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	<updated>2026-07-26T18:05:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_schtop&amp;diff=9088</id>
		<title>Map:ff schtop</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_schtop&amp;diff=9088"/>
		<updated>2009-05-15T14:38:35Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Description=&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==x==&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=9087</id>
		<title>Map Guides</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=9087"/>
		<updated>2009-05-15T14:38:20Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Capture_The_Flag|Capture the Flag]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2fort|name=2fort}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_epicenter|name=Epicenter}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_bases|name=Bases}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_pitfall|name=Pitfall}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_destroy|name=Destroy}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_schtop|name=Schtop}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_type:Reverse_CTF|Reverse CTF]]==&lt;br /&gt;
{{Guide Navbox/Map|map=ff_epicenter|name=Epicenter}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend|Attack and Defend]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cornfield|name=Cornfield}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dustbowl|name=Dustbowl Valley}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_palermo|name=Palermo}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_anticitizen|name=Anticitizen}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_vertigo|name=Vertigo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game_type:Attack_and_Defend_Zone|Attack and Defend Zone]]==&lt;br /&gt;
{{Guide Navbox/Map|map=ff_impact|name=Impact}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Push|Push]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_push|name=Push}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_waterpolo|name=Waterpolo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Territory_Control|Territorial Control]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cz2|name=Canalzone 2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_tiger|name=Tiger}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Hunted|Assassination]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_hunted|name=The Hunted}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Deathmatch|Deathmatch]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dm|name=Mulch Deathmatch}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Sidebar Pages]]&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_cz2&amp;diff=8970</id>
		<title>Map:ff cz2</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_cz2&amp;diff=8970"/>
		<updated>2009-03-29T17:35:48Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Description=&lt;br /&gt;
CZ2 takes place in a futuristic arena, where Red and Blue are competing to take control of Capture Points for glory, fame, money, women, and cats. In order to capture a point, you must stand on it. The more people on a point, the faster it&amp;#039;ll be captured. Unlike other Capture Point maps, you can see what team controls what point simply by looking at the beams shooting to the sky. Red beams mean Red controls a point and blue beams mean Blue controls a point.&lt;br /&gt;
&lt;br /&gt;
The invisible roof in this map is in line with the roofs of the buildings as to prevent camping on the building&amp;#039;s roofs and easy captures. This greatly reduces the usefulness of special jumping techniques, but they can still be used to gain a quick burst of speed.&lt;br /&gt;
&lt;br /&gt;
Enemy Demoman can reset all of a team&amp;#039;s captured CPs by placing a [[Detpack]] in the room where the flags are. Doing so will give the enemy team 15 points, in addition to resetting all of the afflicted team&amp;#039;s captured CPs.&lt;br /&gt;
&lt;br /&gt;
Succeeding in this map takes a precise mixture of attackers and defenders. If there are too many attackers, they&amp;#039;ll get slaughtered by the enemy&amp;#039;s defense when they try to capture points that&amp;#039;re near the enemy&amp;#039;s base. If there&amp;#039;s too much defense, they won&amp;#039;t be able to capture any points outside of the ones that&amp;#039;re near their base. Even with all that defense, a few slippery enemy attackers can get the points they&amp;#039;re defending, allowing them to win a round.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Base==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_cz20130.gif|135px|]]&lt;br /&gt;
| igcaption1=The main supply room.&lt;br /&gt;
| igimage2=[[Image:ff_cz20125.gif|135px]]&lt;br /&gt;
| igcaption2=Respawn.&lt;br /&gt;
| igimage3=[[Image:ff_cz20126.gif|135px]]&lt;br /&gt;
| igcaption3=The Control Center. Don&amp;#039;t let a Demoman get in here!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Outside Base==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_cz20144.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the paths leading from Base. The left one leads to CP2/4 and CP3 and the right one leads to CP1/5.&lt;br /&gt;
| igimage2=[[Image:ff_cz20131.gif|135px]]&lt;br /&gt;
| igcaption2=Closeup of the left path. You can see how the right path leads to CP1/5.&lt;br /&gt;
| igimage3=[[Image:ff_cz20132.gif|135px]]&lt;br /&gt;
| igcaption3=Closeup of the right path. You can see how the left path connects to CP2/4 and CP3.&lt;br /&gt;
| igimage4=[[Image:ff_cz20135.gif|135px]]&lt;br /&gt;
| igcaption4=The gas machine will propel you up to the top of the nearby building.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Capture Points 1 and 5==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:cz2cp1.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of Control Point 1/5.&lt;br /&gt;
| igimage2=[[Image:ff_cz20134.gif|135px]]&lt;br /&gt;
| igcaption2=There&amp;#039;s a cache of medikits behind the box on the lower floor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Capture Points 2 and 4==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_cz20137.gif|135px]]&lt;br /&gt;
| igcaption1=The area just outside Capture Point 2/4. The water path leads to the enemy&amp;#039;s CP 2/4, the ramp leads to CP3 and the entrance on the right leads to CP2/4.&lt;br /&gt;
| igimage2=[[Image:ff_cz20140.gif|135px]]&lt;br /&gt;
| igcaption2=Overview of CP2/4. Notice the medikit behind the box.&lt;br /&gt;
| igimage3=[[Image:ff_cz20139.gif|135px]]&lt;br /&gt;
| igcaption3=Shot of the actual Capture Point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Capture Point 3==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:cp3.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of Capture Point 3. The huts will have a Blue Armor and backpack appear when somebody captures the CP.&lt;br /&gt;
| igimage2=[[Image:ff_cz20146.gif|135px]]&lt;br /&gt;
| igcaption2=The entrance to CP3 from CP2/4.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation Map Guides}}&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_monkey&amp;diff=8969</id>
		<title>Map:ff monkey</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_monkey&amp;diff=8969"/>
		<updated>2009-03-29T17:35:12Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: /* Yard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The WIP page is below this.&lt;br /&gt;
{{Map Stub | map = Ff_monkey}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Monkey takes place in two old Mayan temples, where Red and Blue have decided to use CTF as a way to show the Monkey God who is superior. The Capture Point is located inside the Base, not the Flag room.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Respawn==&lt;br /&gt;
There are two respawn rooms. One is near the Flag Room while the other is in the Base. The Base Respawn room does not have a grenade bag. The regular backpack in them contain 90 cells 25 rockets&lt;br /&gt;
90 shells&lt;br /&gt;
90 nails&lt;br /&gt;
100 health and 300 armour. The Grenade Backpack contains 4 [[Grenade:Frag|Frag]] and Special grenades.&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_monkey0032.gif|135px]]&lt;br /&gt;
| igcaption1=The respawn room.&lt;br /&gt;
| igimage2=[[Image:ff_monkey0033.gif|135px]]&lt;br /&gt;
| igcaption2=The area right outside the respawn room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Base==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_monkey0048.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the base.&lt;br /&gt;
| igimage2=[[Image:ff_monkey0039.gif|135px]]&lt;br /&gt;
| igcaption2=Another shot of the base from another angle.&lt;br /&gt;
| igimage3=[[Image:ff_monkey0043.gif|135px]]&lt;br /&gt;
| igcaption3=The resupply room in the base.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Water Route==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_monkey0046.gif|135px]]&lt;br /&gt;
| igcaption1=This is where you go in...&lt;br /&gt;
| igimage2=[[Image:ff_monkey0047.gif|135px]]&lt;br /&gt;
| igcaption2=...and this is where you come out.&lt;br /&gt;
| igimage3=[[Image:ff_monkey0038.gif|135px]]&lt;br /&gt;
| igcaption3=Overview of the water exit for defenders.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flag Room==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_monkey0034.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the flag room.&lt;br /&gt;
| igimage2=[[Image:ff_monkey0035.gif|135px]]&lt;br /&gt;
| igcaption2=Alternate picture.&lt;br /&gt;
| igimage3=[[Image:ff_monkey0036.gif|135px]]&lt;br /&gt;
| igcaption3=Alternate picture.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Yard==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_monkey0040.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the Yard.&lt;br /&gt;
| igimage2=[[Image:ff_monkey0041.gif|135px]]&lt;br /&gt;
| igcaption2=Alternate picture.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation Map Guides}}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_dustbowl&amp;diff=8968</id>
		<title>Map:ff dustbowl</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_dustbowl&amp;diff=8968"/>
		<updated>2009-03-29T17:34:52Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Way back in 1834, Harman Dillow found a large deposit of gold flake in the stream where he was takin&amp;#039; a bath.  This lead him upstream, to where after some weeks of diggin&amp;#039;, was a moderate size seam of gold.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Well, word spread quickly, and prospectors flocked in from the east, looking for their chance to strike it rich.  In a couple of months, the town of Dustbowl Valley came to be.  All types of businesses sprung up. Many people found their dreams come true - and the lucky ones grabbed their stash, and moved on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;But, I don&amp;#039;t imagine your here for historic sight-seeing.  &amp;#039;&amp;#039;&amp;#039;You&amp;#039;re here for that ritual.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Yeah - recent years have been seein&amp;#039; renegade sportsmen, eccentric hunters and lunatics come to Dustbowl Valley for the bloodsport.  Them crazy fools gather themselves into two teams - Red and Blue - and try to capture control points. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Blue team tries to run a flag infront of the old shale belt building, and Red&amp;#039;s gotta keep that from happening - by any means nessecary.  If the Blue team succeeds, a second cap point is set, and the whole dang mess starts again - this time runnin&amp;#039; towards the old whorehouse.  If Blue can make it there, the final stand-off is a mad dash to the mining company&amp;#039;s smelting factory.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Racing against death, dishonor, and the clock, we see the craziest shit here - &amp;#039;&amp;#039;&amp;#039;at Dustbowl Valley.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- From the Dustbowl Valley promo video.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Playing the Map=&lt;br /&gt;
&lt;br /&gt;
Dustbowl Valley is the &amp;#039;standard&amp;#039; Attack and Defend map. It consists of three Command Points, played one after another. The attacking team, Blue, wins if it can capture the final command point. The defending team, Red, wins if it can prevent this for the map time limit.&lt;br /&gt;
&lt;br /&gt;
=General Hints=&lt;br /&gt;
&lt;br /&gt;
==Defenders==&lt;br /&gt;
&lt;br /&gt;
* Be wary of spies - but don&amp;#039;t be paranoid. Paranoia and the ensuing chaos can be worse than the actual spies!&lt;br /&gt;
* Pyro&amp;#039;s can be very useful for spy defence - if you see a teammate on fire, and heading towards a sentry, be wary.&lt;br /&gt;
* Support your Engineers by dropping ammo nearby, especially if they are building a Sentry.&lt;br /&gt;
* The grenade pack is your friend. &lt;br /&gt;
* Push the line back wherever possible.&lt;br /&gt;
* A defensive scout is only &amp;#039;&amp;#039;slightly&amp;#039;&amp;#039; less useless than a chocolate fireguard.&lt;br /&gt;
&lt;br /&gt;
==Attackers==&lt;br /&gt;
&lt;br /&gt;
* Spies are likely to be among the most useful team members - but too many spies can be a mistake. Back them up with some heavier classes.&lt;br /&gt;
* Pushing the flag is key, no matter how short a distance. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DO NOT&amp;#039;&amp;#039;&amp;#039; let the flag return. The defenders &amp;#039;&amp;#039;will&amp;#039;&amp;#039; regain ground.&lt;br /&gt;
* The grenade pack is your friend.&lt;br /&gt;
* Keep the flag out of the exits until they are clear. Your spies will thank you for it.&lt;br /&gt;
* Vary your tactics. Predictability will lose the game.&lt;br /&gt;
&lt;br /&gt;
{{Rating|3}}&lt;br /&gt;
