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	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Advanced_Server_Customizations&amp;diff=8651</id>
		<title>Advanced Server Customizations</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Advanced_Server_Customizations&amp;diff=8651"/>
		<updated>2008-04-11T17:04:42Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
[[Category:0-Star_Articles]]&lt;br /&gt;
&lt;br /&gt;
==Advanced Server Customizations==&lt;br /&gt;
&lt;br /&gt;
This section will cover some of the more advanced changes you may want to implement on your server. &lt;br /&gt;
&lt;br /&gt;
Such as: &lt;br /&gt;
*[[How_to_make_a_server#Installing_MetaMod:Source|Installing MetaMod:Source]]&lt;br /&gt;
*[[How_to_make_a_server#Installing Admin Plugins|Installing Admin Plugins]]&lt;br /&gt;
*[[How_to_make_a_server#Creating a Fast Downloads Server|Creating a Fast Downloads Server]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Installing MetaMod:Source===&lt;br /&gt;
&lt;br /&gt;
Metamod:Source is an advanced plugin system for Half-Life 2. Plugins for Metamod:Source are written in C++ (not to be confused with &amp;quot;SourceMod&amp;quot;). It is similar to Valve&amp;#039;s plugin layer, but much more advanced. It is coupled with SourceHook, an expansive API layer for intercepting and hooking individual virtual functions. Metamod:Source greatly simplifies otherwise hacky tasks and provides safe ways for multiple plugins to hook the same object.&lt;br /&gt;
 &lt;br /&gt;
It is recommended that you never download a &amp;lt;i&amp;gt;beta version&amp;lt;/i&amp;gt; of anything if you are planning on using your server for public games. Most companies will have a &amp;lt;i&amp;gt;released version&amp;lt;/i&amp;gt; and a &amp;lt;i&amp;gt;beta version&amp;lt;/i&amp;gt;. Generally you are going to have problems if you download / upload a beta version. So again, you may want to download / upload the latest &amp;lt;u&amp;gt;&amp;lt;i&amp;gt;released&amp;lt;/i&amp;gt; version&amp;lt;/u&amp;gt;. This will make your install a lot easier, especially if you are not familar with your server files. &lt;br /&gt;
You will also need to know what operating system (OS) you have for your server. Windows, or Linux 32 or 64 bit for the installer to install the proper files. &lt;br /&gt;
For more details on how to install MetaMod:Source you might want to read through the [http://www.sourcemm.net/ MetaMod:Source Web-Site]&lt;br /&gt;
&lt;br /&gt;
===Installing Admin Plugins===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are several plugins available to you as a server owner that you may or may not want to upload onto your server. Some of the most common plugins are Admin Plugins. These are plugins (or additions) that you can upload to your server to help you moderate and control the content and activity on your server. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are interested in installing additional plugins to your server, below are some links to get you started:&lt;br /&gt;
&lt;br /&gt;
[http://www.sourcemod.net/ sourcemod]&lt;br /&gt;
&lt;br /&gt;
[http://www.mani-admin-plugin.com/ mani-admin-plugin]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is by no means a complete list of the plugins availble, but attempting to list them all would be very difficult. You may want to try using your favorite search engine to find some of the less popular  plugins out there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seeing as there are countless plugins available, there isn&amp;#039;t a whole lot of advice that can be offered in this section. However if you ever have any questions or concerns you are strongly urged to seek out [[How_to_make_a_server#Help|help]] and ask questions!&lt;br /&gt;
&lt;br /&gt;
===Creating a Fast Downloads Server===&lt;br /&gt;
&lt;br /&gt;
Half-Life now supports the download of custom content (maps, skins, sounds, and so on) from a HTTP server (ie: webserver) when connecting, instead of downloading directly from the game server itself.&lt;br /&gt;
&lt;br /&gt;
HTTP downloading has three major benefits:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; There is no impact on the game server when downloading custom content, as a completely separate HTTP content server does the transfer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; Players will download custom content at their maximum transfer rate, resulting in much faster downloads&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039; Players who are downloading custom content do not take up a player slot on the server while they wait&lt;br /&gt;
&lt;br /&gt;
====What Players Connecting See====&lt;br /&gt;
&lt;br /&gt;
When a player connects to a server utilizing custom content, one of two things will occur:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; If the server is not configured for HTTP download, the game server will use the normal &amp;quot;trickle&amp;quot; download mechanism&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; If the server is configured for HTTP downloading, the player will see an enhanced download dialog, and much faster downloads. While this content is downloading, they are not connected to the game server. Once the download finishes, they are automatically reconnected to the game server, and ready to play.&lt;br /&gt;
&lt;br /&gt;
If any of the custom content is not present on the HTTP content server or the case of the file name does not match then the player will disconnect from the HTTP and fall back and download any remaining content via trickle download from the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Configuring Your Server====&lt;br /&gt;
&lt;br /&gt;
To configure your server for fast downloads, just follow these easy steps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; Make a list of all the custom files (.res, .lua, .bsp, .vmt, .vtf, etc) used on your server&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; Put these files on a HTTP server (ie: webserver), keeping the folder layout intact&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039; OPTIONAL: To display a &amp;quot;banner image&amp;quot; to players that download content, place a 340x56 pixel image in the file &amp;lt;custom content directory&amp;gt;/gfx/banner.gif&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4.&amp;#039;&amp;#039;&amp;#039; Set the sv_downloadurl cvar to &amp;lt;nowiki&amp;gt;&amp;quot;http://yourserver/custom_content_directory/&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Example:=====&lt;br /&gt;
 &lt;br /&gt;
Your server uses the non-standard map &amp;quot;ff_generic&amp;quot;, which requires the following files:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;C:\Program Files\Steam\Steamapps\FortressForever\maps\ff_generic.bsp&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;C:\Program Files\Steam\Steamapps\FortressForever\maps\ff_generic.lua&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;C:\Program Files\Steam\Steamapps\FortressForever\sound\ambience\ff_generic_a.wav&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;C:\Program Files\Steam\Steamapps\FortressForever\sound\ambience\ff_generic_b.wav&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;C:\Program Files\Steam\Steamapps\FortressForever\sound\ambience\ff_generic_c.wav&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You have web space (perhaps through your ISP) with the URL &amp;lt;nowiki&amp;gt;&amp;quot;http://www.fakeurl.com/notreal&amp;quot;&amp;lt;/nowiki&amp;gt; that you will use to host your custom content.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To do this, you copy the files needed for &amp;quot;ff_generic&amp;quot; to your webspace, placing them in a folder called &amp;quot;my_ff&amp;quot; in your webspace top-level directory, keeping their directory layout intact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You now have the following files in your webspace:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;http://www.fakeurl.com/notreal/my_ff/FortressForever/maps/ff_generic.bsp&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;http://www.fakeurl.com/notreal/my_ff/FortressForever/maps/ff_generic.lua&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;http://www.fakeurl.com/notreal/my_ff/FortressForever/sound/ambience/ff_generic_a.wav&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;http://www.fakeurl.com/notreal/my_ff/FortressForever/sound/ambience/ff_generic_b.wav&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;http://www.fakeurl.com/notreal/my_ff/FortressForever/sound/ambience/ff_generic_c.wav&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You now set the &amp;quot;sv_downloadurl&amp;quot; cvar on your game server to&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;quot;http://www.fakeurl.com/notreal/my_ff/&amp;quot;.&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players who then connect to your server will automatically download the map &amp;quot;ff_generic&amp;quot; and its required files from your webspace when they connect&lt;br /&gt;
&lt;br /&gt;
(unless they already have it, of course).&lt;br /&gt;
&lt;br /&gt;
====Technical Details====&lt;br /&gt;
&lt;br /&gt;
* The maximum length of the sv_downloadurl is 127 characters&lt;br /&gt;
&lt;br /&gt;
* A username and password can be specified for the HTTP server by embedding them in the sv_downloadurl like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;http://username:password@www.somewhere.com/&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
( Note - recent IE patches may disable this functionality )&lt;br /&gt;
&lt;br /&gt;
* If a connecting player has an existing file of the same name, it will not be overwritten. The download file will be skipped.&lt;br /&gt;
&lt;br /&gt;
* Certain game-crtical and/or dangerous files cannot be downloaded (ie: *.exe, *.vbs, etc)&lt;br /&gt;
&lt;br /&gt;
====Summary====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; The command you enter into the server is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;sv_downloadurl &amp;lt;nowiki&amp;gt;&amp;quot;http://&amp;lt;yoururl&amp;gt;/FortressForever/&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
use quotemarks on either side of the string and include the final &amp;quot;/&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; Then you create folders for gfx/env, maps, overviews, sound, sprites, models, etc. and populate them with the respective resource and in the &amp;quot;FortressForever&amp;quot; directory exactly the way you would populate your server normally.&lt;br /&gt;
&lt;br /&gt;
If the client has ANY of the files already (including the BSP) it will not be overwritten, there is no way to do that, the client must delete the out of date or offending resource him/herself.&lt;br /&gt;
&lt;br /&gt;
Win32 http servers are more case insensitive then linux http servers but its best to do the job right in the beginning otherwise you end up propagating bad resources to all the clients which will make things a real headache later.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039; To make your client DL times even faster and conserve space on your hosting account [[How_to_make_a_server#Compression_Utility_Program|compress]] all files to .bz2 format.&lt;br /&gt;
&lt;br /&gt;
====Troubleshooting====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; Make sure all instruction above is entered correctly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; Make sure your hosting provider allows permissions for all associated file types (.bsp, .res, .lua, .bz2, .vmf, .vtf, etc.) You can find which permissions you have by asking tech support for your web hosting provider.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&lt;br /&gt;
*[[How_to_make_a_server|How to make a server]]&lt;br /&gt;
&lt;br /&gt;
*[[Basic_Server_Customizations|Basic Server Customizations]]&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Reference:Weapons&amp;diff=8429</id>
		<title>Reference:Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Reference:Weapons&amp;diff=8429"/>
		<updated>2008-03-04T08:50:05Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: /* Melee Weapon Reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Weapons reference guides==&lt;br /&gt;
===Melee Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Damage&lt;br /&gt;
!Range&lt;br /&gt;
!Cycle time&lt;br /&gt;
!Rate-of-fire&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Crowbar|Crowbar]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Knife|Knife]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|32 (Normal), 108 (Backstab) [[#Footnote1_2|**]]&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Backstab&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Medikit|Medikit]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|9 [[#Footnote1_3|***]]&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Heals&lt;br /&gt;
*Infects&lt;br /&gt;
|-&lt;br /&gt;
![[#Spanner|Spanner]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A [[#Footnote1_1|*]]&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Repair&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Umbrella|Umbrella]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_1&amp;quot;&amp;gt;* The Spanner consumes [[Reference:Ammo#Cell|Cells]] when used to Repair a dispenser, Sentry Gun, or team member&amp;#039;s Armor, but not when used as a weapon.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_2&amp;quot;&amp;gt;** The Backstab special attack ignores [[Armor|armor]] when calculating damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_3&amp;quot;&amp;gt;*** The Medikit Infects the victim, dealing continual damage until healed or dead.  The Medikit also ignores armor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bullet-type Ranged Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Ammunition per shot&lt;br /&gt;
!Bullets per shot&lt;br /&gt;
!Spread Value&lt;br /&gt;
!Damage&lt;br /&gt;
!Recoil&lt;br /&gt;
!Cycle time (refire delay)&lt;br /&gt;
!Rate-of-fire (1 / Cycle time)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Shotgun|Shotgun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|0.02&lt;br /&gt;
|22&lt;br /&gt;
|0.5&lt;br /&gt;
|0.5 seconds&lt;br /&gt;
|2 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Super Shotgun|Super Shotgun]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|0.06&lt;br /&gt;
