;#039;&amp;#039;: {DBD}Cobra&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leader/s&amp;#039;&amp;#039;&amp;#039;: {DBD}NoEffeks, {DBD}DJOktave&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 16&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server IP&amp;#039;&amp;#039;&amp;#039;: 8.9.15.23:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #dbdclan in irc.gamesurge.net&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://www.dbd-clan.clanservers.com&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roster&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*{DBD}Cobra&amp;lt;br&amp;gt;&lt;br /&gt;
*{DBD}NoEffeks&amp;lt;br&amp;gt;&lt;br /&gt;
*{DBD}DjOktave&amp;lt;br&amp;gt;&lt;br /&gt;
*{DBD}Skwerl&amp;lt;br&amp;gt;&lt;br /&gt;
*{DBD}Brutalious&amp;lt;br&amp;gt;&lt;br /&gt;
*{DBD}JohnnyBubonic&amp;lt;br&amp;gt;&lt;br /&gt;
*{DBD}Pennywise&amp;lt;br&amp;gt;&lt;br /&gt;
*{DBD}_mike&amp;lt;br&amp;gt;&lt;br /&gt;
*{DBD}alphalfa&amp;lt;br&amp;gt;&lt;br /&gt;
*{DBD}StrYdeR&amp;lt;br&amp;gt;&lt;br /&gt;
*{DBD}CaptainClean&amp;lt;br&amp;gt;&lt;br /&gt;
*{DBD}Shiinta&amp;lt;br&amp;gt;&lt;br /&gt;
*{DBD}hawkeye&amp;lt;br&amp;gt;&lt;br /&gt;
*{DBD}Lime Pirate&amp;lt;br&amp;gt;&lt;br /&gt;
*{DBD}Stiffy&amp;lt;br&amp;gt;&lt;br /&gt;
*{DBD}Reaper18&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for players?&amp;#039;&amp;#039;&amp;#039;: Yes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for scrims?&amp;#039;&amp;#039;&amp;#039;: Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Dead_Body_Disposal&amp;diff=8416</id>
		<title>Dead Body Disposal</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Dead_Body_Disposal&amp;diff=8416"/>
		<updated>2008-03-01T22:29:44Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: New page: Image:Untitled16ok.jpg  &amp;#039;&amp;#039;&amp;#039;Clan Name&amp;#039;&amp;#039;&amp;#039;: Dead Body Disposal&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;: {DBD}&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: ...  &amp;#039;&amp;#039;&amp;#039;Leader/s&amp;#039;&amp;#039;&amp;#039;: {DBD}Cobra&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Co-Leader/s&amp;#039;&amp;#039;&amp;#039;: {DBD}NoEffeks, {DBD}DJOk...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Untitled16ok.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Name&amp;#039;&amp;#039;&amp;#039;: Dead Body Disposal&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;: {DBD}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: ...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader/s&amp;#039;&amp;#039;&amp;#039;: {DBD}Cobra&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leader/s&amp;#039;&amp;#039;&amp;#039;: {DBD}NoEffeks, {DBD}DJOktave&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 16&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server IP&amp;#039;&amp;#039;&amp;#039;: 8.9.15.23:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #dbdclan in irc.gamesurge.net&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: www.dbd-clan.clanservers.com&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roster&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
{DBD}Cobra&amp;lt;br&amp;gt;&lt;br /&gt;
{DBD}NoEffeks&amp;lt;br&amp;gt;&lt;br /&gt;
{DBD}DjOktave&amp;lt;br&amp;gt;&lt;br /&gt;
{DBD}Skwerl&amp;lt;br&amp;gt;&lt;br /&gt;
{DBD}Brutalious&amp;lt;br&amp;gt;&lt;br /&gt;
{DBD}JohnnyBubonic&amp;lt;br&amp;gt;&lt;br /&gt;
{DBD}Pennywise&amp;lt;br&amp;gt;&lt;br /&gt;
{DBD}_mike&amp;lt;br&amp;gt;&lt;br /&gt;
{DBD}alphalfa&amp;lt;br&amp;gt;&lt;br /&gt;
{DBD}StrYdeR&amp;lt;br&amp;gt;&lt;br /&gt;
{DBD}CaptainClean&amp;lt;br&amp;gt;&lt;br /&gt;
{DBD}Shiinta&amp;lt;br&amp;gt;&lt;br /&gt;
{DBD}hawkeye&amp;lt;br&amp;gt;&lt;br /&gt;
{DBD}Lime Pirate&amp;lt;br&amp;gt;&lt;br /&gt;
{DBD}Stiffy&amp;lt;br&amp;gt;&lt;br /&gt;
{DBD}Reaper18&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for players?&amp;#039;&amp;#039;&amp;#039;: Yes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for scrims?&amp;#039;&amp;#039;&amp;#039;: Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Untitled16ok.jpg&amp;diff=8415</id>
		<title>File:Untitled16ok.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Untitled16ok.jpg&amp;diff=8415"/>
		<updated>2008-03-01T22:28:19Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Erdnuckels&amp;diff=8409</id>
		<title>Erdnuckels</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Erdnuckels&amp;diff=8409"/>
		<updated>2008-03-01T09:44:32Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: New page: &amp;#039;&amp;#039;&amp;#039;Clan Name&amp;#039;&amp;#039;&amp;#039;: Erdnuckels&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;: [En]&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: Germany/Austria/England&amp;lt;br&amp;gt;  &amp;#039;&amp;#039;&amp;#039;Leader/Wararranger&amp;#039;&amp;#039;&amp;#039;: Engi&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Co-Leader/s&amp;#039;&amp;#039;&amp;#039;: Haakon, 3D, raVen&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Members ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Clan Name&amp;#039;&amp;#039;&amp;#039;: Erdnuckels&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;: [En]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: Germany/Austria/England&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader/Wararranger&amp;#039;&amp;#039;&amp;#039;: Engi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leader/s&amp;#039;&amp;#039;&amp;#039;: Haakon, 3D, raVen&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members active&amp;#039;&amp;#039;&amp;#039;: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server IP&amp;#039;&amp;#039;&amp;#039;: 62.104.170.8:27015 FF / TF2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #erdnuckels on quakenet.org&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://www.erdnuckels.de.vu/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rooster&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
*Engi&amp;lt;br&amp;gt;&lt;br /&gt;
*3D&amp;lt;br&amp;gt;&lt;br /&gt;
*raVen&amp;lt;br&amp;gt;&lt;br /&gt;
*Haakon&amp;lt;br&amp;gt;&lt;br /&gt;
*Tiny&amp;lt;br&amp;gt;&lt;br /&gt;
*Cleaner&amp;lt;br&amp;gt;&lt;br /&gt;
*Anakin&amp;lt;br&amp;gt;&lt;br /&gt;
*Spinne (England)&amp;lt;br&amp;gt;&lt;br /&gt;
*FLiP (Austria)&amp;lt;br&amp;gt;&lt;br /&gt;
*Gizi&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for players?&amp;#039;&amp;#039;&amp;#039;: yes (FF and TF2)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for scrims/wars&amp;#039;&amp;#039;&amp;#039;?: yes&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=NothingSpecial&amp;diff=8408</id>
		<title>NothingSpecial</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=NothingSpecial&amp;diff=8408"/>
		<updated>2008-03-01T09:41:05Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: New page: &amp;#039;&amp;#039;&amp;#039;Clan Name&amp;#039;&amp;#039;&amp;#039;: -=ClanNothingSpecial=-&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;: -=NS=-&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Country: US/Canada  &amp;#039;&amp;#039;&amp;#039;Clan Leaders&amp;#039;&amp;#039;&amp;#039;: NPEPSI{35}, MUTT{37}, BEAR  &amp;#039;&amp;#039;&amp;#039;Active Members&amp;#039;&amp;#039;&amp;#039;: 27  &amp;#039;&amp;#039;&amp;#039;Servers/I.P Addre...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Clan Name&amp;#039;&amp;#039;&amp;#039;: -=ClanNothingSpecial=-&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;: -=NS=-&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country: US/Canada&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Leaders&amp;#039;&amp;#039;&amp;#039;: NPEPSI{35}, MUTT{37}, BEAR&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Active Members&amp;#039;&amp;#039;&amp;#039;: 27&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Servers/I.P Address&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
1) NEOTF - 8.6.75.66:27015&lt;br /&gt;
&lt;br /&gt;
2) F.F. - 8.6.74.213:27015&lt;br /&gt;
&lt;br /&gt;
3) TF2 - 8.6.3.123:27015&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Website&amp;#039;&amp;#039;&amp;#039;: http://www.clannothingspecial.com/news.php&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roster&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Npepsi-F-39&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Mutt&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Harley&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-TotalFool (MIA)&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Logan (MIA)&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Sinim (MIA)&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Loser (MIA)&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Bear&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Green Man&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-SkullHockey3&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-BetaRaider&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Merlin&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Sniper-Wife&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Gas-Hole&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Johnny Tarr (MIA)&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Matrix&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Haj_saitou (MIA)&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-KGA&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Rover (MIA)&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Fatal1ty (MIA)&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Squeeze&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Scooby&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-One-eye Sniper&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Adema&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-FeErSuM eNdJiNn&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-$k0Al bAnDiT&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-MyErSjR&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Calvin &amp;amp; Hobbes&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Son_of_spam (MIA)&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-FPS Eric&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Monkey Man&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Mad Man&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Jaden&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-DX&lt;br /&gt;
&lt;br /&gt;
*-=Ns=-Nikkolus&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for Players&amp;#039;&amp;#039;&amp;#039;: Yes, but invite only&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for Scrims&amp;#039;&amp;#039;&amp;#039;: Yes, without a doubt.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;About us&amp;#039;&amp;#039;&amp;#039;: Nothing Special was formed in 2004 from members of other clans. Currently we are 35 members strong. There is a core group of about 27 of us that play regularly. We regard ourselves as family first, then gamers. We love to play TFC, Fortress Forever, or Team Fortress 2. We value and respect each other and we treat our server visitors the same way we expect to be treated. We promise you will have fun on our servers and we hope you will return to play frequently. We are not the most elite clan out there, nor are we the worst. We love to have friendly scrims with anyone..league or not. Maybe we could be your tuneup for your next league match?? Come and visit us.&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=United_Stars_Resistance_Force&amp;diff=8407</id>
		<title>United Stars Resistance Force</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=United_Stars_Resistance_Force&amp;diff=8407"/>
		<updated>2008-03-01T09:25:43Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: New page: &amp;#039;&amp;#039;&amp;#039;Clan Name: United Stars Resistance Force&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;: [USRF]  &amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: Netherlands  &amp;#039;&amp;#039;&amp;#039;Leader/s&amp;#039;&amp;#039;&amp;#039;: Boor &amp;amp; Vox  &amp;#039;&amp;#039;&amp;#039;Co-Leader/s&amp;#039;&amp;#039;&amp;#039;: Vox &amp;amp; Boor  &amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;:  *Boor *Vox *M...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Clan Name: United Stars Resistance Force&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;: [USRF]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: Netherlands&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader/s&amp;#039;&amp;#039;&amp;#039;: Boor &amp;amp; Vox&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leader/s&amp;#039;&amp;#039;&amp;#039;: Vox &amp;amp; Boor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
*Boor&lt;br /&gt;
*Vox&lt;br /&gt;
*Mace&lt;br /&gt;
*Mad Clog&lt;br /&gt;
*Darkie&lt;br /&gt;
*Trick&lt;br /&gt;
*Elvis&lt;br /&gt;
*Wietze&lt;br /&gt;
*Vcore&lt;br /&gt;
*Adorable&lt;br /&gt;
*BlaBla&lt;br /&gt;
*Dropdead&lt;br /&gt;
*Since&lt;br /&gt;
*Viper&lt;br /&gt;
*Mase&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server IP&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
212.203.28.117:27015&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #usrforce / #usrf.nl (quakenet)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://www.usrforce.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for players?&amp;#039;&amp;#039;&amp;#039;: Yes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for scrims?&amp;#039;&amp;#039;&amp;#039;: Always&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=The_Poper_Kings&amp;diff=8406</id>
		<title>The Poper Kings</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=The_Poper_Kings&amp;diff=8406"/>
		<updated>2008-03-01T09:20:49Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: New page: &amp;#039;&amp;#039;&amp;#039;Clan Name:&amp;#039;&amp;#039;&amp;#039;The Poper Kings  &amp;#039;&amp;#039;&amp;#039;Clan Tag:&amp;#039;&amp;#039;&amp;#039;-{TPK}-  &amp;#039;&amp;#039;&amp;#039;Country:&amp;#039;&amp;#039;&amp;#039; Netherlands  &amp;#039;&amp;#039;&amp;#039;Leader:&amp;#039;&amp;#039;&amp;#039;JvanW  &amp;#039;&amp;#039;&amp;#039;Co-Leader&amp;#039;s:&amp;#039;&amp;#039;&amp;#039;Ch4mp  &amp;#039;&amp;#039;&amp;#039;Active Members:&amp;#039;&amp;#039;&amp;#039; *Hardy *Phatster *Talon *Nem *Ebola ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Clan Name:&amp;#039;&amp;#039;&amp;#039;The Poper Kings&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Tag:&amp;#039;&amp;#039;&amp;#039;-{TPK}-&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country:&amp;#039;&amp;#039;&amp;#039; Netherlands&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader:&amp;#039;&amp;#039;&amp;#039;JvanW&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leader&amp;#039;s:&amp;#039;&amp;#039;&amp;#039;Ch4mp&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Active Members:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Hardy&lt;br /&gt;
*Phatster&lt;br /&gt;
*Talon&lt;br /&gt;
*Nem&lt;br /&gt;
*Ebola&lt;br /&gt;
*Jimmi&lt;br /&gt;
*Mase&lt;br /&gt;
*GreatUncleBulgeria&lt;br /&gt;
*Tempted&lt;br /&gt;
*Slice&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inactive Members:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Skidz&lt;br /&gt;