{{Navigation Map Guides}}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_epicenter&amp;diff=8967</id>
		<title>Map:ff epicenter</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_epicenter&amp;diff=8967"/>
		<updated>2009-03-29T17:34:13Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Epicenter takes places in a city being ravished by a war between Red and Blue. For some reason, a critical part of this battle is that each side needs to place their flag near a jeep that&amp;#039;s on the opposite end of a street.&lt;br /&gt;
&lt;br /&gt;
Epicenter is [[CTF]], but with a few big twists. In normal CTF, you must steal the enemy&amp;#039;s flag and put it in yours. In Epicenter, you must take your flag (which is in your spawn) and place it in the enemy&amp;#039;s base. In addition, if one team captures the flag, their flag is returned to spawn, but the enemy team can continue capping. After one team gets three caps, they win and everything is reset. These twists make Epicenter pretty confusing for somebody that hasn&amp;#039;t played in it before.&lt;br /&gt;
&lt;br /&gt;
[[Engineer]]s are vital in this map. Backpacks give out very little [[armour]], so it&amp;#039;s up to Engineers to repar a teammate&amp;#039;s armor before he heads out. Your team should have at least one, but two or more is ideal. If your team has two or more, they should alternate between taking care of their Sentry Guns and repairing teammate&amp;#039;s armour before the teammates head out.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Spawn Room==&lt;br /&gt;
The spawn room contains three backpacks, a grenade backpack and the flag. Each backpack contains little armor and health, so at the start of a round, an [[Engineer]] should repair each teammate&amp;#039;s [[armour]] before the round starts. The flag and grenades shold be reserved for fast classes, such as the [[Scout]] and [[Medic]]. This room leads to the Balcony and Streets.&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_epicenter0067.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the Spawn Room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Balcony==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_epicenter0069.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the Balcony.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_epicenter0073.gif|135px]]&lt;br /&gt;
| igcaption1=.&lt;br /&gt;
| igimage2=[[Image:Ff_epicenter0067.gif|135px]]&lt;br /&gt;
| igcaption2=.&lt;br /&gt;
| igimage3=[[Image:Ff_epicenter0080.gif|135px]]&lt;br /&gt;
| igcaption3=.&lt;br /&gt;
| igimage4=[[Image:Ff_epicenter0075.gif|135px]]&lt;br /&gt;
| igcaption4=.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==x Streets==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_epicenter0066.gif|135px]]&lt;br /&gt;
| igcaption1=The Street leads to the Cap Area.&lt;br /&gt;
| igimage2=[[Image:Ff_epicenter0070.gif|135px]]&lt;br /&gt;
| igcaption2=This is the part of the Street that connects with the Bridge.&lt;br /&gt;
| igimage3=[[Image:Ff_epicenter0079.gif|135px]]&lt;br /&gt;
| igcaption3=This building can be used by Engineers to place Sentries that&amp;#039;ll cover the Cap Area and the Building.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The Bridge==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_epicenter0071.gif|135px]]&lt;br /&gt;
| igcaption1=The upper Bridge&lt;br /&gt;
| igimage2=[[Image:Ff_epicenter0072.gif|135px]]&lt;br /&gt;
| igcaption2=The lower Bridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Cap Area==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_epicenter0077.gif|135px]]&lt;br /&gt;
| igcaption1=Oberview of the Cap Area. The raised floors near the jeep are great for sentry placement.&lt;br /&gt;
| igimage2=[[Image:Ff_epicenter0078.gif|135px]]&lt;br /&gt;
| igcaption2=The cap point is behind the jeep.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Map Guides}}&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_openfire&amp;diff=8966</id>
		<title>Map:ff openfire</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_openfire&amp;diff=8966"/>
		<updated>2009-03-29T17:33:32Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Description=&lt;br /&gt;
Openfire takes place in a small field, where Red and Blue have decided to dirty up their new secret bases with a game of CTF. Unlike other CTF maps, a gate blocks the flags. In order to get the gates to open, somebody must run up to a switch in the Laser Control room. The gates will only stay open for 30 seconds, which forces attackers to work together and move quickly in order to capture the flag.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Respawn==&lt;br /&gt;
There are two respawn rooms; one is near the Flag Room, and the other is near the Balcony. The transparent floor will heal you to the max, repair your armour to 100%, and give you max ammo. The backpack in respawn contains grenades. In the back of the respawn room is a teleporter that leads to the other respawn room.&lt;br /&gt;
&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_openfire0059.gif|135px]]&lt;br /&gt;
| igcaption1=A respawn room. The tube on the left is a teleport to the other respawn room and the transparent floor is a resupply station.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flag Room==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_openfire0065.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the Flag Room.&lt;br /&gt;
| igimage2=[[Image:Ff_openfire0052.gif|135px]]&lt;br /&gt;
| igcaption2=This area is a great place to place Sentires. It covers all three entrances, and can only be attacked via the Laser Control entrance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Laser Control==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_openfire0058.gif|135px]]&lt;br /&gt;
| igcaption1=The Laser Control area has a ton of spots to place HWGuys, Pipe Traps, Soldiers and even has a spot for a Sniper.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Lower Corridor==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_openfire0056.gif|135px]]&lt;br /&gt;
| igcaption1=In the hall, the passage on the right leads to the Balcony and going forward will lead you to the Laser Control.&lt;br /&gt;
| igimage2=[[Image:Ff_openfire0057.gif|135px]]&lt;br /&gt;
| igcaption2=The other side of the Lower Corridor leads to the Outside area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Balcony==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_openfire0053.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the Balcony. Going forward will send you to the Resupply area and Lower Corridor, while going back will send you to the Flag Room.&lt;br /&gt;
| igimage2=[[Image:Ff_openfire0054.gif|135px]]&lt;br /&gt;
| igcaption2=The Balcnony give you a great view to the enemy&amp;#039;s base.&lt;br /&gt;
| igimage3=[[Image:Ff_openfire0055.gif|135px]]&lt;br /&gt;
| igcaption3=Right outside the resupply room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Perilous Passage==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_openfire0064.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the Perilous Passage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Outside== &lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_openfire0060.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the outside area.&lt;br /&gt;
| igimage2=[[Image:Ff_openfire0061.gif|135px]]&lt;br /&gt;
| igcaption2=Overview of a base&amp;#039;s front.&lt;br /&gt;
| igimage3=[[Image:Ff_openfire0063.gif|135px]]&lt;br /&gt;
| igcaption3=The alternate entrance to the Perilous Passage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Map Guides}}&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_dropdown&amp;diff=8965</id>
		<title>Map:ff dropdown</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_dropdown&amp;diff=8965"/>
		<updated>2009-03-29T17:32:44Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: /* Top Hole */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Description=&lt;br /&gt;
Dropdown takes place in snowy Maine, where Red and Blue have decided to test new anti-gravity technology by having a game of CTF where the flag is floating in a long chute.&lt;br /&gt;
&lt;br /&gt;
Dropdown is normal CTF, but with a few twists regarding how to get the flag. In Dropdown, the flag (which is in a long chute that leads to the basement) can only be accessed via an entrance near the spawn room. The doors leading to it are closed, but a security switch can be flipped to briefly open up the doors, allowing anyone to get the flag. Once the flag has been stolen, the flag runner must get out of the enemy&amp;#039;s basement and run back to the capture point in his base.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Respawn==&lt;br /&gt;
This is the respawn room. It contains six backpacks and two grenade backpacks. &lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0004.gif|135px]]&lt;br /&gt;
| igcaption1=overview of the respawn room.&lt;br /&gt;
| igimage2=[[Image:Ff_dropdown0013.gif|135px]]&lt;br /&gt;
| igcaption2=The respawn exit, as viewed from the outside. An elevator is between the doors, giving respawning defenders quick access to the security switch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Top Hole==&lt;br /&gt;
&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0005.gif|135px]]&lt;br /&gt;
| igcaption1=.&lt;br /&gt;
| igimage2=[[Image:Ff_dropdown0006.gif|135px]]&lt;br /&gt;
| igcaption2=.&lt;br /&gt;
| igimage3=[[Image:Ff_dropdown0030.gif|135px]]&lt;br /&gt;
| igcaption3=.&lt;br /&gt;
| igimage4=[[Image:Ff_dropdown0031.gif|135px]]&lt;br /&gt;
| igcaption4=.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Generator Room==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0010.gif|135px]]&lt;br /&gt;
| igcaption1=overview of the Generator Room.&lt;br /&gt;
| igimage2=[[Image:Ff_dropdown0011.gif|135px]]&lt;br /&gt;
| igcaption2=The Generator Room from another angle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spiral to Security==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0008.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of this Spiral.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0004.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of Security.&lt;br /&gt;
| igimage2=[[Image:Ff_dropdown0027.gif|135px]]&lt;br /&gt;
| igcaption2=This switch deactivates the door that leads to the flag in the Top Room and a door in the Flag Room that leads to the Ramp.&lt;br /&gt;
| igimage3=[[Image:Ff_dropdown0012.gif|135px]]&lt;br /&gt;
| igcaption3=The flag can be seen in Security, but can only be accessed via the entrance in the Top Room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spiral to Flag Room==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0026.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of this spiral.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flag Room==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0028.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the Flag Room&lt;br /&gt;
| igimage2=[[Image:Ff_dropdown0029.gif|135px]]&lt;br /&gt;
| igcaption2=This is where you end up after getting the flag.&lt;br /&gt;
| igimage3=[[Image:Ff_dropdown0018.gif|135px]]&lt;br /&gt;
| igcaption3=If security is still down, you can go through this door.&lt;br /&gt;
| igimage4=[[]]&lt;br /&gt;
| igcaption4=Once you reach this spot, you can exit the base via Secuirty or the Ramp.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ramp==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0004.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the ramp room.&lt;br /&gt;
| igimage2=[[Image:Ff_dropdown0004.gif|135px]]&lt;br /&gt;
| igcaption2=This grate can be blown up with a Detpack, allowing attackers to use the Water Route to get to the Flag Room.&lt;br /&gt;
| igimage3=[[Image:Ff_dropdown0004.gif|135px]]&lt;br /&gt;
| igcaption3=The grate blown up.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Front Door==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0021.gif|135px]]&lt;br /&gt;
| igcaption1=.&lt;br /&gt;
| igimage2=[[Image:Ff_dropdown0022.gif|135px]]&lt;br /&gt;
| igcaption2=.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Yard== &lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0016.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the Yard. The small pond leads to the Water Route.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Water Route==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0019.gif|135px]]&lt;br /&gt;
| igcaption1=The Water Route can get pretty dark, so make sure to bump up your monitor&amp;#039;s brightness if it&amp;#039;s hard to see things.&lt;br /&gt;
| igimage2=[[Image:Ff_dropdown0018.gif|135px]]&lt;br /&gt;
| igcaption2=Defenders can see what&amp;#039;s going in the Water Route via a window in the Flag Room.&lt;br /&gt;
| igimage3=[[Image:Ff_dropdown0020.gif|135px]]&lt;br /&gt;
| igcaption3=This is where the Water Route ends.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Map Guides}}&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_dropdown&amp;diff=8964</id>
		<title>Map:ff dropdown</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_dropdown&amp;diff=8964"/>
		<updated>2009-03-29T17:32:30Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Description=&lt;br /&gt;
Dropdown takes place in snowy Maine, where Red and Blue have decided to test new anti-gravity technology by having a game of CTF where the flag is floating in a long chute.&lt;br /&gt;
&lt;br /&gt;
Dropdown is normal CTF, but with a few twists regarding how to get the flag. In Dropdown, the flag (which is in a long chute that leads to the basement) can only be accessed via an entrance near the spawn room. The doors leading to it are closed, but a security switch can be flipped to briefly open up the doors, allowing anyone to get the flag. Once the flag has been stolen, the flag runner must get out of the enemy&amp;#039;s basement and run back to the capture point in his base.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Respawn==&lt;br /&gt;
