<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.fortress-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pixel</id>
	<title>Fortress Forever Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.fortress-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pixel"/>
	<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Special:Contributions/Pixel"/>
	<updated>2026-05-08T20:22:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Mapping_Intro&amp;diff=9539</id>
		<title>Mapping Intro</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Mapping_Intro&amp;diff=9539"/>
		<updated>2010-05-18T19:00:13Z</updated>

		<summary type="html">&lt;p&gt;Pixel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Setting up Hammer to make Fortress Forever maps can be a major pain. Thankfully, [http://www.fortress-forever.com/forum/member.php?u=13527 Darkness] has made a tutorial that makes setting up Hammer very easy!&amp;lt;br&amp;gt;&lt;br /&gt;
=How to set up Hammer=&lt;br /&gt;
&lt;br /&gt;
First we have to change the launch options.&lt;br /&gt;
&lt;br /&gt;
So go to your tool section on steam.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Lounchep3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next Right click Source SKD and click properties&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Lounch1os0.png]]&lt;br /&gt;
&lt;br /&gt;
once your instead click on Set Launch Options&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Lounch2iz4.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the Box type -engine ep1 (some people might have to add a -nop4 after ep1)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Lounch3sc2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then click OK then click close, and start up Source SDK&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Lounch4up9.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Start up hammer with current game as Half life 2 then once started click the tools tab up top and click options&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Lounch5nt3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next click Edit beside Configuration&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Lounch6gr4.png]]&lt;br /&gt;
&lt;br /&gt;
Click Add&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Lounch7pw8.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Type in Fortress Forever and click ok&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Lounch8do2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next Fortress Forever Should appear and if it does Click the Close button&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Lounch9qw6.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you should be at Configure Hammer again, click the arrow next to Hl2 and click Fortress Forever&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Lounch10gx8.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ok fill in all the information you see in this picture for your configuration (if you have something different use that then)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Lounch11fe6.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Data files&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamDir\steamapps\SourceMods\FortressForever\for tressforever.fgd&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Texture Format&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Materials (Half-Life2)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Type&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Life 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defualt PointEntity class&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
info_script&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Default SolidEntity class&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
func_detail&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Default texture scale&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
0.25&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defualt lightmap scale&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cordon texture&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
tools/toolsskybox&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Executable Directory&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamDir\steamapps\SourceMods\FortressForever&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Directory&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamDir\steamapps\SourceMods\FortressForever&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hammer VMF Directory&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamDir\steamapps\SourceMods\FortressForever\maps&lt;br /&gt;
&lt;br /&gt;
Next click the Build Programs Tab and under configuration click Fortress Forever&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Lounch12ex4.png]]&lt;br /&gt;
&lt;br /&gt;
Next this section should look exactly like this&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Lounch13eu4.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Executable&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamUserDir\sourcesdk\hl2.exe &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BSP Executable&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
$SteamUserDir\sourcesdk\bin\ep1\bin\vbsp.exe&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;VIS Executable&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamUserDir\sourcesdk\bin\ep1\bin\vvis.exe&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RAD Executable&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamUserDir\sourcesdk\bin\ep1\bin\vrad.exe&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Place compiled maps in this directory before running the game&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
$SteamDir\steamapps\SourceMods\FortressForever\maps&lt;br /&gt;
&lt;br /&gt;
After that click apply and then ok, and exit hammer and under current game select Fortress Forever&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Lounch14qh8.png]]&lt;br /&gt;
&lt;br /&gt;
After that start up Hammer and you should be ready to go!!&lt;br /&gt;
&lt;br /&gt;
[[Category:Mapping]] [[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Pixel</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Pelletgun&amp;diff=9401</id>
		<title>Weapon:Pelletgun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Pelletgun&amp;diff=9401"/>
		<updated>2009-10-13T21:45:32Z</updated>

		<summary type="html">&lt;p&gt;Pixel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Page_Weapon&lt;br /&gt;
| infoboxweapon =&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
| weapon portrait = [[Image:PngsWon&amp;#039;tUpload.jpg|PngsWon&amp;#039;tUpload.jpg|300px]]&lt;br /&gt;
| weaponname = &amp;#039;&amp;#039;&amp;#039;Single Shotgun&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rof = .5 s&lt;br /&gt;
| rps = 8&lt;br /&gt;
| damage = 24&lt;br /&gt;
| recoil = .5&lt;br /&gt;
| projectilespeed = Instantaneous&lt;br /&gt;
| bullets = 6&lt;br /&gt;
| bulletspread = .03&lt;br /&gt;
| prereload = 0.4 sec&lt;br /&gt;
| reload = 0.25 sec&lt;br /&gt;
| postreload = .6 sec&lt;br /&gt;
| spintime = N/A&lt;br /&gt;
| defaultammo = Variable&lt;br /&gt;
| maxammo = Variable&lt;br /&gt;
| ammotype = [[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
| weaponname =&lt;br /&gt;
Class&lt;br /&gt;
| weaponintro =&lt;br /&gt;
A regular shotgun. Used by the [[class:Scout|Scout]], [[Class:Demoman|Demoman]], [[Class:Soldier|Soldier]], [[Class:HWGuy|HWGuy]], [[Class:Medic|Medic]] and [[Class:Pyro|Pyro]].&lt;br /&gt;
|ability1 = This weapon has no special abilities.&lt;br /&gt;
| changesinfo =&lt;br /&gt;
This weapon, when fired, shoots six bullets in a tight pattern. &lt;br /&gt;
| strategyandtips =&lt;br /&gt;
This is useful for picking off weak enemies, such as Scouts or horribly wounded enemies, or when the magazine in your primary weapon has been depleted and you don&amp;#039;t have enough time to reload.&lt;br /&gt;
&lt;br /&gt;
Unless you are a Scout, never use it as a primary weapon. It&amp;#039;s far too weak to inflict singificant damage on anything but a Scout.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:shotpump.jpg|135px]]&lt;br /&gt;
| igcaption1=The Single Shotgun being pumped.&lt;br /&gt;
| igimage2=[[Image:regshotspread.jpg]]&lt;br /&gt;
| igcaption2=The spread of a Single Shotgun&amp;#039;s blast.&lt;br /&gt;
| igimage3=[[Image:reloadingsingleshotty.jpg|135px]]&lt;br /&gt;
| igcaption3=The Single Shotgun being reloaded.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Pixel</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:PngsWon%27tUpload.jpg&amp;diff=9400</id>
		<title>File:PngsWon&#039;tUpload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:PngsWon%27tUpload.jpg&amp;diff=9400"/>
		<updated>2009-10-13T21:45:09Z</updated>

