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	<id>https://www.fortress-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Phisionary</id>
	<title>Fortress Forever Wiki - User contributions [en]</title>
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	<updated>2026-09-17T23:17:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Navigation_Reference&amp;diff=7500</id>
		<title>Template:Navigation Reference</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Navigation_Reference&amp;diff=7500"/>
		<updated>2008-02-06T00:49:55Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: added scripts reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed; font-size: smaller;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Reference Guide&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Reference:Classes|Class Reference]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Reference:Weapons|Weapons Reference]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Reference:Grenades|Grenades Reference]] &amp;lt;br/&amp;gt; [[Reference:Ammo|Ammo Reference]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Reference:Armor|Armor Reference]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[:Category:Scripts|Scripts Reference]]&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Main_Page|Back to Main Page]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Reference Guides]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Reference:Armor&amp;diff=7499</id>
		<title>Reference:Armor</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Reference:Armor&amp;diff=7499"/>
		<updated>2008-02-06T00:47:33Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: remove right side nav template&lt;/p&gt;
&lt;hr /&gt;
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|__TOC__&lt;br /&gt;
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|-&lt;br /&gt;
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{| class=&amp;quot;infobox bordered&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
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{|style=&amp;quot;background:#f5faff; border:1px solid #dce7ed; width:100%&amp;quot;&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff;font-size:140%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|Armor&lt;br /&gt;
|- style=&amp;quot;height:195px&amp;quot;&lt;br /&gt;
| font-size=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:A_b_380x380.jpg|270px]]&lt;br /&gt;
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&lt;br /&gt;
Armor is equipment in Fortress Forever that all classes have. Armor reduces damage depending on its strength. Armor strengths are also referred to by colors, as some TFC maps had differently colored Armor (green for Light Armor, yellow for Medium Armor, and red for Heavy Armor) that gave you that type of Armor.&lt;br /&gt;
&lt;br /&gt;
When a player receives damage, a percentage of that damage is absorbed by their Armor. When Armor absorbs damage, the player loses Armor Points. If a player&amp;#039;s health goes to 0 or below, he will die - however, if a player&amp;#039;s Armor goes down to 0 he will be fine.&lt;br /&gt;
&lt;br /&gt;
If a player has 0 Armor Points, then he has no Armor and subsequently receives no damage absorbtion.&lt;br /&gt;
&lt;br /&gt;
Players spawn with only half of their maximum Armor by default. However, mappers can use [[:Category:Lua|Lua]] to change this and have classes spawn with any amount of Armor they wish (as long as it does not go over the maximum amount).&lt;br /&gt;
&lt;br /&gt;
When a player spawns (or if they receive damage), they can recover Armor by picking up more. Armor is represented by its own pickup (shown in the picture to the right); Armor can also be contained in bags. Armor pickups typically restore 150 armor, but this can be changed via Lua by mappers. Bags with Armor also provide the same default amount, and this can also be changed by mappers via Lua. Special map zones (such as beams, floor tiles, etc.) can also be coded to restore Armor.&lt;br /&gt;
&lt;br /&gt;
==Light Armor==&lt;br /&gt;
&lt;br /&gt;
Light Armor absorbs 30% damage. If you sustain 10 points of damage, you will lose 7 health points and 3 armor points. The [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], and [[Class:Civilian|Civilian]] are equipped with Light Armor.&lt;br /&gt;
&lt;br /&gt;
Historically, this was called &amp;#039;&amp;#039;Green&amp;#039;&amp;#039; armor, but this designation is no longer used.&lt;br /&gt;
&lt;br /&gt;
==Medium Armor==&lt;br /&gt;
&lt;br /&gt;
Medium Armor absorbs 60% damage. If you sustain 10 points of damage, you will lose 4 health points and 6 armor points. The [[Class:Demoman|Demoman]], [[Class:Medic|Medic]], [[Class:Pyro|Pyro]], [[Class:Spy|Spy]], and [[Class:Engineer|Engineer]] are equipped with Medium Armor.&lt;br /&gt;
&lt;br /&gt;
Historically, this was called &amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039; armor, but this designation is no longer used.&lt;br /&gt;
&lt;br /&gt;
==Heavy Armor==&lt;br /&gt;
&lt;br /&gt;
Heavy Armor absorbs 80% damage.  If you sustain 10 points of damage, you will lose 2 health points and 8 armor points. The [[Class:Soldier|Soldier]] and [[Class:HWGuy|HWGuy]] are equipped with Heavy Armor.&lt;br /&gt;
&lt;br /&gt;
Historically, this was called &amp;#039;&amp;#039;Red&amp;#039;&amp;#039; armor, but this designation is no longer used.&lt;br /&gt;
&lt;br /&gt;
==Other Armor==&lt;br /&gt;
&lt;br /&gt;
The [[Class:Engineer|Engineer]] is equipped with a special class of armor that might be called &amp;#039;&amp;#039;Medium-Light&amp;#039;&amp;#039;. The Engineer&amp;#039;s armor absorbs 50% damage. If you sustain 10 points of damage, you will lose 5 health points and 5 armor points.&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:A_g_380x380.jpg|135px]]&lt;br /&gt;
| igcaption1=Green Armor Model&lt;br /&gt;
| igimage2=[[Image:A_y_380x380.jpg|135px]]&lt;br /&gt;
| igcaption2=Yellow Armor Model&lt;br /&gt;
| igimage3=[[Image:A_r_380x380.jpg|135px]]&lt;br /&gt;
| igcaption3=Red Armor Model&lt;br /&gt;
| igimage4=[[Image:A_b_380x380.jpg|135px]]&lt;br /&gt;
| igcaption4=Blue Armor Model&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation Reference}}&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Talk:Known_bugs&amp;diff=7073</id>
		<title>Talk:Known bugs</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Talk:Known_bugs&amp;diff=7073"/>
		<updated>2008-02-01T05:22:37Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: runaway italics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==FF 2.0 bugs or not, I dunno==&lt;br /&gt;
Several of the items listed in the 2.0 beta thread changelog were fixes from an earlier unreleased beta.  These were not included.  The two below I don&amp;#039;t know whether they are bugs or not.&lt;br /&gt;
* SG now tracks properly when built on a slope.&lt;br /&gt;
* Fixed LUA error causing security icons to disappear when players connected.&lt;br /&gt;
:::--[[User:Phisionary|Phisionary]] 03:05, 31 January 2008 (CST)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
:===Game bugs===&lt;br /&gt;
:* SG now tracks properly when built on a slope was a bug but it is working in 2.0 as best as we know&lt;br /&gt;
:* Fixed LUA error causing security icons to disappear when players connected. This also has been fixed :in 2.0 but isn&amp;#039;t really a bug more of an oversight.&lt;br /&gt;
:As for the main page&lt;br /&gt;
:* Medic infection or heal plays sound but not not actually go through. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039; &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039; &amp;lt;i&amp;gt;This is fixed in 2.0 for sure&amp;lt;/i&amp;gt;&lt;br /&gt;
:* Low health/armor blinking fails to stop blinking occasionally. [http://www.fortress-forever.com/forum/showthread.php?t=11394 Forum link] &amp;lt;i&amp;gt; This is being changed in 2.0 so that the red only flashes when low on health so this can be squashed when 2.0 is released.&amp;lt;/i&amp;gt;&lt;br /&gt;
:* Grenades hitting against the wall reduces the speed of the grenade. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039; &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039; &amp;lt;i&amp;gt; This is absolutely fixed in 2.0&amp;lt;/i&amp;gt;&lt;br /&gt;
:* Detpacks sometimes fail to destroy SG&amp;#039;s. [http://www.fortress-forever.com/forum/showthread.php?t=13805 Forum Link] &amp;lt;i&amp;gt; This isn&amp;#039;t a bug...if the  SG is behind something like a pillar or at the perfect angle, the hit lines of the detpack will miss it. Jiggles said this so I think this is fine. &amp;lt;/i&amp;gt;&lt;br /&gt;
:* SG and Dispenser health and ammo level displays do not update when the owning engineer is far away from them. &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039; &amp;lt;i&amp;gt; This is absolutely fixed in 2.0&lt;br /&gt;
:* Kills from IC damage caused by lighting the player on fire are registered as suicides. &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039; &amp;lt;i&amp;gt; This is being worked on and as of the last update on the beta should be fixed in 2.0&amp;lt;/i&amp;gt;&lt;br /&gt;
:===Interface and HUD bugs===&lt;br /&gt;
:* Flag icons sometimes do not update correctly. &amp;lt;i&amp;gt; This also should be good in 2.0 (security icons are for sure...dk about flag icons 100%)&amp;lt;/i&amp;gt;&lt;br /&gt;
::[[User:DrSatan-12955|DrSatan-12955]] 09:38, 31 January 2008 (CST)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
:::Thanks for that info.  I&amp;#039;ll leave things as are until the patch is released.&lt;br /&gt;
:::As for &amp;#039;&amp;#039;&amp;#039;SG now tracks properly when built on a slope was a bug &amp;#039;&amp;#039;&amp;#039; I wasn&amp;#039;t sure because several listed bugs were fixes of an unreleased beta, and that doesn&amp;#039;t need to be listed.  So, this was a bug in 1.11 then? --[[User:Phisionary|Phisionary]] 23:21, 31 January 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Talk:Known_bugs&amp;diff=7072</id>
		<title>Talk:Known bugs</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Talk:Known_bugs&amp;diff=7072"/>
		<updated>2008-02-01T05:21:17Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==FF 2.0 bugs or not, I dunno==&lt;br /&gt;
Several of the items listed in the 2.0 beta thread changelog were fixes from an earlier unreleased beta.  These were not included.  The two below I don&amp;#039;t know whether they are bugs or not.&lt;br /&gt;
* SG now tracks properly when built on a slope.&lt;br /&gt;
* Fixed LUA error causing security icons to disappear when players connected.&lt;br /&gt;
:::--[[User:Phisionary|Phisionary]] 03:05, 31 January 2008 (CST)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
:===Game bugs===&lt;br /&gt;
:* SG now tracks properly when built on a slope was a bug but it is working in 2.0 as best as we know&lt;br /&gt;
:* Fixed LUA error causing security icons to disappear when players connected. This also has been fixed :in 2.0 but isn&amp;#039;t really a bug more of an oversight.&lt;br /&gt;
:As for the main page&lt;br /&gt;
:* Medic infection or heal plays sound but not not actually go through. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039; &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039; &amp;lt;i&amp;gt;This is fixed in 2.0 for sure&lt;br /&gt;
:* Low health/armor blinking fails to stop blinking occasionally. [http://www.fortress-forever.com/forum/showthread.php?t=11394 Forum link] &amp;lt;i&amp;gt; This is being changed in 2.0 so that the red only flashes when low on health so this can be squashed when 2.0 is released.&lt;br /&gt;
:* Grenades hitting against the wall reduces the speed of the grenade. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039; &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039; &amp;lt;i&amp;gt; This is absolutely fixed in 2.0&lt;br /&gt;
:* Detpacks sometimes fail to destroy SG&amp;#039;s. [http://www.fortress-forever.com/forum/showthread.php?t=13805 Forum Link] &amp;lt;i&amp;gt; This isn&amp;#039;t a bug...if the  SG is behind something like a pillar or at the perfect angle, the hit lines of the detpack will miss it. Jiggles said this so I think this is fine. &lt;br /&gt;
:* SG and Dispenser health and ammo level displays do not update when the owning engineer is far away from them. &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039; &amp;lt;i&amp;gt; This is absolutely fixed in 2.0&lt;br /&gt;
:* Kills from IC damage caused by lighting the player on fire are registered as suicides. &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039; &amp;lt;i&amp;gt; This is being worked on and as of the last update on the beta should be fixed in 2.0&lt;br /&gt;
:===Interface and HUD bugs===&lt;br /&gt;
:* Flag icons sometimes do not update correctly. &amp;lt;i&amp;gt; This also should be good in 2.0 (security icons are for sure...dk about flag icons 100%)&lt;br /&gt;
::[[User:DrSatan-12955|DrSatan-12955]] 09:38, 31 January 2008 (CST)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
:::Thanks for that info.  I&amp;#039;ll leave things as are until the patch is released.&lt;br /&gt;
:::As for &amp;#039;&amp;#039;&amp;#039;SG now tracks properly when built on a slope was a bug &amp;#039;&amp;#039;&amp;#039; I wasn&amp;#039;t sure because several listed bugs were fixes of an unreleased beta, and that doesn&amp;#039;t need to be listed.  So, this was a bug in 1.11 then? --[[User:Phisionary|Phisionary]] 23:21, 31 January 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Known_bugs&amp;diff=7059</id>
		<title>Known bugs</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Known_bugs&amp;diff=7059"/>
		<updated>2008-01-31T09:24:00Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of known bugs in Fortress Forever.  This page list bugs known for the most current versions of the game (excluding beta releases), with the most recent version released at the end.&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;Note: This list is incomplete.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Bugs present in Fortress forever 1.11==&lt;br /&gt;
===Game bugs===&lt;br /&gt;
* Grenade timer bugs.  Both the sound effects and visual display occasionally fail to work properly when priming more than one grenade at a time. [http://www.fortress-forever.com/forum/showthread.php?t=13886 Forum link]&lt;br /&gt;
* MOTD does not display correctly / cannot be scrolled. [http://www.fortress-forever.com/forum/showthread.php?t=14055 Forum link]&lt;br /&gt;
* Demoman blue pipes do not always explode on contact. [http://www.fortress-forever.com/forum/showthread.php?t=13849 Forum link] &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039;&lt;br /&gt;
* Looping and repeating sounds get stuck. (i.e. Pyro&amp;#039;s IC, HW Guy&amp;#039;s AC)  &amp;#039;&amp;#039;Workaround available, use console command &amp;#039;&amp;#039;&amp;#039;snd_restart&amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039; [http://www.fortress-forever.com/forum/showthread.php?t=13777 Forum link]&lt;br /&gt;
* Medic infection or heal plays sound but not not actually go through. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039; &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039;&lt;br /&gt;
* While constantly trying to cloak too soon, the timer to cloak again stops instead of counting down. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039;&lt;br /&gt;
* Low health/armor blinking fails to stop blinking occasionally. [http://www.fortress-forever.com/forum/showthread.php?t=11394 Forum link]&lt;br /&gt;
* Grenades hitting against the wall reduces the speed of the grenade. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039; &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039;&lt;br /&gt;
* Detpacks sometimes fail to destroy SG&amp;#039;s. [http://www.fortress-forever.com/forum/showthread.php?t=13805 Forum Link]&lt;br /&gt;
* Sometimes player spawns &amp;#039;stuck&amp;#039; in crouch position, but can move normally.  It is fixed by pressing the crouch key.&lt;br /&gt;
* SG and Dispenser health and ammo level displays do not update when the owning engineer is far away from them. &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039;&lt;br /&gt;
* Jumping on an enemy or a teammates head when they are on an elevator (even without FF) will kill them. [http://www.fortress-forever.com/forum/showthread.php?t=13484 Forum link]&lt;br /&gt;
* When an radiotagged enemy player is in view and you are dead, the radiotag box around the enemy does not tilt with the player&amp;#039;s camera.&lt;br /&gt;
* Sometimes you can come back to life after the map change timer has ended and run around until the map change begins. [http://www.fortress-forever.com/forum/showthread.php?t=12963 Forum link]&lt;br /&gt;
* Doors sometimes behave oddly: moving the wrong direction, sinking through floors, flying across the map, or displaying the skybox texture.&lt;br /&gt;
* Kills from IC damage caused by lighting the player on fire are registered as suicides. &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Interface and HUD bugs===&lt;br /&gt;
* Flag icons sometimes do not update correctly.&lt;br /&gt;
* Popup menus (especially detpack menu?) behave erratically. [http://www.fortress-forever.com/forum/showthread.php?t=12810 Forum link]&lt;br /&gt;
&lt;br /&gt;
===Models, materials, scripts, and animation bugs (not in map)===&lt;br /&gt;
* Single shotgun doesn&amp;#039;t have a reload animation. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039;&lt;br /&gt;
* Medic&amp;#039;s medikit doesn&amp;#039;t have first person animations. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039;&lt;br /&gt;
* AC barrel spin animations do not work in 1st person spectator mode.&lt;br /&gt;
* Pyro IC flames or flames from a burning player sometimes glitch and hold in place in midair. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039;&lt;br /&gt;
* There is a missing texture (i.e. uses the purple checkerboard default) on the back side of the first person view model for some classes, which can be briefly seen after dieing.  This is a known issue with the scout class.&lt;br /&gt;
* There is an outdated RADIOTAG ammo type in the Pyro class definition script file.&lt;br /&gt;
&lt;br /&gt;
===Map glitches===&lt;br /&gt;
====ff_monkey====&lt;br /&gt;
* Missing texture on the bottom of a rock in the water. [http://www.fortress-forever.com/forum/showthread.php?t=14065 Forum link]&lt;br /&gt;
* Missing texture by outdoor sniper platform. [http://www.fortress-forever.com/forum/showthread.php?t=13117 Forum link]&lt;br /&gt;
&lt;br /&gt;
====ff_aardvark====&lt;br /&gt;
* Front base window deals damage if you run into it from the outside.&lt;br /&gt;
* Front window appears odd when viewed from a distance (especially through sniper zoom).&lt;br /&gt;
&lt;br /&gt;
==Bugs fixed in Fortress Forever 2.0==&lt;br /&gt;
:&amp;#039;&amp;#039;Note: This is preliminary information from the Beta threads ([http://www.fortress-forever.com/forum/showthread.php?t=14085 here], and [http://www.fortress-forever.com/forum/showthread.php?t=14200 here]), and some items may need to be added or removed from this list once the final patch is released.&amp;#039;&amp;#039;&lt;br /&gt;
===Game bugs===&lt;br /&gt;
* Medikit fix. Should be much easier to heal people with medikit and spanner now, as friendlies are lag predicted now. &lt;br /&gt;
* Suiciding no longer causes you to lose 100 fortress points.&lt;br /&gt;
* Dispenser / SG health now displays properly on the HUD even if you are far away.&lt;br /&gt;
* Possible fix for CL_CopyExistingEntity crash.&lt;br /&gt;
* Death by burning is no longer a suicide.&lt;br /&gt;
&lt;br /&gt;
==Bugs present in Fortress Forever 2.0==&lt;br /&gt;
===Game bugs===&lt;br /&gt;
&amp;#039;&amp;#039;TBD&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Map glitches===&lt;br /&gt;
&amp;#039;&amp;#039;TBD&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Known_bugs&amp;diff=7058</id>
		<title>Known bugs</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Known_bugs&amp;diff=7058"/>
		<updated>2008-01-31T09:13:22Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of known bugs in Fortress Forever.  This page list bugs known for the most current versions of the game (excluding beta releases), with the most recent version released at the end.&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;Note: This list is incomplete.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Bugs present in Fortress forever 1.11==&lt;br /&gt;
===Game bugs===&lt;br /&gt;
* Grenade timer bugs.  Both the sound effects and visual display occasionally fail to work properly when priming more than one grenade at a time. [http://www.fortress-forever.com/forum/showthread.php?t=13886 Forum link]&lt;br /&gt;
* MOTD does not display correctly / cannot be scrolled. [http://www.fortress-forever.com/forum/showthread.php?t=14055 Forum link]&lt;br /&gt;
* Demoman blue pipes do not always explode on contact. [http://www.fortress-forever.com/forum/showthread.php?t=13849 Forum link] &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039;&lt;br /&gt;
* Looping and repeating sounds get stuck. (i.e. Pyro&amp;#039;s IC, HW Guy&amp;#039;s AC)  &amp;#039;&amp;#039;Workaround available, use console command &amp;#039;&amp;#039;&amp;#039;snd_restart&amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039; [http://www.fortress-forever.com/forum/showthread.php?t=13777 Forum link]&lt;br /&gt;
* Medic infection or heal plays sound but not not actually go through. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039; &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039;&lt;br /&gt;