|54&lt;br /&gt;
|0.8&lt;br /&gt;
|0.7 seconds&lt;br /&gt;
|1.43 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Sniper Rifle|Sniper Rifle]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0.00&lt;br /&gt;
|42 [[#Footnote2_1|*]]&lt;br /&gt;
|0.5&lt;br /&gt;
|0.8 seconds [[#Footnote2_1|*]]&lt;br /&gt;
|1.25 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Charges up &lt;br /&gt;
*Needs ground contact to fire&lt;br /&gt;
*Built-in two setting scope&lt;br /&gt;
|-&lt;br /&gt;
![[#Auto Rifle|Auto Rifle]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0.01&lt;br /&gt;
|8&lt;br /&gt;
|0.4&lt;br /&gt;
|0.2 seconds&lt;br /&gt;
|5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Assault Cannon|Assault Cannon]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|0.08&lt;br /&gt;
|4.4&lt;br /&gt;
|0.4&lt;br /&gt;
|0.1 seconds [[#Footnote2_2|**]]&lt;br /&gt;
|10 shots per second [[#Footnote2_2|**]]&lt;br /&gt;
|&lt;br /&gt;
*Spins up firing speed &lt;br /&gt;
*Can overheat&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note: The [[Weapon:Tommy Gun|Tommy Gun]] was not included in this table.  If it is in fact &amp;#039;&amp;#039;not&amp;#039;&amp;#039; defunct, it should be added.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote2_1&amp;quot;&amp;gt;* The Sniper Rifle has the ability to charge up to do additional damage.  The sniper rifle also does extra damage from head-shots.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote2_2&amp;quot;&amp;gt;** The Assault Cannon will spin up over a short time.  This provides faster firing rate, but the gun will quickly overheat and nead to cool off.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Projectile-type Ranged Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Ammunition per shot&lt;br /&gt;
!Projectile Speed&lt;br /&gt;
!Damage&lt;br /&gt;
!Damage Radius&lt;br /&gt;
!Recoil&lt;br /&gt;
!Cycle time (refire delay)&lt;br /&gt;
!Rate-of-fire (1 / Cycle time)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Nailgun|Nailgun]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|9&lt;br /&gt;
|N/A&lt;br /&gt;
|0.3&lt;br /&gt;
|0.1 seconds&lt;br /&gt;
|10 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Super Nailgun|Super Nailgun]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|2&lt;br /&gt;
|1000&lt;br /&gt;
|12&lt;br /&gt;
|N/A&lt;br /&gt;
|0.5&lt;br /&gt;
|0.1 seconds&lt;br /&gt;
|10 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Railgun|Railgun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1 - 5 [[#Footnote3_1|*]]&lt;br /&gt;
|1500&lt;br /&gt;
|25 [[#Footnote3_1|*]]&lt;br /&gt;
|100&lt;br /&gt;
|2.0&lt;br /&gt;
|0.2 seconds [[#Footnote3_1|*]]&lt;br /&gt;
|5 shots per second [[#Footnote3_1|*]]&lt;br /&gt;
|&lt;br /&gt;
*Charges up&lt;br /&gt;
*Ignores armor when charged&lt;br /&gt;
*Pushes player when charged&lt;br /&gt;
|-&lt;br /&gt;
![[#Tranquilizer Gun|Tranquilizer Gun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1&lt;br /&gt;
|1500&lt;br /&gt;
|18&lt;br /&gt;
|N/A&lt;br /&gt;
|0.3&lt;br /&gt;
|2 seconds&lt;br /&gt;
|0.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Causes visual impairment&lt;br /&gt;
*Slows movement&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#RPG|RPG]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|102&lt;br /&gt;
|102&lt;br /&gt;
|1.0&lt;br /&gt;
|0.65 seconds&lt;br /&gt;
|1.54 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
|-&lt;br /&gt;
![[#Grenade Launcher|Grenade Launcher]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|625&lt;br /&gt;
|108&lt;br /&gt;
|125&lt;br /&gt;
|1.0&lt;br /&gt;
|0.6 seconds&lt;br /&gt;
|1.67 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Pipe Launcher|Pipe Launcher]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|625&lt;br /&gt;
|108&lt;br /&gt;
|125&lt;br /&gt;
|1.0&lt;br /&gt;
|0.6 seconds&lt;br /&gt;
|1.67 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
*Eight pipes can exist at once&lt;br /&gt;
*Detonates on command&lt;br /&gt;
|-&lt;br /&gt;
![[#Flamethrower|Flamethrower]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Cell|Cells]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|13 [[#Footnote3_2|**]]&lt;br /&gt;
|N/A&lt;br /&gt;
|0.0&lt;br /&gt;
|0.2 seconds&lt;br /&gt;
|5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Lights enemy on fire&lt;br /&gt;
*Multiplied flame damage&lt;br /&gt;
*Pushes player slightly&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Incendiary Cannon|Incendiary Cannon]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|60 [[#Footnote3_2|**]]&lt;br /&gt;
|120&lt;br /&gt;
|4.0&lt;br /&gt;
|1.2 seconds&lt;br /&gt;
|0.83 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Lights enemy on fire&lt;br /&gt;
*Multiplied flame damage&lt;br /&gt;
*Pushes player&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote3_1&amp;quot;&amp;gt;* The Railgun has the ability to charge up over several seconds.  When charged, the railgun does more damage, and consumes up to five nails per shot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote3_2&amp;quot;&amp;gt;** The Incendiary Cannon and Flamethrower will light the enemy on fire.  This deals damage for several seconds after impact, and deals multiplied damage if used in conjunction with other flame weapons.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Summary==&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
Melee weapons are for hand-to-hand combat, used at close range.&lt;br /&gt;
&lt;br /&gt;
====Crowbar====&lt;br /&gt;
This weapon is the default melee weapon for all classes that do not have their own specialty melee weapons.  Currently (as of FF Version 1.11) it is equipped to the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:HWGuy|HWGuy]], and [[Class:Pyro|Pyro]] classes.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Crowbar]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Medikit====&lt;br /&gt;
This weapon is only equipped to the [[Class:Medic|Medic]] class.  It has two functions, both activated by the primary fire key.  When used on a member of an allied team, it heals that team member against damage or an enemy medic&amp;#039;s infection.  When used on a member of the enemy team, it [[:Category:Status_Effects#Infected|infects]] that player, dealing damage until they die, unless they are healed by a medic from their own team.  Being healed from an infection also renders that player [[:Category:Status_Effects#Immune|immune]] from re-infection for a few seconds.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Medikit]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Spanner====&lt;br /&gt;
The Spanner (a wrench) is only equipped to the [[Class:Engineer|Engineer]] class.  It does low damage when used as a weapon, but it&amp;#039;s primary function is to repair and rearm [[:Category:Buildables#Sentry_Gun|Sentry Guns]] and [[:Category:Buildables#Dispenser|Dispensers]] as well as upgrade SG&amp;#039;s.  It can also be used to repair a teammates armor.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Spanner]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Knife====&lt;br /&gt;
This is the melee weapon equipped to the [[Class:Spy|Spy]] class.  It has the special capability of being able to backstab, an attack that deals lethal damage to an enemy, and if successful, does not remove the spy&amp;#039;s disguise. &lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Knife]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Umbrella====&lt;br /&gt;
This is the only weapon equipped to the the [[Class:Civilian|Civilian]] class.  It is similar to the crowbar, including damage, range, and rate of fire.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Umbrella]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Bullet Weapons===&lt;br /&gt;
Bullet weapons are weapons that have no visible projectiles, and apply damage instantaneously via one or more bullets fired with a randomized spread pattern.  All current Bullet weapons use [[Reference:Ammo#Shell|shells]] as ammunition.&lt;br /&gt;
&lt;br /&gt;
====Single Shotgun====&lt;br /&gt;
The Single Shotgun (or just &amp;#039;&amp;#039;Shotgun&amp;#039;&amp;#039;) is a weapon of the [[Class:Scout|Scout]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:Medic|Medic]], [[Class:HWGuy|HWGuy]], and [[Class:Pyro|Pyro]] classes.  It deals a fairly small amount of damage, and is moderately effective at long range.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Single Shotgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Super Shotgun====&lt;br /&gt;
The Super Shotgun is the heavier but shorter ranged double-barreled cousin of the Single Shotgun.  It is equipped to the [[Class:Soldier|Soldier]], [[Class:Medic|Medic]], [[Class:HWGuy|HWGuy]], [[Class:Spy|Spy]], and [[Class:Engineer|Engineer]] classes.  It does a considerable amount of damage, but is not very effective at a distance.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Super Shotgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle====&lt;br /&gt;
The Sniper Rifle is a very formidable weapon in the hands of a skilled [[Class:Sniper|Sniper]] (the only class that can use this gun).  The sniper rifle is perfectly accurate, and charges up when the trigger is held down, for up to seven seconds. It can almost always kill any class in a single shot when fully charged.  A hit to the leg reduces the damage done, but [[:Category:Status_Effects#Crippled|cripples]] the target and reduces their movement speed.  A hit to the head increases damage, and is almost always fatal, even if not fully charged.  Additionally, if you hit a target and yet they survive, they are then tagged with a [[:Category:Status_Effects#Transmitting|transmitter]] that will show allied team members team where they are, even through walls or when cloaked as a spy, if within a certain range.  The Sniper&amp;#039;s movement speed is greatly reduced when the Sniper Rifle is charged or charging.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Sniper Rifle]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Auto Rifle====&lt;br /&gt;
The Auto Rifle (or &amp;#039;&amp;#039;AR&amp;#039;&amp;#039;) is the other main weapon exclusive to the [[Class:Sniper|Sniper]] class.  It is a fully automatic rifle, doesn&amp;#039;t need reloading, is fairly accurate at a distance, and does a good amount of damage.  It&amp;#039;s biggest downside is that it uses ammunition quite quickly, and that ammunition is the same as used in the Sniper Rifle!  If you use all your ammo with the Auto Rifle, you won&amp;#039;t be able to snipe again until you get resupplied.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Auto Rifle]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Assault Cannon====&lt;br /&gt;
The Assault Cannon (sometimes called an &amp;#039;&amp;#039;AC&amp;#039;&amp;#039;) is the primary weapon of the [[Class:HWGuy|HWGuy]].  It has as high rate of fire and can do quite a bit of damage, but is not terribly effective at range.  Additionally, when firing it reduces the HWGuy&amp;#039;s movement speed to a crawl.  If you hold the trigger down, this gun will fire more rapidly, but also quickly overheat and stop firing.  With practice you can learn to tap the trigger to maintain a balance between rate of fire and preventing the gun from overheating.  Lastly, even a large number of shells disappears quickly when using the Assault Cannon.  Staying near an Resupply area, [[:Category:Buildables#Dispenser|Dispenser]], or friendly [[Class:Engineer|Engineer]] is recommended.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Assault Cannon]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Projectile Weapons===&lt;br /&gt;
Projectile weapons are weapons that fire a physically modeled, visible projectile.  They do not travel instantaneously.  The type of projectile varies, and include nails, grenades, rockets, balls of fire.&lt;br /&gt;
&lt;br /&gt;
====Nailgun====&lt;br /&gt;
The Nailgun is a weapon equipped to the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], and [[Class:Spy|Spy]] classes.  This gun fires a steam of [[Ammo:Nail|Nails]] that do not fall as they travel, making it very accurate.  It has limited effectiveness against moving targets, since these Nails take a certain amount of time to reach the target.  However, it is an excellent weapon to destroy [[:Category:Buildables#Sentry_Gun|Sentry Guns]], [[:Category:Buildables#Dispensers|Dispensers]], and may be useful against camping [[Class:Sniper|Snipers]], [[Class:Spy|Spies]], or slow-moving [[Class:HWGuy|HWGuys]].&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Nailgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Super Nailgun====&lt;br /&gt;
The beefed up brother of the Nailgun, the Super Nailgun is exclusive to the [[Class:Medic|Medic]].  While it&amp;#039;s limitations are similar to the regular Nailgun, it&amp;#039;s increased damage makes them less of a problem.  It can wipe out [[Buildables:Sentry Gun|SG&amp;#039;s]] in seconds, and can be effective against camping [[Class:Sniper|Snipers]] (especially if they are not looking your way).  If you keep your movement quick and your aim steady, it can be a fairly dangerous weapon in a close range firefight as well.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Super Nailgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Railgun====&lt;br /&gt;
The Railgun is a weapon of the [[Class:Engineer|Engineer]] class, and uses [[Reference:Ammo#Nail|Nails]] for ammunition.  While the Super Shotgun is usually better in a firefight, the Railgun is a formidable weapon as well.  The Railgun is capable of charging up (by holding the trigger), and when released it fires a powerful bolt that unerringly travels toward it&amp;#039;s target.  This bolt of energy isn&amp;#039;t super quick, so a moving target may be a bit tricky to hit, but a stationary one can be easy picking.  The fully charged shot bypasses armor completely, and can pack quite a wallop.  Additionally, the Railgun can be fired downwards with a well-timed jump to boost an Engineer into a spot they otherwise would not be able to get to.  Lastly, the Railgun shot can bounce off several walls, and actually get more powerful in the process.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Railgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Tranquilizer Gun====&lt;br /&gt;
