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	<updated>2026-05-08T19:23:44Z</updated>
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	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Map:ff_monkey&amp;diff=8841</id>
		<title>Map:ff monkey</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Map:ff_monkey&amp;diff=8841"/>
		<updated>2008-09-13T17:47:08Z</updated>

		<summary type="html">&lt;p&gt;Nelson340: /* Description */  Not with 2.1, anyway...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The WIP page is below this.&lt;br /&gt;
{{Map Stub | map = Ff_monkey}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Monkey takes place in two old Mayan temples, where Red and Blue have decided to use CTF as a way to show the Monkey God who is superior. The Capture Point is located inside the Base, not the Flag room.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Respawn==&lt;br /&gt;
There are two respawn rooms. One is near the Flag Room while the other is in the Base. The Base Respawn room does not have a grenade bag. The regular backpack in them contain 90 cells 25 rockets&lt;br /&gt;
90 shells&lt;br /&gt;
90 nails&lt;br /&gt;
100 health and 300 armour. The Grenade Backpack contains 4 [[Grenade:Frag|Frag]] and Special grenades.&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_monkey0032.gif|135px]]&lt;br /&gt;
| igcaption1=The respawn room.&lt;br /&gt;
| igimage2=[[Image:ff_monkey0033.gif|135px]]&lt;br /&gt;
| igcaption2=The area right outside the respawn room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Base==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_monkey0048.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the base.&lt;br /&gt;
| igimage2=[[Image:ff_monkey0039.gif|135px]]&lt;br /&gt;
| igcaption2=Another shot of the base from another angle.&lt;br /&gt;
| igimage3=[[Image:ff_monkey0043.gif|135px]]&lt;br /&gt;
| igcaption3=The resupply room in the base.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Water Route==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_monkey0046.gif|135px]]&lt;br /&gt;
| igcaption1=This is where you go in...&lt;br /&gt;
| igimage2=[[Image:ff_monkey0047.gif|135px]]&lt;br /&gt;
| igcaption2=...and this is where you come out.&lt;br /&gt;
| igimage3=[[Image:ff_monkey0038.gif|135px]]&lt;br /&gt;
| igcaption3=Overview of the water exit for defenders.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Flag Room==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_monkey0034.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the flag room.&lt;br /&gt;
| igimage2=[[Image:ff_monkey0035.gif|135px]]&lt;br /&gt;
| igcaption2=Alternate picture.&lt;br /&gt;
| igimage3=[[Image:ff_monkey0036.gif|135px]]&lt;br /&gt;
| igcaption3=Alternate picture.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Yard==&lt;br /&gt;
The gorgeous Yard connects the Red and Blue bases. The pond can be used to access both team&amp;#039;s Water Routes. The Yard connects to the Base and the Water Route.&lt;br /&gt;
&lt;br /&gt;
Attackers can access the enemy&amp;#039;s base via the front door or the water route. If there&amp;#039;s a large amount of defenders in front of or just past the front door, the Water Route is recommended. Otherwise, they should go through the front door. Putting a [[Jump Pad]] in front of or just past the front door can be very useful for slower attackers such as the [[HWGuy]]. &lt;br /&gt;
&lt;br /&gt;
Defenders should focus more on the Flag Room and the Base, but a Demoman or two in the Yard can make a difference. Pipe Traps should be placed in front of (or in) the front door and the defender&amp;#039;s end of the bridge. A well-timed chain of explosions by the Demomen can take out a group of attackers at once. Even if there&amp;#039;s just one, one Pipe Trap can critically injure an attacker coming in.&lt;br /&gt;
&lt;br /&gt;
Because of how large the Yard is, there&amp;#039;s a ton of places for [[Sniper]]s to hide. The front door of the defender&amp;#039;s base can be used, but this makes the Sniper a very easy target for enemy Snipers and passing attackers. The jungle that&amp;#039;s to the side of the bases is a good hiding spot, as most attackers and defenders don&amp;#039;t check it for enemies. The entrance to the Water Route is also a great sniping spot, as defenders never go through it and attackers only occasionally use it.&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:ff_monkey0040.gif|135px]]&lt;br /&gt;
| igcaption1=Overview of the Yard.&lt;br /&gt;
| igimage2=[[Image:ff_monkey0041.gif|135px]]&lt;br /&gt;
| igcaption2=Alternate picture.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation Map Guides}}&lt;/div&gt;</summary>
		<author><name>Nelson340</name></author>
	</entry>
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