* While constantly trying to cloak too soon, the timer to cloak again stops instead of counting down. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039;&lt;br /&gt;
* Low health/armor blinking fails to stop blinking occasionally. [http://www.fortress-forever.com/forum/showthread.php?t=11394 Forum link]&lt;br /&gt;
* Grenades hitting against the wall reduces the speed of the grenade. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039; &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039;&lt;br /&gt;
* Detpacks sometimes fail to destroy SG&amp;#039;s. [http://www.fortress-forever.com/forum/showthread.php?t=13805 Forum Link]&lt;br /&gt;
* Sometimes player spawns &amp;#039;stuck&amp;#039; in crouch position, but can move normally.  It is fixed by pressing the crouch key.&lt;br /&gt;
* SG and Dispenser health and ammo level displays do not update when the owning engineer is far away from them. &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039;&lt;br /&gt;
* Jumping on an enemy or a teammates head when they are on an elevator (even without FF) will kill them. [http://www.fortress-forever.com/forum/showthread.php?t=13484 Forum link]&lt;br /&gt;
* When an radiotagged enemy player is in view and you are dead, the radiotag box around the enemy does not tilt with the player&amp;#039;s camera.&lt;br /&gt;
* Sometimes you can come back to life after the map change timer has ended and run around until the map change begins. [http://www.fortress-forever.com/forum/showthread.php?t=12963 Forum link]&lt;br /&gt;
* Doors sometimes behave oddly: moving the wrong direction, sinking through floors, flying across the map, or displaying the skybox texture.&lt;br /&gt;
* Kills from IC damage caused by lighting the player on fire are registered as suicides. &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Interface and HUD bugs===&lt;br /&gt;
* Flag icons sometimes do not update correctly.&lt;br /&gt;
* Popup menus (especially detpack menu?) behave erratically. [http://www.fortress-forever.com/forum/showthread.php?t=12810 Forum link]&lt;br /&gt;
&lt;br /&gt;
===Models, materials, and animation bugs (not in map)===&lt;br /&gt;
* Single shotgun doesn&amp;#039;t have a reload animation. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039;&lt;br /&gt;
* Medic&amp;#039;s medikit doesn&amp;#039;t have first person animations. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039;&lt;br /&gt;
* AC barrel spin animations do not work in 1st person spectator mode.&lt;br /&gt;
* Pyro IC flames or flames from a burning player sometimes glitch and hold in place in midair. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Map glitches===&lt;br /&gt;
====ff_monkey====&lt;br /&gt;
* Missing texture on the bottom of a rock in the water. [http://www.fortress-forever.com/forum/showthread.php?t=14065 Forum link]&lt;br /&gt;
* Missing texture by outdoor sniper platform. [http://www.fortress-forever.com/forum/showthread.php?t=13117 Forum link]&lt;br /&gt;
&lt;br /&gt;
====ff_aardvark====&lt;br /&gt;
* Front base window deals damage if you run into it from the outside.&lt;br /&gt;
* Front window appears odd when viewed from a distance (especially through sniper zoom).&lt;br /&gt;
&lt;br /&gt;
==Bugs fixed in Fortress Forever 2.0==&lt;br /&gt;
:&amp;#039;&amp;#039;Note: This is preliminary information from the Beta threads ([http://www.fortress-forever.com/forum/showthread.php?t=14085 here], and [http://www.fortress-forever.com/forum/showthread.php?t=14200 here]), and some items may need to be added or removed from this list once the final patch is released.&amp;#039;&amp;#039;&lt;br /&gt;
===Game bugs===&lt;br /&gt;
* Medikit fix. Should be much easier to heal people with medikit and spanner now, as friendlies are lag predicted now. &lt;br /&gt;
* Suiciding no longer causes you to lose 100 fortress points.&lt;br /&gt;
* Dispenser / SG health now displays properly on the HUD even if you are far away.&lt;br /&gt;
* Possible fix for CL_CopyExistingEntity crash.&lt;br /&gt;
* Death by burning is no longer a suicide.&lt;br /&gt;
&lt;br /&gt;
==Bugs present in Fortress Forever 2.0==&lt;br /&gt;
===Game bugs===&lt;br /&gt;
&amp;#039;&amp;#039;TBD&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Map glitches===&lt;br /&gt;
&amp;#039;&amp;#039;TBD&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Talk:Known_bugs&amp;diff=7057</id>
		<title>Talk:Known bugs</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Talk:Known_bugs&amp;diff=7057"/>
		<updated>2008-01-31T09:05:16Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: New page: ==FF 2.0 bugs or not, I dunno== Several of the items listed in the 2.0 beta thread changelog were fixes from an earlier unreleased beta.  These were not included.  The two below I don&amp;#039;t kn...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==FF 2.0 bugs or not, I dunno==&lt;br /&gt;
Several of the items listed in the 2.0 beta thread changelog were fixes from an earlier unreleased beta.  These were not included.  The two below I don&amp;#039;t know whether they are bugs or not.&lt;br /&gt;
&lt;br /&gt;
* SG now tracks properly when built on a slope.&lt;br /&gt;
* Fixed LUA error causing security icons to disappear when players connected.&lt;br /&gt;
&lt;br /&gt;
:::--[[User:Phisionary|Phisionary]] 03:05, 31 January 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Known_bugs&amp;diff=7056</id>
		<title>Known bugs</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Known_bugs&amp;diff=7056"/>
		<updated>2008-01-31T09:02:46Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: New page: This is a list of known bugs in Fortress Forever.  This page list bugs known for the most current versions of the game (excluding beta releases), with the most recent version released at t...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of known bugs in Fortress Forever.  This page list bugs known for the most current versions of the game (excluding beta releases), with the most recent version released at the end.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: This list is incomplete.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Bugs present in Fortress forever 1.11==&lt;br /&gt;
===Game bugs===&lt;br /&gt;
* Grenade timer bugs.  Both the sound effects and visual display occasionally fail to work properly when priming more than one grenade at a time. [http://www.fortress-forever.com/forum/showthread.php?t=13886 Forum link]&lt;br /&gt;
* MOTD does not display correctly / cannot be scrolled. [http://www.fortress-forever.com/forum/showthread.php?t=14055 Forum link]&lt;br /&gt;
* Demoman blue pipes do not always explode on contact. [http://www.fortress-forever.com/forum/showthread.php?t=13849 Forum link] &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039;&lt;br /&gt;
* Looping and repeating sounds get stuck. (i.e. Pyro&amp;#039;s IC, HW Guy&amp;#039;s AC)  &amp;#039;&amp;#039;Workaround available, use console command &amp;#039;&amp;#039;&amp;#039;snd_restart&amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039; [http://www.fortress-forever.com/forum/showthread.php?t=13777 Forum link]&lt;br /&gt;
* Medic infection or heal plays sound but not not actually go through. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039; &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039;&lt;br /&gt;
* While constantly trying to cloak too soon, the timer to cloak again stops instead of counting down. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039;&lt;br /&gt;
* Low health/armor blinking fails to stop blinking occasionally. [http://www.fortress-forever.com/forum/showthread.php?t=11394 Forum link]&lt;br /&gt;
* Grenades hitting against the wall reduces the speed of the grenade. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039; &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039;&lt;br /&gt;
* Detpacks sometimes fail to destroy SG&amp;#039;s. [http://www.fortress-forever.com/forum/showthread.php?t=13805 Forum Link]&lt;br /&gt;
* Sometimes player spawns &amp;#039;stuck&amp;#039; in crouch position, but can move normally.  It is fixed by pressing the crouch key.&lt;br /&gt;
* SG and Dispenser health and ammo level displays do not update when the owning engineer is far away from them. &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039;&lt;br /&gt;
* Jumping on an enemy or a teammates head when they are on an elevator (even without FF) will kill them. [http://www.fortress-forever.com/forum/showthread.php?t=13484 Forum link]&lt;br /&gt;
* When an radiotagged enemy player is in view and you are dead, the radiotag box around the enemy does not tilt with the player&amp;#039;s camera.&lt;br /&gt;
* Sometimes you can come back to life after the map change timer has ended and run around until the map change begins. [http://www.fortress-forever.com/forum/showthread.php?t=12963 Forum link]&lt;br /&gt;
* Doors sometimes behave oddly: moving the wrong direction, sinking through floors, flying across the map, or displaying the skybox texture.&lt;br /&gt;
* Kills from IC damage caused by lighting the player on fire are registered as suicides. &amp;#039;&amp;#039;(May have been fixed in FF v2.0)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Interface and HUD===&lt;br /&gt;
* Flag icons sometimes do not update correctly.&lt;br /&gt;
* Popup menus (especially detpack menu?) behave erratically. [http://www.fortress-forever.com/forum/showthread.php?t=12810 Forum link]&lt;br /&gt;
&lt;br /&gt;
===Models, materials, and animations (not in map)===&lt;br /&gt;
* Single shotgun doesn&amp;#039;t have a reload animation. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039;&lt;br /&gt;
* Medic&amp;#039;s medikit doesn&amp;#039;t have first person animations. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039;&lt;br /&gt;
* AC barrel spin animations do not work in 1st person spectator mode.&lt;br /&gt;
* Pyro IC flames or flames from a burning player sometimes glitch and hold in place in midair. &amp;#039;&amp;#039;From the [http://www.fortress-forever.com/forum/showthread.php?t=10676 Known bugs] thread.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Map glitches===&lt;br /&gt;
====ff_monkey====&lt;br /&gt;
* Missing texture on the bottom of a rock in the water. [http://www.fortress-forever.com/forum/showthread.php?t=14065 Forum link]&lt;br /&gt;
* Missing texture by outdoor sniper platform. [http://www.fortress-forever.com/forum/showthread.php?t=13117 Forum link]&lt;br /&gt;
&lt;br /&gt;
====ff_aardvark====&lt;br /&gt;
* Front base window deals damage if you run into it from the outside.&lt;br /&gt;
* Front window appears odd when viewed from a distance (especially through sniper zoom).&lt;br /&gt;
&lt;br /&gt;
==Bugs fixed in Fortress Forever 2.0==&lt;br /&gt;
:&amp;#039;&amp;#039;Note: This is preliminary information from the Beta threads ([http://www.fortress-forever.com/forum/showthread.php?t=14085 here], and [http://www.fortress-forever.com/forum/showthread.php?t=14200 here]), and some items may need to be added or removed from this list once the final patch is released.&amp;#039;&amp;#039;&lt;br /&gt;
===Game bugs===&lt;br /&gt;
* Medikit fix. Should be much easier to heal people with medikit and spanner now, as friendlies are lag predicted now. &lt;br /&gt;
* Suiciding no longer causes you to lose 100 fortress points.&lt;br /&gt;
* Dispenser / SG health now displays properly on the HUD even if you are far away.&lt;br /&gt;
* Possible fix for CL_CopyExistingEntity crash.&lt;br /&gt;
* Death by burning is no longer a suicide.&lt;br /&gt;
&lt;br /&gt;
==Bugs present in Fortress Forever 2.0==&lt;br /&gt;
===Game bugs===&lt;br /&gt;
&amp;#039;&amp;#039;TBD&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Map bugs===&lt;br /&gt;
&amp;#039;&amp;#039;TBD&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Weapons&amp;diff=7055</id>
		<title>Template:Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Weapons&amp;diff=7055"/>
		<updated>2008-01-31T07:19:58Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: remove defunct weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=50% align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff;font-size:90%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|&amp;#039;&amp;#039;&amp;#039;FF Weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
!Melee&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Weapon:Crowbar|Crowbar]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Knife|Knife]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Medikit|Medikit]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Spanner|Spanner]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Umbrella|Umbrella]]&lt;br /&gt;
|-&lt;br /&gt;
!Bullet&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Weapon:Assault_Cannon|Assault Cannon]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Auto_Rifle|Auto Rifle]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Tommy_Gun|Tommy Gun]] &amp;lt;br&amp;gt; [[Weapon:Single_Shotgun|Single Shotgun]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Sniper_Rifle|Sniper Rifle]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
!Projectile&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Weapon:Flamethrower|Flamethrower]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Grenade_Launcher|Grenade Launcher]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Incendiary_Cannon|Incendiary Cannon]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Nailgun|Nailgun]] &amp;lt;br&amp;gt; [[Weapon:Pipe_Launcher|Pipe Launcher]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Railgun|Railgun]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:RPG|RPG]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Super_Nailgun|Super Nailgun]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[Weapon:Tranquilizer Gun|Tranq]]&lt;br /&gt;
|-&lt;br /&gt;
!Misc&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Buildable:Detpack|Detpack]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[:Category:Buildables#Dispenser|Dispenser]] &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; [[:Category:Buildables#Sentry_Gun|Sentry Gun]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=How_to_make_a_script&amp;diff=6192</id>
		<title>How to make a script</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=How_to_make_a_script&amp;diff=6192"/>
		<updated>2008-01-13T23:40:13Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;#039;&amp;#039;&amp;#039;Overview&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;What is a bind?&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&lt;br /&gt;
A bind in Fortress Forever is a command, or sting or commands, which when executed perform a desired action. &lt;br /&gt;
&lt;br /&gt;
===What is a config?===&lt;br /&gt;
&lt;br /&gt;
A config in Fortress Forever is a file that contains a series of binds. When the config is executed, it consults the binds to see what parameters are in effect.&lt;br /&gt;
&lt;br /&gt;
===Where are binds stored?===&lt;br /&gt;
&lt;br /&gt;
Binds are stored in your default config files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;The game stores all of your config files in the following file:&lt;br /&gt;
\Steam\steamapps\SourceMods\FortressForever\cfg&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
You can view a copy of the default config files by looking at the [[Catagory:Defaut_Configs|Default_Configs]] page.&lt;br /&gt;
&lt;br /&gt;
By default the game contains 12 config files. These are generally catagorized into two groups.&lt;br /&gt;
&lt;br /&gt;
====Default Config Files====&lt;br /&gt;
[[Catagory:Default_Configs#config_default|config_default.cfg]] |&lt;br /&gt;
[[Catagory:Default_Configs#detail_settings_default|detail_settings_default.cfg]] |&lt;br /&gt;
[[Catagory:Default_Configs#detail_settings_max|detail_settings_max]]&lt;br /&gt;
&lt;br /&gt;
====Class Specific Config Files====&lt;br /&gt;
[[Catagory:Default_Configs#demoman|demoman.cfg]] |&lt;br /&gt;
[[Catagory:Default_Configs#engineer|engineer.cfg]] |&lt;br /&gt;
[[Catagory:Default_Configs#hwguy|hwguy.cfg]] |&lt;br /&gt;
[[Catagory:Default_Configs#medic|medic.cfg]] |&lt;br /&gt;
[[Catagory:Default_Configs#pyro|pyro.cfg]] |&lt;br /&gt;
[[Catagory:Default_Configs#scout|scout.cfg]] |&lt;br /&gt;
[[Catagory:Default_Configs#sniper|sniper.cfg]] |&lt;br /&gt;
[[Catagory:Default_Configs#soldier|soldier.cfg]] |&lt;br /&gt;
[[Catagory:Default_Configs#spy|spy.cfg]]&lt;br /&gt;
&lt;br /&gt;
The [[#Class Specific Config Files|class specific config files]] are executed every time you respawn. You will want to keep that in mind when considering what to put in your class specific configs.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
For any key binding or alias binding script within the Source engine developer console, the following format must be followed: &lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;COMMAND &amp;lt;argument1&amp;gt; &amp;lt;argument2&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quotation marks are NOT necessary for binds or aliases with singular arguments, such as bind 1 slot1. &lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Getting Started&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===What programs do I need?===&lt;br /&gt;
&lt;br /&gt;
====Simple binds:====&lt;br /&gt;
&lt;br /&gt;
When writing a simple bind there are no specific programs that are needed. &lt;br /&gt;
It is suggested that you use notepad but your favorite text editing program will work. &lt;br /&gt;
&lt;br /&gt;
====Advanced binds:====&lt;br /&gt;
&lt;br /&gt;
For more advanced scripting it is suggested that you use either notepad or [http://notepad-plus.sourceforge.net/uk/site.htm notepad++.] &lt;br /&gt;
&lt;br /&gt;
===Key configurations===&lt;br /&gt;
&lt;br /&gt;
When writing binds, it is important that you use the correct key configurations. &lt;br /&gt;
For example if we want to have the [[Reference:Weapons#Melee_Weapon_Reference|melee weapon]] of a class be activated by pressing the control key. &lt;br /&gt;
We would have to write a bind that looks like this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;bind CTRL slot1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
In this senario we have to use “CTRL” to define the control key.&lt;br /&gt;
&lt;br /&gt;
For a complete list of each key and how it is defined see the [http://www.fortress-forever.com/wiki/Script_Reference script reference] page.&lt;br /&gt;
&lt;br /&gt;
===Are there any commands I cannot use?===&lt;br /&gt;
&lt;br /&gt;
Yes, there although you have a lot of access to commands. It would be unfair and potentially dangerous for the developers to allow access to every command in the game. For more information on this please visit the [[Catagory:Scripting#Cvars|commands and cvars]] section.&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Basic Scripting&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===Writing a simple bind===&lt;br /&gt;
A simple bind takes the form of:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;bind &amp;lt;key&amp;gt; &amp;lt;command&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
For example if we wanted to have the [[Reference:Weapons#Melee_Weapon_Reference|melee weapon]] of a class be activated by pressing the 1 key, then we could write a bind that looks like this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;bind 1 slot1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
“slot1” is the command to activate the melee weapon by default&lt;br /&gt;
&lt;br /&gt;
Each bind you write must be written on a separate line. For example if we wanted to have the melee weapon of a class be acticated by pressing the 1 key and have the secondary weapon of a class be active by pressing the 2 key. &lt;br /&gt;
We could write a bind that looks like this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;bind 1 slot1&lt;br /&gt;
bind 2 slot2&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
“slot1” is the command to activate the melee weapon and “slot2” is the command to active the secondary weapon by default&lt;br /&gt;
&lt;br /&gt;
Once we have created a simple bind we will need to place it in a config file. This will ensure that the bind is executed while in game.&lt;br /&gt;
&lt;br /&gt;
===Example of a simple bind===&lt;br /&gt;
An example of simple binds can be found here.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Idea:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
I want to be able to press the &amp;quot;g&amp;quot; key to change to my crowbar as a scout.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Solution using a simple bind:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
In this example we would want to use a bind to change our weapon to the crowbar.&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;bind g slot1&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
g is our key and slot1 is the command to change to the crowbar.&lt;br /&gt;
&lt;br /&gt;
====Binds that have parameters====&lt;br /&gt;
Some commands take arguments when used in the console.  For example:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;name WhenFFwillout&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
This command changes your name to the default moniker of Fortress Forever.&lt;br /&gt;
&lt;br /&gt;
If you wish to bind a command that takes a parameter, you must use quotes around the command and argument part of the bind.  For example:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;bind k &amp;quot;say_team I&amp;#039;ve got the flag!&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
This will send that message to all members of your team.&lt;br /&gt;
&lt;br /&gt;