The Tranquilizer Gun (sometimes just called the &amp;#039;&amp;#039;Tranq&amp;#039;&amp;#039;) is equipped to the [[Class:Spy|Spy]] class.  It used [[Reference:Ammo#Nail|Nails]] as ammunition, but has a special feature.  It&amp;#039;s low-noise shot travels with perfect accuracy, and on contact with the enemy it [[:Category:Status_Effects#Tranquilized|traquilizes]] them.  Tranquilized enemies have obscured vision and reduced movement speed until the effect wears off.  It can be enough time to get activate your cloak and hide somewhere safe.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Tranquilizer Gun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Rocket Propelled Grenade====&lt;br /&gt;
The Rocket Propelled Grenade, usually referred to by its acronym as an &amp;#039;&amp;#039;RPG&amp;#039;&amp;#039;, is a devastating heavy weapon of the [[Class:Soldier|Soldier]] class.  It fires medium speed, but highly accurate [[Reference:Ammo#Rocket|Rockets]] that travel without dropping, strait at your target.  The RPG can fire four rockets close together in a burst, before you need to pause and reload.  The blast damage of a near miss can cause considerable damage itself, and can push the enemy around in ways that can be useful.  Pushing the enemy player into the line of fire of an [[Buildables:Sentry Gun|SG]] (or off a convenient cliff if you are as lucky) is a common tactic for a good Soldier.  The RPG can also be used for Rocket Jumping, a great way to boost yourself to inaccessible places.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:RPG]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Grenade Launcher====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Grenade Launcher]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Pipe Launcher====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Pipe Launcher]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Flamethrower====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Flamethrower]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Incendiary Cannon====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Incendiary Cannon]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Special Weapons===&lt;br /&gt;
&lt;br /&gt;
====Detpack====&lt;br /&gt;
See [[Buildable:Detpack]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Ammo Dispenser====&lt;br /&gt;
See [[:Category:Buildables#Dispenser|Buildable: Dispenser]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Sentry Gun====&lt;br /&gt;
See [[:Category:Buildables#Sentry_Gun|Buildable: Sentry Gun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Jump Pad====&lt;br /&gt;
See [[:Category:Buildables#Jump Pad|Buildable: Jump Pad]] for more detail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Reference}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Reference:Weapons&amp;diff=8428</id>
		<title>Reference:Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Reference:Weapons&amp;diff=8428"/>
		<updated>2008-03-04T08:49:22Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: /* Melee Weapon Reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Weapons reference guides==&lt;br /&gt;
===Melee Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Damage&lt;br /&gt;
!Range&lt;br /&gt;
!Cycle time&lt;br /&gt;
!Rate-of-fire&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Crowbar|Crowbar]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Knife|Knife]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|32 (Normal), 108 (Backstab) [[#Footnote1_2|**]]&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Backstab&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Medikit|Medikit]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|9 [[#Footnote1_3|***]]&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Heals&lt;br /&gt;
*Infects&lt;br /&gt;
|-&lt;br /&gt;
![[#Spanner|Spanner]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A [[#Footnote1_1|*]]&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Repair&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Umbrella|Umbrella]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
|Unagi Power&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_1&amp;quot;&amp;gt;* The Spanner consumes [[Reference:Ammo#Cell|Cells]] when used to Repair a dispenser, Sentry Gun, or team member&amp;#039;s Armor, but not when used as a weapon.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_2&amp;quot;&amp;gt;** The Backstab special attack ignores [[Armor|armor]] when calculating damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_3&amp;quot;&amp;gt;*** The Medikit Infects the victim, dealing continual damage until healed or dead.  The Medikit also ignores armor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bullet-type Ranged Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Ammunition per shot&lt;br /&gt;
!Bullets per shot&lt;br /&gt;
!Spread Value&lt;br /&gt;
!Damage&lt;br /&gt;
!Recoil&lt;br /&gt;
!Cycle time (refire delay)&lt;br /&gt;
!Rate-of-fire (1 / Cycle time)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Shotgun|Shotgun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|0.02&lt;br /&gt;
|22&lt;br /&gt;
|0.5&lt;br /&gt;
|0.5 seconds&lt;br /&gt;
|2 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Super Shotgun|Super Shotgun]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|0.06&lt;br /&gt;
|54&lt;br /&gt;
|0.8&lt;br /&gt;
|0.7 seconds&lt;br /&gt;
|1.43 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Sniper Rifle|Sniper Rifle]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0.00&lt;br /&gt;
|42 [[#Footnote2_1|*]]&lt;br /&gt;
|0.5&lt;br /&gt;
|0.8 seconds [[#Footnote2_1|*]]&lt;br /&gt;
|1.25 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Charges up &lt;br /&gt;
*Needs ground contact to fire&lt;br /&gt;
*Built-in two setting scope&lt;br /&gt;
|-&lt;br /&gt;
![[#Auto Rifle|Auto Rifle]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0.01&lt;br /&gt;
|8&lt;br /&gt;
|0.4&lt;br /&gt;
|0.2 seconds&lt;br /&gt;
|5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Assault Cannon|Assault Cannon]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|0.08&lt;br /&gt;
|4.4&lt;br /&gt;
|0.4&lt;br /&gt;
|0.1 seconds [[#Footnote2_2|**]]&lt;br /&gt;
|10 shots per second [[#Footnote2_2|**]]&lt;br /&gt;
|&lt;br /&gt;
*Spins up firing speed &lt;br /&gt;
*Can overheat&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note: The [[Weapon:Tommy Gun|Tommy Gun]] was not included in this table.  If it is in fact &amp;#039;&amp;#039;not&amp;#039;&amp;#039; defunct, it should be added.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote2_1&amp;quot;&amp;gt;* The Sniper Rifle has the ability to charge up to do additional damage.  The sniper rifle also does extra damage from head-shots.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote2_2&amp;quot;&amp;gt;** The Assault Cannon will spin up over a short time.  This provides faster firing rate, but the gun will quickly overheat and nead to cool off.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Projectile-type Ranged Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Ammunition per shot&lt;br /&gt;
!Projectile Speed&lt;br /&gt;
!Damage&lt;br /&gt;
!Damage Radius&lt;br /&gt;
!Recoil&lt;br /&gt;
!Cycle time (refire delay)&lt;br /&gt;
!Rate-of-fire (1 / Cycle time)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Nailgun|Nailgun]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|9&lt;br /&gt;
|N/A&lt;br /&gt;
|0.3&lt;br /&gt;
|0.1 seconds&lt;br /&gt;
|10 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Super Nailgun|Super Nailgun]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|2&lt;br /&gt;
|1000&lt;br /&gt;
|12&lt;br /&gt;
|N/A&lt;br /&gt;
|0.5&lt;br /&gt;
|0.1 seconds&lt;br /&gt;
|10 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Railgun|Railgun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1 - 5 [[#Footnote3_1|*]]&lt;br /&gt;
|1500&lt;br /&gt;
|25 [[#Footnote3_1|*]]&lt;br /&gt;
|100&lt;br /&gt;
|2.0&lt;br /&gt;
|0.2 seconds [[#Footnote3_1|*]]&lt;br /&gt;
|5 shots per second [[#Footnote3_1|*]]&lt;br /&gt;
|&lt;br /&gt;
*Charges up&lt;br /&gt;
*Ignores armor when charged&lt;br /&gt;
*Pushes player when charged&lt;br /&gt;
|-&lt;br /&gt;
![[#Tranquilizer Gun|Tranquilizer Gun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1&lt;br /&gt;
|1500&lt;br /&gt;
|18&lt;br /&gt;
|N/A&lt;br /&gt;
|0.3&lt;br /&gt;
|2 seconds&lt;br /&gt;
|0.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Causes visual impairment&lt;br /&gt;
*Slows movement&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#RPG|RPG]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|102&lt;br /&gt;
|102&lt;br /&gt;
|1.0&lt;br /&gt;
|0.65 seconds&lt;br /&gt;
|1.54 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
|-&lt;br /&gt;
![[#Grenade Launcher|Grenade Launcher]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|625&lt;br /&gt;
|108&lt;br /&gt;
|125&lt;br /&gt;
|1.0&lt;br /&gt;
|0.6 seconds&lt;br /&gt;
|1.67 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Pipe Launcher|Pipe Launcher]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|625&lt;br /&gt;
|108&lt;br /&gt;
|125&lt;br /&gt;
|1.0&lt;br /&gt;
|0.6 seconds&lt;br /&gt;
|1.67 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
*Eight pipes can exist at once&lt;br /&gt;
*Detonates on command&lt;br /&gt;
|-&lt;br /&gt;
![[#Flamethrower|Flamethrower]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Cell|Cells]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|13 [[#Footnote3_2|**]]&lt;br /&gt;
|N/A&lt;br /&gt;
|0.0&lt;br /&gt;
|0.2 seconds&lt;br /&gt;
|5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Lights enemy on fire&lt;br /&gt;
*Multiplied flame damage&lt;br /&gt;
*Pushes player slightly&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Incendiary Cannon|Incendiary Cannon]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|60 [[#Footnote3_2|**]]&lt;br /&gt;
|120&lt;br /&gt;
|4.0&lt;br /&gt;
|1.2 seconds&lt;br /&gt;
|0.83 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Lights enemy on fire&lt;br /&gt;
*Multiplied flame damage&lt;br /&gt;
*Pushes player&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote3_1&amp;quot;&amp;gt;* The Railgun has the ability to charge up over several seconds.  When charged, the railgun does more damage, and consumes up to five nails per shot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote3_2&amp;quot;&amp;gt;** The Incendiary Cannon and Flamethrower will light the enemy on fire.  This deals damage for several seconds after impact, and deals multiplied damage if used in conjunction with other flame weapons.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Summary==&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
Melee weapons are for hand-to-hand combat, used at close range.&lt;br /&gt;
&lt;br /&gt;
====Crowbar====&lt;br /&gt;
This weapon is the default melee weapon for all classes that do not have their own specialty melee weapons.  Currently (as of FF Version 1.11) it is equipped to the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:HWGuy|HWGuy]], and [[Class:Pyro|Pyro]] classes.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Crowbar]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Medikit====&lt;br /&gt;
This weapon is only equipped to the [[Class:Medic|Medic]] class.  It has two functions, both activated by the primary fire key.  When used on a member of an allied team, it heals that team member against damage or an enemy medic&amp;#039;s infection.  When used on a member of the enemy team, it [[:Category:Status_Effects#Infected|infects]] that player, dealing damage until they die, unless they are healed by a medic from their own team.  Being healed from an infection also renders that player [[:Category:Status_Effects#Immune|immune]] from re-infection for a few seconds.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Medikit]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Spanner====&lt;br /&gt;
The Spanner (a wrench) is only equipped to the [[Class:Engineer|Engineer]] class.  It does low damage when used as a weapon, but it&amp;#039;s primary function is to repair and rearm [[:Category:Buildables#Sentry_Gun|Sentry Guns]] and [[:Category:Buildables#Dispenser|Dispensers]] as well as upgrade SG&amp;#039;s.  It can also be used to repair a teammates armor.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Spanner]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Knife====&lt;br /&gt;
This is the melee weapon equipped to the [[Class:Spy|Spy]] class.  It has the special capability of being able to backstab, an attack that deals lethal damage to an enemy, and if successful, does not remove the spy&amp;#039;s disguise. &lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Knife]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Umbrella====&lt;br /&gt;
This is the only weapon equipped to the the [[Class:Civilian|Civilian]] class.  It is similar to the crowbar, including damage, range, and rate of fire.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Umbrella]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Bullet Weapons===&lt;br /&gt;
Bullet weapons are weapons that have no visible projectiles, and apply damage instantaneously via one or more bullets fired with a randomized spread pattern.  All current Bullet weapons use [[Reference:Ammo#Shell|shells]] as ammunition.&lt;br /&gt;
&lt;br /&gt;
====Single Shotgun====&lt;br /&gt;
The Single Shotgun (or just &amp;#039;&amp;#039;Shotgun&amp;#039;&amp;#039;) is a weapon of the [[Class:Scout|Scout]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:Medic|Medic]], [[Class:HWGuy|HWGuy]], and [[Class:Pyro|Pyro]] classes.  It deals a fairly small amount of damage, and is moderately effective at long range.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Single Shotgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Super Shotgun====&lt;br /&gt;
The Super Shotgun is the heavier but shorter ranged double-barreled cousin of the Single Shotgun.  It is equipped to the [[Class:Soldier|Soldier]], [[Class:Medic|Medic]], [[Class:HWGuy|HWGuy]], [[Class:Spy|Spy]], and [[Class:Engineer|Engineer]] classes.  It does a considerable amount of damage, but is not very effective at a distance.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Super Shotgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle====&lt;br /&gt;
