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	<id>https://www.fortress-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gibz</id>
	<title>Fortress Forever Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.fortress-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gibz"/>
	<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Special:Contributions/Gibz"/>
	<updated>2026-05-08T16:09:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9398</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9398"/>
		<updated>2009-10-12T13:58:12Z</updated>

		<summary type="html">&lt;p&gt;Gibz: /* Map Objective Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
HUD or, Heads Up Display. The HUD is what shows your Health, and Armour. It is what shows you what weapon you are using as well as how much ammo you have. It is what provides your essential information. class skills, map information (such as cap points held on cz2), Death messages, messages sent when players touch a dispenser or have their dispenser touched.  Text messages, voice channels and so forth.  Break everything down into subtopics if any detail is involved, using the prefix HUD:.&lt;br /&gt;
&lt;br /&gt;
Check the discussion page.&lt;br /&gt;
&lt;br /&gt;
==Health and Armour==&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Whenever you walk over a backpack, the ammo you&amp;#039;ve obtained will appear on the right side of the screen. &lt;br /&gt;
[[Image:gettingammo.gif|thumb]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Engineer Messages==&lt;br /&gt;
When you build something as a [[Class:Engineer|Engineer]], a persistant message will appear on the right side of your screen, showing you the status of your built objects.[[Image:engiestatus.gif|frame]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
The upper center of your screen has data pertaining to the map you&amp;#039;re playing. It changes depending on the game type the map is.&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:upperctf.jpg|135px]]&lt;br /&gt;
| igcaption1=The HUD info that appears when you&amp;#039;re playing a [[Game_Type:Capture_The_Flag|CTF]] map. Currently, a player has taken the Red Flag.&lt;br /&gt;
| igimage2=[[Image:upperad.jpg|135px]]&lt;br /&gt;
| igcaption2=The HUD info that appears you&amp;#039;re playing an [[Game_Type:Attack_and_Defend|Attack and Defend]] map.&lt;br /&gt;
| igimage3=[[Image:upperadzdef.jpg|135px]]&lt;br /&gt;
| igcaption3=The HUD info that appears you&amp;#039;re playing an Attack and Defend The Zone map.&lt;br /&gt;
| igimage4=[[Image:upperidzdef.jpg|135px]]&lt;br /&gt;
| igcaption4=The HUD info that appears you&amp;#039;re playing an Invade and Defend The Zone map.&lt;br /&gt;
| igimage5=[[Image:uppercp.jpg|135px]]&lt;br /&gt;
| igcaption5=The HUD info that appears when you&amp;#039;re playing a [[Game_Type:Territory_Control|Capture Point]] map.&lt;br /&gt;
| igimage6=[[Image:4player.jpg|135px]]&lt;br /&gt;
| igcaption6=The HUD info that appears when you&amp;#039;re playing a map with more than two teams. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Messages==&lt;br /&gt;
When someone is killed in the game, a message will appear on the upper-right corner showing who killed that person. The name on the left is the attacker, the icon is the weapon that was used for the kill and the name on the right is the victim.&lt;br /&gt;
&lt;br /&gt;
[[Image:death.jpg|frame|An example of a death message.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Voice System==&lt;br /&gt;
Whenever someone is talking, an semi-transparent icon with the speaker&amp;#039;s name will appear on the right side of your screen.[[Image:talking.jpg|frame]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
&lt;br /&gt;
Player information shows up on your screen when your crosshair is on a player. By default, the player information shows up around the left of your screen, but can be configured to appear at the center of your screen, in the Fortress Options menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What Shows Up==&lt;br /&gt;
When player information comes up on your screen, it tells you the following things about the player:[[Image:Simple_enemy_playerinfo_center.jpg|frame|Basic enemy Player Information, centered.]]&lt;br /&gt;
     -Team color&lt;br /&gt;
     -Player&amp;#039;s name&lt;br /&gt;
     -Player&amp;#039;s class&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Teammates will show a more detailed amount of information, such as:[[Image:Teammate_playerinfo_center.jpg|frame|Teammate Player Information, centered.]]&lt;br /&gt;
     -Health&lt;br /&gt;
     -Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are playing as a Medic, you will be able to see this detailed information on enemy players as well.[[Image:Detailed_enemy_playerinfo_center.jpg|frame|Detailed enemy Player Information, centered. This only shows up while playing as the [[Medic]] class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Teammate_spy_playerinfo_center.jpg|frame|Player Information of a friendly Spy, centered.]]&lt;br /&gt;
[[Image:Teammate_spy_playerinfo_default.jpg|frame|Player Information shows up on the far left of your HUD, by default.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Navigation Playing the Game}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>Gibz</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Upperidzdef.jpg&amp;diff=9397</id>
		<title>File:Upperidzdef.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Upperidzdef.jpg&amp;diff=9397"/>
		<updated>2009-10-12T13:55:12Z</updated>

		<summary type="html">&lt;p&gt;Gibz: Upper portion of the HUD while playing Invade vs Defend The Zone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Upper portion of the HUD while playing Invade vs Defend The Zone.&lt;/div&gt;</summary>
		<author><name>Gibz</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Upperadzdef.jpg&amp;diff=9396</id>
		<title>File:Upperadzdef.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Upperadzdef.jpg&amp;diff=9396"/>
		<updated>2009-10-12T13:54:45Z</updated>

		<summary type="html">&lt;p&gt;Gibz: Upper portion of the HUD while playing Attack vs Defend The Zone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Upper portion of the HUD while playing Attack vs Defend The Zone.&lt;/div&gt;</summary>
		<author><name>Gibz</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9395</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9395"/>
		<updated>2009-10-12T13:53:16Z</updated>

		<summary type="html">&lt;p&gt;Gibz: /* Map Objective Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
HUD or, Heads Up Display. The HUD is what shows your Health, and Armour. It is what shows you what weapon you are using as well as how much ammo you have. It is what provides your essential information. class skills, map information (such as cap points held on cz2), Death messages, messages sent when players touch a dispenser or have their dispenser touched.  Text messages, voice channels and so forth.  Break everything down into subtopics if any detail is involved, using the prefix HUD:.&lt;br /&gt;
&lt;br /&gt;
Check the discussion page.&lt;br /&gt;
&lt;br /&gt;
==Health and Armour==&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Whenever you walk over a backpack, the ammo you&amp;#039;ve obtained will appear on the right side of the screen. &lt;br /&gt;
[[Image:gettingammo.gif|thumb]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Engineer Messages==&lt;br /&gt;
When you build something as a [[Class:Engineer|Engineer]], a persistant message will appear on the right side of your screen, showing you the status of your built objects.[[Image:engiestatus.gif|frame]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
The upper center of your screen has data pertaining to the map you&amp;#039;re playing. It changes depending on the game type the map is.&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:upperctf.jpg|135px]]&lt;br /&gt;
| igcaption1=The HUD info that appears when you&amp;#039;re playing a [[Game_Type:Capture_The_Flag|CTF]] map. Currently, a player has taken the Red Flag.&lt;br /&gt;
| igimage2=[[Image:upperad.jpg|135px]]&lt;br /&gt;
| igcaption2=The HUD info that appears you&amp;#039;re playing an [[Game_Type:Attack_and_Defend|Attack and Defend]] map.&lt;br /&gt;
| igimage3=[[Image:uppercp.jpg|135px]]&lt;br /&gt;
| igcaption3=The HUD info that appears when you&amp;#039;re playing a [[Game_Type:Territory_Control|Capture Point]] map.&lt;br /&gt;
| igimage4=[[Image:4player.jpg|135px]]&lt;br /&gt;
| igcaption4=The HUD info that appears when you&amp;#039;re playing a map with more than two teams. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Messages==&lt;br /&gt;
When someone is killed in the game, a message will appear on the upper-right corner showing who killed that person. The name on the left is the attacker, the icon is the weapon that was used for the kill and the name on the right is the victim.&lt;br /&gt;
&lt;br /&gt;
[[Image:death.jpg|frame|An example of a death message.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Voice System==&lt;br /&gt;
Whenever someone is talking, an semi-transparent icon with the speaker&amp;#039;s name will appear on the right side of your screen.[[Image:talking.jpg|frame]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
&lt;br /&gt;
Player information shows up on your screen when your crosshair is on a player. By default, the player information shows up around the left of your screen, but can be configured to appear at the center of your screen, in the Fortress Options menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What Shows Up==&lt;br /&gt;
When player information comes up on your screen, it tells you the following things about the player:[[Image:Simple_enemy_playerinfo_center.jpg|frame|Basic enemy Player Information, centered.]]&lt;br /&gt;
     -Team color&lt;br /&gt;
     -Player&amp;#039;s name&lt;br /&gt;
     -Player&amp;#039;s class&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Teammates will show a more detailed amount of information, such as:[[Image:Teammate_playerinfo_center.jpg|frame|Teammate Player Information, centered.]]&lt;br /&gt;
     -Health&lt;br /&gt;
     -Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are playing as a Medic, you will be able to see this detailed information on enemy players as well.[[Image:Detailed_enemy_playerinfo_center.jpg|frame|Detailed enemy Player Information, centered. This only shows up while playing as the [[Medic]] class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Teammate_spy_playerinfo_center.jpg|frame|Player Information of a friendly Spy, centered.]]&lt;br /&gt;
[[Image:Teammate_spy_playerinfo_default.jpg|frame|Player Information shows up on the far left of your HUD, by default.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Navigation Playing the Game}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>Gibz</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Upperctf.jpg&amp;diff=9394</id>
		<title>File:Upperctf.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Upperctf.jpg&amp;diff=9394"/>
		<updated>2009-10-12T13:52:16Z</updated>