Another usage:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;bind KP_ENTER &amp;quot;detpack 15&amp;quot;&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
This is a bind to the command to place a 15 second [[Buildable:Detpack|detpack]], when playing as the [[Class:Demoman|Demoman]].&lt;br /&gt;
&lt;br /&gt;
===Creating a simple config file===&lt;br /&gt;
&lt;br /&gt;
To create a simple config file we will first need to create a simple bind. &lt;br /&gt;
The next step is to determine whether or not our simple bind will be used by all classes or by a single class. For this, we will use the [[#Example of a simple bind|example]] above.&lt;br /&gt;
In this example we are using a simple bind that would be used by all classes. To execute this we will need to create a new config file (LINK)?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once we have decided what bind we want and created it, we need to place this bind into a config file to ensure that the bind is executed while in game. &lt;br /&gt;
Start by navigating to the appropiate config file. &lt;br /&gt;
The next step is to determine whether or not our simple bind will be used by all classes or by a single class. For this, we will use the example (LINK) above.&lt;br /&gt;
In this example we are using a simple bind that would be used by all classes. To execute this we will need to create a new config file (LINK)?&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Team_and_Class_Selection&amp;diff=6191</id>
		<title>Team and Class Selection</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Team_and_Class_Selection&amp;diff=6191"/>
		<updated>2008-01-13T23:27:03Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Team selection menu.jpg|thumb|left|Team selection menu screenshot]]&lt;br /&gt;
The first step once you&amp;#039;ve joined a server is to choose a team. There are a total of four(4) possible teams. Red, Blue, Green and Yellow. You have the ability to choose any team you see avaiable, or to choose &amp;quot;auto-select.&amp;quot; Choosing the auto feature assigns you in a manor that keeps the teams even.&lt;br /&gt;
&lt;br /&gt;
Once a team is chosen you may then choose which class you want to play as. As soon as you select you will appear in-game and be ready to play.&lt;br /&gt;
&lt;br /&gt;
[article primarily a place holder. More elaboration is needed]&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/HorizontalTest2&amp;diff=6085</id>
		<title>Template:Infobox manual/HorizontalTest2</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/HorizontalTest2&amp;diff=6085"/>
		<updated>2008-01-08T01:15:19Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width:100%; min-width:900px; text-align: left; font-size: 90%; background-color:#f5faff; border:3px solid #dce7ed;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;border: 2px solid #dce7ed; background:#f5faff; text-align:center;&amp;quot; width=&amp;quot;100% display:inline;&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#dce7ed; text-align:center; font-size: 180%;&amp;quot; cellpadding=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center |&lt;br /&gt;
  {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;background-color:transparent;&amp;quot;&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
    |}&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Installation and Setup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[System Requirements]] &amp;amp;bull; [[Downloads]] &amp;amp;bull; [[Main Menu]] &amp;amp;bull; [[Setup]] &amp;amp;bull; [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
    |}&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Playing the Game&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[Team and Class]] &amp;amp;bull; [[Player Controls]] &amp;amp;bull; [[HUD|Heads-Up Display]] &amp;amp;bull; [[Game Goals]] &amp;amp;bull; [[:Category:Weapons|Weapons]] &amp;amp;bull; [[:Category:Grenades|Grenades]] &amp;amp;bull; [[:Category:Buildables|Buildables]] &amp;amp;bull; [[Ammo]] &amp;amp;bull; [[Armor]] &amp;amp;bull; [[:Category:Status Effects|Status Effects]]&lt;br /&gt;
    |}&lt;br /&gt;
  |}&lt;br /&gt;
  {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;background-color:transparent;&amp;quot;&lt;br /&gt;
  | style=&amp;quot;height:100%;&amp;quot; |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Class Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[Class:Scout|Scout]] &amp;amp;bull; [[Class:Sniper|Sniper]] &amp;amp;bull; [[Class:Soldier|Soldier]] &amp;amp;bull; [[Class:Demoman|Demoman]] &amp;amp;bull; [[Class:Medic|Medic]] &amp;amp;bull; [[Class:HWGuy|HWGuy]] &amp;amp;bull; [[Class:Pyro|Pyro]] &amp;amp;bull; [[Class:Spy|Spy]] &amp;amp;bull; [[Class:Engineer|Engineer]] &amp;amp;bull; [[Class:Civilian|Civilian]]&lt;br /&gt;
    |}&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Advanced Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[Class Tips and Tricks]] &amp;amp;bull; [[Movement:Bunnyhopping|Bunnyhopping]] &amp;amp;bull; [[Movement:Trimping|Trimping]] &amp;amp;bull; [[Movement:Sharking|Sharking]] &amp;amp;bull; [[Concjumping|Conc Jumping]] &amp;amp;bull; [[Rocket Jump|Rocket Jumping]] &amp;amp;bull; [[:Category:Movement Systems|Other Movement Skills]] &amp;amp;bull; [[Jumping Skills|Other Jumping Skills]]&lt;br /&gt;
    |}&lt;br /&gt;
  |}&lt;br /&gt;
  {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;background-color:transparent;&amp;quot;&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Technical Reference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[Reference:Classes|Class Reference Guide]] &amp;amp;bull; [[Reference:Weapons|Weapons Reference Guide]] &amp;amp;bull; [[Reference:Grenades|Grenades Reference Guide]] &amp;amp;bull; [[Reference:Ammo|Ammo Reference]] &amp;amp;bull; [[Reference:Armor|Armor Reference]]&lt;br /&gt;
    |}&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed; height:100%;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Modding&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[:Category:Mapping|Map Editing]]&lt;br /&gt;
    |}&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[TF2 Player&amp;#039;s Guide to FF|TF2 Player&amp;#039;s Guide To FF]] &amp;amp;bull; [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]] &amp;amp;bull; [[Commands_And_Cvars|Client commands and variables]] &amp;amp;bull; [[Troubleshooting|Troubleshooting]] &amp;amp;bull; [[Changelog|Release Notes]]&lt;br /&gt;
    |}&lt;br /&gt;
  |}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/HorizontalTest2&amp;diff=6084</id>
		<title>Template:Infobox manual/HorizontalTest2</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/HorizontalTest2&amp;diff=6084"/>
		<updated>2008-01-08T01:05:48Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width:80%; text-align: left; font-size: 90%; background-color:#f5faff; border:3px solid #dce7ed;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;border: 2px solid #dce7ed; background:#f5faff; text-align:center;&amp;quot; width=&amp;quot;100% display:inline;&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#dce7ed; text-align:center; font-size: 180%;&amp;quot; cellpadding=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center |&lt;br /&gt;
  {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;background-color:transparent;&amp;quot;&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
    |}&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Installation and Setup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[System Requirements]] &amp;amp;bull; [[Downloads]] &amp;amp;bull; [[Main Menu]] &amp;amp;bull; [[Setup]] &amp;amp;bull; [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
    |}&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Playing the Game&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[Team and Class]] &amp;amp;bull; [[Player Controls]] &amp;amp;bull; [[HUD|Heads-Up Display]] &amp;amp;bull; [[Game Goals]] &amp;amp;bull; [[:Category:Weapons|Weapons]] &amp;amp;bull; [[:Category:Grenades|Grenades]] &amp;amp;bull; [[:Category:Buildables|Buildables]] &amp;amp;bull; [[Ammo]] &amp;amp;bull; [[Armor]] &amp;amp;bull; [[:Category:Status Effects|Status Effects]]&lt;br /&gt;
    |}&lt;br /&gt;
  |}&lt;br /&gt;
  {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;background-color:transparent;&amp;quot;&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Class Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[Class:Scout|Scout]] &amp;amp;bull; [[Class:Sniper|Sniper]] &amp;amp;bull; [[Class:Soldier|Soldier]] &amp;amp;bull; [[Class:Demoman|Demoman]] &amp;amp;bull; [[Class:Medic|Medic]] &amp;amp;bull; [[Class:HWGuy|HWGuy]] &amp;amp;bull; [[Class:Pyro|Pyro]] &amp;amp;bull; [[Class:Spy|Spy]] &amp;amp;bull; [[Class:Engineer|Engineer]] &amp;amp;bull; [[Class:Civilian|Civilian]]&lt;br /&gt;
    |}&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Advanced Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[Class Tips and Tricks]] &amp;amp;bull; [[Movement:Bunnyhopping|Bunnyhopping]] &amp;amp;bull; [[Movement:Trimping|Trimping]] &amp;amp;bull; [[Movement:Sharking|Sharking]] &amp;amp;bull; [[Concjumping|Conc Jumping]] &amp;amp;bull; [[Rocket Jump|Rocket Jumping]] &amp;amp;bull; [[:Category:Movement Systems|Other Movement Skills]] &amp;amp;bull; [[Jumping Skills|Other Jumping Skills]]&lt;br /&gt;
    |}&lt;br /&gt;
  |}&lt;br /&gt;
  {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;background-color:transparent;&amp;quot;&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Technical Reference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[Reference:Classes|Class Reference Guide]] &amp;amp;bull; [[Reference:Weapons|Weapons Reference Guide]] &amp;amp;bull; [[Reference:Grenades|Grenades Reference Guide]] &amp;amp;bull; [[Reference:Ammo|Ammo Reference]] &amp;amp;bull; [[Reference:Armor|Armor Reference]]&lt;br /&gt;
    |}&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed; height:100%;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Modding&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[:Category:Mapping|Map Editing]]&lt;br /&gt;
    |}&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[TF2 Player&amp;#039;s Guide to FF|TF2 Player&amp;#039;s Guide To FF]] &amp;amp;bull; [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]] &amp;amp;bull; [[Commands_And_Cvars|Client commands and variables]] &amp;amp;bull; [[Troubleshooting|Troubleshooting]] &amp;amp;bull; [[Changelog|Release Notes]]&lt;br /&gt;
    |}&lt;br /&gt;
  |}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/HorizontalTest2&amp;diff=6083</id>
		<title>Template:Infobox manual/HorizontalTest2</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/HorizontalTest2&amp;diff=6083"/>
		<updated>2008-01-08T00:51:14Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width:80%; text-align: left; font-size: 90%; background-color:#f5faff; border:3px solid #dce7ed;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;border: 2px solid #dce7ed; background:#f5faff; text-align:center;&amp;quot; width=&amp;quot;100% display:inline;&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#dce7ed; text-align:center; font-size: 180%;&amp;quot; cellpadding=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center |&lt;br /&gt;
  {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
    |}&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3; display:table-cell;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Installation and Setup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[System Requirements]] &amp;amp;bull; [[Downloads]] &amp;amp;bull; [[Main Menu]] &amp;amp;bull; [[Setup]] &amp;amp;bull; [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
    |}&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3; display:table-cell;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Playing the Game&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[Team and Class]] &amp;amp;bull; [[Player Controls]] &amp;amp;bull; [[HUD|Heads-Up Display]] &amp;amp;bull; [[Game Goals]] &amp;amp;bull; [[:Category:Weapons|Weapons]] &amp;amp;bull; [[:Category:Grenades|Grenades]] &amp;amp;bull; [[:Category:Buildables|Buildables]] &amp;amp;bull; [[Ammo]] &amp;amp;bull; [[Armor]] &amp;amp;bull; [[:Category:Status Effects|Status Effects]]&lt;br /&gt;
    |}&lt;br /&gt;
  |}&lt;br /&gt;
  {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3; display:table-cell;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Class Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[Class:Scout|Scout]] &amp;amp;bull; [[Class:Sniper|Sniper]] &amp;amp;bull; [[Class:Soldier|Soldier]] &amp;amp;bull; [[Class:Demoman|Demoman]] &amp;amp;bull; [[Class:Medic|Medic]] &amp;amp;bull; [[Class:HWGuy|HWGuy]] &amp;amp;bull; [[Class:Pyro|Pyro]] &amp;amp;bull; [[Class:Spy|Spy]] &amp;amp;bull; [[Class:Engineer|Engineer]] &amp;amp;bull; [[Class:Civilian|Civilian]]&lt;br /&gt;
    |}&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3; display:table-cell;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Advanced Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[Class Tips and Tricks]] &amp;amp;bull; [[Movement:Bunnyhopping|Bunnyhopping]] &amp;amp;bull; [[Movement:Trimping|Trimping]] &amp;amp;bull; [[Movement:Sharking|Sharking]] &amp;amp;bull; [[Concjumping|Conc Jumping]] &amp;amp;bull; [[Rocket Jump|Rocket Jumping]] &amp;amp;bull; [[:Category:Movement Systems|Other Movement Skills]] &amp;amp;bull; [[Jumping Skills|Other Jumping Skills]]&lt;br /&gt;
    |}&lt;br /&gt;
  |}&lt;br /&gt;
  {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3; display:table-cell;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Technical Reference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[Reference:Classes|Class Reference Guide]] &amp;amp;bull; [[Reference:Weapons|Weapons Reference Guide]] &amp;amp;bull; [[Reference:Grenades|Grenades Reference Guide]] &amp;amp;bull; [[Reference:Ammo|Ammo Reference]] &amp;amp;bull; [[Reference:Armor|Armor Reference]]&lt;br /&gt;
    |}&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3; display:table-cell;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Modding&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[:Category:Mapping|Map Editing]]&lt;br /&gt;
    |}&lt;br /&gt;
  |&lt;br /&gt;
    {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3; display:table-cell;&amp;quot;&lt;br /&gt;
    ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    | | [[TF2 Player&amp;#039;s Guide to FF|TF2 Player&amp;#039;s Guide To FF]] &amp;amp;bull; [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]] &amp;amp;bull; [[Commands_And_Cvars|Client commands and variables]] &amp;amp;bull; [[Troubleshooting|Troubleshooting]] &amp;amp;bull; [[Changelog|Release Notes]]&lt;br /&gt;
    |}&lt;br /&gt;
  |}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/HorizontalTest2&amp;diff=6082</id>
		<title>Template:Infobox manual/HorizontalTest2</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/HorizontalTest2&amp;diff=6082"/>
		<updated>2008-01-08T00:22:27Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width:80%; text-align: left; font-size: 90%; background-color:#f5faff; border:3px solid #dce7ed;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;border: 2px solid #dce7ed; background:#f5faff; text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#dce7ed; text-align:center; font-size: 180%;&amp;quot; cellpadding=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center |&lt;br /&gt;
  {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  | | [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
  |}&lt;br /&gt;
  {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Installation and Setup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  | | [[System Requirements]] &amp;amp;bull; [[Downloads]] &amp;amp;bull; [[Main Menu]] &amp;amp;bull; [[Setup]] &amp;amp;bull; [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
  |}&lt;br /&gt;
  {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Playing the Game&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  | | [[Team and Class]] &amp;amp;bull; [[Player Controls]] &amp;amp;bull; [[HUD|Heads-Up Display]] &amp;amp;bull; [[Game Goals]] &amp;amp;bull; [[:Category:Weapons|Weapons]] &amp;amp;bull; [[:Category:Grenades|Grenades]] &amp;amp;bull; [[:Category:Buildables|Buildables]] &amp;amp;bull; [[Ammo]] &amp;amp;bull; [[Armor]] &amp;amp;bull; [[:Category:Status Effects|Status Effects]]&lt;br /&gt;
  |}&lt;br /&gt;
  {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Class Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  | | [[Class:Scout|Scout]] &amp;amp;bull; [[Class:Sniper|Sniper]] &amp;amp;bull; [[Class:Soldier|Soldier]] &amp;amp;bull; [[Class:Demoman|Demoman]] &amp;amp;bull; [[Class:Medic|Medic]] &amp;amp;bull; [[Class:HWGuy|HWGuy]] &amp;amp;bull; [[Class:Pyro|Pyro]] &amp;amp;bull; [[Class:Spy|Spy]] &amp;amp;bull; [[Class:Engineer|Engineer]] &amp;amp;bull; [[Class:Civilian|Civilian]]&lt;br /&gt;
  |}&lt;br /&gt;
  {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Advanced Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  | | [[Class Tips and Tricks]] &amp;amp;bull; [[Movement:Bunnyhopping|Bunnyhopping]] &amp;amp;bull; [[Movement:Trimping|Trimping]] &amp;amp;bull; [[Movement:Sharking|Sharking]] &amp;amp;bull; [[Concjumping|Conc Jumping]] &amp;amp;bull; [[Rocket Jump|Rocket Jumping]] &amp;amp;bull; [[:Category:Movement Systems|Other Movement Skills]] &amp;amp;bull; [[Jumping Skills|Other Jumping Skills]]&lt;br /&gt;
  |}&lt;br /&gt;
  {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Map Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  | align=center |&lt;br /&gt;
    {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#f5faff;&amp;quot;&lt;br /&gt;
    |&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game Type:Capture The Flag|Capture The Flag]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt; -- [[Map:ff_crossover|Crossover]] &amp;amp;bull; [[Map:ff_monkey|Monkey]] &amp;amp;bull; [[Map:ff_shutdown2|Shutdown2]] &amp;amp;bull; [[Map:ff_well|Well]] &amp;amp;bull; [[Map:ff_push|Push]]&lt;br /&gt;
    |}&lt;br /&gt;
    {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#f5faff;&amp;quot;&lt;br /&gt;
    | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game Type:Territory Control|Territorial Control]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt; -- [[Map:ff_cornfield|Cornfield]] &amp;amp;bull; [[Map:ff_dustbowl|Dustbowl Valley]] &amp;amp;bull; [[Map:ff_cz2|Canalzone 2]]&lt;br /&gt;
    |}&lt;br /&gt;
    {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#f5faff;&amp;quot;&lt;br /&gt;
    | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game_Type:Hunted|Assassination]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt; -- [[Map:ff_hunted|The Hunted]]&lt;br /&gt;
    |}&lt;br /&gt;
    {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#f5faff;&amp;quot;&lt;br /&gt;
    | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game_Type:Deathmatch|Deathmatch]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt; -- [[Map:ff_dm|Mulch Deathmatch]]&lt;br /&gt;
    |}&lt;br /&gt;
  |}&lt;br /&gt;
  {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Technical Reference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  | | [[Reference:Classes|Class Reference Guide]] &amp;amp;bull; [[Reference:Weapons|Weapons Reference Guide]] &amp;amp;bull; [[Reference:Grenades|Grenades Reference Guide]] &amp;amp;bull; [[Reference:Ammo|Ammo Reference]] &amp;amp;bull; [[Reference:Armor|Armor Reference]]&lt;br /&gt;
  |}&lt;br /&gt;
  {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Modding&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  | | [[:Category:Mapping|Map Editing]]&lt;br /&gt;
  |}&lt;br /&gt;
  {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  | | [[TF2 Player&amp;#039;s Guide to FF|TF2 Player&amp;#039;s Guide To FF]] &amp;amp;bull; [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]] &amp;amp;bull; [[Commands_And_Cvars|Client commands and variables]] &amp;amp;bull; [[Troubleshooting|Troubleshooting]] &amp;amp;bull; [[Changelog|Release Notes]]&lt;br /&gt;
  |}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/HorizontalTest2&amp;diff=6081</id>
		<title>Template:Infobox manual/HorizontalTest2</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/HorizontalTest2&amp;diff=6081"/>
		<updated>2008-01-07T23:55:26Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: New page: {| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width:80%; text-align: left; font-size: 90%; background-color:#f5faff; border:3px solid #dce7ed&amp;quot; align=&amp;quot;center&amp;quot; | {| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;border: 2...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width:80%; text-align: left; font-size: 90%; background-color:#f5faff; border:3px solid #dce7ed&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;border: 2px solid #dce7ed; background:#f5faff; text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#dce7ed; text-align:center; font-size: 180%;&amp;quot; cellpadding=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
  {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  | | [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
  |}&lt;br /&gt;
  {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Installation and Setup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  | | [[System Requirements]] &amp;amp;bull; [[Downloads]] &amp;amp;bull; [[Main Menu]] &amp;amp;bull; [[Setup]] &amp;amp;bull; [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
  |}&lt;br /&gt;