The Sniper Rifle is a very formidable weapon in the hands of a skilled [[Class:Sniper|Sniper]] (the only class that can use this gun).  The sniper rifle is perfectly accurate, and charges up when the trigger is held down, for up to seven seconds. It can almost always kill any class in a single shot when fully charged.  A hit to the leg reduces the damage done, but [[:Category:Status_Effects#Crippled|cripples]] the target and reduces their movement speed.  A hit to the head increases damage, and is almost always fatal, even if not fully charged.  Additionally, if you hit a target and yet they survive, they are then tagged with a [[:Category:Status_Effects#Transmitting|transmitter]] that will show allied team members team where they are, even through walls or when cloaked as a spy, if within a certain range.  The Sniper&amp;#039;s movement speed is greatly reduced when the Sniper Rifle is charged or charging.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Sniper Rifle]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Auto Rifle====&lt;br /&gt;
The Auto Rifle (or &amp;#039;&amp;#039;AR&amp;#039;&amp;#039;) is the other main weapon exclusive to the [[Class:Sniper|Sniper]] class.  It is a fully automatic rifle, doesn&amp;#039;t need reloading, is fairly accurate at a distance, and does a good amount of damage.  It&amp;#039;s biggest downside is that it uses ammunition quite quickly, and that ammunition is the same as used in the Sniper Rifle!  If you use all your ammo with the Auto Rifle, you won&amp;#039;t be able to snipe again until you get resupplied.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Auto Rifle]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Assault Cannon====&lt;br /&gt;
The Assault Cannon (sometimes called an &amp;#039;&amp;#039;AC&amp;#039;&amp;#039;) is the primary weapon of the [[Class:HWGuy|HWGuy]].  It has as high rate of fire and can do quite a bit of damage, but is not terribly effective at range.  Additionally, when firing it reduces the HWGuy&amp;#039;s movement speed to a crawl.  If you hold the trigger down, this gun will fire more rapidly, but also quickly overheat and stop firing.  With practice you can learn to tap the trigger to maintain a balance between rate of fire and preventing the gun from overheating.  Lastly, even a large number of shells disappears quickly when using the Assault Cannon.  Staying near an Resupply area, [[:Category:Buildables#Dispenser|Dispenser]], or friendly [[Class:Engineer|Engineer]] is recommended.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Assault Cannon]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Projectile Weapons===&lt;br /&gt;
Projectile weapons are weapons that fire a physically modeled, visible projectile.  They do not travel instantaneously.  The type of projectile varies, and include nails, grenades, rockets, balls of fire.&lt;br /&gt;
&lt;br /&gt;
====Nailgun====&lt;br /&gt;
The Nailgun is a weapon equipped to the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], and [[Class:Spy|Spy]] classes.  This gun fires a steam of [[Ammo:Nail|Nails]] that do not fall as they travel, making it very accurate.  It has limited effectiveness against moving targets, since these Nails take a certain amount of time to reach the target.  However, it is an excellent weapon to destroy [[:Category:Buildables#Sentry_Gun|Sentry Guns]], [[:Category:Buildables#Dispensers|Dispensers]], and may be useful against camping [[Class:Sniper|Snipers]], [[Class:Spy|Spies]], or slow-moving [[Class:HWGuy|HWGuys]].&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Nailgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Super Nailgun====&lt;br /&gt;
The beefed up brother of the Nailgun, the Super Nailgun is exclusive to the [[Class:Medic|Medic]].  While it&amp;#039;s limitations are similar to the regular Nailgun, it&amp;#039;s increased damage makes them less of a problem.  It can wipe out [[Buildables:Sentry Gun|SG&amp;#039;s]] in seconds, and can be effective against camping [[Class:Sniper|Snipers]] (especially if they are not looking your way).  If you keep your movement quick and your aim steady, it can be a fairly dangerous weapon in a close range firefight as well.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Super Nailgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Railgun====&lt;br /&gt;
The Railgun is a weapon of the [[Class:Engineer|Engineer]] class, and uses [[Reference:Ammo#Nail|Nails]] for ammunition.  While the Super Shotgun is usually better in a firefight, the Railgun is a formidable weapon as well.  The Railgun is capable of charging up (by holding the trigger), and when released it fires a powerful bolt that unerringly travels toward it&amp;#039;s target.  This bolt of energy isn&amp;#039;t super quick, so a moving target may be a bit tricky to hit, but a stationary one can be easy picking.  The fully charged shot bypasses armor completely, and can pack quite a wallop.  Additionally, the Railgun can be fired downwards with a well-timed jump to boost an Engineer into a spot they otherwise would not be able to get to.  Lastly, the Railgun shot can bounce off several walls, and actually get more powerful in the process.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Railgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Tranquilizer Gun====&lt;br /&gt;
The Tranquilizer Gun (sometimes just called the &amp;#039;&amp;#039;Tranq&amp;#039;&amp;#039;) is equipped to the [[Class:Spy|Spy]] class.  It used [[Reference:Ammo#Nail|Nails]] as ammunition, but has a special feature.  It&amp;#039;s low-noise shot travels with perfect accuracy, and on contact with the enemy it [[:Category:Status_Effects#Tranquilized|traquilizes]] them.  Tranquilized enemies have obscured vision and reduced movement speed until the effect wears off.  It can be enough time to get activate your cloak and hide somewhere safe.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Tranquilizer Gun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Rocket Propelled Grenade====&lt;br /&gt;
The Rocket Propelled Grenade, usually referred to by its acronym as an &amp;#039;&amp;#039;RPG&amp;#039;&amp;#039;, is a devastating heavy weapon of the [[Class:Soldier|Soldier]] class.  It fires medium speed, but highly accurate [[Reference:Ammo#Rocket|Rockets]] that travel without dropping, strait at your target.  The RPG can fire four rockets close together in a burst, before you need to pause and reload.  The blast damage of a near miss can cause considerable damage itself, and can push the enemy around in ways that can be useful.  Pushing the enemy player into the line of fire of an [[Buildables:Sentry Gun|SG]] (or off a convenient cliff if you are as lucky) is a common tactic for a good Soldier.  The RPG can also be used for Rocket Jumping, a great way to boost yourself to inaccessible places.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:RPG]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Grenade Launcher====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Grenade Launcher]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Pipe Launcher====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Pipe Launcher]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Flamethrower====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Flamethrower]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Incendiary Cannon====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Incendiary Cannon]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Special Weapons===&lt;br /&gt;
&lt;br /&gt;
====Detpack====&lt;br /&gt;
See [[Buildable:Detpack]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Ammo Dispenser====&lt;br /&gt;
See [[:Category:Buildables#Dispenser|Buildable: Dispenser]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Sentry Gun====&lt;br /&gt;
See [[:Category:Buildables#Sentry_Gun|Buildable: Sentry Gun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Jump Pad====&lt;br /&gt;
See [[:Category:Buildables#Jump Pad|Buildable: Jump Pad]] for more detail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Reference}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=8414</id>
		<title>Eternal Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=8414"/>
		<updated>2008-03-01T21:39:17Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: /* About Us */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:E0.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: :e0: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: US &amp;amp; EU &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: :e0: Community, Identity, Stability &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 63.210.148.178&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Info&amp;#039;&amp;#039;&amp;#039;: [http://www.gametracker.com/server_info/63.210.148.178:27015/ Gamesurge]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=1742bab84c17edc7e47ce611889038af Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #claneo on GameSurge &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://www.nuk3m.net/ &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/eternalorder &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Yes! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;: [http://fortress-forever.com/ffwiki/index.php?title=User:Nuk3m Nuk3m]  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leaders&amp;#039;&amp;#039;&amp;#039;: [http://fortress-forever.com/wiki/User:GeoKillgt-10009 Geokill-----&amp;gt;] &amp;amp; Moya&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Offensive Coordinators&amp;#039;&amp;#039;&amp;#039;: [http://fortress-forever.com/wiki/User:AgentBuckshotMoose-5554 Agent Buckshot Moose] &amp;amp; [[User:Mariozilla|mariOWN]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defensive Coordinators&amp;#039;&amp;#039;&amp;#039;: Ostrich Eggs &amp;amp; Yoda&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;American Members&amp;#039;&amp;#039;&amp;#039;: 16  &amp;lt;br&amp;gt;&lt;br /&gt;
*Candygram for Mongo&lt;br /&gt;
*Kami&lt;br /&gt;
*OneEightSeven&lt;br /&gt;
*VooDoo&lt;br /&gt;
*Water&lt;br /&gt;
*[http://fortress-forever.com/wiki/User:Kenny Zombie]&lt;br /&gt;
*Pistolero&lt;br /&gt;
*SkullBash&lt;br /&gt;
*Clause  	&lt;br /&gt;
*.50bmg 	&lt;br /&gt;
*Austin 	&lt;br /&gt;
*KombineAnarchy 	&lt;br /&gt;
*I See Sniped People&lt;br /&gt;
*Poem ZX&lt;br /&gt;
*Dedrok&lt;br /&gt;
*Krieg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;:e0: European Members&amp;#039;&amp;#039;&amp;#039;: 6&lt;br /&gt;
*3 Paranoid Demoman&lt;br /&gt;
*Aendes&lt;br /&gt;
*Thadas&lt;br /&gt;
*DirtyAmir&lt;br /&gt;
*Killer Cre@m&lt;br /&gt;
*NieksterNL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About Us==&lt;br /&gt;
What are we about? We are about playing a game that has been in existance for ages, we are about playing a game that takes skill and compassion. we are about the select few who have decided to stand by a lifestyle others have looked down apon, we are gamers and here we stand, united under one flag, the eternal order. We are a clan comprised of the few and the many, we look down apon clans that lost the original purpose of fun. We stand to represent the essense of Fortress Forever, the essence of gaming. We are the Eternal Order.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
Eternal Order, a Fortress Forever clan, that will play on the UGC ladder, Currently, since our roster is becoming large, recruitment will be on a basis of invite only, but you still may request to join. Depending on who you are, will determine whether you may join our clan, or you might have to wait awhile before your considered. Were a fun clan, who hasn&amp;#039;t lost that reality of gaming. We enjoy to play in a fun environment in our server, and also like to be well oriented in matches practices. Our practices are about one thing, honing our members skill. Not so much, learning maps for the league, as much making everyone get better at this game. For those who want to take this game seriously you may do so, for those who just want to kick their feet up on a table and relax you may do so. Everyone plays that can during matches.&lt;br /&gt;
&lt;br /&gt;
==Clan Server Rules==&lt;br /&gt;
While playing on our public server; although we do not have many rules, we do acknowledge some to an extent. We hope that everybody who plays on our server participates in a friendly manner, while observing and obeying the following rules. First there is to be no excessive respawn camping of any manner. Secondly, the use of pornographic sprays of any manner will not be tolerated. Finally and most importantly, we are a newbie friendly server, therefore the use of demeaning and discouraging language toward newer players or any player for that matter is not tolerated. We strive to maintain a positive atmosphere, a friendly enviorment where new and old players alike can come together to enjoy a game. Please have respect one another and overall have fun and try not to take things too seriously.&lt;br /&gt;
&lt;br /&gt;
==Clan Code of Conduct==&lt;br /&gt;
While participating as one of our members we ask That you obey the rules stated above in regards to our server and apply them where ever you may travel. As a member of Eternal Order, you are in part representing our clan and clan name, so I ask of you to please be courteous to your fellow gamer. Having fun is core in our clan, as long as it is within the boundries of the rules stated. With that said, HAVE FUN! :)&lt;br /&gt;
&lt;br /&gt;
==Clan Steam Community==&lt;br /&gt;
We currently are utilizing Steam&amp;#039;s Community network. With this said, please check to make sure you are in it! :) Under your Community tab you should see a group called Eternal Order. If you do not see this group please contact one of our leaders to notify us so that we may add you.&lt;br /&gt;
&lt;br /&gt;
==Clan Attendance==&lt;br /&gt;
Cannot make a practice, or make a match? Don&amp;#039;t worry! We are a clan community that was formed in order to provide a place where gamers can come together and participate in an activity called fun! We know and acknowledge that there is a thing called life, and that people have lives. Even I myself (Nuk3m) cannot make matches or practices at times. With that said, if you cannot make an event do not worry about having to contact us, we know life comes first.&lt;br /&gt;
&lt;br /&gt;