This is the respawn room. It contains six backpacks and two grenade backpacks. &lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0004.gif|135px]]&lt;br /&gt;
| igcaption1=overview of the respawn room.&lt;br /&gt;
| igimage2=[[Image:Ff_dropdown0013.gif|135px]]&lt;br /&gt;
| igcaption2=The respawn exit, as viewed from the outside. An elevator is between the doors, giving respawning defenders quick access to the security switch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Top Hole==&lt;br /&gt;
The Top Hole is where you&amp;#039;ll end up right after you come out of Respawn. In the center of it is the door that leads to the flag (and Flag Room), to the right of the flag entrance is the Spiral to Security, on the left and right of the spawn room itself are routes for classes with jumping skills to use to bypass the Yard, and in the very back is a detpackable wall that leads to the Generator Room.&lt;br /&gt;
&lt;br /&gt;
Attackers that have a jumping skill should use the routes leading outside. If they time their jumps right, they can bypass the entire yard and end up right in front of the enemy&amp;#039;s F&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0005.gif|135px]]&lt;br /&gt;
| igcaption1=.&lt;br /&gt;
| igimage2=[[Image:Ff_dropdown0006.gif|135px]]&lt;br /&gt;
| igcaption2=.&lt;br /&gt;
| igimage3=[[Image:Ff_dropdown0030.gif|135px]]&lt;br /&gt;
| igcaption3=.&lt;br /&gt;
| igimage4=[[Image:Ff_dropdown0031.gif|135px]]&lt;br /&gt;
| igcaption4=.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Generator Room==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0010.gif|135px]]&lt;br /&gt;
| igcaption1=overview of the Generator Room.&lt;br /&gt;
| igimage2=[[Image:Ff_dropdown0011.gif|135px]]&lt;br /&gt;
| igcaption2=The Generator Room from another angle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spiral to Security==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0008.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of this Spiral.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0004.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of Security.&lt;br /&gt;
| igimage2=[[Image:Ff_dropdown0027.gif|135px]]&lt;br /&gt;
| igcaption2=This switch deactivates the door that leads to the flag in the Top Room and a door in the Flag Room that leads to the Ramp.&lt;br /&gt;
| igimage3=[[Image:Ff_dropdown0012.gif|135px]]&lt;br /&gt;
| igcaption3=The flag can be seen in Security, but can only be accessed via the entrance in the Top Room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spiral to Flag Room==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0026.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of this spiral.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flag Room==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0028.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the Flag Room&lt;br /&gt;
| igimage2=[[Image:Ff_dropdown0029.gif|135px]]&lt;br /&gt;
| igcaption2=This is where you end up after getting the flag.&lt;br /&gt;
| igimage3=[[Image:Ff_dropdown0018.gif|135px]]&lt;br /&gt;
| igcaption3=If security is still down, you can go through this door.&lt;br /&gt;
| igimage4=[[]]&lt;br /&gt;
| igcaption4=Once you reach this spot, you can exit the base via Secuirty or the Ramp.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ramp==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0004.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the ramp room.&lt;br /&gt;
| igimage2=[[Image:Ff_dropdown0004.gif|135px]]&lt;br /&gt;
| igcaption2=This grate can be blown up with a Detpack, allowing attackers to use the Water Route to get to the Flag Room.&lt;br /&gt;
| igimage3=[[Image:Ff_dropdown0004.gif|135px]]&lt;br /&gt;
| igcaption3=The grate blown up.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Front Door==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0021.gif|135px]]&lt;br /&gt;
| igcaption1=.&lt;br /&gt;
| igimage2=[[Image:Ff_dropdown0022.gif|135px]]&lt;br /&gt;
| igcaption2=.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Yard== &lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0016.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the Yard. The small pond leads to the Water Route.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Water Route==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Ff_dropdown0019.gif|135px]]&lt;br /&gt;
| igcaption1=The Water Route can get pretty dark, so make sure to bump up your monitor&amp;#039;s brightness if it&amp;#039;s hard to see things.&lt;br /&gt;
| igimage2=[[Image:Ff_dropdown0018.gif|135px]]&lt;br /&gt;
| igcaption2=Defenders can see what&amp;#039;s going in the Water Route via a window in the Flag Room.&lt;br /&gt;
| igimage3=[[Image:Ff_dropdown0020.gif|135px]]&lt;br /&gt;
| igcaption3=This is where the Water Route ends.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Map Guides}}&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_aardvark&amp;diff=8963</id>
		<title>Map:ff aardvark</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_aardvark&amp;diff=8963"/>
		<updated>2009-03-29T17:30:30Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Description=&lt;br /&gt;
Aardvark is a standard CTF map taking place in a beautiful park with a small lake in it&amp;#039;s center. Red and Blue both want to own the property so that they can develop it into a front for their schemes, but have resorted to violence in order to see who will own this fine plot of land.&lt;br /&gt;
&lt;br /&gt;
In a way, Aardvark is a mixture of all the CTF maps in Fortress Forever. It has lasers blocking paths like in [[Shutdown2]] (and [[Openfire]], to an extent), a ton of paths to the flag like in [[2morforever]], and a mixture relaxing atmosphere of [[Monkey]] and the industrial feel of [[Well]]. The sheer amount of routes gives attackers a lot of options and makes defense think about where to put their defenders. A well-rounded defense will do wonders in this map.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Respawn==&lt;br /&gt;
This is where you spawn in. The arrow colored with the enemy&amp;#039;s color leads to the Outside and the arrow with your team&amp;#039;s color leads to the Respawn-side hallway. If you jump down but decide to use the other path, a small hall connecting the two exits is on the left side of the ally-colured arrow path and the right side of the enemy-colured arrow path.&lt;br /&gt;
&lt;br /&gt;
The team-coloured glass floor will refill your armour and ammo to 100%. A grenade backpack is on the ally-colured arrow path.&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_aardvark0018.jpg|135px]]&lt;br /&gt;
| igcaption1=Overview of the respawn point.&lt;br /&gt;
| igimage2=[[Image:ff_aardvark0019.jpg|135px]]&lt;br /&gt;
| igcaption2=The ally-colured arrow path with the resupply glass in the center.&lt;br /&gt;
| igimage3=[[Image:ff_aardvark0040.jpg|135px]]&lt;br /&gt;
| igcaption3=The entrance to the Outside.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Outside==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_aardvark0017.jpg|135px]]&lt;br /&gt;
| igcaption1=Overview of Outside.&lt;br /&gt;
| igimage2=[[Image:ff_aardvark0020.jpg|135px]]&lt;br /&gt;
| igcaption2=A base.&lt;br /&gt;
| igimage3=[[Image:ff_aardvark0039.jpg|135px]]&lt;br /&gt;
| igcaption3=This speed booster can make some classes fly through the ramp.&lt;br /&gt;
| igimage4=[[Image:ff_aardvark0046.jpg|135px]]&lt;br /&gt;
| igcaption4=This is whtt happens if you slam into a window.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Front Door==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_aardvark0031.jpg|135px]]&lt;br /&gt;
| igcaption1=Overview of the Front Door.&lt;br /&gt;
| igimage2=[[Image:ff_aardvark0032.jpg|135px]]&lt;br /&gt;
| igcaption2=This is what&amp;#039;s seen if you go through the main entrance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Utility Corridors==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_aardvark0034.jpg|135px]]&lt;br /&gt;
| igcaption1=The bathroom.&lt;br /&gt;
| igimage2=[[Image:ff_aardvark0035.jpg|135px]]&lt;br /&gt;
| igcaption2=Overview of the Utility Corridors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Generator Room==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_aardvark0025.jpg|135px]]&lt;br /&gt;
| igcaption1=Overview of the Generator Room. Notice how the ramp on the right faces the Top of the Ramp.&lt;br /&gt;
| igimage2=[[Image:ff_aardvark0036.jpg|135px]]&lt;br /&gt;
| igcaption2=The exit from the Utility Corridors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Top Main Ramp==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_aardvark0022.jpg|135px]]&lt;br /&gt;
| igcaption1=.&lt;br /&gt;
| igimage2=[[Image:ff_aardvark0023.jpg|135px]]&lt;br /&gt;
| igcaption2=This side leads to the Lift-side Hallway.&lt;br /&gt;
| igimage3=[[Image:ff_aardvark0024.jpg|135px]]&lt;br /&gt;
| igcaption3=This side leads to the Respawn-side Hallway.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Respawn-side hallway==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_aardvark0026.jpg|135px]]&lt;br /&gt;
| igcaption1=Overview of the Respawn-side Hallway.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flag Room==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_aardvark0021.jpg|135px]]&lt;br /&gt;
| igcaption1=Overview of the Flag Room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Lift-Side Hallway==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_aardvark0037.jpg|135px]]&lt;br /&gt;
| igcaption1=The Lift-side Hallway&amp;#039;s entrance from the Top Main Ramp.&lt;br /&gt;
| igimage2=[[Image:ff_aardvark0045.jpg|135px]]&lt;br /&gt;
| igcaption2=This is what happens when you run through an enemy&amp;#039;s lasers.&lt;br /&gt;
| igimage3=[[Image:ff_aardvark0027.jpg|135px]]&lt;br /&gt;
| igcaption3=Overview of the Lift-side Hallway.&lt;br /&gt;
| igimage4=[[Image:ff_aardvark0038.jpg|135px]]&lt;br /&gt;
| igcaption4=This switch will fill the glass pillars with gas, killing anybody inside them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basement==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_aardvark0028.jpg|135px]]&lt;br /&gt;
| igcaption1=Overview of the old Flag Room. Don&amp;#039;t press the switch!&lt;br /&gt;
| igimage2=[[Image:ff_aardvark0029.jpg|135px]]&lt;br /&gt;
| igcaption2=A shot of the entrances to the old Flag Room.&lt;br /&gt;
| igimage3=[[Image:ff_aardvark0030.jpg|135px]]&lt;br /&gt;
| igcaption3=Shot of the path that leads to the exit of the Basement.&lt;br /&gt;
| igimage4=[[Image:ff_aardvark0044.jpg|135px]]&lt;br /&gt;
| igcaption4=This is where you end up if you press the switch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation Map Guides}}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_well&amp;diff=8962</id>
		<title>Map:ff well</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_well&amp;diff=8962"/>
		<updated>2009-03-29T17:29:22Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Description=&lt;br /&gt;
Ah, yes. The classic map, a map that defines Team Fortress: Well. Well is a symmetrical capture-the-flag level that consists of three main parts: the Blue base, the Red base, and the very large yard in between the bases. The bases can be entered through a water route (with a little help from Mister [[Detpack]]), or you can bull-rush the front door. Other features include a roof and battlements for sniping, a middle bunker for ducking down in, and a roomy flag room, great for [[Sentry Gun|sentry guns]]. &lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
==Respawn==&lt;br /&gt;
&lt;br /&gt;
This is where you respawn. Both respawns have two routes; one leads to the base and the other leads to a platform for [[Concjumping|concjumping]] to the enemy&amp;#039;s base. However, one of them has a hole that leads to the Flag Room Water Route. The backpacks in this room contain 200 Cells, 25 Rockets, 200 Shells, 200 Nails, 100 Health and 200 Armour. There is, of course, the obligatory spawnguarding indestructible turret to keep your spawn area free of [[Pyro|Pyros]] or perhaps the occasional [[Grenade:EMP|EMP]]-happy [[Engineer]].&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_well0061.gif|135px]]&lt;br /&gt;
| igcaption1=Respawn with water entrance.&lt;br /&gt;
| igimage2=[[Image:ff_well0058.gif|135px]]&lt;br /&gt;
| igcaption2=Respawn without water entrance.&lt;br /&gt;
| igimage3=[[Image:ff_well0042.gif|135px]]&lt;br /&gt;
| igcaption3=The Conc Exit.&lt;br /&gt;
| igimage4=[[Image:ff_well0062.gif|135px]]&lt;br /&gt;
| igcaption4=The Conc Exit seen from inside.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ramp Room==&lt;br /&gt;
&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_well0049.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the Ramp Room.&lt;br /&gt;
| igimage2=[[Image:ff_well0051.gif|135px]]&lt;br /&gt;
| igcaption2=Shot of the entrance to the Lower Flag Room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battlements== &lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_well0050.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the Battlements.&lt;br /&gt;
| igimage2=[[Image:ff_well0052.gif|135px]]&lt;br /&gt;
| igcaption2=Alternate shot showing entrance to the Loft.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Loft==&lt;br /&gt;
&lt;br /&gt;
The backpacks in this room contain 60 Cells, 60 Rockets, 60 Shells, 60 Nails, 1 Regular and Special grenade, 20 Health and 15 Armour. &lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_well0053.gif|135px]]&lt;br /&gt;
| igcaption1=The Loft has a ton of backpacks for Engineers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flag Room Catwalks==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_well0054.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the entire Flag Room area. Notice the catwalks on the sides.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flag Room==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_well0056.gif|135px]]&lt;br /&gt;