  {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Playing the Game&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  | | [[Team and Class]] &amp;amp;bull; [[Player Controls]] &amp;amp;bull; [[HUD|Heads-Up Display]] &amp;amp;bull; [[Game Goals]] &amp;amp;bull; [[:Category:Weapons|Weapons]] &amp;amp;bull; [[:Category:Grenades|Grenades]] &amp;amp;bull; [[:Category:Buildables|Buildables]] &amp;amp;bull; [[Ammo]] &amp;amp;bull; [[Armor]] &amp;amp;bull; [[:Category:Status Effects|Status Effects]]&lt;br /&gt;
  |}&lt;br /&gt;
  {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Class Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  | | [[Class:Scout|Scout]] &amp;amp;bull; [[Class:Sniper|Sniper]] &amp;amp;bull; [[Class:Soldier|Soldier]] &amp;amp;bull; [[Class:Demoman|Demoman]] &amp;amp;bull; [[Class:Medic|Medic]] &amp;amp;bull; [[Class:HWGuy|HWGuy]] &amp;amp;bull; [[Class:Pyro|Pyro]] &amp;amp;bull; [[Class:Spy|Spy]] &amp;amp;bull; [[Class:Engineer|Engineer]] &amp;amp;bull; [[Class:Civilian|Civilian]]&lt;br /&gt;
  |}&lt;br /&gt;
  {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Advanced Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  | | [[Class Tips and Tricks]] &amp;amp;bull; [[Movement:Bunnyhopping|Bunnyhopping]] &amp;amp;bull; [[Movement:Trimping|Trimping]] &amp;amp;bull; [[Movement:Sharking|Sharking]] &amp;amp;bull; [[Concjumping|Conc Jumping]] &amp;amp;bull; [[Rocket Jump|Rocket Jumping]] &amp;amp;bull; [[:Category:Movement Systems|Other Movement Skills]] &amp;amp;bull; [[Jumping Skills|Other Jumping Skills]]&lt;br /&gt;
  |}&lt;br /&gt;
  {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Map Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  | align=center |&lt;br /&gt;
    {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#f5faff;&amp;quot;&lt;br /&gt;
    |&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game Type:Capture The Flag|Capture The Flag]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt; -- &lt;br /&gt;
    | [[Map:ff_crossover|Crossover]] &amp;amp;bull; [[Map:ff_monkey|Monkey]] &amp;amp;bull; [[Map:ff_shutdown2|Shutdown2]] &amp;amp;bull; [[Map:ff_well|Well]] &amp;amp;bull; [[Map:ff_push|Push]]&lt;br /&gt;
    |}&lt;br /&gt;
    {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#f5faff;&amp;quot;&lt;br /&gt;
    | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game Type:Territory Control|Territorial Control]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt; -- &lt;br /&gt;
    | | [[Map:ff_cornfield|Cornfield]] &amp;amp;bull; [[Map:ff_dustbowl|Dustbowl Valley]] &amp;amp;bull; [[Map:ff_cz2|Canalzone 2]]&lt;br /&gt;
    |}&lt;br /&gt;
    {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#f5faff;&amp;quot;&lt;br /&gt;
    | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game_Type:Hunted|Assassination]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt; -- &lt;br /&gt;
    | | [[Map:ff_hunted|The Hunted]]&lt;br /&gt;
    |}&lt;br /&gt;
    {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#f5faff;&amp;quot;&lt;br /&gt;
    | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game_Type:Deathmatch|Deathmatch]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt; -- &lt;br /&gt;
    | | [[Map:ff_dm|Mulch Deathmatch]]&lt;br /&gt;
    |}&lt;br /&gt;
  |}&lt;br /&gt;
  {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Technical Reference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  | | [[Reference:Classes|Class Reference Guide]] &amp;amp;bull; [[Reference:Weapons|Weapons Reference Guide]] &amp;amp;bull; [[Reference:Grenades|Grenades Reference Guide]] &amp;amp;bull; [[Reference:Ammo|Ammo Reference]] &amp;amp;bull; [[Reference:Armor|Armor Reference]]&lt;br /&gt;
  |}&lt;br /&gt;
  {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Modding&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  | | [[:Category:Mapping|Map Editing]]&lt;br /&gt;
  |}&lt;br /&gt;
  {| style=&amp;quot;background-color:#f5faff; border: 1px solid #c3c3c3;&amp;quot;&lt;br /&gt;
  ! style=&amp;quot;font-size:100%; background-color:#dce7ed;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  | | [[TF2 Player&amp;#039;s Guide to FF|TF2 Player&amp;#039;s Guide To FF]] &amp;amp;bull; [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]] &amp;amp;bull; [[Commands_And_Cvars|Client commands and variables]] &amp;amp;bull; [[Troubleshooting|Troubleshooting]] &amp;amp;bull; [[Changelog|Release Notes]]&lt;br /&gt;
  |}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/HorizontalTest1&amp;diff=6080</id>
		<title>Template:Infobox manual/HorizontalTest1</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/HorizontalTest1&amp;diff=6080"/>
		<updated>2008-01-07T23:47:29Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: New page: {| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width:80%; text-align: left; font-size: 90%; background-color:#f5faff; border:3px solid #dce7ed&amp;quot; align=&amp;quot;center&amp;quot; | {| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;border: 2...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width:80%; text-align: left; font-size: 90%; background-color:#f5faff; border:3px solid #dce7ed&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;border: 2px solid #dce7ed; background:#f5faff; text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#dce7ed; text-align:center; font-size: 180%;&amp;quot; cellpadding=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Image:NavMenu ScoutConc 300px.jpg|20px| ]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;font-size:100%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;font-size:100%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Installation and Setup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[System Requirements]] &amp;amp;bull; [[Downloads]] &amp;amp;bull; [[Main Menu]] &amp;amp;bull; [[Setup]] &amp;amp;bull; [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:100%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Playing the Game&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Team and Class]] &amp;amp;bull; [[Player Controls]] &amp;amp;bull; [[HUD|Heads-Up Display]] &amp;amp;bull; [[Game Goals]] &amp;amp;bull; [[:Category:Weapons|Weapons]] &amp;amp;bull; [[:Category:Grenades|Grenades]] &amp;amp;bull; [[:Category:Buildables|Buildables]] &amp;amp;bull; [[Ammo]] &amp;amp;bull; [[Armor]] &amp;amp;bull; [[:Category:Status Effects|Status Effects]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:100%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Class Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Class:Scout|Scout]] &amp;amp;bull; [[Class:Sniper|Sniper]] &amp;amp;bull; [[Class:Soldier|Soldier]] &amp;amp;bull; [[Class:Demoman|Demoman]] &amp;amp;bull; [[Class:Medic|Medic]] &amp;amp;bull; [[Class:HWGuy|HWGuy]] &amp;amp;bull; [[Class:Pyro|Pyro]] &amp;amp;bull; [[Class:Spy|Spy]] &amp;amp;bull; [[Class:Engineer|Engineer]] &amp;amp;bull; [[Class:Civilian|Civilian]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:100%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Advanced Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Class Tips and Tricks]] &amp;amp;bull; [[Movement:Bunnyhopping|Bunnyhopping]] &amp;amp;bull; [[Movement:Trimping|Trimping]] &amp;amp;bull; [[Movement:Sharking|Sharking]] &amp;amp;bull; [[Concjumping|Conc Jumping]] &amp;amp;bull; [[Rocket Jump|Rocket Jumping]] &amp;amp;bull; [[:Category:Movement Systems|Other Movement Skills]] &amp;amp;bull; [[Jumping Skills|Other Jumping Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:100%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Map Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center |&lt;br /&gt;
  {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  |&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game Type:Capture The Flag|Capture The Flag]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt; --&lt;br /&gt;
  | [[Map:ff_crossover|Crossover]] &amp;amp;bull; [[Map:ff_monkey|Monkey]] &amp;amp;bull; [[Map:ff_shutdown2|Shutdown2]] &amp;amp;bull; [[Map:ff_well|Well]] &amp;amp;bull; [[Map:ff_push|Push]]&lt;br /&gt;
  |}&lt;br /&gt;
  {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game Type:Territory Control|Territorial Control]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt; --&lt;br /&gt;
  | style=&amp;quot;background-color:#ffffff&amp;quot; | [[Map:ff_cornfield|Cornfield]] &amp;amp;bull; [[Map:ff_dustbowl|Dustbowl Valley]] &amp;amp;bull; [[Map:ff_cz2|Canalzone 2]]&lt;br /&gt;
  |}&lt;br /&gt;
  {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game_Type:Hunted|Assassination]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt; --&lt;br /&gt;
  | style=&amp;quot;background-color:#ffffff&amp;quot; | [[Map:ff_hunted|The Hunted]]&lt;br /&gt;
  |}&lt;br /&gt;
  {| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
  | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game_Type:Deathmatch|Deathmatch]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt; --&lt;br /&gt;
  | style=&amp;quot;background-color:#ffffff&amp;quot; | [[Map:ff_dm|Mulch Deathmatch]]&lt;br /&gt;
  |}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:100%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Technical Reference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reference:Classes|Class Reference Guide]] &amp;amp;bull; [[Reference:Weapons|Weapons Reference Guide]] &amp;amp;bull; [[Reference:Grenades|Grenades Reference Guide]] &amp;amp;bull; [[Reference:Ammo|Ammo Reference]] &amp;amp;bull; [[Reference:Armor|Armor Reference]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:100%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Modding&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[:Category:Mapping|Map Editing]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:100%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[TF2 Player&amp;#039;s Guide to FF|TF2 Player&amp;#039;s Guide To FF]] &amp;amp;bull; [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]] &amp;amp;bull; [[Commands_And_Cvars|Client commands and variables]] &amp;amp;bull; [[Troubleshooting|Troubleshooting]] &amp;amp;bull; [[Changelog|Release Notes]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This version is the version curerntly in use. It is 94px narrower than the original version.  See [[Template:Infobox manual]] for usage instructions.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Pyro&amp;diff=6065</id>
		<title>Class:Pyro</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Pyro&amp;diff=6065"/>
		<updated>2008-01-06T21:58:32Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:pyro_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Pyro&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| healthmax = 100&lt;br /&gt;
| armtype = [[Armour:Yellow|Yellow]]&lt;br /&gt;
| armspawn = 50&lt;br /&gt;
| armmax = 150&lt;br /&gt;
| maxspeed = 315&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren2 = [[Grenade:Napalm|Napalm]]&lt;br /&gt;
| slot1 = [[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
| slot2 = [[Weapon:Single_Shotgun|Single Shotgun]]&lt;br /&gt;
| slot4 = [[Weapon:Flamethrower|Flamethrower]]&lt;br /&gt;
| slot5 = [[Weapon:Incendiary_Cannon|Incendiary Cannon]]&lt;br /&gt;
}}&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren1atspawn = 2&lt;br /&gt;
| gren1max = 4&lt;br /&gt;
| gren2 = [[Grenade:Napalm|Napalm Grenade]]&lt;br /&gt;
| gren2atspawn = 4&lt;br /&gt;
| gren2max = 4&lt;br /&gt;
| discardgren1 = No&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 20&lt;br /&gt;
| shellsmax = 40&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 0&lt;br /&gt;
| nailsmax = 50&lt;br /&gt;
| discardnails = Yes&lt;br /&gt;
| cellsatspawn = 170&lt;br /&gt;
| cellsmax = 200&lt;br /&gt;
| discardcells = No&lt;br /&gt;
| rocketsatspawn = 5&lt;br /&gt;
| rocketsmax = 20&lt;br /&gt;
| discardrockets = No&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = No&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Pyro&lt;br /&gt;
| classintro =&lt;br /&gt;
A fireman gone horribly wrong, the Pyro is the chaos-causer of Fortress Forever. He carries a multitude of different flame-based weapons to set enemies alight and burn them all to death. He has the third highest armor in the game (after the HW Guy and Soldier) and is faster than all but the Scout and Medic. This combination of armor and speed allows the Pyro to operate efficiently in either an offensive role, defensive role, or maybe even somewhere in between. The map can also influence this choice. &lt;br /&gt;
&lt;br /&gt;
The Pyro&amp;#039;s main weapon is, fittingly, the [[Weapon:Flamethrower|flamethrower]]. It pumps out a continuous stream of flames and has a huge ammo reserve; allowing the Pyro to harass and control areas for extensive periods of time. He also packs an incendiary cannon and napalm grenades to complete his fiery repertoire. The incendiary cannon is useful at range and the grenades can set a small area ablaze. The main tools of a good Pyro are harassment and confusion. Although the changes to the Pyro in FF make him an effective killing machine, he is still good at being the team distraction. On offense, he can keep enemies preoccupied while the faster, more mobile classes (i.e. Scout and Medic) make their way to the objective untouched. On defense, he can serve as a sort of roamer, confusing and being a constant in thorn in the side of the enemy offense.&lt;br /&gt;
&lt;br /&gt;
While countless specific examples of what a Pyro can do could be given, it all boils down to the fact the Pyro&amp;#039;s main role is harassment and chaos-causing. If you&amp;#039;ve been looking for an outlet for that brewing pyromania, this is the class for you.&lt;br /&gt;
&lt;br /&gt;
| changesinfo =&lt;br /&gt;
Actually useful.&lt;br /&gt;
&lt;br /&gt;
Incendiary Cannon rockets are affected by gravity, and their slow pace makes them closer to mortars than RPGs.&lt;br /&gt;
&lt;br /&gt;
IC + Napalm jumps are a bit trickier to time, but grant much better propulsion.&lt;br /&gt;
| abilities = &lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=[[Class Ability:Fire-Retardant|Fire-Retardant]]&lt;br /&gt;
|description=&lt;br /&gt;
A Pyro is fire-retardant. He cannot be lit on fire and does not suffer much damage from his own (or other&amp;#039;s) flame weaponry.&lt;br /&gt;
}}&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
|imgsrc=W_cb_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It&amp;#039;s a good humiliation tool for someone who is about to die, however.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Single Shotgun|Shotgun]]&lt;br /&gt;
|imgsrc=W_sg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The regular shotgun is a surprisingly useful addition to the pyro&amp;#039;s arsenal. While definitely not a main weapon, a few quick shots can kill that low-health scout who is out of range of your flame weaponry and is about to disappear with your flag.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Flamethrower|Flamethrower]]&lt;br /&gt;
|imgsrc=W_ft_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The signature weapon of the pyro. It spews fire out to a medium range and lights enemies [[Status:On_Fire|ablaze]]. The flame stream does considerable damage by itself, but it works best when combined with the stacking damage over time effects of the pyro&amp;#039;s other flame weaponry. It holds a maximum of 200 cells and thus can be fired continuously for an long period of time.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Incendiary_Cannon|Incendiary Cannon]]&lt;br /&gt;
|imgsrc=W_rp_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
This could be considered the pyro&amp;#039;s other &amp;quot;main weapon.&amp;quot; It works somewhat like the rocket launcher. However, the projectiles fire in an arc and don&amp;#039;t do as much damage as a rocket. However, it has a large splash radius that sets enemies on fire. This is often used as an opener or if you can&amp;#039;t close in on your opponent. It also serves as a means of propulsion for the pyro.&lt;br /&gt;
}}&lt;br /&gt;
| grenades =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Frag|Frag Grenade]]&lt;br /&gt;
|imgsrc=G_fr_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction. Although it doesn&amp;#039;t stack flame damage, it&amp;#039;s still a very useful piece of equipment.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Napalm|Napalm Grenade]]&lt;br /&gt;
|imgsrc=G_np_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
Since the addition of flame damage stacking, these are arguably the Pyro&amp;#039;s main grenade. He spawns with 4 every life, so make good use of them. A Napalm Grenade has an initial explosion that deals substantial damage and then a bunch of flaming balls (for lack of a better word) scatter around the ground where the grenade exploded. These deal continued damage over time and light any enemy that walks through it on fire. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
Special command switches to the [[Weapon:Flamethrower|Flamethrower]].&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
====Damage Stacking====&lt;br /&gt;
The Pyro&amp;#039;s weapons will &amp;quot;stack&amp;quot; damage if they are causing burns at the same time.  He can achieve level 1, level 2 or level 3 burn damage rates.  The Pyro is quite dangerous when achieving a level 3 burn.  To do this, Pyro must use all of his flame weapons in a very brief time.  He can still burn lighter classes like Medic or Demoman by using only level 2 burn.  However, to kill a soldier or heavy weapons guy quickly, light them to burn level 3.  The most effective tactic is to first prime a napalm grenade, shoot an Increndiary Cannon round, throw the primed napalm grenade and finally light enemy with flamethrower.  This will make the enemy scream like a banshee and can take out a Heavy Weapons Guy in only a couple seconds. &lt;br /&gt;
&lt;br /&gt;
====Weapon Jumping====&lt;br /&gt;
The Pyro can also make use of his incendiary cannon and napalm grenades to achieve a very effective means of self-propulsion. Shooting oneself with the incendiary cannon (IC) will provide a small, but significant height gain. Using the IC alone can clear most important areas and is also useful for starting a quick bunnyhop. If you find yourself in need of more height, add a napalm grenade to the mix. Although the timing can be a bit tricky, an IC + napalm grenade jump can propel the Pyro to great heights. This is accomplished by priming a napalm grenade and then doing an IC jump right before the grenade goes off. If timed properly, the combined force of the cannon and the grenade will give an extreme vertical boost. This tactic seems most effective with basic vertical jumps, but it may be possible to apply it to horizontal or arcing jumps.&lt;br /&gt;
&lt;br /&gt;
====Keeping Yourself Alive====&lt;br /&gt;
For all the havoc and damage a Pyro can wreak, there are plenty of things that will end him before he even gets started. The biggest weaknesses of the Pyro are EMP Grenades, Sentry Guns, and long range battles. An EMP Grenade will instantly kill a Pyro with full (or almost full) ammunition. The many cells he carries in his flamethrower make him a prime target. In order to survive EMP grenades, you should empty your flamethrower to about half-ammo (100 cells). Start this when you spawn and usually by the time you make it to the enemy base, you should have about 100 cells left. The 100 cells remaining are plenty of ammo. Emptying your flamethrower ammunition should allow you to survive at least one EMP. It tends to leave you with barely any health, but the important fact is that you&amp;#039;re alive.&lt;br /&gt;
&lt;br /&gt;
Sentry Guns present another problem for the Pyro. They are often in high places at a range the pyro cannot effectively attack. Your best bet with sentry guns is to find a way around them, figure out how to get into close range in order to circle strafe it to death with your flamethrower, or lob grenades at it (assuming your grenades can reach it).&lt;br /&gt;
&lt;br /&gt;
The final big weakness is related to the sentry gun problem. By his very nature, the Pyro is a close-quarters combatant. The IC is a terrible weapon for long-range damage (it is best used for harassment and setting up combos) and the shotgun is out of the question for long range combat. The best solution for this problem is to choose your battles wisely and learn how to navigate through enemy fire to close the gap quickly. The Pyro&amp;#039;s has a big speed advantage over most defensive classes. Use it wisely.&lt;br /&gt;
&lt;br /&gt;
| credconceptart =&lt;br /&gt;
dood&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/5 Media Page]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|4}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Pyro&amp;diff=6064</id>
		<title>Class:Pyro</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Pyro&amp;diff=6064"/>
		<updated>2008-01-06T21:57:12Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:pyro_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Pyro&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| healthmax = 100&lt;br /&gt;
| armtype = [[Armour:Yellow|Yellow]]&lt;br /&gt;
| armspawn = 50&lt;br /&gt;
| armmax = 150&lt;br /&gt;
| maxspeed = 315&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren2 = [[Grenade:Napalm|Napalm]]&lt;br /&gt;
| slot1 = [[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
| slot2 = [[Weapon:Single_Shotgun|Single Shotgun]]&lt;br /&gt;
| slot4 = [[Weapon:Flamethrower|Flamethrower]]&lt;br /&gt;
| slot5 = [[Weapon:Incendiary_Cannon|Incendiary Cannon]]&lt;br /&gt;
}}&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren1atspawn = 2&lt;br /&gt;
| gren1max = 4&lt;br /&gt;
| gren2 = [[Grenade:Napalm|Napalm Grenade]]&lt;br /&gt;