		<summary type="html">&lt;p&gt;Gibz: uploaded a new version of &amp;quot;Image:Upperctf.jpg&amp;quot;: Upper portion of the HUD when someone has the flag in CTF.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gibz</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Pelletgun&amp;diff=9244</id>
		<title>Weapon:Pelletgun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Pelletgun&amp;diff=9244"/>
		<updated>2009-07-28T18:11:58Z</updated>

		<summary type="html">&lt;p&gt;Gibz: /* Image Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Page_Weapon&lt;br /&gt;
| infoboxweapon =&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
| weapon portrait = [[Image:Shotgun.png|Shotgun.png|300px]]&lt;br /&gt;
| weaponname = &amp;#039;&amp;#039;&amp;#039;Single Shotgun&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rof = .5 s&lt;br /&gt;
| rps = 8&lt;br /&gt;
| damage = 22&lt;br /&gt;
| recoil = .5&lt;br /&gt;
| projectilespeed = ?&lt;br /&gt;
| bullets = 6&lt;br /&gt;
| bulletspread = .02&lt;br /&gt;
| prereload = .4 sec&lt;br /&gt;
| reload = .4 sec&lt;br /&gt;
| postreload = .4 sec&lt;br /&gt;
| spintime = N/A&lt;br /&gt;
| defaultammo = Variable&lt;br /&gt;
| maxammo = Variable&lt;br /&gt;
| ammotype = [[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
| weaponname =&lt;br /&gt;
Class&lt;br /&gt;
| weaponintro =&lt;br /&gt;
A regular shotgun. Used by the [[class:Scout|Scout]], [[Class:Demoman|Demoman]], [[Class:Soldier|Soldier]], [[Class:HWGuy|HWGuy]], [[Class:Medic|Medic]] and [[Class:Pyro|Pyro]].&lt;br /&gt;
|ability1 = This weapon has no special abilities.&lt;br /&gt;
| changesinfo =&lt;br /&gt;
This weapon, when fired, shoots six bullets in a tight pattern. &lt;br /&gt;
| strategyandtips =&lt;br /&gt;
This is useful for picking off weak enemies, such as Scouts or horribly wounded enemies, or when the magazine in your primary weapon has been depleted and you don&amp;#039;t have enough time to reload.&lt;br /&gt;
&lt;br /&gt;
Unless you are a Scout, never use it as a primary weapon. It&amp;#039;s far too weak to inflict singificant damage on anything but a Scout.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:shotpump.jpg|135px]]&lt;br /&gt;
| igcaption1=The Single Shotgun being pumped.&lt;br /&gt;
| igimage2=[[Image:regshotspread.jpg]]&lt;br /&gt;
| igcaption2=The spread of a Single Shotgun&amp;#039;s blast.&lt;br /&gt;
| igimage3=[[Image:reloadingsingleshotty.jpg|135px]]&lt;br /&gt;
| igcaption3=The Single Shotgun being reloaded.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Gibz</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9235</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=9235"/>
		<updated>2009-07-25T19:49:15Z</updated>

		<summary type="html">&lt;p&gt;Gibz: /* Player Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
HUD or, Heads Up Display. The HUD is what shows your Health, and Armour. It is what shows you what weapon you are using as well as how much ammo you have. It is what provides your essential information. class skills, map information (such as cap points held on cz2), Death messages, messages sent when players touch a dispenser or have their dispenser touched.  Text messages, voice channels and so forth.  Break everything down into subtopics if any detail is involved, using the prefix HUD:.&lt;br /&gt;
&lt;br /&gt;
Check the discussion page.&lt;br /&gt;
&lt;br /&gt;
==Health and Armour==&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Whenever you walk over a backpack, the ammo you&amp;#039;ve obtained will appear on the right side of the screen. &lt;br /&gt;
[[Image:gettingammo.gif|thumb]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Engineer Messages==&lt;br /&gt;
When you build something as a [[Class:Engineer|Engineer]], a persistant message will appear on the right side of your screen, showing you the status of your built objects.[[Image:engiestatus.gif|frame]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
The upper center of your screen has data pertaining to the map you&amp;#039;re playing. It changes depending on the game type the map is.&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:upperctf.jpg|135px]]&lt;br /&gt;
| igcaption1=The HUD info that appears when you&amp;#039;re playing a [[Game_Type:Capture_The_Flag|CTF]] map.&lt;br /&gt;
| igimage2=[[Image:upperad.jpg|135px]]&lt;br /&gt;
| igcaption2=The HUD info that appears you&amp;#039;re playing an [[Game_Type:Attack_and_Defend|Attack and Defend]] map.&lt;br /&gt;
| igimage3=[[Image:uppercp.jpg|135px]]&lt;br /&gt;
| igcaption3=The HUD info that appears when you&amp;#039;re playing a [[Game_Type:Territory_Control|Capture Point]] map.&lt;br /&gt;
| igimage4=[[Image:4player.jpg|135px]]&lt;br /&gt;
| igcaption4=The HUD info that appears when you&amp;#039;re playing a map with more than two teams. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Death Messages==&lt;br /&gt;
When someone is killed in the game, a message will appear on the upper-right corner showing who killed that person. The name on the left is the attacker, the icon is the weapon that was used for the kill and the name on the right is the victim.&lt;br /&gt;
&lt;br /&gt;
[[Image:death.jpg|frame|An example of a death message.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Voice System==&lt;br /&gt;
Whenever someone is talking, an semi-transparent icon with the speaker&amp;#039;s name will appear on the right side of your screen.[[Image:talking.jpg|frame]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
&lt;br /&gt;
Player information shows up on your screen when your crosshair is on a player. By default, the player information shows up around the left of your screen, but can be configured to appear at the center of your screen, in the Fortress Options menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What Shows Up==&lt;br /&gt;
When player information comes up on your screen, it tells you the following things about the player:[[Image:Simple_enemy_playerinfo_center.jpg|frame|Basic enemy Player Information, centered.]]&lt;br /&gt;
     -Team color&lt;br /&gt;
     -Player&amp;#039;s name&lt;br /&gt;
     -Player&amp;#039;s class&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Teammates will show a more detailed amount of information, such as:[[Image:Teammate_playerinfo_center.jpg|frame|Teammate Player Information, centered.]]&lt;br /&gt;
     -Health&lt;br /&gt;
     -Armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are playing as a Medic, you will be able to see this detailed information on enemy players as well.[[Image:Detailed_enemy_playerinfo_center.jpg|frame|Detailed enemy Player Information, centered. This only shows up while playing as the [[Medic]] class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Teammate_spy_playerinfo_center.jpg|frame|Player Information of a friendly Spy, centered.]]&lt;br /&gt;
[[Image:Teammate_spy_playerinfo_default.jpg|frame|Player Information shows up on the far left of your HUD, by default.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Navigation Playing the Game}}&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>Gibz</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Teammate_spy_playerinfo_default.jpg&amp;diff=9234</id>
		<title>File:Teammate spy playerinfo default.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Teammate_spy_playerinfo_default.jpg&amp;diff=9234"/>
		<updated>2009-07-25T19:20:16Z</updated>

		<summary type="html">&lt;p&gt;Gibz: The normal place on the screen that the Player Information is shown (Not centered)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The normal place on the screen that the Player Information is shown (Not centered)&lt;/div&gt;</summary>
		<author><name>Gibz</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Teammate_spy_playerinfo_center.jpg&amp;diff=9233</id>
		<title>File:Teammate spy playerinfo center.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Teammate_spy_playerinfo_center.jpg&amp;diff=9233"/>
		<updated>2009-07-25T19:19:29Z</updated>

		<summary type="html">&lt;p&gt;Gibz: (Centered) Player information of a friendly Spy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Centered) Player information of a friendly Spy&lt;/div&gt;</summary>
		<author><name>Gibz</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Teammate_playerinfo_center.jpg&amp;diff=9232</id>
		<title>File:Teammate playerinfo center.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Teammate_playerinfo_center.jpg&amp;diff=9232"/>
		<updated>2009-07-25T19:16:35Z</updated>

		<summary type="html">&lt;p&gt;Gibz: (Centered) Player information of a teammate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Centered) Player information of a teammate&lt;/div&gt;</summary>
		<author><name>Gibz</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Simple_enemy_playerinfo_center.jpg&amp;diff=9231</id>
		<title>File:Simple enemy playerinfo center.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Simple_enemy_playerinfo_center.jpg&amp;diff=9231"/>
		<updated>2009-07-25T19:16:02Z</updated>

		<summary type="html">&lt;p&gt;Gibz: (Centered) Enemy player information, while playing as any class other than the Medic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Centered) Enemy player information, while playing as any class other than the Medic&lt;/div&gt;</summary>
		<author><name>Gibz</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Buildable_info_default.jpg&amp;diff=9230</id>
		<title>File:Buildable info default.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Buildable_info_default.jpg&amp;diff=9230"/>
		<updated>2009-07-25T19:14:38Z</updated>

		<summary type="html">&lt;p&gt;Gibz: uploaded a new version of &amp;quot;Image:Buildable info default.jpg&amp;quot;: Buildable information on HUD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buildable information on HUD&lt;/div&gt;</summary>
		<author><name>Gibz</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Detailed_enemy_playerinfo_center.jpg&amp;diff=9229</id>
		<title>File:Detailed enemy playerinfo center.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Detailed_enemy_playerinfo_center.jpg&amp;diff=9229"/>
		<updated>2009-07-25T19:11:14Z</updated>

		<summary type="html">&lt;p&gt;Gibz: Centered player info of enemy while playing as Medic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Centered player info of enemy while playing as Medic&lt;/div&gt;</summary>
		<author><name>Gibz</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Buildable_info_default.jpg&amp;diff=9228</id>
		<title>File:Buildable info default.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Buildable_info_default.jpg&amp;diff=9228"/>
		<updated>2009-07-25T19:10:30Z</updated>