		<summary type="html">&lt;p&gt;Pixel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pixel</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Test.jpg&amp;diff=9399</id>
		<title>File:Test.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Test.jpg&amp;diff=9399"/>
		<updated>2009-10-13T21:42:26Z</updated>

		<summary type="html">&lt;p&gt;Pixel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pixel</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Pelletgun&amp;diff=8395</id>
		<title>Weapon:Pelletgun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Pelletgun&amp;diff=8395"/>
		<updated>2008-02-29T00:35:28Z</updated>

		<summary type="html">&lt;p&gt;Pixel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Page_Weapon&lt;br /&gt;
| infoboxweapon =&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
| weapon portrait = [[Image:Shotgun.png|Shotgun.png|300px]]&lt;br /&gt;
| weaponname = &amp;#039;&amp;#039;&amp;#039;Single Shotgun&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rof = .5 s&lt;br /&gt;
| rps = 8&lt;br /&gt;
| damage = 22&lt;br /&gt;
| recoil = .5&lt;br /&gt;
| projectilespeed = ?&lt;br /&gt;
| bullets = 6&lt;br /&gt;
| bulletspread = .02&lt;br /&gt;
| prereload = .4 sec&lt;br /&gt;
| reload = .4 sec&lt;br /&gt;
| postreload = .4 sec&lt;br /&gt;
| spintime = N/A&lt;br /&gt;
| defaultammo = Variable&lt;br /&gt;
| maxammo = Variable&lt;br /&gt;
| ammotype = [[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
| weaponname =&lt;br /&gt;
Class&lt;br /&gt;
| weaponintro =&lt;br /&gt;
A regular shotgun. Used by the [[class:Scout|Scout]], [[Class:Demoman|Demoman]], [[Class:Soldier|Soldier]], [[Class:HWGuy|HWGuy]], [[Class:Medic|Medic]] and [[Class:Pyro|Pyro]].&lt;br /&gt;
|ability1 = This weapon has no special abilities.&lt;br /&gt;
| changesinfo =&lt;br /&gt;
This weapon, when fired, shoots six bullets in a tight pattern. &lt;br /&gt;
| strategyandtips =&lt;br /&gt;
This is useful for picking off weak enemies, such as Scouts or horribly wounded enemies, or when the magazine in your primary weapon has been depleted and you don&amp;#039;t have enough time to reload.&lt;br /&gt;
&lt;br /&gt;
Unless you are a Scout, never use it as a primary weapon. It&amp;#039;s far too weak to inflict singificant damage on anything but a Scout.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:shotpump.jpg|135px]]&lt;br /&gt;
| igcaption1=The Single Shotgun being pumped.&lt;br /&gt;
| igimage2=[[Image:regshotspread.jpg]]&lt;br /&gt;
| igcaption2=The spread of a Single Shotgun&amp;#039;s blast.]&lt;br /&gt;
| igimage3=[[Image:reloadingsinglestotty.jpg|135px]]&lt;br /&gt;
| igcaption3=The Single Shotgun being reloaded.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Pixel</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Pelletgun&amp;diff=8394</id>
		<title>Weapon:Pelletgun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Pelletgun&amp;diff=8394"/>
		<updated>2008-02-29T00:35:16Z</updated>