*Smile&lt;br /&gt;
*Boomeh&lt;br /&gt;
*Chutzpah&lt;br /&gt;
*Radikal&lt;br /&gt;
*Donkeyhackz&lt;br /&gt;
*Smellycat&lt;br /&gt;
*Xan&lt;br /&gt;
*Thani&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server IP:&amp;#039;&amp;#039;&amp;#039;No Server ATM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel:&amp;#039;&amp;#039;&amp;#039;#kings.ff on Quakenet&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website:&amp;#039;&amp;#039;&amp;#039;http://re-arranged.co.uk/tpk/news.php&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Extra Info:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
We started this clan right away when FF was out, we started with former =[IDK]= members and some new guys in the scene. But after a short while we saw ppl running to TF2, and a few ppl of DaC| joined us. But still, its hard to get enough ppl around during weekdays!! We play for fun, and mostly we cant play due the laughs during the matches. Anyway just idle in our channel or ask an Op for a trial!!!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for players?:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
We are still looking for dedicated members, who loves to laugh during matches!!!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for scrims?:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
If we have more active members who can play also on workdays, then we are!!!&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=AlmostSkilled&amp;diff=8405</id>
		<title>AlmostSkilled</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=AlmostSkilled&amp;diff=8405"/>
		<updated>2008-03-01T09:12:36Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: New page: Image:Top13.jpg  &amp;#039;&amp;#039;&amp;#039;Clan Name&amp;#039;&amp;#039;&amp;#039;:AlmostSkilled&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;:=AS=&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;:Europe&amp;lt;br&amp;gt;  &amp;#039;&amp;#039;&amp;#039;Leader/s&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt; =AS= zE&amp;lt;br&amp;gt; =AS= Ninas&amp;lt;br&amp;gt; =AS= Pt&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt; =AS= ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Top13.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Name&amp;#039;&amp;#039;&amp;#039;:AlmostSkilled&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;:=AS=&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;:Europe&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader/s&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
=AS= zE&amp;lt;br&amp;gt;&lt;br /&gt;
=AS= Ninas&amp;lt;br&amp;gt;&lt;br /&gt;
=AS= Pt&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
=AS= zE&amp;lt;br&amp;gt;&lt;br /&gt;
=AS= Ninas&amp;lt;br&amp;gt;&lt;br /&gt;
=AS= Pt&amp;lt;br&amp;gt;&lt;br /&gt;
=AS= Nanobot&amp;lt;br&amp;gt;&lt;br /&gt;
=AS= Ernero&amp;lt;br&amp;gt;&lt;br /&gt;
=AS= Ext4sy&amp;lt;br&amp;gt;&lt;br /&gt;
=AS= warlord&amp;lt;br&amp;gt;&lt;br /&gt;
=AS= Elmo&amp;lt;br&amp;gt;&lt;br /&gt;
=AS= Pantera&amp;lt;br&amp;gt;&lt;br /&gt;
=AS= Bors&amp;lt;br&amp;gt;&lt;br /&gt;
=AS= Pedro&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server IP&amp;#039;&amp;#039;&amp;#039;:85.234.148.39:27025 - !! INX.Gaming.co.uk&amp;gt;&amp;gt; =AS= Clansyle*RTV+FAST DL*&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;:#almostsklled in quakenet&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;:http://almostskilled.blogspot.com&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for players?&amp;#039;&amp;#039;&amp;#039;:yes ^^&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Looking for scrims?&amp;#039;&amp;#039;&amp;#039;:sooner the better! 3v3 5v5 8v8 name it^^ &lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Top13.jpg&amp;diff=8404</id>
		<title>File:Top13.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Top13.jpg&amp;diff=8404"/>
		<updated>2008-03-01T09:11:41Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Orbital&amp;diff=8403</id>
		<title>Orbital</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Orbital&amp;diff=8403"/>
		<updated>2008-03-01T09:07:19Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Oheader_temp.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Name&amp;#039;&amp;#039;&amp;#039;: Orbital&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;: . o `&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: US&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;: rodox&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leaders&amp;#039;&amp;#039;&amp;#039;: RocK , expyre&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roster:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*rodox&amp;lt;br&amp;gt;&lt;br /&gt;
*RocK&amp;lt;br&amp;gt;&lt;br /&gt;
*expyre&amp;lt;br&amp;gt;&lt;br /&gt;
*inspire&amp;lt;br&amp;gt;&lt;br /&gt;
*the_rape&amp;lt;br&amp;gt;&lt;br /&gt;
*bostwix&amp;lt;br&amp;gt;&lt;br /&gt;
*ender&amp;lt;br&amp;gt;&lt;br /&gt;
*zany&amp;lt;br&amp;gt;&lt;br /&gt;
*black&amp;lt;br&amp;gt;&lt;br /&gt;
*freakshow&amp;lt;br&amp;gt;&lt;br /&gt;
*Rory9k&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server IP&amp;#039;&amp;#039;&amp;#039;: 8.9.31.118:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #ff.orbital&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://orbital.tystatic.com&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recuiting&amp;#039;&amp;#039;&amp;#039;: Yes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim&amp;#039;&amp;#039;&amp;#039;: Yes&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Orbital&amp;diff=8402</id>
		<title>Orbital</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Orbital&amp;diff=8402"/>
		<updated>2008-03-01T09:06:42Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Oheader_temp.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Name&amp;#039;&amp;#039;&amp;#039;: Orbital&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;: . o `&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: US&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;: rodox&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leaders&amp;#039;&amp;#039;&amp;#039;: RocK , expyre&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roster:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*rodox&amp;lt;br&amp;gt;&lt;br /&gt;
*RocK&amp;lt;br&amp;gt;&lt;br /&gt;
*expyre&amp;lt;br&amp;gt;&lt;br /&gt;
*inspire&amp;lt;br&amp;gt;&lt;br /&gt;
*the_rape&amp;lt;br&amp;gt;&lt;br /&gt;
*bostwix&amp;lt;br&amp;gt;&lt;br /&gt;
*ender&amp;lt;br&amp;gt;&lt;br /&gt;
*zany&amp;lt;br&amp;gt;&lt;br /&gt;
*black&amp;lt;br&amp;gt;&lt;br /&gt;
*freakshow&amp;lt;br&amp;gt;&lt;br /&gt;
*Rory9k&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server IP&amp;#039;&amp;#039;&amp;#039;: 8.9.31.118:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #ff.orbital&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://orbital.tystatic.com&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recuiting&amp;#039;&amp;#039;&amp;#039;: Yes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim&amp;#039;&amp;#039;&amp;#039;: Yes&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Oheader_temp.jpg&amp;diff=8401</id>
		<title>File:Oheader temp.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Oheader_temp.jpg&amp;diff=8401"/>
		<updated>2008-03-01T09:05:38Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Orbital&amp;diff=8400</id>
		<title>Orbital</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Orbital&amp;diff=8400"/>
		<updated>2008-03-01T09:04:52Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: New page: &amp;#039;&amp;#039;&amp;#039;Clan Name&amp;#039;&amp;#039;&amp;#039;: Orbital&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;: . o `&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: US&amp;lt;br&amp;gt;  &amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;: rodox&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Co-Leaders&amp;#039;&amp;#039;&amp;#039;: RocK , expyre&amp;lt;br&amp;gt;  &amp;#039;&amp;#039;&amp;#039;Roster:&amp;#039;&amp;#039;&amp;#039;  *rodox&amp;lt;br&amp;gt; *RocK&amp;lt;br&amp;gt; *expyre&amp;lt;br&amp;gt; *...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Clan Name&amp;#039;&amp;#039;&amp;#039;: Orbital&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clan Tag&amp;#039;&amp;#039;&amp;#039;: . o `&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: US&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;: rodox&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leaders&amp;#039;&amp;#039;&amp;#039;: RocK , expyre&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roster:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*rodox&amp;lt;br&amp;gt;&lt;br /&gt;
*RocK&amp;lt;br&amp;gt;&lt;br /&gt;
*expyre&amp;lt;br&amp;gt;&lt;br /&gt;
*inspire&amp;lt;br&amp;gt;&lt;br /&gt;
*the_rape&amp;lt;br&amp;gt;&lt;br /&gt;
*bostwix&amp;lt;br&amp;gt;&lt;br /&gt;
*ender&amp;lt;br&amp;gt;&lt;br /&gt;
*zany&amp;lt;br&amp;gt;&lt;br /&gt;
*black&amp;lt;br&amp;gt;&lt;br /&gt;
*freakshow&amp;lt;br&amp;gt;&lt;br /&gt;
*Rory9k&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server IP&amp;#039;&amp;#039;&amp;#039;: 8.9.31.118:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #ff.orbital&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://orbital.tystatic.com&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recuiting&amp;#039;&amp;#039;&amp;#039;: Yes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim&amp;#039;&amp;#039;&amp;#039;: Yes&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=8399</id>
		<title>Eternal Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=8399"/>
		<updated>2008-03-01T08:47:08Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:E0.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: :e0: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: US &amp;amp; EU &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: :e0: Community, Identity, Stability &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 63.210.148.178&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Info&amp;#039;&amp;#039;&amp;#039;: [http://www.gametracker.com/server_info/63.210.148.178:27015/ Gamesurge]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=1742bab84c17edc7e47ce611889038af Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #claneo on GameSurge &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://www.nuk3m.net/ &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/eternalorder &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Yes! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;: [http://fortress-forever.com/ffwiki/index.php?title=User:Nuk3m Nuk3m]  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leaders&amp;#039;&amp;#039;&amp;#039;: [http://fortress-forever.com/wiki/User:GeoKillgt-10009 Geokill-----&amp;gt;] &amp;amp; Moya&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Offensive Coordinators&amp;#039;&amp;#039;&amp;#039;: [http://fortress-forever.com/wiki/User:AgentBuckshotMoose-5554 Agent Buckshot Moose] &amp;amp; MariOWN&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defensive Coordinators&amp;#039;&amp;#039;&amp;#039;: Ostrich Eggs &amp;amp; Yoda&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;American Members&amp;#039;&amp;#039;&amp;#039;: 16  &amp;lt;br&amp;gt;&lt;br /&gt;
*Candygram for Mongo&lt;br /&gt;
*Kami&lt;br /&gt;
*OneEightSeven&lt;br /&gt;
*VooDoo&lt;br /&gt;
*Water&lt;br /&gt;
*[http://fortress-forever.com/wiki/User:Kenny Zombie]&lt;br /&gt;
*Pistolero&lt;br /&gt;
*SkullBash&lt;br /&gt;
*Clause  	&lt;br /&gt;
*.50bmg 	&lt;br /&gt;
*Austin 	&lt;br /&gt;
*KombineAnarchy 	&lt;br /&gt;
*I See Sniped People&lt;br /&gt;
*Poem ZX&lt;br /&gt;
*Dedrok&lt;br /&gt;
*Krieg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;:e0: European Members&amp;#039;&amp;#039;&amp;#039;: 6&lt;br /&gt;
*3 Paranoid Demoman&lt;br /&gt;
*Aendes&lt;br /&gt;
*Thadas&lt;br /&gt;
*DirtyAmir&lt;br /&gt;
*Killer Cre@m&lt;br /&gt;
*NieksterNL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
What are we about? We are about playing a game that has been in existance for ages, we are about playing a game that takes skill and compassion. we are about the select few who have decided to stand by a lifestyle others have looked down apon, we are gamers and here we stand, united under one flag, the eternal order. We are a clan comprised of the few and the many, we look down apon clans that lost the original purpose of fun. We stand to represent the essense of Fortress Forever, the essence of gaming. We are the Eternal Order. :e0: Eternal Order, a Fortress Forever clan, that will play on the UGC ladder, Currently, since our roster is becoming large, recruitment will be on a basis of invite only, but you still may request to join. Depending on who you are, will determine whether you may join our clan, or you might have to wait awhile before your considered. Were a fun clan, who hasn&amp;#039;t lost that reality of gaming. We enjoy to play in a fun environment in our server, and also like to be well oriented in matches and practices. Our practices are about one thing, honing our members skill. Not so much, learning maps for the league, as much making everyone get better at this game. For those who want to take this game seriously you may do so, for those who just want to kick their feet up on a table and relax you may do so. Everyone plays that can during matches.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
Eternal Order, a Fortress Forever clan, that will play on the UGC ladder, Currently, since our roster is becoming large, recruitment will be on a basis of invite only, but you still may request to join. Depending on who you are, will determine whether you may join our clan, or you might have to wait awhile before your considered. Were a fun clan, who hasn&amp;#039;t lost that reality of gaming. We enjoy to play in a fun environment in our server, and also like to be well oriented in matches practices. Our practices are about one thing, honing our members skill. Not so much, learning maps for the league, as much making everyone get better at this game. For those who want to take this game seriously you may do so, for those who just want to kick their feet up on a table and relax you may do so. Everyone plays that can during matches.&lt;br /&gt;
&lt;br /&gt;
==Clan Server Rules==&lt;br /&gt;
While playing on our public server; although we do not have many rules, we do acknowledge some to an extent. We hope that everybody who plays on our server participates in a friendly manner, while observing and obeying the following rules. First there is to be no excessive respawn camping of any manner. Secondly, the use of pornographic sprays of any manner will not be tolerated. Finally and most importantly, we are a newbie friendly server, therefore the use of demeaning and discouraging language toward newer players or any player for that matter is not tolerated. We strive to maintain a positive atmosphere, a friendly enviorment where new and old players alike can come together to enjoy a game. Please have respect one another and overall have fun and try not to take things too seriously.&lt;br /&gt;
&lt;br /&gt;
==Clan Code of Conduct==&lt;br /&gt;