		<summary type="html">&lt;p&gt;Gibz: Buildable information on HUD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buildable information on HUD&lt;/div&gt;</summary>
		<author><name>Gibz</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=General_Class_Scripts&amp;diff=9222</id>
		<title>General Class Scripts</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=General_Class_Scripts&amp;diff=9222"/>
		<updated>2009-07-12T23:58:02Z</updated>

		<summary type="html">&lt;p&gt;Gibz: /* Spawn with a specific weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scripts]]&lt;br /&gt;
[[Category:0-Star_Articles]]&lt;br /&gt;
&lt;br /&gt;
Below you will find general scripts that can / should be used by one or more classes. Instructions for where to place these scripts can be found with the associated script, however generally you will want to place these scripts into your [[Userconfig_default|userconfig.cfg.]]&lt;br /&gt;
&lt;br /&gt;
==Name Announcement 1==&lt;br /&gt;
Script by [http://www.fortress-forever.com/forum/member.php?u=12955 Dr.Satan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For this script you will need to place each script in the specified [[:Category:Default_Configs|&amp;lt;classname&amp;gt;.cfg]]&lt;br /&gt;
&lt;br /&gt;
To change the key, replace the following line with your desired key:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;tt&amp;gt;bind &amp;quot;rightarrow&amp;quot; &amp;quot;&amp;lt;class_n&amp;gt;&amp;quot;&amp;lt;/tt&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An example using the &amp;quot;f&amp;quot; key:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;tt&amp;gt;bind &amp;quot;f&amp;quot; &amp;quot;scout_n&amp;quot; &amp;lt;/tt&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Note.png]] &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; For this particular script you will need to change this line in each of the [[:Category:Default_Configs|classname.cfg&amp;#039;s]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Name Announcement Using One Key | Script=Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//     -----&lt;br /&gt;
//---- Names ----&lt;br /&gt;
//     -----&lt;br /&gt;
&lt;br /&gt;
alias demo_n &amp;quot;say_team Now playing demo!&amp;quot;&lt;br /&gt;
alias engy_n &amp;quot;say_team Now playing engy!&amp;quot;&lt;br /&gt;
alias hw_n &amp;quot;say_team Now playing hw!&amp;quot;&lt;br /&gt;
alias med_n &amp;quot;say_team Now playing medic!&amp;quot;&lt;br /&gt;
alias pyro_n &amp;quot;say_team Now playing pyro!&amp;quot;&lt;br /&gt;
alias scout_n &amp;quot;say_team Now playing scout!&amp;quot;&lt;br /&gt;
alias sniper_n &amp;quot;say_team Now playing sniper!&amp;quot;&lt;br /&gt;
alias solly_n &amp;quot;say_team Now playing solly!&amp;quot;&lt;br /&gt;
alias spy_n &amp;quot;say_team Now playing spy!&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Demoman_default|demoman.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in demoman.cfg&lt;br /&gt;
bind rightarrow &amp;quot;demo_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Engineer_default|engineer.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in engineer.cfg&lt;br /&gt;
bind rightarrow &amp;quot;engy_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Hwguy_default|hwguy.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in hwguy.cfg&lt;br /&gt;
bind rightarrow &amp;quot;hw_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Medic_default|medic.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in medic.cfg&lt;br /&gt;
bind rightarrow &amp;quot;med_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Pyro_default|pyro.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in pyro.cfg&lt;br /&gt;
bind rightarrow &amp;quot;pyro_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Scout_default|scout.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in scout.cfg&lt;br /&gt;
bind rightarrow &amp;quot;scout_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Sniper_default|sniper.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in sniper.cfg&lt;br /&gt;
bind rightarrow &amp;quot;sniper_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Soldier_default|soldier.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in soldier.cfg&lt;br /&gt;
bind rightarrow &amp;quot;solly_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Spy_default|spy.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in spy.cfg&lt;br /&gt;
bind rightarrow &amp;quot;spy_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Name Announcement 2==&lt;br /&gt;
Script by [http://www.fortress-forever.com/forum/member.php?u=12955 Dr.Satan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For this script you will need to place the following code into your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&lt;br /&gt;
To use the script press enter on the keypad and then the coresponding key for each class. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Name Announcement Using Key Pad | Script=&lt;br /&gt;
Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//     -----&lt;br /&gt;
//---- Names ----&lt;br /&gt;
//     -----&lt;br /&gt;
&lt;br /&gt;
alias demo_n &amp;quot;say_team Now playing demo!; u_all&amp;quot;&lt;br /&gt;
alias engy_n &amp;quot;say_team Now playing engy; u_all&amp;quot;&lt;br /&gt;
alias hw_n &amp;quot;say_team Now playing hw!; u_all&amp;quot;&lt;br /&gt;
alias med_n &amp;quot;say_team Now playing medic!; u_all&amp;quot;&lt;br /&gt;
alias pyro_n &amp;quot;say_team Now playing pyro!; u_all&amp;quot;&lt;br /&gt;
alias scout_n &amp;quot;say_team Now playing scout!; u_all&amp;quot;&lt;br /&gt;
alias sniper_n &amp;quot;say_team Now playing sniper!; u_all&amp;quot;&lt;br /&gt;
alias solly_n &amp;quot;say_team Now playing solly!; u_all&amp;quot;&lt;br /&gt;
alias spy_n &amp;quot;say_team Now playing spy!; u_all&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias namebind &amp;quot;bind KP_END scout_n; bind KP_DOWNARROW sniper_n; bind KP_PGDN solly_n; &lt;br /&gt;
bind KP_LEFTARROW demo_n; bind KP_5 medic_n; bind KP_RIGHTARROW hw_n; bind KP_HOME pyro_n; &lt;br /&gt;
bind KP_UPARROW spy_n; bind KP_PGUP engy_n; echos&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias echos &amp;quot;echo 1) Scout; echo 2) Sniper; echo 3) Soldier; echo 4) Demoman; echo 5) Medic;&lt;br /&gt;
 echo 6) HWGuy; echo 7) Pyro; echo 8) Spy; echo 9) Engineer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias u_all &amp;quot;unbind KP_END; unbind KP_DOWNARROW; unbind KP_PGDN; unbind KP_LEFTARROW;&lt;br /&gt;
 unbind KP_5; unbind KP_RIGHTARROW; unbind KP_HOME; unbind KP_UPARROW; unbind KP_PGDN&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind KP_ENTER &amp;quot;namebind&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Quick Weapon Switch==&lt;br /&gt;
Script by [http://www.fortress-forever.com/forum/member.php?u=12955 Dr.Satan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
For this script you will need to place each script in the specified [[:Category:Default_Configs|&amp;lt;classname&amp;gt;.cfg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Quick Weapon Switch | Script=Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in userconfig.cfg&lt;br /&gt;
bind KEY &amp;quot;quickweapon&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
[[Image:Note.png]] &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Replace KEY with the key you plan on using.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Demoman_default|demoman.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in demoman.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot5; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Engineer_default|engineer.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in engineer.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot1; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot2; wait; alias quickweapon quick3&amp;quot;&lt;br /&gt;
alias quick3 &amp;quot;slot3; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Hwguy_default|hwguy.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in hwguy.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot5; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot3; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Medic_default|medic.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in medic.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot3; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Pyro_default|pyro.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in pyro.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot5; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Scout_default|scout.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in scout.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot2; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Sniper_default|sniper.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in sniper.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot3; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Soldier_default|soldier.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in soldier.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot3; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot5; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Empty Number Keys Fix==&lt;br /&gt;
Script by [http://forums.fortress-forever.com/member.php?u=14805 Gibz]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Not much of a script at all, but still pretty useful.&lt;br /&gt;
This makes it so that you do not have number keys that do nothing. For instance, as a Soldier, you have no weapon in slot4. Pressing 4 does nothing as a Soldier, and you have to press 5 to select your RPG. With these binds, pressing 4 will select your RPG, instead of 5.&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Number keys to not skip slots | Script=Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number keys default&lt;br /&gt;
bind &amp;quot;1&amp;quot; &amp;quot;slot1&amp;quot;&lt;br /&gt;
bind &amp;quot;2&amp;quot; &amp;quot;slot2&amp;quot;&lt;br /&gt;
bind &amp;quot;3&amp;quot; &amp;quot;slot3&amp;quot;&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot4&amp;quot;&lt;br /&gt;
bind &amp;quot;5&amp;quot; &amp;quot;slot5&amp;quot;&lt;br /&gt;
bind &amp;quot;6&amp;quot; &amp;quot;slot6&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Scout_default|scout.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;3&amp;quot; slot4&amp;quot;&lt;br /&gt;
bind &amp;quot;4&amp;quot; slot5&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Soldier_default|soldier.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot5&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Demoman_default|demoman.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;3&amp;quot; &amp;quot;slot4&amp;quot;&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot5&amp;quot;&lt;br /&gt;
bind &amp;quot;5&amp;quot; &amp;quot;slot6&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Hwguy_default|hwguy.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot5&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Pyro_default|pyro.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;3&amp;quot; &amp;quot;slot4&amp;quot;&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot5&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discard On Jump==&lt;br /&gt;
Script by [http://forums.fortress-forever.com/member.php?u=14805 Gibz]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
This causes you to discard your extra ammo whenever you jump, only while playing as Scout or Medic.&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Discard on jump | Script=Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;bind &amp;quot;space&amp;quot; &amp;quot;+jump&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Scout_default|scout.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Discard on jump&lt;br /&gt;
bind &amp;quot;space&amp;quot; &amp;quot;+jump;discard&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Medic_default|medic.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Discard on jump&lt;br /&gt;
bind &amp;quot;space&amp;quot; &amp;quot;+jump;discard&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Spawn with a specific weapon==&lt;br /&gt;
Script by [http://forums.fortress-forever.com/member.php?u=14805 Gibz]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
First, open NotePad and create a .cfg file.&lt;br /&gt;
Name it autoexec.cfg&lt;br /&gt;
Save it to your Fortress Forever CFG directory.&lt;br /&gt;
This is the file you will be using.&lt;br /&gt;
This allows you to choose what weapon you want to spawn with selected. Say I want to always spawn with my Super Shotgun equipped whenever I spawn as an Engineer. I would add the command for it (cl_spawnweapon_engineer supershotgun) into my autoexec.cfg file and it would always spawn me with my Super Shotgun equipped, whenever I play as an Engineer.&lt;br /&gt;
Below is a list of every possible weapon you can specify.&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Spawn with specified weapons selected | Script=Put this code in your [[Autoexec_default|autoexec.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Spawn weapons&lt;br /&gt;
cl_spawnweapon_scout crowbar/shotgun/nailgun&lt;br /&gt;
cl_spawnweapon_sniper crowbar/autorifle/sniperrifle/nailgun&lt;br /&gt;
cl_spawnweapon_soldier crowbar/shotgun/supershotgun/rpg&lt;br /&gt;
cl_spawnweapon_demoman crowbar/shotgun/grenadelauncher/pipelauncher&lt;br /&gt;
cl_spawnweapon_medic medkit/shotgun/supershotgun/supernailgun&lt;br /&gt;
cl_spawnweapon_heavy crowbar/shotgun/supershotgun/ac&lt;br /&gt;
cl_spawnweapon_pyro crowbar/shotgun/flamethrower/ic&lt;br /&gt;
cl_spawnweapon_spy knife/tranqgun/supershotgun/nailgun&lt;br /&gt;
cl_spawnweapon_engineer spanner/railgun/supershotgun&lt;br /&gt;
cl_spawnweapon_civilian umbrella&amp;lt;/pre&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Gibz</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=General_Class_Scripts&amp;diff=9221</id>
		<title>General Class Scripts</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=General_Class_Scripts&amp;diff=9221"/>
		<updated>2009-07-12T23:57:28Z</updated>