		<summary type="html">&lt;p&gt;Pixel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Page_Weapon&lt;br /&gt;
| infoboxweapon =&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
| weapon portrait = [[Image:Shotgun.jpg|Shotgun.jpg|300px]]&lt;br /&gt;
| weaponname = &amp;#039;&amp;#039;&amp;#039;Single Shotgun&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rof = .5 s&lt;br /&gt;
| rps = 8&lt;br /&gt;
| damage = 22&lt;br /&gt;
| recoil = .5&lt;br /&gt;
| projectilespeed = ?&lt;br /&gt;
| bullets = 6&lt;br /&gt;
| bulletspread = .02&lt;br /&gt;
| prereload = .4 sec&lt;br /&gt;
| reload = .4 sec&lt;br /&gt;
| postreload = .4 sec&lt;br /&gt;
| spintime = N/A&lt;br /&gt;
| defaultammo = Variable&lt;br /&gt;
| maxammo = Variable&lt;br /&gt;
| ammotype = [[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
| weaponname =&lt;br /&gt;
Class&lt;br /&gt;
| weaponintro =&lt;br /&gt;
A regular shotgun. Used by the [[class:Scout|Scout]], [[Class:Demoman|Demoman]], [[Class:Soldier|Soldier]], [[Class:HWGuy|HWGuy]], [[Class:Medic|Medic]] and [[Class:Pyro|Pyro]].&lt;br /&gt;
|ability1 = This weapon has no special abilities.&lt;br /&gt;
| changesinfo =&lt;br /&gt;
This weapon, when fired, shoots six bullets in a tight pattern. &lt;br /&gt;
| strategyandtips =&lt;br /&gt;
This is useful for picking off weak enemies, such as Scouts or horribly wounded enemies, or when the magazine in your primary weapon has been depleted and you don&amp;#039;t have enough time to reload.&lt;br /&gt;
&lt;br /&gt;
Unless you are a Scout, never use it as a primary weapon. It&amp;#039;s far too weak to inflict singificant damage on anything but a Scout.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
{{Image_Gallery&lt;br /&gt;
| igimage1=[[Image:shotpump.jpg|135px]]&lt;br /&gt;
| igcaption1=The Single Shotgun being pumped.&lt;br /&gt;
| igimage2=[[Image:regshotspread.jpg]]&lt;br /&gt;
| igcaption2=The spread of a Single Shotgun&amp;#039;s blast.]&lt;br /&gt;
| igimage3=[[Image:reloadingsinglestotty.jpg|135px]]&lt;br /&gt;
| igcaption3=The Single Shotgun being reloaded.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>Pixel</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Shotgun.png&amp;diff=8393</id>
		<title>File:Shotgun.png</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Shotgun.png&amp;diff=8393"/>
		<updated>2008-02-29T00:35:00Z</updated>

		<summary type="html">&lt;p&gt;Pixel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pixel</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Test_background.jpg&amp;diff=8264</id>
		<title>File:Test background.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Test_background.jpg&amp;diff=8264"/>
		<updated>2008-02-24T03:46:43Z</updated>

		<summary type="html">&lt;p&gt;Pixel: uploaded a new version of &amp;quot;Image:Test background.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pixel</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Test_background.jpg&amp;diff=8263</id>
		<title>File:Test background.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Test_background.jpg&amp;diff=8263"/>
		<updated>2008-02-24T03:46:19Z</updated>

		<summary type="html">&lt;p&gt;Pixel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pixel</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Crowbar&amp;diff=8261</id>
		<title>Weapon:Crowbar</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Crowbar&amp;diff=8261"/>
		<updated>2008-02-24T03:03:12Z</updated>

		<summary type="html">&lt;p&gt;Pixel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Page_Weapon&lt;br /&gt;
| infoboxweapon =&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
| weapon portrait = [[Image:crowbar.png|100px]]&lt;br /&gt;
| weaponname = &amp;#039;&amp;#039;&amp;#039;Crowbar&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rof = .4 s&lt;br /&gt;
| rps = N/A&lt;br /&gt;
| damage = 30&lt;br /&gt;
| recoil = N/A&lt;br /&gt;
| projectilespeed = N/A&lt;br /&gt;
| bullets = N/A&lt;br /&gt;
| bulletspread = N/A&lt;br /&gt;
| prereload = N/A&lt;br /&gt;
| reload = N/A&lt;br /&gt;
| postreload = N/A&lt;br /&gt;
| spintime = N/A&lt;br /&gt;
| defaultammo = N/A&lt;br /&gt;
| maxammo = N/A&lt;br /&gt;
| ammotype = N/A&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
| weaponname =&lt;br /&gt;
Class&lt;br /&gt;
| weaponintro =&lt;br /&gt;
A slightly-beaten up crowbar. Used by the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:HWGuy|HWGuy]], [[Class:Soldier|Soldier]] and [[Class:Pyro|Pyro]].&lt;br /&gt;
| changesinfo =&lt;br /&gt;
It&amp;#039;s a melee weapon.&lt;br /&gt;
| ability1 = This weapon has no special abilities.&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
It&amp;#039;s great for humiliation and beating the shit out of your teammates before a round starts, but otherwise skip it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>Pixel</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Crowbar.png&amp;diff=8260</id>
		<title>File:Crowbar.png</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Crowbar.png&amp;diff=8260"/>
		<updated>2008-02-24T03:03:03Z</updated>

		<summary type="html">&lt;p&gt;Pixel: uploaded a new version of &amp;quot;Image:Crowbar.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pixel</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Crowbar&amp;diff=8259</id>
		<title>Weapon:Crowbar</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Crowbar&amp;diff=8259"/>
		<updated>2008-02-24T03:01:46Z</updated>