==Clan Practices==&lt;br /&gt;
Clan practices are not mandatory.For your information, practices are on Tuesday nights at 9:00PM EST(8CST, 7MST,6PST). We understand that practice makes perfect and the only way to become a better player is to train and practice, but once again the rule applied about Attendance also applies here. No activity we participate in such as matches or practices are mandatoy, but if you want to activly participate in clan events, that is your perogative, we do encourage you to participate though, but will never penalize a single person for it.&lt;br /&gt;
&lt;br /&gt;
==Clan Matches==&lt;br /&gt;
We currently arean active clan on the UGC FF 5v5 roster. At the present time match dates are on Wednesdays at 9:00PM EST,and will take place through following weeks. With this said those who are planning to participate in matches, we do require you to read over the [http://www.ugcleague.com/rules_ff5.cfm UGC Fortress Forever League rules], and understand and abide by them.&lt;br /&gt;
&lt;br /&gt;
==Player of The Month==&lt;br /&gt;
===February===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Who is he?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Water is well known for his servitude in the United States military. Fragging out of base, Water has shown high spirits, and has always maintained a friendly atmosphere. It is never a dull moment when gaming with this member. When you see Water in-game, you know there is fun being had. It is always good times when playing with this marvel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why POTM?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:The reasoning behind our nomination of water was simple. Well actually it wasnt. It was a tough split between VooDoo and Water because they were both such amazing people that it was hard to choose. I wish we could have chosen both. If we could have we would have. Water is what I like to call a true gamer. Someone who has not forgot the purpose of gaming. Someone who can balance life with fun. Because of his great personality and dedication to the clan, we chose him for Februarys player of the month.&lt;br /&gt;
&lt;br /&gt;
===January===&lt;br /&gt;
*Ostrich Eggs&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Who is he?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Ostrich Eggs, is one of the few. Comical, classy, and overall dedicated. He was one of our first recruits. We found him fragging along in one of the public servers, being his usual. This is one of the funniest, high spirited people you will ever come across.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why POTM?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:We chose Ostrich as our player of the month because of his dedication. We found Ostrich to be highly reliable, as well, higly motivated. Because of his relaxed fun nature, we felt he was a perfect example of what our clan is about, and was a perfect candidate for our first player of the month.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us via email at thevasc@gmail.com, you may also reach us in our irc channel #claneo in the Gamesurge network. We can also be located on the fortress forever forums or on our [http://steamcommunity.com/groups/eternalorder Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=7102</id>
		<title>Eternal Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=7102"/>
		<updated>2008-02-01T16:49:28Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:E0.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: :e0: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: United States &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: :e0: Community, Identity, Stability &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 63.210.148.178&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=1742bab84c17edc7e47ce611889038af Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #claneo on GameSurge &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://www.nuk3m.net/ &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/eternalorder &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Yes! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;: Nuk3m  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leaders&amp;#039;&amp;#039;&amp;#039;: Geokill &amp;amp; Moya&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 19 &amp;lt;br&amp;gt;&lt;br /&gt;
*[http://fortress-forever.com/ffwiki/index.php?title=User:Nuk3m Nuk3m]&lt;br /&gt;
*[http://fortress-forever.com/wiki/User:AgentBuckshotMoose-5554 Agent Buckshot Moose]&lt;br /&gt;
*Candygram for Mongo&lt;br /&gt;
*Concept&lt;br /&gt;
*[http://fortress-forever.com/wiki/User:GeoKillgt-10009 Geokill-----&amp;gt;]&lt;br /&gt;
*Iron Hammer&lt;br /&gt;
*Kami&lt;br /&gt;
*Loofa&lt;br /&gt;
*mariOWN&lt;br /&gt;
*MegaTurtle&lt;br /&gt;
*Moya&lt;br /&gt;
*OneEightSeven&lt;br /&gt;
*Ostrich Eggs&lt;br /&gt;
*VooDoo&lt;br /&gt;
*Water&lt;br /&gt;
*Zombie&lt;br /&gt;
*Pistolero&lt;br /&gt;
*SkullBash&lt;br /&gt;
*Yoda&lt;br /&gt;
&lt;br /&gt;
==What are we about?== &lt;br /&gt;
We are about playing a game that has been in existance for ages, we are about playing a game that takes skill and compassion. we are about the select few who have decided to stand by a lifestyle others have looked down apon, we are gamers and here we stand, united under one flag, the eternal order. We are a clan comprised of the few and the many, we look down apon clans that lost the original purpose of fun. We stand to represent the essense of Fortress Forever, the essence of gaming. We are the Eternal Order.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us via email at thevasc@gmail.com, you may also reach us in our irc channel #claneo in the Gamesurge network. We can also be located on the fortress forever forums or on our [http://steamcommunity.com/groups/eternalorder Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=6514</id>
		<title>Eternal Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=6514"/>
		<updated>2008-01-26T00:34:05Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:E0.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: :e0: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: United States &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: :e0: Community, Identity, Stability &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 63.210.148.178&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=1742bab84c17edc7e47ce611889038af Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #claneo on GameSurge &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: http://www.nuk3m.net/ &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/eternalorder &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Yes! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;: Nuk3m  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Co-Leaders&amp;#039;&amp;#039;&amp;#039;: Geokill &amp;amp; Moya&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 15 &amp;lt;br&amp;gt;&lt;br /&gt;
*[http://fortress-forever.com/ffwiki/index.php?title=User:Nuk3m Nuk3m]&lt;br /&gt;
*[http://fortress-forever.com/wiki/User:AgentBuckshotMoose-5554 Agent Buckshot Moose]&lt;br /&gt;
*Candygram for Mongo&lt;br /&gt;
*Concept&lt;br /&gt;
*[http://fortress-forever.com/wiki/User:GeoKillgt-10009 Geokill-----&amp;gt;]&lt;br /&gt;
*Iron Hammer&lt;br /&gt;
*Loofa&lt;br /&gt;
*mariOWN&lt;br /&gt;
*MegaTurtle&lt;br /&gt;
*Moya&lt;br /&gt;
*OneEightSeven&lt;br /&gt;
*Ostrich Eggs&lt;br /&gt;
*VooDoo&lt;br /&gt;
*Water&lt;br /&gt;
*Zombie&lt;br /&gt;
Pistolero&lt;br /&gt;
SkullBash&lt;br /&gt;
Yoda&lt;br /&gt;
&lt;br /&gt;
==What are we about?== &lt;br /&gt;
We are about playing a game that has been in existance for ages, we are about playing a game that takes skill and compassion. we are about the select few who have decided to stand by a lifestyle others have looked down apon, we are gamers and here we stand, united under one flag, the eternal order. We are a clan comprised of the few and the many, we look down apon clans that lost the original purpose of fun. We stand to represent the essense of Fortress Forever, the essence of gaming. We are the Eternal Order.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us via email at thevasc@gmail.com, you may also reach us in our irc channel #claneo in the Gamesurge network. We can also be located on the fortress forever forums or on our [http://steamcommunity.com/groups/eternalorder Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=6167</id>
		<title>Eternal Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Eternal_Order&amp;diff=6167"/>
		<updated>2008-01-12T06:35:58Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: United States &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;: Soon &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: #claneo &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: www.nuk3m.net &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Yes! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;: Nuk3m  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 15 &amp;lt;br&amp;gt;&lt;br /&gt;
*Nuk3m&lt;br /&gt;
*Agent Buckshot Moose&lt;br /&gt;
*Candygram for Mongo&lt;br /&gt;
*Concept&lt;br /&gt;
*Geokill&lt;br /&gt;
*Iron Hammer&lt;br /&gt;
*Loofa&lt;br /&gt;
*MariOWN&lt;br /&gt;
*MegaTurtle&lt;br /&gt;
*Moya&lt;br /&gt;
*OneEightSeven&lt;br /&gt;
*Ostrich Eggs&lt;br /&gt;
*VooDoo&lt;br /&gt;
*Water&lt;br /&gt;
*Zombie&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=User_talk:Nuk3m&amp;diff=6023</id>
		<title>User talk:Nuk3m</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=User_talk:Nuk3m&amp;diff=6023"/>
		<updated>2008-01-04T08:16:39Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: /* Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Updates==&lt;br /&gt;
-I tweaked some information on the main page to make it more clear.&amp;lt;br&amp;gt;&lt;br /&gt;
-Also worked on What is fortress forever? etc.&amp;lt;br&amp;gt;&lt;br /&gt;
-weapons, timers, crosshairs minorly.&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=User_talk:Nuk3m&amp;diff=6022</id>
		<title>User talk:Nuk3m</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=User_talk:Nuk3m&amp;diff=6022"/>
		<updated>2008-01-04T08:16:19Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: /* Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Updates==&lt;br /&gt;
-I tweaked some information on the main page to make it more clear.&lt;br /&gt;
-Also worked on What is fortress forever? etc.&lt;br /&gt;
-weapons, timers, crosshairs minorly.&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Main_Page&amp;diff=6021</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Main_Page&amp;diff=6021"/>
		<updated>2008-01-04T08:14:03Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 16pt; margin-bottom: 10px;&amp;quot;&amp;gt;[[Image:banner.png]] Welcome to the Fortress Forever Manual&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;12&amp;quot; style=&amp;quot;background-color: #f3f3f3; border: 1px solid #cccccc&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; border: 1px solid #ccc; margin-left:12px; margin-bottom: 6px; background-color: #fff; width:200px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:MainPage_ScoutConc.jpg|200px]]&amp;lt;div style=&amp;quot;margin:2px; border: 1px solid #aaa; background-color: #f3f3f3; padding: 3px; padding-left:6px; padding-right:6px;&amp;quot;&amp;gt;A [[Class:Scout|Scout]] [[Grenade:Concussion|concs]] to safety on [[Map:ff_push|Push]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This is the online game manual for Fortress Forever, a free mod for all owners of Half-Life 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This manual is currently under development, and will eventually provide extensive information on how to set up Fortress Forever. It will help get you started playing, as well as help you learn the in&amp;#039;s and out&amp;#039;s of the game. But in the mean time, &amp;#039;&amp;#039;don&amp;#039;t panic&amp;#039;&amp;#039;! (and please help out filling in the gaps where you can.)&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is a class-based online FPS(first-person-shooter) teamwork game. Which divides you into one to four different teams, and pick between 9 different classes, while partake in a variety of different game styles including &amp;#039;&amp;#039;capture the flag&amp;#039;&amp;#039;, &amp;#039;&amp;#039;territorial control&amp;#039;&amp;#039; and &amp;#039;&amp;#039;assassination&amp;#039;&amp;#039;, as well as fun styles such as &amp;#039;&amp;#039;conc&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;escape&amp;#039;&amp;#039;, also for those who just feel like having an all out frag fest, we offer &amp;#039;&amp;#039;Deathmatch&amp;#039;&amp;#039;. Learning how to play will be a fun and inviting experience. Will you be the quick and nimble scout? Or will you be the tactical engineer? Perhaps the mad crazy anarchist pyro? You can develop your abilities by learning and using many different movement tricks such as: bunnyhopping, trimping, sharking, as well as other tricks too, It will be a gaming experience to remember. Strap your boots on, and put on your helmet Private, its time to frag.&lt;br /&gt;
&lt;br /&gt;
If you would like to contribute, please read the FF Wiki [[Fortress_Forever_Wiki:Style_and_usage_guidelines|Style and usage guidelines]].&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s a todo list [[TODO|here]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;50&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
==Introduction==&lt;br /&gt;
* [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installation and Setup==&lt;br /&gt;
* [[System_Requirements|System Requirements]]&lt;br /&gt;
* [[Downloads|Downloading and Installation]]&lt;br /&gt;
* [[Main_Menu|Main Menu]]&lt;br /&gt;
* [[Setup|In-Game Setup]]&lt;br /&gt;
* [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Playing the Game==&lt;br /&gt;
* [[Getting started|Getting Started]]&lt;br /&gt;
* [[Team_and_Class_Selection|Team and Class Selection]]&lt;br /&gt;
* [[Player_Movement_Controls|Player Movement Controls]]&lt;br /&gt;
* [[HUD|Heads-Up Display]]&lt;br /&gt;
* [[Game_Goals|Game Goals]]&lt;br /&gt;
* [[:Category:Buildables|Buildables]]&lt;br /&gt;
* [[:Category:Status_Effects|Status Effects]]&lt;br /&gt;
* [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Guides==&lt;br /&gt;