		<summary type="html">&lt;p&gt;Gibz: /* Spawn with a specific weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scripts]]&lt;br /&gt;
[[Category:0-Star_Articles]]&lt;br /&gt;
&lt;br /&gt;
Below you will find general scripts that can / should be used by one or more classes. Instructions for where to place these scripts can be found with the associated script, however generally you will want to place these scripts into your [[Userconfig_default|userconfig.cfg.]]&lt;br /&gt;
&lt;br /&gt;
==Name Announcement 1==&lt;br /&gt;
Script by [http://www.fortress-forever.com/forum/member.php?u=12955 Dr.Satan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For this script you will need to place each script in the specified [[:Category:Default_Configs|&amp;lt;classname&amp;gt;.cfg]]&lt;br /&gt;
&lt;br /&gt;
To change the key, replace the following line with your desired key:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;tt&amp;gt;bind &amp;quot;rightarrow&amp;quot; &amp;quot;&amp;lt;class_n&amp;gt;&amp;quot;&amp;lt;/tt&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An example using the &amp;quot;f&amp;quot; key:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;tt&amp;gt;bind &amp;quot;f&amp;quot; &amp;quot;scout_n&amp;quot; &amp;lt;/tt&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Note.png]] &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; For this particular script you will need to change this line in each of the [[:Category:Default_Configs|classname.cfg&amp;#039;s]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Name Announcement Using One Key | Script=Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//     -----&lt;br /&gt;
//---- Names ----&lt;br /&gt;
//     -----&lt;br /&gt;
&lt;br /&gt;
alias demo_n &amp;quot;say_team Now playing demo!&amp;quot;&lt;br /&gt;
alias engy_n &amp;quot;say_team Now playing engy!&amp;quot;&lt;br /&gt;
alias hw_n &amp;quot;say_team Now playing hw!&amp;quot;&lt;br /&gt;
alias med_n &amp;quot;say_team Now playing medic!&amp;quot;&lt;br /&gt;
alias pyro_n &amp;quot;say_team Now playing pyro!&amp;quot;&lt;br /&gt;
alias scout_n &amp;quot;say_team Now playing scout!&amp;quot;&lt;br /&gt;
alias sniper_n &amp;quot;say_team Now playing sniper!&amp;quot;&lt;br /&gt;
alias solly_n &amp;quot;say_team Now playing solly!&amp;quot;&lt;br /&gt;
alias spy_n &amp;quot;say_team Now playing spy!&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Demoman_default|demoman.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in demoman.cfg&lt;br /&gt;
bind rightarrow &amp;quot;demo_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Engineer_default|engineer.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in engineer.cfg&lt;br /&gt;
bind rightarrow &amp;quot;engy_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Hwguy_default|hwguy.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in hwguy.cfg&lt;br /&gt;
bind rightarrow &amp;quot;hw_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Medic_default|medic.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in medic.cfg&lt;br /&gt;
bind rightarrow &amp;quot;med_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Pyro_default|pyro.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in pyro.cfg&lt;br /&gt;
bind rightarrow &amp;quot;pyro_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Scout_default|scout.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in scout.cfg&lt;br /&gt;
bind rightarrow &amp;quot;scout_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Sniper_default|sniper.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in sniper.cfg&lt;br /&gt;
bind rightarrow &amp;quot;sniper_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Soldier_default|soldier.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in soldier.cfg&lt;br /&gt;
bind rightarrow &amp;quot;solly_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Spy_default|spy.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in spy.cfg&lt;br /&gt;
bind rightarrow &amp;quot;spy_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Name Announcement 2==&lt;br /&gt;
Script by [http://www.fortress-forever.com/forum/member.php?u=12955 Dr.Satan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For this script you will need to place the following code into your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&lt;br /&gt;
To use the script press enter on the keypad and then the coresponding key for each class. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Name Announcement Using Key Pad | Script=&lt;br /&gt;
Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//     -----&lt;br /&gt;
//---- Names ----&lt;br /&gt;
//     -----&lt;br /&gt;
&lt;br /&gt;
alias demo_n &amp;quot;say_team Now playing demo!; u_all&amp;quot;&lt;br /&gt;
alias engy_n &amp;quot;say_team Now playing engy; u_all&amp;quot;&lt;br /&gt;
alias hw_n &amp;quot;say_team Now playing hw!; u_all&amp;quot;&lt;br /&gt;
alias med_n &amp;quot;say_team Now playing medic!; u_all&amp;quot;&lt;br /&gt;
alias pyro_n &amp;quot;say_team Now playing pyro!; u_all&amp;quot;&lt;br /&gt;
alias scout_n &amp;quot;say_team Now playing scout!; u_all&amp;quot;&lt;br /&gt;
alias sniper_n &amp;quot;say_team Now playing sniper!; u_all&amp;quot;&lt;br /&gt;
alias solly_n &amp;quot;say_team Now playing solly!; u_all&amp;quot;&lt;br /&gt;
alias spy_n &amp;quot;say_team Now playing spy!; u_all&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias namebind &amp;quot;bind KP_END scout_n; bind KP_DOWNARROW sniper_n; bind KP_PGDN solly_n; &lt;br /&gt;
bind KP_LEFTARROW demo_n; bind KP_5 medic_n; bind KP_RIGHTARROW hw_n; bind KP_HOME pyro_n; &lt;br /&gt;
bind KP_UPARROW spy_n; bind KP_PGUP engy_n; echos&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias echos &amp;quot;echo 1) Scout; echo 2) Sniper; echo 3) Soldier; echo 4) Demoman; echo 5) Medic;&lt;br /&gt;
 echo 6) HWGuy; echo 7) Pyro; echo 8) Spy; echo 9) Engineer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias u_all &amp;quot;unbind KP_END; unbind KP_DOWNARROW; unbind KP_PGDN; unbind KP_LEFTARROW;&lt;br /&gt;
 unbind KP_5; unbind KP_RIGHTARROW; unbind KP_HOME; unbind KP_UPARROW; unbind KP_PGDN&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind KP_ENTER &amp;quot;namebind&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Quick Weapon Switch==&lt;br /&gt;
Script by [http://www.fortress-forever.com/forum/member.php?u=12955 Dr.Satan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
For this script you will need to place each script in the specified [[:Category:Default_Configs|&amp;lt;classname&amp;gt;.cfg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Quick Weapon Switch | Script=Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in userconfig.cfg&lt;br /&gt;
bind KEY &amp;quot;quickweapon&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
[[Image:Note.png]] &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Replace KEY with the key you plan on using.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Demoman_default|demoman.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in demoman.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot5; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Engineer_default|engineer.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in engineer.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot1; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot2; wait; alias quickweapon quick3&amp;quot;&lt;br /&gt;
alias quick3 &amp;quot;slot3; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Hwguy_default|hwguy.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in hwguy.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot5; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot3; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Medic_default|medic.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in medic.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot3; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Pyro_default|pyro.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in pyro.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot5; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Scout_default|scout.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in scout.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot2; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Sniper_default|sniper.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in sniper.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot3; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Soldier_default|soldier.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in soldier.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot3; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot5; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Empty Number Keys Fix==&lt;br /&gt;
Script by [http://forums.fortress-forever.com/member.php?u=14805 Gibz]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Not much of a script at all, but still pretty useful.&lt;br /&gt;
This makes it so that you do not have number keys that do nothing. For instance, as a Soldier, you have no weapon in slot4. Pressing 4 does nothing as a Soldier, and you have to press 5 to select your RPG. With these binds, pressing 4 will select your RPG, instead of 5.&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Number keys to not skip slots | Script=Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number keys default&lt;br /&gt;
bind &amp;quot;1&amp;quot; &amp;quot;slot1&amp;quot;&lt;br /&gt;
bind &amp;quot;2&amp;quot; &amp;quot;slot2&amp;quot;&lt;br /&gt;
bind &amp;quot;3&amp;quot; &amp;quot;slot3&amp;quot;&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot4&amp;quot;&lt;br /&gt;
bind &amp;quot;5&amp;quot; &amp;quot;slot5&amp;quot;&lt;br /&gt;
bind &amp;quot;6&amp;quot; &amp;quot;slot6&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Scout_default|scout.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;3&amp;quot; slot4&amp;quot;&lt;br /&gt;
bind &amp;quot;4&amp;quot; slot5&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Soldier_default|soldier.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot5&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Demoman_default|demoman.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;3&amp;quot; &amp;quot;slot4&amp;quot;&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot5&amp;quot;&lt;br /&gt;
bind &amp;quot;5&amp;quot; &amp;quot;slot6&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Hwguy_default|hwguy.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot5&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Pyro_default|pyro.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;3&amp;quot; &amp;quot;slot4&amp;quot;&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot5&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discard On Jump==&lt;br /&gt;
Script by [http://forums.fortress-forever.com/member.php?u=14805 Gibz]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
This causes you to discard your extra ammo whenever you jump, only while playing as Scout or Medic.&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Discard on jump | Script=Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;bind &amp;quot;space&amp;quot; &amp;quot;+jump&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Scout_default|scout.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Discard on jump&lt;br /&gt;
bind &amp;quot;space&amp;quot; &amp;quot;+jump;discard&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Medic_default|medic.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Discard on jump&lt;br /&gt;
bind &amp;quot;space&amp;quot; &amp;quot;+jump;discard&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Spawn with a specific weapon==&lt;br /&gt;
Script by [http://forums.fortress-forever.com/member.php?u=14805 Gibz]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
First, open NotePad and create a .cfg file.&lt;br /&gt;
Name it autoexec.cfg&lt;br /&gt;
Save it to your Fortress Forever CFG directory.&lt;br /&gt;
This is the file you will be using.&lt;br /&gt;
This allows you to choose what weapon you want to spawn with selected. Say I want to always spawn with my Super Shotgun equipped whenever I spawn as an Engineer. I would add the command for it (cl_spawnweapon_engineer supershotgun) into my autoexec.cfg file and it would always spawn me with my Super Shotgun equipped, whenever I play as an Engineer.&lt;br /&gt;
Below is a list of every possible weapon you can specify.&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Spawn with specified weapons selected | Script=Put this code in your [[Autoexec_default|autoexec.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Spawn weapons&lt;br /&gt;
cl_spawnweapon_scout crowbar/shotgun/nailgun&lt;br /&gt;
cl_spawnweapon_sniper crowbar/autorifle/sniperrifle/nailgun&lt;br /&gt;
cl_spawnweapon_soldier crowbar/shotgun/supershotgun/rpg&lt;br /&gt;
cl_spawnweapon_demoman crowbar/shotgun/grenadelauncher/pipelauncher&lt;br /&gt;
cl_spawnweapon_medic medkit/shotgun/supershotgun/supernailgun&lt;br /&gt;
cl_spawnweapon_heavy crowbar/shotgun/supershotgun/ac&lt;br /&gt;
cl_spawnweapon_pyro crowbar/shotgun/flamethrower/ic&lt;br /&gt;
cl_spawnweapon_spy knife/tranqgun/supershotgun/nailgun&lt;br /&gt;
cl_spawnweapon_engineer spanner/railgun/supershotgun&lt;br /&gt;
cl_spawnweapon_civilian umbrella&amp;lt;/pre&amp;gt;}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alternatively:&amp;#039;&amp;#039;&amp;#039; You may specify which slot number, rather than the weapon name itself.&lt;/div&gt;</summary>
		<author><name>Gibz</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=General_Class_Scripts&amp;diff=9220</id>
		<title>General Class Scripts</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=General_Class_Scripts&amp;diff=9220"/>
		<updated>2009-07-12T23:56:25Z</updated>