While participating as one of our members we ask That you obey the rules stated above in regards to our server and apply them where ever you may travel. As a member of Eternal Order, you are in part representing our clan and clan name, so I ask of you to please be courteous to your fellow gamer. Having fun is core in our clan, as long as it is within the boundries of the rules stated. With that said, HAVE FUN! :)&lt;br /&gt;
&lt;br /&gt;
==Clan Steam Community==&lt;br /&gt;
We currently are utilizing Steam&amp;#039;s Community network. With this said, please check to make sure you are in it! :) Under your Community tab you should see a group called Eternal Order. If you do not see this group please contact one of our leaders to notify us so that we may add you.&lt;br /&gt;
&lt;br /&gt;
==Clan Attendance==&lt;br /&gt;
Cannot make a practice, or make a match? Don&amp;#039;t worry! We are a clan community that was formed in order to provide a place where gamers can come together and participate in an activity called fun! We know and acknowledge that there is a thing called life, and that people have lives. Even I myself (Nuk3m) cannot make matches or practices at times. With that said, if you cannot make an event do not worry about having to contact us, we know life comes first.&lt;br /&gt;
&lt;br /&gt;
==Clan Practices==&lt;br /&gt;
Clan practices are not mandatory.For your information, practices are on Tuesday nights at 9:00PM EST(8CST, 7MST,6PST). We understand that practice makes perfect and the only way to become a better player is to train and practice, but once again the rule applied about Attendance also applies here. No activity we participate in such as matches or practices are mandatoy, but if you want to activly participate in clan events, that is your perogative, we do encourage you to participate though, but will never penalize a single person for it.&lt;br /&gt;
&lt;br /&gt;
==Clan Matches==&lt;br /&gt;
We currently arean active clan on the UGC FF 5v5 roster. At the present time match dates are on Wednesdays at 9:00PM EST,and will take place through following weeks. With this said those who are planning to participate in matches, we do require you to read over the [http://www.ugcleague.com/rules_ff5.cfm UGC Fortress Forever League rules], and understand and abide by them.&lt;br /&gt;
&lt;br /&gt;
==Player of The Month==&lt;br /&gt;
===February===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Who is he?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Water is well known for his servitude in the United States military. Fragging out of base, Water has shown high spirits, and has always maintained a friendly atmosphere. It is never a dull moment when gaming with this member. When you see Water in-game, you know there is fun being had. It is always good times when playing with this marvel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why POTM?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:The reasoning behind our nomination of water was simple. Well actually it wasnt. It was a tough split between VooDoo and Water because they were both such amazing people that it was hard to choose. I wish we could have chosen both. If we could have we would have. Water is what I like to call a true gamer. Someone who has not forgot the purpose of gaming. Someone who can balance life with fun. Because of his great personality and dedication to the clan, we chose him for Februarys player of the month.&lt;br /&gt;
&lt;br /&gt;
===January===&lt;br /&gt;
*Ostrich Eggs&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Who is he?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Ostrich Eggs, is one of the few. Comical, classy, and overall dedicated. He was one of our first recruits. We found him fragging along in one of the public servers, being his usual. This is one of the funniest, high spirited people you will ever come across.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why POTM?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:We chose Ostrich as our player of the month because of his dedication. We found Ostrich to be highly reliable, as well, higly motivated. Because of his relaxed fun nature, we felt he was a perfect example of what our clan is about, and was a perfect candidate for our first player of the month.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us via email at thevasc@gmail.com, you may also reach us in our irc channel #claneo in the Gamesurge network. We can also be located on the fortress forever forums or on our [http://steamcommunity.com/groups/eternalorder Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=8398</id>
		<title>Eternal Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=8398"/>
		<updated>2008-03-01T08:45:05Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:E0.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: :e0: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: US &amp;amp; EU &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: :e0: Community, Identity, Stability &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 63.210.148.178&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Info&amp;#039;&amp;#039;&amp;#039;: [http://www.gametracker.com/server_info/63.210.148.178:27015/ Gamesurge]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=1742bab84c17edc7e47ce611889038af Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #claneo on GameSurge &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://www.nuk3m.net/ &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/eternalorder &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Yes! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;: [http://fortress-forever.com/ffwiki/index.php?title=User:Nuk3m Nuk3m]  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leaders&amp;#039;&amp;#039;&amp;#039;: [http://fortress-forever.com/wiki/User:GeoKillgt-10009 Geokill-----&amp;gt;] &amp;amp; Moya&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Offensive Coordinators&amp;#039;&amp;#039;&amp;#039;: [http://fortress-forever.com/wiki/User:AgentBuckshotMoose-5554 Agent Buckshot Moose] &amp;amp; MariOWN&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defensive Coordinators&amp;#039;&amp;#039;&amp;#039;: Ostrich Eggs &amp;amp; Yoda&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;American Members&amp;#039;&amp;#039;&amp;#039;: 16  &amp;lt;br&amp;gt;&lt;br /&gt;
*Candygram for Mongo&lt;br /&gt;
*Kami&lt;br /&gt;
*OneEightSeven&lt;br /&gt;
*VooDoo&lt;br /&gt;
*Water&lt;br /&gt;
*[http://fortress-forever.com/wiki/User:Kenny Zombie]&lt;br /&gt;
*Pistolero&lt;br /&gt;
*SkullBash&lt;br /&gt;
*Clause  	&lt;br /&gt;
*.50bmg 	&lt;br /&gt;
*Austin 	&lt;br /&gt;
*KombineAnarchy 	&lt;br /&gt;
*I See Sniped People&lt;br /&gt;
*Poem ZX&lt;br /&gt;
*Dedrok&lt;br /&gt;
*Krieg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;:e0: European Members&amp;#039;&amp;#039;&amp;#039;: 6&lt;br /&gt;
*3 Paranoid Demoman&lt;br /&gt;
*Aendes&lt;br /&gt;
*Thadas&lt;br /&gt;
*DirtyAmir&lt;br /&gt;
*Killer Cre@m&lt;br /&gt;
*NieksterNL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
What are we about? We are about playing a game that has been in existance for ages, we are about playing a game that takes skill and compassion. we are about the select few who have decided to stand by a lifestyle others have looked down apon, we are gamers and here we stand, united under one flag, the eternal order. We are a clan comprised of the few and the many, we look down apon clans that lost the original purpose of fun. We stand to represent the essense of Fortress Forever, the essence of gaming. We are the Eternal Order. :e0: Eternal Order, a Fortress Forever clan, that will play on the UGC ladder, Currently, since our roster is becoming large, recruitment will be on a basis of invite only, but you still may request to join. Depending on who you are, will determine whether you may join our clan, or you might have to wait awhile before your considered. Were a fun clan, who hasn&amp;#039;t lost that reality of gaming. We enjoy to play in a fun environment in our server, and also like to be well oriented in matches and practices. Our practices are about one thing, honing our members skill. Not so much, learning maps for the league, as much making everyone get better at this game. For those who want to take this game seriously you may do so, for those who just want to kick their feet up on a table and relax you may do so. Everyone plays that can during matches.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
Eternal Order, a Fortress Forever clan, that will play on the UGC ladder, Currently, since our roster is becoming large, recruitment will be on a basis of invite only, but you still may request to join. Depending on who you are, will determine whether you may join our clan, or you might have to wait awhile before your considered. Were a fun clan, who hasn&amp;#039;t lost that reality of gaming. We enjoy to play in a fun environment in our server, and also like to be well oriented in matches practices. Our practices are about one thing, honing our members skill. Not so much, learning maps for the league, as much making everyone get better at this game. For those who want to take this game seriously you may do so, for those who just want to kick their feet up on a table and relax you may do so. Everyone plays that can during matches.&lt;br /&gt;
&lt;br /&gt;
==Clan Server Rules==&lt;br /&gt;
While playing on our public server; although we do not have many rules, we do acknowledge some to an extent. We hope that everybody who plays on our server participates in a friendly manner, while observing and obeying the following rules. First there is to be no excessive respawn camping of any manner. Secondly, the use of pornographic sprays of any manner will not be tolerated. Finally and most importantly, we are a newbie friendly server, therefore the use of demeaning and discouraging language toward newer players or any player for that matter is not tolerated. We strive to maintain a positive atmosphere, a friendly enviorment where new and old players alike can come together to enjoy a game. Please have respect one another and overall have fun and try not to take things too seriously.&lt;br /&gt;
&lt;br /&gt;
==Clan Code of Conduct==&lt;br /&gt;
While participating as one of our members we ask That you obey the rules stated above in regards to our server and apply them where ever you may travel. As a member of Eternal Order, you are in part representing our clan and clan name, so I ask of you to please be courteous to your fellow gamer. Having fun is core in our clan, as long as it is within the boundries of the rules stated. With that said, HAVE FUN! :)&lt;br /&gt;
&lt;br /&gt;
==Clan Steam Community==&lt;br /&gt;
We currently are utilizing Steam&amp;#039;s Community network. With this said, please check to make sure you are in it! :) Under your Community tab you should see a group called Eternal Order. If you do not see this group please contact one of our leaders to notify us so that we may add you.&lt;br /&gt;
&lt;br /&gt;
==Clan Attendance==&lt;br /&gt;
Cannot make a practice, or make a match? Don&amp;#039;t worry! We are a clan community that was formed in order to provide a place where gamers can come together and participate in an activity called fun! We know and acknowledge that there is a thing called life, and that people have lives. Even I myself (Nuk3m) cannot make matches or practices at times. With that said, if you cannot make an event do not worry about having to contact us, we know life comes first.&lt;br /&gt;
&lt;br /&gt;
==Clan Practices==&lt;br /&gt;
Clan practices are not mandatory.For your information, practices are on Tuesday nights at 9:00PM EST(8CST, 7MST,6PST). We understand that practice makes perfect and the only way to become a better player is to train and practice, but once again the rule applied about Attendance also applies here. No activity we participate in such as matches or practices are mandatoy, but if you want to activly participate in clan events, that is your perogative, we do encourage you to participate though, but will never penalize a single person for it.&lt;br /&gt;
&lt;br /&gt;
==Clan Matches==&lt;br /&gt;
We currently arean active clan on the UGC FF 5v5 roster. At the present time match dates are on Wednesdays at 9:00PM EST,and will take place through following weeks. With this said those who are planning to participate in matches, we do require you to read over the UGC Fortress Forever League rules, and understand and abide by them.&lt;br /&gt;
&lt;br /&gt;
==Player of The Month==&lt;br /&gt;
===February===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Who is he?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Water is well known for his servitude in the United States military. Fragging out of base, Water has shown high spirits, and has always maintained a friendly atmosphere. It is never a dull moment when gaming with this member. When you see Water in-game, you know there is fun being had. It is always good times when playing with this marvel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why POTM?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:The reasoning behind our nomination of water was simple. Well actually it wasnt. It was a tough split between VooDoo and Water because they were both such amazing people that it was hard to choose. I wish we could have chosen both. If we could have we would have. Water is what I like to call a true gamer. Someone who has not forgot the purpose of gaming. Someone who can balance life with fun. Because of his great personality and dedication to the clan, we chose him for Februarys player of the month.&lt;br /&gt;
&lt;br /&gt;
===January===&lt;br /&gt;
*Ostrich Eggs&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Who is he?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Ostrich Eggs, is one of the few. Comical, classy, and overall dedicated. He was one of our first recruits. We found him fragging along in one of the public servers, being his usual. This is one of the funniest, high spirited people you will ever come across.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why POTM?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:We chose Ostrich as our player of the month because of his dedication. We found Ostrich to be highly reliable, as well, higly motivated. Because of his relaxed fun nature, we felt he was a perfect example of what our clan is about, and was a perfect candidate for our first player of the month.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us via email at thevasc@gmail.com, you may also reach us in our irc channel #claneo in the Gamesurge network. We can also be located on the fortress forever forums or on our [http://steamcommunity.com/groups/eternalorder Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=8397</id>
		<title>Eternal Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=8397"/>