		<summary type="html">&lt;p&gt;Pixel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Page_Weapon&lt;br /&gt;
| infoboxweapon =&lt;br /&gt;
{{Infobox Weapon&lt;br /&gt;
| weapon portrait = [[Image:Crowbar.png|100px]]&lt;br /&gt;
| weaponname = &amp;#039;&amp;#039;&amp;#039;Crowbar&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rof = .4 s&lt;br /&gt;
| rps = N/A&lt;br /&gt;
| damage = 30&lt;br /&gt;
| recoil = N/A&lt;br /&gt;
| projectilespeed = N/A&lt;br /&gt;
| bullets = N/A&lt;br /&gt;
| bulletspread = N/A&lt;br /&gt;
| prereload = N/A&lt;br /&gt;
| reload = N/A&lt;br /&gt;
| postreload = N/A&lt;br /&gt;
| spintime = N/A&lt;br /&gt;
| defaultammo = N/A&lt;br /&gt;
| maxammo = N/A&lt;br /&gt;
| ammotype = N/A&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
| weaponname =&lt;br /&gt;
Class&lt;br /&gt;
| weaponintro =&lt;br /&gt;
A slightly-beaten up crowbar. Used by the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:HWGuy|HWGuy]], [[Class:Soldier|Soldier]] and [[Class:Pyro|Pyro]].&lt;br /&gt;
| changesinfo =&lt;br /&gt;
It&amp;#039;s a melee weapon.&lt;br /&gt;
| ability1 = This weapon has no special abilities.&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
It&amp;#039;s great for humiliation and beating the shit out of your teammates before a round starts, but otherwise skip it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>Pixel</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Crowbar.png&amp;diff=8258</id>
		<title>File:Crowbar.png</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Crowbar.png&amp;diff=8258"/>
		<updated>2008-02-24T03:00:55Z</updated>

		<summary type="html">&lt;p&gt;Pixel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pixel</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Civilian&amp;diff=8257</id>
		<title>Class:Civilian</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Civilian&amp;diff=8257"/>
		<updated>2008-02-24T02:54:49Z</updated>

		<summary type="html">&lt;p&gt;Pixel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:civilian_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Civilian&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Very Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;None&amp;lt;/span&amp;gt;&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Very Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| healthmax = 50&lt;br /&gt;
| maxspeed = 241&lt;br /&gt;
| slot1 = [[Weapon:Umbrella|Umbrella]]&lt;br /&gt;
| slot4 = [[Weapon:Tommy_Gun|Tommy Gun]]&lt;br /&gt;
}}&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| shellsatspawn = 50&lt;br /&gt;
| shellsmax = 150&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 0&lt;br /&gt;
| nailsmax = 0&lt;br /&gt;
| discardnails = No&lt;br /&gt;
| cellsatspawn = 0&lt;br /&gt;
| cellsmax = 0&lt;br /&gt;
| discardcells = No&lt;br /&gt;
| rocketsatspawn = 0&lt;br /&gt;
| rocketsmax = 0&lt;br /&gt;
| discardrockets = No&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = No&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Civilian&lt;br /&gt;
| classintro =&lt;br /&gt;
The Civilian is only found in &amp;quot;VIP escort&amp;quot; type maps and other special modes. This weak, slow character was originally armed with just an [[Weapon:Umbrella|Umbrella]] (the functional equivalent of a [[Weapon:Crowbar|Crowbar]]; the devs have since given him the [[Weapon:Tommy_Gun|Tommy Gun]] to slightly increase his survivability. Nevertheless, he typically requires the protection of his teammates in order to complete a map&amp;#039;s objectives.&lt;br /&gt;
&lt;br /&gt;
In TFC, the Civilian was sometimes referred to as &amp;quot;the prez,&amp;quot; &amp;quot;fatty,&amp;quot; &amp;quot;the blueberry,&amp;quot; or &amp;quot;Mr. Potato Head&amp;quot;. It is expected that the Fortress Forever version will be called some variation of &amp;quot;Winston Churchill&amp;quot; as the Civilian&amp;#039;s appearance is heavily influenced by [http://history.sandiego.edu/cdr2/WW2Pics/81714.jpg a certain famous picture of Winston Churchill]. &lt;br /&gt;
&lt;br /&gt;
The Civilian has also been heavily used as a generic class in fun or skill maps. These maps are usually an adventure made by custom mappers where players (usually working as a team) are given the basic objective of reaching the end of the map, with various challenges along the way.&lt;br /&gt;
&lt;br /&gt;
Inexplicably, the Civilian did not receive a new model when TFC was patched.&lt;br /&gt;
&lt;br /&gt;
Previously, the [[Class:Spy|Spy]] could not disguise as a Civilian; this is no longer the case in Fortress Forever.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Text for the [http://en.wikipedia.org/wiki/Team_Fortress_Classic#Civilian Civilian] taken from the [http://en.wikipedia.org/wiki/Team_Fortress_Classic Wikipedia article on Team Fortress Classic]&amp;#039;&lt;br /&gt;
| abilities =&lt;br /&gt;
* You can end the game on [[Map:ff_hunted|ff_hunted]], and you have the amazing ability to die quickly.&lt;br /&gt;
| weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Umbrella|Umbrella]]&lt;br /&gt;
|imgsrc=W_um_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
Useful if it rains. Kills anything it touches in 1 hit also.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Tommy_Gun|Tommy Gun]]&lt;br /&gt;
|imgsrc=W_tg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
An ornamental Tommy Gun that has been taken from a shelf. Currently not in the game.&lt;br /&gt;
}}&lt;br /&gt;
| grenades =&lt;br /&gt;
* The Civilian does not have grenades.&lt;br /&gt;
| changesinfo =&lt;br /&gt;
New weapon: [[Weapon:Tommygun|Tommy Gun]].&lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
No special commands.&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
* Stay out of the way of snipers. Wait for your bodyguards to give you the clear before you move around. Always try to conceal yourself and stay safe.&lt;br /&gt;
| credconceptart =&lt;br /&gt;
dood&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/36 Civilian&amp;#039;s Media Page]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>Pixel</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Civilian&amp;diff=8256</id>
		<title>Class:Civilian</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Civilian&amp;diff=8256"/>
		<updated>2008-02-24T02:54:33Z</updated>