* [[Class:Scout|Scout]]&lt;br /&gt;
* [[Class:Sniper|Sniper]]&lt;br /&gt;
* [[Class:Soldier|Soldier]]&lt;br /&gt;
* [[Class:Demoman|Demoman]]&lt;br /&gt;
* [[Class:Medic|Medic]]&lt;br /&gt;
* [[Class:HWGuy|HWGuy]]&lt;br /&gt;
* [[Class:Pyro|Pyro]]&lt;br /&gt;
* [[Class:Spy|Spy]]&lt;br /&gt;
* [[Class:Engineer|Engineer]]&lt;br /&gt;
* [[Class:Civilian|Civilian]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Gameplay==&lt;br /&gt;
* [[Movement:Bunnyhopping|Bunnyhopping]]&lt;br /&gt;
* [[Movement:Trimping|Trimping]], [[Movement:Sharking|Sharking]] and  [[:Category:Movement_Systems|Other Movement Skills]]&lt;br /&gt;
* [[concjumping|Concussion]], [[Rocket_Jump|Rocket]] and [[Jumping Skills|Other Jumping Skills]]&lt;br /&gt;
|width=&amp;quot;1px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
==Map Guides==&lt;br /&gt;
====[[Game_Type:Capture_The_Flag|Capture the Flag]]====&lt;br /&gt;
* [[Map:ff_crossover|Crossover]]&lt;br /&gt;
* [[Map:ff_monkey|Monkey]]&lt;br /&gt;
* [[Map:ff_shutdown2|Shutdown2]]&lt;br /&gt;
* [[Map:ff_well|Well]]&lt;br /&gt;
* [[Map:ff_push|Push]]&lt;br /&gt;
====[[Game_Type:Attack and Defend|Attack and Defend]]====&lt;br /&gt;
* [[Map:ff_cornfield|Cornfield]]&lt;br /&gt;
* [[Map:ff_dustbowl|Dustbowl Valley]]&lt;br /&gt;
====[[Game_Type:Territory_Control|Territorial Control]]====&lt;br /&gt;
* [[Map:ff_cz2|Canalzone 2]]&lt;br /&gt;
====[[Game_Type:Hunted|Assassination]]====&lt;br /&gt;
* [[Map:ff_hunted|The Hunted]]&lt;br /&gt;
====[[Game_Type:Deathmatch|Deathmatch]]====&lt;br /&gt;
* [[Map:ff_dm|Mulch Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* [[:Category:Mapping|Map Editing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Technical Reference Guides==&lt;br /&gt;
* [[Reference:Classes|Class Reference Guide]]&lt;br /&gt;
* [[Reference:Weapons|Weapons Reference Guide]]&lt;br /&gt;
* [[Reference:Grenades|Grenades Reference Guide]]&lt;br /&gt;
* [[Reference:Ammo|Ammo Reference Guide]]&lt;br /&gt;
* [[Reference:Armor|Armor Reference Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
* [[Troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[TF2_Player%27s_Guide_to_FF|TF2 Player&amp;#039;s Guide To FF]]&lt;br /&gt;
* [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]]&lt;br /&gt;
* [[Commands_And_Cvars|Client commands and variables]]&lt;br /&gt;
* [[Changelog|Release Notes]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Main_Page&amp;diff=6020</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Main_Page&amp;diff=6020"/>
		<updated>2008-01-04T08:11:51Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 16pt; margin-bottom: 10px;&amp;quot;&amp;gt;[[Image:banner.png]] Welcome to the Fortress Forever Manual&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;12&amp;quot; style=&amp;quot;background-color: #f3f3f3; border: 1px solid #cccccc&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; border: 1px solid #ccc; margin-left:12px; margin-bottom: 6px; background-color: #fff; width:200px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:MainPage_ScoutConc.jpg|200px]]&amp;lt;div style=&amp;quot;margin:2px; border: 1px solid #aaa; background-color: #f3f3f3; padding: 3px; padding-left:6px; padding-right:6px;&amp;quot;&amp;gt;A [[Class:Scout|Scout]] [[Grenade:Concussion|concs]] to safety on [[Map:ff_push|Push]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This is the online game manual for Fortress Forever, a free mod for all owners of Half-Life 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This manual is currently under development, and will eventually provide extensive information on how to set up Fortress Forever. It will help get you started playing, as well as help you learn the in&amp;#039;s and out&amp;#039;s of the game. But in the mean time, &amp;#039;&amp;#039;don&amp;#039;t panic&amp;#039;&amp;#039;! (and please help out filling in the gaps where you can.)&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is a class-based online FPS(first-person-shooter) teamwork game. Which divides you into one to four different teams, and pick between 9 different classes, while partake in a variety of different game styles including &amp;#039;&amp;#039;capture the flag&amp;#039;&amp;#039;, &amp;#039;&amp;#039;territorial control&amp;#039;&amp;#039; and &amp;#039;&amp;#039;assassination&amp;#039;&amp;#039;. Learning how to play will be a fun and inviting experience. Will you be the quick and nimble scout? Or will you be the tactical engineer? Perhaps the mad crazy anarchist pyro? You can develop your abilities by learning and using many different movement tricks such as: bunnyhopping, trimping, sharking, as well as other tricks too, It will be a gaming experience to remember. Strap your boots on, and put on your helmet Private, its time to frag.&lt;br /&gt;
&lt;br /&gt;
If you would like to contribute, please read the FF Wiki [[Fortress_Forever_Wiki:Style_and_usage_guidelines|Style and usage guidelines]].&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s a todo list [[TODO|here]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;50&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
==Introduction==&lt;br /&gt;
* [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installation and Setup==&lt;br /&gt;
* [[System_Requirements|System Requirements]]&lt;br /&gt;
* [[Downloads|Downloading and Installation]]&lt;br /&gt;
* [[Main_Menu|Main Menu]]&lt;br /&gt;
* [[Setup|In-Game Setup]]&lt;br /&gt;
* [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Playing the Game==&lt;br /&gt;
* [[Getting started|Getting Started]]&lt;br /&gt;
* [[Team_and_Class_Selection|Team and Class Selection]]&lt;br /&gt;
* [[Player_Movement_Controls|Player Movement Controls]]&lt;br /&gt;
* [[HUD|Heads-Up Display]]&lt;br /&gt;
* [[Game_Goals|Game Goals]]&lt;br /&gt;
* [[:Category:Buildables|Buildables]]&lt;br /&gt;
* [[:Category:Status_Effects|Status Effects]]&lt;br /&gt;
* [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Guides==&lt;br /&gt;
* [[Class:Scout|Scout]]&lt;br /&gt;
* [[Class:Sniper|Sniper]]&lt;br /&gt;
* [[Class:Soldier|Soldier]]&lt;br /&gt;
* [[Class:Demoman|Demoman]]&lt;br /&gt;
* [[Class:Medic|Medic]]&lt;br /&gt;
* [[Class:HWGuy|HWGuy]]&lt;br /&gt;
* [[Class:Pyro|Pyro]]&lt;br /&gt;
* [[Class:Spy|Spy]]&lt;br /&gt;
* [[Class:Engineer|Engineer]]&lt;br /&gt;
* [[Class:Civilian|Civilian]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Gameplay==&lt;br /&gt;
* [[Movement:Bunnyhopping|Bunnyhopping]]&lt;br /&gt;
* [[Movement:Trimping|Trimping]], [[Movement:Sharking|Sharking]] and  [[:Category:Movement_Systems|Other Movement Skills]]&lt;br /&gt;
* [[concjumping|Concussion]], [[Rocket_Jump|Rocket]] and [[Jumping Skills|Other Jumping Skills]]&lt;br /&gt;
|width=&amp;quot;1px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
==Map Guides==&lt;br /&gt;
====[[Game_Type:Capture_The_Flag|Capture the Flag]]====&lt;br /&gt;
* [[Map:ff_crossover|Crossover]]&lt;br /&gt;
* [[Map:ff_monkey|Monkey]]&lt;br /&gt;
* [[Map:ff_shutdown2|Shutdown2]]&lt;br /&gt;
* [[Map:ff_well|Well]]&lt;br /&gt;
* [[Map:ff_push|Push]]&lt;br /&gt;
====[[Game_Type:Attack and Defend|Attack and Defend]]====&lt;br /&gt;
* [[Map:ff_cornfield|Cornfield]]&lt;br /&gt;
* [[Map:ff_dustbowl|Dustbowl Valley]]&lt;br /&gt;
====[[Game_Type:Territory_Control|Territorial Control]]====&lt;br /&gt;
* [[Map:ff_cz2|Canalzone 2]]&lt;br /&gt;
====[[Game_Type:Hunted|Assassination]]====&lt;br /&gt;
* [[Map:ff_hunted|The Hunted]]&lt;br /&gt;
====[[Game_Type:Deathmatch|Deathmatch]]====&lt;br /&gt;
* [[Map:ff_dm|Mulch Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* [[:Category:Mapping|Map Editing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Technical Reference Guides==&lt;br /&gt;
* [[Reference:Classes|Class Reference Guide]]&lt;br /&gt;
* [[Reference:Weapons|Weapons Reference Guide]]&lt;br /&gt;
* [[Reference:Grenades|Grenades Reference Guide]]&lt;br /&gt;
* [[Reference:Ammo|Ammo Reference Guide]]&lt;br /&gt;
* [[Reference:Armor|Armor Reference Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
* [[Troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[TF2_Player%27s_Guide_to_FF|TF2 Player&amp;#039;s Guide To FF]]&lt;br /&gt;
* [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]]&lt;br /&gt;
* [[Commands_And_Cvars|Client commands and variables]]&lt;br /&gt;
* [[Changelog|Release Notes]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=What_Fortress_Forever_Is&amp;diff=6019</id>
		<title>What Fortress Forever Is</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=What_Fortress_Forever_Is&amp;diff=6019"/>
		<updated>2008-01-04T08:10:14Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: /* Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual}}&lt;br /&gt;
&lt;br /&gt;
==What is Fortress Forever?==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is a &amp;#039;&amp;#039;&amp;#039;FREE&amp;#039;&amp;#039;&amp;#039; online, multiplayer, class-based mod for the Half-Life 2 PC game. It was originally created by a group of Team Fortress Classic(TFC) players. After many years of waiting for the Release of TF2, with limited to no information at the time regarding TF2&amp;#039;s production, most of the TFC community considered TF2 vaporware. With no evidence of continued production of TF2, the community took the TFC sequel into their own hands.&lt;br /&gt;
&lt;br /&gt;
The project&amp;#039;s early stages began in early August of 2004, where planning and forming began. http://www.fortress-forever.com launched in late november of that year. With the launch of the website much interest was sparked within the community. With a final promise of a TFC sequel many fans of the series gathered in support behind the team. Roughly three years in the making, and Fortress Forever was finally released on September 13th, 2007.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
Fortress Forever is fun at your disposal. We offer a class for every kind of player. For the people who like to move fast, we offer the scout. For those who enjoy a more calmer steady one shot one kill, we offer the sniper. If you like to cause carnage and tear things up, you can play soldier, demoman, medic, HW guy, and pyro. Like to work a strategy? Playing as a spy or engineer will work perfect with you. Fortress Forever supports many types of gameplay thanks to it&amp;#039;s class system.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
In Fortress Forever we offer a wide variety of weapons to use against your opponent. Every class has their standard uniform of weapons. Standard Melee: which is used as last resort, humiliation, or just for fun. Standard Gun: these are your standard shotguns, super shotguns, and nailguns, which are shared by many classes. Then we have our Specialty Weapons: these include everything from the medkit, to the Sentry gun. These are the weapons that are class specific, and are what give a class its uniqueness. You can read more about these weapons by clicking on the class descriptions to the right of the page.&lt;br /&gt;
&lt;br /&gt;
===Game Types===&lt;br /&gt;
Fortress Forever has a wide variety of gametypes. You can start off with Capture the Flag, where you must grab the flag in the enemy&amp;#039;s base and bring it back to yours. If you feel that&amp;#039;s too cliche, then try out Attack and Defend, where one team tries to take control of points while the defenders try to stop them. Or are you the type that wants to defend and control something? Give Territory Control a test drive, where players must successfully capture and defend points on a map. If you want something completely different, try out Hunted, where a weak civilian must be escorted to a point by bodyguards while assassins try to kill him. Wanna show off your skills? Try out a conc map, where players must strategically use grenades and jumping to overcome obstacles. Don&amp;#039;t care about any of that crap? Chill out in deathmatch mode, where the only thing you have to worry about is killing enemies.&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
Fortress Forever has a large variety of maps. Wanna play CTF in monkey-themed ancient temples? Go to [[Map:ff_monkey|ff_monkey]]. Feel the need to capture control points in a futuristic arena? [[Map:ff_cz2|ff_cz2]] is waiting. In the mood to take control of a ghost town in the desert? [[Map:ff_dustbowl|ff_dustbowl]] is for you. Ever has the urge to spill some blood at a soccer arena? [[Map:ff_dm|ff_dm]] wants you!&lt;br /&gt;
&lt;br /&gt;
===Modability===&lt;br /&gt;
Fortress Forever is extremely easy to mod, thanks to the LUA scripting language. With it, you can edit nearly everything, from how much ammo is in a backpack to floors that fling the player across the map. With some time, you can make new gamemodes, such as a race between two players, co-op maps that force players to work together to survive hazards and pass obstacles and even golf.&lt;br /&gt;
&lt;br /&gt;
IN addition, you can make maps for Fortress Forever as soon as you install it. Fortress Forever uses Half-Life 2&amp;#039;s resources in addition to custom-made ones, so there are plenty of themes for you to utilize in your maps, such as Combine, City 17, Wild West, urban and even classic Half-Life 1.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{stub}&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=What_Fortress_Forever_Is&amp;diff=6018</id>
		<title>What Fortress Forever Is</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=What_Fortress_Forever_Is&amp;diff=6018"/>
		<updated>2008-01-04T08:09:18Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual}}&lt;br /&gt;
&lt;br /&gt;
==What is Fortress Forever?==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is a &amp;#039;&amp;#039;&amp;#039;FREE&amp;#039;&amp;#039;&amp;#039; online, multiplayer, class-based mod for the Half-Life 2 PC game. It was originally created by a group of Team Fortress Classic(TFC) players. After many years of waiting for the Release of TF2, with limited to no information at the time regarding TF2&amp;#039;s production, most of the TFC community considered TF2 vaporware. With no evidence of continued production of TF2, the community took the TFC sequel into their own hands.&lt;br /&gt;
&lt;br /&gt;