		<updated>2008-03-01T08:26:54Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:E0.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: :e0: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: US &amp;amp; EU &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: :e0: Community, Identity, Stability &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 63.210.148.178&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=1742bab84c17edc7e47ce611889038af Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #claneo on GameSurge &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://www.nuk3m.net/ &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/eternalorder &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Yes! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;: [http://fortress-forever.com/ffwiki/index.php?title=User:Nuk3m Nuk3m]  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leaders&amp;#039;&amp;#039;&amp;#039;: [http://fortress-forever.com/wiki/User:GeoKillgt-10009 Geokill-----&amp;gt;] &amp;amp; Moya&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Offensive Coordinators&amp;#039;&amp;#039;&amp;#039;: [http://fortress-forever.com/wiki/User:AgentBuckshotMoose-5554 Agent Buckshot Moose] &amp;amp; MariOWN&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defensive Coordinators&amp;#039;&amp;#039;&amp;#039;: Ostrich Eggs &amp;amp; Yoda&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;American Members&amp;#039;&amp;#039;&amp;#039;: 16  &amp;lt;br&amp;gt;&lt;br /&gt;
*Candygram for Mongo&lt;br /&gt;
*Kami&lt;br /&gt;
*OneEightSeven&lt;br /&gt;
*VooDoo&lt;br /&gt;
*Water&lt;br /&gt;
*[http://fortress-forever.com/wiki/User:Kenny Zombie]&lt;br /&gt;
*Pistolero&lt;br /&gt;
*SkullBash&lt;br /&gt;
*Clause  	&lt;br /&gt;
*.50bmg 	&lt;br /&gt;
*Austin 	&lt;br /&gt;
*KombineAnarchy 	&lt;br /&gt;
*I See Sniped People&lt;br /&gt;
*Poem ZX&lt;br /&gt;
*Dedrok&lt;br /&gt;
*Krieg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;:e0: European Members&amp;#039;&amp;#039;&amp;#039;: 6&lt;br /&gt;
*3 Paranoid Demoman&lt;br /&gt;
*Aendes&lt;br /&gt;
*Thadas&lt;br /&gt;
*DirtyAmir&lt;br /&gt;
*Killer Cre@m&lt;br /&gt;
*NieksterNL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
What are we about? We are about playing a game that has been in existance for ages, we are about playing a game that takes skill and compassion. we are about the select few who have decided to stand by a lifestyle others have looked down apon, we are gamers and here we stand, united under one flag, the eternal order. We are a clan comprised of the few and the many, we look down apon clans that lost the original purpose of fun. We stand to represent the essense of Fortress Forever, the essence of gaming. We are the Eternal Order. :e0: Eternal Order, a Fortress Forever clan, that will play on the UGC ladder, Currently, since our roster is becoming large, recruitment will be on a basis of invite only, but you still may request to join. Depending on who you are, will determine whether you may join our clan, or you might have to wait awhile before your considered. Were a fun clan, who hasn&amp;#039;t lost that reality of gaming. We enjoy to play in a fun environment in our server, and also like to be well oriented in matches and practices. Our practices are about one thing, honing our members skill. Not so much, learning maps for the league, as much making everyone get better at this game. For those who want to take this game seriously you may do so, for those who just want to kick their feet up on a table and relax you may do so. Everyone plays that can during matches.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
Eternal Order, a Fortress Forever clan, that will play on the UGC ladder, Currently, since our roster is becoming large, recruitment will be on a basis of invite only, but you still may request to join. Depending on who you are, will determine whether you may join our clan, or you might have to wait awhile before your considered. Were a fun clan, who hasn&amp;#039;t lost that reality of gaming. We enjoy to play in a fun environment in our server, and also like to be well oriented in matches practices. Our practices are about one thing, honing our members skill. Not so much, learning maps for the league, as much making everyone get better at this game. For those who want to take this game seriously you may do so, for those who just want to kick their feet up on a table and relax you may do so. Everyone plays that can during matches.&lt;br /&gt;
&lt;br /&gt;
==Clan Server Rules==&lt;br /&gt;
While playing on our public server; although we do not have many rules, we do acknowledge some to an extent. We hope that everybody who plays on our server participates in a friendly manner, while observing and obeying the following rules. First there is to be no excessive respawn camping of any manner. Secondly, the use of pornographic sprays of any manner will not be tolerated. Finally and most importantly, we are a newbie friendly server, therefore the use of demeaning and discouraging language toward newer players or any player for that matter is not tolerated. We strive to maintain a positive atmosphere, a friendly enviorment where new and old players alike can come together to enjoy a game. Please have respect one another and overall have fun and try not to take things too seriously.&lt;br /&gt;
&lt;br /&gt;
==Clan Code of Conduct==&lt;br /&gt;
While participating as one of our members we ask That you obey the rules stated above in regards to our server and apply them where ever you may travel. As a member of Eternal Order, you are in part representing our clan and clan name, so I ask of you to please be courteous to your fellow gamer. Having fun is core in our clan, as long as it is within the boundries of the rules stated. With that said, HAVE FUN! :)&lt;br /&gt;
&lt;br /&gt;
==Clan Steam Community==&lt;br /&gt;
We currently are utilizing Steam&amp;#039;s Community network. With this said, please check to make sure you are in it! :) Under your Community tab you should see a group called Eternal Order. If you do not see this group please contact one of our leaders to notify us so that we may add you.&lt;br /&gt;
&lt;br /&gt;
==Clan Attendance==&lt;br /&gt;
Cannot make a practice, or make a match? Don&amp;#039;t worry! We are a clan community that was formed in order to provide a place where gamers can come together and participate in an activity called fun! We know and acknowledge that there is a thing called life, and that people have lives. Even I myself (Nuk3m) cannot make matches or practices at times. With that said, if you cannot make an event do not worry about having to contact us, we know life comes first.&lt;br /&gt;
&lt;br /&gt;
==Clan Practices==&lt;br /&gt;
Clan practices are not mandatory.For your information, practices are on Tuesday nights at 9:00PM EST(8CST, 7MST,6PST). We understand that practice makes perfect and the only way to become a better player is to train and practice, but once again the rule applied about Attendance also applies here. No activity we participate in such as matches or practices are mandatoy, but if you want to activly participate in clan events, that is your perogative, we do encourage you to participate though, but will never penalize a single person for it.&lt;br /&gt;
&lt;br /&gt;
==Clan Matches==&lt;br /&gt;
We currently arean active clan on the UGC FF 5v5 roster. At the present time match dates are on Wednesdays at 9:00PM EST,and will take place through following weeks. With this said those who are planning to participate in matches, we do require you to read over the UGC Fortress Forever League rules, and understand and abide by them.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us via email at thevasc@gmail.com, you may also reach us in our irc channel #claneo in the Gamesurge network. We can also be located on the fortress forever forums or on our [http://steamcommunity.com/groups/eternalorder Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Changelog&amp;diff=7962</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Changelog&amp;diff=7962"/>
		<updated>2008-02-17T00:17:17Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: /* Map changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==2.0 (15 February 2008)==&lt;br /&gt;
&lt;br /&gt;
===User Interface===&lt;br /&gt;
* Added a &amp;#039;&amp;#039;&amp;#039;Fortress Options&amp;#039;&amp;#039;&amp;#039; menu for many advanced options, including enabling/disabling many of the new features listed below.&lt;br /&gt;
&lt;br /&gt;
===Generic / Misc Stuff===&lt;br /&gt;
* Walls no longer apply friction to grenades, concmaps should be possible now! &lt;br /&gt;
* Small auto-conc for HH concs when you dont jump&lt;br /&gt;
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.&lt;br /&gt;
* Throwing the flag is now upwards slightly rather than skidding along the floor&lt;br /&gt;
* Re-added recoil for some weapons (e.g. IC)&lt;br /&gt;
* Suiciding no longer causes you to lose 100 fortress points&lt;br /&gt;
* Bunnyhop cap now 1.20 up from 1.10&lt;br /&gt;
* Flags now GLOW&lt;br /&gt;
* Better intermission scoreboard/player handling&lt;br /&gt;
* Made the currently held grenade timer bar more visible than the dropped ones&lt;br /&gt;
* pyro scream time only triggers once every 1.7 seconds now&lt;br /&gt;
* Added cl_reducedexplosions to help fps problems&lt;br /&gt;
* Added a cvar for ragdoll lifetime&lt;br /&gt;
* New assault cannon fire sound&lt;br /&gt;
* DX 8 and DX 9 levels selectable in Start Menu&lt;br /&gt;
* We now have a readme with many handy links at:&lt;br /&gt;
 SourceMods\FortressForever\README\README.html&lt;br /&gt;
* New sprays! Sprays are selectable in the game options.  The path to import them is:&lt;br /&gt;
 SourceMods\FortressForever\sprays&lt;br /&gt;
* NEW .cfg files!&lt;br /&gt;
:* For the 1.0 / 1.11 to 2.0 install:&lt;br /&gt;
: - You will now see a userconfig.cfg added to your cfg files! &lt;br /&gt;
:* For the 2.0 FULL install:&lt;br /&gt;
: - New &amp;lt;classname&amp;gt;.cfg files and userconfig.cfg file! &lt;br /&gt;
:[[Image:Note.png]] &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki. &lt;br /&gt;
&lt;br /&gt;
===Visuals===&lt;br /&gt;
* Grenades now have trails and halo&amp;#039;s around them &lt;br /&gt;
* Blue and yellow pipes now have trails&lt;br /&gt;
* Player models have been tweaked to increase visibility&lt;br /&gt;
* Grenade models have been tweaked to increase visibility&lt;br /&gt;
* SG models have been tweaked to increase visibility&lt;br /&gt;
* SG now throws out sparks when it&amp;#039;s below 50% health&lt;br /&gt;
* New IC model!&lt;br /&gt;
* No more ugly background for build timers&lt;br /&gt;
* New HUD security icons for shutdown style maps&lt;br /&gt;
* Shotgun muzzle flash more visible&lt;br /&gt;
* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)&lt;br /&gt;
* New EMP effect&lt;br /&gt;
* HUD health / armor no longer flashes red when you are hit. It&amp;#039;ll only flash red when you are &amp;lt; 25% health to prevent confusion. (instead it flashes white when hit)&lt;br /&gt;
* Grenade 2 timer up a bit so it&amp;#039;s not so far down&lt;br /&gt;
* New explosion scorch decal which doesnt make your whole base black.&lt;br /&gt;
* &amp;#039;on fire&amp;#039; hud HUD redness reduced a lot&lt;br /&gt;
* Cvars for turning off targets + gren trails&lt;br /&gt;
* Demoman grenades hopefully dont bounce of people any more&lt;br /&gt;
* Readded interpolation for projectiles&lt;br /&gt;
* Put in a fix for grenade timers not showing up&lt;br /&gt;
* Teamcolour hud can now go back to normal again&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Grenade target timing bug&lt;br /&gt;
* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.&lt;br /&gt;
* Dispenser / SG health now displays properly on the HUD even if you are far away.&lt;br /&gt;
* CL_CopyExistingEntity crash fixed at last (!!) &lt;br /&gt;
* SG now tracks properly when built on a slope&lt;br /&gt;
* Death by burning is no longer a suicide &lt;br /&gt;
* Fixed LUA error causing security icons to disappear when players connected&lt;br /&gt;
* Fix for spies being able to sabotage when they&amp;#039;re dead&lt;br /&gt;
&lt;br /&gt;
===Class-specific Changes===&lt;br /&gt;
[[:Class:Scout|&amp;#039;&amp;#039;&amp;#039;Scout:&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.&lt;br /&gt;
* Players can only use a jump pad once every second, so they dont get multiple triggers.&lt;br /&gt;
* Max conc speed after using the jumppad &lt;br /&gt;
* Reduced conc time for Scout down to Medic level&lt;br /&gt;
* Scouts now don&amp;#039;t take fall damage.&lt;br /&gt;
[[:Class:Sniper|&amp;#039;&amp;#039;&amp;#039;Sniper:&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* Sniper rifle base damage has been reduced from 42 to 35 &lt;br /&gt;
* Radiotag duration reduced from 60 to 15 seconds.&lt;br /&gt;
* AR damage down from 7 to 5.5&lt;br /&gt;
[[:Class:Soldier|&amp;#039;&amp;#039;&amp;#039;Soldier:&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* RPG damage radius increased slightly (from 108 to 125).  &lt;br /&gt;
* RPG reload time decreased from 1.0 to 0.9 seconds.&lt;br /&gt;
* Nail grens tweaked a lot.&lt;br /&gt;
* Soldier special now quickswitches between shotgun and RPG.&lt;br /&gt;
[[:Class:Demoman|&amp;#039;&amp;#039;&amp;#039;Demoman:&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.&lt;br /&gt;
[[:Class:Medic|&amp;#039;&amp;#039;&amp;#039;Medic:&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can&amp;#039;t leave a supply for your defenders for example)&lt;br /&gt;
[[:Class:HWGuy|&amp;#039;&amp;#039;&amp;#039;HWGuy:&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.&lt;br /&gt;
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)&lt;br /&gt;
[[:Class:Pyro|&amp;#039;&amp;#039;&amp;#039;Pyro:&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* IC base damage has come down (from 60 to 50).&lt;br /&gt;
* Flamethrower damage increased to 16 from 13&lt;br /&gt;
* Flamethrower pushforce cap increased to 850 from 550.&lt;br /&gt;
* Pyro special now quickswitches between flamethrower and IC.&lt;br /&gt;
* Pyro vs Pyro now takes 100% damage up from 50% &lt;br /&gt;
* Flamethrower uppush up to 110 from 50.&lt;br /&gt;
[[:Class:Spy|&amp;#039;&amp;#039;&amp;#039;Spy:&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* Spy now has a &amp;#039;last disguise&amp;#039; option on the menu&lt;br /&gt;
* Knife damage up to 50 from 32. &lt;br /&gt;
* Disguise time halved.&lt;br /&gt;
[[:Class:Engineer|&amp;#039;&amp;#039;&amp;#039;Engineer:&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* SG health has come down to 113% from 120% of TFC level(ish). &lt;br /&gt;
* SG bulletpush now works on the ground (thanks jiggs!).&lt;br /&gt;
* SG air bulletpush reduced to 15 from 24&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;All Classes (except medic):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.&lt;br /&gt;
&lt;br /&gt;
===New functionality:===&lt;br /&gt;
* New splash screen to tell you about any updates to FF if you are playing an old version.&lt;br /&gt;
* New options screen with a load more stuff on it.&lt;br /&gt;
&lt;br /&gt;
===Map changes===&lt;br /&gt;
[[Map:ff_crossover|&amp;#039;&amp;#039;&amp;#039;Crossover&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* VIS fixed, massive performance increase&lt;br /&gt;
* Test middle area structure for additional route&lt;br /&gt;
* Lasers! (currently invisible due to engine bug)&lt;br /&gt;
* Misc brush fixes&lt;br /&gt;