		<summary type="html">&lt;p&gt;Pixel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:civilian_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Civilian&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Very Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;None&amp;lt;/span&amp;gt;&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Very Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| healthmax = 50&lt;br /&gt;
| maxspeed = 241&lt;br /&gt;
| slot1 = [[Weapon:Umbrella|Umbrella]]&lt;br /&gt;
| slot4 = [[Weapon:Tommy_Gun|Tommy Gun]]&lt;br /&gt;
}}&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| shellsatspawn = 50&lt;br /&gt;
| shellsmax = 150&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 0&lt;br /&gt;
| nailsmax = 0&lt;br /&gt;
| discardnails = No&lt;br /&gt;
| cellsatspawn = 0&lt;br /&gt;
| cellsmax = 0&lt;br /&gt;
| discardcells = No&lt;br /&gt;
| rocketsatspawn = 0&lt;br /&gt;
| rocketsmax = 0&lt;br /&gt;
| discardrockets = No&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = No&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Civilian&lt;br /&gt;
| classintro =&lt;br /&gt;
The Civilian is only found in &amp;quot;VIP escort&amp;quot; type maps and other special modes. This weak, slow character was originally armed with just an [[Weapon:Umbrella|Umbrella]] (the functional equivalent of a [[Weapon:Crowbar|Crowbar]]; the devs have since given him the [[Weapon:Tommy_Gun|Tommy Gun]] to slightly increase his survivability. Nevertheless, he typically requires the protection of his teammates in order to complete a map&amp;#039;s objectives.&lt;br /&gt;
&lt;br /&gt;
In TFC, the Civilian was sometimes referred to as &amp;quot;the prez,&amp;quot; &amp;quot;fatty,&amp;quot; &amp;quot;the blueberry,&amp;quot; or &amp;quot;Mr. Potato Head&amp;quot;. It is expected that the Fortress Forever version will be called some variation of &amp;quot;Winston Churchill&amp;quot; as the Civilian&amp;#039;s appearance is heavily influenced by [http://history.sandiego.edu/cdr2/WW2Pics/81714.jpg a certain famous picture of Winston Churchill]. &lt;br /&gt;
&lt;br /&gt;
The Civilian has also been heavily used as a generic class in fun or skill maps. These maps are usually an adventure made by custom mappers where players (usually working as a team) are given the basic objective of reaching the end of the map, with various challenges along the way.&lt;br /&gt;
&lt;br /&gt;
Inexplicably, the Civilian did not receive a new model when TFC was patched.&lt;br /&gt;
&lt;br /&gt;
Previously, the [[Class:Spy|Spy]] could not disguise as a Civilian; this is no longer the case in Fortress Forever.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Text for the [http://en.wikipedia.org/wiki/Team_Fortress_Classic#Civilian Civilian] taken from the [http://en.wikipedia.org/wiki/Team_Fortress_Classic Wikipedia article on Team Fortress Classic]&amp;#039;&lt;br /&gt;
| abilities =&lt;br /&gt;
* You can end the game on [[Map:ff_hunted|ff_hunted]], and you have the amazing ability to die quickly.&lt;br /&gt;
| weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Umbrella|Umbrella]]&lt;br /&gt;
|imgsrc=W_um_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
Useful if it rains. Kills anything it touches in 1 hit.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Tommy_Gun|Tommy Gun]]&lt;br /&gt;
|imgsrc=W_tg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
An ornamental Tommy Gun that has been taken from a shelf. Currently not in the game.&lt;br /&gt;
}}&lt;br /&gt;
| grenades =&lt;br /&gt;
* The Civilian does not have grenades.&lt;br /&gt;
| changesinfo =&lt;br /&gt;
New weapon: [[Weapon:Tommygun|Tommy Gun]].&lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
No special commands.&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
* Stay out of the way of snipers. Wait for your bodyguards to give you the clear before you move around. Always try to conceal yourself and stay safe.&lt;br /&gt;
| credconceptart =&lt;br /&gt;
dood&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/36 Civilian&amp;#039;s Media Page]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|2}}&lt;/div&gt;</summary>
		<author><name>Pixel</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Category:Buildables&amp;diff=8255</id>
		<title>Category:Buildables</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Category:Buildables&amp;diff=8255"/>
		<updated>2008-02-24T02:52:27Z</updated>