The project&amp;#039;s early stages began in early August of 2004, where planning and forming began. http://www.fortress-forever.com launched in late november of that year. With the launch of the website much interest was sparked within the community. With a final promise of a TFC sequel many fans of the series gathered in support behind the team. Roughly three years in the making, and Fortress Forever was finally released on September 13th, 2007.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
Fortress Forever offers a wide variety of fun at your disposal. We offer a class for every kind of player. For the people who like to move fast, we offer the scout. For those who enjoy a more calmer steady one shot one kill, we offer the sniper. If you like to cause carnage and tear things up, you can play soldier, demoman, medic, HW guy, and pyro. Like to work a strategy? Playing as a spy or engineer will work perfect with you. Fortress Forever supports many types of gameplay thanks to it&amp;#039;s class system.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
In Fortress Forever we offer a wide variety of weapons to use against your opponent. Every class has their standard uniform of weapons. Standard Melee: which is used as last resort, humiliation, or just for fun. Standard Gun: these are your standard shotguns, super shotguns, and nailguns, which are shared by many classes. Then we have our Specialty Weapons: these include everything from the medkit, to the Sentry gun. These are the weapons that are class specific, and are what give a class its uniqueness. You can read more about these weapons by clicking on the class descriptions to the right of the page.&lt;br /&gt;
&lt;br /&gt;
===Game Types===&lt;br /&gt;
Fortress Forever has a wide variety of gametypes. You can start off with Capture the Flag, where you must grab the flag in the enemy&amp;#039;s base and bring it back to yours. If you feel that&amp;#039;s too cliche, then try out Attack and Defend, where one team tries to take control of points while the defenders try to stop them. Or are you the type that wants to defend and control something? Give Territory Control a test drive, where players must successfully capture and defend points on a map. If you want something completely different, try out Hunted, where a weak civilian must be escorted to a point by bodyguards while assassins try to kill him. Wanna show off your skills? Try out a conc map, where players must strategically use grenades and jumping to overcome obstacles. Don&amp;#039;t care about any of that crap? Chill out in deathmatch mode, where the only thing you have to worry about is killing enemies.&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
Fortress Forever has a large variety of maps. Wanna play CTF in monkey-themed ancient temples? Go to [[Map:ff_monkey|ff_monkey]]. Feel the need to capture control points in a futuristic arena? [[Map:ff_cz2|ff_cz2]] is waiting. In the mood to take control of a ghost town in the desert? [[Map:ff_dustbowl|ff_dustbowl]] is for you. Ever has the urge to spill some blood at a soccer arena? [[Map:ff_dm|ff_dm]] wants you!&lt;br /&gt;
&lt;br /&gt;
===Modability===&lt;br /&gt;
Fortress Forever is extremely easy to mod, thanks to the LUA scripting language. With it, you can edit nearly everything, from how much ammo is in a backpack to floors that fling the player across the map. With some time, you can make new gamemodes, such as a race between two players, co-op maps that force players to work together to survive hazards and pass obstacles and even golf.&lt;br /&gt;
&lt;br /&gt;
IN addition, you can make maps for Fortress Forever as soon as you install it. Fortress Forever uses Half-Life 2&amp;#039;s resources in addition to custom-made ones, so there are plenty of themes for you to utilize in your maps, such as Combine, City 17, Wild West, urban and even classic Half-Life 1.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{stub}&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=What_Fortress_Forever_Is&amp;diff=6017</id>
		<title>What Fortress Forever Is</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=What_Fortress_Forever_Is&amp;diff=6017"/>
		<updated>2008-01-04T08:08:37Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual}}&lt;br /&gt;
&lt;br /&gt;
==What is Fortress Forever?==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is a &amp;#039;&amp;#039;&amp;#039;FREE&amp;#039;&amp;#039;&amp;#039; online, multiplayer, class-based mod for the Half-Life 2 PC game. It was originally created by a group of Team Fortress Classic(TFC) players. After many years of waiting for the Release of TF2, with limited to no information at the time regarding TF2&amp;#039;s production, most of the TFC community considered TF2 vaporware. With no evidence of continued production of TF2, the community took the TFC sequel into their own hands.&lt;br /&gt;
&lt;br /&gt;
The project&amp;#039;s early stages began in early August of 2004, where planning and forming began. http://www.fortress-forever.com launched in late november of that year. With the launch of the website much interest was sparked within the community. With a final promise of a TFC sequel many fans of the series gathered in support behind the team. Roughly three years in the making, and Fortress Forever was finally released on September 13th, 2007.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
Fortress Forever offers a wide variety of fun at your disposal. We offer a class for every kind of player. For the people who like to move fast, we offer the scout. For those who enjoy a more calmer steady one shot one kill, we offer the sniper. If you like to cause carnage and tear things up, you can play soldier, demoman, medic, HW guy, and pyro. Like to work a strategy? Playing as a spy or engineer will work perfect with you. Fortress Forever supports many types of gameplay thanks to it&amp;#039;s class system.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
In Fortress Forever we offer a wide variety of weapons to use against your opponent. Every class has their standard uniform of weapons. Standard Melee: which is used as last resort, humiliation, or just for fun. Standard Gun: these are your standard shotguns, super shotguns, and nailguns, which are shared by man classes. Then we have our Specialty Weapons: these include everything from the medkit, to the Sentry gun. These are the weapons that are class specific, and are what give a class its uniqueness. You can read more about these weapons by clicking on the class descriptions to the right of the page.&lt;br /&gt;
&lt;br /&gt;
===Game Types===&lt;br /&gt;
Fortress Forever has a wide variety of gametypes. You can start off with Capture the Flag, where you must grab the flag in the enemy&amp;#039;s base and bring it back to yours. If you feel that&amp;#039;s too cliche, then try out Attack and Defend, where one team tries to take control of points while the defenders try to stop them. Or are you the type that wants to defend and control something? Give Territory Control a test drive, where players must successfully capture and defend points on a map. If you want something completely different, try out Hunted, where a weak civilian must be escorted to a point by bodyguards while assassins try to kill him. Wanna show off your skills? Try out a conc map, where players must strategically use grenades and jumping to overcome obstacles. Don&amp;#039;t care about any of that crap? Chill out in deathmatch mode, where the only thing you have to worry about is killing enemies.&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
Fortress Forever has a large variety of maps. Wanna play CTF in monkey-themed ancient temples? Go to [[Map:ff_monkey|ff_monkey]]. Feel the need to capture control points in a futuristic arena? [[Map:ff_cz2|ff_cz2]] is waiting. In the mood to take control of a ghost town in the desert? [[Map:ff_dustbowl|ff_dustbowl]] is for you. Ever has the urge to spill some blood at a soccer arena? [[Map:ff_dm|ff_dm]] wants you!&lt;br /&gt;
&lt;br /&gt;
===Modability===&lt;br /&gt;
Fortress Forever is extremely easy to mod, thanks to the LUA scripting language. With it, you can edit nearly everything, from how much ammo is in a backpack to floors that fling the player across the map. With some time, you can make new gamemodes, such as a race between two players, co-op maps that force players to work together to survive hazards and pass obstacles and even golf.&lt;br /&gt;
&lt;br /&gt;
IN addition, you can make maps for Fortress Forever as soon as you install it. Fortress Forever uses Half-Life 2&amp;#039;s resources in addition to custom-made ones, so there are plenty of themes for you to utilize in your maps, such as Combine, City 17, Wild West, urban and even classic Half-Life 1.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{stub}&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=What_Fortress_Forever_Is&amp;diff=6016</id>
		<title>What Fortress Forever Is</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=What_Fortress_Forever_Is&amp;diff=6016"/>
		<updated>2008-01-04T07:51:26Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: /* Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual}}&lt;br /&gt;
&lt;br /&gt;
==What is Fortress Forever?==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is a &amp;#039;&amp;#039;&amp;#039;FREE&amp;#039;&amp;#039;&amp;#039; online, multiplayer, class-based mod for the Half-Life 2 PC game. It was originally created by a group of Team Fortress Classic(TFC) players. After many years of waiting for the Release of TF2, with limited to no information at the time regarding TF2&amp;#039;s production, most of the TFC community considered TF2 vaporware. With no evidence of continued production of TF2, the community took the TFC sequel into their own hands.&lt;br /&gt;
&lt;br /&gt;
The project&amp;#039;s early stages began in early August of 2004, where planning and forming began. http://www.fortress-forever.com launched in late november of that year. With the launch of the website much interest was sparked within the community. With a final promise of a TFC sequel many fans of the series gathered in support behind the team. Roughly three years in the making, and Fortress Forever was finally released on September 13th, 2007.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
Fortress Forever offers a wide variety of fun at your disposal. We offer a class for every kind of player. For the people who like to move fast, we offer the scout. For those who enjoy a more calmer steady one shot one kill, we offer the sniper. If you like to cause carnage and tear things up, you can play soldier, demoman, medic, HW guy, and pyro. Like to work a strategy? Playing as a spy or engineer will work perfect with you. Fortress Forever supports many types of gameplay thanks to it&amp;#039;s class system.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
You have a deadly arsenal at your disposal. From a standard shotgun, a flamethrower, a rocket launcher to an enormous, shotgun-shell using minigun that demolishes anything in it&amp;#039;s path, Fortress Forever has a ton of kick-ass weapons that&amp;#039;d shred any elite military unit in a matter of seconds.&lt;br /&gt;
&lt;br /&gt;
===Game Types===&lt;br /&gt;
Fortress Forever has a wide variety of gametypes. You can start off with Capture the Flag, where you must grab the flag in the enemy&amp;#039;s base and bring it back to yours. If you feel that&amp;#039;s too cliche, then try out Attack and Defend, where one team tries to take control of points while the defenders try to stop them. Or are you the type that wants to defend and control something? Give Territory Control a test drive, where players must successfully capture and defend points on a map. If you want something completely different, try out Hunted, where a weak civilian must be escorted to a point by bodyguards while assassins try to kill him. Wanna show off your skills? Try out a conc map, where players must strategically use grenades and jumping to overcome obstacles. Don&amp;#039;t care about any of that crap? Chill out in deathmatch mode, where the only thing you have to worry about is killing enemies.&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
Fortress Forever has a large variety of maps. Wanna play CTF in monkey-themed ancient temples? Go to [[Map:ff_monkey|ff_monkey]]. Feel the need to capture control points in a futuristic arena? [[Map:ff_cz2|ff_cz2]] is waiting. In the mood to take control of a ghost town in the desert? [[Map:ff_dustbowl|ff_dustbowl]] is for you. Ever has the urge to spill some blood at a soccer arena? [[Map:ff_dm|ff_dm]] wants you!&lt;br /&gt;
&lt;br /&gt;
===Modability===&lt;br /&gt;
Fortress Forever is extremely easy to mod, thanks to the LUA scripting language. With it, you can edit nearly everything, from how much ammo is in a backpack to floors that fling the player across the map. With some time, you can make new gamemodes, such as a race between two players, co-op maps that force players to work together to survive hazards and pass obstacles and even golf.&lt;br /&gt;
&lt;br /&gt;
IN addition, you can make maps for Fortress Forever as soon as you install it. Fortress Forever uses Half-Life 2&amp;#039;s resources in addition to custom-made ones, so there are plenty of themes for you to utilize in your maps, such as Combine, City 17, Wild West, urban and even classic Half-Life 1.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{stub}&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=What_Fortress_Forever_Is&amp;diff=6015</id>
		<title>What Fortress Forever Is</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=What_Fortress_Forever_Is&amp;diff=6015"/>
		<updated>2008-01-04T07:41:32Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: /* What is Fortress Forever? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual}}&lt;br /&gt;
&lt;br /&gt;
==What is Fortress Forever?==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is a &amp;#039;&amp;#039;&amp;#039;FREE&amp;#039;&amp;#039;&amp;#039; online, multiplayer, class-based mod for the Half-Life 2 PC game. It was originally created by a group of Team Fortress Classic(TFC) players. After many years of waiting for the Release of TF2, with limited to no information at the time regarding TF2&amp;#039;s production, most of the TFC community considered TF2 vaporware. With no evidence of continued production of TF2, the community took the TFC sequel into their own hands.&lt;br /&gt;
&lt;br /&gt;