| igcaption1=The actual Flag Room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Lower Flag Room==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_well0063.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the lower Flag Room.&lt;br /&gt;
| igimage2=[[Image:ff_push0074.gif|135px]]&lt;br /&gt;
| igcaption2=The capture point.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flag Room Water==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_well0057.gif|135px]]&lt;br /&gt;
| igcaption1=The arena.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Water Route==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_well0074.gif|135px]]&lt;br /&gt;
| igcaption1=The grate. Notice the detpack near it, ready to blow the grate up.&lt;br /&gt;
| igimage2=[[Image:ff_well0076.gif|135px]]&lt;br /&gt;
| igcaption2=The grate after being blown up.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Bunker==&lt;br /&gt;
&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_well0069.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the Bunker.&lt;br /&gt;
| igimage2=[[Image:ff_well0072.gif|135px]]&lt;br /&gt;
| igcaption2=The pools on the left and right sides of the Bunker.&lt;br /&gt;
| igimage3=[[Image:ff_well0073.gif|135px]]&lt;br /&gt;
| igcaption3=Shot of the Bunker from the water pools.&lt;br /&gt;
| igimage4=[[Image:ff_well0070.gif|135px]]&lt;br /&gt;
| igcaption4=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Yard==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_well0040.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the Yard.&lt;br /&gt;
| igimage2=[[Image:ff_well0044.gif|135px]]&lt;br /&gt;
| igcaption2=The roof of your base is a great place to snipe.&lt;br /&gt;
| igimage3=[[Image:ff_well0045.gif|135px]]&lt;br /&gt;
| igcaption3=Another shot of the roof.&lt;br /&gt;
| igimage4=[[Image:ff_well0043.gif|135px]]&lt;br /&gt;
| igcaption4=The ladder leading up to the roof.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Front Door==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_well0046.gif|135px]]&lt;br /&gt;
| igcaption1=The Front Door.&lt;br /&gt;
| igimage2=[[Image:ff_well0048.gif|135px]]&lt;br /&gt;
| igcaption2=Just past the Front Door.&lt;br /&gt;
}}&lt;br /&gt;
{{Navigation Map Guides}}&lt;br /&gt;
&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_shutdown2&amp;diff=8961</id>
		<title>Map:ff shutdown2</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_shutdown2&amp;diff=8961"/>
		<updated>2009-03-29T17:26:06Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Description=&lt;br /&gt;
Shutdown2 is a CTF map that takes place in a large pit in a hilly area. Red and Blue have rewired the power generator from a nearby town to power laser fields protecting their flags.&lt;br /&gt;
&lt;br /&gt;
The key twist in this map is that there are lasers blocking the entrance to the Flag Room. If you touch the lasers, you will explode. To disable them, you must find and disable the power generator located nearby. Once it&amp;#039;s down, you have a minute to grab the flag and get it out of the flag room. This encourages teammates to work together (for once!).&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Respawn==&lt;br /&gt;
This is where you&amp;#039;ll respawn. There are two ammo backpacks side-by-side and an isolated grenade backpack in each respawn room. The ammo packpacks contain 150 Nails, 50 Cells, 200 Shells, 25 Rockets and full health and armour. The grenade bags contain four grenades of each type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_shutdown20010.jpg|135px]]&lt;br /&gt;
| igcaption1=Respawn Room 1, in the Top of the Ramp.&lt;br /&gt;
| igimage2=[[Image:ff_shutdown20010.jpg|135px]]&lt;br /&gt;
| igcaption2=Respawn Room 2, in the lower Ramp Room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ramp Room==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_shutdown20007.jpg|135px]]&lt;br /&gt;
| igcaption1=Overview of the Ramp Room.&lt;br /&gt;
| igimage2=[[Image:ff_shutdown20013.jpg|135px]]&lt;br /&gt;
| igcaption2=The Upper Ramp Room.&lt;br /&gt;
| igimage3=[[Image:ff_shutdown20027.jpg|135px]]&lt;br /&gt;
| igcaption3=The resupply/respawn room on the right side of the lower Ramp Room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Top of the Ramp==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_shutdown20010.jpg|135px]]&lt;br /&gt;
| igcaption1=Overview of the Top of the Ramp.&lt;br /&gt;
| igimage2=[[Image:ff_shutdown20012.jpg|135px]]&lt;br /&gt;
| igcaption2=Fork that leads to the Flag Room.&lt;br /&gt;
| igimage3=[[Image:ff_shutdown20011.jpg|135px]]&lt;br /&gt;
| igcaption3=The elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_shutdown20019.jpg|135px]]&lt;br /&gt;
| igcaption1=This switch, when touched, will deactivate the lasers for 60 seconds.&lt;br /&gt;
| igimage2=[[Image:ff_shutdown20016.jpg|135px]]&lt;br /&gt;
| igcaption2=The entrances to the generator room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battlements==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_shutdown20022.jpg|135px]]&lt;br /&gt;
| igcaption1=The Capture Point is hidden between the two sniper posts.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Plank==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_shutdown20014.jpg|135px]]&lt;br /&gt;
| igcaption1=Don&amp;#039;t fall down!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flag Room==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_shutdown20004.jpg|135px]]&lt;br /&gt;
| igcaption1=Overview of the Flag Room.&lt;br /&gt;
| igimage2=[[Image:ff_shutdown20023.jpg|135px]]&lt;br /&gt;
| igcaption2=Shot of the flagroom from the roof.&lt;br /&gt;
| igimage3=[[Image:ff_shutdown20005.jpg|135px]]&lt;br /&gt;
| igcaption3=Shot from the top of the flag room.&lt;br /&gt;
| igimage4=[[Image:ff_shutdown20031.jpg|135px]]&lt;br /&gt;
| igcaption4=What happens when you try to run through the lasers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Train Tunnel==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_shutdown20008.jpg|135px]]&lt;br /&gt;
| igcaption1=Behind the boxes is a cache of medikits.&lt;br /&gt;
| igimage2=[[Image:ff_shutdown20009.jpg|135px]]&lt;br /&gt;
| igcaption2=People usually don&amp;#039;t go this way, so it&amp;#039;s usually empty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Yard==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_shutdown20000.jpg|135px]]&lt;br /&gt;
| igcaption1=Overview of the yard. Notice the pathway that&amp;#039;s near the top of it.&lt;br /&gt;
| igimage2=[[Image:ff_shutdown20020.jpg|135px]]&lt;br /&gt;
| igcaption2=The base.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Bunker==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_shutdown20001.jpg|135px]]&lt;br /&gt;
| igcaption1=The inner bunker. Not a lot goes on here.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation Map Guides}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Talk:Main_Page&amp;diff=8926</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Talk:Main_Page&amp;diff=8926"/>
		<updated>2009-01-05T04:58:06Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scout Concs to Safety on Push ==&lt;br /&gt;
&lt;br /&gt;
That Scout is a ragdoll. Also, there are no concs on push. Maybe a better image could be used. [[User:Circuitous|Circuitous]] 11:25, 17 February 2008 (CST)&lt;br /&gt;
:Who cares? It shows off a facet of the game very well. It&amp;#039;s not like your average reader is going to spaz out because there aren&amp;#039;t concs in Push. --[[User:Hirohito|Hirohito]] 13:28, 17 February 2008 (CST)&lt;br /&gt;
::I have actually always thought this image looked really strange. And I knew something about it seemed odd...I would like to see something replace it eventually. --[[User:DrSatan-12955|DrSatan-12955]] 02:00, 18 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Work In Progress ==&lt;br /&gt;
&lt;br /&gt;
I should have stated this right off, but I will do it now. Everything, EVERYTHING here is a work-in-progress. I know it should be more than just links on the front page, and I fully intend to expand on it (which is why it looks so small; so much to add!). You can judge the wiki when me and the other testerz call it &amp;quot;done&amp;quot;. d: --[[User:Ihmhi|Ihmhi]] 03:09, 7 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Why various pages are listed as off-site ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;For some reason, linking to a page that is Category:x doesn&amp;#039;t work with dotted lists. I&amp;#039;ve used the off-site link function to get around this for the time being.&amp;lt;/s&amp;gt; --[[User:Hirohito|Hirohito]] 21:59, 28 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
:Fixed.  There was a category link in the modding section.  Apparently needs a preceding colon ( : ).  I dunno why it works that way though...  --[[User:Phisionary|Phisionary]] 22:14, 28 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Don&amp;#039;t just make a portal!==&lt;br /&gt;
&lt;br /&gt;
Remember that the front page of the wiki is going to need to be a general catch-all for all users, rather than just a portal full of links to places where you can find information.&lt;br /&gt;
&lt;br /&gt;
People going to it will either be:&lt;br /&gt;
*trying to find out what ff is all about (random people from the internet)&lt;br /&gt;
*trying to find out how to play ff (very new people who have maybe just downloaded or just played a few mins)&lt;br /&gt;
*trying to find out more information on ff (new people to vet people)&lt;br /&gt;
&lt;br /&gt;
So you need to write the page while thinking about what type of content each person is going to want to find and make sure that it&amp;#039;s covered in some way on the front page.&lt;br /&gt;
&lt;br /&gt;
So for example, all these things ought to have a paragraph or so of useful description on the front page, along with links to the relevent section:&lt;br /&gt;
*Description of the mod&lt;br /&gt;
*Video tutorials&lt;br /&gt;
*Game guide, getting started, etc&lt;br /&gt;
*Frequently asked things&lt;br /&gt;
*Classes &amp;amp; class strategies&lt;br /&gt;
*Maps/gametypes &amp;amp; strategies&lt;br /&gt;
*Resources for map makers&lt;br /&gt;
&lt;br /&gt;
Probably others too. But the front page should be really accessible and be able to guide the person to whatever information they need (i.e. if they&amp;#039;re new then we want to tell them about our video tutorials and how useful they might find them).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archiving the old page Main Page here while I works on the new one. --[[User:Ihmhi|Ihmhi]] 09:47, 2 July 2007 (CDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blah. This is just a temp page.  I&amp;#039;m trying to get a feel for the way these things are done.  I&amp;#039;ll flesh this out when I get back later, then create all the pages as blanks etc. - Def&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Gameplay Categories&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[:Category:Classes|Classes]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The player classes of Fortress Forever&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[:Category:Class_Abilities|Class Abilities]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Special abilities possessed by Player Classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[:Category:Armour|Armour Types]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Different types of armour and their properties&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[:Category:Ammo_Types|Ammo Types]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Guns don&amp;#039;t kill people, bullets kill people.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[:Category:Weapons|Weapons]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Wrong.  Bullets don&amp;#039;t kill people, Dick Cheney kills people.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[:Category:Grenades|Grenades]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Grenades for blowing things up.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[:Category:Buildables|Buildables]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Engineers build stuff.  I had to let you know.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[:Category:Status_Effects|Status Effects]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Conced, tranqued or just straight trippin&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[:Category:Movement_Systems|Movement Systems]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Trimping, concing and all of that other good stuff.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[:Category:Game_Types|Game Types]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| CTF, CZ, AD and other amusing acronyms here!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever Commands==&lt;br /&gt;
*[[FF Commands]]&lt;br /&gt;
&lt;br /&gt;
==Personal Scoring and Gameplay Awards==&lt;br /&gt;
*[[Personal Scoring]]&lt;br /&gt;
*[[Gameplay Awards]]&lt;br /&gt;
&lt;br /&gt;
==Stats System &amp;amp; Global Awards==&lt;br /&gt;
*[[Stats System]]&lt;br /&gt;
*[[Global Awards]]&lt;br /&gt;
*[[Stats coding]]&lt;br /&gt;
&lt;br /&gt;
==Accessibility==&lt;br /&gt;
*[[Hints]]&lt;br /&gt;
*[[Map Helpers]]&lt;br /&gt;
*[[Training System]]&lt;br /&gt;
&lt;br /&gt;
==Bots==&lt;br /&gt;
*[[Bots]]&lt;br /&gt;
&lt;br /&gt;
==GUI==&lt;br /&gt;
*[[Menu System]]&lt;br /&gt;
*[[HUD]]&lt;br /&gt;
&lt;br /&gt;
==Mapping==&lt;br /&gt;
[[:Category:Mapping|Main Mapping Wiki]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:LUA|LUA]]&lt;br /&gt;
**[[Interacting with Lua]]&lt;br /&gt;
**[[Lua Commands]]&lt;br /&gt;
**[[Basic Lua Entities]]&lt;br /&gt;
**[[:Category:Map_Templates|Map Templates]]&lt;br /&gt;
&lt;br /&gt;