		<summary type="html">&lt;p&gt;Gibz: /* Spawn with a specific weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scripts]]&lt;br /&gt;
[[Category:0-Star_Articles]]&lt;br /&gt;
&lt;br /&gt;
Below you will find general scripts that can / should be used by one or more classes. Instructions for where to place these scripts can be found with the associated script, however generally you will want to place these scripts into your [[Userconfig_default|userconfig.cfg.]]&lt;br /&gt;
&lt;br /&gt;
==Name Announcement 1==&lt;br /&gt;
Script by [http://www.fortress-forever.com/forum/member.php?u=12955 Dr.Satan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For this script you will need to place each script in the specified [[:Category:Default_Configs|&amp;lt;classname&amp;gt;.cfg]]&lt;br /&gt;
&lt;br /&gt;
To change the key, replace the following line with your desired key:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;tt&amp;gt;bind &amp;quot;rightarrow&amp;quot; &amp;quot;&amp;lt;class_n&amp;gt;&amp;quot;&amp;lt;/tt&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An example using the &amp;quot;f&amp;quot; key:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;tt&amp;gt;bind &amp;quot;f&amp;quot; &amp;quot;scout_n&amp;quot; &amp;lt;/tt&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Note.png]] &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; For this particular script you will need to change this line in each of the [[:Category:Default_Configs|classname.cfg&amp;#039;s]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Name Announcement Using One Key | Script=Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//     -----&lt;br /&gt;
//---- Names ----&lt;br /&gt;
//     -----&lt;br /&gt;
&lt;br /&gt;
alias demo_n &amp;quot;say_team Now playing demo!&amp;quot;&lt;br /&gt;
alias engy_n &amp;quot;say_team Now playing engy!&amp;quot;&lt;br /&gt;
alias hw_n &amp;quot;say_team Now playing hw!&amp;quot;&lt;br /&gt;
alias med_n &amp;quot;say_team Now playing medic!&amp;quot;&lt;br /&gt;
alias pyro_n &amp;quot;say_team Now playing pyro!&amp;quot;&lt;br /&gt;
alias scout_n &amp;quot;say_team Now playing scout!&amp;quot;&lt;br /&gt;
alias sniper_n &amp;quot;say_team Now playing sniper!&amp;quot;&lt;br /&gt;
alias solly_n &amp;quot;say_team Now playing solly!&amp;quot;&lt;br /&gt;
alias spy_n &amp;quot;say_team Now playing spy!&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Demoman_default|demoman.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in demoman.cfg&lt;br /&gt;
bind rightarrow &amp;quot;demo_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Engineer_default|engineer.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in engineer.cfg&lt;br /&gt;
bind rightarrow &amp;quot;engy_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Hwguy_default|hwguy.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in hwguy.cfg&lt;br /&gt;
bind rightarrow &amp;quot;hw_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Medic_default|medic.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in medic.cfg&lt;br /&gt;
bind rightarrow &amp;quot;med_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Pyro_default|pyro.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in pyro.cfg&lt;br /&gt;
bind rightarrow &amp;quot;pyro_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Scout_default|scout.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in scout.cfg&lt;br /&gt;
bind rightarrow &amp;quot;scout_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Sniper_default|sniper.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in sniper.cfg&lt;br /&gt;
bind rightarrow &amp;quot;sniper_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Soldier_default|soldier.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in soldier.cfg&lt;br /&gt;
bind rightarrow &amp;quot;solly_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Spy_default|spy.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in spy.cfg&lt;br /&gt;
bind rightarrow &amp;quot;spy_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Name Announcement 2==&lt;br /&gt;
Script by [http://www.fortress-forever.com/forum/member.php?u=12955 Dr.Satan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For this script you will need to place the following code into your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&lt;br /&gt;
To use the script press enter on the keypad and then the coresponding key for each class. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Name Announcement Using Key Pad | Script=&lt;br /&gt;
Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//     -----&lt;br /&gt;
//---- Names ----&lt;br /&gt;
//     -----&lt;br /&gt;
&lt;br /&gt;
alias demo_n &amp;quot;say_team Now playing demo!; u_all&amp;quot;&lt;br /&gt;
alias engy_n &amp;quot;say_team Now playing engy; u_all&amp;quot;&lt;br /&gt;
alias hw_n &amp;quot;say_team Now playing hw!; u_all&amp;quot;&lt;br /&gt;
alias med_n &amp;quot;say_team Now playing medic!; u_all&amp;quot;&lt;br /&gt;
alias pyro_n &amp;quot;say_team Now playing pyro!; u_all&amp;quot;&lt;br /&gt;
alias scout_n &amp;quot;say_team Now playing scout!; u_all&amp;quot;&lt;br /&gt;
alias sniper_n &amp;quot;say_team Now playing sniper!; u_all&amp;quot;&lt;br /&gt;
alias solly_n &amp;quot;say_team Now playing solly!; u_all&amp;quot;&lt;br /&gt;
alias spy_n &amp;quot;say_team Now playing spy!; u_all&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias namebind &amp;quot;bind KP_END scout_n; bind KP_DOWNARROW sniper_n; bind KP_PGDN solly_n; &lt;br /&gt;
bind KP_LEFTARROW demo_n; bind KP_5 medic_n; bind KP_RIGHTARROW hw_n; bind KP_HOME pyro_n; &lt;br /&gt;
bind KP_UPARROW spy_n; bind KP_PGUP engy_n; echos&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias echos &amp;quot;echo 1) Scout; echo 2) Sniper; echo 3) Soldier; echo 4) Demoman; echo 5) Medic;&lt;br /&gt;
 echo 6) HWGuy; echo 7) Pyro; echo 8) Spy; echo 9) Engineer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias u_all &amp;quot;unbind KP_END; unbind KP_DOWNARROW; unbind KP_PGDN; unbind KP_LEFTARROW;&lt;br /&gt;
 unbind KP_5; unbind KP_RIGHTARROW; unbind KP_HOME; unbind KP_UPARROW; unbind KP_PGDN&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind KP_ENTER &amp;quot;namebind&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Quick Weapon Switch==&lt;br /&gt;
Script by [http://www.fortress-forever.com/forum/member.php?u=12955 Dr.Satan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
For this script you will need to place each script in the specified [[:Category:Default_Configs|&amp;lt;classname&amp;gt;.cfg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Quick Weapon Switch | Script=Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in userconfig.cfg&lt;br /&gt;
bind KEY &amp;quot;quickweapon&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
[[Image:Note.png]] &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Replace KEY with the key you plan on using.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Demoman_default|demoman.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in demoman.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot5; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Engineer_default|engineer.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in engineer.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot1; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot2; wait; alias quickweapon quick3&amp;quot;&lt;br /&gt;
alias quick3 &amp;quot;slot3; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Hwguy_default|hwguy.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in hwguy.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot5; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot3; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Medic_default|medic.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in medic.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot3; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Pyro_default|pyro.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in pyro.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot5; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Scout_default|scout.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in scout.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot2; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Sniper_default|sniper.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in sniper.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot3; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Soldier_default|soldier.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in soldier.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot3; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot5; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Empty Number Keys Fix==&lt;br /&gt;
Script by [http://forums.fortress-forever.com/member.php?u=14805 Gibz]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Not much of a script at all, but still pretty useful.&lt;br /&gt;
This makes it so that you do not have number keys that do nothing. For instance, as a Soldier, you have no weapon in slot4. Pressing 4 does nothing as a Soldier, and you have to press 5 to select your RPG. With these binds, pressing 4 will select your RPG, instead of 5.&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Number keys to not skip slots | Script=Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number keys default&lt;br /&gt;
bind &amp;quot;1&amp;quot; &amp;quot;slot1&amp;quot;&lt;br /&gt;
bind &amp;quot;2&amp;quot; &amp;quot;slot2&amp;quot;&lt;br /&gt;
bind &amp;quot;3&amp;quot; &amp;quot;slot3&amp;quot;&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot4&amp;quot;&lt;br /&gt;
bind &amp;quot;5&amp;quot; &amp;quot;slot5&amp;quot;&lt;br /&gt;
bind &amp;quot;6&amp;quot; &amp;quot;slot6&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Scout_default|scout.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;3&amp;quot; slot4&amp;quot;&lt;br /&gt;
bind &amp;quot;4&amp;quot; slot5&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Soldier_default|soldier.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot5&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Demoman_default|demoman.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;3&amp;quot; &amp;quot;slot4&amp;quot;&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot5&amp;quot;&lt;br /&gt;
bind &amp;quot;5&amp;quot; &amp;quot;slot6&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Hwguy_default|hwguy.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot5&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Pyro_default|pyro.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;3&amp;quot; &amp;quot;slot4&amp;quot;&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot5&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discard On Jump==&lt;br /&gt;
Script by [http://forums.fortress-forever.com/member.php?u=14805 Gibz]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
This causes you to discard your extra ammo whenever you jump, only while playing as Scout or Medic.&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Discard on jump | Script=Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;bind &amp;quot;space&amp;quot; &amp;quot;+jump&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Scout_default|scout.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Discard on jump&lt;br /&gt;
bind &amp;quot;space&amp;quot; &amp;quot;+jump;discard&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Medic_default|medic.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Discard on jump&lt;br /&gt;
bind &amp;quot;space&amp;quot; &amp;quot;+jump;discard&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Spawn with a specific weapon==&lt;br /&gt;
Script by [http://forums.fortress-forever.com/member.php?u=14805 Gibz]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
First, open NotePad and create a .cfg file.&lt;br /&gt;
Name it autoexec.cfg&lt;br /&gt;
Save it to your Fortress Forever CFG directory.&lt;br /&gt;
This is the file you will be using.&lt;br /&gt;
This allows you to choose what weapon you want to spawn with selected. Say I want to always spawn with my Super Shotgun equipped whenever I spawn as an Engineer. I would add the command for it (cl_spawnweapon_engineer supershotgun) into my autoexec.cfg file and it would always spawn me with my Super Shotgun equipped, whenever I play as an Engineer.&lt;br /&gt;
Below is a list of every possible weapon you can specify.&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Spawn with specified weapons selected | Script=Put this code in your [[Autoexec_default|autoexec.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Spawn weapons&lt;br /&gt;
cl_spawnweapon_scout crowbar/shotgun/nailgun&lt;br /&gt;
cl_spawnweapon_sniper crowbar/autorifle/sniperrifle/nailgun&lt;br /&gt;
cl_spawnweapon_soldier crowbar/shotgun/supershotgun/rpg&lt;br /&gt;
cl_spawnweapon_demoman crowbar/shotgun/grenadelauncher/pipelauncher&lt;br /&gt;
cl_spawnweapon_medic medkit/shotgun/supershotgun/supernailgun&lt;br /&gt;
cl_spawnweapon_pyro crowbar/shotgun/flamethrower/ic&lt;br /&gt;
cl_spawnweapon_spy knife/tranqgun/supershotgun/nailgun&lt;br /&gt;
cl_spawnweapon_engineer spanner/railgun/supershotgun&amp;lt;/pre&amp;gt;}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alternatively:&amp;#039;&amp;#039;&amp;#039; You may specify which slot number, rather than the weapon name itself.&lt;/div&gt;</summary>
		<author><name>Gibz</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=General_Class_Scripts&amp;diff=9219</id>
		<title>General Class Scripts</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=General_Class_Scripts&amp;diff=9219"/>
		<updated>2009-07-12T23:55:44Z</updated>