* More obvious Capture Point, lasers in air lift.(thanks gingerlord)&lt;br /&gt;
* Various crossover tweaks including a revamped midmap&lt;br /&gt;
* Crossover tweaks&lt;br /&gt;
[[Map:ff_dropdown|&amp;#039;&amp;#039;&amp;#039;Dropdown&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* Added ff_dropdown - &amp;#039;&amp;#039;This CTF map was previously released to the community in September 2007.  It has now been updated with major gameplay changes and a redesigned flag room.  It features a destroyable wall, grate and generator, the last one also being repairable.&amp;#039;&amp;#039;&lt;br /&gt;
*polished, bug-fixed version of the community map. Thanks Yann &amp;quot;Sh4x&amp;quot; Richer&lt;br /&gt;
[[Map:ff_dustbowl|&amp;#039;&amp;#039;&amp;#039;Dustbowl &amp;#039;&amp;#039;&amp;#039;]] &lt;br /&gt;
* Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)&lt;br /&gt;
[[Map:ff_epicenter|&amp;#039;&amp;#039;&amp;#039;Epicenter:&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.&lt;br /&gt;
* Extended balcony area around cap point for additional SG position&lt;br /&gt;
* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)&lt;br /&gt;
* Epicenter 3-cap LUA system added, some various tweaks&lt;br /&gt;
* Epicenter tweaks&lt;br /&gt;
[[Map:ff_hunted|&amp;#039;&amp;#039;&amp;#039;Hunted&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* Updated ff_hunted lua script - &amp;#039;&amp;#039;Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.&amp;#039;&amp;#039;&lt;br /&gt;
[[Map:ff_monkey|&amp;#039;&amp;#039;&amp;#039;Monkey&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* Monkey is now Red vs Blue&lt;br /&gt;
* Monkey FPS vastly improved&lt;br /&gt;
[[Map:ff_openfire|&amp;#039;&amp;#039;&amp;#039;Openfire&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff&lt;br /&gt;
[[Map:ff_waterpolo|&amp;#039;&amp;#039;&amp;#039;Waterpolo&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* Updated ff_waterpolo - &amp;#039;&amp;#039;this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don&amp;#039;t die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping.  Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.&amp;#039;&amp;#039;&lt;br /&gt;
[[Map:ff_well|&amp;#039;&amp;#039;&amp;#039;Well &amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* Well front door buttons removed, walk up to it = it opens&lt;br /&gt;
&lt;br /&gt;
==1.11 (15 November 2007)==&lt;br /&gt;
&lt;br /&gt;
* Added blur effect option to menu&lt;br /&gt;
* Added some missing map files&lt;br /&gt;
* Fixed waterpolo Lua script&lt;br /&gt;
* Reduced AC spinup&lt;br /&gt;
* Fixed AC firing huge salvo&lt;br /&gt;
* Reverted accidental conc physics change thing&lt;br /&gt;
&lt;br /&gt;
==1.1 (31 October 2007)==&lt;br /&gt;
&lt;br /&gt;
* Fixed buildable_ondamage and player_ondamage script callbacks.&lt;br /&gt;
* Fixed kPlayers flag for lua entity collection.&lt;br /&gt;
* Fixed normal explosion sound being played on top of buildable explosion sound.&lt;br /&gt;
* Fixed player_spawn callback getting called every time a player executes /kill.&lt;br /&gt;
* Fixed suicide logic from running when player is already dead.&lt;br /&gt;
* Fixed score overflow at 32k by increasing size of networked score variable.&lt;br /&gt;
* Fixed missing voice hud icons.&lt;br /&gt;
* Fixed player:AddHealth function so it returns expected value. This fixes bug where you can pick up all ammo and armor bags if you weren&amp;#039;t full health.&lt;br /&gt;
* Fixed display is + negative fort points(ie + -100)&lt;br /&gt;
* Fixed voice column to show chat on/off icons for other teams.&lt;br /&gt;
* Fixed # leaving off the rest of the string in chat messages if not matched to a localized string.&lt;br /&gt;
* Fixed disguise &amp;quot;enemy&amp;quot; to choose a random enemy team.&lt;br /&gt;
* Fixed infection/heal sound to play at appropriate times.&lt;br /&gt;
* Fixed kill/death messages not showing/tracking.&lt;br /&gt;
* Fixed tickrate 66 clamp.&lt;br /&gt;
* Fixed death view slant.&lt;br /&gt;
* Fixed %l displaying wrong team.&lt;br /&gt;
* Fixed medkit hit/infection sounds to play properly.&lt;br /&gt;
* Fixed sentrygun not being able to retarget closer targets&lt;br /&gt;
* Fixed sentrygun to favor all visible players over buildables(if they got a player as a target they will not target a buildable, regardless of distance)&lt;br /&gt;
* Added lua callbacks for player_connected &amp;amp; player_disconnected&lt;br /&gt;
* Added lua SetDamageForce for damageinfo&lt;br /&gt;
* Added DamageInfo:ScaleDamage function, exposed to lua&lt;br /&gt;
* Added player_onkill callback for player suicide so scripts can reject it(implemented in ff_hunted)&lt;br /&gt;
* Added DropToFloor() lua function that takes a base entity.&lt;br /&gt;
* Added client side spawn weapon cvars to control what weapon you equip on spawn.&lt;br /&gt;
* Added small spinup to AC so it no longer shoots immediately(and no heat buildup during spinup)&lt;br /&gt;
* Added buildable &amp;amp; grenade flags to the base trigger class &amp;amp; .fgd&lt;br /&gt;
* Added a progress bar to spy disguising.&lt;br /&gt;
* Changed to no blood shooting disguised teammates when ff is off.&lt;br /&gt;
* Changed AC to reduce HW speed when firing(and not dependent on charge level).&lt;br /&gt;
* Changed grenade and pipe damage radius up a bit&lt;br /&gt;
* Changed water exiting push force up a bit.&lt;br /&gt;
* Changed decals not to draw on players &amp;amp; buildables. Pretty certain this accounted for a majority of client crashes.&lt;br /&gt;
* Changed a bunch cvars people were using as cheats to cheat.&lt;br /&gt;
* Changed backpacks to non solid to fix them from blocking doors/elevators.&lt;br /&gt;
* Changed messagemode and messagemode2 binding to support auto starting the chat message. Ie, bind p &amp;quot;messagemode ^2&amp;quot; will begin the chat mode with ^2 already in the chat box.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawn Weapon Cvars&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* cl_spawnweapon_scout - default nailgun&lt;br /&gt;
* cl_spawnweapon_sniper - default sniperrifle&lt;br /&gt;
* cl_spawnweapon_soldier - default rpg&lt;br /&gt;
* cl_spawnweapon_demoman - default grenadelauncher&lt;br /&gt;
* cl_spawnweapon_medic - default supernailgun&lt;br /&gt;
* cl_spawnweapon_hwguy - default assaultcannon&lt;br /&gt;
* cl_spawnweapon_pyro - default flamethrower&lt;br /&gt;
* cl_spawnweapon_engineer - default railgun&lt;br /&gt;
* cl_spawnweapon_spy - default tranq&lt;br /&gt;
* cl_spawnweapon_civilian - default tommygun&lt;br /&gt;
&lt;br /&gt;
Valid options are: crowbar, medkit, knife, spanner, shotgun, supershotgun, nailgun, supernailgun, grenadelauncher, rpg, sniperrifle, railgun, flamethrower, assaultcannon, autorifle, tranq, pipelauncher, ic, tommygun, deploysentrygun, deploydispenser, deploydetpack, tommygun, umbrella&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New chat macros&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*%d - disguise team and class&lt;br /&gt;
*%i - name of last person in crosshairs&lt;br /&gt;
&lt;br /&gt;
*%sh - sentry health&lt;br /&gt;
*%sa - sentry ammo&lt;br /&gt;
*%sv - sentry level&lt;br /&gt;
*%sl - sentry location&lt;br /&gt;
&lt;br /&gt;
*%dh - dispenser health&lt;br /&gt;
*%da - dispenser ammo&lt;br /&gt;
*%dl - dispenser location&lt;br /&gt;
&lt;br /&gt;
*%pf - detpack fuse time&lt;br /&gt;
*%pl - detpack location&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Added ^# color markup for chat messages.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*^0 - ORANGE&lt;br /&gt;
*^1 - BLUE&lt;br /&gt;
*^2 - RED&lt;br /&gt;
*^3 - YELLOW&lt;br /&gt;
*^4 - GREEN&lt;br /&gt;
*^5 - WHITE&lt;br /&gt;
*^6 - BLACK&lt;br /&gt;
*^7 - GREY&lt;br /&gt;
*^8 - MAGENTA&lt;br /&gt;
*^9 - CYAN&lt;br /&gt;
*^ - terminates last color&lt;br /&gt;
&lt;br /&gt;
Disable with cl_chat_colorize 0&lt;br /&gt;
cl_chat_color_default sets default chat message color(defaults to current orange). it&amp;#039;s a string, and takes an RGB, so e.g. &amp;#039;&amp;#039;cl_chat_color_default &amp;quot;255 170 0&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==1.0 (13 September 2007)==&lt;br /&gt;
&lt;br /&gt;
First release.&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Changelog&amp;diff=7961</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Changelog&amp;diff=7961"/>
		<updated>2008-02-17T00:06:26Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: /* Map changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==2.0 (15 February 2008)==&lt;br /&gt;
&lt;br /&gt;
===User Interface===&lt;br /&gt;
* Added a &amp;#039;&amp;#039;&amp;#039;Fortress Options&amp;#039;&amp;#039;&amp;#039; menu for many advanced options, including enabling/disabling many of the new features listed below.&lt;br /&gt;
&lt;br /&gt;
===Generic / Misc Stuff===&lt;br /&gt;
* Walls no longer apply friction to grenades, concmaps should be possible now! &lt;br /&gt;
* Small auto-conc for HH concs when you dont jump&lt;br /&gt;
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.&lt;br /&gt;
* Throwing the flag is now upwards slightly rather than skidding along the floor&lt;br /&gt;
* Re-added recoil for some weapons (e.g. IC)&lt;br /&gt;
* Suiciding no longer causes you to lose 100 fortress points&lt;br /&gt;
* Bunnyhop cap now 1.20 up from 1.10&lt;br /&gt;
* Flags now GLOW&lt;br /&gt;
* Better intermission scoreboard/player handling&lt;br /&gt;
* Made the currently held grenade timer bar more visible than the dropped ones&lt;br /&gt;
* pyro scream time only triggers once every 1.7 seconds now&lt;br /&gt;
* Added cl_reducedexplosions to help fps problems&lt;br /&gt;
* Added a cvar for ragdoll lifetime&lt;br /&gt;
* New assault cannon fire sound&lt;br /&gt;
* DX 8 and DX 9 levels selectable in Start Menu&lt;br /&gt;
* We now have a readme with many handy links at:&lt;br /&gt;
 SourceMods\FortressForever\README\README.html&lt;br /&gt;
* New sprays! Sprays are selectable in the game options.  The path to import them is:&lt;br /&gt;
 SourceMods\FortressForever\sprays&lt;br /&gt;
* NEW .cfg files!&lt;br /&gt;
:* For the 1.0 / 1.11 to 2.0 install:&lt;br /&gt;
: - You will now see a userconfig.cfg added to your cfg files! &lt;br /&gt;
:* For the 2.0 FULL install:&lt;br /&gt;
: - New &amp;lt;classname&amp;gt;.cfg files and userconfig.cfg file! &lt;br /&gt;
:[[Image:Note.png]] &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki. &lt;br /&gt;
&lt;br /&gt;
===Visuals===&lt;br /&gt;
* Grenades now have trails and halo&amp;#039;s around them &lt;br /&gt;
* Blue and yellow pipes now have trails&lt;br /&gt;
* Player models have been tweaked to increase visibility&lt;br /&gt;
* Grenade models have been tweaked to increase visibility&lt;br /&gt;
* SG models have been tweaked to increase visibility&lt;br /&gt;
* SG now throws out sparks when it&amp;#039;s below 50% health&lt;br /&gt;
* New IC model!&lt;br /&gt;
* No more ugly background for build timers&lt;br /&gt;
* New HUD security icons for shutdown style maps&lt;br /&gt;
* Shotgun muzzle flash more visible&lt;br /&gt;
* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)&lt;br /&gt;
* New EMP effect&lt;br /&gt;
* HUD health / armor no longer flashes red when you are hit. It&amp;#039;ll only flash red when you are &amp;lt; 25% health to prevent confusion. (instead it flashes white when hit)&lt;br /&gt;
* Grenade 2 timer up a bit so it&amp;#039;s not so far down&lt;br /&gt;
* New explosion scorch decal which doesnt make your whole base black.&lt;br /&gt;
* &amp;#039;on fire&amp;#039; hud HUD redness reduced a lot&lt;br /&gt;
* Cvars for turning off targets + gren trails&lt;br /&gt;
* Demoman grenades hopefully dont bounce of people any more&lt;br /&gt;
* Readded interpolation for projectiles&lt;br /&gt;
* Put in a fix for grenade timers not showing up&lt;br /&gt;
* Teamcolour hud can now go back to normal again&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Grenade target timing bug&lt;br /&gt;
* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.&lt;br /&gt;
* Dispenser / SG health now displays properly on the HUD even if you are far away.&lt;br /&gt;
* CL_CopyExistingEntity crash fixed at last (!!) &lt;br /&gt;
* SG now tracks properly when built on a slope&lt;br /&gt;
* Death by burning is no longer a suicide &lt;br /&gt;
* Fixed LUA error causing security icons to disappear when players connected&lt;br /&gt;
* Fix for spies being able to sabotage when they&amp;#039;re dead&lt;br /&gt;
&lt;br /&gt;
===Class-specific Changes===&lt;br /&gt;
[[:Class:Scout|&amp;#039;&amp;#039;&amp;#039;Scout:&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.&lt;br /&gt;
* Players can only use a jump pad once every second, so they dont get multiple triggers.&lt;br /&gt;
* Max conc speed after using the jumppad &lt;br /&gt;
* Reduced conc time for Scout down to Medic level&lt;br /&gt;
* Scouts now don&amp;#039;t take fall damage.&lt;br /&gt;
[[:Class:Sniper|&amp;#039;&amp;#039;&amp;#039;Sniper:&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* Sniper rifle base damage has been reduced from 42 to 35 &lt;br /&gt;
* Radiotag duration reduced from 60 to 15 seconds.&lt;br /&gt;
* AR damage down from 7 to 5.5&lt;br /&gt;
[[:Class:Soldier|&amp;#039;&amp;#039;&amp;#039;Soldier:&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* RPG damage radius increased slightly (from 108 to 125).  &lt;br /&gt;
* RPG reload time decreased from 1.0 to 0.9 seconds.&lt;br /&gt;
* Nail grens tweaked a lot.&lt;br /&gt;
* Soldier special now quickswitches between shotgun and RPG.&lt;br /&gt;
[[:Class:Demoman|&amp;#039;&amp;#039;&amp;#039;Demoman:&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.&lt;br /&gt;
[[:Class:Medic|&amp;#039;&amp;#039;&amp;#039;Medic:&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can&amp;#039;t leave a supply for your defenders for example)&lt;br /&gt;
[[:Class:HWGuy|&amp;#039;&amp;#039;&amp;#039;HWGuy:&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.&lt;br /&gt;
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)&lt;br /&gt;
[[:Class:Pyro|&amp;#039;&amp;#039;&amp;#039;Pyro:&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* IC base damage has come down (from 60 to 50).&lt;br /&gt;
* Flamethrower damage increased to 16 from 13&lt;br /&gt;
* Flamethrower pushforce cap increased to 850 from 550.&lt;br /&gt;
* Pyro special now quickswitches between flamethrower and IC.&lt;br /&gt;
* Pyro vs Pyro now takes 100% damage up from 50% &lt;br /&gt;
* Flamethrower uppush up to 110 from 50.&lt;br /&gt;
[[:Class:Spy|&amp;#039;&amp;#039;&amp;#039;Spy:&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* Spy now has a &amp;#039;last disguise&amp;#039; option on the menu&lt;br /&gt;
* Knife damage up to 50 from 32. &lt;br /&gt;
* Disguise time halved.&lt;br /&gt;
[[:Class:Engineer|&amp;#039;&amp;#039;&amp;#039;Engineer:&amp;#039;&amp;#039;&amp;#039;]]&lt;br /&gt;
* SG health has come down to 113% from 120% of TFC level(ish). &lt;br /&gt;
* SG bulletpush now works on the ground (thanks jiggs!).&lt;br /&gt;
* SG air bulletpush reduced to 15 from 24&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;All Classes (except medic):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.&lt;br /&gt;
&lt;br /&gt;
===New functionality:===&lt;br /&gt;