| gren2atspawn = 4&lt;br /&gt;
| gren2max = 4&lt;br /&gt;
| discardgren1 = No&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 20&lt;br /&gt;
| shellsmax = 40&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 0&lt;br /&gt;
| nailsmax = 50&lt;br /&gt;
| discardnails = Yes&lt;br /&gt;
| cellsatspawn = 170&lt;br /&gt;
| cellsmax = 200&lt;br /&gt;
| discardcells = No&lt;br /&gt;
| rocketsatspawn = 5&lt;br /&gt;
| rocketsmax = 20&lt;br /&gt;
| discardrockets = No&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = No&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Pyro&lt;br /&gt;
| classintro =&lt;br /&gt;
A fireman gone horribly wrong, the Pyro is the chaos-causer of Fortress Forever. He carries a multitude of different flame-based weapons to set enemies alight and burn them all to death. He has the third highest armor in the game (after the HW Guy and Soldier) and is faster than all but the Scout and Medic. This combination of armor and speed allows the Pyro to operate efficiently in either an offensive role, defensive role, or maybe even somewhere in between. The map can also influence this choice. &lt;br /&gt;
&lt;br /&gt;
The Pyro&amp;#039;s main weapon is, fittingly, the [[Weapon:Flamethrower|flamethrower]]. It pumps out a continuous stream of flames and has a huge ammo reserve; allowing the Pyro to harass and control areas for extensive periods of time. He also packs an incendiary cannon and napalm grenades to complete his fiery repertoire. The incendiary cannon is useful at range and the grenades can set a small area ablaze. The main tools of a good Pyro are harassment and confusion. Although the changes to the Pyro in FF make him an effective killing machine, he is still good at being the team distraction. On offense, he can keep enemies preoccupied while the faster, more mobile classes (i.e. Scout and Medic) make their way to the objective untouched. On defense, he can serve as a sort of roamer, confusing and being a constant in thorn in the side of the enemy offense.&lt;br /&gt;
&lt;br /&gt;
While countless specific examples of what a Pyro can do could be given, it all boils down to the fact the Pyro&amp;#039;s main role is harassment and chaos-causing. If you&amp;#039;ve been looking for an outlet for that brewing pyromania, this is the class for you.&lt;br /&gt;
&lt;br /&gt;
| changesinfo =&lt;br /&gt;
Actually useful.&lt;br /&gt;
&lt;br /&gt;
Incendiary Cannon rockets are affected by gravity, and their slow pace makes them closer to mortars than RPGs.&lt;br /&gt;
&lt;br /&gt;
IC + Napalm jumps are a bit trickier to time, but grant much better propulsion.&lt;br /&gt;
| abilities = &lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=[[Class Ability:Fire-Retardant|Fire-Retardant]]&lt;br /&gt;
|description=&lt;br /&gt;
A Pyro is fire-retardant. He cannot be lit on fire and does not suffer much damage from his own (or other&amp;#039;s) flame weaponry.&lt;br /&gt;
}}&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
|imgsrc=W_cb_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It&amp;#039;s a good humiliation tool for someone who is about to die, however.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Single Shotgun|Shotgun]]&lt;br /&gt;
|imgsrc=W_sg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The regular shotgun is a surprisingly useful addition to the pyro&amp;#039;s arsenal. While definitely not a main weapon, a few quick shots can kill that low-health scout who is out of range of your flame weaponry and is about to disappear with your flag.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Flamethrower|Flamethrower]]&lt;br /&gt;
|imgsrc=W_ft_380x190.jpg&lt;br /&gt;
|description=&lt;br /&gt;
The signature weapon of the pyro. It spews fire out to a medium range and lights enemies [[Status:On_Fire|ablaze]]. The flame stream does considerable damage by itself, but it works best when combined with the stacking damage over time effects of the pyro&amp;#039;s other flame weaponry. It holds a maximum of 200 cells and thus can be fired continuously for an long period of time.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Incendiary_Cannon|Incendiary Cannon]]&lt;br /&gt;
|imgsrc=W_rp_380x190.jpg&lt;br /&gt;
|width=190g&lt;br /&gt;
|description=&lt;br /&gt;
This could be considered the pyro&amp;#039;s other &amp;quot;main weapon.&amp;quot; It works somewhat like the rocket launcher. However, the projectiles fire in an arc and don&amp;#039;t do as much damage as a rocket. However, it has a large splash radius that sets enemies on fire. This is often used as an opener or if you can&amp;#039;t close in on your opponent. It also serves as a means of propulsion for the pyro.&lt;br /&gt;
}}&lt;br /&gt;
| grenades =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Frag|Frag Grenade]]&lt;br /&gt;
|imgsrc=G_fr_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction. Although it doesn&amp;#039;t stack flame damage, it&amp;#039;s still a very useful piece of equipment.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Napalm|Napalm Grenade]]&lt;br /&gt;
|imgsrc=G_np_190x190.jpg&lt;br /&gt;
|description=&lt;br /&gt;
Since the addition of flame damage stacking, these are arguably the Pyro&amp;#039;s main grenade. He spawns with 4 every life, so make good use of them. A Napalm Grenade has an initial explosion that deals substantial damage and then a bunch of flaming balls (for lack of a better word) scatter around the ground where the grenade exploded. These deal continued damage over time and light any enemy that walks through it on fire. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
Special command switches to the [[Weapon:Flamethrower|Flamethrower]].&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
====Damage Stacking====&lt;br /&gt;
The Pyro&amp;#039;s weapons will &amp;quot;stack&amp;quot; damage if they are causing burns at the same time.  He can achieve level 1, level 2 or level 3 burn damage rates.  The Pyro is quite dangerous when achieving a level 3 burn.  To do this, Pyro must use all of his flame weapons in a very brief time.  He can still burn lighter classes like Medic or Demoman by using only level 2 burn.  However, to kill a soldier or heavy weapons guy quickly, light them to burn level 3.  The most effective tactic is to first prime a napalm grenade, shoot an Increndiary Cannon round, throw the primed napalm grenade and finally light enemy with flamethrower.  This will make the enemy scream like a banshee and can take out a Heavy Weapons Guy in only a couple seconds. &lt;br /&gt;
&lt;br /&gt;
====Weapon Jumping====&lt;br /&gt;
The Pyro can also make use of his incendiary cannon and napalm grenades to achieve a very effective means of self-propulsion. Shooting oneself with the incendiary cannon (IC) will provide a small, but significant height gain. Using the IC alone can clear most important areas and is also useful for starting a quick bunnyhop. If you find yourself in need of more height, add a napalm grenade to the mix. Although the timing can be a bit tricky, an IC + napalm grenade jump can propel the Pyro to great heights. This is accomplished by priming a napalm grenade and then doing an IC jump right before the grenade goes off. If timed properly, the combined force of the cannon and the grenade will give an extreme vertical boost. This tactic seems most effective with basic vertical jumps, but it may be possible to apply it to horizontal or arcing jumps.&lt;br /&gt;
&lt;br /&gt;
====Keeping Yourself Alive====&lt;br /&gt;
For all the havoc and damage a Pyro can wreak, there are plenty of things that will end him before he even gets started. The biggest weaknesses of the Pyro are EMP Grenades, Sentry Guns, and long range battles. An EMP Grenade will instantly kill a Pyro with full (or almost full) ammunition. The many cells he carries in his flamethrower make him a prime target. In order to survive EMP grenades, you should empty your flamethrower to about half-ammo (100 cells). Start this when you spawn and usually by the time you make it to the enemy base, you should have about 100 cells left. The 100 cells remaining are plenty of ammo. Emptying your flamethrower ammunition should allow you to survive at least one EMP. It tends to leave you with barely any health, but the important fact is that you&amp;#039;re alive.&lt;br /&gt;
&lt;br /&gt;
Sentry Guns present another problem for the Pyro. They are often in high places at a range the pyro cannot effectively attack. Your best bet with sentry guns is to find a way around them, figure out how to get into close range in order to circle strafe it to death with your flamethrower, or lob grenades at it (assuming your grenades can reach it).&lt;br /&gt;
&lt;br /&gt;
The final big weakness is related to the sentry gun problem. By his very nature, the Pyro is a close-quarters combatant. The IC is a terrible weapon for long-range damage (it is best used for harassment and setting up combos) and the shotgun is out of the question for long range combat. The best solution for this problem is to choose your battles wisely and learn how to navigate through enemy fire to close the gap quickly. The Pyro&amp;#039;s has a big speed advantage over most defensive classes. Use it wisely.&lt;br /&gt;
&lt;br /&gt;
| credconceptart =&lt;br /&gt;
dood&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/5 Media Page]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|4}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TF2_Player%27s_Guide_to_FF&amp;diff=6049</id>
		<title>TF2 Player&#039;s Guide to FF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TF2_Player%27s_Guide_to_FF&amp;diff=6049"/>
		<updated>2008-01-04T21:52:57Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
* There are grenades usable for every class. There are two: a [[Grenade:Frag|frag grenade]] for every class (except the Scout) and a “special” one that has a unique trait ([[Grenade:Nail|like shooting nails]] or [[Grenade:EMP|blowing up an enemy’s ammunition]].).&lt;br /&gt;
&lt;br /&gt;
* Respawn is instantaneous.&lt;br /&gt;
&lt;br /&gt;
* Realistic art style compared to TF2’s cartoony style.&lt;br /&gt;
&lt;br /&gt;
* Each class has armor, and the amount of it and the percent of damage absorbed depends on the class.  See the [[Reference:Class|Class reference]] for details.&lt;br /&gt;
&lt;br /&gt;
* No taunt button.&lt;br /&gt;
&lt;br /&gt;
* If a player dies, a backpack is left behind that contains all the ammo he had when he died.&lt;br /&gt;
&lt;br /&gt;
* Resupply rooms consist of backpacks containing supplies, instead of supply lockers. In addition, these backpacks must respawn. What’s in the backpacks is determined by the map maker.&lt;br /&gt;
&lt;br /&gt;
* Ammo boxes are replaced with backpacks.&lt;br /&gt;
&lt;br /&gt;
* You can discard unused ammo for others to use.&lt;br /&gt;
&lt;br /&gt;
* There are four teams; Red, Blue, Green and Gold. However, most maps use only Red and Blue.&lt;br /&gt;
&lt;br /&gt;
* Much less emphasis on Capture Point maps than in TF2.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* There are two types of shotguns: [[Weapon:Single_Shotgun|Single]] and [[Weapon:Super_Shotgun|Super]]. &lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Grenade_Launcher|Grenade]] and [[Weapon:Pipe Launcher|Pipe Launcher]] share a magazine.&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Assault_Cannon|Minigun]] can overheat if fired for too long.&lt;br /&gt;
&lt;br /&gt;
* Grenades fired from the Pipe Launcher do not stick onto walls.&lt;br /&gt;
&lt;br /&gt;
* Only the Medic, Spy and Engineer have their own melee weapons. Everybody else has a [[Weapon:Crowbar|Crowbar]].&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Scout|Scout]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The FF Scout is only really useful for capping, while the TF2 Scout can be used as a speedy attacker that can take out slow classes with ease.&lt;br /&gt;
&lt;br /&gt;
* A Scout can remove a Spy’s disguise or disable a [[Weapon:Detpack|Detpack]] if he touches them.&lt;br /&gt;
&lt;br /&gt;
* The Scout can [[Concjumping|concjump]].&lt;br /&gt;
&lt;br /&gt;
* The Scout has a special grenade, called the [[Grenade:Caltrop|Caltrop]], that can slow down an enemy if he touches it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Sniper|Sniper]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Sniper_Rifle|Sniper Rifle]] must be charged up by holding down the fire button.&lt;br /&gt;
&lt;br /&gt;
* He has an [[Weapon:Auto_Rifle|automatic rifle]] that uses the same ammunition as the Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Soldier|Soldier]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Reloading the [[Weapon:RPG|RPG]] is slightly slower.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Demoman|Demoman]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Has a special weapon called a [[Weapon:Detpack|Detpack]] that can be set to explode after a certain amount of time and is the most powerful weapon in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Medic|Medic]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* To heal, use the Medic&amp;#039;s healing weapon, the [[Weapon:Medikit|Medikit]]. It must be used on an ally at point-blank range. However, it will heal the target to 100% of his health instantly.&lt;br /&gt;
&lt;br /&gt;
* If you use the Medikit on a person with 100% of his health, it will add 5 points of health for each use, up to a maximum of 150% of his default maximum health.&lt;br /&gt;
&lt;br /&gt;
* The Medikit can [[:Category:Status_Effects#Infected|infect enemies with a virus]] if it is used on one.&lt;br /&gt;
&lt;br /&gt;
* The Medic can [[Concjumping|concjump]].&lt;br /&gt;
&lt;br /&gt;
* Can be very effective on offense, thanks to [[Concjumping|concjumping]], his speed and the Super Shotgun.&lt;br /&gt;
&lt;br /&gt;
* The Medic cannot make anyone invincible.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:HWGuy|HWGuy]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* His Minigun is not named Sasha.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Pyro|Pyro]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Has a rocket launcher called the [[IC|Incendiary Cannon]] that can light enemies on fire. However, the rocket begins to fall to the ground after launch, traveling in an arc.&lt;br /&gt;
&lt;br /&gt;
* There are multiple stages of an enemy being on fire. See the [[:Category:Status_Effects#On_Fire|On Fire]] article for more details.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Spy|Spy]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Has a [[Weapon:Tranquilizer Gun|tranquilizer gun]] instead of a revolver.&lt;br /&gt;
&lt;br /&gt;
* The backstab animation isn’t nearly as drawn-out as the one in TF2.&lt;br /&gt;
&lt;br /&gt;
* If a Spy makes a successful backstab, [[Class_Ability:ID_Theft|his disguise changes to the person he just killed]].&lt;br /&gt;
&lt;br /&gt;
* The Spy [[Class_Ability:Stealth|makes no noise when walking]].&lt;br /&gt;
&lt;br /&gt;
* The weapon the Spy has equipped is reflected on his disguise (to an extent). Ex.: If a spy is disguised as an Engineer and equipped with the Knife, to others, he will be holding the Wrench.&lt;br /&gt;
&lt;br /&gt;
* If the Spy is disguised, he will look like his disguise, including to his teammates.&lt;br /&gt;
&lt;br /&gt;
* If the Spy falls down, he will make no noise and takes 50% damage from the fall.&lt;br /&gt;
&lt;br /&gt;
* Sabotaging a dispenser/sentry will not make it’s health lower. &lt;br /&gt;
&lt;br /&gt;
* The Spy’s special abilities are done via a menu accessed by hitting the Fire 2 (default: Mouse 2) key.&lt;br /&gt;
&lt;br /&gt;
* If a Spy runs into another Spy, both of their disguises will disappear.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Engineer|Engineer]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Metal is collected from backpacks.&lt;br /&gt;
&lt;br /&gt;
* An Engineer can repair a teammate’s armor by hitting the ally with the wrench.&lt;br /&gt;
&lt;br /&gt;
* There is neither HUD nor verbal (“SPY SAPPING MY SENTRY/DISPENSER!”) indication that a Spy has tampered with your buildables.&lt;br /&gt;
&lt;br /&gt;
* You cannot make teleporters.&lt;br /&gt;
&lt;br /&gt;
* It takes 130 Metal to upgrade a sentry instead of 200.&lt;br /&gt;
&lt;br /&gt;
* When an engineer discards ammo, he will throw out ammo of every type, even if he doesn’t currently have a certain type.&lt;br /&gt;
&lt;br /&gt;
* The Pistol is replaced with the [[Weapon:Railgun|Railgun]].&lt;br /&gt;
&lt;br /&gt;
* The Sentry Gun uses shells from the Engineer as ammo.&lt;br /&gt;
&lt;br /&gt;
* The Engineer builds things like in TF2, but to destroy or move around something built you must access a menu via hitting Fire 2 (default: Mouse 2).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Civilian|Civilian]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Usable.&lt;br /&gt;
&lt;br /&gt;
* Nearly defenseless. Must rely on others to kill enemies. A future update will include the [[Weapon:Tommy_Gun|Tommy Gun]], a weapon that the Civilian can use to fight back to an extent.&lt;br /&gt;
&lt;br /&gt;
* No grenades.&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Main_Page&amp;diff=6024</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Main_Page&amp;diff=6024"/>
		<updated>2008-01-04T08:42:30Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 16pt; margin-bottom: 10px;&amp;quot;&amp;gt;[[Image:banner.png]] Welcome to the Fortress Forever Manual&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;12&amp;quot; style=&amp;quot;background-color: #f3f3f3; border: 1px solid #cccccc&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; border: 1px solid #ccc; margin-left:12px; margin-bottom: 6px; background-color: #fff; width:200px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:MainPage_ScoutConc.jpg|200px]]&amp;lt;div style=&amp;quot;margin:2px; border: 1px solid #aaa; background-color: #f3f3f3; padding: 3px; padding-left:6px; padding-right:6px;&amp;quot;&amp;gt;A [[Class:Scout|Scout]] [[Grenade:Concussion|concs]] to safety on [[Map:ff_push|Push]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This is the online game manual for Fortress Forever, a free mod for all owners of Half-Life 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This manual is currently under development, and will eventually provide extensive information on how to set up Fortress Forever. It will help get you started playing, as well as help you learn the ins and outs of the game. But in the mean time, &amp;#039;&amp;#039;don&amp;#039;t panic&amp;#039;&amp;#039;! (and please help out filling in the gaps where you can.)&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is a class-based online FPS(first-person-shooter) teamwork game. Players are divided into one to four different teams, and pick between nine different classes, while partaking in a variety of different game styles including &amp;#039;&amp;#039;[[Game Type:Capture The Flag|capture the flag]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Game Type:Territory Control|territorial control]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Game Type:Hunted|assassination]]&amp;#039;&amp;#039;, as well as fun styles such as &amp;#039;&amp;#039;conc&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;escape&amp;#039;&amp;#039;, also for those who just feel like having an all out frag fest, we offer &amp;#039;&amp;#039;[[Game Type:Deathmatch|deathmatch]]&amp;#039;&amp;#039;. Learning how to play will be a fun and inviting experience. Will you be the quick and nimble scout? Or will you be the tactical engineer? Perhaps the mad crazy anarchist pyro? You can develop your abilities by learning and using many different movement tricks such as: [[Movement:Bunnyhopping|bunnyhopping]], [[Movement:Trimping|trimping]], [[Movement:Sharking|sharking]], as well as other tricks too, It will be a gaming experience to remember. Strap your boots on, and put on your helmet Private, its time to frag.&lt;br /&gt;
&lt;br /&gt;
If you would like to contribute, please read the FF Wiki [[Fortress_Forever_Wiki:Style_and_usage_guidelines|Style and usage guidelines]].&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s a todo list [[TODO|here]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;50&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
==Introduction==&lt;br /&gt;
* [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installation and Setup==&lt;br /&gt;
* [[System_Requirements|System Requirements]]&lt;br /&gt;
* [[Downloads|Downloading and Installation]]&lt;br /&gt;
* [[Main_Menu|Main Menu]]&lt;br /&gt;
* [[Setup|In-Game Setup]]&lt;br /&gt;
* [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Playing the Game==&lt;br /&gt;
* [[Getting started|Getting Started]]&lt;br /&gt;
* [[Team_and_Class_Selection|Team and Class Selection]]&lt;br /&gt;
* [[Player_Movement_Controls|Player Movement Controls]]&lt;br /&gt;
* [[HUD|Heads-Up Display]]&lt;br /&gt;
* [[Game_Goals|Game Goals]]&lt;br /&gt;
* [[:Category:Buildables|Buildables]]&lt;br /&gt;
* [[:Category:Status_Effects|Status Effects]]&lt;br /&gt;
* [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Guides==&lt;br /&gt;
* [[Class:Scout|Scout]]&lt;br /&gt;
* [[Class:Sniper|Sniper]]&lt;br /&gt;
* [[Class:Soldier|Soldier]]&lt;br /&gt;
* [[Class:Demoman|Demoman]]&lt;br /&gt;
* [[Class:Medic|Medic]]&lt;br /&gt;
* [[Class:HWGuy|HWGuy]]&lt;br /&gt;
* [[Class:Pyro|Pyro]]&lt;br /&gt;
* [[Class:Spy|Spy]]&lt;br /&gt;
* [[Class:Engineer|Engineer]]&lt;br /&gt;
* [[Class:Civilian|Civilian]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Gameplay==&lt;br /&gt;
* [[Movement:Bunnyhopping|Bunnyhopping]]&lt;br /&gt;