The project&amp;#039;s early stages began in early August of 2004, where planning and forming began. http://www.fortress-forever.com launched in late november of that year. With the launch of the website much interest was sparked within the community. With a final promise of a TFC sequel many fans of the series gathered in support behind the team. Roughly three years in the making, and Fortress Forever was finally released on September 13th, 2007.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
Wanna play as a medic, healing your teammates and infecting your enemies with a virus while you run out of the enemy&amp;#039;s base with their flag? Do you feel that nesting in a corner and killing enemies from afar is a great strategy? Or are you the type that likes to infiltrate the enemy&amp;#039;s base, completely undetected, and ruin their defenses without them noticing?  Fortress Forever supports many types of gameplay thanks to it&amp;#039;s class system!&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
You have a deadly arsenal at your disposal. From a standard shotgun, a flamethrower, a rocket launcher to an enormous, shotgun-shell using minigun that demolishes anything in it&amp;#039;s path, Fortress Forever has a ton of kick-ass weapons that&amp;#039;d shred any elite military unit in a matter of seconds.&lt;br /&gt;
&lt;br /&gt;
===Game Types===&lt;br /&gt;
Fortress Forever has a wide variety of gametypes. You can start off with Capture the Flag, where you must grab the flag in the enemy&amp;#039;s base and bring it back to yours. If you feel that&amp;#039;s too cliche, then try out Attack and Defend, where one team tries to take control of points while the defenders try to stop them. Or are you the type that wants to defend and control something? Give Territory Control a test drive, where players must successfully capture and defend points on a map. If you want something completely different, try out Hunted, where a weak civilian must be escorted to a point by bodyguards while assassins try to kill him. Wanna show off your skills? Try out a conc map, where players must strategically use grenades and jumping to overcome obstacles. Don&amp;#039;t care about any of that crap? Chill out in deathmatch mode, where the only thing you have to worry about is killing enemies.&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
Fortress Forever has a large variety of maps. Wanna play CTF in monkey-themed ancient temples? Go to [[Map:ff_monkey|ff_monkey]]. Feel the need to capture control points in a futuristic arena? [[Map:ff_cz2|ff_cz2]] is waiting. In the mood to take control of a ghost town in the desert? [[Map:ff_dustbowl|ff_dustbowl]] is for you. Ever has the urge to spill some blood at a soccer arena? [[Map:ff_dm|ff_dm]] wants you!&lt;br /&gt;
&lt;br /&gt;
===Modability===&lt;br /&gt;
Fortress Forever is extremely easy to mod, thanks to the LUA scripting language. With it, you can edit nearly everything, from how much ammo is in a backpack to floors that fling the player across the map. With some time, you can make new gamemodes, such as a race between two players, co-op maps that force players to work together to survive hazards and pass obstacles and even golf.&lt;br /&gt;
&lt;br /&gt;
IN addition, you can make maps for Fortress Forever as soon as you install it. Fortress Forever uses Half-Life 2&amp;#039;s resources in addition to custom-made ones, so there are plenty of themes for you to utilize in your maps, such as Combine, City 17, Wild West, urban and even classic Half-Life 1.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{stub}&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=User_talk:Nuk3m&amp;diff=6014</id>
		<title>User talk:Nuk3m</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=User_talk:Nuk3m&amp;diff=6014"/>
		<updated>2008-01-04T07:22:37Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: New page: ==Updates== I tweaked some information on the main page to make it more clear.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Updates==&lt;br /&gt;
I tweaked some information on the main page to make it more clear.&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Main_Page&amp;diff=6013</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Main_Page&amp;diff=6013"/>
		<updated>2008-01-04T07:18:59Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 16pt; margin-bottom: 10px;&amp;quot;&amp;gt;[[Image:banner.png]] Welcome to the Fortress Forever Manual&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;12&amp;quot; style=&amp;quot;background-color: #f3f3f3; border: 1px solid #cccccc&amp;quot;&lt;br /&gt;
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[[Image:MainPage_ScoutConc.jpg|200px]]&amp;lt;div style=&amp;quot;margin:2px; border: 1px solid #aaa; background-color: #f3f3f3; padding: 3px; padding-left:6px; padding-right:6px;&amp;quot;&amp;gt;A [[Class:Scout|Scout]] [[Grenade:Concussion|concs]] to safety on [[Map:ff_push|Push]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This is the online game manual for Fortress Forever, a free mod for all owners of Half-Life 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This manual is currently under development, and will eventually provide extensive information on how to set up Fortress Forever. It will help get you started playing, as well as help you learn the in&amp;#039;s and out&amp;#039;s of the game. But in the mean time, &amp;#039;&amp;#039;don&amp;#039;t panic&amp;#039;&amp;#039;! (and please help out filling in the gaps where you can.)&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is a class-based online FPS(first-person-shooter) teamwork game. You can be divided into one to four different teams, and pick between 9 different classes, while partake in a variety of different game styles including &amp;#039;&amp;#039;capture the flag&amp;#039;&amp;#039;, &amp;#039;&amp;#039;territorial control&amp;#039;&amp;#039; and &amp;#039;&amp;#039;assassination&amp;#039;&amp;#039;. Learning how to play will be a fun and inviting experience. Will you be the quick and nimble scout? Or will you be the tactical engineer? Perhaps the mad crazy anarchist pyro? You can develop your abilities by learning and using many different movement tricks such as: bunnyhopping, trimping, sharking, as well as other tricks too, It will be a gaming experience to remember. Strap your boots on, and put on your helmet Private, its time to frag.&lt;br /&gt;
&lt;br /&gt;
If you would like to contribute, please read the FF Wiki [[Fortress_Forever_Wiki:Style_and_usage_guidelines|Style and usage guidelines]].&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s a todo list [[TODO|here]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;50&amp;quot;&lt;br /&gt;
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==Introduction==&lt;br /&gt;
* [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installation and Setup==&lt;br /&gt;
* [[System_Requirements|System Requirements]]&lt;br /&gt;
* [[Downloads|Downloading and Installation]]&lt;br /&gt;
* [[Main_Menu|Main Menu]]&lt;br /&gt;
* [[Setup|In-Game Setup]]&lt;br /&gt;
* [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Playing the Game==&lt;br /&gt;
* [[Getting started|Getting Started]]&lt;br /&gt;
* [[Team_and_Class_Selection|Team and Class Selection]]&lt;br /&gt;
* [[Player_Movement_Controls|Player Movement Controls]]&lt;br /&gt;
* [[HUD|Heads-Up Display]]&lt;br /&gt;
* [[Game_Goals|Game Goals]]&lt;br /&gt;
* [[:Category:Buildables|Buildables]]&lt;br /&gt;
* [[:Category:Status_Effects|Status Effects]]&lt;br /&gt;
* [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Guides==&lt;br /&gt;
* [[Class:Scout|Scout]]&lt;br /&gt;
* [[Class:Sniper|Sniper]]&lt;br /&gt;
* [[Class:Soldier|Soldier]]&lt;br /&gt;
* [[Class:Demoman|Demoman]]&lt;br /&gt;
* [[Class:Medic|Medic]]&lt;br /&gt;
* [[Class:HWGuy|HWGuy]]&lt;br /&gt;
* [[Class:Pyro|Pyro]]&lt;br /&gt;
* [[Class:Spy|Spy]]&lt;br /&gt;
* [[Class:Engineer|Engineer]]&lt;br /&gt;
* [[Class:Civilian|Civilian]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Gameplay==&lt;br /&gt;
* [[Movement:Bunnyhopping|Bunnyhopping]]&lt;br /&gt;
* [[Movement:Trimping|Trimping]], [[Movement:Sharking|Sharking]] and  [[:Category:Movement_Systems|Other Movement Skills]]&lt;br /&gt;
* [[concjumping|Concussion]], [[Rocket_Jump|Rocket]] and [[Jumping Skills|Other Jumping Skills]]&lt;br /&gt;
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&lt;br /&gt;
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==Map Guides==&lt;br /&gt;
====[[Game_Type:Capture_The_Flag|Capture the Flag]]====&lt;br /&gt;
* [[Map:ff_crossover|Crossover]]&lt;br /&gt;
* [[Map:ff_monkey|Monkey]]&lt;br /&gt;
* [[Map:ff_shutdown2|Shutdown2]]&lt;br /&gt;
* [[Map:ff_well|Well]]&lt;br /&gt;
* [[Map:ff_push|Push]]&lt;br /&gt;
====[[Game_Type:Attack and Defend|Attack and Defend]]====&lt;br /&gt;
* [[Map:ff_cornfield|Cornfield]]&lt;br /&gt;
* [[Map:ff_dustbowl|Dustbowl Valley]]&lt;br /&gt;
====[[Game_Type:Territory_Control|Territorial Control]]====&lt;br /&gt;
* [[Map:ff_cz2|Canalzone 2]]&lt;br /&gt;
====[[Game_Type:Hunted|Assassination]]====&lt;br /&gt;
* [[Map:ff_hunted|The Hunted]]&lt;br /&gt;
====[[Game_Type:Deathmatch|Deathmatch]]====&lt;br /&gt;
* [[Map:ff_dm|Mulch Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* [[:Category:Mapping|Map Editing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Technical Reference Guides==&lt;br /&gt;
* [[Reference:Classes|Class Reference Guide]]&lt;br /&gt;
* [[Reference:Weapons|Weapons Reference Guide]]&lt;br /&gt;
* [[Reference:Grenades|Grenades Reference Guide]]&lt;br /&gt;
* [[Reference:Ammo|Ammo Reference Guide]]&lt;br /&gt;
* [[Reference:Armor|Armor Reference Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
* [[Troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[TF2_Player%27s_Guide_to_FF|TF2 Player&amp;#039;s Guide To FF]]&lt;br /&gt;
* [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]]&lt;br /&gt;
* [[Commands_And_Cvars|Client commands and variables]]&lt;br /&gt;
* [[Changelog|Release Notes]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=6012</id>
		<title>HUD</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=HUD&amp;diff=6012"/>
		<updated>2008-01-04T06:55:02Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
HUD or, Heads Up Display. The HUD is what shows your Health, and Armour. It is what shows you what weapon you are using as well as how much ammo you have. It is what provides your essential information. class skills, map information (such as cap points held on cz2), Death messages, messages sent when players touch a dispenser or have their dispenser touched.  Text messages, voice channels and so forth.  Break everything down into subtopics if any detail is involved, using the prefix HUD:.&lt;br /&gt;
&lt;br /&gt;
Check the discussion page.&lt;br /&gt;
&lt;br /&gt;
==Health and Armour==&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
&lt;br /&gt;
==Engineer Messages==&lt;br /&gt;
&lt;br /&gt;
==Map Objective Information==&lt;br /&gt;
&lt;br /&gt;
==Death Messages==&lt;br /&gt;
&lt;br /&gt;
==Voice System==&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
* When the player looks at an enemy, the enemy player&amp;#039;s name should be displayed on the hud (either on the bottom or next to the crosshair, like TFC -- hud_centerid ).  If the enemy is a [[Class:Spy|Spy]] then there are some other [[Class Ability:Disguise|Stipulations]].&lt;br /&gt;
* When the player looks at a friendly, the player&amp;#039;s name, health and armour should be displayed.&lt;br /&gt;
&lt;br /&gt;
{{Navigation Playing the Game}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Setup&amp;diff=6010</id>
		<title>Setup</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Setup&amp;diff=6010"/>
		<updated>2008-01-04T06:45:19Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: /* Grenade Timer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Crosshair==&lt;br /&gt;
A crosshair is that thing in the center of your screen that you use to aim at enemies! Here in Fortress Forever, instead of making a standard set of crosshairs, we have given you the power to make your own, with over 30 different shapes to choose from the first section and over 50 in the second, there is a remarkable amount of combinations that can be made! For beginners try Shape 7, and Shape 31, which these two will form a back to back Fortress Forever logo.&lt;br /&gt;
&lt;br /&gt;
Under the crosshair section, we have also given you the ability to adjust the color as well as its transparency, which also provides for a wider array of selection. You can even specify your crosshair per weapon. The type of crosshairs to choose from are only limited by your imagination! Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Grenade Timer==&lt;br /&gt;
Under the Grenade Timer tab, you will find a set of sound files which can be used to be the in-game noise you will hear when you press the grenade button (Default F, and G). Although we provide you with a small set of extra sounds, you can use any sound file in a .wav or .mp3 filetype that is 4 seconds in length.&lt;br /&gt;
&lt;br /&gt;
==Misc.==&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Setup&amp;diff=6009</id>
		<title>Setup</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Setup&amp;diff=6009"/>
		<updated>2008-01-04T06:42:11Z</updated>

		<summary type="html">&lt;p&gt;Nuk3m: /* Crosshair */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Crosshair==&lt;br /&gt;
A crosshair is that thing in the center of your screen that you use to aim at enemies! Here in Fortress Forever, instead of making a standard set of crosshairs, we have given you the power to make your own, with over 30 different shapes to choose from the first section and over 50 in the second, there is a remarkable amount of combinations that can be made! For beginners try Shape 7, and Shape 31, which these two will form a back to back Fortress Forever logo.&lt;br /&gt;
&lt;br /&gt;
Under the crosshair section, we have also given you the ability to adjust the color as well as its transparency, which also provides for a wider array of selection. You can even specify your crosshair per weapon. The type of crosshairs to choose from are only limited by your imagination! Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Grenade Timer==&lt;br /&gt;
&lt;br /&gt;
==Misc.==&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Nuk3m</name></author>
	</entry>
</feed>