* New splash screen to tell you about any updates to FF if you are playing an old version.&lt;br /&gt;
* New options screen with a load more stuff on it.&lt;br /&gt;
&lt;br /&gt;
===Map changes===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crossover2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* VIS fixed, massive performance increase&lt;br /&gt;
* Test middle area structure for additional route&lt;br /&gt;
* Lasers! (currently invisible due to engine bug)&lt;br /&gt;
* Misc brush fixes&lt;br /&gt;
* More obvious Capture Point, lasers in air lift.(thanks gingerlord)&lt;br /&gt;
* Various crossover tweaks including a revamped midmap&lt;br /&gt;
* Crossover tweaks&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dropdown&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added ff_dropdown - &amp;#039;&amp;#039;This CTF map was previously released to the community in September 2007.  It has now been updated with major gameplay changes and a redesigned flag room.  It features a destroyable wall, grate and generator, the last one also being repairable.&amp;#039;&amp;#039;&lt;br /&gt;
*polished, bug-fixed version of the community map. Thanks Yann &amp;quot;Sh4x&amp;quot; Richer&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dustbowl &amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Epicenter:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.&lt;br /&gt;
* Extended balcony area around cap point for additional SG position&lt;br /&gt;
* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)&lt;br /&gt;
* Epicenter 3-cap LUA system added, some various tweaks&lt;br /&gt;
* Epicenter tweaks&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hunted&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Updated ff_hunted lua script - &amp;#039;&amp;#039;Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monkey&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Monkey is now Red vs Blue&lt;br /&gt;
* Monkey FPS vastly improved&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Openfire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Waterpolo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Updated ff_waterpolo - &amp;#039;&amp;#039;this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don&amp;#039;t die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping.  Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Well &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Well front door buttons removed, walk up to it = it opens&lt;br /&gt;
&lt;br /&gt;
==1.11 (15 November 2007)==&lt;br /&gt;
&lt;br /&gt;
* Added blur effect option to menu&lt;br /&gt;
* Added some missing map files&lt;br /&gt;
* Fixed waterpolo Lua script&lt;br /&gt;
* Reduced AC spinup&lt;br /&gt;
* Fixed AC firing huge salvo&lt;br /&gt;
* Reverted accidental conc physics change thing&lt;br /&gt;
&lt;br /&gt;
==1.1 (31 October 2007)==&lt;br /&gt;
&lt;br /&gt;
* Fixed buildable_ondamage and player_ondamage script callbacks.&lt;br /&gt;
* Fixed kPlayers flag for lua entity collection.&lt;br /&gt;
* Fixed normal explosion sound being played on top of buildable explosion sound.&lt;br /&gt;
* Fixed player_spawn callback getting called every time a player executes /kill.&lt;br /&gt;
* Fixed suicide logic from running when player is already dead.&lt;br /&gt;
* Fixed score overflow at 32k by increasing size of networked score variable.&lt;br /&gt;
* Fixed missing voice hud icons.&lt;br /&gt;
* Fixed player:AddHealth function so it returns expected value. This fixes bug where you can pick up all ammo and armor bags if you weren&amp;#039;t full health.&lt;br /&gt;
* Fixed display is + negative fort points(ie + -100)&lt;br /&gt;
* Fixed voice column to show chat on/off icons for other teams.&lt;br /&gt;
* Fixed # leaving off the rest of the string in chat messages if not matched to a localized string.&lt;br /&gt;
* Fixed disguise &amp;quot;enemy&amp;quot; to choose a random enemy team.&lt;br /&gt;
* Fixed infection/heal sound to play at appropriate times.&lt;br /&gt;
* Fixed kill/death messages not showing/tracking.&lt;br /&gt;
* Fixed tickrate 66 clamp.&lt;br /&gt;
* Fixed death view slant.&lt;br /&gt;
* Fixed %l displaying wrong team.&lt;br /&gt;
* Fixed medkit hit/infection sounds to play properly.&lt;br /&gt;
* Fixed sentrygun not being able to retarget closer targets&lt;br /&gt;
* Fixed sentrygun to favor all visible players over buildables(if they got a player as a target they will not target a buildable, regardless of distance)&lt;br /&gt;
* Added lua callbacks for player_connected &amp;amp; player_disconnected&lt;br /&gt;
* Added lua SetDamageForce for damageinfo&lt;br /&gt;
* Added DamageInfo:ScaleDamage function, exposed to lua&lt;br /&gt;
* Added player_onkill callback for player suicide so scripts can reject it(implemented in ff_hunted)&lt;br /&gt;
* Added DropToFloor() lua function that takes a base entity.&lt;br /&gt;
* Added client side spawn weapon cvars to control what weapon you equip on spawn.&lt;br /&gt;
* Added small spinup to AC so it no longer shoots immediately(and no heat buildup during spinup)&lt;br /&gt;
* Added buildable &amp;amp; grenade flags to the base trigger class &amp;amp; .fgd&lt;br /&gt;
* Added a progress bar to spy disguising.&lt;br /&gt;
* Changed to no blood shooting disguised teammates when ff is off.&lt;br /&gt;
* Changed AC to reduce HW speed when firing(and not dependent on charge level).&lt;br /&gt;
* Changed grenade and pipe damage radius up a bit&lt;br /&gt;
* Changed water exiting push force up a bit.&lt;br /&gt;
* Changed decals not to draw on players &amp;amp; buildables. Pretty certain this accounted for a majority of client crashes.&lt;br /&gt;
* Changed a bunch cvars people were using as cheats to cheat.&lt;br /&gt;
* Changed backpacks to non solid to fix them from blocking doors/elevators.&lt;br /&gt;
* Changed messagemode and messagemode2 binding to support auto starting the chat message. Ie, bind p &amp;quot;messagemode ^2&amp;quot; will begin the chat mode with ^2 already in the chat box.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawn Weapon Cvars&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* cl_spawnweapon_scout - default nailgun&lt;br /&gt;
* cl_spawnweapon_sniper - default sniperrifle&lt;br /&gt;
* cl_spawnweapon_soldier - default rpg&lt;br /&gt;
* cl_spawnweapon_demoman - default grenadelauncher&lt;br /&gt;
* cl_spawnweapon_medic - default supernailgun&lt;br /&gt;
* cl_spawnweapon_hwguy - default assaultcannon&lt;br /&gt;
* cl_spawnweapon_pyro - default flamethrower&lt;br /&gt;
* cl_spawnweapon_engineer - default railgun&lt;br /&gt;
* cl_spawnweapon_spy - default tranq&lt;br /&gt;
* cl_spawnweapon_civilian - default tommygun&lt;br /&gt;
&lt;br /&gt;
Valid options are: crowbar, medkit, knife, spanner, shotgun, supershotgun, nailgun, supernailgun, grenadelauncher, rpg, sniperrifle, railgun, flamethrower, assaultcannon, autorifle, tranq, pipelauncher, ic, tommygun, deploysentrygun, deploydispenser, deploydetpack, tommygun, umbrella&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New chat macros&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*%d - disguise team and class&lt;br /&gt;
*%i - name of last person in crosshairs&lt;br /&gt;
&lt;br /&gt;
*%sh - sentry health&lt;br /&gt;
*%sa - sentry ammo&lt;br /&gt;
*%sv - sentry level&lt;br /&gt;
*%sl - sentry location&lt;br /&gt;
&lt;br /&gt;
*%dh - dispenser health&lt;br /&gt;
*%da - dispenser ammo&lt;br /&gt;
*%dl - dispenser location&lt;br /&gt;
&lt;br /&gt;
*%pf - detpack fuse time&lt;br /&gt;
*%pl - detpack location&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Added ^# color markup for chat messages.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*^0 - ORANGE&lt;br /&gt;
*^1 - BLUE&lt;br /&gt;
*^2 - RED&lt;br /&gt;
*^3 - YELLOW&lt;br /&gt;
*^4 - GREEN&lt;br /&gt;
*^5 - WHITE&lt;br /&gt;
*^6 - BLACK&lt;br /&gt;
*^7 - GREY&lt;br /&gt;
*^8 - MAGENTA&lt;br /&gt;
*^9 - CYAN&lt;br /&gt;
*^ - terminates last color&lt;br /&gt;
&lt;br /&gt;
Disable with cl_chat_colorize 0&lt;br /&gt;
cl_chat_color_default sets default chat message color(defaults to current orange). it&amp;#039;s a string, and takes an RGB, so e.g. &amp;#039;&amp;#039;cl_chat_color_default &amp;quot;255 170 0&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==1.0 (13 September 2007)==&lt;br /&gt;
&lt;br /&gt;
First release.&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=7860</id>
		<title>Eternal Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=7860"/>
		<updated>2008-02-15T19:11:16Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:E0.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: :e0: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: United States &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: :e0: Community, Identity, Stability &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 63.210.148.178&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=1742bab84c17edc7e47ce611889038af Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #claneo on GameSurge &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://www.nuk3m.net/ &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/eternalorder &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Yes! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;: Nuk3m  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leaders&amp;#039;&amp;#039;&amp;#039;: Geokill &amp;amp; Moya&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 19 &amp;lt;br&amp;gt;&lt;br /&gt;
*[http://fortress-forever.com/ffwiki/index.php?title=User:Nuk3m Nuk3m]&lt;br /&gt;
*[http://fortress-forever.com/wiki/User:AgentBuckshotMoose-5554 Agent Buckshot Moose]&lt;br /&gt;
*Candygram for Mongo&lt;br /&gt;
*Concept&lt;br /&gt;
*[http://fortress-forever.com/wiki/User:GeoKillgt-10009 Geokill-----&amp;gt;]&lt;br /&gt;
*Iron Hammer&lt;br /&gt;
*Kami&lt;br /&gt;
*Loofa&lt;br /&gt;
*mariOWN&lt;br /&gt;
*MegaTurtle&lt;br /&gt;
*Moya&lt;br /&gt;
*OneEightSeven&lt;br /&gt;
*Ostrich Eggs&lt;br /&gt;
*VooDoo&lt;br /&gt;
*Water&lt;br /&gt;
*Zombie&lt;br /&gt;
*Pistolero&lt;br /&gt;
*SkullBash&lt;br /&gt;
*Yoda&lt;br /&gt;
&lt;br /&gt;
==What are we about?== &lt;br /&gt;
We are about playing a game that has been in existence for ages, we are about playing a game that takes skill and compassion. we are about the select few who have decided to stand by a lifestyle others have looked down upon, we are gamers and here we stand, united under one flag, the eternal order. We are a clan comprised of the few and the many, we look down upon clans that lost the original purpose of fun. We stand to represent the essence of Fortress Forever, the essence of gaming. We are the Eternal Order.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
:e0: Eternal Order, a Fortress Forever clan, that will play on the UGC ladder, Currently, since our roster is becoming large, recruitment will be on a basis of invite only, but you still may request to join. Depending on who you are, will determine whether you may join our clan, or you might have to wait awhile before your considered. Were a fun clan, who hasn&amp;#039;t lost that reality of gaming. We enjoy to play in a fun environment in our server, and also like to be well oriented in matches practices. Our practices are about one thing, honing our members skill. Not so much, learning maps for the league, as much making everyone get better at this game. For those who want to take this game seriously you may do so, for those who just want to kick their feet up on a table and relax you may do so. Everyone plays that can during matches.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us via email at thevasc@gmail.com, you may also reach us in our irc channel #claneo in the Gamesurge network. We can also be located on the fortress forever forums or on our [http://steamcommunity.com/groups/eternalorder Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Main_Menu&amp;diff=7859</id>
		<title>Main Menu</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Main_Menu&amp;diff=7859"/>
		<updated>2008-02-15T18:46:18Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Image:Ffmainmenue.JPG|none|frame|The &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039; in-game main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Options that do not require that you be on a server==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Find Servers&amp;#039;&amp;#039;&amp;#039; - This will show all of the Fortress Forever servers up, along with their tick, amount of players, if it&amp;#039;s a public or private server, and what map they&amp;#039;re playing.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Create Server&amp;#039;&amp;#039;&amp;#039; - This will create a local server for use in LANs.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Options&amp;#039;&amp;#039;&amp;#039; - This allows you to edit things like your microphone and sound volume, your graphics settings, and your username.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortress Options&amp;#039;&amp;#039;&amp;#039; - This will allow you to edit your crosshair/sounds the game makes when you are using a grenade/ Dynamic Lights settings for flame trower, nades etc../Optimized for number of gibs etc../ and  Gameplay Graphics. See [[Setup]] for more information.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Quit&amp;#039;&amp;#039;&amp;#039; - This will allow you to exit the game.&lt;br /&gt;
&lt;br /&gt;
==Options that show up only when you&amp;#039;re in a server==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resume Game&amp;#039;&amp;#039;&amp;#039; - This will get rid of the menu and put you back in control of your character.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Disconnect&amp;#039;&amp;#039;&amp;#039; - This will disconnect you from the server you are on.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Player List&amp;#039;&amp;#039;&amp;#039; - This shows the names (ingame and Steam Community) of people playing. This menu can let you mute players.&lt;br /&gt;
{{Navigation Installation and Setup}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Outdated Pages]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Main_Menu&amp;diff=7851</id>
		<title>Main Menu</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Main_Menu&amp;diff=7851"/>
		<updated>2008-02-15T07:01:34Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Image:Ffmainmenue.JPG|none|frame|The &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039; in-game main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Options that do not require that you be on a server==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Find Servers&amp;#039;&amp;#039;&amp;#039; - This will show all of the Fortress Forever servers up, along with their tick, amount of players, if it&amp;#039;s a public or private server, and what map they&amp;#039;re playing.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Create Server&amp;#039;&amp;#039;&amp;#039; - This will create a local server for use in LANs.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Options&amp;#039;&amp;#039;&amp;#039; - This allows you to edit things like your microphone and sound volume, your graphics settings, and your username.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fortress Options&amp;#039;&amp;#039;&amp;#039; - This will allow you to edit your crosshair/sounds the game makes when you are using a grenade/ Dynamic Lights settings for flame trower, nades etc../Optimized for number of gibs etc../ and  Gameplay Graphics See [[Setup]] for more information.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Quit&amp;#039;&amp;#039;&amp;#039; - This will allow you to exit the game.&lt;br /&gt;