==Clan==&lt;br /&gt;
* [[:Category:Clan|Clanmatch Features]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaenous==&lt;br /&gt;
*[[Demo Features]]&lt;br /&gt;
*[[:Category:Animation|Animation]]&lt;br /&gt;
&lt;br /&gt;
==Banner.png is Broken==&lt;br /&gt;
&lt;br /&gt;
Dunno how to fix it. [[User:Hirohito|Hirohito]] 21:58, 4 January 2009 (MST)&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=User:Hirohito/sandbox&amp;diff=8877</id>
		<title>User:Hirohito/sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=User:Hirohito/sandbox&amp;diff=8877"/>
		<updated>2008-09-17T23:34:56Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Page_Grenade&lt;br /&gt;
| infoboxgrenade =&lt;br /&gt;
{{Infobox Grenade&lt;br /&gt;
| weapon portrait = [[Image:knife.jpg|150px]]&lt;br /&gt;
| weaponname = &amp;#039;&amp;#039;&amp;#039;Knife&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| damage = 50&lt;br /&gt;
| radius = 22&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
| weaponname =&lt;br /&gt;
Class&lt;br /&gt;
| weaponintro =&lt;br /&gt;
A generic knife. Used by the [[Class:Spy|Spy]].&lt;br /&gt;
| changesinfo =&lt;br /&gt;
It&amp;#039;s a melee weapon.&lt;br /&gt;
| ability1 = If it hits an enemy&amp;#039;s back, it instantly kills him.&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
If you hit an enemy&amp;#039;s back, you&amp;#039;ll instantly kill him. Otherwise, it&amp;#039;s a powered up crowbar. To get the best backshot, use disguises and/or cloak.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:Frag_1.jpg|135px]]&lt;br /&gt;
| igcaption1=A frag grenade&lt;br /&gt;
| igimage2=[[Image:Frag_2.jpg|135px]]&lt;br /&gt;
| igcaption2=Second image of the frag&lt;br /&gt;
| igimage3=[[Image:Frag_3.jpg|135px]]&lt;br /&gt;
| igcaption3=Third consecutive image&lt;br /&gt;
| igimage4=[[Image:Frag_4.jpg|135px]]&lt;br /&gt;
| igcaption4=Just before it explodes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Grenades}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|1}}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_Grenade&amp;diff=8876</id>
		<title>Template:Infobox Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_Grenade&amp;diff=8876"/>
		<updated>2008-09-17T21:38:52Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; width=&amp;quot;420px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;5px&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;background:#f5faff; border:1px solid #dce7ed; width:100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff;font-size:140%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|{{{weaponname|N/A}}}&lt;br /&gt;
|- style=&amp;quot;height:195px&amp;quot;&lt;br /&gt;
| font-size=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;| {{{weapon portrait|Weapon Portrait&amp;lt;br&amp;gt;Goes Here&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;190px x 380px}}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#f5faff;font-size:100%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;5&amp;quot; font-size=&amp;quot;50%&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Characteristics&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;;| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;; align=&amp;quot;right&amp;quot;| {{{damage|N/A}}}&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;;| &amp;#039;&amp;#039;&amp;#039;Radius&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;; align=&amp;quot;right&amp;quot;| {{{radius|N/A}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_Grenade&amp;diff=8875</id>
		<title>Template:Infobox Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_Grenade&amp;diff=8875"/>
		<updated>2008-09-17T20:46:39Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; width=&amp;quot;420px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;5px&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;background:#f5faff; border:1px solid #dce7ed; width:100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff;font-size:140%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|{{{weaponname|N/A}}}&lt;br /&gt;
|- style=&amp;quot;height:195px&amp;quot;&lt;br /&gt;
| font-size=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;| {{{weapon portrait|Weapon Portrait&amp;lt;br&amp;gt;Goes Here&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;190px x 380px}}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#f5faff;font-size:100%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;5&amp;quot; font-size=&amp;quot;50%&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Characteristics&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;;| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;; align=&amp;quot;right&amp;quot;| {{{damage|N/A}}}&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;;| &amp;#039;&amp;#039;&amp;#039;Radius&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;; align=&amp;quot;right&amp;quot;| {{{recoil|N/A}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_Grenade&amp;diff=8874</id>
		<title>Template:Infobox Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_Grenade&amp;diff=8874"/>
		<updated>2008-09-17T20:46:22Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; width=&amp;quot;420px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;5px&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;background:#f5faff; border:1px solid #dce7ed; width:100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff;font-size:140%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|{{{weaponname|N/A}}}&lt;br /&gt;
|- style=&amp;quot;height:195px&amp;quot;&lt;br /&gt;
| font-size=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;| {{{weapon portrait|Weapon Portrait&amp;lt;br&amp;gt;Goes Here&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;190px x 380px}}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#f5faff;font-size:100%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;5&amp;quot; font-size=&amp;quot;50%&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Characteristics&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;;| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;; align=&amp;quot;right&amp;quot;| {{{damage|N/A}}}&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;;| &amp;#039;&amp;#039;&amp;#039;Radius&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;; align=&amp;quot;right&amp;quot;| {{{recoil|N/A}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|)&lt;br /&gt;
|)&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Page_Grenade&amp;diff=8873</id>
		<title>Template:Page Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Page_Grenade&amp;diff=8873"/>
		<updated>2008-09-17T20:40:10Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{infoboxgrenade|&amp;#039;&amp;#039;&amp;#039;Infobox_Grenade&amp;#039;&amp;#039;&amp;#039;}}} __NOTOC__&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{{weaponintro|This is where the introduction of the weapon goes.}}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&lt;br /&gt;
{{{changesinfo|This is where detailed information about the weapon goes.}}}&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&lt;br /&gt;
{{{ability1|The {{{weaponname|weapon}}} has no special abilities.}}}{{{ability2|}}}{{{ability3|}}}{{{ability4|}}}&lt;br /&gt;
&lt;br /&gt;
==Strategy And Tips==&lt;br /&gt;
&lt;br /&gt;
{{{strategyandtips|This is where information about weapon strategy and tips goes.}}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Page_Grenade&amp;diff=8872</id>
		<title>Template:Page Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Page_Grenade&amp;diff=8872"/>
		<updated>2008-09-17T20:37:15Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: New page: {{{infoboxweapon|&amp;#039;&amp;#039;&amp;#039;Infobox_Grenade&amp;#039;&amp;#039;&amp;#039;}}} __NOTOC__  __TOC__  {{{weaponintro|This is where the introduction of the weapon goes.}}}  ==Details==  {{{changesinfo|This is where detailed infor...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{infoboxweapon|&amp;#039;&amp;#039;&amp;#039;Infobox_Grenade&amp;#039;&amp;#039;&amp;#039;}}} __NOTOC__&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{{weaponintro|This is where the introduction of the weapon goes.}}}&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&lt;br /&gt;
{{{changesinfo|This is where detailed information about the weapon goes.}}}&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&lt;br /&gt;
{{{ability1|The {{{weaponname|weapon}}} has no special abilities.}}}{{{ability2|}}}{{{ability3|}}}{{{ability4|}}}&lt;br /&gt;
&lt;br /&gt;
==Strategy And Tips==&lt;br /&gt;
&lt;br /&gt;
{{{strategyandtips|This is where information about weapon strategy and tips goes.}}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_Grenade&amp;diff=8871</id>
		<title>Template:Infobox Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_Grenade&amp;diff=8871"/>
		<updated>2008-09-17T20:35:09Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; width=&amp;quot;420px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;5px&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;background:#f5faff; border:1px solid #dce7ed; width:100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff;font-size:140%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|{{{weaponname|N/A}}}&lt;br /&gt;
|- style=&amp;quot;height:195px&amp;quot;&lt;br /&gt;
| font-size=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;| {{{weapon portrait|Weapon Portrait&amp;lt;br&amp;gt;Goes Here&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;190px x 380px}}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#f5faff;font-size:100%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;5&amp;quot; font-size=&amp;quot;50%&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Characteristics&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;;| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;; align=&amp;quot;right&amp;quot;| {{{damage|N/A}}}&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;;| &amp;#039;&amp;#039;&amp;#039;Radius&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;; align=&amp;quot;right&amp;quot;| {{{recoil|N/A}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_Grenade&amp;diff=8870</id>
		<title>Template:Infobox Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_Grenade&amp;diff=8870"/>
		<updated>2008-09-17T03:52:43Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: New page: {| border=&amp;quot;0&amp;quot; width=&amp;quot;420px&amp;quot; align=&amp;quot;right&amp;quot; | {| class=&amp;quot;infobox bordered&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot; |- |width=&amp;quot;5px&amp;quot;| | {|style=&amp;quot;background:#f5faff; bor...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; width=&amp;quot;420px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;5px&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;background:#f5faff; border:1px solid #dce7ed; width:100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff;font-size:140%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|{{{weaponname|N/A}}}&lt;br /&gt;
|- style=&amp;quot;height:195px&amp;quot;&lt;br /&gt;
| font-size=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;| {{{weapon portrait|Weapon Portrait&amp;lt;br&amp;gt;Goes Here&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;190px x 380px}}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#f5faff;font-size:100%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;5&amp;quot; font-size=&amp;quot;50%&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Characteristics&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;;| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;; align=&amp;quot;right&amp;quot;| {{{damage|N/A}}}&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;;| &amp;#039;&amp;#039;&amp;#039;Radius&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;; align=&amp;quot;right&amp;quot;| {{{recoil|N/A}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=User:Hirohito/sandbox&amp;diff=8869</id>
		<title>User:Hirohito/sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=User:Hirohito/sandbox&amp;diff=8869"/>
		<updated>2008-09-17T03:51:57Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; width=&amp;quot;420px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;5px&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;background:#f5faff; border:1px solid #dce7ed; width:100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff;font-size:140%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|{{{weaponname|N/A}}}&lt;br /&gt;
|- style=&amp;quot;height:195px&amp;quot;&lt;br /&gt;
| font-size=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;| {{{weapon portrait|Weapon Portrait&amp;lt;br&amp;gt;Goes Here&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;190px x 380px}}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#f5faff;font-size:100%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;5&amp;quot; font-size=&amp;quot;50%&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Characteristics&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;;| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;; align=&amp;quot;right&amp;quot;| {{{damage|N/A}}}&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;;| &amp;#039;&amp;#039;&amp;#039;Radius&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;; align=&amp;quot;right&amp;quot;| {{{recoil|N/A}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=User:Hirohito/sandbox&amp;diff=8867</id>
		<title>User:Hirohito/sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=User:Hirohito/sandbox&amp;diff=8867"/>
		<updated>2008-09-16T13:42:28Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; width=&amp;quot;420px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;5px&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;background:#f5faff; border:1px solid #dce7ed; width:100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff;font-size:140%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|{{{weaponname|N/A}}}&lt;br /&gt;