		<summary type="html">&lt;p&gt;Pixel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
As you travel around Fortress Forever maps you may occasionally come across a buildable structure. There are three types of building; the [[#Dispenser|dispenser]] is a passive structure that supplies ammo and armour to friendly players, The [[#Sentry Gun|sentry gun,]] an aggressive structure armed with weapons that will attack enemy units, and the [[#Jump Pad|jump pad or man cannon,]] a passive structure that servers as a &amp;quot;ramp&amp;quot; for any class that touches it. These are described in more detail in the sections below. This manual page describes who builds them and their uses.&lt;br /&gt;
&lt;br /&gt;
==Deploying buildings on the battlefield==&lt;br /&gt;
[[Image:engiemenu2.gif|thumb|[[Class:Engineer|Engineer&amp;#039;s]] [[HUD#Context Menu|context menu]] menu being used to build.]]&lt;br /&gt;
Deploying buildings is a unique ability belonging to the [[Class:Engineer|Engineer]]. &lt;br /&gt;
&lt;br /&gt;
Each engineer can deploy one of each structure on the battlefield at a time. They can build new ones at any time (providing they have enough cells) if the existing building is destroyed, dismantled or remotely detonated.&lt;br /&gt;
&lt;br /&gt;
When playing as engineer, the building options are reached using the engineer&amp;#039;s [[HUD#Context Menu|context menu]] (default: right mouse button). Before you have any buildings on the battlefield, only &amp;#039;&amp;#039;Build Sentry&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Build Dispenser&amp;#039;&amp;#039; are available, and the rest are grayed out. You need to have enough cells (from picking up armour and ammo bags) in order to build either building, and so therefore even these options may be grayed out.&lt;br /&gt;
&lt;br /&gt;
Selecting one of these will put you in build mode; a ghost image of the building will appear in front of you to show where the building would be deployed. If the position is invalid then an error symbol will show instead. You can move around until you find the perfect position. Press the fire button (default: left mouse button) once to start building.&lt;br /&gt;
[[Image:maintaining.jpg|thumb|Maintain a buildable by hitting it with your Wrench.]]&lt;br /&gt;
&lt;br /&gt;
==Maintaining buildings on the battlefield==&lt;br /&gt;
&lt;br /&gt;
Buildings have health levels and will be destroyed if they take too much damage. As engineer you can repair both your own and other people&amp;#039;s buildings by hitting them with your spanner. This will top up their health back to maximum.&lt;br /&gt;
&lt;br /&gt;
Hitting buildings with your spanner has an additional secondary effect on each type of building. The secondary effects are:&lt;br /&gt;
* adding your ammo to the dispenser.&lt;br /&gt;
* restocking sentry ammo and upgrading to a more powerful level.&lt;br /&gt;
&lt;br /&gt;
These are both described in more detail in the sections below.&lt;br /&gt;
&lt;br /&gt;
The context menu also provides options for dismantling and detonating either of your buildings. Dismantling has to be done while up close to your building, and will recoup half of the cell cost. Buildings can be detonated at any range; the resulting explosion can be very powerful if the dispenser or sentry gun had enough ammo in it.&lt;br /&gt;
&lt;br /&gt;
==Building sabotage==&lt;br /&gt;
[[Image:spymenu2.gif|thumb|[[Class:Spy|Spy&amp;#039;s]] [[HUD#Context Menu|context menu]] menu being used to sabotage.]]&lt;br /&gt;
Enemy [[Class:Spy|spies]] have the ability to sabotage the other team&amp;#039;s buildings. This is done by sneaking up to the building and standing nearby with your crosshair on it. A timer will display to show how long the sabotage is taking.&lt;br /&gt;
&lt;br /&gt;
Once the sabotage bar completes, the building is now in a state of &amp;#039;&amp;#039;sabotage&amp;#039;&amp;#039;. This is a state where the building does not work properly; the sentry gun accuracy is reduced and the dispenser will remove armour instead of giving it. The spy can now remotely trigger the secondary sabotage mode via their [[HUD#Context Menu|context menu]] (default: right mouse button). This will detonate any of their sabotaged dispensers and set any sabotaged sentry guns to fire against their own team.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dispenser==&lt;br /&gt;
[[Image:Dispencer.jpg|thumbnail|300x300px|The dispenser]]&lt;br /&gt;
Dispensers hold ammo and give both ammo and armour to friendly players who come near. Dispensers are built empty and gradually self-charge with ammo. Engineers can also add ammo into the dispenser by hitting it with the spanner.&lt;br /&gt;
&lt;br /&gt;
Dispensers will send an alert message to their owner if an enemy player gets too close, even if they are a disguised spy. This can make dispensers helpful for early-warning or detection systems.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Build cost:&amp;#039;&amp;#039;&amp;#039; 100 cells&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 150&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Build time:&amp;#039;&amp;#039;&amp;#039; 2 seconds&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Primary sabotage effect:&amp;#039;&amp;#039;&amp;#039; Takes armour instead of giving it&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Secondary sabotage effect:&amp;#039;&amp;#039;&amp;#039; Detonates&lt;br /&gt;
&lt;br /&gt;
Maximum storage: 400 [[Reference:Ammo#Shell|shells]], 600 [[Reference:Ammo#Nail|nails]], 400 [[Reference:Ammo#Cell|cells]], 300 [[Reference:Ammo#Rocket|rockets]], 500 [[Armor|armour]].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Sentry Gun==&lt;br /&gt;
Sentry guns will fire automatically at enemy players who come within range. Sentry guns can be upgraded to three different levels. To upgrade, hit the sentry gun with the spanner when you have at least 130 cells. The upgrade process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
The difference between the levels is as follows:&lt;br /&gt;
* Level One&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 150&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 65 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; One small gun&lt;br /&gt;
* Level Two&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 180&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 130 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; One minigun&lt;br /&gt;
* Level Three&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 210&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 195 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; Two miniguns, two barrel mounted rocket propelled grenade launchers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other sentry gun information:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Initial Build time:&amp;#039;&amp;#039;&amp;#039; 5 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Primary sabotage effect:&amp;#039;&amp;#039;&amp;#039; Reduced accuracy&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Secondary sabotage effect:&amp;#039;&amp;#039;&amp;#039; Fires on own team&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sentry Gun Bullet Push:&amp;#039;&amp;#039;&amp;#039; 15&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sparks When Low on Health:&amp;#039;&amp;#039;&amp;#039; When below 50% health, a player&amp;#039;s sentry gun will spark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;The three sentry gun levels&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Image:Sg1.gif|Level One&lt;br /&gt;
Image:Sg2.gif|Level Two&lt;br /&gt;
Image:Sg3.gif|Level Three&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jump Pad==&lt;br /&gt;
[[Image:jumpinpag.gif|thumbnail|300x300px|The Jump Pad]]&lt;br /&gt;
The Jump Pad (aka Man Cannon) can be built by the [[:Class:Scout|Scout]]. The Man Cannon is built by using the special ability button (mouse2 by default). Once it has been deployed it is invulnerable to attack from [[:Reference:Weapons|weapons,]] [[:Reference:Grenades|grenades,]] or any other damaging ability, and can only be detonated by the [[:Class:Scout|Scout]] who built it. &lt;br /&gt;
&lt;br /&gt;
Any player may use a scout&amp;#039;s Man Cannon, regardless of class or team. Remember this when building a Man Cannon as you may inadvertently be helping out your enemies! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Man Cannon information:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Initial Build time:&amp;#039;&amp;#039;&amp;#039; 1 Second&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Push Value:&amp;#039;&amp;#039;&amp;#039; Need a value&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Life Cycle:&amp;#039;&amp;#039;&amp;#039; A Man Cannon self destructs after 60 seconds. However as a [[:Class:Scout|Scout]] you may detonate it at anytime.&lt;br /&gt;
{{Navigation Playing the Game}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Pixel</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Category:Buildables&amp;diff=8254</id>
		<title>Category:Buildables</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Category:Buildables&amp;diff=8254"/>
		<updated>2008-02-24T02:51:58Z</updated>