&lt;br /&gt;
==Options that show up only when you&amp;#039;re in a server==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resume Game&amp;#039;&amp;#039;&amp;#039; - This will get rid of the menu and put you back in control of your character.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Disconnect&amp;#039;&amp;#039;&amp;#039; - This will disconnect you from the server you are on.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Player List&amp;#039;&amp;#039;&amp;#039; - This shows the names (ingame and Steam Community) of people playing. This menu can let you mute players.&lt;br /&gt;
{{Navigation Installation and Setup}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Outdated Pages]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Main_Menu&amp;diff=7850</id>
		<title>Main Menu</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Main_Menu&amp;diff=7850"/>
		<updated>2008-02-15T06:56:55Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Image:Ffmainmenue.JPG|none|frame|The &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039; in-game main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Options that do not require that you be on a server==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Find Servers&amp;#039;&amp;#039;&amp;#039; - This will show all of the Fortress Forever servers up, along with their tick, amount of players, if it&amp;#039;s a public or private server, and what map they&amp;#039;re playing.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Create Server&amp;#039;&amp;#039;&amp;#039; - This will create a local server for use in LANs.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Options&amp;#039;&amp;#039;&amp;#039; - This allows you to edit things like your microphone and sound volume, your graphics settings, and your username.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Crosshairs/Timers&amp;#039;&amp;#039;&amp;#039; - This will allow you to edit your crosshair and the sounds the game makes when you are using a grenade. See [[Setup]] for more information.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Quit&amp;#039;&amp;#039;&amp;#039; - This will allow you to exit the game.&lt;br /&gt;
&lt;br /&gt;
==Options that show up only when you&amp;#039;re in a server==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Resume Game&amp;#039;&amp;#039;&amp;#039; - This will get rid of the menu and put you back in control of your character.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Disconnect&amp;#039;&amp;#039;&amp;#039; - This will disconnect you from the server you are on.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Player List&amp;#039;&amp;#039;&amp;#039; - This shows the names (ingame and Steam Community) of people playing. This menu can let you mute players.&lt;br /&gt;
{{Navigation Installation and Setup}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Outdated Pages]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Ffmainmenue.JPG&amp;diff=7849</id>
		<title>File:Ffmainmenue.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Ffmainmenue.JPG&amp;diff=7849"/>
		<updated>2008-02-15T06:56:07Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Scout&amp;diff=7807</id>
		<title>Class:Scout</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Scout&amp;diff=7807"/>
		<updated>2008-02-13T07:37:22Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:scout_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Scout&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Very High&amp;lt;/span&amp;gt;&lt;br /&gt;
| healthmax = 75&lt;br /&gt;
| armtype = [[Armour:Green|Green]]&lt;br /&gt;
| armspawn = 25&lt;br /&gt;
| armmax = 50&lt;br /&gt;
| maxspeed = 420&lt;br /&gt;
| gren2 = [[Grenade:Concussion|Concussion]]&lt;br /&gt;
| slot1 = [[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
| slot2 = [[Weapon:Single_Shotgun|Single Shotgun]]&lt;br /&gt;
| slot4 = [[Weapon:Nailgun|Nailgun]]&lt;br /&gt;
}}&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren2 = [[Grenade:Concussion|Concussion Grenade]]&lt;br /&gt;
| gren2atspawn = 3&lt;br /&gt;
| gren2max = 4&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 25&lt;br /&gt;
| shellsmax = 50&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 100&lt;br /&gt;
| nailsmax = 200&lt;br /&gt;
| discardnails = No&lt;br /&gt;
| cellsatspawn = 10&lt;br /&gt;
| cellsmax = 40&lt;br /&gt;
| discardcells = Yes&lt;br /&gt;
| rocketsatspawn = 0&lt;br /&gt;
| rocketsmax = 25&lt;br /&gt;
| discardrockets = Yes&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = Yes&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Scout&lt;br /&gt;
| classintro =&lt;br /&gt;
The Scout is all about speed. The Scout is the fastest class in Fortress Forever. Consequently, he is also lightly armed and armored. Scouts are best used for capturing the enemy Flag; they are ill-equipped to fight in a defensive or offensive role as they are always outgunned in fights.&lt;br /&gt;
| abilities = &lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Disguise Removal&lt;br /&gt;
|description=&lt;br /&gt;
A Scout can remove an enemy Spy&amp;#039;s disguise by coming into contact with them. The enemy Spy&amp;#039;s HUD will show &amp;#039;&amp;#039;&amp;quot;Your disguise has been removed!&amp;quot;&amp;#039;&amp;#039;. The [[Class:Spy|Spy]] also possesses this ability.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Detpack Defusion&lt;br /&gt;
|description=&lt;br /&gt;
Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Concussion jumping&lt;br /&gt;
|description=&lt;br /&gt;
The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade&amp;#039;s push to gain additional speed and height). See the [[Jumping_Skills#Concussion_jumps|concussion jumping]] article for more information on Conc Jumping.&lt;br /&gt;
}}&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
|imgsrc=W_cb_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The crowbar gives a good whacking but is only advisable against weak opponents. However this doesn&amp;#039;t stop it from being the weapon of choice of many mad scouts.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Single Shotgun|Shotgun]]&lt;br /&gt;
|imgsrc=W_sg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The single-barreled shotgun is the scout&amp;#039;s most potent weapon against other players. Useful if you come across somebody who is near death, but practically suicide in all other situations.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Nailgun|Nailgun]]&lt;br /&gt;
|imgsrc=W_ng_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The scout&amp;#039;s best chance at taking down buildings lies within this handy nail-firing gizmo. Sometimes though you&amp;#039;re just better out-pacing those sentry guns.&lt;br /&gt;
}}&lt;br /&gt;
|grenades =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Concussion|Concussion Grenade]]&lt;br /&gt;
|imgsrc=G_co_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The infamous concussion grenade. Used for two things - disorientation and jumping. Throw the concussion grenade at an enemy and they will be pushed back by its force with their head spinning.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use your concussion grenades to launch yourself across the maps. See [[Concjumping]] for more information.&lt;br /&gt;
}}&lt;br /&gt;
| changesinfo =&lt;br /&gt;
The Scout&amp;#039;s special ability in TFC was a text message that showed you a vague location of both flags. It stated whether the flag is in the base, dropped, or being carried. This has been replaced by the much more useful Radar. The Scout&amp;#039;s [[Grenade:Caltrop|Caltrops]] used to spread out from his body; now they are held in a canister which can be thrown, allowing the Scout to deploy caltrops anywhere he wishes over a small area (much like a [[Grenade:Napalm|Napalm Grenade]]. &lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
The Scout&amp;#039;s Special Command activates the radar.&lt;br /&gt;
| ability1 = &lt;br /&gt;
*&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Radar&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;Scouts are equipped with radar, which provides a &amp;quot;snapshot&amp;quot; of the positions of friendly and enemy players. It does not actively track players, so using it will only give you a general idea of where enemies and allies are currently positioned. Using the radar consume cells.&amp;lt;/p&amp;gt;&lt;br /&gt;
*| ability2 = &lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Disguise Removal&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;A Scout can remove an enemy Spy&amp;#039;s disguise by coming into contact with them. The enemy Spy&amp;#039;s HUD will show &amp;quot;Your disguise has been removed!&amp;quot;. The [[Class:Spy|Spy]] also possesses this ability.&amp;lt;/p&amp;gt;&lt;br /&gt;
*| ability3 = &lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Detpack Defusion&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off.&amp;lt;/p&amp;gt;&lt;br /&gt;
*| ability4 = &lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Concussion jumping&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade&amp;#039;s push to gain additional speed and height). See the [[Grenade:Concussion|Concussion Grenade&amp;#039;s]] article for more information on Conc Jumping.&amp;lt;/p&amp;gt;&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
====Playing As Scout====&lt;br /&gt;
&lt;br /&gt;
The Scout&amp;#039;s best asset is his speed. Avoiding combat is typically the Scout&amp;#039;s only viable option as nearly every other class outguns him.&lt;br /&gt;
&lt;br /&gt;
Some people like to play &amp;quot;Crowbar Jedi&amp;quot; and only use the crowbar as the Scout&amp;#039;s means of attack - even against targets typically killed from a range such as [[Sentry_Gun#Sentry_Gun|Sentry Guns]]. Playing as a Crowbar Jedi takes skill; however, once it is mastered the Scout&amp;#039;s speed gives him a significant advantage in melee classes that can allow a Scout to put other medium classes to shame in short order.&lt;br /&gt;
&lt;br /&gt;
The Scout&amp;#039;s [[Grenade:Concussion|Concussion Grenades]] are used by most players for flying high and fast, but they can also be used to induce the Conced effect in enemies and push them out of your way.&lt;br /&gt;
&lt;br /&gt;
One of the Scout&amp;#039;s best techniques is jumping when a splash damage weapon goes off near him for a speed and height boost (an effect similar to conc-jumping). Since Soldiers are typically the Scout&amp;#039;s worst enemy, the technique of &amp;quot;rocket riding&amp;quot; (jumping just as a rocket is about to hit the ground and using the splash damage to fly up into the air) permits a Scout to get around or above a Soldier in wide open areas.&lt;br /&gt;
&lt;br /&gt;
Your [[Grenade:Caltrop|Caltrops]] are a key in stopping rushes and helping your defense get setup before anything goes wrong. Always toss around your caltrops when leaving your base for the initial scout rush or any other time you are leaving the base itself. Don&amp;#039;t just die with 2 sets of caltrops wasted, USE THEM!&lt;br /&gt;
&lt;br /&gt;
Scouts are more powerful than people think if they are used correctly. The speed of the scout can not only help outrun opponents but also sentry guns. There are maps where a sentry gun can&amp;#039;t even lock in on you before you are gone with the flag/done doing what you came to do. In some cases, the combination of concing and bunnyhopping will get you by the SG with only a couple shots taken.&lt;br /&gt;
&lt;br /&gt;
As a scout, you have to be smart. Stupid scouts make stupid mistakes. ALWAYS follow your teammate and keep track of what they are doing. Look at who was just killed and in what way to make sure you don&amp;#039;t get treated the same way. Keep your distance from your friends/foes after their death because your speed may take you over their dead bodies, but it won&amp;#039;t help you with an exploding grenade in your face.&lt;br /&gt;
&lt;br /&gt;
Use your concussion grenades intelligently. They can be used to make AWESOME jumps that free up the flag, but there are many more uses for them. Don&amp;#039;t forget that when running by an opposing defender, try tossing a conc behind them and they will fly right past you. Keep in mind, however, that FF has soldiers who are well aware of the effects of concussion grenades and can still aim with the conc in effect. Here is where your intelligence comes into play.&lt;br /&gt;
&lt;br /&gt;
Play like a boxer, always keep moving and use your speed to fake your opponents out. A sentry is your friend. No really, if you circle strafe around a sentry gun, it cannot keep up with you. Use your nailgun to keep shooting at it until it is out of energy to keep up with you, but remember that the SG explosion will hurt you as well, make sure you are farther away from it then when you started strafing around it.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that while you concussion jump you can change direction in mid air. This is key on some maps like epicenter and even openfire as you can conc from the water all the way to the button.&lt;br /&gt;
&lt;br /&gt;
The best tip, once again, is play smart and use your heavies. It all depends how carefully you use your skills. To be as good as possible, without any other help, you must think like a scout. Would you walk into an alley filled with pissed off people who hold guns and are ready to beat your ass if you were a skinny guy with nothing but a knife? No - so bring all you have to the table and trust your teammates to help do the rest.&lt;br /&gt;
&lt;br /&gt;
=====How to be a killer Scout=====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;by Rfinersfire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
# Learn to enjoy moving around. You&amp;#039;re going to die a lot, and probably not kill anything. However, you&amp;#039;re going to see the flag more than anyone else on the map.&lt;br /&gt;
# Use all your concs to jump around the map quickly. Speed is your deadliest weapon.&lt;br /&gt;
# Learn to &amp;#039;skim&amp;#039; off a conc jump - jump when you hit the ground to maintain some of that speed.&lt;br /&gt;
# Distract your enemy. If a soldier wastes 4 rockets trying to hit your speedy butt, thats 4 rockets your teammates don&amp;#039;t have to take.&lt;br /&gt;
# Avoid the enemy where possible. If a defender dies, you know his position will be open. Attack straight after a teammate so the enemy is distracted. Once you&amp;#039;re past an enemy, he can&amp;#039;t catch up.&lt;br /&gt;
# Seek out and find all the possible conc jumps you can. Practice them for hours on end. Speed cap the flag. Speed cap the command points. Find the perfect timing for all your concs. Know exactly where you need to prime the conc in order to jump right when you reach the place you want to jump from. Make sure you never have to wait for a conc to go off.&lt;br /&gt;
# If at first you don&amp;#039;t succeed, try again. Just make as many perfect runs as you can at the NME flag. Go fast fast fast. Sooner or later they&amp;#039;ll mess up, and you&amp;#039;ll get that cap.&lt;br /&gt;
# Tell your team where things are. Constantly communicate about NME positions, and weaknesses you can see. Call for backup when you need that sentry gun taking out.&lt;br /&gt;
&lt;br /&gt;