|- style=&amp;quot;height:195px&amp;quot;&lt;br /&gt;
| font-size=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;| {{{weapon portrait|Weapon Portrait&amp;lt;br&amp;gt;Goes Here&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;lt;br&amp;gt;190px x 380px}}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#f5faff;font-size:100%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;5&amp;quot; font-size=&amp;quot;50%&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Characteristics&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Rate of Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; align=&amp;quot;right&amp;quot;| {{{rof|N/A}}}&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Magazine Size&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; align=&amp;quot;right&amp;quot;| {{{rps|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;;| &amp;#039;&amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;; align=&amp;quot;right&amp;quot;| {{{damage|N/A}}}&lt;br /&gt;
|width=&amp;quot;40%&amp;quot;;| &amp;#039;&amp;#039;&amp;#039;Recoil&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;; align=&amp;quot;right&amp;quot;| {{{recoil|N/A}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Capture_the_Flag&amp;diff=8844</id>
		<title>Game Type:Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Game_Type:Capture_the_Flag&amp;diff=8844"/>
		<updated>2008-09-13T18:29:31Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox manual/Header}}&lt;br /&gt;
==Capture the Flag Maps==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2fort|name=2fort}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_push|name=Push}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_epicenter|name=Epicenter}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_bases|name=Bases}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_pitfall|name=Pitfall}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
[[Image:flag.jpg|thumb|100px|Flags are often used in CTF.]]&lt;br /&gt;
Capture the flag (CTF) is a very simple game type.  Each team has an item (often a flag) within their base. The goal of the game is to pick up the enemy team&amp;#039;s flag and bring it back to your base, while simultaneously stopping the enemy from doing the same. Taking the flag all the way back to your base&amp;#039;s &amp;#039;&amp;#039;cap point&amp;#039;&amp;#039; earns the player and team points. The team with the most points at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
==Variations on the CTF theme==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Security deactivation&amp;#039;&amp;#039;&amp;#039; - requires a security system to be deactivated (using via a button or lever) before the flag can be accessed (see example: [[Map:ff_shutdown2|shutdown2]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reverse capture the flag&amp;#039;&amp;#039;&amp;#039; - the enemy flag begins in &amp;#039;&amp;#039;your&amp;#039;&amp;#039; base and the goal is to take it to the cap point within the enemy base (see example: [[Map:ff_push|push]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Round reset&amp;#039;&amp;#039;&amp;#039; - the map resets after a capture has been made (see example: [[Map:ff_push|push]]).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Multiple cap points&amp;#039;&amp;#039;&amp;#039; - capping the flag at different cap points rewards differing amounts of points.&lt;br /&gt;
&lt;br /&gt;
==Typical Features==&lt;br /&gt;
* Flag returns after 60 seconds regardless of position.&lt;br /&gt;
* 10 team points per capture.&lt;br /&gt;
* 10 personal points per capture.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_Types|Capture the Flag]] [[Category:Mapping]]&lt;br /&gt;
{{Navigation Game Types}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Main_Page&amp;diff=8843</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Main_Page&amp;diff=8843"/>
		<updated>2008-09-13T18:05:18Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 16pt; margin-bottom: 10px;&amp;quot;&amp;gt;[[Image:banner.png]] Welcome to the Fortress Forever Manual&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;12&amp;quot; style=&amp;quot;background-color: #f3f3f3; border: 1px solid #cccccc&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; border: 1px solid #ccc; margin-left:12px; margin-bottom: 6px; background-color: #fff; width:200px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:MainPage_ScoutConc.jpg|200px]]&amp;lt;div style=&amp;quot;margin:2px; border: 1px solid #aaa; background-color: #f3f3f3; padding: 3px; padding-left:6px; padding-right:6px;&amp;quot;&amp;gt;A [[Class:Scout|Scout]] [[Grenade:Concussion|concs]] to safety on [[Map:ff_push|Push]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This is the online game manual for Fortress Forever, a free mod for all owners of Half-Life 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This manual is currently under development, and will eventually provide extensive information on how to set up Fortress Forever. It will help get you started playing, as well as help you learn the ins and outs of the game. But in the mean time, &amp;#039;&amp;#039;don&amp;#039;t panic&amp;#039;&amp;#039;! (and please help out filling in the gaps where you can.)&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is a class-based online FPS(first-person-shooter) teamwork game. Players are divided into one to four different teams, and pick between nine different classes, while partaking in a variety of different game styles including &amp;#039;&amp;#039;[[Game Type:Capture The Flag|capture the flag]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Game Type:Territory Control|territorial control]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Game Type:Hunted|assassination]]&amp;#039;&amp;#039;, as well as fun styles such as &amp;#039;&amp;#039;conc&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;escape&amp;#039;&amp;#039;, also for those who just feel like having an all out frag fest, we offer &amp;#039;&amp;#039;[[Game Type:Deathmatch|deathmatch]]&amp;#039;&amp;#039;. Learning how to play will be a fun and inviting experience. Will you be the quick and nimble scout? Or will you be the tactical engineer? Perhaps the mad crazy anarchist pyro? You can develop your abilities by learning and using many different movement tricks such as: [[Movement:Bunnyhopping|bunnyhopping]], [[Movement:Trimping|trimping]], [[Movement:Sharking|sharking]], as well as other tricks too, It will be a gaming experience to remember. Strap your boots on, and put on your helmet Private, its time to frag.&lt;br /&gt;
&lt;br /&gt;
If you would like to contribute, please read the [[Fortress_Forever_Wiki:Style_and_usage_guidelines|style and usage guidelines]] and the [[TODO|TODO list]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;50&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
==Introduction==&lt;br /&gt;
* [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installation and Setup==&lt;br /&gt;
* [[System_Requirements|System Requirements]]&lt;br /&gt;
* [[Downloads|Downloading and Installation]]&lt;br /&gt;
* [[Main_Menu|Main Menu]]&lt;br /&gt;
* [[Setup|In-Game Setup]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Playing the Game==&lt;br /&gt;
* [[Getting started|Getting Started]]&lt;br /&gt;
* [[Team_and_Class_Selection|Team and Class Selection]]&lt;br /&gt;
* [[HUD|Heads-Up Display]]&lt;br /&gt;
* [[Game_Goals|Game Goals]]&lt;br /&gt;
* [[:Category:Buildables|Deployable Buildings]]&lt;br /&gt;
* [[:Category:Status_Effects|Status Effects]]&lt;br /&gt;
* [[Video Tutorials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Guides==&lt;br /&gt;
* [[Class:Scout|Scout]]&lt;br /&gt;
* [[Class:Sniper|Sniper]]&lt;br /&gt;
* [[Class:Soldier|Soldier]]&lt;br /&gt;
* [[Class:Demoman|Demoman]]&lt;br /&gt;
* [[Class:Medic|Medic]]&lt;br /&gt;
* [[Class:HWGuy|HWGuy]]&lt;br /&gt;
* [[Class:Pyro|Pyro]]&lt;br /&gt;
* [[Class:Spy|Spy]]&lt;br /&gt;
* [[Class:Engineer|Engineer]]&lt;br /&gt;
* [[Class:Civilian|Civilian]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Gameplay==&lt;br /&gt;
* [[Movement_Skills|Movement Skills]]&lt;br /&gt;
* [[Jumping_Skills|Jumping Skills]]&lt;br /&gt;
* [[Scripts]]&lt;br /&gt;
|width=&amp;quot;1px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
==Map Guides==&lt;br /&gt;
====[[Game_Type:Capture_The_Flag|Capture the Flag]]====&lt;br /&gt;
* [[Map:ff_2fort|2fort]]&lt;br /&gt;
* [[Map:ff_crossover|Crossover]]&lt;br /&gt;
* [[Map:ff_monkey|Monkey]]&lt;br /&gt;
* [[Map:ff_shutdown2|Shutdown2]]&lt;br /&gt;
* [[Map:ff_well|Well]]&lt;br /&gt;
* [[Map:ff_2morforever|2 More Forever]]&lt;br /&gt;
* [[Map:ff_push|Push]]&lt;br /&gt;
* [[Map:ff_dropdown|Dropdown]]&lt;br /&gt;
* [[Map:ff_aardvark|Aardvark]]&lt;br /&gt;
* [[Map:ff_openfire|Openfire]]&lt;br /&gt;
* [[Map:ff_epicenter|Epicenter]]&lt;br /&gt;
* [[Map:ff_bases|Bases]]&lt;br /&gt;
* [[Map:ff_pitfall|Pitfall]]&lt;br /&gt;
====[[Game_Type:Attack and Defend|Attack and Defend]]====&lt;br /&gt;
* [[Map:ff_cornfield|Cornfield]]&lt;br /&gt;
* [[Map:ff_dustbowl|Dustbowl Valley]]&lt;br /&gt;
* [[Map:ff_palermo|Palermo]]&lt;br /&gt;
* [[Map:ff_anticitizen|Anticitizen]]&lt;br /&gt;
* [[Map:ff_vertigo|Vertigo]]&lt;br /&gt;
====[[Game_Type:Territory_Control|Territorial Control]]====&lt;br /&gt;
* [[Map:ff_cz2|Canalzone 2]]&lt;br /&gt;
* [[Map:ff_tiger|Tiger]]&lt;br /&gt;
====[[Game_Type:Hunted|Assassination]]====&lt;br /&gt;
* [[Map:ff_hunted|The Hunted]]&lt;br /&gt;
====[[Game_Type:Deathmatch|Deathmatch]]====&lt;br /&gt;
* [[Map:ff_dm|Mulch Deathmatch]]&lt;br /&gt;
====Other====&lt;br /&gt;
* [[Map:ff_waterpolo|Waterpolo]]&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* [[:Category:Mapping|Map Editing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Technical Reference Guides==&lt;br /&gt;
* [[Reference:Classes|Class Reference Guide]]&lt;br /&gt;
* [[Reference:Weapons|Weapons Reference Guide]]&lt;br /&gt;
* [[Reference:Grenades|Grenades Reference Guide]]&lt;br /&gt;
* [[Reference:Ammo|Ammo Reference Guide]]&lt;br /&gt;
* [[Reference:Armor|Armor Reference Guide]]&lt;br /&gt;
* [[:Category:Scripts|Script Reference Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
* [[Troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[TF2_Player%27s_Guide_to_FF|TF2 Player&amp;#039;s Guide To FF]]&lt;br /&gt;
* [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]]&lt;br /&gt;
* [[Commands_And_Cvars|Client commands and variables]]&lt;br /&gt;
* [http://www.fortress-forever.com/changelogs/ Release Notes]&lt;br /&gt;
* [http://www.fortress-forever.com/devteam/ Development Team]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:HWGuy&amp;diff=8842</id>
		<title>Class:HWGuy</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:HWGuy&amp;diff=8842"/>
		<updated>2008-09-13T17:48:34Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:hwguy_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;HW Guy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Very High&amp;lt;/span&amp;gt;&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Very Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| role = &amp;lt;span style=&amp;quot;color: royalblue&amp;quot;&amp;gt;Defense&amp;lt;/span&amp;gt;&lt;br /&gt;
| healthmax = 100&lt;br /&gt;
| armtype = [[Armour:Red|Red]]&lt;br /&gt;
| armspawn = 150&lt;br /&gt;
| armmax = 300&lt;br /&gt;
| maxspeed = 241&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren2 = [[Grenade:MIRV|MIRV]]&lt;br /&gt;
| slot1 = [[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
| slot2 = [[Weapon:Single_Shotgun|Single Shotgun]]&lt;br /&gt;
| slot3 = [[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
| slot5 = [[Weapon:Assault_Cannon|Assault Cannon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren1atspawn = 2&lt;br /&gt;
| gren1max = 4&lt;br /&gt;
| gren2 = [[Grenade:MIRV|MIRV Grenade]]&lt;br /&gt;
| gren2atspawn = 1&lt;br /&gt;
| gren2max = 2&lt;br /&gt;
| discardgren1 = No&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 200&lt;br /&gt;
| shellsmax = 300&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 0&lt;br /&gt;
| nailsmax = 200&lt;br /&gt;
| discardnails = Yes&lt;br /&gt;
| cellsatspawn = 30&lt;br /&gt;
| cellsmax = 50&lt;br /&gt;
| discardcells = Yes&lt;br /&gt;
| rocketsatspawn = 0&lt;br /&gt;
| rocketsmax = 25&lt;br /&gt;
| discardrockets = Yes&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = No&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Heavy Weapons Guy&lt;br /&gt;
| classintro =&lt;br /&gt;
&lt;br /&gt;
Although he looks slow and stupid, the Heavy Weapons Guy (abbreviated HW Guy) is an expert in the use of... heavy weapons. He carries a huge machine gun (likely taken from a military helicopter) known as the [[Weapon:Assault_Cannon|assault cannon]]. It has a 300 round clip and slices through enemies like butter. While the recoil of firing such a weapon would probably kill lesser classes, the HW Guy is able to withstand it easily. However, the recoil is still rather powerful and firing the assault cannon does cause the HW Guy to slow down considerably. The gun is most effective at close to medium range, and quickly loses accuracy at long range. Due to the combined weight of his weaponry, armor, and himself, the HW Guy moves slowly and is thus an ideal defensive class.&lt;br /&gt;
&lt;br /&gt;
Since he likely carries well over 200 pounds of gear (and is slightly overweight himself), the HW Guy is hard to push around with explosions. This makes the HW Guy effective at defending choke points. Since he can&amp;#039;t easily be knocked out of them, the enemy has usually no choice but to either die to assault cannon fire or retreat. If you want to be an impenetrable (and deadly) wall, the HW Guy is the class for you.&lt;br /&gt;