		<summary type="html">&lt;p&gt;Gibz: /* Spawn with a specific weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scripts]]&lt;br /&gt;
[[Category:0-Star_Articles]]&lt;br /&gt;
&lt;br /&gt;
Below you will find general scripts that can / should be used by one or more classes. Instructions for where to place these scripts can be found with the associated script, however generally you will want to place these scripts into your [[Userconfig_default|userconfig.cfg.]]&lt;br /&gt;
&lt;br /&gt;
==Name Announcement 1==&lt;br /&gt;
Script by [http://www.fortress-forever.com/forum/member.php?u=12955 Dr.Satan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For this script you will need to place each script in the specified [[:Category:Default_Configs|&amp;lt;classname&amp;gt;.cfg]]&lt;br /&gt;
&lt;br /&gt;
To change the key, replace the following line with your desired key:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;tt&amp;gt;bind &amp;quot;rightarrow&amp;quot; &amp;quot;&amp;lt;class_n&amp;gt;&amp;quot;&amp;lt;/tt&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An example using the &amp;quot;f&amp;quot; key:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;tt&amp;gt;bind &amp;quot;f&amp;quot; &amp;quot;scout_n&amp;quot; &amp;lt;/tt&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Note.png]] &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; For this particular script you will need to change this line in each of the [[:Category:Default_Configs|classname.cfg&amp;#039;s]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Name Announcement Using One Key | Script=Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//     -----&lt;br /&gt;
//---- Names ----&lt;br /&gt;
//     -----&lt;br /&gt;
&lt;br /&gt;
alias demo_n &amp;quot;say_team Now playing demo!&amp;quot;&lt;br /&gt;
alias engy_n &amp;quot;say_team Now playing engy!&amp;quot;&lt;br /&gt;
alias hw_n &amp;quot;say_team Now playing hw!&amp;quot;&lt;br /&gt;
alias med_n &amp;quot;say_team Now playing medic!&amp;quot;&lt;br /&gt;
alias pyro_n &amp;quot;say_team Now playing pyro!&amp;quot;&lt;br /&gt;
alias scout_n &amp;quot;say_team Now playing scout!&amp;quot;&lt;br /&gt;
alias sniper_n &amp;quot;say_team Now playing sniper!&amp;quot;&lt;br /&gt;
alias solly_n &amp;quot;say_team Now playing solly!&amp;quot;&lt;br /&gt;
alias spy_n &amp;quot;say_team Now playing spy!&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Demoman_default|demoman.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in demoman.cfg&lt;br /&gt;
bind rightarrow &amp;quot;demo_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Engineer_default|engineer.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in engineer.cfg&lt;br /&gt;
bind rightarrow &amp;quot;engy_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Hwguy_default|hwguy.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in hwguy.cfg&lt;br /&gt;
bind rightarrow &amp;quot;hw_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Medic_default|medic.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in medic.cfg&lt;br /&gt;
bind rightarrow &amp;quot;med_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Pyro_default|pyro.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in pyro.cfg&lt;br /&gt;
bind rightarrow &amp;quot;pyro_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Scout_default|scout.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in scout.cfg&lt;br /&gt;
bind rightarrow &amp;quot;scout_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Sniper_default|sniper.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in sniper.cfg&lt;br /&gt;
bind rightarrow &amp;quot;sniper_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Soldier_default|soldier.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in soldier.cfg&lt;br /&gt;
bind rightarrow &amp;quot;solly_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Spy_default|spy.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in spy.cfg&lt;br /&gt;
bind rightarrow &amp;quot;spy_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Name Announcement 2==&lt;br /&gt;
Script by [http://www.fortress-forever.com/forum/member.php?u=12955 Dr.Satan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For this script you will need to place the following code into your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&lt;br /&gt;
To use the script press enter on the keypad and then the coresponding key for each class. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Name Announcement Using Key Pad | Script=&lt;br /&gt;
Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//     -----&lt;br /&gt;
//---- Names ----&lt;br /&gt;
//     -----&lt;br /&gt;
&lt;br /&gt;
alias demo_n &amp;quot;say_team Now playing demo!; u_all&amp;quot;&lt;br /&gt;
alias engy_n &amp;quot;say_team Now playing engy; u_all&amp;quot;&lt;br /&gt;
alias hw_n &amp;quot;say_team Now playing hw!; u_all&amp;quot;&lt;br /&gt;
alias med_n &amp;quot;say_team Now playing medic!; u_all&amp;quot;&lt;br /&gt;
alias pyro_n &amp;quot;say_team Now playing pyro!; u_all&amp;quot;&lt;br /&gt;
alias scout_n &amp;quot;say_team Now playing scout!; u_all&amp;quot;&lt;br /&gt;
alias sniper_n &amp;quot;say_team Now playing sniper!; u_all&amp;quot;&lt;br /&gt;
alias solly_n &amp;quot;say_team Now playing solly!; u_all&amp;quot;&lt;br /&gt;
alias spy_n &amp;quot;say_team Now playing spy!; u_all&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias namebind &amp;quot;bind KP_END scout_n; bind KP_DOWNARROW sniper_n; bind KP_PGDN solly_n; &lt;br /&gt;
bind KP_LEFTARROW demo_n; bind KP_5 medic_n; bind KP_RIGHTARROW hw_n; bind KP_HOME pyro_n; &lt;br /&gt;
bind KP_UPARROW spy_n; bind KP_PGUP engy_n; echos&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias echos &amp;quot;echo 1) Scout; echo 2) Sniper; echo 3) Soldier; echo 4) Demoman; echo 5) Medic;&lt;br /&gt;
 echo 6) HWGuy; echo 7) Pyro; echo 8) Spy; echo 9) Engineer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias u_all &amp;quot;unbind KP_END; unbind KP_DOWNARROW; unbind KP_PGDN; unbind KP_LEFTARROW;&lt;br /&gt;
 unbind KP_5; unbind KP_RIGHTARROW; unbind KP_HOME; unbind KP_UPARROW; unbind KP_PGDN&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind KP_ENTER &amp;quot;namebind&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Quick Weapon Switch==&lt;br /&gt;
Script by [http://www.fortress-forever.com/forum/member.php?u=12955 Dr.Satan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
For this script you will need to place each script in the specified [[:Category:Default_Configs|&amp;lt;classname&amp;gt;.cfg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Quick Weapon Switch | Script=Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in userconfig.cfg&lt;br /&gt;
bind KEY &amp;quot;quickweapon&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
[[Image:Note.png]] &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Replace KEY with the key you plan on using.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Demoman_default|demoman.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in demoman.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot5; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Engineer_default|engineer.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in engineer.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot1; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot2; wait; alias quickweapon quick3&amp;quot;&lt;br /&gt;
alias quick3 &amp;quot;slot3; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Hwguy_default|hwguy.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in hwguy.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot5; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot3; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Medic_default|medic.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in medic.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot3; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Pyro_default|pyro.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in pyro.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot5; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Scout_default|scout.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in scout.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot2; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Sniper_default|sniper.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in sniper.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot3; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Soldier_default|soldier.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in soldier.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot3; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot5; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Empty Number Keys Fix==&lt;br /&gt;
Script by [http://forums.fortress-forever.com/member.php?u=14805 Gibz]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Not much of a script at all, but still pretty useful.&lt;br /&gt;
This makes it so that you do not have number keys that do nothing. For instance, as a Soldier, you have no weapon in slot4. Pressing 4 does nothing as a Soldier, and you have to press 5 to select your RPG. With these binds, pressing 4 will select your RPG, instead of 5.&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Number keys to not skip slots | Script=Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number keys default&lt;br /&gt;
bind &amp;quot;1&amp;quot; &amp;quot;slot1&amp;quot;&lt;br /&gt;
bind &amp;quot;2&amp;quot; &amp;quot;slot2&amp;quot;&lt;br /&gt;
bind &amp;quot;3&amp;quot; &amp;quot;slot3&amp;quot;&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot4&amp;quot;&lt;br /&gt;
bind &amp;quot;5&amp;quot; &amp;quot;slot5&amp;quot;&lt;br /&gt;
bind &amp;quot;6&amp;quot; &amp;quot;slot6&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Scout_default|scout.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;3&amp;quot; slot4&amp;quot;&lt;br /&gt;
bind &amp;quot;4&amp;quot; slot5&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Soldier_default|soldier.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot5&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Demoman_default|demoman.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;3&amp;quot; &amp;quot;slot4&amp;quot;&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot5&amp;quot;&lt;br /&gt;
bind &amp;quot;5&amp;quot; &amp;quot;slot6&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Hwguy_default|hwguy.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot5&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Pyro_default|pyro.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;3&amp;quot; &amp;quot;slot4&amp;quot;&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot5&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discard On Jump==&lt;br /&gt;
Script by [http://forums.fortress-forever.com/member.php?u=14805 Gibz]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
This causes you to discard your extra ammo whenever you jump, only while playing as Scout or Medic.&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Discard on jump | Script=Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;bind &amp;quot;space&amp;quot; &amp;quot;+jump&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Scout_default|scout.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Discard on jump&lt;br /&gt;
bind &amp;quot;space&amp;quot; &amp;quot;+jump;discard&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Medic_default|medic.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Discard on jump&lt;br /&gt;
bind &amp;quot;space&amp;quot; &amp;quot;+jump;discard&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Spawn with a specific weapon==&lt;br /&gt;
Script by [http://forums.fortress-forever.com/member.php?u=14805 Gibz]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
First, open NotePad and create a .cfg file.&lt;br /&gt;
Name it autoexec.cfg&lt;br /&gt;
Save it to your Fortress Forever CFG directory.&lt;br /&gt;
This is the file you will be using.&lt;br /&gt;
This allows you to choose what weapon you want to spawn with selected. Say I want to always spawn with my Super Shotgun equipped whenever I spawn as an Engineer. I would add the command for it (cl_spawnweapon_engineer supershotgun) into my autoexec.cfg file and it would always spawn me with my Super Shotgun equipped, whenever I play as an Engineer.&lt;br /&gt;
Below is a list of every possible weapon you can specify.&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Spawn with specified weapons selected | Script=Put this code in your [[Autoexec_default|autoexec.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Spawn weapons&lt;br /&gt;
cl_spawnweapon_scout crowbar/shotgun/nailgun&lt;br /&gt;
cl_spawnweapon_sniper crowbar/autorifle/sniperrifle/nailgun&lt;br /&gt;
cl_spawnweapon_soldier crowbar/shotgun/supershotgun/rpg&lt;br /&gt;
cl_spawnweapon_demoman crowbar/shotgun/grenadelauncher/pipelauncher&lt;br /&gt;
cl_spawnweapon_medic medkit/shotgun/supershotgun/supernailgun&lt;br /&gt;
cl_spawnweapon_pyro crowbar/shotgun/flamethrower/ic&lt;br /&gt;
cl_spawnweapon_spy knife/tranqgun/supershotgun/nailgun&lt;br /&gt;
cl_spawnweapon_engineer spanner/railgun/supershotgun&amp;lt;/code&amp;gt;&amp;lt;/pre&amp;gt;}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alternatively:&amp;#039;&amp;#039;&amp;#039; You may specify which slot number, rather than the weapon name itself.&lt;/div&gt;</summary>
		<author><name>Gibz</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Autoexec_default&amp;diff=9218</id>
		<title>Autoexec default</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Autoexec_default&amp;diff=9218"/>
		<updated>2009-07-12T23:54:36Z</updated>