		<summary type="html">&lt;p&gt;Pixel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
As you travel around Fortress Forever maps you may occasionally come across a buildable structure. There are three types of building; the [[#Dispenser|dispenser]] is a passive structure that supplies ammo and armour to friendly players, The [[#Sentry Gun|sentry gun,]] an aggressive structure armed with weapons that will attack enemy units, and the [[#Jump Pad|jump pad or man cannon,]] a passive structure that servers as a &amp;quot;ramp&amp;quot; for any class that touches it. These are described in more detail in the sections below. This manual page describes who builds them and their uses.&lt;br /&gt;
&lt;br /&gt;
==Deploying buildings on the battlefield==&lt;br /&gt;
[[Image:engiemenu2.gif|thumb|[[Class:Engineer|Engineer&amp;#039;s]] [[HUD#Context Menu|context menu]] menu being used to build.]]&lt;br /&gt;
Deploying buildings is a unique ability belonging to the [[Class:Engineer|Engineer]]. &lt;br /&gt;
&lt;br /&gt;
Each engineer can deploy one of each structure on the battlefield at a time. They can build new ones at any time (providing they have enough cells) if the existing building is destroyed, dismantled or remotely detonated.&lt;br /&gt;
&lt;br /&gt;
When playing as engineer, the building options are reached using the engineer&amp;#039;s [[HUD#Context Menu|context menu]] (default: right mouse button). Before you have any buildings on the battlefield, only &amp;#039;&amp;#039;Build Sentry&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Build Dispenser&amp;#039;&amp;#039; are available, and the rest are grayed out. You need to have enough cells (from picking up armour and ammo bags) in order to build either building, and so therefore even these options may be grayed out.&lt;br /&gt;
&lt;br /&gt;
Selecting one of these will put you in build mode; a ghost image of the building will appear in front of you to show where the building would be deployed. If the position is invalid then an error symbol will show instead. You can move around until you find the perfect position. Press the fire button (default: left mouse button) once to start building.&lt;br /&gt;
[[Image:maintaining.jpg|thumb|Maintain a buildable by hitting it with your Wrench.]]&lt;br /&gt;
&lt;br /&gt;
==Maintaining buildings on the battlefield==&lt;br /&gt;
&lt;br /&gt;
Buildings have health levels and will be destroyed if they take too much damage. As engineer you can repair both your own and other people&amp;#039;s buildings by hitting them with your spanner. This will top up their health back to maximum.&lt;br /&gt;
&lt;br /&gt;
Hitting buildings with your spanner has an additional secondary effect on each type of building. The secondary effects are:&lt;br /&gt;
* adding your ammo to the dispenser.&lt;br /&gt;
* restocking sentry ammo and upgrading to a more powerful level.&lt;br /&gt;
&lt;br /&gt;
These are both described in more detail in the sections below.&lt;br /&gt;
&lt;br /&gt;
The context menu also provides options for dismantling and detonating either of your buildings. Dismantling has to be done while up close to your building, and will recoup half of the cell cost. Buildings can be detonated at any range; the resulting explosion can be very powerful if the dispenser or sentry gun had enough ammo in it.&lt;br /&gt;
&lt;br /&gt;
==Building sabotage==&lt;br /&gt;
[[Image:spymenu2.gif|thumb|[[Class:Spy|Spy&amp;#039;s]] [[HUD#Context Menu|context menu]] menu being used to sabotage.]]&lt;br /&gt;
Enemy [[Class:Spy|spies]] have the ability to sabotage the other team&amp;#039;s buildings. This is done by sneaking up to the building and standing nearby with your crosshair on it. A timer will display to show how long the sabotage is taking.&lt;br /&gt;
&lt;br /&gt;
Once the sabotage bar completes, the building is now in a state of &amp;#039;&amp;#039;sabotage&amp;#039;&amp;#039;. This is a state where the building does not work properly; the sentry gun accuracy is reduced and the dispenser will remove armour instead of giving it. The spy can now remotely trigger the secondary sabotage mode via their [[HUD#Context Menu|context menu]] (default: right mouse button). This will detonate any of their sabotaged dispensers and set any sabotaged sentry guns to fire against their own team.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dispenser==&lt;br /&gt;
[[Image:Dispencer.jpg|thumbnail|300x300px|The dispenser]]&lt;br /&gt;
Dispensers hold ammo and give both ammo and armour to friendly players who come near. Dispensers are built empty and gradually self-charge with ammo. Engineers can also add ammo into the dispenser by hitting it with the spanner.&lt;br /&gt;