* [[Movement:Trimping|Trimping]], [[Movement:Sharking|Sharking]] and  [[:Category:Movement_Systems|Other Movement Skills]]&lt;br /&gt;
* [[concjumping|Concussion]], [[Rocket_Jump|Rocket]] and [[Jumping Skills|Other Jumping Skills]]&lt;br /&gt;
|width=&amp;quot;1px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
==Map Guides==&lt;br /&gt;
====[[Game_Type:Capture_The_Flag|Capture the Flag]]====&lt;br /&gt;
* [[Map:ff_crossover|Crossover]]&lt;br /&gt;
* [[Map:ff_monkey|Monkey]]&lt;br /&gt;
* [[Map:ff_shutdown2|Shutdown2]]&lt;br /&gt;
* [[Map:ff_well|Well]]&lt;br /&gt;
* [[Map:ff_push|Push]]&lt;br /&gt;
====[[Game_Type:Attack and Defend|Attack and Defend]]====&lt;br /&gt;
* [[Map:ff_cornfield|Cornfield]]&lt;br /&gt;
* [[Map:ff_dustbowl|Dustbowl Valley]]&lt;br /&gt;
====[[Game_Type:Territory_Control|Territorial Control]]====&lt;br /&gt;
* [[Map:ff_cz2|Canalzone 2]]&lt;br /&gt;
====[[Game_Type:Hunted|Assassination]]====&lt;br /&gt;
* [[Map:ff_hunted|The Hunted]]&lt;br /&gt;
====[[Game_Type:Deathmatch|Deathmatch]]====&lt;br /&gt;
* [[Map:ff_dm|Mulch Deathmatch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding==&lt;br /&gt;
* [[:Category:Mapping|Map Editing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Technical Reference Guides==&lt;br /&gt;
* [[Reference:Classes|Class Reference Guide]]&lt;br /&gt;
* [[Reference:Weapons|Weapons Reference Guide]]&lt;br /&gt;
* [[Reference:Grenades|Grenades Reference Guide]]&lt;br /&gt;
* [[Reference:Ammo|Ammo Reference Guide]]&lt;br /&gt;
* [[Reference:Armor|Armor Reference Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
* [[Troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[TF2_Player%27s_Guide_to_FF|TF2 Player&amp;#039;s Guide To FF]]&lt;br /&gt;
* [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]]&lt;br /&gt;
* [[Commands_And_Cvars|Client commands and variables]]&lt;br /&gt;
* [[Changelog|Release Notes]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Team_selection_menu.jpg&amp;diff=6011</id>
		<title>File:Team selection menu.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Team_selection_menu.jpg&amp;diff=6011"/>
		<updated>2008-01-04T06:46:36Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Class&amp;diff=6008</id>
		<title>Template:Class</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Class&amp;diff=6008"/>
		<updated>2008-01-04T06:21:26Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: trying a fix for the overlap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{infoboxclass|&amp;#039;&amp;#039;&amp;#039;Infobox_Class&amp;#039;&amp;#039;&amp;#039;}}} __NOTOC__ __NOEDITSECTION__&lt;br /&gt;
{{{classintro|Missing classintro}}}&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&lt;br /&gt;
{{{abilities|Missing abilities}}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
{{{weapons|Missing weapons}}}&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
&lt;br /&gt;
{{{grenades|Missing grenades}}}&lt;br /&gt;
&lt;br /&gt;
==Strategy and Tips==&lt;br /&gt;
&lt;br /&gt;
{{{strategyandtips|Missing strategyandtips}}}&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
&lt;br /&gt;
{{{furtherreading|}}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Navigation_Class}}&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6007</id>
		<title>Template:Inline Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6007"/>
		<updated>2008-01-04T06:06:43Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: Undo revision 6006 by Phisionary (Talk)&lt;/p&gt;
&lt;hr /&gt;
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===={{{name|Unknown Weapon}}}====&lt;br /&gt;
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|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6006</id>
		<title>Template:Inline Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6006"/>
		<updated>2008-01-04T06:05:58Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: Just trying some things&lt;/p&gt;
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||&lt;br /&gt;
===={{{name|Unknown Weapon}}}====&lt;br /&gt;
{{{description|&amp;#039;&amp;#039;Add a description of this weapon.&amp;#039;&amp;#039;}}}&lt;br /&gt;
|width=&amp;quot;25&amp;quot;|&lt;br /&gt;
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{|width=&amp;quot;{{{width|100}}}px&amp;quot;&lt;br /&gt;
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[[image:{{{imgsrc|W_sg_380x190.jpg}}}|{{{width|100}}}px|{{{name|}}}]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6005</id>
		<title>Template:Inline Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6005"/>
		<updated>2008-01-04T06:05:07Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: Undo revision 6004 by Phisionary (Talk)&lt;/p&gt;
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===={{{name|Unknown Weapon}}}====&lt;br /&gt;
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|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6004</id>
		<title>Template:Inline Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6004"/>
		<updated>2008-01-04T06:04:24Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: Just trying some things&lt;/p&gt;
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===={{{name|Unknown Weapon}}}====&lt;br /&gt;
{{{description|&amp;#039;&amp;#039;Add a description of this weapon.&amp;#039;&amp;#039;}}}&lt;br /&gt;
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|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6003</id>
		<title>Template:Inline Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6003"/>
		<updated>2008-01-04T06:03:15Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: Just trying some things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
||&lt;br /&gt;
===={{{name|Unknown Weapon}}}====&lt;br /&gt;
{{{description|&amp;#039;&amp;#039;Add a description of this weapon.&amp;#039;&amp;#039;}}}&lt;br /&gt;
|width=&amp;quot;25&amp;quot;|&lt;br /&gt;
|width=&amp;quot;{{{width|100}}}&amp;quot; valign=&amp;quot;middle&amp;quot;|&lt;br /&gt;
{|width=&amp;quot;{{{width|100}}}px&amp;quot;&lt;br /&gt;
|bgcolor=&amp;quot;#ffffff&amp;quot; height=&amp;quot;100&amp;quot;|&lt;br /&gt;
[[image:{{{imgsrc|W_sg_380x190.jpg}}}|{{{width|100}}}px|{{{name|}}}]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TODO&amp;diff=5996</id>
		<title>TODO</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TODO&amp;diff=5996"/>
		<updated>2008-01-04T01:58:52Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A list of things that need doing==&lt;br /&gt;
&lt;br /&gt;
* map pages need filling in (images, explanation of goals: think of an expanded version of the map loading screens). maps don&amp;#039;t necessarily have to have a page each, we could group them by game type and link to anchors on the page. pages might get a bit big though, especially if we have lots of helpful images&lt;br /&gt;
* all the non existant pages pointed to by the front page need creating &amp;amp; linking (e.g. system requirements)&lt;br /&gt;
* remove the &amp;quot;changes from tfc&amp;quot; from the class information page, or at least put it as a footnote thing &amp;lt;-- update: lets consolidate tfc changes into one page: [[TFC Player&amp;#039;s Guide To FF‎]].&lt;br /&gt;
* expand and finish the class information page. move the weapon information from their own pages onto the class pages along with class specific skills explanations, etc&lt;br /&gt;
* simplify the tables on the class information pages. comprehensive tables with every last figure can be grouped together on separate pages. the [[Class:Scout]] class page is a good indicator of how i think the class pages should look (although the strategies+tips bit needs tidying up). note that scout page uses a different templates (&amp;quot;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;quot; instead of &amp;quot;&amp;#039;&amp;#039;Page_Class&amp;#039;&amp;#039;&amp;quot;, &amp;quot;&amp;#039;&amp;#039;Infobox Class Small&amp;#039;&amp;#039;&amp;quot; instead of &amp;quot;&amp;#039;&amp;#039;Infobox Class&amp;#039;&amp;#039;&amp;quot;) &amp;lt;-- update: template changes for all classes pages should be finished now. They may still require cleanup and adding the rest of the information, however.&lt;br /&gt;
* existing pages need to be grouped or separated as required so that they are inline with the basic structure described by the front page&lt;br /&gt;
* create some fact-sheet pages (one for classes, weapons, etc). all the numbers and details that were initially on the class/weapon/etc pages should be in nice tables on here. One started here: [[Reference:Classes]]&lt;br /&gt;
&lt;br /&gt;
==Even More ToDo==&lt;br /&gt;
I&amp;#039;m going to make a new list here, which will hopefully be updated more often.  If one of these items is addressed to your satisfaction (or it looks as if someone else has already), please put &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; &amp;lt;s&amp;gt;strikeout&amp;lt;/s&amp;gt; tags around it, so we know it has been dealt with.  Hopefully this section will be more useful and active then what was here beofore.&lt;br /&gt;
&lt;br /&gt;
===Pages that need attention===&lt;br /&gt;
* [[What Fortress Forever Is]] - This is like a advertisement for FF, what type of gameplay, what features, what&amp;#039;s fun about it, etc.  If someone falls onto the main page and says &amp;quot;WTF is this?&amp;quot; then they find their answer on this page.  &amp;#039;&amp;#039;It&amp;#039;s pretty basic as of the time of this writing.&amp;#039;&amp;#039;&lt;br /&gt;
* All [[:Category:Weapons|Weapons]] pages.  they are ugly and seem to have a fair amount of outdated information.  A new template would be reccomended.&lt;br /&gt;
* Any class pages where the introduction text is lifted from the TFC page on wikipedia needs updating with an original FF-specific introduction&lt;br /&gt;
* [[Main Menu]] - could be fleshed out some more.&lt;br /&gt;
* [[Game Goals]] - could be fleshed out some more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pages that need reviewing===&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;See [[:Category:Rated Articles]] for articles that already have a review.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Class:Civilian]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* Everything else&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pages that need to be created===&lt;br /&gt;
&amp;#039;&amp;#039;Mostly incomplete links from the Main Page Contents&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Main Menu]] - A description of the options and functions of the main FF game menu, and what each menu option leads to.&amp;lt;/s&amp;gt;.&lt;br /&gt;
* [[Setup]] - A tutorial page for installing and setting up the game.  Changing names, using cfg files, links to [[Player Controls]] (see below). [i]Update:[/i]Still only a stub.&lt;br /&gt;
* [[Player Controls]] - A guide to setting up mouse and keyboard binds, a description of the console and it&amp;#039;s purpose.&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Game Goals]] - A page for summarizing the types of games that are in FF, and how the objectives work, etc,.&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Team and Class| Team and Class selection]] - A page discussing the different classes and what they are good for, and when to pick a particular class; also just how to change class and team in-game.&lt;br /&gt;
* All Map Guides!  Maybe we could solicit more assistance from forum-members to write some details, strategies for each of the maps (including popular non-official maps).  This is a big area of missing content. Also, the map template needs to be put in a fairly finished state.&lt;br /&gt;
* [[Troubleshooting]] - need a proper reference compiled from the various sticky threads in the forums (and anywhere else applicable).  [i]Update:[/i]Still only a stub.&lt;br /&gt;
* More? ...&lt;br /&gt;
&lt;br /&gt;
====Add some new ones?====&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Quick Start guide&amp;#039;&amp;#039;&amp;#039; - Quick links an easy instructions for the quickest way to get playing.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mapping Resources&amp;#039;&amp;#039;&amp;#039; - A page of links and tips for getting started mapping.  Includes setting up hammer to edit (it was tricky for me).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Server guide&amp;#039;&amp;#039;&amp;#039; - A guide to getting a server up and running.  Especially by the time the next version is out, this would be nice.  Server config variables, compatible admin plugins, necessary files, whatever.  I know diddly but if someone does know something?&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Community resources?&amp;#039;&amp;#039;&amp;#039; - Pages of clans, leagues, stuff like that.  A link to the forum or some web-sites if nothing else maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In-game screenies and information gathering===&lt;br /&gt;
This is a list of screenshots that need to be taken in-game, and also of information that needs to be verified in-game from article pages.  Add anything that you think may be amiss, and maybe someone will have time to get around to checking it out.&lt;br /&gt;
&lt;br /&gt;
====Screenies====&lt;br /&gt;
* Need screenshot of a player (from third person) that is [[:Category:Status_Effects#Immune|Immune]] (with the little white dots).  A dark map (crossover?) might show up better? Dunno.&lt;br /&gt;
* A first person screenie of a dead player with a tilted camera. Just for kicks.&lt;br /&gt;
* A third person screenie of a player rocket jumping&lt;br /&gt;
* More? ...&lt;br /&gt;
&lt;br /&gt;
* I was thinking about making  pictures comparing the looks of the TFC (new/old style models), FF and TF2 models and put them in the x Player&amp;#039;s Guide to FF. Good idea? --[[User:Hirohito|Hirohito]] 17:50, 1 January 2008 (CST)&lt;br /&gt;
====Verification and fact-checking====&lt;br /&gt;
Do EMP&amp;#039;s cause any metal to detonate including these:&lt;br /&gt;
&lt;br /&gt;
Detonates ammunition that is deployed. E.g. Rockets in midair, deployed pipes, nails midflight, IC rockets, tranq bullets and so on.&lt;br /&gt;
&lt;br /&gt;
Also, by nails midflight, does that mean nail nades nails or nailgun nails?&lt;br /&gt;
&lt;br /&gt;
====Other things====&lt;br /&gt;
* AcidRenix has done a bunch of good video tutorials in this thread: http://www.fortress-forever.com/forum/showthread.php?t=13379. We should incorporate them into the relevant pages on here&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TODO&amp;diff=5995</id>
		<title>TODO</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TODO&amp;diff=5995"/>
		<updated>2008-01-04T01:57:52Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: /* Even More ToDo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A list of things that need doing==&lt;br /&gt;
&lt;br /&gt;
* map pages need filling in (images, explanation of goals: think of an expanded version of the map loading screens). maps don&amp;#039;t necessarily have to have a page each, we could group them by game type and link to anchors on the page. pages might get a bit big though, especially if we have lots of helpful images&lt;br /&gt;
* all the non existant pages pointed to by the front page need creating &amp;amp; linking (e.g. system requirements)&lt;br /&gt;
* remove the &amp;quot;changes from tfc&amp;quot; from the class information page, or at least put it as a footnote thing &amp;lt;-- update: lets consolidate tfc changes into one page: [[TFC Player&amp;#039;s Guide To FF‎]].&lt;br /&gt;
* expand and finish the class information page. move the weapon information from their own pages onto the class pages along with class specific skills explanations, etc&lt;br /&gt;
* simplify the tables on the class information pages. comprehensive tables with every last figure can be grouped together on separate pages. the [[Class:Scout]] class page is a good indicator of how i think the class pages should look (although the strategies+tips bit needs tidying up). note that scout page uses a different templates (&amp;quot;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;quot; instead of &amp;quot;&amp;#039;&amp;#039;Page_Class&amp;#039;&amp;#039;&amp;quot;, &amp;quot;&amp;#039;&amp;#039;Infobox Class Small&amp;#039;&amp;#039;&amp;quot; instead of &amp;quot;&amp;#039;&amp;#039;Infobox Class&amp;#039;&amp;#039;&amp;quot;) &amp;lt;-- update: template changes for all classes pages should be finished now. They may still require cleanup and adding the rest of the information, however.&lt;br /&gt;
* existing pages need to be grouped or separated as required so that they are inline with the basic structure described by the front page&lt;br /&gt;
* create some fact-sheet pages (one for classes, weapons, etc). all the numbers and details that were initially on the class/weapon/etc pages should be in nice tables on here. One started here: [[Reference:Classes]]&lt;br /&gt;
&lt;br /&gt;
==Even More ToDo==&lt;br /&gt;
I&amp;#039;m going to make a new list here, which will hopefully be updated more often.  If one of these items is addressed to your satisfaction (or it looks as if someone else has already), please put &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; &amp;lt;s&amp;gt;strikeout&amp;lt;/s&amp;gt; tags around it, so we know it has been dealt with.  Hopefully this section will be more useful and active then what was here beofore.&lt;br /&gt;
&lt;br /&gt;
===Pages that need attention===&lt;br /&gt;
* [[What Fortress Forever Is]] - This is like a advertisement for FF, what type of gameplay, what features, what&amp;#039;s fun about it, etc.  If someone falls onto the main page and says &amp;quot;WTF is this?&amp;quot; then they find their answer on this page.  &amp;#039;&amp;#039;It&amp;#039;s pretty basic as of the time of this writing.&amp;#039;&amp;#039;&lt;br /&gt;
* All [[:Category:Weapons|Weapons]] pages.  they are ugly and seem to have a fair amount of outdated information.  A new template would be reccomended.&lt;br /&gt;
* Any class pages where the introduction text is lifted from the TFC page on wikipedia needs updating with an original FF-specific introduction&lt;br /&gt;
* [[Main Menu]] - could be fleshed out some more.&lt;br /&gt;
* [[Game Goals]] - could be fleshed out some more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pages that need reviewing===&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;See [[:Category:Rated Articles]] for articles that already have a review.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Class:Civilian]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* Everything else&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pages that need to be created===&lt;br /&gt;
&amp;#039;&amp;#039;Mostly incomplete links from the Main Page Contents&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;s&amp;gt;* [[Main Menu]] - A description of the options and functions of the main FF game menu, and what each menu option leads to.&amp;lt;/s&amp;gt;.&lt;br /&gt;
* [[Setup]] - A tutorial page for installing and setting up the game.  Changing names, using cfg files, links to [[Player Controls]] (see below). [i]Update:[/i]Still only a stub.&lt;br /&gt;
* [[Player Controls]] - A guide to setting up mouse and keyboard binds, a description of the console and it&amp;#039;s purpose.&lt;br /&gt;
&amp;lt;s&amp;gt;* [[Game Goals]] - A page for summarizing the types of games that are in FF, and how the objectives work, etc,.&amp;lt;/s&amp;gt;&lt;br /&gt;
* [[Team and Class| Team and Class selection]] - A page discussing the different classes and what they are good for, and when to pick a particular class; also just how to change class and team in-game.&lt;br /&gt;
* All Map Guides!  Maybe we could solicit more assistance from forum-members to write some details, strategies for each of the maps (including popular non-official maps).  This is a big area of missing content. Also, the map template needs to be put in a fairly finished state.&lt;br /&gt;
* [[Troubleshooting]] - need a proper reference compiled from the various sticky threads in the forums (and anywhere else applicable).  [i]Update:[/i]Still only a stub.&lt;br /&gt;
* More? ...&lt;br /&gt;
&lt;br /&gt;
====Add some new ones?====&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Quick Start guide&amp;#039;&amp;#039;&amp;#039; - Quick links an easy instructions for the quickest way to get playing.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mapping Resources&amp;#039;&amp;#039;&amp;#039; - A page of links and tips for getting started mapping.  Includes setting up hammer to edit (it was tricky for me).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Server guide&amp;#039;&amp;#039;&amp;#039; - A guide to getting a server up and running.  Especially by the time the next version is out, this would be nice.  Server config variables, compatible admin plugins, necessary files, whatever.  I know diddly but if someone does know something?&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Community resources?&amp;#039;&amp;#039;&amp;#039; - Pages of clans, leagues, stuff like that.  A link to the forum or some web-sites if nothing else maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In-game screenies and information gathering===&lt;br /&gt;
This is a list of screenshots that need to be taken in-game, and also of information that needs to be verified in-game from article pages.  Add anything that you think may be amiss, and maybe someone will have time to get around to checking it out.&lt;br /&gt;
&lt;br /&gt;
====Screenies====&lt;br /&gt;