====Playing Against A Scout====&lt;br /&gt;
&lt;br /&gt;
Scouts are fast as the wind yet as fragile as glass. Accuracy is key when fighting against a Scout. [[Class:Soldier|Soldiers]] are one of the Scout&amp;#039;s worst assailants; even when conced, a Soldier can just run next to a Scout and fire his [[Weapon:RPG|RPG]] downwards. While the Soldier will receive some damage, the Scout can survive far fewer [[Ammo:Rocket|Rocket]] hits than the Soldier can. Don&amp;#039;t waste ammo on trying to hit a scout far away. Wait for the right moment when he gets close.&lt;br /&gt;
&lt;br /&gt;
A Scout can typically survive two Soldier rockets, so experienced Sollys make a point of knocking a Scout up into the air with the first rocket and finishing them off with the second one.&lt;br /&gt;
&lt;br /&gt;
The more space a Scout has to move around, the lower chances most classes have of killing him. Placing defenses in tight areas will make it easier to stop a Scout from getting to vital areas in a map (such as the flag room in CTF maps).&lt;br /&gt;
&lt;br /&gt;
| credconceptart =&lt;br /&gt;
Jeremy &amp;quot;dr_nick&amp;quot; Todd&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/19 Media Page]&lt;br /&gt;
&lt;br /&gt;
| furtherreading =&lt;br /&gt;
* How to perform [[Jumping_Skills#Concussion_jumps|concussion jumping]] with your concussion grenades.&lt;br /&gt;
* [[Movement_Skills|Movement skills]] to get around the battlefield quicker.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rating|3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Outdated Pages]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=7501</id>
		<title>Eternal Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=7501"/>
		<updated>2008-02-06T10:23:28Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: Recruitment, spelling erros&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:E0.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: :e0: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: United States &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: :e0: Community, Identity, Stability &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 63.210.148.178&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=1742bab84c17edc7e47ce611889038af Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #claneo on GameSurge &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://www.nuk3m.net/ &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/eternalorder &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Yes! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;: Nuk3m  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leaders&amp;#039;&amp;#039;&amp;#039;: Geokill &amp;amp; Moya&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 19 &amp;lt;br&amp;gt;&lt;br /&gt;
*[http://fortress-forever.com/ffwiki/index.php?title=User:Nuk3m Nuk3m]&lt;br /&gt;
*[http://fortress-forever.com/wiki/User:AgentBuckshotMoose-5554 Agent Buckshot Moose]&lt;br /&gt;
*Candygram for Mongo&lt;br /&gt;
*Concept&lt;br /&gt;
*[http://fortress-forever.com/wiki/User:GeoKillgt-10009 Geokill-----&amp;gt;]&lt;br /&gt;
*Iron Hammer&lt;br /&gt;
*Kami&lt;br /&gt;
*Loofa&lt;br /&gt;
*mariOWN&lt;br /&gt;
*MegaTurtle&lt;br /&gt;
*Moya&lt;br /&gt;
*OneEightSeven&lt;br /&gt;
*Ostrich Eggs&lt;br /&gt;
*VooDoo&lt;br /&gt;
*Water&lt;br /&gt;
*Zombie&lt;br /&gt;
*Pistolero&lt;br /&gt;
*SkullBash&lt;br /&gt;
*Yoda&lt;br /&gt;
&lt;br /&gt;
==What are we about?== &lt;br /&gt;
We are about playing a game that has been in existence for ages, we are about playing a game that takes skill and compassion. we are about the select few who have decided to stand by a lifestyle others have looked down upon, we are gamers and here we stand, united under one flag, the eternal order. We are a clan comprised of the few and the many, we look down upon clans that lost the original purpose of fun. We stand to represent the essence of Fortress Forever, the essence of gaming. We are the Eternal Order.&lt;br /&gt;
&lt;br /&gt;
==Recruitment===&lt;br /&gt;
:e0: Eternal Order, a Fortress Forever clan, that will play on the UGC ladder, Currently, since our roster is becoming large, recruitment will be on a basis of invite only, but you still may request to join. Depending on who you are, will determine whether you may join our clan, or you might have to wait awhile before your considered. Were a fun clan, who hasn&amp;#039;t lost that reality of gaming. We enjoy to play in a fun environment in our server, and also like to be well oriented in matches practices. Our practices are about one thing, honing our members skill. Not so much, learning maps for the league, as much making everyone get better at this game. For those who want to take this game seriously you may do so, for those who just want to kick their feet up on a table and relax you may do so. Everyone plays that can during matches.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us via email at thevasc@gmail.com, you may also reach us in our irc channel #claneo in the Gamesurge network. We can also be located on the fortress forever forums or on our [http://steamcommunity.com/groups/eternalorder Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Main_Page&amp;diff=7143</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Main_Page&amp;diff=7143"/>
		<updated>2008-02-02T06:39:34Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 16pt; margin-bottom: 10px;&amp;quot;&amp;gt;[[Image:banner.png]] Welcome to the Fortress Forever Manual&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;12&amp;quot; style=&amp;quot;background-color: #f3f3f3; border: 1px solid #cccccc&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; border: 1px solid #ccc; margin-left:12px; margin-bottom: 6px; background-color: #fff; width:200px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:MainPage_ScoutConc.jpg|200px]]&amp;lt;div style=&amp;quot;margin:2px; border: 1px solid #aaa; background-color: #f3f3f3; padding: 3px; padding-left:6px; padding-right:6px;&amp;quot;&amp;gt;A [[Class:Scout|Scout]] [[Grenade:Concussion|concs]] to safety on [[Map:ff_push|Push]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This is the online game manual for Fortress Forever, a free mod for all owners of Half-Life 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This manual is currently under development, and will eventually provide extensive information on how to set up Fortress Forever. It will help get you started playing, as well as help you learn the ins and outs of the game. But in the mean time, &amp;#039;&amp;#039;don&amp;#039;t panic&amp;#039;&amp;#039;! (and please help out filling in the gaps where you can.)&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is a class-based online FPS(first-person-shooter) teamwork game. Players are divided into one to four different teams, and pick between nine different classes, while partaking in a variety of different game styles including &amp;#039;&amp;#039;[[Game Type:Capture The Flag|capture the flag]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Game Type:Territory Control|territorial control]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Game Type:Hunted|assassination]]&amp;#039;&amp;#039;, as well as fun styles such as &amp;#039;&amp;#039;conc&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;escape&amp;#039;&amp;#039;, also for those who just feel like having an all out frag fest, we offer &amp;#039;&amp;#039;[[Game Type:Deathmatch|deathmatch]]&amp;#039;&amp;#039;. Learning how to play will be a fun and inviting experience. Will you be the quick and nimble scout? Or will you be the tactical engineer? Perhaps the mad crazy anarchist pyro? You can develop your abilities by learning and using many different movement tricks such as: [[Movement:Bunnyhopping|bunnyhopping]], [[Movement:Trimping|trimping]], [[Movement:Sharking|sharking]], as well as other tricks too, It will be a gaming experience to remember. Strap your boots on, and put on your helmet Private, its time to frag.&lt;br /&gt;
&lt;br /&gt;
If you would like to contribute, please read the [[Fortress_Forever_Wiki:Style_and_usage_guidelines|style and usage guidelines]] and the [[TODO|TODO list]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;50&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
==Introduction==&lt;br /&gt;
* [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installation and Setup==&lt;br /&gt;
* [[System_Requirements|System Requirements]]&lt;br /&gt;
* [[Downloads|Downloading and Installation]]&lt;br /&gt;
* [[Main_Menu|Main Menu]]&lt;br /&gt;
* [[Setup|In-Game Setup]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Playing the Game==&lt;br /&gt;
* [[Getting started|Getting Started]]&lt;br /&gt;
* [[Team_and_Class_Selection|Team and Class Selection]]&lt;br /&gt;
* [[HUD|Heads-Up Display]]&lt;br /&gt;
* [[Game_Goals|Game Goals]]&lt;br /&gt;
* [[:Category:Buildables|Deployable Buildings]]&lt;br /&gt;
* [[:Category:Status_Effects|Status Effects]]&lt;br /&gt;
* [[Video Tutorials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Guides==&lt;br /&gt;
* [[Class:Scout|Scout]]&lt;br /&gt;
* [[Class:Sniper|Sniper]]&lt;br /&gt;
* [[Class:Soldier|Soldier]]&lt;br /&gt;
* [[Class:Demoman|Demoman]]&lt;br /&gt;
* [[Class:Medic|Medic]]&lt;br /&gt;
* [[Class:HWGuy|HWGuy]]&lt;br /&gt;
* [[Class:Pyro|Pyro]]&lt;br /&gt;
* [[Class:Spy|Spy]]&lt;br /&gt;
* [[Class:Engineer|Engineer]]&lt;br /&gt;
* [[Class:Civilian|Civilian]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Gameplay==&lt;br /&gt;
* [[Movement_Skills|Movement Skills]]&lt;br /&gt;
* [[Jumping_Skills|Jumping Skills]]&lt;br /&gt;
|width=&amp;quot;1px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
==Map Guides==&lt;br /&gt;
====[[Game_Type:Capture_The_Flag|Capture the Flag]]====&lt;br /&gt;
* [[Map:ff_crossover|Crossover]]&lt;br /&gt;
* [[Map:ff_monkey|Monkey]]&lt;br /&gt;
* [[Map:ff_shutdown2|Shutdown2]]&lt;br /&gt;
* [[Map:ff_well|Well]]&lt;br /&gt;
* [[Map:ff_push|Push]]&lt;br /&gt;
====[[Game_Type:Attack and Defend|Attack and Defend]]====&lt;br /&gt;
* [[Map:ff_cornfield|Cornfield]]&lt;br /&gt;
* [[Map:ff_dustbowl|Dustbowl Valley]]&lt;br /&gt;
====[[Game_Type:Territory_Control|Territorial Control]]====&lt;br /&gt;
* [[Map:ff_cz2|Canalzone 2]]&lt;br /&gt;
====[[Game_Type:Hunted|Assassination]]====&lt;br /&gt;
* [[Map:ff_hunted|The Hunted]]&lt;br /&gt;
====[[Game_Type:Deathmatch|Deathmatch]]====&lt;br /&gt;
* [[Map:ff_dm|Mulch Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* [[:Category:Mapping|Map Editing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Technical Reference Guides==&lt;br /&gt;
* [[Reference:Classes|Class Reference Guide]]&lt;br /&gt;
* [[Reference:Weapons|Weapons Reference Guide]]&lt;br /&gt;
* [[Reference:Grenades|Grenades Reference Guide]]&lt;br /&gt;
* [[Reference:Ammo|Ammo Reference Guide]]&lt;br /&gt;
* [[Reference:Armor|Armor Reference Guide]]&lt;br /&gt;
* [[:Category:Scripts|Script Reference Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
* [[Troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[TF2_Player%27s_Guide_to_FF|TF2 Player&amp;#039;s Guide To FF]]&lt;br /&gt;
* [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]]&lt;br /&gt;
* [[Commands_And_Cvars|Client commands and variables]]&lt;br /&gt;
* [[Changelog|Release Notes]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=6516</id>
		<title>Eternal Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=6516"/>
		<updated>2008-01-26T21:10:00Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:E0.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: :e0: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: United States &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: :e0: Community, Identity, Stability &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 63.210.148.178&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=1742bab84c17edc7e47ce611889038af Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #claneo on GameSurge &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://www.nuk3m.net/ &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/eternalorder &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Yes! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;: Nuk3m  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leaders&amp;#039;&amp;#039;&amp;#039;: Geokill &amp;amp; Moya&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 18 &amp;lt;br&amp;gt;&lt;br /&gt;
*[http://fortress-forever.com/ffwiki/index.php?title=User:Nuk3m Nuk3m]&lt;br /&gt;
*[http://fortress-forever.com/wiki/User:AgentBuckshotMoose-5554 Agent Buckshot Moose]&lt;br /&gt;
*Candygram for Mongo&lt;br /&gt;
*Concept&lt;br /&gt;
*[http://fortress-forever.com/wiki/User:GeoKillgt-10009 Geokill-----&amp;gt;]&lt;br /&gt;
*Iron Hammer&lt;br /&gt;
*Loofa&lt;br /&gt;
*mariOWN&lt;br /&gt;
*MegaTurtle&lt;br /&gt;
*Moya&lt;br /&gt;
*OneEightSeven&lt;br /&gt;
*Ostrich Eggs&lt;br /&gt;
*VooDoo&lt;br /&gt;
*Water&lt;br /&gt;
*Zombie&lt;br /&gt;
*Pistolero&lt;br /&gt;
*SkullBash&lt;br /&gt;
*Yoda&lt;br /&gt;
&lt;br /&gt;
==What are we about?== &lt;br /&gt;
We are about playing a game that has been in existance for ages, we are about playing a game that takes skill and compassion. we are about the select few who have decided to stand by a lifestyle others have looked down apon, we are gamers and here we stand, united under one flag, the eternal order. We are a clan comprised of the few and the many, we look down apon clans that lost the original purpose of fun. We stand to represent the essense of Fortress Forever, the essence of gaming. We are the Eternal Order.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us via email at thevasc@gmail.com, you may also reach us in our irc channel #claneo in the Gamesurge network. We can also be located on the fortress forever forums or on our [http://steamcommunity.com/groups/eternalorder Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=User:GeoKillgt-10009&amp;diff=6387</id>
		<title>User:GeoKillgt-10009</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=User:GeoKillgt-10009&amp;diff=6387"/>
		<updated>2008-01-23T01:16:17Z</updated>

		<summary type="html">&lt;p&gt;GeoKillgt-10009: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==GeoKill-----&amp;gt;==&lt;br /&gt;
[http://steamcommunity.com/id/aloneibreak My Steam Page]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fortress-forever.com/wiki/Eternal_Order Clan that I am currently in]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.fortress-forever.com/wiki/Special:Contributions/GeoKillgt-10009 My contributions to this wiki]&lt;/div&gt;</summary>
		<author><name>GeoKillgt-10009</name></author>
	</entry>
</feed>