		<summary type="html">&lt;p&gt;Gibz: Page about autoexec.cfg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By default, the autoexec.cfg file is blank.&lt;/div&gt;</summary>
		<author><name>Gibz</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=General_Class_Scripts&amp;diff=9217</id>
		<title>General Class Scripts</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=General_Class_Scripts&amp;diff=9217"/>
		<updated>2009-07-12T23:53:17Z</updated>

		<summary type="html">&lt;p&gt;Gibz: Added three new scripts/binds for helping players with selecting weapons, spawning with weapons, and discarding ammo. Nothing is a cheat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scripts]]&lt;br /&gt;
[[Category:0-Star_Articles]]&lt;br /&gt;
&lt;br /&gt;
Below you will find general scripts that can / should be used by one or more classes. Instructions for where to place these scripts can be found with the associated script, however generally you will want to place these scripts into your [[Userconfig_default|userconfig.cfg.]]&lt;br /&gt;
&lt;br /&gt;
==Name Announcement 1==&lt;br /&gt;
Script by [http://www.fortress-forever.com/forum/member.php?u=12955 Dr.Satan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For this script you will need to place each script in the specified [[:Category:Default_Configs|&amp;lt;classname&amp;gt;.cfg]]&lt;br /&gt;
&lt;br /&gt;
To change the key, replace the following line with your desired key:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;tt&amp;gt;bind &amp;quot;rightarrow&amp;quot; &amp;quot;&amp;lt;class_n&amp;gt;&amp;quot;&amp;lt;/tt&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An example using the &amp;quot;f&amp;quot; key:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;tt&amp;gt;bind &amp;quot;f&amp;quot; &amp;quot;scout_n&amp;quot; &amp;lt;/tt&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Note.png]] &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; For this particular script you will need to change this line in each of the [[:Category:Default_Configs|classname.cfg&amp;#039;s]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Name Announcement Using One Key | Script=Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//     -----&lt;br /&gt;
//---- Names ----&lt;br /&gt;
//     -----&lt;br /&gt;
&lt;br /&gt;
alias demo_n &amp;quot;say_team Now playing demo!&amp;quot;&lt;br /&gt;
alias engy_n &amp;quot;say_team Now playing engy!&amp;quot;&lt;br /&gt;
alias hw_n &amp;quot;say_team Now playing hw!&amp;quot;&lt;br /&gt;
alias med_n &amp;quot;say_team Now playing medic!&amp;quot;&lt;br /&gt;
alias pyro_n &amp;quot;say_team Now playing pyro!&amp;quot;&lt;br /&gt;
alias scout_n &amp;quot;say_team Now playing scout!&amp;quot;&lt;br /&gt;
alias sniper_n &amp;quot;say_team Now playing sniper!&amp;quot;&lt;br /&gt;
alias solly_n &amp;quot;say_team Now playing solly!&amp;quot;&lt;br /&gt;
alias spy_n &amp;quot;say_team Now playing spy!&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Demoman_default|demoman.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in demoman.cfg&lt;br /&gt;
bind rightarrow &amp;quot;demo_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Engineer_default|engineer.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in engineer.cfg&lt;br /&gt;
bind rightarrow &amp;quot;engy_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Hwguy_default|hwguy.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in hwguy.cfg&lt;br /&gt;
bind rightarrow &amp;quot;hw_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Medic_default|medic.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in medic.cfg&lt;br /&gt;
bind rightarrow &amp;quot;med_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Pyro_default|pyro.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in pyro.cfg&lt;br /&gt;
bind rightarrow &amp;quot;pyro_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Scout_default|scout.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in scout.cfg&lt;br /&gt;
bind rightarrow &amp;quot;scout_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Sniper_default|sniper.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in sniper.cfg&lt;br /&gt;
bind rightarrow &amp;quot;sniper_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Soldier_default|soldier.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in soldier.cfg&lt;br /&gt;
bind rightarrow &amp;quot;solly_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Spy_default|spy.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in spy.cfg&lt;br /&gt;
bind rightarrow &amp;quot;spy_n&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Name Announcement 2==&lt;br /&gt;
Script by [http://www.fortress-forever.com/forum/member.php?u=12955 Dr.Satan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For this script you will need to place the following code into your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&lt;br /&gt;
To use the script press enter on the keypad and then the coresponding key for each class. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Name Announcement Using Key Pad | Script=&lt;br /&gt;
Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//     -----&lt;br /&gt;
//---- Names ----&lt;br /&gt;
//     -----&lt;br /&gt;
&lt;br /&gt;
alias demo_n &amp;quot;say_team Now playing demo!; u_all&amp;quot;&lt;br /&gt;
alias engy_n &amp;quot;say_team Now playing engy; u_all&amp;quot;&lt;br /&gt;
alias hw_n &amp;quot;say_team Now playing hw!; u_all&amp;quot;&lt;br /&gt;
alias med_n &amp;quot;say_team Now playing medic!; u_all&amp;quot;&lt;br /&gt;
alias pyro_n &amp;quot;say_team Now playing pyro!; u_all&amp;quot;&lt;br /&gt;
alias scout_n &amp;quot;say_team Now playing scout!; u_all&amp;quot;&lt;br /&gt;
alias sniper_n &amp;quot;say_team Now playing sniper!; u_all&amp;quot;&lt;br /&gt;
alias solly_n &amp;quot;say_team Now playing solly!; u_all&amp;quot;&lt;br /&gt;
alias spy_n &amp;quot;say_team Now playing spy!; u_all&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias namebind &amp;quot;bind KP_END scout_n; bind KP_DOWNARROW sniper_n; bind KP_PGDN solly_n; &lt;br /&gt;
bind KP_LEFTARROW demo_n; bind KP_5 medic_n; bind KP_RIGHTARROW hw_n; bind KP_HOME pyro_n; &lt;br /&gt;
bind KP_UPARROW spy_n; bind KP_PGUP engy_n; echos&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias echos &amp;quot;echo 1) Scout; echo 2) Sniper; echo 3) Soldier; echo 4) Demoman; echo 5) Medic;&lt;br /&gt;
 echo 6) HWGuy; echo 7) Pyro; echo 8) Spy; echo 9) Engineer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias u_all &amp;quot;unbind KP_END; unbind KP_DOWNARROW; unbind KP_PGDN; unbind KP_LEFTARROW;&lt;br /&gt;
 unbind KP_5; unbind KP_RIGHTARROW; unbind KP_HOME; unbind KP_UPARROW; unbind KP_PGDN&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind KP_ENTER &amp;quot;namebind&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Quick Weapon Switch==&lt;br /&gt;
Script by [http://www.fortress-forever.com/forum/member.php?u=12955 Dr.Satan]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