&lt;br /&gt;
| abilities =&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = Heaviness&lt;br /&gt;
|description=&lt;br /&gt;
HWGuys are so heavy that they&amp;#039;re almost impossible to move.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
|imgsrc=W_cb_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It&amp;#039;s a good humiliation tool for someone who is about to die, however.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Single Shotgun|Shotgun]]&lt;br /&gt;
|imgsrc=W_sg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=The single shotgun is useful for hitting faraway enemies or if you for some reason have run out of ammo for everything else.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
|imgsrc=W_ss_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=Use this if you don&amp;#039;t have enough time to wind up the assault cannon, need to pluck off ranged enemies, or need maneuverability (for example, if a spy is trying to backstab you and you can&amp;#039;t track well with your AC at close range).&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Assault_Cannon|Assault Cannon]]&lt;br /&gt;
|imgsrc=W_ac_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The Assault Cannon is a huge close- to medium-range mini-gun that uses shotgun shells. It begins firing as soon as you hold down the fire key. It&amp;#039;s a monster in close to medium quarters, but it ineffective at long range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|grenades =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Frag|Frag grenade]]&lt;br /&gt;
|imgsrc=G_fr_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
A standard fragmentation grenade. Use this when you have run out of the more powered MIRV grenades (below).&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:MIRV|MIRV Grenade]]&lt;br /&gt;
|imgsrc=G_mi_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The most destructive grenade in Fortress Forever. The MIRV grenades explodes at the end of its fuse, releasing 4 more mini grenades which then explode too. That&amp;#039;s 5 high-damage explosions for your enemies to avoid.&lt;br /&gt;
}}&lt;br /&gt;
| changesinfo =&lt;br /&gt;
The HWGuy&amp;#039;s Assault Cannon now heats up as it&amp;#039;s fired. Players can keep it from overheating by tapping the fire button, causing it to hover in place as the heat rises and falls. This allows a high rate of fire without risking overheating.&lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
Special command switches to the [[Weapon:AssaultCannon|Assault Cannon]].&lt;br /&gt;
| ability1 =&lt;br /&gt;
*&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Barrier&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;The HWGuy is very heavy! As a result, he is pushed around less by explosive forces and so is harder to get past.&amp;lt;/p&amp;gt;&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
Remember that the AC is -NOT- meant for long range, but at short range it will shred your opponent. HW&amp;#039;s are wonderful on defense, be sure to check for spies, simply unload on them for 1 second with your AC and they&amp;#039;ll drop dead. USE YOUR MIRVS! Mirvs are wonderful for stopping an offense, they can easily take out multiple enemies if they&amp;#039;re not being careful. If you know an enemy is coming down a hallway, pre-fire on it to remove the weakness of the AC&amp;#039;s startup time.&lt;br /&gt;
&lt;br /&gt;
====Offensive HWGuy====&lt;br /&gt;
On Offense, you are a monster. Use your mirvs to take out a sentry, you can usually get the dispenser, sentry, and engineer with just one mirv, so use them well! Demomen will be a problem, just try to stay away from their pipes, and I highly suggest using your Super Shotgun instead of your AC on them, so that you&amp;#039;re a more difficult target for them. Snipers will only be a problem if they know you&amp;#039;re coming and they&amp;#039;re charged, in this case, I suggest using your frags and super shotgun, first throw the frag in their face right as it explodes, and finish them quickly with your shotgun. Pyros are very annoying, be very sure that they don&amp;#039;t get level 3 flame on you, or you WILL die. Try your hardest to stay away from their grenades and IC, the flamethrower will be very difficult if not impossible to avoid. Also discard any ammunition; EMP&amp;#039;s from engineers are pretty deadly for a HWGuy.&lt;br /&gt;
&lt;br /&gt;
====Defensive HWGuy====&lt;br /&gt;
HWGuys really shine on defense. They have the firepower to kill anybody that enters the base and can withstand a ton of damage themselves. &lt;br /&gt;
&lt;br /&gt;
Try to stay in one position. That&amp;#039;s boring, but staying in one area makes it so that you can respond to an enemy in an area that&amp;#039;s to your advange (like a tight hall) instead of getting atttacked from every corner because you decided to run around the map and got caught at a bad location.&lt;br /&gt;
| credconceptart =&lt;br /&gt;
dood&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/43 HWGuy&amp;#039;s Media Page]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|3}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Outdated Pages]]&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Ff_pitfall&amp;diff=8840</id>
		<title>Ff pitfall</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Ff_pitfall&amp;diff=8840"/>
		<updated>2008-09-13T17:44:02Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: Redirecting to Map:ff pitfall&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Map:ff_pitfall]]&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Pitfall&amp;diff=8839</id>
		<title>Pitfall</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Pitfall&amp;diff=8839"/>
		<updated>2008-09-13T17:43:54Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: Redirecting to Map:ff pitfall&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Map:ff_pitfall]]&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Ff_tiger&amp;diff=8838</id>
		<title>Ff tiger</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Ff_tiger&amp;diff=8838"/>
		<updated>2008-09-13T17:43:37Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: Redirecting to Map:ff tiger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Map:ff_tiger]]&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Tiger&amp;diff=8837</id>
		<title>Tiger</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Tiger&amp;diff=8837"/>
		<updated>2008-09-13T17:43:29Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: Redirecting to Map:ff tiger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Map:ff_tiger]]&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Ff_anticitizen&amp;diff=8836</id>
		<title>Ff anticitizen</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Ff_anticitizen&amp;diff=8836"/>
		<updated>2008-09-13T17:43:11Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: Redirecting to Map:ff anticitizen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Map:ff_anticitizen]]&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Anticitizen&amp;diff=8835</id>
		<title>Anticitizen</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Anticitizen&amp;diff=8835"/>
		<updated>2008-09-13T17:42:48Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: Redirecting to Map:ff anticitizen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Map:ff_anticitizen]]&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Ff_bases&amp;diff=8834</id>
		<title>Ff bases</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Ff_bases&amp;diff=8834"/>
		<updated>2008-09-13T17:41:59Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: Redirecting to Map:ff bases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Map:ff_bases]]&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Bases&amp;diff=8833</id>
		<title>Bases</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Bases&amp;diff=8833"/>
		<updated>2008-09-13T17:41:51Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: Redirecting to Map:ff bases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Map:ff_bases]]&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Ff_vertigo&amp;diff=8832</id>
		<title>Ff vertigo</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Ff_vertigo&amp;diff=8832"/>
		<updated>2008-09-13T17:41:29Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: Redirecting to Map:ff vertigo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Map:ff_vertigo]]&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Vertigo&amp;diff=8831</id>
		<title>Vertigo</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Vertigo&amp;diff=8831"/>
		<updated>2008-09-13T17:41:13Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: Redirecting to Map:ff vertigo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Map:ff_vertigo]]&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TFC_Player%27s_Guide_to_FF&amp;diff=8830</id>
		<title>TFC Player&#039;s Guide to FF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TFC_Player%27s_Guide_to_FF&amp;diff=8830"/>
		<updated>2008-09-13T17:30:04Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: /* Engineer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Class Changes==&lt;br /&gt;
&lt;br /&gt;
===[[Class:Scout|Scout]]===&lt;br /&gt;
* Caltrops have been removed in favor of the [[:Category:Buildables#Jump_Pad|Jump Pad]]. This device allows allies and enemies to get a quick boost of speed, but it lasts 60 seconds and is indestructable. &lt;br /&gt;
* He is immune to fall damage.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Sniper|Sniper]]===&lt;br /&gt;
* Sniper rifle &amp;#039;tags&amp;#039; enemies so that your teammates can see them behind walls.&lt;br /&gt;
* Legshots are more powerful with low charge&lt;br /&gt;
&lt;br /&gt;
===[[Class:Soldier|Soldier]]===&lt;br /&gt;
* Rockets speed and impact area size increased&lt;br /&gt;
* Rocket * The &amp;quot;special&amp;quot; command switches between the [[RPG]] and [[Super Shotgun]].&lt;br /&gt;
&lt;br /&gt;
===[[Class:Demoman|Demoman]]===&lt;br /&gt;
* [[Detpack]] now in the sixth weapon slot.&lt;br /&gt;
* [[Weapon:Grenade_Launcher|Blue grenades]] detonate much faster, making them an effective CQC weapon.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Medic|Medic]]===&lt;br /&gt;
* The [[medikit]] infections no longer spread between enemies.&lt;br /&gt;
* If an infected person is cured, he will be immune to infection for 10 seconds.&lt;br /&gt;
* He can now throw medkits to heal at a distance.&lt;br /&gt;
&lt;br /&gt;
===[[Class:HWGuy|HWGuy]]===&lt;br /&gt;
* No changes.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Pyro|Pyro]]===&lt;br /&gt;
* [[Flamethrower]] does more damage.&lt;br /&gt;
* Flamethrower has a pushback effect for the Pyro and can be used as a jetpack if the player is facing down while firing it.&lt;br /&gt;
* [[IC]] projectile now acts more as a mortar, can be used for long-range bombardment.&lt;br /&gt;
* Damage from the flamethrower, IC projectile, and [[Grenade:Napalm|napalm grenade]] now stack to do extra damage.&lt;br /&gt;
* The &amp;quot;Special&amp;quot; command switches between the Flamethrower and IC.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Spy|Spy]]===&lt;br /&gt;
* Spies cloak instead of feign, they can move around while cloaked to a limited degree. An unmoving cloaked Spy is completely invisible.&lt;br /&gt;
* Spies can sabotage buildings by going up to them. Sabotaged buildings behave erratically; sentry guns can be turned onto their own team and dispensers detonated.&lt;br /&gt;
* Spies can fall greater distances without making a noise.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Engineer|Engineer]]===&lt;br /&gt;
* Sentry and dispensers are now selectable in the weapon slots.&lt;br /&gt;
* [[Sentry Gun]]s can be aimed at whatever the crosshair is pointing at.&lt;br /&gt;
* [[Rail Gun]] can be charged up and now fires a bouncing projectile that becomes more powerful with each bounce. It also ignores armor.&lt;br /&gt;
* If charged for 3.333 seconds, the Rail Gun will give the user 40 cells.&lt;br /&gt;
&lt;br /&gt;
==Weapon Changes==&lt;br /&gt;
&lt;br /&gt;
* Nails travel faster than before.&lt;br /&gt;
* Explosion range on many weapons has been reduced (the exact amount differs between weapons)&lt;br /&gt;
&lt;br /&gt;
==Movement changes==&lt;br /&gt;
* Bunnyhopping no longer requires a script or mousewheel to time jumps; simply press and hold jump before each jump.&lt;br /&gt;
* You can now double jump to greater heights by jumping off the floor twice in quick succession.&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TFC_Player%27s_Guide_to_FF&amp;diff=8829</id>
		<title>TFC Player&#039;s Guide to FF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TFC_Player%27s_Guide_to_FF&amp;diff=8829"/>
		<updated>2008-09-13T17:29:18Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: /* Spy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Class Changes==&lt;br /&gt;
&lt;br /&gt;
===[[Class:Scout|Scout]]===&lt;br /&gt;
* Caltrops have been removed in favor of the [[:Category:Buildables#Jump_Pad|Jump Pad]]. This device allows allies and enemies to get a quick boost of speed, but it lasts 60 seconds and is indestructable. &lt;br /&gt;
* He is immune to fall damage.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Sniper|Sniper]]===&lt;br /&gt;
* Sniper rifle &amp;#039;tags&amp;#039; enemies so that your teammates can see them behind walls.&lt;br /&gt;
* Legshots are more powerful with low charge&lt;br /&gt;
&lt;br /&gt;
===[[Class:Soldier|Soldier]]===&lt;br /&gt;
* Rockets speed and impact area size increased&lt;br /&gt;
* Rocket * The &amp;quot;special&amp;quot; command switches between the [[RPG]] and [[Super Shotgun]].&lt;br /&gt;
&lt;br /&gt;
===[[Class:Demoman|Demoman]]===&lt;br /&gt;
* [[Detpack]] now in the sixth weapon slot.&lt;br /&gt;