&lt;br /&gt;
Dispensers will send an alert message to their owner if an enemy player gets too close, even if they are a disguised spy. This can make dispensers helpful for early-warning or detection systems.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Build cost:&amp;#039;&amp;#039;&amp;#039; 100 cells&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 150&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Build time:&amp;#039;&amp;#039;&amp;#039; 2 seconds&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Primary sabotage effect:&amp;#039;&amp;#039;&amp;#039; Takes armour instead of giving it&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Secondary sabotage effect:&amp;#039;&amp;#039;&amp;#039; Detonates&lt;br /&gt;
&lt;br /&gt;
Maximum storage: 400 [[Reference:Ammo#Shell|shells]], 600 [[Reference:Ammo#Nail|nails]], 400 [[Reference:Ammo#Cell|cells]], 300 [[Reference:Ammo#Rocket|rockets]], 500 [[Armor|armour]].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
==Sentry Gun==&lt;br /&gt;
Sentry guns will fire automatically at enemy players who come within range. Sentry guns can be upgraded to three different levels. To upgrade, hit the sentry gun with the spanner when you have at least 130 cells. The upgrade process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
The difference between the levels is as follows:&lt;br /&gt;
* Level One&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 150&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 65 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; One small gun&lt;br /&gt;
* Level Two&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 180&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 130 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; One minigun&lt;br /&gt;
* Level Three&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Health:&amp;#039;&amp;#039;&amp;#039; 210&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Dismantle Value:&amp;#039;&amp;#039;&amp;#039; 195 cells&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Weapon Details:&amp;#039;&amp;#039;&amp;#039; Two miniguns, two barrel mounted rocket propelled grenade launchers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other sentry gun information:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Initial Build time:&amp;#039;&amp;#039;&amp;#039; 5 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Primary sabotage effect:&amp;#039;&amp;#039;&amp;#039; Reduced accuracy&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Secondary sabotage effect:&amp;#039;&amp;#039;&amp;#039; Fires on own team&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sentry Gun Bullet Push:&amp;#039;&amp;#039;&amp;#039; 15&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sparks When Low on Health:&amp;#039;&amp;#039;&amp;#039; When below 50% health, a player&amp;#039;s sentry gun will spark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;The three sentry gun levels&amp;quot; widths=&amp;quot;200px&amp;quot; heights=&amp;quot;200px&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Image:Sg1.gif|Level One&lt;br /&gt;
Image:Sg2.gif|Level Two&lt;br /&gt;
Image:Sg3.gif|Level Three&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jump Pad==&lt;br /&gt;
[[Image:jumpinpag.gif|thumbnail|300x300px|The Jump Pad]]&lt;br /&gt;
The Jump Pad (aka Man Cannon) is buildable by the [[:Class:Scout|Scout]]. The Man Cannon is built by using the special ability button (mouse2 by default). Once it has been deployed it is invulnerable to attack from [[:Reference:Weapons|weapons,]] [[:Reference:Grenades|grenades,]] or any other damaging ability, and can only be detonated by the [[:Class:Scout|Scout]] who built it. &lt;br /&gt;
&lt;br /&gt;
Any player may use a scout&amp;#039;s Man Cannon, regardless of class or team. Remember this when building a Man Cannon as you may inadvertently be helping out your enemies! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Man Cannon information:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Initial Build time:&amp;#039;&amp;#039;&amp;#039; 1 Second&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Push Value:&amp;#039;&amp;#039;&amp;#039; Need a value&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Life Cycle:&amp;#039;&amp;#039;&amp;#039; A Man Cannon self destructs after 60 seconds. However as a [[:Class:Scout|Scout]] you may detonate it at anytime.&lt;br /&gt;
{{Navigation Playing the Game}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>Pixel</name></author>
	</entry>
</feed>