* Need screenshot of a player (from third person) that is [[:Category:Status_Effects#Immune|Immune]] (with the little white dots).  A dark map (crossover?) might show up better? Dunno.&lt;br /&gt;
* A first person screenie of a dead player with a tilted camera. Just for kicks.&lt;br /&gt;
* A third person screenie of a player rocket jumping&lt;br /&gt;
* More? ...&lt;br /&gt;
&lt;br /&gt;
* I was thinking about making  pictures comparing the looks of the TFC (new/old style models), FF and TF2 models and put them in the x Player&amp;#039;s Guide to FF. Good idea? --[[User:Hirohito|Hirohito]] 17:50, 1 January 2008 (CST)&lt;br /&gt;
====Verification and fact-checking====&lt;br /&gt;
Do EMP&amp;#039;s cause any metal to detonate including these:&lt;br /&gt;
&lt;br /&gt;
Detonates ammunition that is deployed. E.g. Rockets in midair, deployed pipes, nails midflight, IC rockets, tranq bullets and so on.&lt;br /&gt;
&lt;br /&gt;
Also, by nails midflight, does that mean nail nades nails or nailgun nails?&lt;br /&gt;
&lt;br /&gt;
====Other things====&lt;br /&gt;
* AcidRenix has done a bunch of good video tutorials in this thread: http://www.fortress-forever.com/forum/showthread.php?t=13379. We should incorporate them into the relevant pages on here&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=FFWiki:Sandbox&amp;diff=5952</id>
		<title>FFWiki:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=FFWiki:Sandbox&amp;diff=5952"/>
		<updated>2008-01-03T07:12:52Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: Foolin&amp;#039; around&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:100%; background:#fcfcfc; margin-top:+.9em; border:1px solid #ccc;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:56%; color:#000&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------Welcome section----------&amp;gt;&lt;br /&gt;
  {| style=&amp;quot;width:280px; border:solid 0px; background:none;&amp;quot;&lt;br /&gt;
  |style=&amp;quot;width:280px; text-align:center; white-space:nowrap; color:#000;&amp;quot;|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the [[FFWiki]],&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;an introduction to Fortress Forever.&amp;lt;/div&amp;gt;&lt;br /&gt;
  |}&lt;br /&gt;
&amp;lt;!-----------------------Today&amp;#039;s featured article, Did you know------------------------&amp;gt;&lt;br /&gt;
  {|&lt;br /&gt;
  |class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:55%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot;|&lt;br /&gt;
    {|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#f5fffa;&amp;quot;&lt;br /&gt;
    ! &amp;lt;h2 style=&amp;quot;margin:0; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Gameplay&amp;lt;/h2&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |style=&amp;quot;color:#000;&amp;quot;| {{Gameplay}}&lt;br /&gt;
    |-&lt;br /&gt;
    ! &amp;lt;h2 style=&amp;quot;margin:0; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Features&amp;lt;/h2&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |style=&amp;quot;color:#000;&amp;quot;| {{Features}}&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!------------------------------In the news, On this day-------------------------------&amp;gt;&lt;br /&gt;
    |class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:45%; border:1px solid #cedff2; background:#f5faff; vertical-align:top&amp;quot;|&lt;br /&gt;
      {| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background:#f5faff;&amp;quot;&lt;br /&gt;
      ! &amp;lt;h2 style=&amp;quot;margin:0; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Classes&amp;lt;/h2&amp;gt;&lt;br /&gt;
      |-&lt;br /&gt;
      |style=&amp;quot;color:#000;&amp;quot;| {{Classes}}&lt;br /&gt;
      |-&lt;br /&gt;
      ! &amp;lt;h2 style=&amp;quot;margin:0; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Maps&amp;lt;/h2&amp;gt;&lt;br /&gt;
      |-&lt;br /&gt;
      |style=&amp;quot;color:#000;&amp;quot;| {{Maps}}&lt;br /&gt;
      |-&lt;br /&gt;
      |}&lt;br /&gt;
    |}&lt;br /&gt;
  |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:2px solid #dce7ed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|style=&amp;quot;border:2px solid #dce7ed; width:34px;&amp;quot; align=&amp;quot;left&amp;quot; |&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;~&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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|style=&amp;quot;border:2px solid #dce7ed; width:50px;&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;middle&amp;quot;|&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;(Menu)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template_talk:Inline_Weapon&amp;diff=5951</id>
		<title>Template talk:Inline Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template_talk:Inline_Weapon&amp;diff=5951"/>
		<updated>2008-01-03T06:20:15Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think it looks a lot better without a border surrounding the image. Anybody else agree? --[[User:Hirohito|Hirohito]] 19:10, 1 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
WOW! These new weapon pictures are ACE! Amazing job. --[[User:Squeek-10494|Squeek-10494]] 01:10, 2 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
It occurs to me there is a good reason for the size being essentially hard coded into the template.  If one wants to change the size for design reasons, it&amp;#039;s much easier to do without a lot of manual edits.&lt;br /&gt;
Since not all the images I use with this template are the same aspect, I think sizing them by vertical pixel size might be the way to go, and set the default on here to what it is now (I think 95px).  I don&amp;#039;t remember how to do this right now, and don&amp;#039;t know where I saw it.&lt;br /&gt;
Now that I think about it, too much work for little payoff.  Let me put it this way, if anyone changes the design around, the above should be done.  Otherwise, nevermind  :\   --[[User:Phisionary|Phisionary]] 00:20, 3 January 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=User_talk:Hirohito&amp;diff=5950</id>
		<title>User talk:Hirohito</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=User_talk:Hirohito&amp;diff=5950"/>
		<updated>2008-01-03T06:08:58Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Your newly added weapon images==&lt;br /&gt;
Hi!  Great job with all the recently added weapon images.  I was just about to do that myself...&lt;br /&gt;
&lt;br /&gt;
I was thinking, with regards to the w_ model images you posted, the default background color for the model viewer really is not very good for many of the weapons (too dark and low contrast with the weapon colors).  If possible, maybe you could make a version with a transparent background, or a lighter colored version?  Just an idea.  If you have the original tga&amp;#039;s and don&amp;#039;t have the software/inclination to do so, I could do it instead...?  Let me know if you are going to though, I think I would try to do the same with the grenade models, for consistency&amp;#039;s sake.&lt;br /&gt;
&lt;br /&gt;
The v_ model ones look great though! --[[User:Phisionary|Phisionary]] 19:16, 28 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Roger roger.&lt;br /&gt;
&lt;br /&gt;
==Posting on the forum==&lt;br /&gt;
I&amp;#039;ve noticed you&amp;#039;re leaving the same message in the user pages of several other WST members.  I suggest posting it in the WST forum instead, that way if anyone responds, everyone will be able to see it. I think I&amp;#039;ll start a thread on the map template subject now.. --[[User:Phisionary|Phisionary]] 00:08, 3 January 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Talk:Class_Tips_and_Tricks&amp;diff=5945</id>
		<title>Talk:Class Tips and Tricks</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Talk:Class_Tips_and_Tricks&amp;diff=5945"/>
		<updated>2008-01-03T01:43:03Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn&amp;#039;t this be covered by the actual class pages? I&amp;#039;m going to delete this off the sidebar if there are no objections. --[[User:Hirohito|Hirohito]] 19:30, 2 January 2008 (CST)&lt;br /&gt;
:I have no strong objection, but was thinking that their might be value in having a summary page of the types of techniques and tricks that each class is capable of.  Just as sort of a hint sheet for new players who want to know.  From there it would link to the Class, or one of the requisite skills, like Concjumping.  I dunno, it&amp;#039;s just an idea at this point. --[[User:Phisionary|Phisionary]] 19:43, 2 January 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Game_Goals&amp;diff=5929</id>
		<title>Game Goals</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Game_Goals&amp;diff=5929"/>
		<updated>2008-01-03T00:14:06Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Capture The Flag|Capture the Flag]] - Steal the enemy&amp;#039;s flag and take it back to your base. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Game_Type:Attack_and_Defend|Attack and Defend]] - One team tries to take control of a map by taking their flag to certain points in a map. The other must prevent this from happening. If the attacks manage to take control of all the points, then the roles are reversed. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Game_Type:Territory_Control|Territory Control]] - Two teams vie for control of points scattered throughout a map. To take control of one, a team&amp;#039;s flag must be taken to the point. Once one team has control of all of the points, the points reset. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Game_Type:Hunted|Hunted/Assassinaton]] - A [[Class:Civilian|Civilian]] must reach a point in a map, but assassins (usually [[Sniper|Snipers]]) try to stop him. [[Class:HWGuy|HWGuys]], [[Class:Medic|Medics]] and [[Soldier|Soldiers]] assist the Civilian. If the Civilian is killed the assassins get points and the map resets. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Game_Type:Deathmatch|Deathmatch]] - Kill everyone for fun and profit!&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TODO&amp;diff=5923</id>
		<title>TODO</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TODO&amp;diff=5923"/>
		<updated>2008-01-02T22:16:27Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: /* Verification and fact-checking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A list of things that need doing==&lt;br /&gt;
&lt;br /&gt;
* map pages need filling in (images, explanation of goals: think of an expanded version of the map loading screens). maps don&amp;#039;t necessarily have to have a page each, we could group them by game type and link to anchors on the page. pages might get a bit big though, especially if we have lots of helpful images&lt;br /&gt;
* all the non existant pages pointed to by the front page need creating &amp;amp; linking (e.g. system requirements)&lt;br /&gt;
* remove the &amp;quot;changes from tfc&amp;quot; from the class information page, or at least put it as a footnote thing &amp;lt;-- update: lets consolidate tfc changes into one page: [[TFC Player&amp;#039;s Guide To FF‎]].&lt;br /&gt;
* expand and finish the class information page. move the weapon information from their own pages onto the class pages along with class specific skills explanations, etc&lt;br /&gt;
* simplify the tables on the class information pages. comprehensive tables with every last figure can be grouped together on separate pages. the [[Class:Scout]] class page is a good indicator of how i think the class pages should look (although the strategies+tips bit needs tidying up). note that scout page uses a different templates (&amp;quot;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;quot; instead of &amp;quot;&amp;#039;&amp;#039;Page_Class&amp;#039;&amp;#039;&amp;quot;, &amp;quot;&amp;#039;&amp;#039;Infobox Class Small&amp;#039;&amp;#039;&amp;quot; instead of &amp;quot;&amp;#039;&amp;#039;Infobox Class&amp;#039;&amp;#039;&amp;quot;) &amp;lt;-- update: template changes for all classes pages should be finished now. They may still require cleanup and adding the rest of the information, however.&lt;br /&gt;
* existing pages need to be grouped or separated as required so that they are inline with the basic structure described by the front page&lt;br /&gt;
* create some fact-sheet pages (one for classes, weapons, etc). all the numbers and details that were initially on the class/weapon/etc pages should be in nice tables on here. One started here: [[Reference:Classes]]&lt;br /&gt;
&lt;br /&gt;
==Even More ToDo==&lt;br /&gt;
I&amp;#039;m going to make a new list here, which will hopefully be updated more often.  If one of these items is addressed to your satisfaction (or it looks as if someone else has already), please put &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; &amp;lt;s&amp;gt;strikeout&amp;lt;/s&amp;gt; tags around it, so we know it has been dealt with.  Hopefully this section will be more useful and active then what was here beofore.&lt;br /&gt;
&lt;br /&gt;
===Pages that need attention===&lt;br /&gt;
* [[What Fortress Forever Is]] - This is like a advertisement for FF, what type of gameplay, what features, what&amp;#039;s fun about it, etc.  If someone falls onto the main page and says &amp;quot;WTF is this?&amp;quot; then they find their answer on this page.  &amp;#039;&amp;#039;It&amp;#039;s pretty basic as of the time of this writing.&amp;#039;&amp;#039;&lt;br /&gt;
* All [[:Category:Weapons|Weapons]] pages.  they are ugly and seem to have a fair amount of outdated information.  A new template would be reccomended.&lt;br /&gt;
* Any class pages where the introduction text is lifted from the TFC page on wikipedia needs updating with an original FF-specific introduction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pages that need reviewing===&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;See [[:Category:Rated Articles]] for articles that already have a review.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Class:Civilian]]&amp;lt;/s&amp;gt;&lt;br /&gt;
* Everything else&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pages that need to be created===&lt;br /&gt;
&amp;#039;&amp;#039;Mostly incomplete links from the Main Page Contents&amp;#039;&amp;#039;&lt;br /&gt;
* [[Main Menu]] - A description of the options and functions of the main FF game menu, and what each menu option leads to.&lt;br /&gt;
* [[Setup]] - A tutorial page for installing and setting up the game.  Changing names, using cfg files, links to [[Player Controls]] (see below).&lt;br /&gt;
* [[Player Controls]] - A guide to setting up mouse and keyboard binds, a description of the console and it&amp;#039;s purpose.&lt;br /&gt;
* [[Game Goals]] - A page for summarizing the types of games that are in FF, and how the objectives work, etc,.&lt;br /&gt;
* [[Team and Class| Team and Class selection]] - A page discussing the different classes and what they are good for, and when to pick a particular class; also just how to change class and team in-game.&lt;br /&gt;
* All Map Guides!  Maybe we could solicit more assistance from forum-members to write some details, strategies for each of the maps (including popular non-official maps).  This is a big area of missing content. Also, the map template needs to be put in a fairly finished state.&lt;br /&gt;
* [[Troubleshooting]] - need a proper reference compiled from the various sticky threads in the forums (and anywhere else applicable).&lt;br /&gt;
* More? ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In-game screenies and information gathering===&lt;br /&gt;
This is a list of screenshots that need to be taken in-game, and also of information that needs to be verified in-game from article pages.  Add anything that you think may be amiss, and maybe someone will have time to get around to checking it out.&lt;br /&gt;
&lt;br /&gt;
====Screenies====&lt;br /&gt;
* Need screenshot of a player (from third person) that is [[:Category:Status_Effects#Immune|Immune]] (with the little white dots).  A dark map (crossover?) might show up better? Dunno.&lt;br /&gt;
* A first person screenie of a dead player with a tilted camera. Just for kicks.&lt;br /&gt;
* A third person screenie of a player rocket jumping&lt;br /&gt;
* More? ...&lt;br /&gt;
&lt;br /&gt;
* I was thinking about making  pictures comparing the looks of the TFC (new/old style models), FF and TF2 models and put them in the x Player&amp;#039;s Guide to FF. Good idea? --[[User:Hirohito|Hirohito]] 17:50, 1 January 2008 (CST)&lt;br /&gt;
====Verification and fact-checking====&lt;br /&gt;
Do EMP&amp;#039;s cause any metal to detonate including these:&lt;br /&gt;
&lt;br /&gt;
Detonates ammunition that is deployed. E.g. Rockets in midair, deployed pipes, nails midflight, IC rockets, tranq bullets and so on.&lt;br /&gt;
&lt;br /&gt;
Also, by nails midflight, does that mean nail nades nails or nailgun nails?&lt;br /&gt;
&lt;br /&gt;
====Other things====&lt;br /&gt;
* AcidRenix has done a bunch of good video tutorials in this thread: http://www.fortress-forever.com/forum/showthread.php?t=13379. We should incorporate them into the relevant pages on here&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=User_talk:Mirvinmonkey-3&amp;diff=5922</id>
		<title>User talk:Mirvinmonkey-3</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=User_talk:Mirvinmonkey-3&amp;diff=5922"/>
		<updated>2008-01-02T22:16:01Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Navigation infobox size==&lt;br /&gt;
I admit it&amp;#039;s hard for me to tell what these things look like on other screens.  Check the new versions linked at [[Template talk:Infobox manual/Doc]] and let me know how you think they look on your screen. --[[User:Phisionary|Phisionary]] 16:55, 1 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
==Deleting pages and not changing links==&lt;br /&gt;
I just wanted to give you a head-up on this.  It&amp;#039;s a lot easier to do these things when you delete a page, rather than just running into broken links in the future.&lt;br /&gt;
See [[Special:Whatlinkshere/Buildable:Dispenser]] for what I mean.  That&amp;#039;s a lot of broken links. --[[User:Phisionary|Phisionary]] 16:16, 2 January 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/Doc&amp;diff=5921</id>
		<title>Template:Infobox manual/Doc</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/Doc&amp;diff=5921"/>
		<updated>2008-01-02T22:05:31Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: oops.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
This should be placed on the right side of all the manual articles, to provide one-stop navigation of manual sections.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Usable&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;90% done&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
To allow proper placement, The entire page is placed on a table.&lt;br /&gt;
&lt;br /&gt;
# Place &amp;lt;nowiki&amp;gt;{{Infobox manual/Header}}&amp;lt;/nowiki&amp;gt; on the top of the page above all content.&lt;br /&gt;
# Place &amp;lt;nowiki&amp;gt;{{Infobox manual/Footer}}&amp;lt;/nowiki&amp;gt; at the bottom of the page, below all visible content.&lt;br /&gt;
&lt;br /&gt;
* Note: Both the /Header and the /Footer templates must be placed on the page.&lt;br /&gt;
&lt;br /&gt;
On some pages (most notably, Category pages like the one found at [[:Category:Mapping]]) using just &amp;lt;nowiki&amp;gt;{{Infobox manual}}&amp;lt;/nowiki&amp;gt; may be preferable.  This prevents the MediaWiki generated Category section from being pushed toward the bottom of the page.  This presents no problems on pages without right-aligned elements on them.&lt;br /&gt;
&lt;br /&gt;
[[Category:infobox templates| ]]&lt;br /&gt;
&lt;br /&gt;
==All subpages==&lt;br /&gt;
Just for informative purposes, here are all pages and sub-pages for this nav box:&lt;br /&gt;
* [[Template:Infobox manual]] -- Main page.  Not directly transcluded except in special circumstances (i.e. mostly blank category pages).&lt;br /&gt;
* [[Template:Infobox manual/Doc]] -- This documentation page.  All documentation on usage should be placed here.&lt;br /&gt;
* [[Template:Infobox manual/Header]] -- The first half of the manual nav box in the form used most often.&lt;br /&gt;
* [[Template:Infobox manual/Footer]] -- The second half of the previous.&lt;br /&gt;
* [[Template:Infobox manual/Wide]] -- The old version of the manual, width 314px?  Saved just because.&lt;br /&gt;
* [[Template:Infobox manual/Narrow]] -- A development version that is narrower.  Probably could be deleted.&lt;br /&gt;
* [[Template:Infobox manual/ExtraNarrow]] -- The version in use currently.&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/Doc&amp;diff=5920</id>
		<title>Template:Infobox manual/Doc</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/Doc&amp;diff=5920"/>
		<updated>2008-01-02T22:05:05Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: Minor documentation update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
This should be placed on the right side of all the manual articles, to provide one-stop navigation of manual sections.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Usable&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;90% done&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
To allow proper placement, The entire page is placed on a table.&lt;br /&gt;
&lt;br /&gt;
# Place &amp;lt;nowiki&amp;gt;{{Infobox manual/Header}}&amp;lt;/nowiki&amp;gt; on the top of the page above all content.&lt;br /&gt;
# Place &amp;lt;nowiki&amp;gt;{{Infobox manual/Footer}}&amp;lt;/nowiki&amp;gt; at the bottom of the page, below all visible content.&lt;br /&gt;
&lt;br /&gt;
* Note: Both the /Header and the /Footer templates must be placed on the page.&lt;br /&gt;
&lt;br /&gt;