* [[Weapon:Grenade_Launcher|Blue grenades]] detonate much faster, making them an effective CQC weapon.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Medic|Medic]]===&lt;br /&gt;
* The [[medikit]] infections no longer spread between enemies.&lt;br /&gt;
* If an infected person is cured, he will be immune to infection for 10 seconds.&lt;br /&gt;
* He can now throw medkits to heal at a distance.&lt;br /&gt;
&lt;br /&gt;
===[[Class:HWGuy|HWGuy]]===&lt;br /&gt;
* No changes.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Pyro|Pyro]]===&lt;br /&gt;
* [[Flamethrower]] does more damage.&lt;br /&gt;
* Flamethrower has a pushback effect for the Pyro and can be used as a jetpack if the player is facing down while firing it.&lt;br /&gt;
* [[IC]] projectile now acts more as a mortar, can be used for long-range bombardment.&lt;br /&gt;
* Damage from the flamethrower, IC projectile, and [[Grenade:Napalm|napalm grenade]] now stack to do extra damage.&lt;br /&gt;
* The &amp;quot;Special&amp;quot; command switches between the Flamethrower and IC.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Spy|Spy]]===&lt;br /&gt;
* Spies cloak instead of feign, they can move around while cloaked to a limited degree. An unmoving cloaked Spy is completely invisible.&lt;br /&gt;
* Spies can sabotage buildings by going up to them. Sabotaged buildings behave erratically; sentry guns can be turned onto their own team and dispensers detonated.&lt;br /&gt;
* Spies can fall greater distances without making a noise.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Engineer|Engineer]]===&lt;br /&gt;
* Sentry and dispensers are now selectable in the weapon slots.&lt;br /&gt;
* [[Sentry Gun]]s can be aimed at whatever the crosshair is pointing at.&lt;br /&gt;
* [[Rail Gun]] now fires a bouncing projectile that becomes more powerful with each bounce. It also ignores armor.&lt;br /&gt;
&lt;br /&gt;
==Weapon Changes==&lt;br /&gt;
&lt;br /&gt;
* Nails travel faster than before.&lt;br /&gt;
* Explosion range on many weapons has been reduced (the exact amount differs between weapons)&lt;br /&gt;
&lt;br /&gt;
==Movement changes==&lt;br /&gt;
* Bunnyhopping no longer requires a script or mousewheel to time jumps; simply press and hold jump before each jump.&lt;br /&gt;
* You can now double jump to greater heights by jumping off the floor twice in quick succession.&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_anticitizen_sm.jpg&amp;diff=8828</id>
		<title>File:Map-ff anticitizen sm.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_anticitizen_sm.jpg&amp;diff=8828"/>
		<updated>2008-09-13T17:26:08Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_pitfall_sm.jpg&amp;diff=8827</id>
		<title>File:Map-ff pitfall sm.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_pitfall_sm.jpg&amp;diff=8827"/>
		<updated>2008-09-13T17:14:39Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_tiger_sm.jpg&amp;diff=8826</id>
		<title>File:Map-ff tiger sm.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_tiger_sm.jpg&amp;diff=8826"/>
		<updated>2008-09-13T17:11:53Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_vertigo_sm.jpg&amp;diff=8825</id>
		<title>File:Map-ff vertigo sm.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_vertigo_sm.jpg&amp;diff=8825"/>
		<updated>2008-09-13T17:11:48Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_bases_sm.jpg&amp;diff=8824</id>
		<title>File:Map-ff bases sm.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_bases_sm.jpg&amp;diff=8824"/>
		<updated>2008-09-13T17:08:05Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_2fort_sm.jpg&amp;diff=8823</id>
		<title>File:Map-ff 2fort sm.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_2fort_sm.jpg&amp;diff=8823"/>
		<updated>2008-09-13T17:06:18Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: uploaded a new version of &amp;quot;Image:Map-ff 2fort sm.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_2fort_sm.jpg&amp;diff=8822</id>
		<title>File:Map-ff 2fort sm.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_2fort_sm.jpg&amp;diff=8822"/>
		<updated>2008-09-13T17:05:34Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Sniper_Rifle&amp;diff=8820</id>
		<title>Weapon:Sniper Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Sniper_Rifle&amp;diff=8820"/>
		<updated>2008-09-13T15:00:45Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Page_Weapon&lt;br /&gt;
| infoboxweapon =&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
| weapon portrait = [[Image:snypa.jpg|300px]]&lt;br /&gt;
| weaponname = &amp;#039;&amp;#039;&amp;#039;Sniper Rifle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rof = ?&lt;br /&gt;
| rps = N/A&lt;br /&gt;
| damage = Variable&lt;br /&gt;
| recoil = .5&lt;br /&gt;
| projectilespeed = N/A&lt;br /&gt;
| bullets = 1&lt;br /&gt;
| bulletspread = 0&lt;br /&gt;
| prereload = N/A&lt;br /&gt;
| reload = N/A&lt;br /&gt;
| postreload = N/A&lt;br /&gt;
| spintime = N/A&lt;br /&gt;
| defaultammo = Variable&lt;br /&gt;
| maxammo = 75&lt;br /&gt;
| ammotype = [[Reference:Ammo#Shells|Shells]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
| weaponname =&lt;br /&gt;
Class&lt;br /&gt;
| weaponintro =&lt;br /&gt;
A highly-modified AR-15 designed for sniping. Used by the [[Class:Sniper|Snipers]].&lt;br /&gt;
| changesinfo =&lt;br /&gt;
The amount of damage done is based on 45 times 1-7, where 1-7 is the amount of seconds spent charging it.&lt;br /&gt;
| ability1 = &lt;br /&gt;
*If you hit an enemy&amp;#039;s leg, he will be [[Crippled|Crippled]].&lt;br /&gt;
*| ability2 = &lt;br /&gt;
If an enemy survives a shot, he will be [[:Category:Status_Effects#Transmitting|Tagged]].&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
The weapon can be charged by holding down the Fire1 (Default: Left Mouse) key. While it&amp;#039;s charging, a bar will appear under your crosshair, showing how much it&amp;#039;s charged. Beware; while charging the rifle, a red dot will appear, pointing where your crosshair is. To effectivly charge it, point the gun at a wall next to you and charge until it&amp;#039;s at 100%. While holding down the fire button, you will walk very slowly, and if you crouch, it&amp;#039;ll be almost impossible to move. Also, you cannot fire unless you are on the ground.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hitscan]]&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:srcharge1.jpg]]&lt;br /&gt;
| igcaption1=The Sniper Rifle being charged up. Notice the status bar and the faintness of the beam.&lt;br /&gt;
| igimage2=[[Image:srcharge2.jpg]]&lt;br /&gt;
| igcaption2=The Sniper Rifle almost completely charged up. Notice how strong the beam is now.&lt;br /&gt;
| igimage3=[[Image:srchargenoscope.jpg|135px]]&lt;br /&gt;
| igcaption3=The Sniper Rifle doesn&amp;#039;t have to be zoomed in to charge up.&lt;br /&gt;
}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Pelletgun&amp;diff=8819</id>
		<title>Weapon:Pelletgun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Pelletgun&amp;diff=8819"/>
		<updated>2008-09-13T14:53:17Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Page_Weapon&lt;br /&gt;
| infoboxweapon =&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
| weapon portrait = [[Image:Shotgun.png|Shotgun.png|300px]]&lt;br /&gt;
| weaponname = &amp;#039;&amp;#039;&amp;#039;Single Shotgun&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rof = .5 s&lt;br /&gt;
| rps = 8&lt;br /&gt;
| damage = 22&lt;br /&gt;
| recoil = .5&lt;br /&gt;
| projectilespeed = ?&lt;br /&gt;
| bullets = 6&lt;br /&gt;
| bulletspread = .02&lt;br /&gt;
| prereload = .4 sec&lt;br /&gt;
| reload = .4 sec&lt;br /&gt;
| postreload = .4 sec&lt;br /&gt;
| spintime = N/A&lt;br /&gt;
| defaultammo = Variable&lt;br /&gt;
| maxammo = Variable&lt;br /&gt;
| ammotype = [[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
| weaponname =&lt;br /&gt;
Class&lt;br /&gt;
| weaponintro =&lt;br /&gt;
A regular shotgun. Used by the [[class:Scout|Scout]], [[Class:Demoman|Demoman]], [[Class:Soldier|Soldier]], [[Class:HWGuy|HWGuy]], [[Class:Medic|Medic]] and [[Class:Pyro|Pyro]].&lt;br /&gt;
|ability1 = This weapon has no special abilities.&lt;br /&gt;
| changesinfo =&lt;br /&gt;
This weapon, when fired, shoots six bullets in a tight pattern. &lt;br /&gt;
| strategyandtips =&lt;br /&gt;
This is useful for picking off weak enemies, such as Scouts or horribly wounded enemies, or when the magazine in your primary weapon has been depleted and you don&amp;#039;t have enough time to reload.&lt;br /&gt;
&lt;br /&gt;
Unless you are a Scout, never use it as a primary weapon. It&amp;#039;s far too weak to inflict singificant damage on anything but a Scout.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:shotpump.jpg|135px]]&lt;br /&gt;
| igcaption1=The Single Shotgun being pumped.&lt;br /&gt;
| igimage2=[[Image:regshotspread.jpg]]&lt;br /&gt;
| igcaption2=The spread of a Single Shotgun&amp;#039;s blast.]&lt;br /&gt;
| igimage3=[[Image:reloadingsingleshotty.jpg|135px]]&lt;br /&gt;
| igcaption3=The Single Shotgun being reloaded.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Reloadingsingleshotty.jpg&amp;diff=8818</id>
		<title>File:Reloadingsingleshotty.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Reloadingsingleshotty.jpg&amp;diff=8818"/>
		<updated>2008-09-13T14:52:49Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=8817</id>
		<title>Map Guides</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map_Guides&amp;diff=8817"/>
		<updated>2008-09-13T13:57:03Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Capture_The_Flag|Capture the Flag]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2fort|name=2fort}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_well|name=Well}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_epicenter|name=Epicenter}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_bases|name=Bases}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_pitfall|name=Pitfall}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Attack_and_Defend|Attack and Defend]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cornfield|name=Cornfield}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dustbowl|name=Dustbowl Valley}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_palermo|name=Palermo}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_anticitizen|name=Anticitizen}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_vertigo|name=Vertigo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Push|Push]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_push|name=Push}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_waterpolo|name=Waterpolo}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Territory_Control|Territorial Control]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_cz2|name=Canalzone 2}}&lt;br /&gt;
{{Guide Navbox/Map|map=ff_tiger|name=Tiger}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Hunted|Assassination]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_hunted|name=The Hunted}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Game_Type:Deathmatch|Deathmatch]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Guide Navbox/Map|map=ff_dm|name=Mulch Deathmatch}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Sidebar Pages]]&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Incendiary_Cannon&amp;diff=8816</id>
		<title>Weapon:Incendiary Cannon</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Incendiary_Cannon&amp;diff=8816"/>
		<updated>2008-09-13T08:29:56Z</updated>

		<summary type="html">&lt;p&gt;Hirohito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Page_Weapon&lt;br /&gt;
| infoboxweapon =&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
| weapon portrait = [[Image:pyrorpg.jpg|300px]]&lt;br /&gt;
| weaponname = &amp;#039;&amp;#039;&amp;#039;Incendiary Cannon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rof = ?&lt;br /&gt;
| rps = N/A&lt;br /&gt;
| damage = 50&lt;br /&gt;
| recoil = 4&lt;br /&gt;
| projectilespeed = 1000&lt;br /&gt;
| bullets = 1&lt;br /&gt;
| bulletspread = N/A&lt;br /&gt;
| prereload = N/A&lt;br /&gt;
| reload = N/A&lt;br /&gt;
| postreload = N/A&lt;br /&gt;
| spintime = N/A&lt;br /&gt;
| defaultammo = Variable&lt;br /&gt;
| maxammo = 20&lt;br /&gt;
| ammotype = [[Reference:Weapons#Rockets|Rockets]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
| weaponname =&lt;br /&gt;
Class&lt;br /&gt;
| weaponintro =&lt;br /&gt;
A pump-action rocket launcher designed to shoot rockets in an arc.&lt;br /&gt;
| changesinfo =&lt;br /&gt;
The rockets shot from this weapon obey the laws of physics, meaning that they&amp;#039;ll travel downward once fired.&lt;br /&gt;
| ability1 = &lt;br /&gt;
Can set an enemy [[:Category:Status_Effects#On_Fire|On Fire]].&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
The IC is primarily a medium-range weapon; it&amp;#039;s arc prevents it from being used as an effective long-range weapon with any sort of accuracy. The weapon&amp;#039;s splash damage will set an enemy on fire, so don&amp;#039;t worry if you don&amp;#039;t directly hit your target. You also don&amp;#039;t have to reload it.&lt;br /&gt;
&lt;br /&gt;
The IC, like it&amp;#039;s big brother the RPG, can be used to make long jumps. Simply fire the weapon downward while jumping. You&amp;#039;ll fly up, but because the Pyro is flame-retardant, he will not be set on fire. While you won&amp;#039;t fly as far as a rocket jump would, you&amp;#039;ll suffer less damage than you would from a rocket jump.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:herro.gif|135px]]&lt;br /&gt;
| igcaption1=The IC being fired. Notice the angle that the projectile is at.&lt;br /&gt;
| igimage2=[[Image:pyrorpg2.jpg|135px]]&lt;br /&gt;
| igcaption2=Pumping the IC.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Projectile]]&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Hirohito</name></author>
	</entry>
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