For this script you will need to place each script in the specified [[:Category:Default_Configs|&amp;lt;classname&amp;gt;.cfg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Quick Weapon Switch | Script=Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//put in userconfig.cfg&lt;br /&gt;
bind KEY &amp;quot;quickweapon&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
[[Image:Note.png]] &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Replace KEY with the key you plan on using.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Demoman_default|demoman.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in demoman.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot5; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Engineer_default|engineer.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in engineer.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot1; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot2; wait; alias quickweapon quick3&amp;quot;&lt;br /&gt;
alias quick3 &amp;quot;slot3; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Hwguy_default|hwguy.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in hwguy.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot5; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot3; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Medic_default|medic.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in medic.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot3; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Pyro_default|pyro.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in pyro.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot5; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Scout_default|scout.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in scout.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot2; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Sniper_default|sniper.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in sniper.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot4; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot3; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Soldier_default|soldier.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Quick Weapon - put in soldier.cfg&lt;br /&gt;
alias quick1 &amp;quot;slot3; wait; alias quickweapon quick2&amp;quot;&lt;br /&gt;
alias quick2 &amp;quot;slot5; wait; alias quickweapon quick1&amp;quot;&lt;br /&gt;
alias quickweapon quick1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Empty Number Keys Fix==&lt;br /&gt;
Script by [http://forums.fortress-forever.com/member.php?u=14805 Gibz]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Not much of a script at all, but still pretty useful.&lt;br /&gt;
This makes it so that you do not have number keys that do nothing. For instance, as a Soldier, you have no weapon in slot4. Pressing 4 does nothing as a Soldier, and you have to press 5 to select your RPG. With these binds, pressing 4 will select your RPG, instead of 5.&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Number keys to not skip slots | Script=Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number keys default&lt;br /&gt;
bind &amp;quot;1&amp;quot; &amp;quot;slot1&amp;quot;&lt;br /&gt;
bind &amp;quot;2&amp;quot; &amp;quot;slot2&amp;quot;&lt;br /&gt;
bind &amp;quot;3&amp;quot; &amp;quot;slot3&amp;quot;&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot4&amp;quot;&lt;br /&gt;
bind &amp;quot;5&amp;quot; &amp;quot;slot5&amp;quot;&lt;br /&gt;
bind &amp;quot;6&amp;quot; &amp;quot;slot6&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Scout_default|scout.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;3&amp;quot; slot4&amp;quot;&lt;br /&gt;
bind &amp;quot;4&amp;quot; slot5&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Soldier_default|soldier.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot5&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Demoman_default|demoman.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;3&amp;quot; &amp;quot;slot4&amp;quot;&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot5&amp;quot;&lt;br /&gt;
bind &amp;quot;5&amp;quot; &amp;quot;slot6&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Hwguy_default|hwguy.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot5&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Pyro_default|pyro.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Number key binds&lt;br /&gt;
bind &amp;quot;3&amp;quot; &amp;quot;slot4&amp;quot;&lt;br /&gt;
bind &amp;quot;4&amp;quot; &amp;quot;slot5&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Discard On Jump==&lt;br /&gt;
Script by [http://forums.fortress-forever.com/member.php?u=14805 Gibz]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
This causes you to discard your extra ammo whenever you jump, only while playing as Scout or Medic.&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Discard on jump | Script=Put this code in your [[Userconfig_default|userconfig.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;bind &amp;quot;space&amp;quot; &amp;quot;+jump&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Scout_default|scout.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Discard on jump&lt;br /&gt;
bind &amp;quot;space&amp;quot; &amp;quot;+jump;discard&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put this code in your [[Medic_default|medic.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Discard on jump&lt;br /&gt;
bind &amp;quot;space&amp;quot; &amp;quot;+jump;discard&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Spawn with a specific weapon==&lt;br /&gt;
Script by [http://forums.fortress-forever.com/member.php?u=14805 Gibz]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
This allows you to choose what weapon you want to spawn with selected. Say I want to always spawn with my Super Shotgun equipped whenever I spawn as an Engineer. I would add the command for it (cl_spawnweapon_engineer supershotgun) into my autoexec.cfg file and it would always spawn me with my Super Shotgun equipped, whenever I play as an Engineer.&lt;br /&gt;
Below is a list of every possible weapon you can specify.&lt;br /&gt;
&lt;br /&gt;
{{Scripts | Description=Spawn with specified weapons selected | Script=Put this code in your [[Autoexec_default|autoexec.cfg]]&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;//Spawn weapons&lt;br /&gt;
cl_spawnweapon_scout crowbar/shotgun/nailgun&lt;br /&gt;
cl_spawnweapon_sniper crowbar/autorifle/sniperrifle/nailgun&lt;br /&gt;
cl_spawnweapon_soldier crowbar/shotgun/supershotgun/rpg&lt;br /&gt;
cl_spawnweapon_demoman crowbar/shotgun/grenadelauncher/pipelauncher&lt;br /&gt;
cl_spawnweapon_medic medkit/shotgun/supershotgun/supernailgun&lt;br /&gt;
cl_spawnweapon_pyro crowbar/shotgun/flamethrower/ic&lt;br /&gt;
cl_spawnweapon_spy knife/tranqgun/supershotgun/nailgun&lt;br /&gt;
cl_spawnweapon_engineer spanner/railgun/supershotgun&amp;lt;/code&amp;gt;&amp;lt;/pre&amp;gt;}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alternatively:&amp;#039;&amp;#039;&amp;#039; You may specify which slot number, rather than the weapon name itself.&lt;/div&gt;</summary>
		<author><name>Gibz</name></author>
	</entry>
</feed>