On some pages (most notably, Category pages like the one found at [[:Category:Mapping]]) using just &amp;lt;nowiki&amp;gt;{{Infobox manual}}&amp;lt;/nowiki&amp;gt; may be preferable.  This prevents the MediaWiki generated Category section from being pushed toward the bottom of the page.  This presents no problems on pages without right-aligned elements on them.&lt;br /&gt;
&lt;br /&gt;
[[Category:infobox templates| ]]&lt;br /&gt;
&lt;br /&gt;
==All subpages==&lt;br /&gt;
Just for informative purposes, here are all pages and sub-pages for this nav box:&lt;br /&gt;
* [[Template:Infobox manaul]] -- Main page.  Not directly transcluded except in special circumstances (i.e. mostly blank category pages).&lt;br /&gt;
* [[Template:Infobox manaul/Doc]] -- This documentation page.  All documentation on usage should be placed here.&lt;br /&gt;
* [[Template:Infobox manaul/Header]] -- The first half of the manual nav box in the form used most often.&lt;br /&gt;
* [[Template:Infobox manaul/Footer]] -- The second half of the previous.&lt;br /&gt;
* [[Template:Infobox manaul/Wide]] -- The old version of the manual, width 314px?  Saved just because.&lt;br /&gt;
* [[Template:Infobox manaul/Narrow]] -- A development version that is narrower.  Probably could be deleted.&lt;br /&gt;
* [[Template:Infobox manaul/ExtraNarrow]] -- The version in use currently.&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/ExtraNarrow&amp;diff=5919</id>
		<title>Template:Infobox manual/ExtraNarrow</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Infobox_manual/ExtraNarrow&amp;diff=5919"/>
		<updated>2008-01-02T21:57:19Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: remove colspan attributes, because it&amp;#039;s now only one column anyway.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width:186px; text-align: left; font-size: 90%; background-color:#f5faff; border:3px solid #dce7ed&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;collapsible&amp;quot; style=&amp;quot;border: 2px solid #dce7ed; background:#f5faff; text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#dce7ed; text-align:center; font-size: 180%;&amp;quot; cellpadding=&amp;quot;6&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Image:NavMenu ScoutConc 300px.jpg|170px| ]] &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;&amp;#039;&amp;#039;Scout Concing in &amp;#039;&amp;#039;&amp;#039;Fortress Forever&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[What Fortress Forever Is|What is Fortress Forever?]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Installation and Setup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[System Requirements]] &amp;lt;br&amp;gt; [[Downloads]] &amp;amp;bull; [[Main Menu]] &amp;lt;br&amp;gt; [[Setup]] &amp;amp;bull; [[Beginner&amp;#039;s Guide]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Playing the Game&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Team and Class]] &amp;amp;bull; [[Player Controls]] &amp;lt;br&amp;gt; [[HUD|Heads-Up Display]] &amp;amp;bull; [[Game Goals]] &amp;lt;br&amp;gt; [[:Category:Weapons|Weapons]] &amp;amp;bull; [[:Category:Grenades|Grenades]] &amp;amp;bull; [[:Category:Buildables|Buildables]] &amp;lt;br&amp;gt; [[Ammo]] &amp;amp;bull; [[Armor]] &amp;amp;bull; [[:Category:Status Effects|Status Effects]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Class Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Class:Scout|Scout]] &amp;amp;bull; [[Class:Sniper|Sniper]] &amp;amp;bull; [[Class:Soldier|Soldier]] &amp;lt;br&amp;gt; [[Class:Demoman|Demoman]] &amp;amp;bull; [[Class:Medic|Medic]] &amp;amp;bull; [[Class:HWGuy|HWGuy]] &amp;lt;br&amp;gt; [[Class:Pyro|Pyro]] &amp;amp;bull; [[Class:Spy|Spy]] &amp;amp;bull; [[Class:Engineer|Engineer]] &amp;amp;bull; [[Class:Civilian|Civilian]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Advanced Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Class Tips and Tricks]] &amp;lt;br&amp;gt; [[Movement:Bunnyhopping|Bunnyhopping]] &amp;amp;bull; [[Movement:Trimping|Trimping]] &amp;lt;br&amp;gt; [[Movement:Sharking|Sharking]] &amp;amp;bull; [[Concjumping|Conc Jumping]] &amp;lt;br&amp;gt; [[Rocket Jump|Rocket Jumping]] &amp;lt;br&amp;gt; [[:Category:Movement Systems|Other Movement Skills]] &amp;lt;br&amp;gt; [[Jumping Skills|Other Jumping Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Map Guides&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game Type:Capture The Flag|Capture The Flag]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Map:ff_crossover|Crossover]] &amp;amp;bull; [[Map:ff_monkey|Monkey]] &amp;lt;br&amp;gt; [[Map:ff_shutdown2|Shutdown2]] &amp;amp;bull; [[Map:ff_well|Well]] &amp;amp;bull; [[Map:ff_push|Push]]&lt;br /&gt;
|-&lt;br /&gt;
| | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game Type:Territory Control|Territorial Control]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Map:ff_cornfield|Cornfield]] &amp;amp;bull; [[Map:ff_dustbowl|Dustbowl Valley]] &amp;lt;br&amp;gt; [[Map:ff_cz2|Canalzone 2]]&lt;br /&gt;
|-&lt;br /&gt;
| | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game_Type:Hunted|Assassination]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Map:ff_hunted|The Hunted]]&lt;br /&gt;
|-&lt;br /&gt;
| | &amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Game_Type:Deathmatch|Deathmatch]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Map:ff_dm|Mulch Deathmatch]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Technical Reference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reference:Classes|Class Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Weapons|Weapons Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Grenades|Grenades Reference Guide]] &amp;lt;br&amp;gt; [[Reference:Ammo|Ammo Reference]] &amp;lt;br&amp;gt; [[Reference:Armor|Armor Reference]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Modding&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[:Category:Mapping|Map Editing]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:125%; background-color:#dce7ed; border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;FAQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| | [[TF2 Player&amp;#039;s Guide to FF|TF2 Player&amp;#039;s Guide To FF]] &amp;lt;br&amp;gt; [[TFC Player&amp;#039;s Guide To FF|TFC Player&amp;#039;s Guide To FF]] &amp;lt;br&amp;gt; [[Commands_And_Cvars|Client commands and variables]] &amp;lt;br&amp;gt; [[Troubleshooting|Troubleshooting]] &amp;amp;bull; [[Changelog|Release Notes]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This version is the version curerntly in use. It is 94px narrower than the original version.  See [[Template:Infobox manual]] for usage instructions.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Reference:Armor&amp;diff=5918</id>
		<title>Reference:Armor</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Reference:Armor&amp;diff=5918"/>
		<updated>2008-01-02T21:02:51Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;230px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;215px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;5px&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;background:#f5faff; border:1px solid #dce7ed; width:100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff;font-size:140%&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#dce7ed; color:#000000&amp;quot;|Armor&lt;br /&gt;
|- style=&amp;quot;height:195px&amp;quot;&lt;br /&gt;
| font-size=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:A_b_380x380.jpg|270px]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Armor is equipment in Fortress Forever that all classes have. Armor reduces damage depending on its strength. Armor strengths are also referred to by colors, as some TFC maps had differently colored Armor (green for Light Armor, yellow for Medium Armor, and red for Heavy Armor) that gave you that type of Armor.&lt;br /&gt;
&lt;br /&gt;
When a player receives damage, a percentage of that damage is absorbed by their Armor. When Armor absorbs damage, the player loses Armor Points. If a player&amp;#039;s health goes to 0 or below, he will die - however, if a player&amp;#039;s Armor goes down to 0 he will be fine.&lt;br /&gt;
&lt;br /&gt;
If a player has 0 Armor Points, then he has no Armor and subsequently receives no damage absorbtion.&lt;br /&gt;
&lt;br /&gt;
Players spawn with only half of their maximum Armor by default. However, mappers can use [[:Category:Lua|Lua]] to change this and have classes spawn with any amount of Armor they wish (as long as it does not go over the maximum amount).&lt;br /&gt;
&lt;br /&gt;
When a player spawns (or if they receive damage), they can recover Armor by picking up more. Armor is represented by its own pickup (shown in the picture to the right); Armor can also be contained in bags. Armor pickups typically restore 150 armor, but this can be changed via Lua by mappers. Bags with Armor also provide the same default amount, and this can also be changed by mappers via Lua. Special map zones (such as beams, floor tiles, etc.) can also be coded to restore Armor.&lt;br /&gt;
&lt;br /&gt;
==Light Armor==&lt;br /&gt;
&lt;br /&gt;
Light Armor absorbs 30% damage. If you sustain 10 points of damage, you will lose 7 health points and 3 armor points. The [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], and [[Class:Civilian|Civilian]] are equipped with Light Armor.&lt;br /&gt;
&lt;br /&gt;
Historically, this was called &amp;#039;&amp;#039;Green&amp;#039;&amp;#039; armor, but this designation is no longer used.&lt;br /&gt;
&lt;br /&gt;
==Medium Armor==&lt;br /&gt;
&lt;br /&gt;
Medium Armor absorbs 60% damage. If you sustain 10 points of damage, you will lose 4 health points and 6 armor points. The [[Class:Demoman|Demoman]], [[Class:Medic|Medic]], [[Class:Pyro|Pyro]], [[Class:Spy|Spy]], and [[Class:Engineer|Engineer]] are equipped with Medium Armor.&lt;br /&gt;
&lt;br /&gt;
Historically, this was called &amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039; armor, but this designation is no longer used.&lt;br /&gt;
&lt;br /&gt;
==Heavy Armor==&lt;br /&gt;
&lt;br /&gt;
Heavy Armor absorbs 80% damage.  If you sustain 10 points of damage, you will lose 2 health points and 8 armor points. The [[Class:Soldier|Soldier]] and [[Class:HWGuy|HWGuy]] are equipped with Heavy Armor.&lt;br /&gt;
&lt;br /&gt;
Historically, this was called &amp;#039;&amp;#039;Red&amp;#039;&amp;#039; armor, but this designation is no longer used.&lt;br /&gt;
&lt;br /&gt;
==Other Armour==&lt;br /&gt;
&lt;br /&gt;
The [[Class:Engineer|Engineer]] is equipped with a special class of armor that might be called &amp;#039;&amp;#039;Medium-Light&amp;#039;&amp;#039;. The Engineer&amp;#039;s armor absorbs 50% damage. If you sustain 10 points of damage, you will lose 5 health points and 5 armor points.&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:A_g_380x380.jpg|135px]]&lt;br /&gt;
| igcaption1=Green Armor Model&lt;br /&gt;
| igimage2=[[Image:A_r_380x380.jpg|135px]]&lt;br /&gt;
| igcaption2=Red Armor Model&lt;br /&gt;
| igimage3=[[Image:A_y_380x380.jpg|135px]]&lt;br /&gt;
| igcaption3=Yellow Armor Model&lt;br /&gt;
| igimage4=[[Image:A_b_380x380.jpg|135px]]&lt;br /&gt;
| igcaption4=Blue Armor Model&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation Reference}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:A_y_380x380.jpg&amp;diff=5917</id>
		<title>File:A y 380x380.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:A_y_380x380.jpg&amp;diff=5917"/>
		<updated>2008-01-02T21:00:49Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: Yellow armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yellow armor&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:A_r_380x380.jpg&amp;diff=5916</id>
		<title>File:A r 380x380.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:A_r_380x380.jpg&amp;diff=5916"/>
		<updated>2008-01-02T21:00:30Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: Red Armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Red Armor&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:A_g_380x380.jpg&amp;diff=5915</id>
		<title>File:A g 380x380.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:A_g_380x380.jpg&amp;diff=5915"/>
		<updated>2008-01-02T21:00:10Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: Green armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Green armor&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:A_b_380x380.jpg&amp;diff=5914</id>
		<title>File:A b 380x380.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:A_b_380x380.jpg&amp;diff=5914"/>
		<updated>2008-01-02T20:59:52Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: Blue armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blue armor&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Grenade:Napalm&amp;diff=5913</id>
		<title>Grenade:Napalm</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Grenade:Napalm&amp;diff=5913"/>
		<updated>2008-01-02T20:41:54Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
The Napalm Grenade explodes, then spreads a viscous napalm substance in the immediate area (hereby referred to as &amp;#039;flames&amp;#039;).  The flames spewing from the grenade take on the grenade&amp;#039;s velocity in addition to a smaller, random vector.  As the grenade explodes and the flames fly out, if a flame strikes a victim it will stick to them, causing damage and setting them [[Status:On Fire|on fire]].  If a flame sticks to the player, it is removed from the world.  Any flames that did not strike a player will fall to the ground and settle, still burning.  Flames on the ground emit a thick, black acrid smoke that can block visibility in confined spaces such as corridors.  Running through any flames on the ground will cause damage, but not as much as a direct strike.  Once the grenade expires, the smoke persists for a few more seconds.&lt;br /&gt;
&lt;br /&gt;
If buildables or non-players are struck by a napalm grenade, should we come up with a separate case of damage values or something?  Discussion page.&lt;br /&gt;
[[Image:G_np_190x190.jpg|frame]]&lt;br /&gt;
==Damage==&lt;br /&gt;
&amp;#039;&amp;#039;These figures are guesses and will change depending on the amount of flames the napalm sprays out, its coverage and duration.  The relationships between the figures are more useful than the figures themselves&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; damage if hit by the initial grenade explosion (as it&amp;#039;s just a small explosion).  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; damage if hit by a flying flame (i.e. the flame is bursting from the grenade and strikes a player in midair).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; damage per second if coming into contact with a flame that has come to rest on the floor.&lt;br /&gt;
&lt;br /&gt;
==Splash Range==&lt;br /&gt;
* The initial explosion&amp;#039;s splash range is low (slightly smaller than a regular grenade explosion) as the focus is on trying to make the grenade&amp;#039;s fiery payload fly into victims, not to strike with the initial blast.&lt;br /&gt;
* Each airborne flame should require a fairly accurate shot to stick to enemies.&lt;br /&gt;
* Flames on the ground should cause damage to anything that is near it, but also with an increased vertical range (say something like 48 units, as fire is HOT SHIT and heat rises).&lt;br /&gt;
&lt;br /&gt;
==Push==&lt;br /&gt;
* Flames on the ground push the player upwards with a small impulse.  This aids jumping without being annoying.&lt;br /&gt;
&lt;br /&gt;
==Fuse==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Speed of Gren Throw==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Time of Effect==&lt;br /&gt;
* Each flame lasts for 5 seconds, give or take up to half a second.  Hopefully the effect is that the flames peter out over a second or or two.&lt;br /&gt;
* Smoke caused by the napalm grenade clears roughly two seconds after the grenade expires.&lt;br /&gt;
&lt;br /&gt;
==Specal Properties==&lt;br /&gt;
* Emits a thick, black viscous smoke cloud&lt;br /&gt;
* Can be used to perform a Napalm jump&lt;br /&gt;
* All Napalm damage sets people [[Status:On Fire|On Fire]].  This includes the initial explosion and all kinds of flame damage caused by he secondary stage of the grenade.&lt;br /&gt;
&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Grenades}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Grenade:Nail&amp;diff=5912</id>
		<title>Grenade:Nail</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Grenade:Nail&amp;diff=5912"/>
		<updated>2008-01-02T20:41:34Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
The nail grenade.&lt;br /&gt;
[[Image:G_ng_190x190.jpg|frame]]&lt;br /&gt;
==Damage==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage per nail strike&lt;br /&gt;
* 50 damage for a direct hit from secondary explosion&lt;br /&gt;
&lt;br /&gt;
==Splash Range==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; units&lt;br /&gt;
&lt;br /&gt;
==Fuse==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Speed of Gren Throw==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Time of Effect==&lt;br /&gt;
* 3 seconds (TFC is 4)&lt;br /&gt;
&lt;br /&gt;
==Specal Properties==&lt;br /&gt;
* Upon the initial detonation, the nail grenade jumps up to waist height (~30 units) in a period of roughly 1/3 of a second.&lt;br /&gt;
* The Grenade should not &amp;#039;pop&amp;#039; up through solid surfaces.  If a surface is blocking its way, it should stop rising.&lt;br /&gt;
* It then locks in position and spins on the spot, ejecting nails in a horizontal direction (i.e. parallel to ground)&lt;br /&gt;
* Explodes after initial nail ejection phase.&lt;br /&gt;
&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Grenades}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Grenade:MIRV&amp;diff=5911</id>
		<title>Grenade:MIRV</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Grenade:MIRV&amp;diff=5911"/>
		<updated>2008-01-02T20:41:10Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
The MIRV grenade explodes and releases four mini bomblets.&lt;br /&gt;
[[Image:G_mi_190x190.jpg|frame]]&lt;br /&gt;
==Damage==&lt;br /&gt;
* The initial blast causes the same amount of damage as a [[Grenade:Frag|Frag]] Grenade.&lt;br /&gt;
* Each MIRV of the four bomblets causes &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage.  Four bomblets is enough to kill a HW, so I&amp;#039;d say they all do the same amount of damage as a frag grenade (so the MIRV is effectively one frag gren that releases four!)&lt;br /&gt;
&lt;br /&gt;
==Splash Range==&lt;br /&gt;
* The initial blast has the same amount of splash as a [[Grenade:Frag|Frag]] Grenade.&lt;br /&gt;
* Each MIRV bomblet has a splash of &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; units.&lt;br /&gt;
* Bomblets are thrown out in a fairly small area.&lt;br /&gt;
&lt;br /&gt;
==Fuse==&lt;br /&gt;
* Standard.&lt;br /&gt;
* The secondary fuse of each bomblet varies (roughly) between is 1.5 and 2 seconds.&lt;br /&gt;
&lt;br /&gt;
==Speed of Gren Throw==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Time of Effect==&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
==Specal Properties==&lt;br /&gt;
* Can be used to perform a gren jump in one of two ways, Hand-Held or Dropped.&lt;br /&gt;
&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Grenades}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Grenade:Gas&amp;diff=5910</id>
		<title>Grenade:Gas</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Grenade:Gas&amp;diff=5910"/>
		<updated>2008-01-02T20:40:51Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
The gas grenade emitts a noxious blend of gasses and harmful chemicals that causes people to start seeing things.&lt;br /&gt;
[[Image:G_ga_190x190.jpg|frame]]&lt;br /&gt;
==Damage==&lt;br /&gt;
* If inside the area of effect, a blanket damage level of 1 per second.  Stacking gas grenades does &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; have a cumulative effect.  I.e. 3 gas grens in the same place will do exactly the same damage levels as one gas grenade would.&lt;br /&gt;
* Causes [[Status:Hallucinating|confusion]].&lt;br /&gt;
&lt;br /&gt;
==Splash Range==&lt;br /&gt;
* A fairly small spherical range of radius &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Fuse==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Speed of Gren Throw==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Time of Effect==&lt;br /&gt;
* 10 seconds&lt;br /&gt;
&lt;br /&gt;
==Specal Properties==&lt;br /&gt;
* Causes enemies to [[Status:Hallucinating|Hallucinate]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Grenades}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Grenade:Frag&amp;diff=5909</id>
		<title>Grenade:Frag</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Grenade:Frag&amp;diff=5909"/>
		<updated>2008-01-02T20:40:22Z</updated>

		<summary type="html">&lt;p&gt;Phisionary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
The frag grenade.&lt;br /&gt;
[[Image:G_fr_190x190.jpg|frame]]&lt;br /&gt;
==Damage==&lt;br /&gt;
* 114 damage for a direct (held) hit.  121 damage when standing over a dropped gren.&lt;br /&gt;
&lt;br /&gt;
==Splash Range==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; units&lt;br /&gt;
&lt;br /&gt;
==Fuse==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Speed of Gren Throw==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Time of Effect==&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
==Specal Properties==&lt;br /&gt;
* Can be used to perform a gren jump in one of two ways, Hand-Held or Dropped.&lt;br /&gt;
&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Grenades}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>Phisionary</name></author>
	</entry>
</feed>